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593 lines
19 KiB
JSON
593 lines
19 KiB
JSON
{
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"1": {
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"Id": 1,
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"Name": "オムニックの終局",
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"PreLevel": [
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{
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"Id": 101,
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"Name": "ナイト(一)",
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"DamageType": [
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"Fire",
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"Imaginary"
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],
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"MazeGroupID": 8,
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"NpcMonsterIDList": [
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3003041
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],
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"EventIDList": [
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{
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"StageID": 30501011,
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"StageType": "Challenge",
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"StageName": 14930047325621619000,
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"HardLevelGroup": 3,
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"Level": 95,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"StageAbilityConfig": [],
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"SubLevelGraphs": [],
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"StageConfigData": [
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_Wave",
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"MOJJBFBKBNC": "2"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_IsEliteBattle",
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"MOJJBFBKBNC": "1"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_StageInfiniteGroup",
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"MOJJBFBKBNC": "30501011"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_CreateBattleEvent",
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"MOJJBFBKBNC": "30502"
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}
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],
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"MonsterList": [
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{
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"$type": "StageMonsterWave",
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"Monster0": 3012020,
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"Monster1": 3013010,
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"Monster2": 3013010,
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"Monster3": 3012020
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},
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{
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"$type": "StageMonsterWave",
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"Monster0": 3004012
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}
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],
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"LevelLoseCondition": [],
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"TrialAvatarList": []
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}
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],
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"TagList": [
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{
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"Id": 3033001,
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"Name": "靭甲",
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"Desc": "敵は初期状態で「靭甲」を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>層持ち、1層につき敵の受けるダメージ-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。敵の靭性が0になるたびに「靭甲」が1層減少する。",
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"Param": [
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2,
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0.1500000001396984
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]
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}
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],
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"InfiniteList": {
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"305010111": {
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"InfiniteWaveID": 305010111,
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"MonsterGroupIDList": [
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3012020,
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3013010,
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3013010,
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3012020
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],
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"MaxMonsterCount": 4,
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"MaxTeammateCount": 4,
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"Ability": "",
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"ParamList": [],
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"ClearPreviousAbility": true,
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"EliteGroup": 340
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},
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"305010112": {
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"InfiniteWaveID": 305010112,
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"MonsterGroupIDList": [
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3004012
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],
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"MaxMonsterCount": 1,
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"MaxTeammateCount": 1,
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"Ability": "",
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"ParamList": [],
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"ClearPreviousAbility": true,
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"EliteGroup": 340
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}
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}
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},
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{
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"Id": 102,
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"Name": "ナイト(二)",
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"DamageType": [
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"Physical",
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"Wind",
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"Thunder"
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],
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"MazeGroupID": 8,
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"NpcMonsterIDList": [
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3014020
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],
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"EventIDList": [
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{
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"StageID": 30501012,
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"StageType": "Challenge",
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"StageName": 4641986684160114000,
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"HardLevelGroup": 3,
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"Level": 95,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"StageAbilityConfig": [],
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"SubLevelGraphs": [],
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"StageConfigData": [
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_Wave",
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"MOJJBFBKBNC": "2"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_IsEliteBattle",
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"MOJJBFBKBNC": "1"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_StageInfiniteGroup",
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"MOJJBFBKBNC": "30501012"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_CreateBattleEvent",
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"MOJJBFBKBNC": "30502"
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}
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],
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"MonsterList": [
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{
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"$type": "StageMonsterWave",
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"Monster0": 4053010,
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"Monster1": 4053010
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},
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{
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"$type": "StageMonsterWave",
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"Monster0": 3014020
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}
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],
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"LevelLoseCondition": [],
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"TrialAvatarList": []
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}
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],
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"TagList": [
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{
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"Id": 3033002,
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"Name": "焼入れ",
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"Desc": "敵のHPが1%減少するにつき、味方がその敵に与える会心ダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
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"Param": [
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0.030000000027939677
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]
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}
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],
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"InfiniteList": {
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"305010121": {
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"InfiniteWaveID": 305010121,
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"MonsterGroupIDList": [
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4052010,
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4053010,
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4052010,
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4052010,
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4053010
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],
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"MaxMonsterCount": 5,
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"MaxTeammateCount": 3,
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"Ability": "",
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"ParamList": [],
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"ClearPreviousAbility": true,
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"EliteGroup": 341
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},
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"305010122": {
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"InfiniteWaveID": 305010122,
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"MonsterGroupIDList": [
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3014020
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],
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"MaxMonsterCount": 1,
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"MaxTeammateCount": 1,
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"Ability": "",
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"ParamList": [],
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"ClearPreviousAbility": true,
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"EliteGroup": 341
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}
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}
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},
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{
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"Id": 103,
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"Name": "ナイト(三)",
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"DamageType": [
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"Physical",
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"Ice",
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"Quantum"
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],
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"MazeGroupID": 8,
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"NpcMonsterIDList": [
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4033030
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],
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"EventIDList": [
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{
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"StageID": 30501013,
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"StageType": "Challenge",
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"StageName": 1605669051038619400,
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"HardLevelGroup": 3,
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"Level": 95,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"StageAbilityConfig": [],
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"SubLevelGraphs": [],
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"StageConfigData": [
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_Wave",
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"MOJJBFBKBNC": "2"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_IsEliteBattle",
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"MOJJBFBKBNC": "1"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_StageInfiniteGroup",
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"MOJJBFBKBNC": "30501013"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_CreateBattleEvent",
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"MOJJBFBKBNC": "30502"
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}
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],
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"MonsterList": [
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{
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"$type": "StageMonsterWave",
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"Monster0": 4032050,
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"Monster1": 4033010,
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"Monster2": 4032010,
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"Monster3": 4032050
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},
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{
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"$type": "StageMonsterWave",
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"Monster0": 4033010,
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"Monster1": 4033030,
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"Monster2": 4033010
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}
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],
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"LevelLoseCondition": [],
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"TrialAvatarList": []
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}
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],
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"TagList": [
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{
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"Id": 3033003,
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"Name": "反相",
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"Desc": "敵が攻撃を受けるたびに、攻撃者に自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。このダメージは非致死性である。",
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"Param": [
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0.40000000037252903
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]
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},
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{
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"Id": 3033004,
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"Name": "守護",
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"Desc": "精鋭エネミー以外の敵のHPと靭性は減少せず、効果抵抗+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。すべての精鋭エネミーが倒されると、ほかの敵も倒される。",
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"Param": [
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1
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]
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}
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],
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"InfiniteList": {
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"305010131": {
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"InfiniteWaveID": 305010131,
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"MonsterGroupIDList": [
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4032050,
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4033010,
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4032010,
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4032050
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],
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"MaxMonsterCount": 4,
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"MaxTeammateCount": 4,
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"Ability": "",
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"ParamList": [],
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"ClearPreviousAbility": true,
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"EliteGroup": 342
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},
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"305010132": {
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"InfiniteWaveID": 305010132,
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"MonsterGroupIDList": [
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4033010,
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4033030,
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4033010
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],
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"MaxMonsterCount": 3,
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"MaxTeammateCount": 3,
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"Ability": "",
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"ParamList": [],
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"ClearPreviousAbility": true,
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"EliteGroup": 342
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}
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}
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}
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],
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"BossLevel": {
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"Id": 104,
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"Name": "チェックメイト",
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"DamageType": [
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"Physical",
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"Ice",
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"Quantum"
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],
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"MazeGroupID": 8,
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"NpcMonsterIDList": [
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4044010
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],
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"EventIDList": [
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{
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"StageID": 30501021,
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"StageType": "Challenge",
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"StageName": 7318916243052571000,
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"HardLevelGroup": 3,
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"Level": 100,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"StageAbilityConfig": [],
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"SubLevelGraphs": [],
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"StageConfigData": [
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_Wave",
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"MOJJBFBKBNC": "2"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_IsEliteBattle",
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"MOJJBFBKBNC": "1"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_StageInfiniteGroup",
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"MOJJBFBKBNC": "30501021"
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},
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{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_CreateBattleEvent",
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"MOJJBFBKBNC": "30503"
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}
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],
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"MonsterList": [
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{
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"$type": "StageMonsterWave",
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"Monster0": 4023010,
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"Monster1": 4023020
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},
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{
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"$type": "StageMonsterWave",
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"Monster0": 4044010
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}
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],
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"LevelLoseCondition": [],
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"TrialAvatarList": []
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}
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],
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"TagList": [
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{
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"Id": 3033010,
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"Name": "反相+",
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"Desc": "敵が攻撃を受けるたびに、攻撃者に自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。このダメージは非致死性である。",
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"Param": [
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0.6000000005587935
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]
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},
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{
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"Id": 3033005,
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"Name": "エネルギー吸収",
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"Desc": "敵が攻撃を受けるたびに、攻撃者のEP-<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する。",
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"Param": [
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2,
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10
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]
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},
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{
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"Id": 3033017,
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"Name": "亀裂",
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"Desc": "味方が敵の攻撃を受ける時、「亀裂」効果が付与され、1層につき受けるダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、この効果は最大で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層累積できる。この効果は解除不能であり、「亀裂」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はこの効果を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層解除する。",
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"Param": [
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0.060000000055879354,
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10,
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3
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]
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}
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],
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"InfiniteList": {
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"305010211": {
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"InfiniteWaveID": 305010211,
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"MonsterGroupIDList": [
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4023010,
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4023020
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],
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"MaxMonsterCount": 2,
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"MaxTeammateCount": 2,
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"Ability": "",
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"ParamList": [],
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"ClearPreviousAbility": true,
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"EliteGroup": 343
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},
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"305010212": {
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"InfiniteWaveID": 305010212,
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"MonsterGroupIDList": [
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4044010
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],
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"MaxMonsterCount": 1,
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"MaxTeammateCount": 1,
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"Ability": "",
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"ParamList": [],
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"ClearPreviousAbility": true,
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"EliteGroup": 343
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}
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}
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},
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"BossConfig": {
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"HardName": "チェックメイト・絶境",
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"BuffList": [
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{
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"Id": 3033006,
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"Name": "奇策勝ち",
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"Desc": "フィールド上にいる味方の数が4でない場合、味方全体のダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
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"Param": [
|
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0.6000000005587935
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]
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},
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{
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"Id": 3033007,
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"Name": "歩騎連携",
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"Desc": "味方が必殺技を発動する時、ターゲットの防御力を<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>無視する。必殺技でダメージを与えた後、次に発動する戦闘スキルはターゲットの防御力を<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>無視する。",
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"Param": [
|
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0.40000000037252903,
|
|
0.40000000037252903
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]
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},
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{
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"Id": 3033008,
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"Name": "鉄床戦術",
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"Desc": "自身以外の味方によるバリアを獲得、または治癒を受けた後、受けるダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。同時に全属性耐性貫通+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、<color=#f29e38ff><unbreak>#3[i]</unbreak></color>ターン継続。",
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"Param": [
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0.25000000023283064,
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0.20000000018626451,
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2
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]
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}
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],
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"EventIDList": [
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{
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"StageID": 30501022,
|
|
"StageType": "Challenge",
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"StageName": 7318916243052571000,
|
|
"HardLevelGroup": 3,
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"Level": 120,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"StageAbilityConfig": [],
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"SubLevelGraphs": [],
|
|
"StageConfigData": [
|
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{
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"$type": "ILKEMJNAEKE",
|
|
"JDKAMOANICM": "_Wave",
|
|
"MOJJBFBKBNC": "2"
|
|
},
|
|
{
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|
"$type": "ILKEMJNAEKE",
|
|
"JDKAMOANICM": "_IsEliteBattle",
|
|
"MOJJBFBKBNC": "1"
|
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},
|
|
{
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"$type": "ILKEMJNAEKE",
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"JDKAMOANICM": "_StageInfiniteGroup",
|
|
"MOJJBFBKBNC": "30501022"
|
|
},
|
|
{
|
|
"$type": "ILKEMJNAEKE",
|
|
"JDKAMOANICM": "_CreateBattleEvent",
|
|
"MOJJBFBKBNC": "30504"
|
|
}
|
|
],
|
|
"MonsterList": [
|
|
{
|
|
"$type": "StageMonsterWave",
|
|
"Monster0": 4023010,
|
|
"Monster1": 4023020
|
|
},
|
|
{
|
|
"$type": "StageMonsterWave",
|
|
"Monster0": 4044010
|
|
}
|
|
],
|
|
"LevelLoseCondition": [],
|
|
"LevelWinCondition": [],
|
|
"Release": true,
|
|
"ForbidExitBattle": true,
|
|
"MonsterWarningRatio": 1.1000000238419,
|
|
"TrialAvatarList": []
|
|
}
|
|
],
|
|
"TagList": [
|
|
{
|
|
"Id": 3033014,
|
|
"Name": "反相++",
|
|
"Desc": "敵が攻撃を受けるたびに、攻撃者に自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。このダメージは非致死性である。",
|
|
"Param": [
|
|
0.8000000007450581
|
|
]
|
|
},
|
|
{
|
|
"Id": 3033013,
|
|
"Name": "エネルギー吸収++",
|
|
"Desc": "敵が攻撃を受けるたびに、攻撃者のEP-<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する。",
|
|
"Param": [
|
|
4,
|
|
10
|
|
]
|
|
},
|
|
{
|
|
"Id": 3033019,
|
|
"Name": "亀裂++",
|
|
"Desc": "味方が敵の攻撃を受ける時、「亀裂++」効果が付与され、1層につき受けるダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、この効果は最大で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層累積できる。この効果は解除不能であり、「亀裂++」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はこの効果を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層解除する。",
|
|
"Param": [
|
|
0.12000000011175871,
|
|
10,
|
|
3
|
|
]
|
|
}
|
|
],
|
|
"InfiniteList": {
|
|
"305010221": {
|
|
"InfiniteWaveID": 305010221,
|
|
"MonsterGroupIDList": [
|
|
4023010,
|
|
4023020
|
|
],
|
|
"MaxMonsterCount": 2,
|
|
"MaxTeammateCount": 2,
|
|
"Ability": "",
|
|
"ParamList": [],
|
|
"ClearPreviousAbility": true,
|
|
"EliteGroup": 344
|
|
},
|
|
"305010222": {
|
|
"InfiniteWaveID": 305010222,
|
|
"MonsterGroupIDList": [
|
|
4044010
|
|
],
|
|
"MaxMonsterCount": 1,
|
|
"MaxTeammateCount": 1,
|
|
"Ability": "",
|
|
"ParamList": [],
|
|
"ClearPreviousAbility": true,
|
|
"EliteGroup": 344
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |