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Firefly_Srtools/public/data/peak.jp.json
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UPDATE: Change using api to using static file
2025-12-31 16:51:39 +07:00

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{"1":{"BossConfig":{"BuffList":[{"Desc":"フィールド上にいる味方の数が4でない場合、味方全体の与ダメージ+\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e。","Id":3033006,"Name":"奇策勝ち","Param":[0.6]},{"Desc":"味方が必殺技を発動する時、ターゲットの防御力を\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e無視する。必殺技でダメージを与えた後、次に発動する戦闘スキルはターゲットの防御力を\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e無視する。","Id":3033007,"Name":"歩騎連携","Param":[0.4,0.4]},{"Desc":"自身以外の味方によるバリアを獲得、または治癒を受けた後、受けるダメージ-\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e。同時に全属性耐性貫通+\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e、\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003eターン継続。","Id":3033008,"Name":"鉄床戦術","Param":[0.25,0.2,2]}],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":120,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4023010,"Monster1":4023020},{"$type":"StageMonsterWave","Monster0":4044010}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30501022"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30504"}],"StageID":30501022,"StageName":7318916243052571000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"HardName":"キングへの挑戦・絶体絶命","InfiniteList":{"305010221":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":344,"InfiniteWaveID":305010221,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[4023010,4023020],"ParamList":[]},"305010222":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":344,"InfiniteWaveID":305010222,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[4044010],"ParamList":[]}},"TagList":[{"Desc":"敵が攻撃を受けるたびに、攻撃者は自身の最大HP\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e分のHPを失う。この効果は非致死性である。","Id":3033010,"Name":"反相+","Param":[0.03]},{"Desc":"敵が攻撃を受けるたびに、攻撃者のEP-\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e。ただし、攻撃者のEPが満タンの場合、EPは減らない。敵が倒された時、攻撃者のEPを固定で\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e回復する。","Id":3033013,"Name":"エネルギー吸収++","Param":[4,10]},{"Desc":"味方が敵の攻撃を受ける時、「亀裂++」効果が付与され、1層につき攻撃を受けた後に追加で最大HP\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[f1]%\u003c/unbreak\u003e\u003c/color\u003e分のHPを失う。なお、この効果が累積できる層数に上限はなく、解除不能である。「亀裂++」を持つターゲットが自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂++」効果を解除する。","Id":3033019,"Name":"亀裂++","Param":[0.016]}]},"BossLevel":{"DamageType":["Physical","Ice","Quantum"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":100,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4023010,"Monster1":4023020},{"$type":"StageMonsterWave","Monster0":4044010}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30501021"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30503"}],"StageID":30501021,"StageName":7318916243052571000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":104,"InfiniteList":{"305010211":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":343,"InfiniteWaveID":305010211,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[4023010,4023020],"ParamList":[]},"305010212":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":343,"InfiniteWaveID":305010212,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[4044010],"ParamList":[]}},"Name":"キングへの挑戦","TagList":[{"Desc":"敵が攻撃を受けるたびに、攻撃者は自身の最大HP\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e分のHPを失う。この効果は非致死性である。","Id":3033003,"Name":"反相","Param":[0.02]},{"Desc":"敵が攻撃を受けるたびに、攻撃者のEP-\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e。ただし、攻撃者のEPが満タンの場合、EPは減らない。敵が倒された時、攻撃者のEPを固定で\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e回復する。","Id":3033005,"Name":"エネルギー吸収","Param":[2,10]},{"Desc":"味方が敵の攻撃を受ける時、「亀裂」効果が付与され、1層につき攻撃を受けた後に追加で最大HP\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[f1]%\u003c/unbreak\u003e\u003c/color\u003e分のHPを失う。なお、この効果が累積できる層数に上限はなく、解除不能である。「亀裂」を持つターゲットが自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂」効果を解除する。","Id":3033017,"Name"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\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e。「癒しの虹」を発動する時、さらに最大HPの増加量+\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e。","Id":3033020,"Name":"狂化の呼吸","Param":[0.5,0.6]},{"Desc":"味方全体の通常攻撃ダメージ、戦闘スキルダメージ、必殺技ダメージ+\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e。「癒しの虹」を発動する時、さらに味方全体の攻撃力+\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e。","Id":3033021,"Name":"火力急増","Param":[0.8,2000]},{"Desc":"味方による持続ダメージの全属性耐性貫通+\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e。「癒しの虹」を使用する時、さらに味方全体の速度+\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e。","Id":3033022,"Name":"流れる疾走","Param":[0.4,0.3]}],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":120,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401501101}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30502022"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30504"}],"StageID":30502022,"StageName":2554924480817709600,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"HardName":"キングへの挑戦・絶体絶命","InfiniteList":{"305020221":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":348,"InfiniteWaveID":305020221,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[401501101],"ParamList":[]}},"TagList":[{"Desc":"敵が攻撃を受けるたびに、攻撃者のEP-\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e。ただし、攻撃者のEPが満タンの場合、EPは減らない。敵が倒された時、攻撃者のEPを固定で\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e回復する。","Id":3033013,"Name":"エネルギー吸収++","Param":[4,10]},{"Desc":"味方が敵の攻撃を受ける時、「亀裂++」効果が付与され、1層につき攻撃を受けた後に追加で最大HP\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[f1]%\u003c/unbreak\u003e\u003c/color\u003e分のHPを失う。なお、この効果が累積できる層数に上限はなく、解除不能である。「亀裂++」を持つターゲットが自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂++」効果を解除する。","Id":3033019,"Name":"亀裂++","Param":[0.016]}]},"BossLevel":{"DamageType":["Physical","Ice","Quantum"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":100,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401501101}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30502021"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30503"}],"StageID":30502021,"StageName":2554924480817709600,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":204,"InfiniteList":{"305020211":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":353,"InfiniteWaveID":305020211,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[401501101],"ParamList":[]}},"Name":"キングへの挑戦","TagList":[{"Desc":"敵が攻撃を受けるたびに、攻撃者のEP-\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e。ただし、攻撃者のEPが満タンの場合、EPは減らない。敵が倒された時、攻撃者のEPを固定で\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e回復する。","Id":3033012,"Name":"エネルギー吸収+","Param":[3,10]},{"Desc":"味方が敵の攻撃を受ける時、「亀裂」効果が付与され、1層につき攻撃を受けた後に追加で最大HP\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[f1]%\u003c/unbreak\u003e\u003c/color\u003e分のHPを失う。なお、この効果が累積できる層数に上限はなく、解除不能である。「亀裂」を持つターゲットが自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂」効果を解除する。","Id":3033017,"Name":"亀裂","Param":[0.008]}]},"Id":2,"Name":"烈日の幻域","PreLevel":[{"DamageType":["Physical","Thunder"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":3002030,"Monster1":2013020,"Monster2":2033010,"Monster3":3002030}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30502011"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30502011,"StageName":17363227603743607000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":201,"InfiniteList":{"305020111":{"Ability":""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