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History-user/src/uhm/lib/map/engines/snapUtils.ts
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TypeScript

import maplibregl from "maplibre-gl";
import { PATH_ARROW_SOURCE_ID } from "@/uhm/lib/map/constants";
// SHIFT/ALT snap should be forgiving while drawing quickly.
// Vertices get a larger radius and always win over edges when both are available.
const VERTEX_SNAP_THRESHOLD_PX = 34;
const EDGE_SNAP_THRESHOLD_PX = 24;
const QUERY_THRESHOLD_PX = Math.max(VERTEX_SNAP_THRESHOLD_PX, EDGE_SNAP_THRESHOLD_PX);
type Coordinate = [number, number];
type GeometryWithCoordinates = Exclude<GeoJSON.Geometry, GeoJSON.GeometryCollection> & {
coordinates: unknown;
};
export function snapToNearestGeometry(
map: maplibregl.Map,
lngLat: maplibregl.LngLat,
pointPx: maplibregl.Point
): maplibregl.LngLat {
const bbox: [maplibregl.PointLike, maplibregl.PointLike] = [
[pointPx.x - QUERY_THRESHOLD_PX, pointPx.y - QUERY_THRESHOLD_PX],
[pointPx.x + QUERY_THRESHOLD_PX, pointPx.y + QUERY_THRESHOLD_PX],
];
const snapLayerIds = getSnapLayerIds(map);
if (!snapLayerIds.length) return lngLat;
const features = map.queryRenderedFeatures(bbox, {
layers: snapLayerIds,
});
let nearestVertexDist = Infinity;
let nearestVertexLngLat: maplibregl.LngLat | null = null;
let nearestEdgeDist = Infinity;
let nearestEdgeLngLat: maplibregl.LngLat | null = null;
const getDistSq = (p1: maplibregl.Point, p2: maplibregl.Point) => {
return (p1.x - p2.x) ** 2 + (p1.y - p2.y) ** 2;
};
// Tìm điểm gần nhất trên đoạn thẳng [a, b] so với điểm p
const getClosestPointOnSegment = (p: maplibregl.Point, a: maplibregl.Point, b: maplibregl.Point): maplibregl.Point => {
const atob = { x: b.x - a.x, y: b.y - a.y };
const atop = { x: p.x - a.x, y: p.y - a.y };
const lenSq = atob.x * atob.x + atob.y * atob.y;
if (lenSq === 0) return new maplibregl.Point(a.x, a.y);
let t = (atop.x * atob.x + atop.y * atob.y) / lenSq;
t = Math.max(0, Math.min(1, t));
return new maplibregl.Point(a.x + atob.x * t, a.y + atob.y * t);
};
const processVertex = (coordinate: Coordinate) => {
const vertexLngLat = new maplibregl.LngLat(coordinate[0], coordinate[1]);
const vertexPx = map.project(vertexLngLat);
const distSq = getDistSq(pointPx, vertexPx);
if (
distSq < nearestVertexDist &&
distSq <= VERTEX_SNAP_THRESHOLD_PX ** 2
) {
nearestVertexDist = distSq;
nearestVertexLngLat = vertexLngLat;
}
};
const processLineString = (line: number[][]) => {
if (!line || line.length < 2) return;
for (let i = 0; i < line.length - 1; i++) {
const start = toCoordinate(line[i]);
const end = toCoordinate(line[i + 1]);
if (!start || !end) continue;
processVertex(start);
if (i === line.length - 2) processVertex(end);
const p1LngLat = new maplibregl.LngLat(start[0], start[1]);
const p2LngLat = new maplibregl.LngLat(end[0], end[1]);
const p1 = map.project(p1LngLat);
const p2 = map.project(p2LngLat);
const closestPx = getClosestPointOnSegment(pointPx, p1, p2);
const distSq = getDistSq(pointPx, closestPx);
if (distSq < nearestEdgeDist && distSq <= EDGE_SNAP_THRESHOLD_PX ** 2) {
nearestEdgeDist = distSq;
nearestEdgeLngLat = map.unproject(closestPx);
}
}
};
const processPoint = (coordinate: unknown) => {
const point = toCoordinate(coordinate);
if (point) processVertex(point);
};
for (const feature of features) {
if (!feature.geometry) continue;
// Bỏ qua các layer preview hoặc edit để không tự snap vào nét đang vẽ dở.
if (feature.layer.id.includes("preview") || feature.layer.id.includes("edit-")) {
continue;
}
const type = feature.geometry.type;
if (type === "GeometryCollection") continue;
const coords = (feature.geometry as GeometryWithCoordinates).coordinates;
// Xử lý cả Polygon và LineString vì viền bản đồ (border) đôi khi được render dưới dạng LineString
if (type === "Polygon") {
for (const ring of asCoordinateMatrix(coords)) processLineString(ring);
} else if (type === "MultiPolygon") {
for (const poly of asCoordinateTensor(coords)) {
for (const ring of poly) processLineString(ring);
}
} else if (type === "LineString") {
processLineString(asCoordinateArray(coords));
} else if (type === "MultiLineString") {
for (const line of asCoordinateMatrix(coords)) processLineString(line);
} else if (type === "Point") {
processPoint(coords);
} else if (type === "MultiPoint") {
for (const point of asCoordinateArray(coords)) processPoint(point);
}
}
return nearestVertexLngLat || nearestEdgeLngLat || lngLat;
}
function getSnapLayerIds(map: maplibregl.Map): string[] {
const systemGeometrySources = new Set(["countries", "places", PATH_ARROW_SOURCE_ID]);
const style = map.getStyle();
if (!style?.layers?.length) return [];
return style.layers
.filter((layer) => {
if (!("source" in layer)) return false;
if (!systemGeometrySources.has(String(layer.source))) return false;
if (layer.id.includes("preview") || layer.id.includes("edit-")) return false;
return true;
})
.map((layer) => layer.id)
.filter((layerId) => Boolean(map.getLayer(layerId)));
}
function toCoordinate(value: unknown): Coordinate | null {
if (!Array.isArray(value) || value.length < 2) return null;
const lng = Number(value[0]);
const lat = Number(value[1]);
if (!Number.isFinite(lng) || !Number.isFinite(lat)) return null;
return [lng, lat];
}
function asCoordinateArray(value: unknown): number[][] {
return Array.isArray(value) ? value as number[][] : [];
}
function asCoordinateMatrix(value: unknown): number[][][] {
return Array.isArray(value) ? value as number[][][] : [];
}
function asCoordinateTensor(value: unknown): number[][][][] {
return Array.isArray(value) ? value as number[][][][] : [];
}