UPDATE: New tranlation
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2026-04-14 18:23:38 +07:00
parent f19d5a5bcc
commit 208ad41de5

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@@ -8,9 +8,9 @@
"skillName": "技能名称", "skillName": "技能名称",
"character": "角色", "character": "角色",
"id": "ID", "id": "ID",
"path": "命", "path": "命",
"rarity": "稀有度", "rarity": "稀有度",
"element": "元素", "element": "属性",
"technique": "秘技", "technique": "秘技",
"talent": "天赋", "talent": "天赋",
"basic": "普通攻击", "basic": "普通攻击",
@@ -20,10 +20,10 @@
"damage": "伤害", "damage": "伤害",
"type": "类型", "type": "类型",
"warrior": "毁灭", "warrior": "毁灭",
"knight": "护", "knight": "护",
"mage": "博学", "mage": "智识",
"priest": "丰饶", "priest": "丰饶",
"rogue": "猎", "rogue": "猎",
"shaman": "同谐", "shaman": "同谐",
"warlock": "虚无", "warlock": "虚无",
"memory": "记忆", "memory": "记忆",
@@ -41,7 +41,7 @@
"critRate": "暴击率", "critRate": "暴击率",
"critDmg": "暴击伤害", "critDmg": "暴击伤害",
"breakEffect": "击破伤害", "breakEffect": "击破伤害",
"effectRes": "效果抗", "effectRes": "效果抗",
"energyRegenerationRate": "能量恢复速率", "energyRegenerationRate": "能量恢复速率",
"effectHitRate": "效果命中率", "effectHitRate": "效果命中率",
"outgoingHealingBoost": "治疗增强", "outgoingHealingBoost": "治疗增强",
@@ -55,7 +55,7 @@
"pursued": "附加伤害", "pursued": "附加伤害",
"true damage": "真实伤害", "true damage": "真实伤害",
"elationdamage": "欢愉伤害", "elationdamage": "欢愉伤害",
"follow-up": "后续伤害", "follow-up": "追加攻击",
"elemental damage": "击破与超击破伤害", "elemental damage": "击破与超击破伤害",
"dot": "持续伤害", "dot": "持续伤害",
"qte": "QTE 技能", "qte": "QTE 技能",
@@ -113,20 +113,20 @@
"levelConfiguration": "等级配置", "levelConfiguration": "等级配置",
"characterLevel": "角色等级", "characterLevel": "角色等级",
"max": "最大", "max": "最大",
"ultimateEnergy": "终极能量", "ultimateEnergy": "终极能量",
"currentEnergy": "当前能量", "currentEnergy": "当前能量",
"setTo50": "设为50%", "setTo50": "设为50%",
"battleConfiguration": "战斗配置", "battleConfiguration": "战斗配置",
"useTechnique": "使用秘", "useTechnique": "使用秘",
"techniqueNote": "启用战前秘效果", "techniqueNote": "启用战前秘效果",
"enhancement": "强化", "enhancement": "强化",
"enhancementLevel": "强化等级", "enhancementLevel": "强化等级",
"origin": "来源", "origin": "关闭",
"enhancedNote": "强化更高可解锁额外技能", "enhancedNote": "强化更高可解锁额外技能",
"lightconeEquipment": "光锥装备", "lightconeEquipment": "光锥装备",
"lightconeSettings": "光锥设置", "lightconeSettings": "光锥设置",
"placeholderLevel": "输入等级", "placeholderLevel": "输入等级",
"superimpositionRank": "叠等级", "superimpositionRank": "叠等级",
"ranksNote": "更高等级提供更强效果", "ranksNote": "更高等级提供更强效果",
"changeLightcone": "更换光锥", "changeLightcone": "更换光锥",
"removeLightcone": "移除光锥", "removeLightcone": "移除光锥",
@@ -166,7 +166,7 @@
"set": "套装", "set": "套装",
"pleaseSelectASet": "请选择一个套装", "pleaseSelectASet": "请选择一个套装",
"effectBonus": "效果加成", "effectBonus": "效果加成",
"totalRoll": "总数", "totalRoll": "总词条数",
"randomizeStats": "随机属性", "randomizeStats": "随机属性",
"randomizeRolls": "随机次数", "randomizeRolls": "随机次数",
"selectASubStat": "选择副属性", "selectASubStat": "选择副属性",
@@ -174,9 +174,9 @@
"selectAMainStat": "选择主属性", "selectAMainStat": "选择主属性",
"save": "保存", "save": "保存",
"reset": "重置", "reset": "重置",
"roll": "滚动", "roll": "词条数",
"step": "步数", "step": "步数",
"memoryOfChaos": "混沌忆", "memoryOfChaos": "混沌忆",
"pureFiction": "虚构叙事", "pureFiction": "虚构叙事",
"apocalypticShadow": "末日幻影", "apocalypticShadow": "末日幻影",
"customEnemy": "自定义敌人", "customEnemy": "自定义敌人",
@@ -186,12 +186,12 @@
"wave": "波次", "wave": "波次",
"stage": "关卡", "stage": "关卡",
"useCycleCount": "使用轮次数?", "useCycleCount": "使用轮次数?",
"useTurbulenceBuff": "使用紊乱增益", "useTurbulenceBuff": "使用记忆紊流",
"firstHalfEnemies": "上半场敌人", "firstHalfEnemies": "上半场敌人",
"secondHalfEnemies": "下半场敌人", "secondHalfEnemies": "下半场敌人",
"turbulenceBuff": "紊乱增益", "turbulenceBuff": "增益效果",
"noEventSelected": "未选择事件", "noEventSelected": "未选择事件",
"noTurbulenceBuff": "未选择紊乱增益", "noTurbulenceBuff": "未选择增益效果",
"upper": "上半", "upper": "上半",
"lower": "下半", "lower": "下半",
"upperToLower": "上半 -> 下半", "upperToLower": "上半 -> 下半",
@@ -219,28 +219,28 @@
"details": "详情", "details": "详情",
"normal": "普通攻击", "normal": "普通攻击",
"bpskill": "技能", "bpskill": "技能",
"maze": "技", "maze": "技",
"ultra": "终结技", "ultra": "终结技",
"servantskill": "灵技能", "servantskill": "灵技能",
"severaltalent": "灵天赋", "severaltalent": "灵天赋",
"singleattack": "单体攻击", "singleattack": "单体攻击",
"enhance": "强化", "enhance": "强化",
"summon": "召唤", "summon": "召唤",
"blast": "爆裂", "blast": "扩散",
"restore": "恢复", "restore": "恢复",
"support": "支援", "support": "辅助",
"aoeattack": "范围攻击", "aoeattack": "群攻",
"mazeattack": "迷宫秘技", "mazeattack": "迷宫秘技",
"impair": "削弱", "impair": "妨害",
"bounce": "弹", "bounce": "弹",
"active": "活跃", "active": "开启",
"defence": "防御", "defence": "防御",
"inactive": "不活跃", "inactive": "关闭",
"maxAll": "全部最大化", "maxAll": "全部最大化",
"maxAllSuccess": "技能等级已成功设置为最大。", "maxAllSuccess": "技能等级已成功设置为最大。",
"maxAllFailed": "设置技能等级为最大失败。", "maxAllFailed": "设置技能等级为最大失败。",
"noRelicEquipped": "未装备圣遗物", "noRelicEquipped": "未装备圣遗物",
"anomalyArbitration": "异相", "anomalyArbitration": "异相仲裁",
"normalMode": "普通模式", "normalMode": "普通模式",
"hardMode": "困难模式", "hardMode": "困难模式",
"selectPEAKEvent": "选择 PEAK 事件", "selectPEAKEvent": "选择 PEAK 事件",
@@ -261,7 +261,7 @@
"subStatRollCountCannotBeZero": "副属性的行数不能为0", "subStatRollCountCannotBeZero": "副属性的行数不能为0",
"theoryCraft": "Theory Craft", "theoryCraft": "Theory Craft",
"multipathCharacter": "多命途角色", "multipathCharacter": "多命途角色",
"mainPath": "主角命途", "mainPath": "开拓者命途",
"march7Path": "三月七命途", "march7Path": "三月七命途",
"challenge": "挑战", "challenge": "挑战",
"skipNode": "跳过节点", "skipNode": "跳过节点",