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Gitea Auto Deploy / Deploy-Container (push) Failing after 2m2s
1 line
4.6 MiB
1 line
4.6 MiB
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\u003c/u\u003e状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除\u003cu\u003e【死亡的芬芳】\u003c/u\u003e状态时,自身受到伤害并直接陷入弱点击破状态。","SkillName":"濒死之梦,浓烟似墨"},{"DamageType":"","Extra":{},"Id":401403608,"SPHitBase":"","SkillDesc":"【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。","SkillName":"汝不能停步等候死神"},{"DamageType":"","Extra":{},"Id":401403609,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401403610,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401403611,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401403612,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401403613,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{"401403602":{"Desc":"【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。","Name":"负载生命值","Param":[]},"401403603":{"Desc":"该目标当前已累积一定量的\u003cu\u003e【负载生命值】\u003c/u\u003e,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。","Name":"垂死挣扎","Param":[]},"401403605":{"Desc":"目标生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为\u003cu\u003e【负载生命值】\u003c/u\u003e,受到治疗时会优先回复\u003cu\u003e【负载生命值】\u003c/u\u003e。","Name":"可负载","Param":[]}},"Id":401403614,"SPHitBase":"","SkillDesc":"战斗中所有我方目标被施加\u003cu\u003e【可负载】\u003c/u\u003e状态。处于\u003cu\u003e【垂死挣扎】\u003c/u\u003e状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于\u003cu\u003e【垂死挣扎】\u003c/u\u003e状态一定回合,将受到致命伤害。","SkillName":"奄奄一息的挣扎"},{"DamageType":"","Extra":{"401403002":{"Desc":"造成无法被护盾抵消、不可分摊的固定伤害。","Name":"衰亡伤害","Param":[]},"401403604":{"Desc":"攻击该目标后,攻击者会受到少量量子属性\u003cu\u003e【衰亡伤害】\u003c/u\u003e。","Name":"腐败反噬","Param":[]}},"Id":401403615,"SPHitBase":"","SkillDesc":"【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得\u003cu\u003e【腐败反噬】\u003c/u\u003e状态。","SkillName":"腐败骨肉的反噬"},{"DamageType":"","Extra":{},"Id":401403616,"SPHitBase":"","SkillDesc":"【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。","SkillName":"淹没光彩的深渊"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Ice","Wind","Quantum","Imaginary"]}],"CriticalDamageBase":0.2,"DefenceBase":210,"Desc":"冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。","Drop":[{"DisplayItemList":[],"MonsterTemplateID":4014036},{"DisplayItemList":[],"MonsterTemplateID":4014036,"WorldLevel":1},{"DisplayItemList":[],"MonsterTemplateID":4014036,"WorldLevel":2},{"DisplayItemList":[],"MonsterTemplateID":4014036,"WorldLevel":3},{"DisplayItemList":[],"MonsterTemplateID":4014036,"WorldLevel":4},{"DisplayItemList":[],"MonsterTemplateID":4014036,"WorldLevel":5},{"DisplayItemList":[],"MonsterTemplateID":4014036,"WorldLevel":6}],"HPBase":46500,"Id":4014036,"ImagePath":"SpriteOutput/MonsterFigure/Monster_4014030.png","InitialDelayRatio":1,"MinimumFatigueRatio":0.2,"MonsterCampID":null,"Name":"枯茎朽骨的引路人","Rank":"LittleBoss","SpeedBase":144,"StanceBase":2400,"StanceCount":1,"StatusResistanceBase":0.3},"4015010":{"AttackBase":18,"Child":[{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":1,"HardLevelGroup":1,"Id":4015010,"SkillList":[{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501001,"SPHitBase":5,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"击三千里之火"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501002,"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"抟九万里之炎"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501003,"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,并根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害,根据当前【\u003cu\u003e温度\u003c/u\u003e】使我方全体目标行动延后,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"止长昼月之息"},{"DamageType":"","Extra":{"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]}},"Id":401501004,"SPHitBase":"","SkillDesc":"进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【\u003cu\u003e氦闪\u003c/u\u003e】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【\u003cu\u003e氦闪\u003c/u\u003e】。","SkillName":"烜,若垂天之云"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501005,"SPHitBase":10,"SkillDesc":"根据当前自身的【\u003cu\u003e氦闪\u003c/u\u003e】对我方全体目标造成大量火属性伤害,伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e,同时根据当前【\u003cu\u003e氦闪\u003c/u\u003e】升高【\u003cu\u003e温度\u003c/u\u003e】,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"怒,焚晨昏日星"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501006,"SPHitBase":5,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"鸣三千里之雷"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501007,"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,对我方全体造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"策九万里之电"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501008,"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,对我方全体造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"落机缘月之光"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501009,"SPHitBase":"","SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【\u003cu\u003e电离\u003c/u\u003e】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【\u003cu\u003e雷云\u003c/u\u003e】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数。若所有【\u003cu\u003e雷云\u003c/u\u003e】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【\u003cu\u003e雷云\u003c/u\u003e】,并对自身造成所有【\u003cu\u003e雷云\u003c/u\u003e】次数的少量雷属性伤害。","SkillName":"霆,如山摇海倾"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501010,"SPHitBase":10,"SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【\u003cu\u003e雷云\u003c/u\u003e】。对随机我方目标造成对应次数的少量雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","SkillName":"愤,破昼夜长空"},{"DamageType":"","Extra":{},"Id":401501011,"SPHitBase":"","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501012,"SPHitBase":"","SkillDesc":"处在雷云天时,战场环境拥有【\u003cu\u003e雷云\u003c/u\u003e】。当【至高,至阳,天空的化身】未处于【\u003cu\u003e电离\u003c/u\u003e】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。","SkillName":"雷暴"},{"DamageType":"","Extra":{},"Id":401501013,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"401403001":{"Desc":"目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501014,"SPHitBase":"","SkillDesc":"处在晴天时,战场环境拥有【\u003cu\u003e温度\u003c/u\u003e】。当任意目标回合开始时,升高【\u003cu\u003e温度\u003c/u\u003e】。我方目标造成的伤害将根据【\u003cu\u003e温度\u003c/u\u003e】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害,该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【\u003cu\u003e温度\u003c/u\u003e】。","SkillName":"酷阳"},{"DamageType":"","Extra":{},"Id":401501015,"SPHitBase":"","SkillDesc":"","SkillName":""}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401501001,"SkillList":[{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501001,"SPHitBase":5,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"击三千里之火"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501002,"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"抟九万里之炎"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501003,"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,并根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害,根据当前【\u003cu\u003e温度\u003c/u\u003e】使我方全体目标行动延后,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"止长昼月之息"},{"DamageType":"","Extra":{"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]}},"Id":401501004,"SPHitBase":"","SkillDesc":"进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【\u003cu\u003e氦闪\u003c/u\u003e】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【\u003cu\u003e氦闪\u003c/u\u003e】。","SkillName":"烜,若垂天之云"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501005,"SPHitBase":10,"SkillDesc":"根据当前自身的【\u003cu\u003e氦闪\u003c/u\u003e】对我方全体目标造成大量火属性伤害,伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e,同时根据当前【\u003cu\u003e氦闪\u003c/u\u003e】升高【\u003cu\u003e温度\u003c/u\u003e】,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"怒,焚晨昏日星"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501006,"SPHitBase":5,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"鸣三千里之雷"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501007,"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,对我方全体造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"策九万里之电"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501008,"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,对我方全体造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"落机缘月之光"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501009,"SPHitBase":"","SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【\u003cu\u003e电离\u003c/u\u003e】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【\u003cu\u003e雷云\u003c/u\u003e】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数。若所有【\u003cu\u003e雷云\u003c/u\u003e】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【\u003cu\u003e雷云\u003c/u\u003e】,并对自身造成所有【\u003cu\u003e雷云\u003c/u\u003e】次数的少量雷属性伤害。","SkillName":"霆,如山摇海倾"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501010,"SPHitBase":10,"SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【\u003cu\u003e雷云\u003c/u\u003e】。对随机我方目标造成对应次数的少量雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","SkillName":"愤,破昼夜长空"},{"DamageType":"","Extra":{},"Id":401501011,"SPHitBase":"","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501012,"SPHitBase":"","SkillDesc":"处在雷云天时,战场环境拥有【\u003cu\u003e雷云\u003c/u\u003e】。当【至高,至阳,天空的化身】未处于【\u003cu\u003e电离\u003c/u\u003e】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。","SkillName":"雷暴"},{"DamageType":"","Extra":{},"Id":401501013,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"401403001":{"Desc":"目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501014,"SPHitBase":"","SkillDesc":"处在晴天时,战场环境拥有【\u003cu\u003e温度\u003c/u\u003e】。当任意目标回合开始时,升高【\u003cu\u003e温度\u003c/u\u003e】。我方目标造成的伤害将根据【\u003cu\u003e温度\u003c/u\u003e】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害,该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【\u003cu\u003e温度\u003c/u\u003e】。","SkillName":"酷阳"},{"DamageType":"","Extra":{},"Id":401501015,"SPHitBase":"","SkillDesc":"","SkillName":""}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"]}],"CriticalDamageBase":0.2,"DefenceBase":210,"Desc":"天空之泰坦。融合神。被人征服,与人融合,不再宰制翁法罗斯的昼夜,却仍不改孤绝高傲的本性。\\n在它眼中,破碎世界的凡俗是如此丑陋——比起由光明守护的世界,浑浑噩噩的庸人反而与黑潮更加相配。","Drop":[{"DisplayItemList":[],"MonsterTemplateID":4015010},{"DisplayItemList":[],"MonsterTemplateID":4015010,"WorldLevel":1},{"DisplayItemList":[],"MonsterTemplateID":4015010,"WorldLevel":2},{"DisplayItemList":[],"MonsterTemplateID":4015010,"WorldLevel":3},{"DisplayItemList":[],"MonsterTemplateID":4015010,"WorldLevel":4},{"DisplayItemList":[],"MonsterTemplateID":4015010,"WorldLevel":5},{"DisplayItemList":[],"MonsterTemplateID":4015010,"WorldLevel":6}],"HPBase":11625,"Id":4015010,"ImagePath":"SpriteOutput/MonsterFigure/Monster_4015010.png","InitialDelayRatio":0.5,"MinimumFatigueRatio":0.2,"MonsterCampID":null,"Name":"至高,至阳,天空的化身","Rank":"BigBoss","SpeedBase":144,"StanceBase":960,"StanceCount":1,"StatusResistanceBase":0.3},"4015011":{"AttackBase":18,"Child":[{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":1,"HardLevelGroup":1,"Id":4015011,"SkillList":[{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501101,"SPHitBase":5,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"击三千里之火"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501102,"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"抟九万里之炎"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501103,"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,并根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害,根据当前【\u003cu\u003e温度\u003c/u\u003e】使我方全体目标行动延后,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"止长昼月之息"},{"DamageType":"","Extra":{"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]}},"Id":401501104,"SPHitBase":"","SkillDesc":"进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【\u003cu\u003e氦闪\u003c/u\u003e】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【\u003cu\u003e氦闪\u003c/u\u003e】。","SkillName":"烜,若垂天之云"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501105,"SPHitBase":10,"SkillDesc":"根据当前自身的【\u003cu\u003e氦闪\u003c/u\u003e】对我方全体目标造成大量火属性伤害,伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e,同时根据当前【\u003cu\u003e氦闪\u003c/u\u003e】升高【\u003cu\u003e温度\u003c/u\u003e】,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"怒,焚晨昏日星"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501106,"SPHitBase":5,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"鸣三千里之雷"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501107,"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,对我方全体造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"策九万里之电"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501108,"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,对我方全体造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"落机缘月之光"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501109,"SPHitBase":"","SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【\u003cu\u003e电离\u003c/u\u003e】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【\u003cu\u003e雷云\u003c/u\u003e】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数。若所有【\u003cu\u003e雷云\u003c/u\u003e】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【\u003cu\u003e雷云\u003c/u\u003e】,并对自身造成所有【\u003cu\u003e雷云\u003c/u\u003e】次数的少量雷属性伤害。","SkillName":"霆,如山摇海倾"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501110,"SPHitBase":10,"SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【\u003cu\u003e雷云\u003c/u\u003e】。对随机我方目标造成对应次数的少量雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","SkillName":"愤,破昼夜长空"},{"DamageType":"","Extra":{},"Id":401501111,"SPHitBase":"","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501112,"SPHitBase":"","SkillDesc":"处在雷云天时,战场环境拥有【\u003cu\u003e雷云\u003c/u\u003e】。当【至高,至阳,天空的化身】未处于【\u003cu\u003e电离\u003c/u\u003e】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。","SkillName":"雷暴"},{"DamageType":"","Extra":{},"Id":401501113,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"401403001":{"Desc":"目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501114,"SPHitBase":"","SkillDesc":"处在晴天时,战场环境拥有【\u003cu\u003e温度\u003c/u\u003e】。当任意目标回合开始时,升高【\u003cu\u003e温度\u003c/u\u003e】。我方目标造成的伤害将根据【\u003cu\u003e温度\u003c/u\u003e】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害,该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【\u003cu\u003e温度\u003c/u\u003e】。","SkillName":"酷阳"},{"DamageType":"","Extra":{},"Id":401501115,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401501116,"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【\u003cu\u003e腐化\u003c/u\u003e】,【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。","SkillName":"自灰烬彼岸"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501117,"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e。","SkillName":"落灭死残星"},{"DamageType":"","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501118,"SPHitBase":"","SkillDesc":"进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"张怖寂魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501119,"SPHitBase":10,"SkillDesc":"对我方全体目标造成大量固定数值虚数属性伤害,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"烬灰死寂•诸神屠灭"},{"DamageType":"","Extra":{},"Id":401501120,"SPHitBase":"","SkillDesc":"本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。","SkillName":"遗骨"},{"DamageType":"","Extra":{"240150201":{"Desc":"处于【黑蚀】状态下的目标无法被选中,无法行动。","Name":"黑蚀","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401501121,"SPHitBase":"","SkillDesc":"在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【\u003cu\u003e腐化\u003c/u\u003e】,【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。当我方角色受到致命伤害时,将陷入【\u003cu\u003e黑蚀\u003c/u\u003e】状态;当我方全体目标陷入【\u003cu\u003e黑蚀\u003c/u\u003e】状态或无法战斗状态时,战斗失败。","SkillName":"黑潮"},{"DamageType":"","Extra":{"10000017":{"Desc":"不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。","Name":"真实伤害","Param":[]},"401403001":{"Desc":"目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501122,"SPHitBase":"","SkillDesc":"本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成\u003cu\u003e真实伤害\u003c/u\u003e,该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。","SkillName":"至暗潮汐"},{"DamageType":"","Extra":{},"Id":401501123,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401501124,"SPHitBase":"","SkillDesc":"","SkillName":""}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":0.5,"HardLevelGroup":1,"Id":401501101,"SkillList":[{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501101,"SPHitBase":5,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"击三千里之火"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501102,"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"抟九万里之炎"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501103,"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】,并根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害,根据当前【\u003cu\u003e温度\u003c/u\u003e】使我方全体目标行动延后,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"止长昼月之息"},{"DamageType":"","Extra":{"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]}},"Id":401501104,"SPHitBase":"","SkillDesc":"进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【\u003cu\u003e氦闪\u003c/u\u003e】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【\u003cu\u003e氦闪\u003c/u\u003e】。","SkillName":"烜,若垂天之云"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501105,"SPHitBase":10,"SkillDesc":"根据当前自身的【\u003cu\u003e氦闪\u003c/u\u003e】对我方全体目标造成大量火属性伤害,伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e,同时根据当前【\u003cu\u003e氦闪\u003c/u\u003e】升高【\u003cu\u003e温度\u003c/u\u003e】,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"怒,焚晨昏日星"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501106,"SPHitBase":5,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"鸣三千里之雷"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501107,"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,对我方全体造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"策九万里之电"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501108,"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,对我方全体造成雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"落机缘月之光"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501109,"SPHitBase":"","SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【\u003cu\u003e电离\u003c/u\u003e】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【\u003cu\u003e雷云\u003c/u\u003e】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数。若所有【\u003cu\u003e雷云\u003c/u\u003e】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【\u003cu\u003e雷云\u003c/u\u003e】,并对自身造成所有【\u003cu\u003e雷云\u003c/u\u003e】次数的少量雷属性伤害。","SkillName":"霆,如山摇海倾"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501110,"SPHitBase":10,"SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【\u003cu\u003e雷云\u003c/u\u003e】。对随机我方目标造成对应次数的少量雷属性伤害,并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","SkillName":"愤,破昼夜长空"},{"DamageType":"","Extra":{},"Id":401501111,"SPHitBase":"","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501112,"SPHitBase":"","SkillDesc":"处在雷云天时,战场环境拥有【\u003cu\u003e雷云\u003c/u\u003e】。当【至高,至阳,天空的化身】未处于【\u003cu\u003e电离\u003c/u\u003e】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。","SkillName":"雷暴"},{"DamageType":"","Extra":{},"Id":401501113,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"401403001":{"Desc":"目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501114,"SPHitBase":"","SkillDesc":"处在晴天时,战场环境拥有【\u003cu\u003e温度\u003c/u\u003e】。当任意目标回合开始时,升高【\u003cu\u003e温度\u003c/u\u003e】。我方目标造成的伤害将根据【\u003cu\u003e温度\u003c/u\u003e】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害,该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【\u003cu\u003e温度\u003c/u\u003e】。","SkillName":"酷阳"},{"DamageType":"","Extra":{},"Id":401501115,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401501116,"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【\u003cu\u003e腐化\u003c/u\u003e】,【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。","SkillName":"自灰烬彼岸"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501117,"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e。","SkillName":"落灭死残星"},{"DamageType":"","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501118,"SPHitBase":"","SkillDesc":"进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"张怖寂魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501119,"SPHitBase":10,"SkillDesc":"对我方全体目标造成大量固定数值虚数属性伤害,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"烬灰死寂•诸神屠灭"},{"DamageType":"","Extra":{},"Id":401501120,"SPHitBase":"","SkillDesc":"本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。","SkillName":"遗骨"},{"DamageType":"","Extra":{"240150201":{"Desc":"处于【黑蚀】状态下的目标无法被选中,无法行动。","Name":"黑蚀","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401501121,"SPHitBase":"","SkillDesc":"在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【\u003cu\u003e腐化\u003c/u\u003e】,【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。当我方角色受到致命伤害时,将陷入【\u003cu\u003e黑蚀\u003c/u\u003e】状态;当我方全体目标陷入【\u003cu\u003e黑蚀\u003c/u\u003e】状态或无法战斗状态时,战斗失败。","SkillName":"黑潮"},{"DamageType":"","Extra":{"10000017":{"Desc":"不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。","Name":"真实伤害","Param":[]},"401403001":{"Desc":"目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501122,"SPHitBase":"","SkillDesc":"本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成\u003cu\u003e真实伤害\u003c/u\u003e,该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。","SkillName":"至暗潮汐"},{"DamageType":"","Extra":{},"Id":401501123,"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401501124,"SPHitBase":"","SkillDesc":"","SkillName":""}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"]}],"CriticalDamageBase":0.2,"DefenceBase":210,"Desc":"天空之泰坦。融合神。被人征服,与人融合,不再宰制翁法罗斯的昼夜,却仍不改孤绝高傲的本性。\\n在它眼中,破碎世界的凡俗是如此丑陋——比起由光明守护的世界,浑浑噩噩的庸人反而与黑潮更加相配。","Drop":[{"DisplayItemList":[],"MonsterTemplateID":4015011},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":1},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":2},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":3},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":4},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":5},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":6}],"HPBase":11625,"Id":4015011,"ImagePath":"SpriteOutput/MonsterFigure/Monster_4015010.png","InitialDelayRatio":0.5,"MinimumFatigueRatio":0.2,"MonsterCampID":12,"Name":"至高,至阳,天空的化身","Rank":"BigBoss","SpeedBase":144,"StanceBase":960,"StanceCount":1,"StatusResistanceBase":0.3},"4015020":{"AttackBase":18,"Child":[{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":1,"HardLevelGroup":1,"Id":4015020,"SkillList":[{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401502001,"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【\u003cu\u003e腐化\u003c/u\u003e】,【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。","SkillName":"自灰烬彼岸"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401502002,"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e。","SkillName":"落灭死残星"},{"DamageType":"","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401502003,"SPHitBase":"","SkillDesc":"进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"张怖寂魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401502004,"SPHitBase":10,"SkillDesc":"对我方全体目标造成大量固定数值虚数属性伤害,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"烬灰死寂•诸神屠灭"},{"DamageType":"","Extra":{},"Id":401502005,"SPHitBase":"","SkillDesc":"本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。","SkillName":"遗骨"},{"DamageType":"","Extra":{"240150201":{"Desc":"处于【黑蚀】状态下的目标无法被选中,无法行动。","Name":"黑蚀","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401502006,"SPHitBase":"","SkillDesc":"在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【\u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部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301003,"SPHitBase":"","SkillDesc":"吸收我方目标持有的\u003cu\u003e【侵蚀】\u003c/u\u003e。","SkillName":"吞浊纳污"},{"DamageType":"","Extra":{"240330101":{"Desc":"下一次行动会施放【浑流奔涌】。","Name":"厄堕","Param":[]}},"Id":403301004,"SPHitBase":"","SkillDesc":"使自身进入\u003cu\u003e【厄堕】\u003c/u\u003e状态,下一次行动会施放【浑流奔涌】。","SkillName":"堕化"},{"DamageType":"Physical","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301005,"SPHitBase":15,"SkillDesc":"对我方全体目标造成物理属性伤害,并将我方全体目标最大生命值的一部分直接转化为\u003cu\u003e【侵蚀】\u003c/u\u003e。","SkillName":"浑流奔涌"},{"DamageType":"","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301006,"SPHitBase":"","SkillDesc":"每有1名我方目标的\u003cu\u003e【侵蚀】\u003c/u\u003e被吸收,为黑潮蚀魔附加1层【污垢】,当【污垢】叠加到一定层数时,下一次行动释放【堕化】并清除所有【污垢】层数。","SkillName":"浊染"},{"DamageType":"","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301007,"SPHitBase":"","SkillDesc":"吸收我方目标持有的\u003cu\u003e【侵蚀】\u003c/u\u003e失败,降低自身防御力。","SkillName":"吞浊纳污"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Wind","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":0.714286,"HardLevelGroup":1,"Id":403301003,"SkillList":[{"DamageType":"Physical","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301001,"SPHitBase":10,"SkillDesc":"对指定我方单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为\u003cu\u003e【侵蚀】\u003c/u\u003e。","SkillName":"凋敝岩流"},{"DamageType":"Physical","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301002,"SPHitBase":10,"SkillDesc":"连续对我方随机单体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为\u003cu\u003e【侵蚀】\u003c/u\u003e。","SkillName":"腐败骤陨"},{"DamageType":"","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301003,"SPHitBase":"","SkillDesc":"吸收我方目标持有的\u003cu\u003e【侵蚀】\u003c/u\u003e。","SkillName":"吞浊纳污"},{"DamageType":"","Extra":{"240330101":{"Desc":"下一次行动会施放【浑流奔涌】。","Name":"厄堕","Param":[]}},"Id":403301004,"SPHitBase":"","SkillDesc":"使自身进入\u003cu\u003e【厄堕】\u003c/u\u003e状态,下一次行动会施放【浑流奔涌】。","SkillName":"堕化"},{"DamageType":"Physical","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301005,"SPHitBase":15,"SkillDesc":"对我方全体目标造成物理属性伤害,并将我方全体目标最大生命值的一部分直接转化为\u003cu\u003e【侵蚀】\u003c/u\u003e。","SkillName":"浑流奔涌"},{"DamageType":"","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301006,"SPHitBase":"","SkillDesc":"每有1名我方目标的\u003cu\u003e【侵蚀】\u003c/u\u003e被吸收,为黑潮蚀魔附加1层【污垢】,当【污垢】叠加到一定层数时,下一次行动释放【堕化】并清除所有【污垢】层数。","SkillName":"浊染"},{"DamageType":"","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301007,"SPHitBase":"","SkillDesc":"吸收我方目标持有的\u003cu\u003e【侵蚀】\u003c/u\u003e失败,降低自身防御力。","SkillName":"吞浊纳污"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Wind","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Quantum","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":1,"HardLevelGroup":1,"Id":403301004,"SkillList":[{"DamageType":"Physical","Extra":{"240320101":{"Desc":"攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。","Name":"侵蚀","Param":[]}},"Id":403301001,"SPHitBase":10,"SkillDesc":"对指定我方单体目标造成物理属性伤害,被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