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5.8 MiB
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「戦乱に明け暮れる常勝軍」の段階に応じて\u003cu\u003e「戦鎧」\u003c/u\u003eまたは\u003cu\u003e「百錬戦鎧」\u003c/u\u003eを獲得する。","SkillName":"幾千万の骨の上に立つ勝者"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401206102,"PhaseList":[1],"SPHitBase":"","SkillDesc":"「征服されし者」がHPが0になる攻撃を受けた時、\u003cu\u003e「戦鎧」\u003c/u\u003eまたは\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊されていない場合、対応するSPと\u003cu\u003e「栄光」\u003c/u\u003eを直接獲得する。「征服されし者」がHPが0になる攻撃を受けた時、「戦乱に明け暮れる常勝軍」の靭性とHPが削られる。","SkillName":"幾多の傷痕の帰る場所"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Thunder","Quantum","Imaginary"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":1,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401206101,"SkillList":[{"DamageType":"","Extra":{"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401206101,"PhaseList":[1],"SPHitBase":"","SkillDesc":"「征服されし者」は行動できない。召喚された時、「戦乱に明け暮れる常勝軍」の段階に応じて\u003cu\u003e「戦鎧」\u003c/u\u003eまたは\u003cu\u003e「百錬戦鎧」\u003c/u\u003eを獲得する。","SkillName":"幾千万の骨の上に立つ勝者"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401206102,"PhaseList":[1],"SPHitBase":"","SkillDesc":"「征服されし者」がHPが0になる攻撃を受けた時、\u003cu\u003e「戦鎧」\u003c/u\u003eまたは\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊されていない場合、対応するSPと\u003cu\u003e「栄光」\u003c/u\u003eを直接獲得する。「征服されし者」がHPが0になる攻撃を受けた時、「戦乱に明け暮れる常勝軍」の靭性とHPが削られる。","SkillName":"幾多の傷痕の帰る場所"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Thunder","Quantum","Imaginary"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":1,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401206102,"SkillList":[{"DamageType":"","Extra":{"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401206101,"PhaseList":[1],"SPHitBase":"","SkillDesc":"「征服されし者」は行動できない。召喚された時、「戦乱に明け暮れる常勝軍」の段階に応じて\u003cu\u003e「戦鎧」\u003c/u\u003eまたは\u003cu\u003e「百錬戦鎧」\u003c/u\u003eを獲得する。","SkillName":"幾千万の骨の上に立つ勝者"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると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延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401401315,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」は1ターンに4回行動できる。なお行動する時、フィールド上にいる\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊されていない「征服されし者」1体につき、\u003cu\u003e百錬攻撃スキル\u003c/u\u003eを1回発動する。","SkillName":"紛争の意志"},{"DamageType":"","Extra":{},"Id":401401316,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401317,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401318,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401319,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401320,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401321,"PhaseList":[],"SPHitBase":10,"SkillDesc":null,"SkillName":null}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Ice","Thunder","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.4},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.4},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.4}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":0,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401401301,"SkillList":[{"DamageType":"Imaginary","Extra":{},"Id":401401301,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"指定した味方単体に少量の虚数属性ダメージを与える。","SkillName":"蒼穹の雷槍"},{"DamageType":"Imaginary","Extra":{},"Id":401401302,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"指定した味方単体および隣接する味方に少量の虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"大地の脊髄を引き裂く"},{"DamageType":"Imaginary","Extra":{},"Id":401401303,"PhaseList":[1,2],"SPHitBase":15,"SkillDesc":"指定した味方単体に虚数属性ダメージを与える。","SkillName":"ステュクスの急流を断つ"},{"DamageType":"Imaginary","Extra":{},"Id":401401304,"PhaseList":[2],"SPHitBase":15,"SkillDesc":"指定した味方単体に虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"死の水に生者を投げ込む"},{"DamageType":"Imaginary","Extra":{},"Id":401401305,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"味方全体に虚数属性ダメージを与える。","SkillName":"戦火は消えない"},{"DamageType":"Imaginary","Extra":{},"Id":401401306,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"味方全体に虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"山の如き墳墓を燃やす"},{"DamageType":"Imaginary","Extra":{},"Id":401401307,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"連続でランダムな味方単体に少量の虚数属性ダメージを与える。","SkillName":"天を突き刺す矛先"},{"DamageType":"Imaginary","Extra":{},"Id":401401308,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"連続でランダムな味方単体に少量の虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"昼夜を焼き払う"},{"DamageType":"Imaginary","Extra":{"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]}},"Id":401401309,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"味方全体に虚数属性ダメージを与える。第一段階では、自身の\u003cu\u003e「戦鎧」\u003c/u\u003eの所持層数上限をアップし、次の行動で「千の国は滅び、万の軍は塵に」を発動する。第二段階では、次の行動で「与えし者、千軍の首、天罰の矛」と共に「天罰下る、軒昂たる紛争に畏敬を」を発動する。","SkillName":"不滅の災厄"},{"DamageType":"Imaginary","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401401310,"PhaseList":[1],"SPHitBase":15,"SkillDesc":"味方全体に大量の虚数属性ダメージを与える。このダメージはターゲットで\u003cu\u003e均等に分担\u003c/u\u003eされる。この攻撃は味方全体の\u003cu\u003e「栄光」\u003c/u\u003eを1層まで減らす。","SkillName":"千の国は滅び、万の軍は塵に"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]}},"Id":401401311,"PhaseList":[1],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」は一定層数の\u003cu\u003e「戦鎧」\u003c/u\u003eを獲得し、自身の受けるダメージをダウンさせる。攻撃を受けた後、攻撃者の\u003cu\u003e「栄光」\u003c/u\u003eの層数に応じて自身の\u003cu\u003e「戦鎧」\u003c/u\u003eの層数を減らす。0層になると\u003cu\u003e「戦鎧」\u003c/u\u003eが破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。\u003cu\u003e「戦鎧」\u003c/u\u003eが破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、\u003cu\u003e「戦鎧」\u003c/u\u003eの層数はMAXまでリセットされる。","SkillName":"孤高の玉座"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]},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のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]}},"Id":401401309,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"味方全体に虚数属性ダメージを与える。第一段階では、自身の\u003cu\u003e「戦鎧」\u003c/u\u003eの所持層数上限をアップし、次の行動で「千の国は滅び、万の軍は塵に」を発動する。第二段階では、次の行動で「与えし者、千軍の首、天罰の矛」と共に「天罰下る、軒昂たる紛争に畏敬を」を発動する。","SkillName":"不滅の災厄"},{"DamageType":"Imaginary","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401401310,"PhaseList":[1],"SPHitBase":15,"SkillDesc":"味方全体に大量の虚数属性ダメージを与える。このダメージはターゲットで\u003cu\u003e均等に分担\u003c/u\u003eされる。この攻撃は味方全体の\u003cu\u003e「栄光」\u003c/u\u003eを1層まで減らす。","SkillName":"千の国は滅び、万の軍は塵に"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]}},"Id":401401311,"PhaseList":[1],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」は一定層数の\u003cu\u003e「戦鎧」\u003c/u\u003eを獲得し、自身の受けるダメージをダウンさせる。攻撃を受けた後、攻撃者の\u003cu\u003e「栄光」\u003c/u\u003eの層数に応じて自身の\u003cu\u003e「戦鎧」\u003c/u\u003eの層数を減らす。0層になると\u003cu\u003e「戦鎧」\u003c/u\u003eが破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。\u003cu\u003e「戦鎧」\u003c/u\u003eが破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、\u003cu\u003e「戦鎧」\u003c/u\u003eの層数はMAXまでリセットされる。","SkillName":"孤高の玉座"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401401312,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」の\u003cu\u003e「戦鎧」\u003c/u\u003eが\u003cu\u003e「百錬戦鎧」\u003c/u\u003eに強化され、自身の受けるダメージをダウンさせる。\u003cu\u003e「百錬戦鎧」\u003c/u\u003eの層数が0を超えた場合、「戦乱に明け暮れる常勝軍」はさらに靭性保護状態となる。攻撃を受けた後、攻撃者の\u003cu\u003e「栄光」\u003c/u\u003eの層数に応じて自身の\u003cu\u003e「百錬戦鎧」\u003c/u\u003eの層数を減らす。0層になると\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大幅に削り、行動順を遅延させた後、味方のSPを回復し、攻撃者に一定層数の\u003cu\u003e「栄光」\u003c/u\u003eを付与する。\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊された後、攻撃を受けた時に追加で少量の虚数属性ダメージを受ける。","SkillName":"最後の君主"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]}},"Id":401401313,"PhaseList":[1],"SPHitBase":"","SkillDesc":"戦闘開始時、味方全体に\u003cu\u003e「栄光」\u003c/u\u003eを付与し、\u003cu\u003e「栄光」\u003c/u\u003e1層につき与える会心ダメージがアップする。SPを1消費するごとに\u003cu\u003e「栄光」\u003c/u\u003eを1層獲得する。「戦乱に明け暮れる常勝軍」が「千の国は滅び、万の軍は塵に」を発動、または弱点撃破状態から回復した時、味方全体の\u003cu\u003e「栄光」\u003c/u\u003eが1層になる。味方のSPは上限を超えることが可能。","SkillName":"断ち切られた帰路"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]}},"Id":401401314,"PhaseList":[2],"SPHitBase":"","SkillDesc":"第二段階に入ると、味方全体の\u003cu\u003e「栄光」\u003c/u\u003eが1層になる。\u003cu\u003e「栄光」\u003c/u\u003e1層につき与える会心ダメージがアップする。SPを1消費するごとに\u003cu\u003e「栄光」\u003c/u\u003eを1層獲得する。味方のSPは上限を超えることが可能。","SkillName":"死がもたらす栄光"},{"DamageType":"","Extra":{"240140132":{"Desc":"「蒼穹の雷槍」が「大地の脊髄を引き裂く」へ、「ステュクスの急流を断つ」が「死の水に生者を投げ込む」へ、「戦火は消えない」が「山の如き墳墓を燃やす」へ、「天を突き刺す矛先」が「昼夜を焼き払う」へ強化される。","Name":"百錬攻撃スキル","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401401315,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」は1ターンに4回行動できる。なお行動する時、フィールド上にいる\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊されていない「征服されし者」1体につき、\u003cu\u003e百錬攻撃スキル\u003c/u\u003eを1回発動する。","SkillName":"紛争の意志"},{"DamageType":"","Extra":{},"Id":401401316,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401317,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401318,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401319,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401320,"PhaseList":[],"S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つき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]}},"Id":401401311,"PhaseList":[1],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」は一定層数の\u003cu\u003e「戦鎧」\u003c/u\u003eを獲得し、自身の受けるダメージをダウンさせる。攻撃を受けた後、攻撃者の\u003cu\u003e「栄光」\u003c/u\u003eの層数に応じて自身の\u003cu\u003e「戦鎧」\u003c/u\u003eの層数を減らす。0層になると\u003cu\u003e「戦鎧」\u003c/u\u003eが破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。\u003cu\u003e「戦鎧」\u003c/u\u003eが破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、\u003cu\u003e「戦鎧」\u003c/u\u003eの層数はMAXまでリセットされる。","SkillName":"孤高の玉座"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401401312,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」の\u003cu\u003e「戦鎧」\u003c/u\u003eが\u003cu\u003e「百錬戦鎧」\u003c/u\u003eに強化され、自身の受けるダメージをダウンさせる。\u003cu\u003e「百錬戦鎧」\u003c/u\u003eの層数が0を超えた場合、「戦乱に明け暮れる常勝軍」はさらに靭性保護状態となる。攻撃を受けた後、攻撃者の\u003cu\u003e「栄光」\u003c/u\u003eの層数に応じて自身の\u003cu\u003e「百錬戦鎧」\u003c/u\u003eの層数を減らす。0層になると\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大幅に削り、行動順を遅延させた後、味方のSPを回復し、攻撃者に一定層数の\u003cu\u003e「栄光」\u003c/u\u003eを付与する。\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊された後、攻撃を受けた時に追加で少量の虚数属性ダメージを受ける。","SkillName":"最後の君主"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]}},"Id":401401313,"PhaseList":[1],"SPHitBase":"","SkillDesc":"戦闘開始時、味方全体に\u003cu\u003e「栄光」\u003c/u\u003eを付与し、\u003cu\u003e「栄光」\u003c/u\u003e1層につき与える会心ダメージがアップする。SPを1消費するごとに\u003cu\u003e「栄光」\u003c/u\u003eを1層獲得する。「戦乱に明け暮れる常勝軍」が「千の国は滅び、万の軍は塵に」を発動、または弱点撃破状態から回復した時、味方全体の\u003cu\u003e「栄光」\u003c/u\u003eが1層になる。味方のSPは上限を超えることが可能。","SkillName":"断ち切られた帰路"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]}},"Id":401401314,"PhaseList":[2],"SPHitBase":"","SkillDesc":"第二段階に入ると、味方全体の\u003cu\u003e「栄光」\u003c/u\u003eが1層になる。\u003cu\u003e「栄光」\u003c/u\u003e1層につき与える会心ダメージがアップする。SPを1消費するごとに\u003cu\u003e「栄光」\u003c/u\u003eを1層獲得する。味方のSPは上限を超えることが可能。","SkillName":"死がもたらす栄光"},{"DamageType":"","Extra":{"240140132":{"Desc":"「蒼穹の雷槍」が「大地の脊髄を引き裂く」へ、「ステュクスの急流を断つ」が「死の水に生者を投げ込む」へ、「戦火は消えない」が「山の如き墳墓を燃やす」へ、「天を突き刺す矛先」が「昼夜を焼き払う」へ強化される。","Name":"百錬攻撃スキル","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401401315,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」は1ターンに4回行動できる。なお行動する時、フィールド上にいる\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊されていない「征服されし者」1体につき、\u003cu\u003e百錬攻撃スキル\u003c/u\u003eを1回発動する。","SkillName":"紛争の意志"},{"DamageType":"","Extra":{},"Id":401401316,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401317,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401318,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401319,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401320,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401321,"PhaseList":[],"SPHitBase":10,"SkillDesc":null,"SkillName":null}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Ice","Thunder","Quantum"]}],"CriticalDamageBase":0.2,"DefenceBase":210,"Desc":"「紛争」のタイタン。狂気の中で狂気の戦争を続ける、オンパロスを覆う永遠の恐怖。\\nかつては栄光に包まれ、都市国家と神々から尊敬を集めていた。だが、かの神を畏敬する都市は踏みにじられ、かの神を賛美する詩篇は焼き尽くされ、今ではその悪名だけが光なきエスカトンの世界に残り、万象の座が背負う輝きを貶めている。","Drop":[{"DisplayItemList":[],"MonsterTemplateID":4014013},{"DisplayItemList":[],"MonsterTemplateID":4014013,"WorldLevel":1},{"DisplayItemList":[],"MonsterTemplateID":4014013,"WorldLevel":2},{"DisplayItemList":[],"MonsterTemplateID":4014013,"WorldLevel":3},{"DisplayItemList":[],"MonsterTemplateID":4014013,"WorldLevel":4},{"DisplayItemList":[],"MonsterTemplateID":4014013,"WorldLeve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の層数を増加させ、チャージ状態に入り、次の行動で「憤り、昼夜の天空を破る」を発動する。また自身に「\u003cu\u003e電離\u003c/u\u003e」を付与し、「陽雷の鴉」を召喚する。この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「\u003cu\u003e雷雲\u003c/u\u003e」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「\u003cu\u003e雷雲\u003c/u\u003e」を一定量奪う。なお、すべての「\u003cu\u003e雷雲\u003c/u\u003e」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「\u003cu\u003e雷雲\u003c/u\u003e」を失ったうえで「\u003cu\u003e雷雲\u003c/u\u003e」の数に応じた回数分、少量の雷属性ダメージを受ける。","SkillName":"雷霆、山海を揺らす"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501110,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。","SkillName":"憤り、昼夜の天空を破る"},{"DamageType":"","Extra":{},"Id":401501111,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150104":{"Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Name":"電離","Param":[]}},"Id":401501112,"PhaseList":[2],"SPHitBase":"","SkillDesc":"天候が雷雲の時、戦闘環境に「\u003cu\u003e雷雲\u003c/u\u003e」が出現する。「至高、極陽、天空の化身」が「\u003cu\u003e電離\u003c/u\u003e」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「\u003cu\u003e雷雲\u003c/u\u003e」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。","SkillName":"雷雨"},{"DamageType":"","Extra":{},"Id":401501113,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"401403001":{"Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Name":"非致死性","Param":[]}},"Id":401501114,"PhaseList":[1],"SPHitBase":"","SkillDesc":"天候が酷暑の時、戦闘環境に「\u003cu\u003e温度\u003c/u\u003e」が出現する。「\u003cu\u003e温度\u003c/u\u003e」は任意のターンが訪れるたびに上昇し、蓄積している「\u003cu\u003e温度\u003c/u\u003e」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与える。なお、このダメージは\u003cu\u003e「非致死性」\u003c/u\u003eであり、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けた時、戦闘環境の「\u003cu\u003e温度\u003c/u\u003e」が下がる。","SkillName":"酷暑"},{"DamageType":"","Extra":{},"Id":401501115,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"240150202":{"Desc":"回復できる最大HPがダウンする。","Name":"腐敗","Param":[]}},"Id":401501116,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e枯れ果てた篩骨\u003c/u\u003e」を\u003cu\u003e修復\u003c/u\u003eし、指定した味方単体に大量の虚数属性固定ダメージを与え、「\u003cu\u003e腐敗\u003c/u\u003e」を付与する。なお、追加で付与された「\u003cu\u003e腐敗\u003c/u\u003e」は累積される。","SkillName":"灰燼の彼方より"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401501117,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eし、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。","SkillName":"堕ちゆく余塵の星"},{"DamageType":"","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501118,"PhaseList":[3],"SPHitBase":"","SkillDesc":"「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"開かれし恐寂の魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501119,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"味方全体に大量の虚数属性固定ダメージを与え、「枯れ果てた篩骨」と「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"燼灰死寂・諸神屠滅"},{"DamageType":"","Extra":{},"Id":401501120,"PhaseList":[3],"SPHitBase":"","SkillDesc":"今回の戦闘では、「枯れ果てた篩骨」または「乾き切った涙骨」がダメージを受けると、「絶滅者、陽雷の業果、晨昏の目」も同量のダメージを受ける。また、「枯れ果てた篩骨」または「乾き切った涙骨」がHPが0になる攻撃を受けると、「絶滅者、陽雷の業果、晨昏の目」の靭性が削られ、「枯れ果てた篩骨」または「乾き切った涙骨」のHPが回復し、選択不能な状態になる。","SkillName":"遺骨"},{"DamageType":"","Extra":{"240150201":{"Desc":"「黒蝕」状態では、ターゲットとして選択できない。行動もできない。","Name":"黒蝕","Param":[]},"240150202":{"Desc":"回復できる最大HPがダウンする。","Name":"腐敗","Param":[]}},"Id":401501121,"PhaseList":[3],"SPHitBase":"","SkillDesc":"アクションバーに「暗黒の潮」が追加され、「暗黒の潮」が行動するたび、累積可能な「\u003cu\u003e腐敗\u003c/u\u003e」が味方全体に付与される。味方がHPが0になる攻撃を受けた時、「\u003cu\u003e黒蝕\u003c/u\u003e」状態になる。味方全体が「\u003cu\u003e黒蝕\u003c/u\u003e」状態か戦闘不能状態になると、戦闘失敗になる。","SkillName":"暗黒の潮"},{"DamageType":"","Extra":{"10000017":{"Desc":"いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。","Name":"確定ダメージ","Param":[]},"401403001":{"Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Name":"非致死性","Param":[]}},"Id":401501122,"PhaseList":[3],"SPHitBase":"","SkillDesc":"この戦闘において、「絶滅者、陽雷の業果、晨昏の目」が与える全てのダメージは、「暗黒の潮の同調率」に応じた固定ダメージになる。味方が攻撃を行うと「暗黒の潮の同調率」に応じた\u003cu\u003e確定ダメージ\u003c/u\u003eを与え、このダメージは\u003cu\u003e「非致死性」\u003c/u\u003eとなる。「絶滅者、陽雷の業果、晨昏の目」と「暗黒の潮」が行動すると「暗黒の潮の同調率」が上昇し、「枯れ果てた篩骨」または「乾き切った涙骨」が倒れると、「暗黒の潮の同調率」がダウンする。","SkillName":"至闇の潮"},{"DamageType":"","Extra":{},"Id":401501123,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401501124,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":0,"HPModifyRatio":0.714286,"HardLevelGroup":1,"Id":401501101,"SkillList":[{"DamageType":"Fire","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501101,"PhaseList":[1],"SPHitBase":5,"SkillDesc":"「\u003cu\u003e温度\u003c/u\u003e」を上昇させ、味方パーティを左側から攻撃し、優先的に1回ずつ攻撃する。その後、ランダムに単体攻撃を行う。攻撃は現在の「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与え、「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"火を撃ち続けて三千里"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501102,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e温度\u003c/u\u003e」を上昇させ、味方全体に現在の「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与え、「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"炎を巻き起こして九万里"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501103,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e温度\u003c/u\u003e」を上昇させ、味方全体に現在の「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与え、味方全体の行動順を遅延させ、「百眼の梢」と「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"昼長の月の風に佇む"},{"DamageType":"","Extra":{"240150102":{"Desc":"「至高、極陽、天空の化身」が「怒り、晨昏と日星を焼く」を発動した後、現在の「ヘリウムフラッシュ」に応じて「温度」が上がる。この状態で味方が攻撃を行った後、その回の攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」をダウンさせる。","Name":"ヘリウムフラッシュ","Param":[]}},"Id":401501104,"PhaseList":[1],"SPHitBase":"","SkillDesc":"チャージ状態に入り、次の行動で「怒り、晨昏と日星を焼く」を発動する。自身に「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」を付与し、「陽雷の鴉」を召喚する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」が減少する。","SkillName":"光輝、垂天の雲の如く"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"240150102":{"Desc":"「至高、極陽、天空の化身」が「怒り、晨昏と日星を焼く」を発動した後、現在の「ヘリウムフラッシュ」に応じて「温度」が上がる。この状態で味方が攻撃を行った後、その回の攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」をダウンさせる。","Name":"ヘリウムフラッシュ","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401501105,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"自身の「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」に応じ、味方全体に大量の炎属性ダメージを与える。なおダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。また、「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」に応じて「\u003cu\u003e温度\u003c/u\u003e」がアップし、「百眼の芽」と「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"怒り、晨昏と日星を焼く"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501106,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、味方パーティを左側から攻撃する。その際、優先的に各味方を1回ずつ攻撃し、その後ランダムに単体攻撃を行う。すべての攻撃は雷属性ダメージを与え、「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"雷を鳴らして三千里"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501107,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"稲妻を貫いて九万里"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501108,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」と「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"機縁の月がもたらす光"},{"DamageType":"","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150104":{"Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Name":"電離","Param":[]}},"Id":401501109,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、チャージ状態に入り、次の行動で「憤り、昼夜の天空を破る」を発動する。また自身に「\u003cu\u003e電離\u003c/u\u003e」を付与し、「陽雷の鴉」を召喚する。この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「\u003cu\u003e雷雲\u003c/u\u003e」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「\u003cu\u003e雷雲\u003c/u\u003e」を一定量奪う。なお、すべての「\u003cu\u003e雷雲\u003c/u\u003e」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「\u003cu\u003e雷雲\u003c/u\u003e」を失ったうえで「\u003cu\u003e雷雲\u003c/u\u003e」の数に応じた回数分、少量の雷属性ダメージを受ける。","SkillName":"雷霆、山海を揺らす"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501110,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。","SkillName":"憤り、昼夜の天空を破る"},{"DamageType":"","Extra":{},"Id":401501111,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150104":{"Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Name":"電離","Param":[]}},"Id":401501112,"PhaseList":[2],"SPHitBase":"","SkillDesc":"天候が雷雲の時、戦闘環境に「\u003cu\u003e雷雲\u003c/u\u003e」が出現する。「至高、極陽、天空の化身」が「\u003cu\u003e電離\u003c/u\u003e」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「\u003cu\u003e雷雲\u003c/u\u003e」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。","SkillName":"雷雨"},{"DamageType":"","Extra":{},"Id":401501113,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"401403001":{"Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Name":"非致死性","Param":[]}},"Id":401501114,"PhaseList":[1],"SPHitBase":"","SkillDesc":"天候が酷暑の時、戦闘環境に「\u003cu\u003e温度\u003c/u\u003e」が出現する。「\u003cu\u003e温度\u003c/u\u003e」は任意のターンが訪れるたびに上昇し、蓄積している「\u003cu\u003e温度\u003c/u\u003e」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与える。なお、このダメージは\u003cu\u003e「非致死性」\u003c/u\u003eであり、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けた時、戦闘環境の「\u003cu\u003e温度\u003c/u\u003e」が下がる。","SkillName":"酷暑"},{"DamageType":"","Extra":{},"Id":401501115,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"240150202":{"Desc":"回復できる最大HPがダウンする。","Name":"腐敗","Param":[]}},"Id":401501116,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e枯れ果てた篩骨\u003c/u\u003e」を\u003cu\u003e修復\u003c/u\u003eし、指定した味方単体に大量の虚数属性固定ダメージを与え、「\u003cu\u003e腐敗\u003c/u\u003e」を付与する。なお、追加で付与された「\u003cu\u003e腐敗\u003c/u\u003e」は累積される。","SkillName":"灰燼の彼方より"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401501117,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eし、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。","SkillName":"堕ちゆく余塵の星"},{"DamageType":"","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501118,"PhaseList":[3],"SPHitBase":"","SkillDesc":"「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"開かれし恐寂の魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場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\u003eコラボ対決\u003c/u\u003eを解除する。","SkillName":"コラボしよう!"},{"DamageType":"","Extra":{},"Id":501401004,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"サブフィールドにいる敵に「視聴者殺到」状態を付与し、その行動順を早め、会心率をアップさせる。","SkillName":"配信プッシュ"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401009,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401010,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵の受けるダメージがダウンし、行動制限系デバフを無効化する。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、この効果を解除する。そうでない場合は、サブフィールドにいる敵の残りHPの割合に応じて、ダメージダウン効果の一部を維持する。この効果は次の\u003cu\u003eコラボ対決\u003c/u\u003eが始まるまで継続する。自身のHPが一定の割合まで減少した時点で\u003cu\u003eコラボ対決\u003c/u\u003eを1度も開始していない場合、自身の行動順が早まる。","SkillName":"オフ会"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Quantum","Imaginary"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":2,"HPModifyRatio":0.352941,"HardLevelGroup":1,"Id":501401001,"SkillList":[{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401006,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されていない場合、サブフィールドにいた味方キャラに大量の量子属性ダメージを与え、「もつれ」状態にする。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401007,"PhaseList":[2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]},"501401004":{"Desc":"「攻撃力ダウン」、「防御力ダウン」、「速度ダウン」、「虚弱」、「もつれ」状態のいずれかをランダムで付与する。","Name":"ランダムな弾幕ペナルティ","Param":[]}},"Id":501401008,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵が倒されていない場合、味方全体に量子属性ダメージを与え、確率で攻撃を受けたターゲットに\u003cu\u003eランダムな弾幕ペナルティ\u003c/u\u003eを付与する。サブフィールドにいる敵の残りHPの割合が高いほど与ダメージがアップし、ペナルティを付与する確率が高くなる。","SkillName":"弾幕祭り!"},{"DamageType":"Quantum","Extra":{},"Id":501401001,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"指定した味方単体に量子属性ダメージを与える。","SkillName":"レスバ!"},{"DamageType":"Quantum","Extra":{},"Id":501401002,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"味方全体に量子属性ダメージを与える。","SkillName":"煽ってこう!"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401003,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eを始め、味方キャラを1名選択しサブフィールドに配置して戦闘させ、残りのキャラはメインフィールドで支援を行う。\u003cu\u003eコラボ対決\u003c/u\u003eの間、愉悦スキルはサブフィールドにいる敵のみ攻撃可能。アクションバーにコラボ対決のカウントダウンが出現する。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になった時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、\u003cu\u003eコラボ対決\u003c/u\u003eを解除する。","SkillName":"コラボしよう!"},{"DamageType":"","Extra":{},"Id":501401004,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"サブフィールドにいる敵に「視聴者殺到」状態を付与し、その行動順を早め、会心率をアップさせる。","SkillName":"配信プッシュ"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401009,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401010,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵の受けるダメージがダウンし、行動制限系デバフを無効化する。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、この効果を解除する。そうでない場合は、サブフィールドにいる敵の残りHPの割合に応じて、ダメージダウン効果の一部を維持する。この効果は次の\u003cu\u003eコラボ対決\u003c/u\u003eが始まるまで継続する。自身のHPが一定の割合まで減少した時点で\u003cu\u003eコラボ対決\u003c/u\u003eを1度も開始していない場合、自身の行動順が早まる。","SkillName":"オフ会"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Quantum","Imaginary"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":2,"HPModifyRatio":1.294118,"HardLevelGroup":1,"Id":501401003,"SkillList":[{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401006,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されていない場合、サブフィールドにいた味方キャラに大量の量子属性ダメージを与え、「もつれ」状態にする。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401007,"PhaseList":[2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]},"501401004":{"Desc":"「攻撃力ダウン」、「防御力ダウン」、「速度ダウン」、「虚弱」、「もつれ」状態のいずれかをランダムで付与する。","Name":"ランダムな弾幕ペナルティ","Param":[]}},"Id":501401008,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵が倒されていない場合、味方全体に量子属性ダメージを与え、確率で攻撃を受けたターゲットに\u003cu\u003eランダムな弾幕ペナルティ\u003c/u\u003eを付与する。サブフィールドにいる敵の残りHPの割合が高いほど与ダメージがアップし、ペナルティを付与する確率が高くなる。","SkillName":"弾幕祭り!"},{"DamageType":"Quantum","Extra":{},"Id":501401001,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"指定した味方単体に量子属性ダメージを与える。","SkillName":"レスバ!"},{"DamageType":"Quantum","Extra":{},"Id":501401002,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"味方全体に量子属性ダメージを与える。","SkillName":"煽ってこう!"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401003,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eを始め、味方キャラを1名選択しサブフィールドに配置して戦闘させ、残りのキャラはメインフィールドで支援を行う。\u003cu\u003eコラボ対決\u003c/u\u003eの間、愉悦スキルはサブフィールドにいる敵のみ攻撃可能。アクションバーにコラボ対決のカウントダウンが出現する。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になった時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、\u003cu\u003eコラボ対決\u003c/u\u003eを解除する。","SkillName":"コラボしよう!"},{"DamageType":"","Extra":{},"Id":501401004,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"サブフィールドにいる敵に「視聴者殺到」状態を付与し、その行動順を早め、会心率をアップさせる。","SkillName":"配信プッシュ"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401009,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401010,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵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ルドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401207,"PhaseList":[2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。","SkillName":"アンチコメ消すよ~"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401210,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵の受けるダメージがダウンし、行動制限系デバフを無効化する。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、この効果を解除する。そうでない場合は、サブフィールドにいる敵の残りHPの割合に応じて、ダメージダウン効果の一部を維持する。この効果は次の\u003cu\u003eコラボ対決\u003c/u\u003eが始まるまで継続する。自身のHPが一定の割合まで減少した時点で\u003cu\u003eコラボ対決\u003c/u\u003eを1度も開始していない場合、自身の行動順が早まる。","SkillName":"オフ会"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401209,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"Quantum","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]},"501401004":{"Desc":"「攻撃力ダウン」、「防御力ダウン」、「速度ダウン」、「虚弱」、「もつれ」状態のいずれかをランダムで付与する。","Name":"ランダムな弾幕ペナルティ","Param":[]}},"Id":501401208,"PhaseList":[2,3],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵が倒されていない場合、味方全体に量子属性ダメージを与え、確率で攻撃を受けたターゲットに\u003cu\u003eランダムな弾幕ペナルティ\u003c/u\u003eを付与する。サブフィールドにいる敵の残りHPの割合が高いほど与ダメージがアップし、ペナルティを付与する確率が高くなる。","SkillName":"弾幕祭り!"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Quantum","Imaginary"]}],"CriticalDamageBase":0.2,"DefenceBase":210,"Desc":"二相楽園の人気ライバー「火花」が配信を開始した。ファンが注目する中、自分の新しいアバターを作り上げるイベント——「火花大会」が、今夜始まる!","Drop":[{"DisplayItemList":[],"MonsterTemplateID":5014012},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":1},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":2},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":3},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":4},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":5},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":6}],"HPBase":1395,"Id":5014012,"ImagePath":"SpriteOutput/MonsterFigure/Monster_5014010.png","InitialDelayRatio":0.5,"MinimumFatigueRatio":0.2,"MonsterCampID":17,"Name":"火花大会@Official","Rank":"LittleBoss","SpeedBase":120,"StanceBase":960,"StanceCount":1,"StatusResistanceBase":0.3},"5014015":{"AttackBase":18,"Child":[{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":3,"HPModifyRatio":1,"HardLevelGroup":1,"Id":5014015,"SkillList":[{"DamageType":"Quantum","Extra":{},"Id":501401501,"PhaseList":[1,2,3],"SPHitBase":10,"SkillDesc":"指定した味方単体に量子属性ダメージを与える。","SkillName":"レスバ!"},{"DamageType":"Quantum","Extra":{},"Id":501401502,"PhaseList":[1,2,3],"SPHitBase":10,"SkillDesc":"味方全体に量子属性ダメージを与える。","SkillName":"煽ってこう!"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401503,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eを始め、味方キャラを1名選択しサブフィールドに配置して戦闘させ、残りのキャラはメインフィールドで支援を行う。\u003cu\u003eコラボ対決\u003c/u\u003eの間、愉悦スキルはサブフィールドにいる敵のみ攻撃可能。アクションバーにコラボ対決のカウントダウンが出現する。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になった時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、\u003cu\u003eコラボ対決\u003c/u\u003eを解除する。","SkillName":"コラボしよう!"},{"DamageType":"","Extra":{},"Id":501401504,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"サブフィールドにいる敵に「視聴者殺到」状態を付与し、その行動順を早め、会心率をアップさせる。","SkillName":"配信プッシュ"},{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401506,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されていない場合、サブフィールドにいた味方キャラに大量の量子属性ダメージを与え、「もつれ」状態にする。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401507,"PhaseList":[2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。","SkillName":"アンチコメ消すよ~"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401510,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵の受けるダメージがダウンし、行動制限系デバフを無効化する。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、この効果を解除する。そうでない場合は、サブフィールドにいる敵の残りHPの割合に応じて、ダメージダウン効果の一部を維持する。この効果は次の\u003cu\u003eコラボ対決\u003c/u\u003eが始まるまで継続する。自身のHPが一定の割合まで減少した時点で\u003cu\u003eコラボ対決\u003c/u\u003eを1度も開始していない場合、自身の行動順が早まる。","SkillName":"オフ会"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401509,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"Quantum","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメイン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