FIX: All bug in Custom Enemy, UPDATE: Add specical main skill, optimaze ui in custom enemy
All checks were successful
Gitea Auto Deploy / Deploy-Container (push) Successful in 1m39s

This commit is contained in:
2025-09-26 18:29:33 +07:00
parent 95c700fd9f
commit af4451fd97
19 changed files with 1251278 additions and 128 deletions

View File

@@ -165,7 +165,11 @@ export default function SkillsInfo() {
}}
className={`w-full h-full object-cover rounded-xl`}
/>
{traceButtons.map((btn, index) => (
{traceButtons.map((btn, index) => {
if (!avatarInfo?.SkillTrees?.[btn.id]) {
return null
}
return (
<div
key={`${btn.id} + ${index}`}
id={btn.id}
@@ -206,12 +210,12 @@ export default function SkillsInfo() {
}}
/>
{btn.size === "big" && (
<p className="text-xs md:text-base font-bold text-center rounded-full absolute bottom-[-1.4vw] left-1/2 transform -translate-x-1/2">{`${avatarData?.data.skills?.[avatarSkillTree?.[btn.id]?.["1"]?.PointID]}/${avatarSkillTree?.[btn.id]?.["1"]?.MaxLevel}`}</p>
<p className="text-xs md:text-base font-bold text-center rounded-full absolute bottom-[-1.4vw] left-1/2 transform -translate-x-1/2">{`${avatarData?.data.skills?.[avatarSkillTree?.[btn.id]?.["1"]?.PointID] || 0}/${avatarSkillTree?.[btn.id]?.["1"]?.MaxLevel}`}</p>
)}
</div>
))}
)})}
</div>
)}
</div>