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haseList":[1,2],"SPHitBase":10,"SkillDesc":"味方全体に虚数属性ダメージを与える。","SkillName":"戦火は消えない"},{"DamageType":"Imaginary","Extra":{},"Id":401401306,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"味方全体に虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"山の如き墳墓を燃やす"},{"DamageType":"Imaginary","Extra":{},"Id":401401307,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"連続でランダムな味方単体に少量の虚数属性ダメージを与える。","SkillName":"天を突き刺す矛先"},{"DamageType":"Imaginary","Extra":{},"Id":401401308,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"連続でランダムな味方単体に少量の虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"昼夜を焼き払う"},{"DamageType":"Imaginary","Extra":{"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]}},"Id":401401309,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"味方全体に虚数属性ダメージを与える。第一段階では、自身の\u003cu\u003e「戦鎧」\u003c/u\u003eの所持層数上限をアップし、次の行動で「千の国は滅び、万の軍は塵に」を発動する。第二段階では、次の行動で「与えし者、千軍の首、天罰の矛」と共に「天罰下る、軒昂たる紛争に畏敬を」を発動する。","SkillName":"不滅の災厄"},{"DamageType":"Imaginary","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401401310,"PhaseList":[1],"SPHitBase":15,"SkillDesc":"味方全体に大量の虚数属性ダメージを与える。このダメージはターゲットで\u003cu\u003e均等に分担\u003c/u\u003eされる。この攻撃は味方全体の\u003cu\u003e「栄光」\u003c/u\u003eを1層まで減らす。","SkillName":"千の国は滅び、万の軍は塵に"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]}},"Id":401401311,"PhaseList":[1],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」は一定層数の\u003cu\u003e「戦鎧」\u003c/u\u003eを獲得し、自身の受けるダメージをダウンさせる。攻撃を受けた後、攻撃者の\u003cu\u003e「栄光」\u003c/u\u003eの層数に応じて自身の\u003cu\u003e「戦鎧」\u003c/u\u003eの層数を減らす。0層になると\u003cu\u003e「戦鎧」\u003c/u\u003eが破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。\u003cu\u003e「戦鎧」\u003c/u\u003eが破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、\u003cu\u003e「戦鎧」\u003c/u\u003eの層数はMAXまでリセットされる。","SkillName":"孤高の玉座"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]},"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401401312,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」の\u003cu\u003e「戦鎧」\u003c/u\u003eが\u003cu\u003e「百錬戦鎧」\u003c/u\u003eに強化され、自身の受けるダメージをダウンさせる。\u003cu\u003e「百錬戦鎧」\u003c/u\u003eの層数が0を超えた場合、「戦乱に明け暮れる常勝軍」はさらに靭性保護状態となる。攻撃を受けた後、攻撃者の\u003cu\u003e「栄光」\u003c/u\u003eの層数に応じて自身の\u003cu\u003e「百錬戦鎧」\u003c/u\u003eの層数を減らす。0層になると\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大幅に削り、行動順を遅延させた後、味方のSPを回復し、攻撃者に一定層数の\u003cu\u003e「栄光」\u003c/u\u003eを付与する。\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊された後、攻撃を受けた時に追加で少量の虚数属性ダメージを受ける。","SkillName":"最後の君主"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]}},"Id":401401313,"PhaseList":[1],"SPHitBase":"","SkillDesc":"戦闘開始時、味方全体に\u003cu\u003e「栄光」\u003c/u\u003eを付与し、\u003cu\u003e「栄光」\u003c/u\u003e1層につき与える会心ダメージがアップする。SPを1消費するごとに\u003cu\u003e「栄光」\u003c/u\u003eを1層獲得する。「戦乱に明け暮れる常勝軍」が「千の国は滅び、万の軍は塵に」を発動、または弱点撃破状態から回復した時、味方全体の\u003cu\u003e「栄光」\u003c/u\u003eが1層になる。味方のSPは上限を超えることが可能。","SkillName":"断ち切られた帰路"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]}},"Id":401401314,"PhaseList":[2],"SPHitBase":"","SkillDesc":"第二段階に入ると、味方全体の\u003cu\u003e「栄光」\u003c/u\u003eが1層になる。\u003cu\u003e「栄光」\u003c/u\u003e1層につき与える会心ダメージがアップする。SPを1消費するごとに\u003cu\u003e「栄光」\u003c/u\u003eを1層獲得する。味方のSPは上限を超えることが可能。","SkillName":"死がもたらす栄光"},{"DamageType":"","Extra":{"240140132":{"Desc":"「蒼穹の雷槍」が「大地の脊髄を引き裂く」へ、「ステュクスの急流を断つ」が「死の水に生者を投げ込む」へ、「戦火は消えない」が「山の如き墳墓を燃やす」へ、「天を突き刺す矛先」が「昼夜を焼き払う」へ強化される。","Name":"百錬攻撃スキル","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","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のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401401312,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」の\u003cu\u003e「戦鎧」\u003c/u\u003eが\u003cu\u003e「百錬戦鎧」\u003c/u\u003eに強化され、自身の受けるダメージをダウンさせる。\u003cu\u003e「百錬戦鎧」\u003c/u\u003eの層数が0を超えた場合、「戦乱に明け暮れる常勝軍」はさらに靭性保護状態となる。攻撃を受けた後、攻撃者の\u003cu\u003e「栄光」\u003c/u\u003eの層数に応じて自身の\u003cu\u003e「百錬戦鎧」\u003c/u\u003eの層数を減らす。0層になると\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大幅に削り、行動順を遅延させた後、味方のSPを回復し、攻撃者に一定層数の\u003cu\u003e「栄光」\u003c/u\u003eを付与する。\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊された後、攻撃を受けた時に追加で少量の虚数属性ダメージを受ける。","SkillName":"最後の君主"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]}},"Id":401401313,"PhaseList":[1],"SPHitBase":"","SkillDesc":"戦闘開始時、味方全体に\u003cu\u003e「栄光」\u003c/u\u003eを付与し、\u003cu\u003e「栄光」\u003c/u\u003e1層につき与える会心ダメージがアップする。SPを1消費するごとに\u003cu\u003e「栄光」\u003c/u\u003eを1層獲得する。「戦乱に明け暮れる常勝軍」が「千の国は滅び、万の軍は塵に」を発動、または弱点撃破状態から回復した時、味方全体の\u003cu\u003e「栄光」\u003c/u\u003eが1層になる。味方のSPは上限を超えることが可能。","SkillName":"断ち切られた帰路"},{"DamageType":"","Extra":{"240140131":{"Desc":"「栄光」1層につき、会心ダメージがアップする。SPを1消費するごとに「栄光」が1層増える。攻撃を行う時、「栄光」の層数分の「戦鎧」または「百錬戦鎧」を解除できる。","Name":"栄光","Param":[]}},"Id":401401314,"PhaseList":[2],"SPHitBase":"","SkillDesc":"第二段階に入ると、味方全体の\u003cu\u003e「栄光」\u003c/u\u003eが1層になる。\u003cu\u003e「栄光」\u003c/u\u003e1層につき与える会心ダメージがアップする。SPを1消費するごとに\u003cu\u003e「栄光」\u003c/u\u003eを1層獲得する。味方のSPは上限を超えることが可能。","SkillName":"死がもたらす栄光"},{"DamageType":"","Extra":{"240140132":{"Desc":"「蒼穹の雷槍」が「大地の脊髄を引き裂く」へ、「ステュクスの急流を断つ」が「死の水に生者を投げ込む」へ、「戦火は消えない」が「山の如き墳墓を燃やす」へ、「天を突き刺す矛先」が「昼夜を焼き払う」へ強化される。","Name":"百錬攻撃スキル","Param":[]},"240140134":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「百錬戦鎧」の層数を減らす。0層になると「百錬戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を大量に削り、行動順を遅延させた後、味方のSPを回復する。さらに、攻撃者に一定層数の「栄光」を付与する。「百錬戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「百錬戦鎧」の層数が0の場合、最大までリセットされる。","Name":"百錬戦鎧","Param":[]}},"Id":401401315,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「戦乱に明け暮れる常勝軍」は1ターンに4回行動できる。なお行動する時、フィールド上にいる\u003cu\u003e「百錬戦鎧」\u003c/u\u003eが破壊されていない「征服されし者」1体につき、\u003cu\u003e百錬攻撃スキル\u003c/u\u003eを1回発動する。","SkillName":"紛争の意志"},{"DamageType":"","Extra":{},"Id":401401316,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401317,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401318,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401319,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401320,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401401321,"PhaseList":[],"SPHitBase":10,"SkillDesc":null,"SkillName":null}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Ice","Thunder","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.4},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.4},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.4}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":0,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401401302,"SkillList":[{"DamageType":"Imaginary","Extra":{},"Id":401401301,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"指定した味方単体に少量の虚数属性ダメージを与える。","SkillName":"蒼穹の雷槍"},{"DamageType":"Imaginary","Extra":{},"Id":401401302,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"指定した味方単体および隣接する味方に少量の虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"大地の脊髄を引き裂く"},{"DamageType":"Imaginary","Extra":{},"Id":401401303,"PhaseList":[1,2],"SPHitBase":15,"SkillDesc":"指定した味方単体に虚数属性ダメージを与える。","SkillName":"ステュクスの急流を断つ"},{"DamageType":"Imaginary","Extra":{},"Id":401401304,"PhaseList":[2],"SPHitBase":15,"SkillDesc":"指定した味方単体に虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"死の水に生者を投げ込む"},{"DamageType":"Imaginary","Extra":{},"Id":401401305,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"味方全体に虚数属性ダメージを与える。","SkillName":"戦火は消えない"},{"DamageType":"Imaginary","Extra":{},"Id":401401306,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"味方全体に虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"山の如き墳墓を燃やす"},{"DamageType":"Imaginary","Extra":{},"Id":401401307,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"連続でランダムな味方単体に少量の虚数属性ダメージを与える。","SkillName":"天を突き刺す矛先"},{"DamageType":"Imaginary","Extra":{},"Id":401401308,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"連続でランダムな味方単体に少量の虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。","SkillName":"昼夜を焼き払う"},{"DamageType":"Imaginary","Extra":{"240140133":{"Desc":"受けるダメージがダウン。攻撃を受けた後、攻撃者の「栄光」の層数に応じて自身の「戦鎧」の層数を減らす。0層になると「戦鎧」が破壊され、自身に大量の虚数属性ダメージを与える。また、自身の靭性を削り、行動順を遅延させた後、味方のSPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」の層数は最大までリセットされる。","Name":"戦鎧","Param":[]}},"Id":401401309,"PhaseList":[1,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antum","Extra":{"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]},"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]}},"Id":401403102,"PhaseList":[1,2,3],"SPHitBase":5,"SkillDesc":"味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。味方の残りHPが一定割合以上の場合、このダメージは量子属性\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eに転換される。","SkillName":"長き眠りについた者への厚葬"},{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]}},"Id":401403103,"PhaseList":[1,2,3],"SPHitBase":5,"SkillDesc":"ランダムな味方3人に量子属性\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。","SkillName":"この世を去る者への哀悼"},{"DamageType":"","Extra":{},"Id":401403104,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"「憐憫の腕」を強化し、行動順を早める。3ターン継続。","SkillName":"苦渋より遅れた訃報"},{"DamageType":"Quantum","Extra":{"401403001":{"Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Name":"非致死性","Param":[]},"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403003":{"Desc":"ターンが終了するたびに、自身の速度がアップする。「ボリュクス」または「憐憫の腕」が攻撃を受けると「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になるとこの状態が解除される。","Name":"死の芳香","Param":[]},"401403004":{"Desc":"このターゲットが敵にダメージを与えた時、敵の受けるダメージがダウンする。味方のHPが一定まで回復すると、この状態を解除できる。","Name":"永遠の眠りの中","Param":[]}},"Id":401403105,"PhaseList":[1,2,3],"SPHitBase":5,"SkillDesc":"\u003cu\u003e「死の香り」\u003c/u\u003e状態に入り、味方全体に大量の量子属性\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。このダメージは\u003cu\u003e「非致死性」\u003c/u\u003eである。味方全体は\u003cu\u003e「永遠の眠りの中」\u003c/u\u003e状態に入る。さらに第三段階では直ちに\u003cu\u003e「死の香り」\u003c/u\u003e状態に入り、すべての「憐憫の腕」を強化する。また、味方のHP割合が低い時、再び\u003cu\u003e「永遠の眠りの中」\u003c/u\u003e状態に入る。","SkillName":"苦しみの香りの中で死にゆく"},{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403004":{"Desc":"このターゲットが敵にダメージを与えた時、敵の受けるダメージがダウンする。味方のHPが一定まで回復すると、この状態を解除できる。","Name":"永遠の眠りの中","Param":[]}},"Id":401403106,"PhaseList":[2,3],"SPHitBase":5,"SkillDesc":"味方全体に量子属性\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。\u003cu\u003e「永遠の眠りの中」\u003c/u\u003e状態の味方に追加の量子属性\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与え、同時にその行動順を遅延させ、高確率で「もつれ」状態にする。","SkillName":"死は更なる死を欲する"},{"DamageType":"","Extra":{"401403003":{"Desc":"ターンが終了するたびに、自身の速度がアップする。「ボリュクス」または「憐憫の腕」が攻撃を受けると「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になるとこの状態が解除される。","Name":"死の芳香","Param":[]}},"Id":401403107,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"味方のHPが減った時、「死へと誘う泡」が溜まる。「死へと誘う泡」が上限まで溜まると自身の行動順が早まり、次の行動時に\u003cu\u003e「死の香り」\u003c/u\u003e状態に入る。\u003cu\u003e「死の香り」\u003c/u\u003e状態の解除時、自身はダメージを受け、味方のHPを回復させる。","SkillName":"瀕死の夢、墨汁の如き煙"},{"DamageType":"","Extra":{"401403001":{"Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Name":"非致死性","Param":[]}},"Id":401403108,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"「ボリュクス」または「憐憫の腕」の攻撃が味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなるが、このダメージは\u003cu\u003e「非致死性」\u003c/u\u003eである。","SkillName":"汝、死神を振り返るな"},{"DamageType":"","Extra":{"401403003":{"Desc":"ターンが終了するたびに、自身の速度がアップする。「ボリュクス」または「憐憫の腕」が攻撃を受けると「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になるとこの状態が解除される。","Name":"死の芳香","Param":[]}},"Id":401403109,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003e「死の香り」\u003c/u\u003e状態では、ターン終了時に自身の与ダメージが小アップする。","SkillName":"腐敗は後を追う"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Wind","Quantum","Imaginary"]}],"CriticalDamageBase":0.2,"DefenceBase":210,"Desc":"コードが影響を受けた後の正常な投影。ステュクスに眠る死竜は錬成により再び目を覚まし、腐肉を纏う朽ちた骸と化す。\\nかつて「死」のタイタンだった死竜はステュクスの流れに逆らい、夢現の境を離れ、現世に漂着した。それはかつてステュクスの潮汐と共に大地に湧き、オンパロスの万物に運命の結末を刻んだ。死にかけの者も、死んだ者も、その帰還によって魂の奥底が震えることとなる。","Drop":[{"DisplayItemList":[],"MonsterTemplateID":4014031},{"DisplayItemList":[],"MonsterTemplateID":4014031,"WorldLevel":1},{"DisplayItemList":[],"MonsterTemplateID":4014031,"WorldLevel":2},{"DisplayItemList":[],"MonsterTemplateID":4014031,"WorldLevel":3},{"DisplayItemList":[],"MonsterTemplateID":4014031,"WorldLevel":4},{"DisplayItemList":[],"MonsterTemplateID":4014031,"WorldLevel":5},{"DisplayItemList":[],"MonsterTemplateID":4014031,"WorldLevel":6}],"HPBase":2092.5,"Id":4014031,"ImagePath":"SpriteOutput/MonsterFigure/Monster_4014030.png","InitialDelayRatio":1,"MinimumFatigueRatio":0.2,"MonsterCampID":null,"Name":"冥魂の先導者、死竜の残躯、ボリュクス(スペック)","Rank":"LittleBoss","SpeedBase":144,"StanceBase":720,"StanceCount":1,"StatusResistanceBase":0.3},"4014032":{"AttackBase":18,"Child":[{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":0,"HPModifyRatio":1,"HardLevelGroup":1,"Id":4014032,"SkillList":[{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]}},"Id":401403201,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"味方単体に量子属性ダメージを与える。味方の残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するたびに自身の速度をアップする。「枯れ果てた導き手」または「憐憫の腕」が攻撃を受けた時「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になった時、この状態を解除し、「枯れ果てた導き手」は弱点撃破状態になる。","Name":"死の芳香","Param":[]}},"Id":401403602,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。「枯れ果てた導き手」が\u003cu\u003e「死の芳香」\u003c/u\u003e状態の場合、ターゲットそれぞれに追加で量子属性の\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。","SkillName":"長き眠りについた者への厚葬"},{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]}},"Id":401403603,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"ランダムな味方3人に量子属性\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。","SkillName":"この世を去る者への哀悼"},{"DamageType":"","Extra":{},"Id":401403604,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"すべての弱点撃破状態にある「憐憫の腕」の弱点撃破状態を解除し、靭性を全回復させ、即座に行動させる。","SkillName":"苦渋より遅れた訃報"},{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403601":{"Desc":"ターンが終了するたびに自身の速度をアップする。「枯れ果てた導き手」または「憐憫の腕」が攻撃を受けた時「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になった時、この状態を解除し、「枯れ果てた導き手」は弱点撃破状態になる。","Name":"死の芳香","Param":[]}},"Id":401403605,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"\u003cu\u003e「死の芳香」\u003c/u\u003e状態に入り、味方全体に大量の量子属性\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。","SkillName":"苦しみの香りの中で死にゆく"},{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403602":{"Desc":"「負荷HP」とは、受けたダメージが残りHPを超えた分の累積値である。治癒を受けると「負荷HP」を優先的に回復する。","Name":"負荷HP","Param":[]},"401403603":{"Desc":"この味方は一定量の\u003cu\u003e「負荷HP」\u003c/u\u003eを累積したため、与ダメージと弱点撃破効率が低下し、一定ターン後にHPが0になるダメージを受ける。","Name":"瀕死の足掻き","Param":[]}},"Id":401403606,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"味方全体に量子属性の\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。\u003cu\u003e「瀕死の足掻き」\u003c/u\u003e状態のターゲットにはHPが0になるダメージを与える。","SkillName":"死は更なる死を欲する"},{"DamageType":"","Extra":{"401403601":{"Desc":"ターンが終了するたびに自身の速度をアップする。「枯れ果てた導き手」または「憐憫の腕」が攻撃を受けた時「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になった時、この状態を解除し、「枯れ果てた導き手」は弱点撃破状態になる。","Name":"死の芳香","Param":[]}},"Id":401403607,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"自身が受ける初期ダメージがダウンし、靭性保護状態になる。味方のHPが減った時、「死へと誘う泡」を蓄積する。「死へと誘う泡」が上限に達すると、\u003cu\u003e「死の芳香」\u003c/u\u003e状態に入る。この状態にある時、自身の被ダメージダウン状態と靭性保護状態を解除する。\u003cu\u003e「死の芳香」\u003c/u\u003e状態解除時、自身がダメージを受け、弱点撃破状態になる。","SkillName":"瀕死の夢、墨汁の如き煙"},{"DamageType":"","Extra":{},"Id":401403608,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"「枯れ果てた導き手」または「憐憫の腕」のスキルが味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなる。","SkillName":"汝、死神を振り返るな"},{"DamageType":"","Extra":{},"Id":401403609,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401403610,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401403611,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401403612,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401403613,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{"401403602":{"Desc":"「負荷HP」とは、受けたダメージが残りHPを超えた分の累積値である。治癒を受けると「負荷HP」を優先的に回復する。","Name":"負荷HP","Param":[]},"401403603":{"Desc":"この味方は一定量の\u003cu\u003e「負荷HP」\u003c/u\u003eを累積したため、与ダメージと弱点撃破効率が低下し、一定ターン後にHPが0になるダメージを受ける。","Name":"瀕死の足掻き","Param":[]},"401403605":{"Desc":"ターゲットのHPは1を下回らない。受けるダメージの残りHPを超えた分は\u003cu\u003e「負荷HP」\u003c/u\u003eに変換される。治癒を受けると\u003cu\u003e「負荷HP」\u003c/u\u003eを優先的に回復する。","Name":"耐負荷","Param":[]}},"Id":401403614,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"戦闘中、味方全員に\u003cu\u003e「耐負荷」\u003c/u\u003e状態が付与される。\u003cu\u003e「瀕死の足掻き」\u003c/u\u003e状態の味方は与ダメージと弱点撃破効率が大幅にダウンする。また、味方が数ターン連続で\u003cu\u003e「瀕死の足掻き」\u003c/u\u003e状態にあると、HPが0になるダメージを受ける。","SkillName":"死に際の足掻き"},{"DamageType":"","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403604":{"Desc":"このターゲットを攻撃した後、攻撃者は少量の量子属性の\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを受ける。","Name":"腐敗の咬傷","Param":[]}},"Id":401403615,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"「枯れ果てた導き手」が「深き死夢」状態にある時、「憐憫の腕」は\u003cu\u003e「腐敗の咬傷」\u003c/u\u003e状態を獲得する。","SkillName":"腐敗した骨肉の咬傷"},{"DamageType":"","Extra":{},"Id":401403616,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"「枯れ果てた導き手」には弱点がない。「憐憫の腕」が弱点撃破状態になると、弱点撃破状態が解除されるまでその最初の弱点が他の全ての敵に付与される。","SkillName":"光を呑み込む深淵"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Ice","Wind","Quantum","Imaginary"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":2,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401403601,"SkillList":[{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403601":{"Desc":"ターンが終了するたびに自身の速度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anceWeakList":["Ice","Wind","Quantum","Imaginary"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":2,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401403602,"SkillList":[{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403601":{"Desc":"ターンが終了するたびに自身の速度をアップする。「枯れ果てた導き手」または「憐憫の腕」が攻撃を受けた時「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になった時、この状態を解除し、「枯れ果てた導き手」は弱点撃破状態になる。","Name":"死の芳香","Param":[]}},"Id":401403601,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"味方の単体に量子属性ダメージを与える。「枯れ果てた導き手」が\u003cu\u003e「死の芳香」\u003c/u\u003e状態の場合、追加で量子属性の\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。","SkillName":"無念の死を遂げた者の手招き"},{"DamageType":"Quantum","Extra":{"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]},"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403601":{"Desc":"ターンが終了するたびに自身の速度をアップする。「枯れ果てた導き手」または「憐憫の腕」が攻撃を受けた時「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になった時、この状態を解除し、「枯れ果てた導き手」は弱点撃破状態になる。","Name":"死の芳香","Param":[]}},"Id":401403602,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。「枯れ果てた導き手」が\u003cu\u003e「死の芳香」\u003c/u\u003e状態の場合、ターゲットそれぞれに追加で量子属性の\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。","SkillName":"長き眠りについた者への厚葬"},{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]}},"Id":401403603,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"ランダムな味方3人に量子属性\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。","SkillName":"この世を去る者への哀悼"},{"DamageType":"","Extra":{},"Id":401403604,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"すべての弱点撃破状態にある「憐憫の腕」の弱点撃破状態を解除し、靭性を全回復させ、即座に行動させる。","SkillName":"苦渋より遅れた訃報"},{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403601":{"Desc":"ターンが終了するたびに自身の速度をアップする。「枯れ果てた導き手」または「憐憫の腕」が攻撃を受けた時「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になった時、この状態を解除し、「枯れ果てた導き手」は弱点撃破状態になる。","Name":"死の芳香","Param":[]}},"Id":401403605,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"\u003cu\u003e「死の芳香」\u003c/u\u003e状態に入り、味方全体に大量の量子属性\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。","SkillName":"苦しみの香りの中で死にゆく"},{"DamageType":"Quantum","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメージを与える。","Name":"衰亡ダメージ","Param":[]},"401403602":{"Desc":"「負荷HP」とは、受けたダメージが残りHPを超えた分の累積値である。治癒を受けると「負荷HP」を優先的に回復する。","Name":"負荷HP","Param":[]},"401403603":{"Desc":"この味方は一定量の\u003cu\u003e「負荷HP」\u003c/u\u003eを累積したため、与ダメージと弱点撃破効率が低下し、一定ターン後にHPが0になるダメージを受ける。","Name":"瀕死の足掻き","Param":[]}},"Id":401403606,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"味方全体に量子属性の\u003cu\u003e「衰亡ダメージ」\u003c/u\u003eを与える。\u003cu\u003e「瀕死の足掻き」\u003c/u\u003e状態のターゲットにはHPが0になるダメージを与える。","SkillName":"死は更なる死を欲する"},{"DamageType":"","Extra":{"401403601":{"Desc":"ターンが終了するたびに自身の速度をアップする。「枯れ果てた導き手」または「憐憫の腕」が攻撃を受けた時「死へと誘う泡」が削られ、味方のHPが回復する。「死へと誘う泡」が0になった時、この状態を解除し、「枯れ果てた導き手」は弱点撃破状態になる。","Name":"死の芳香","Param":[]}},"Id":401403607,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"自身が受ける初期ダメージがダウンし、靭性保護状態になる。味方のHPが減った時、「死へと誘う泡」を蓄積する。「死へと誘う泡」が上限に達すると、\u003cu\u003e「死の芳香」\u003c/u\u003e状態に入る。この状態にある時、自身の被ダメージダウン状態と靭性保護状態を解除する。\u003cu\u003e「死の芳香」\u003c/u\u003e状態解除時、自身がダメージを受け、弱点撃破状態になる。","SkillName":"瀕死の夢、墨汁の如き煙"},{"DamageType":"","Extra":{},"Id":401403608,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"「枯れ果てた導き手」または「憐憫の腕」のスキルが味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなる。","SkillName":"汝、死神を振り返るな"},{"DamageType":"","Extra":{},"Id":401403609,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401403610,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401403611,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401403612,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{},"Id":401403613,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{"401403602":{"Desc":"「負荷HP」とは、受けたダメージが残りHPを超えた分の累積値である。治癒を受けると「負荷HP」を優先的に回復する。","Name":"負荷HP","Param":[]},"401403603":{"Desc":"この味方は一定量の\u003cu\u003e「負荷HP」\u003c/u\u003eを累積したため、与ダメージと弱点撃破効率が低下し、一定ターン後にHPが0になるダメージを受ける。","Name":"瀕死の足掻き","Param":[]},"401403605":{"Desc":"ターゲットのHPは1を下回らない。受けるダメージの残りHPを超えた分は\u003cu\u003e「負荷HP」\u003c/u\u003eに変換される。治癒を受けると\u003cu\u003e「負荷HP」\u003c/u\u003eを優先的に回復する。","Name":"耐負荷","Param":[]}},"Id":401403614,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"戦闘中、味方全員に\u003cu\u003e「耐負荷」\u003c/u\u003e状態が付与される。\u003cu\u003e「瀕死の足掻き」\u003c/u\u003e状態の味方は与ダメージと弱点撃破効率が大幅にダウンする。また、味方が数ターン連続で\u003cu\u003e「瀕死の足掻き」\u003c/u\u003e状態にあると、HPが0になるダメージを受ける。","SkillName":"死に際の足掻き"},{"DamageType":"","Extra":{"401403002":{"Desc":"バリアで防げず、分担不能の固定ダメー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する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」が減少する。","SkillName":"光輝、垂天の雲の如く"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"240150102":{"Desc":"「至高、極陽、天空の化身」が「怒り、晨昏と日星を焼く」を発動した後、現在の「ヘリウムフラッシュ」に応じて「温度」が上がる。この状態で味方が攻撃を行った後、その回の攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」をダウンさせる。","Name":"ヘリウムフラッシュ","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401501005,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"自身の「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」に応じ、味方全体に大量の炎属性ダメージを与える。なおダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。また、「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」に応じて「\u003cu\u003e温度\u003c/u\u003e」がアップし、「百眼の芽」と「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"怒り、晨昏と日星を焼く"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501006,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、味方パーティを左側から攻撃する。その際、優先的に各味方を1回ずつ攻撃し、その後ランダムに単体攻撃を行う。すべての攻撃は雷属性ダメージを与え、「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"雷を鳴らして三千里"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501007,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"稲妻を貫いて九万里"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501008,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」と「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"機縁の月がもたらす光"},{"DamageType":"","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150104":{"Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Name":"電離","Param":[]}},"Id":401501009,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、チャージ状態に入り、次の行動で「憤り、昼夜の天空を破る」を発動する。また自身に「\u003cu\u003e電離\u003c/u\u003e」を付与し、「陽雷の鴉」を召喚する。この時に味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「\u003cu\u003e雷雲\u003c/u\u003e」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「\u003cu\u003e雷雲\u003c/u\u003e」を一定量奪う。なお、すべての「\u003cu\u003e雷雲\u003c/u\u003e」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「\u003cu\u003e雷雲\u003c/u\u003e」を失ったうえで「\u003cu\u003e雷雲\u003c/u\u003e」の数に応じた回数分、少量の雷属性ダメージを受ける。","SkillName":"雷霆、山海を揺らす"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501010,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。","SkillName":"憤り、昼夜の天空を破る"},{"DamageType":"","Extra":{},"Id":401501011,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150104":{"Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Name":"電離","Param":[]}},"Id":401501012,"PhaseList":[2],"SPHitBase":"","SkillDesc":"天候が雷雲の時、戦闘環境に「\u003cu\u003e雷雲\u003c/u\u003e」が出現する。「至高、極陽、天空の化身」が「\u003cu\u003e電離\u003c/u\u003e」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「\u003cu\u003e雷雲\u003c/u\u003e」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。","SkillName":"雷雨"},{"DamageType":"","Extra":{},"Id":401501013,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"401403001":{"Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Name":"非致死性","Param":[]}},"Id":401501014,"PhaseList":[1],"SPHitBase":"","SkillDesc":"天候が酷暑の時、戦闘環境に「\u003cu\u003e温度\u003c/u\u003e」が出現する。「\u003cu\u003e温度\u003c/u\u003e」は任意のターンが訪れるたびに上昇し、蓄積している「\u003cu\u003e温度\u003c/u\u003e」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与える。なお、このダメージは\u003cu\u003e「非致死性」\u003c/u\u003eであり、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けた時、戦闘環境の「\u003cu\u003e温度\u003c/u\u003e」が下がる。","SkillName":"酷暑"},{"DamageType":"","Extra":{},"Id":401501015,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":0,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401501001,"SkillList":[{"DamageType":"Fire","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501001,"PhaseList":[1],"SPHitBase":5,"SkillDesc":"「\u003cu\u003e温度\u003c/u\u003e」を上昇させ、味方パーティを左側から攻撃し、優先的に1回ずつ攻撃する。その後、ランダムに単体攻撃を行う。攻撃は現在の「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与え、「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"火を撃ち続けて三千里"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501002,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e温度\u003c/u\u003e」を上昇させ、味方全体に現在の「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与え、「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"炎を巻き起こして九万里"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501003,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e温度\u003c/u\u003e」を上昇させ、味方全体に現在の「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与え、味方全体の行動順を遅延させ、「百眼の梢」と「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"昼長の月の風に佇む"},{"DamageType":"","Extra":{"240150102":{"Desc":"「至高、極陽、天空の化身」が「怒り、晨昏と日星を焼く」を発動した後、現在の「ヘリウムフラッシュ」に応じて「温度」が上がる。この状態で味方が攻撃を行った後、その回の攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」をダウンさせる。","Name":"ヘリウムフラッシュ","Param":[]}},"Id":401501004,"PhaseList":[1],"SPHitBase":"","SkillDesc":"チャージ状態に入り、次の行動で「怒り、晨昏と日星を焼く」を発動する。自身に「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」を付与し、「陽雷の鴉」を召喚する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」が減少する。","SkillName":"光輝、垂天の雲の如く"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"240150102":{"Desc":"「至高、極陽、天空の化身」が「怒り、晨昏と日星を焼く」を発動した後、現在の「ヘリウムフラッシュ」に応じて「温度」が上がる。この状態で味方が攻撃を行った後、その回の攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」をダウンさせる。","Name":"ヘリウムフラッシュ","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401501005,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"自身の「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」に応じ、味方全体に大量の炎属性ダメージを与える。なおダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。また、「\u003cu\u003eヘリウムフラッシュ\u003c/u\u003e」に応じて「\u003cu\u003e温度\u003c/u\u003e」がアップし、「百眼の芽」と「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"怒り、晨昏と日星を焼く"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501006,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、味方パーティを左側から攻撃する。その際、優先的に各味方を1回ずつ攻撃し、その後ランダムに単体攻撃を行う。すべての攻撃は雷属性ダメージを与え、「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"雷を鳴らして三千里"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501007,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"稲妻を貫いて九万里"},{"DamageType":"Thunder","Ext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3e雷雲\u003c/u\u003e」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「\u003cu\u003e雷雲\u003c/u\u003e」を一定量奪う。なお、すべての「\u003cu\u003e雷雲\u003c/u\u003e」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「\u003cu\u003e雷雲\u003c/u\u003e」を失ったうえで「\u003cu\u003e雷雲\u003c/u\u003e」の数に応じた回数分、少量の雷属性ダメージを受ける。","SkillName":"雷霆、山海を揺らす"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501110,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。","SkillName":"憤り、昼夜の天空を破る"},{"DamageType":"","Extra":{},"Id":401501111,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150104":{"Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Name":"電離","Param":[]}},"Id":401501112,"PhaseList":[2],"SPHitBase":"","SkillDesc":"天候が雷雲の時、戦闘環境に「\u003cu\u003e雷雲\u003c/u\u003e」が出現する。「至高、極陽、天空の化身」が「\u003cu\u003e電離\u003c/u\u003e」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「\u003cu\u003e雷雲\u003c/u\u003e」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。","SkillName":"雷雨"},{"DamageType":"","Extra":{},"Id":401501113,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"401403001":{"Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Name":"非致死性","Param":[]}},"Id":401501114,"PhaseList":[1],"SPHitBase":"","SkillDesc":"天候が酷暑の時、戦闘環境に「\u003cu\u003e温度\u003c/u\u003e」が出現する。「\u003cu\u003e温度\u003c/u\u003e」は任意のターンが訪れるたびに上昇し、蓄積している「\u003cu\u003e温度\u003c/u\u003e」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与える。なお、このダメージは\u003cu\u003e「非致死性」\u003c/u\u003eであり、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けた時、戦闘環境の「\u003cu\u003e温度\u003c/u\u003e」が下がる。","SkillName":"酷暑"},{"DamageType":"","Extra":{},"Id":401501115,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"240150202":{"Desc":"回復できる最大HPがダウンする。","Name":"腐敗","Param":[]}},"Id":401501116,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e枯れ果てた篩骨\u003c/u\u003e」を\u003cu\u003e修復\u003c/u\u003eし、指定した味方単体に大量の虚数属性固定ダメージを与え、「\u003cu\u003e腐敗\u003c/u\u003e」を付与する。なお、追加で付与された「\u003cu\u003e腐敗\u003c/u\u003e」は累積される。","SkillName":"灰燼の彼方より"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401501117,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eし、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。","SkillName":"堕ちゆく余塵の星"},{"DamageType":"","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501118,"PhaseList":[3],"SPHitBase":"","SkillDesc":"「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"開かれし恐寂の魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501119,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"味方全体に大量の虚数属性固定ダメージを与え、「枯れ果てた篩骨」と「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"燼灰死寂・諸神屠滅"},{"DamageType":"","Extra":{},"Id":401501120,"PhaseList":[3],"SPHitBase":"","SkillDesc":"今回の戦闘では、「枯れ果てた篩骨」または「乾き切った涙骨」がダメージを受けると、「絶滅者、陽雷の業果、晨昏の目」も同量のダメージを受ける。また、「枯れ果てた篩骨」または「乾き切った涙骨」がHPが0になる攻撃を受けると、「絶滅者、陽雷の業果、晨昏の目」の靭性が削られ、「枯れ果てた篩骨」または「乾き切った涙骨」のHPが回復し、選択不能な状態になる。","SkillName":"遺骨"},{"DamageType":"","Extra":{"240150201":{"Desc":"「黒蝕」状態では、ターゲットとして選択できない。行動もできない。","Name":"黒蝕","Param":[]},"240150202":{"Desc":"回復できる最大HPがダウンする。","Name":"腐敗","Param":[]}},"Id":401501121,"PhaseList":[3],"SPHitBase":"","SkillDesc":"アクションバーに「暗黒の潮」が追加され、「暗黒の潮」が行動するたび、累積可能な「\u003cu\u003e腐敗\u003c/u\u003e」が味方全体に付与される。味方がHPが0になる攻撃を受けた時、「\u003cu\u003e黒蝕\u003c/u\u003e」状態になる。味方全体が「\u003cu\u003e黒蝕\u003c/u\u003e」状態か戦闘不能状態になると、戦闘失敗になる。","SkillName":"暗黒の潮"},{"DamageType":"","Extra":{"10000017":{"Desc":"いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。","Name":"確定ダメージ","Param":[]},"401403001":{"Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Name":"非致死性","Param":[]}},"Id":40150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を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501108,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」と「百眼の芽」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"機縁の月がもたらす光"},{"DamageType":"","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150104":{"Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Name":"電離","Param":[]}},"Id":401501109,"PhaseList":[2],"SPHitBase":"","SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」の層数を増加させ、チャージ状態に入り、次の行動で「憤り、昼夜の天空を破る」を発動する。また自身に「\u003cu\u003e電離\u003c/u\u003e」を付与し、「陽雷の鴉」を召喚する。この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「\u003cu\u003e雷雲\u003c/u\u003e」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「\u003cu\u003e雷雲\u003c/u\u003e」を一定量奪う。なお、すべての「\u003cu\u003e雷雲\u003c/u\u003e」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「\u003cu\u003e雷雲\u003c/u\u003e」を失ったうえで「\u003cu\u003e雷雲\u003c/u\u003e」の数に応じた回数分、少量の雷属性ダメージを受ける。","SkillName":"雷霆、山海を揺らす"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501110,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e雷雲\u003c/u\u003e」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を\u003cu\u003e修復\u003c/u\u003eする。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。","SkillName":"憤り、昼夜の天空を破る"},{"DamageType":"","Extra":{},"Id":401501111,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Name":"雷雲","Param":[]},"240150104":{"Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Name":"電離","Param":[]}},"Id":401501112,"PhaseList":[2],"SPHitBase":"","SkillDesc":"天候が雷雲の時、戦闘環境に「\u003cu\u003e雷雲\u003c/u\u003e」が出現する。「至高、極陽、天空の化身」が「\u003cu\u003e電離\u003c/u\u003e」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「\u003cu\u003e雷雲\u003c/u\u003e」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。","SkillName":"雷雨"},{"DamageType":"","Extra":{},"Id":401501113,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"","Extra":{"240150101":{"Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Name":"温度","Param":[]},"401403001":{"Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Name":"非致死性","Param":[]}},"Id":401501114,"PhaseList":[1],"SPHitBase":"","SkillDesc":"天候が酷暑の時、戦闘環境に「\u003cu\u003e温度\u003c/u\u003e」が出現する。「\u003cu\u003e温度\u003c/u\u003e」は任意のターンが訪れるたびに上昇し、蓄積している「\u003cu\u003e温度\u003c/u\u003e」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「\u003cu\u003e温度\u003c/u\u003e」に応じた炎属性ダメージを与える。なお、このダメージは\u003cu\u003e「非致死性」\u003c/u\u003eであり、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けた時、戦闘環境の「\u003cu\u003e温度\u003c/u\u003e」が下がる。","SkillName":"酷暑"},{"DamageType":"","Extra":{},"Id":401501115,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"240150202":{"Desc":"回復できる最大HPがダウンする。","Name":"腐敗","Param":[]}},"Id":401501116,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"「\u003cu\u003e枯れ果てた篩骨\u003c/u\u003e」を\u003cu\u003e修復\u003c/u\u003eし、指定した味方単体に大量の虚数属性固定ダメージを与え、「\u003cu\u003e腐敗\u003c/u\u003e」を付与する。なお、追加で付与された「\u003cu\u003e腐敗\u003c/u\u003e」は累積される。","SkillName":"灰燼の彼方より"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]},"401301001":{"Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Name":"均等に分担","Param":[]}},"Id":401501117,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eし、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で\u003cu\u003e均等に分担\u003c/u\u003eされる。","SkillName":"堕ちゆく余塵の星"},{"DamageType":"","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501118,"PhaseList":[3],"SPHitBase":"","SkillDesc":"「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を\u003cu\u003e修復\u003c/u\u003eする。","SkillName":"開かれし恐寂の魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Name":"修復","Param":[]}},"Id":401501119,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"味方全体に大量の虚数属性固定ダメージを与え、「枯れ果てた篩骨」と「乾き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えた時、そのダメージの一部は即座には発生せず、「暗黒の潮の熱病」の形で一定ターン内に発生する。「壊滅の狂宴」のカウントダウンのターンが回ってきた時、敵全体の「壊滅の狂宴」状態が解除される。","Name":"壊滅の狂宴","Param":[]},"405301003":{"Desc":"「壊滅の狂宴」状態に入れる敵:波の侍女、波濤の夫人、泡沫の稚児、颶風の母。","Name":"「壊滅の狂宴」状態に入れる敵","Param":[]}},"Id":405301404,"PhaseList":[1],"SPHitBase":"","SkillDesc":"「共舞への渇望」状態に入り、行動するたびに「波に抱かれて」を発動する。「\u003cu\u003e壊滅の狂宴\u003c/u\u003e」状態ではない場合、\u003cu\u003e「壊滅の狂宴」状態に入れる敵\u003c/u\u003eを「\u003cu\u003e壊滅の狂宴\u003c/u\u003e」状態にし、それぞれが受けるダメージの一部を一定ターン内に持続ダメージとして発生させる。\\nアクションバーに「壊滅の狂宴」カウントダウンが表示され、カウントダウンのターンが回ってきた時、全ての敵の「\u003cu\u003e壊滅の狂宴\u003c/u\u003e」状態が解除される。","SkillName":"海の賜物に耳を澄ませて"},{"DamageType":"Ice","Extra":{"405301001":{"Desc":"行動順が早まるまでに必要な被攻撃回数がダウンする。ダメージを受ける、または特定のスキルを発動してダメージを与えた時、そのダメージの一部は即座には発生せず、「暗黒の潮の熱病」の形で一定ターン内に発生する。「壊滅の狂宴」のカウントダウンのターンが回ってきた時、敵全体の「壊滅の狂宴」状態が解除される。","Name":"壊滅の狂宴","Param":[]},"405301002":{"Desc":"「暗黒の潮の熱病」は、持続ダメージ系デバフの1種。この効果による持続ダメージは、ターゲットが受けたダメージの一部から由来する。重複して付与された時、持続ターン数が更新される。「暗黒の潮の熱病」状態中、ターゲットはターンが回ってくるたびに風化、燃焼、感電、裂創による持続ダメージを受ける。敵の「暗黒の潮の熱病」状態は、「壊滅の狂宴」状態が解除された時に即座に解除される。味方の「暗黒の潮の熱病」状態は、味方がHPを最大まで回復した時に即座に解除され、この状態による持続ダメージも受けなくなる。","Name":"暗黒の潮の熱病","Param":[]}},"Id":405301405,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"味方全体に少量の氷属性ダメージを与える。「\u003cu\u003e壊滅の狂宴\u003c/u\u003e」状態の時、攻撃を受けた味方に「\u003cu\u003e暗黒の潮の熱病\u003c/u\u003e」を付与し、与ダメージの一部は持続ダメージとして一定ターン内に発生する。","SkillName":"波に抱かれて"},{"DamageType":"","Extra":{"405301001":{"Desc":"行動順が早まるまでに必要な被攻撃回数がダウンする。ダメージを受ける、または特定のスキルを発動してダメージを与えた時、そのダメージの一部は即座には発生せず、「暗黒の潮の熱病」の形で一定ターン内に発生する。「壊滅の狂宴」のカウントダウンのターンが回ってきた時、敵全体の「壊滅の狂宴」状態が解除される。","Name":"壊滅の狂宴","Param":[]}},"Id":405301406,"PhaseList":[1],"SPHitBase":"","SkillDesc":"一定回数の通常攻撃、戦闘スキル、必殺技、または精霊スキルを受けた後行動順が早まる。「\u003cu\u003e壊滅の狂宴\u003c/u\u003e」状態中、行動順が早まるまでに必要な被攻撃回数がダウンする。","SkillName":"帆を休めよ"},{"DamageType":"","Extra":{},"Id":405301407,"PhaseList":[],"SPHitBase":"","SkillDesc":null,"SkillName":null}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Fire","Thunder"]}],"CriticalDamageBase":0.2,"DefenceBase":210,"Desc":"コードが影響を受けた後、バグってしまった投影。波濤の夫人を参照にしている。海の娘たちは、「壊滅」の罪業によって肉体も魂も蝕まれた。虚ろに歪んだ肉体は、暗黒の日の訪れまで歌い踊る。\\n暗黒の潮の残滓が過去から現在へ流れ落ちていく——\\n美しき波濤よ、あなたは主君のために災厄を飲み干した。杯からこぼれたそれが、真珠化粧を汚してしまった——\\nあなたは狂気の屠場、メーレと血に濡れた墓地で酔う。その唇から零れるのは、自らを悼む哀歌だろうか。","Drop":[{"AvatarExpReward":150,"DisplayItemList":[{"$type":"ItemConfig","ID":2},{"$type":"ItemConfig","ID":182011},{"$type":"ItemConfig","ID":183007}],"MonsterTemplateID":4053014},{"AvatarExpReward":200,"DisplayItemList":[{"$type":"ItemConfig","ID":2},{"$type":"ItemConfig","ID":182011},{"$type":"ItemConfig","ID":183007}],"MonsterTemplateID":4053014,"WorldLevel":1},{"AvatarExpReward":250,"DisplayItemList":[{"$type":"ItemConfig","ID":2},{"$type":"ItemConfig","ID":182011},{"$type":"ItemConfig","ID":183007}],"MonsterTemplateID":4053014,"WorldLevel":2},{"AvatarExpReward":300,"DisplayItemList":[{"$type":"ItemConfig","ID":2},{"$type":"ItemConfig","ID":182011},{"$type":"ItemConfig","ID":183007}],"MonsterTemplateID":4053014,"WorldLevel":3},{"AvatarExpReward":350,"DisplayItemList":[{"$type":"ItemConfig","ID":2},{"$type":"ItemConfig","ID":182011},{"$type":"ItemConfig","ID":183007}],"MonsterTemplateID":4053014,"WorldLevel":4},{"AvatarExpReward":400,"DisplayItemList":[{"$type":"ItemConfig","ID":2},{"$type":"ItemConfig","ID":182011},{"$type":"ItemConfig","ID":183007}],"MonsterTemplateID":4053014,"WorldLevel":5},{"AvatarExpReward":400,"DisplayItemList":[{"$type":"ItemConfig","ID":2},{"$type":"ItemConfig","ID":182011},{"$type":"ItemConfig","ID":183007}],"MonsterTemplateID":4053014,"WorldLevel":6}],"HPBase":1395,"Id":4053014,"ImagePath":"SpriteOutput/MonsterFigure/Monster_4053010.png","InitialDelayRatio":1,"MinimumFatigueRatio":0.2,"MonsterCampID":15,"Name":"波濤の夫人(バグ)","Rank":"Elite","SpeedBase":144,"StanceBase":540,"StanceCount":1,"StatusResistanceBase":0.2},"4053020":{"AttackBase":18,"Child":[{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Quantum","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":1,"HPModifyRatio":1,"HardLevelGroup":1,"Id":4053020,"SkillList":[{"DamageType":"Quantum","Extra":{},"Id":405302001,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"指定した味方単体に量子属性ダメージを与える。","SkillName":"深淵を嫌う黒"},{"DamageType":"Quantum","Extra":{},"Id":405302002,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。","SkillName":"岸辺に落ちる産声"},{"DamageType":"","Extra":{"240530201":{"Desc":"状態中、「颶風の母」が攻撃を受ける時に受けるダメージがダウンする。自身が「帆を休めよ」の効果で行動順が早まる時、HPを消費して「泡沫の稚児」を召喚し、「孵化」の行動順を小幅遅延する。","Name":"育みの狂潮","Param":[]}},"Id":405302003,"PhaseList":[1],"SPHitBase":"","SkillDesc":"アクションバーに「孵化」を追加し、自身に「\u003cu\u003e育みの狂潮\u003c/u\u003e」を付与する。「孵化」は行動する時に「洪水と荒波の分娩」を発動する。","SkillName":"風、雨、そして雷の懐妊"},{"DamageType":"Quantum","Extra":{},"Id":405302004,"Ph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ageType":"","Extra":{},"Id":501401004,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"サブフィールドにいる敵に「視聴者殺到」状態を付与し、その行動順を早め、会心率をアップさせる。","SkillName":"配信プッシュ"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401009,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401010,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵の受けるダメージがダウンし、行動制限系デバフを無効化する。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、この効果を解除する。そうでない場合は、サブフィールドにいる敵の残りHPの割合に応じて、ダメージダウン効果の一部を維持する。この効果は次の\u003cu\u003eコラボ対決\u003c/u\u003eが始まるまで継続する。自身のHPが一定の割合まで減少した時点で\u003cu\u003eコラボ対決\u003c/u\u003eを1度も開始していない場合、自身の行動順が早まる。","SkillName":"オフ会"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Quantum","Imaginary"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":2,"HPModifyRatio":0.352941,"HardLevelGroup":1,"Id":501401001,"SkillList":[{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401006,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されていない場合、サブフィールドにいた味方キャラに大量の量子属性ダメージを与え、「もつれ」状態にする。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401007,"PhaseList":[2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]},"501401004":{"Desc":"「攻撃力ダウン」、「防御力ダウン」、「速度ダウン」、「虚弱」、「もつれ」状態のいずれかをランダムで付与する。","Name":"ランダムな弾幕ペナルティ","Param":[]}},"Id":501401008,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵が倒されていない場合、味方全体に量子属性ダメージを与え、確率で攻撃を受けたターゲットに\u003cu\u003eランダムな弾幕ペナルティ\u003c/u\u003eを付与する。サブフィールドにいる敵の残りHPの割合が高いほど与ダメージがアップし、ペナルティを付与する確率が高くなる。","SkillName":"弾幕祭り!"},{"DamageType":"Quantum","Extra":{},"Id":501401001,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"指定した味方単体に量子属性ダメージを与える。","SkillName":"レスバ!"},{"DamageType":"Quantum","Extra":{},"Id":501401002,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"味方全体に量子属性ダメージを与える。","SkillName":"煽ってこう!"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401003,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eを始め、味方キャラを1名選択しサブフィールドに配置して戦闘させ、残りのキャラはメインフィールドで支援を行う。\u003cu\u003eコラボ対決\u003c/u\u003eの間、愉悦スキルはサブフィールドにいる敵のみ攻撃可能。アクションバーにコラボ対決のカウントダウンが出現する。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になった時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、\u003cu\u003eコラボ対決\u003c/u\u003eを解除する。","SkillName":"コラボしよう!"},{"DamageType":"","Extra":{},"Id":501401004,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"サブフィールドにいる敵に「視聴者殺到」状態を付与し、その行動順を早め、会心率をアップさせる。","SkillName":"配信プッシュ"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401009,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401010,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵の受けるダメージがダウンし、行動制限系デバフを無効化する。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、この効果を解除する。そうでない場合は、サブフィールドにいる敵の残りHPの割合に応じて、ダメージダウン効果の一部を維持する。この効果は次の\u003cu\u003eコラボ対決\u003c/u\u003eが始まるまで継続する。自身のHPが一定の割合まで減少した時点で\u003cu\u003eコラボ対決\u003c/u\u003eを1度も開始していない場合、自身の行動順が早まる。","SkillName":"オフ会"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Quantum","Imaginary"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":2,"HPModifyRatio":1.294118,"HardLevelGroup":1,"Id":501401003,"SkillList":[{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401006,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されていない場合、サブフィールドにいた味方キャラに大量の量子属性ダメージを与え、「もつれ」状態にする。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401007,"PhaseList":[2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]},"501401004":{"Desc":"「攻撃力ダウン」、「防御力ダウン」、「速度ダウン」、「虚弱」、「もつれ」状態のいずれかをランダムで付与する。","Name":"ランダムな弾幕ペナルティ","Param":[]}},"Id":501401008,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵が倒されていない場合、味方全体に量子属性ダメージを与え、確率で攻撃を受けたターゲットに\u003cu\u003eランダムな弾幕ペナルティ\u003c/u\u003eを付与する。サブフィールドにいる敵の残りHPの割合が高いほど与ダメージがアップし、ペナルティを付与する確率が高くなる。","SkillName":"弾幕祭り!"},{"DamageType":"Quantum","Extra":{},"Id":501401001,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"指定した味方単体に量子属性ダメージを与える。","SkillName":"レスバ!"},{"DamageType":"Quantum","Extra":{},"Id":501401002,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"味方全体に量子属性ダメージを与える。","SkillName":"煽ってこう!"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401003,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eを始め、味方キャラを1名選択しサブフィールドに配置して戦闘させ、残りのキャラはメインフィールドで支援を行う。\u003cu\u003eコラボ対決\u003c/u\u003eの間、愉悦スキルはサブフィールドにいる敵のみ攻撃可能。アクションバーにコラボ対決のカウントダウンが出現する。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になった時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、\u003cu\u003eコラボ対決\u003c/u\u003eを解除する。","SkillName":"コラボしよう!"},{"DamageType":"","Extra":{},"Id":501401004,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"サブフィールドにいる敵に「視聴者殺到」状態を付与し、その行動順を早め、会心率をアップさせる。","SkillName":"配信プッシュ"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401009,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401010,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵の受けるダメージがダウンし、行動制限系デバフを無効化する。\u003cu\u003eコラボ対決\u003c/u\u003e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は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401207,"PhaseList":[2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。","SkillName":"アンチコメ消すよ~"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401210,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵の受けるダメージがダウンし、行動制限系デバフを無効化する。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、この効果を解除する。そうでない場合は、サブフィールドにいる敵の残りHPの割合に応じて、ダメージダウン効果の一部を維持する。この効果は次の\u003cu\u003eコラボ対決\u003c/u\u003eが始まるまで継続する。自身のHPが一定の割合まで減少した時点で\u003cu\u003eコラボ対決\u003c/u\u003eを1度も開始していない場合、自身の行動順が早まる。","SkillName":"オフ会"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401209,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"Quantum","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]},"501401004":{"Desc":"「攻撃力ダウン」、「防御力ダウン」、「速度ダウン」、「虚弱」、「もつれ」状態のいずれかをランダムで付与する。","Name":"ランダムな弾幕ペナルティ","Param":[]}},"Id":501401208,"PhaseList":[2,3],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵が倒されていない場合、味方全体に量子属性ダメージを与え、確率で攻撃を受けたターゲットに\u003cu\u003eランダムな弾幕ペナルティ\u003c/u\u003eを付与する。サブフィールドにいる敵の残りHPの割合が高いほど与ダメージがアップし、ペナルティを付与する確率が高くなる。","SkillName":"弾幕祭り!"}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Quantum","Imaginary"]}],"CriticalDamageBase":0.2,"DefenceBase":210,"Desc":"二相楽園の人気ライバー「火花」が配信を開始した。ファンが注目する中、自分の新しいアバターを作り上げるイベント——「火花大会」が、今夜始まる!","Drop":[{"DisplayItemList":[],"MonsterTemplateID":5014012},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":1},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":2},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":3},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":4},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":5},{"DisplayItemList":[],"MonsterTemplateID":5014012,"WorldLevel":6}],"HPBase":1395,"Id":5014012,"ImagePath":"SpriteOutput/MonsterFigure/Monster_5014010.png","InitialDelayRatio":0.5,"MinimumFatigueRatio":0.2,"MonsterCampID":17,"Name":"火花大会@Official","Rank":"LittleBoss","SpeedBase":120,"StanceBase":960,"StanceCount":1,"StatusResistanceBase":0.3},"5014015":{"AttackBase":18,"Child":[{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":3,"HPModifyRatio":1,"HardLevelGroup":1,"Id":5014015,"SkillList":[{"DamageType":"Quantum","Extra":{},"Id":501401501,"PhaseList":[1,2,3],"SPHitBase":10,"SkillDesc":"指定した味方単体に量子属性ダメージを与える。","SkillName":"レスバ!"},{"DamageType":"Quantum","Extra":{},"Id":501401502,"PhaseList":[1,2,3],"SPHitBase":10,"SkillDesc":"味方全体に量子属性ダメージを与える。","SkillName":"煽ってこう!"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401503,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eを始め、味方キャラを1名選択しサブフィールドに配置して戦闘させ、残りのキャラはメインフィールドで支援を行う。\u003cu\u003eコラボ対決\u003c/u\u003eの間、愉悦スキルはサブフィールドにいる敵のみ攻撃可能。アクションバーにコラボ対決のカウントダウンが出現する。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になった時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、\u003cu\u003eコラボ対決\u003c/u\u003eを解除する。","SkillName":"コラボしよう!"},{"DamageType":"","Extra":{},"Id":501401504,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"サブフィールドにいる敵に「視聴者殺到」状態を付与し、その行動順を早め、会心率をアップさせる。","SkillName":"配信プッシュ"},{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401506,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されていない場合、サブフィールドにいた味方キャラに大量の量子属性ダメージを与え、「もつれ」状態にする。","SkillName":"アンチコメ消すよ~"},{"DamageType":"Quantum","Extra":{"10000000":{"Desc":"ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。","Name":"追加ターン","Param":[]},"10000026":{"Desc":"行動時にアッハタイムを発動し、愉悦スキルを発動できるユニットがそれぞれ愉悦スキルを1回発動する。アッハの行動時に愉悦スキルを発動できるユニットがいない場合、アッハが「笑いあれ」を発動する。\\nアッハタイムは今回の最後の愉悦スキルが発動完了するまで継続。\\nアッハタイム終了時、出演したキャラに今回の爆笑ネタがカウントされた「爆笑の褒美」状態を付与する、2ターン継続。アッハが行動した後、すべての爆笑ネタを消費する。","Name":"アッハ","Param":[]},"10000027":{"Desc":"爆笑ネタは味方全体で共有する。愉悦ダメージを与える時、カウントされた爆笑ネタが多いほど、愉悦ダメージがアップする。","Name":"爆笑ネタ","Param":[]},"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401507,"PhaseList":[2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、敵全体の受けるダメージをアップさせ、行動順が遅らされ、SPを回復する。\u003cu\u003eアッハ\u003c/u\u003eが即座に、一定数の\u003cu\u003e爆笑ネタ\u003c/u\u003eがカウントされる\u003cu\u003e追加ターン\u003c/u\u003eを獲得し、このターンでは\u003cu\u003e爆笑ネタ\u003c/u\u003eが消費されない。","SkillName":"アンチコメ消すよ~"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401510,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、メインフィールドにいる敵の受けるダメージがダウンし、行動制限系デバフを無効化する。\u003cu\u003eコラボ対決\u003c/u\u003eが解除される時、サブフィールドにいる敵がすべて倒されている場合、この効果を解除する。そうでない場合は、サブフィールドにいる敵の残りHPの割合に応じて、ダメージダウン効果の一部を維持する。この効果は次の\u003cu\u003eコラボ対決\u003c/u\u003eが始まるまで継続する。自身のHPが一定の割合まで減少した時点で\u003cu\u003eコラボ対決\u003c/u\u003eを1度も開始していない場合、自身の行動順が早まる。","SkillName":"オフ会"},{"DamageType":"","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味方と敵は、もう一方のフィールドにいるターゲットを\u003ccolor=#f29e38ff\u003e攻撃できない\u003c/color\u003e。アッハタイムの間、愉悦スキルは\u003ccolor=#f29e38ff\u003eサブフィールド\u003c/color\u003eの敵にのみ発動できる。\\nコラボ対決のカウントダウンが終了する時、サブフィールドにいる味方キャラが戦闘不能状態になる時、サブフィールドにいる敵がすべて倒される時、またはサブフィールドにいる戦える味方キャラがいない時、コラボ対決を解除する。","Name":"コラボ対決","Param":[]}},"Id":501401509,"PhaseList":[1,2,3],"SPHitBase":"","SkillDesc":"\u003cu\u003eコラボ対決\u003c/u\u003e開始後、「出力端子1号」を攻撃する時、「味方の人気度」がアップする。「出力端子2号」を攻撃する時、「相手の人気度」がダウンする。「味方の人気度」がアップする時、「出力端子1号」の行動順が早まる。「相手の人気度」がダウンする時、「出力端子2号」の行動順が早まる。","SkillName":"好感度調整"},{"DamageType":"Quantum","Extra":{"501401001":{"Desc":"味方全体は\u003ccolor=#f29e38ff\u003eメインフィールドとサブフィールド\u003c/color\u003eで戦闘を行う。アッハタイム以外では、異なるフィールドにいる味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