{ "TabTitle": { "title": "Firefly 分析器", "description": "Veritas 分析工具" }, "DataAnalysisPage": { "useSkill": "使用技能", "totalDamage": "总伤害", "damagePerAV": "每行动值伤害", "totalAV": "总行动值", "skillType": "技能类型", "skillName": "技能名称", "actionValue": "行动值", "character": "角色", "id": "ID", "path": "命途", "rarity": "稀有度", "damageByActionValue": "此行动值的伤害", "element": "属性", "totalTurn": "总回合", "technique": "密技", "talent": "天赋", "basic": "普攻", "skill": "战技", "ultimate": "终结技", "servant": "忆灵", "skillDamageBreakdown": "技能类别", "skillUsageDistribution": "技能使用分布", "damageOverTime": "累计伤害", "damage": "伤害", "cumulativeDamage": "累计伤害量", "characterInformation": "角色信息", "turnDetail": "轮次详情", "damageDetails": "伤害详情", "cycleCount": "轮次", "chartInfo": "图表信息", "actionBar": "行动轴", "lineupInfo": "阵容信息", "loadData": "加载战斗数据", "exportData": "导出战斗数据", "connectSetting": "连接设置", "connected": "已连接", "unconnected": "未连接", "socketConnection": "socket连接", "connectionType": "连接类型", "status": "状态", "connect": "连接", "checkGameConnect": "检查游戏连接", "other": "其他", "host": "主机", "port": "端口", "hostPlaceHolder": "输入主机地址", "portPlaceHolder": "输入端口号", "noDamageDetail": "没有可用的伤害详情", "noCharactersInLineup": "队伍中没有角色", "noTurns": "尚未有回合", "type": "类型 ", "warrior": "毁灭", "knight": "存护", "mage": "智识", "priest": "丰饶", "rogue": "巡猎", "shaman": "同协", "warlock": "虚无", "memory": "记忆", "fire": "火", "ice": "冰", "imaginary": "虚数", "physical": "物理", "quantum": "量子", "thunder": "雷", "wind": "风", "cycle": "回合", "wave": "波次", "hp": "生命值", "atk": "攻击力", "speed": "速度", "critRate": "暴击率", "critDmg": "暴击伤害", "breakEffect": "击破特攻", "effectRes": "效果抵抗", "energyRegenerationRate": "能量回复效率", "effectHitRate": "效果命中", "outgoingHealingBoost": "治疗量加成", "fireDmgBoost": "火属性伤害提高", "iceDmgBoost": "冰属性伤害提高", "imaginaryDmgBoost": "虚数属性伤害提高", "physicalDmgBoost": "物理属性伤害提高", "quantumDmgBoost": "量子属性伤害提高", "thunderDmgBoost": "雷属性伤害提高", "windDmgBoost": "风属性伤害提高", "pursued": "附加伤害", "true damage": "真实伤害", "follow-up": "追加攻击", "elemental damage": "击破与超击破伤害", "dot": "持续伤害 ", "damagePerCycle": "每轮伤害", "damagePerCycleAndWave": "每轮/波伤害", "damagePerWave": "每波伤害", "lastTurn": "最后一回合", "qte": "QTE技能", "mazenormal": "普通迷宫", "level": "等级", "relics": "遗器", "eidolons": "星魂", "lightcones": "光锥" } }