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2025-05-24 15:55:48 +07:00

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{
"TabTitle": {
"title": "Firefly 分析器",
"description": "Veritas 分析工具"
},
"DataAnalysisPage": {
"useSkill": "使用技能",
"totalDamage": "总伤害",
"damagePerAV": "每行动值伤害",
"totalAV": "总行动值",
"skillType": "技能类型",
"skillName": "技能名称",
"actionValue": "行动值",
"character": "角色",
"id": "ID",
"path": "命途",
"rarity": "稀有度",
"damageByActionValue": "此行动值的伤害",
"element": "属性",
"totalTurn": "总回合",
"technique": "密技",
"talent": "天赋",
"basic": "普攻",
"skill": "战技",
"ultimate": "终结技",
"servant": "忆灵",
"skillDamageBreakdown": "技能类别",
"skillUsageDistribution": "技能使用分布",
"damageOverTime": "累计伤害",
"damage": "伤害",
"cumulativeDamage": "累计伤害量",
"characterInformation": "角色信息",
"turnDetail": "轮次详情",
"damageDetails": "伤害详情",
"cycleCount": "轮次",
"chartInfo": "图表信息",
"actionBar": "行动轴",
"lineupInfo": "阵容信息",
"loadData": "加载战斗数据",
"exportData": "导出战斗数据",
"connectSetting": "连接设置",
"connected": "已连接",
"unconnected": "未连接",
"socketConnection": "socket连接",
"connectionType": "连接类型",
"status": "状态",
"connect": "连接",
"checkGameConnect": "检查游戏连接",
"other": "其他",
"host": "主机",
"port": "端口",
"hostPlaceHolder": "输入主机地址",
"portPlaceHolder": "输入端口号",
"noDamageDetail": "没有可用的伤害详情",
"noCharactersInLineup": "队伍中没有角色",
"noTurns": "尚未有回合",
"type": "类型 ",
"warrior": "毁灭",
"knight": "存护",
"mage": "智识",
"priest": "丰饶",
"rogue": "巡猎",
"shaman": "同协",
"warlock": "虚无",
"memory": "记忆",
"fire": "火",
"ice": "冰",
"imaginary": "虚数",
"physical": "物理",
"quantum": "量子",
"thunder": "雷",
"wind": "风",
"cycle": "回合",
"wave": "波次",
"hp": "生命值",
"atk": "攻击力",
"speed": "速度",
"critRate": "暴击率",
"critDmg": "暴击伤害",
"breakEffect": "击破特攻",
"effectRes": "效果抵抗",
"energyRegenerationRate": "能量回复效率",
"effectHitRate": "效果命中",
"outgoingHealingBoost": "治疗量加成",
"fireDmgBoost": "火属性伤害提高",
"iceDmgBoost": "冰属性伤害提高",
"imaginaryDmgBoost": "虚数属性伤害提高",
"physicalDmgBoost": "物理属性伤害提高",
"quantumDmgBoost": "量子属性伤害提高",
"thunderDmgBoost": "雷属性伤害提高",
"windDmgBoost": "风属性伤害提高",
"pursued": "附加伤害",
"true damage": "真实伤害",
"follow-up": "追加攻击",
"elemental damage": "击破与超击破伤害",
"dot": "持续伤害 ",
"damagePerCycle": "每轮伤害",
"damagePerCycleAndWave": "每轮/波伤害",
"damagePerWave": "每波伤害",
"lastTurn": "最后一回合",
"qte": "QTE技能",
"mazenormal": "普通迷宫",
"level": "等级",
"relics": "遗器",
"eidolons": "星魂",
"lightcones": "光锥"
}
}