UPDATE: Elation damage
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2026-01-08 14:04:39 +07:00
parent af6f190f01
commit cc0efd8dd1
7 changed files with 15 additions and 1 deletions

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@@ -63,6 +63,7 @@
"shaman": "同协", "shaman": "同协",
"warlock": "虚无", "warlock": "虚无",
"memory": "记忆", "memory": "记忆",
"elation": "欢愉",
"fire": "火", "fire": "火",
"ice": "冰", "ice": "冰",
"imaginary": "虚数", "imaginary": "虚数",
@@ -91,6 +92,7 @@
"windDmgBoost": "风属性伤害提高", "windDmgBoost": "风属性伤害提高",
"pursued": "附加伤害", "pursued": "附加伤害",
"true damage": "真实伤害", "true damage": "真实伤害",
"elation damage": "欢愉伤害",
"follow-up": "追加攻击", "follow-up": "追加攻击",
"elemental damage": "击破与超击破伤害", "elemental damage": "击破与超击破伤害",
"dot": "持续伤害 ", "dot": "持续伤害 ",

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@@ -63,6 +63,7 @@
"shaman": "Harmony", "shaman": "Harmony",
"warlock": "Nihility", "warlock": "Nihility",
"memory": "Remembrance", "memory": "Remembrance",
"elation": "Elation",
"fire": "Fire", "fire": "Fire",
"ice": "Ice", "ice": "Ice",
"imaginary": "Imaginary", "imaginary": "Imaginary",
@@ -91,6 +92,7 @@
"windDmgBoost": "Wind damage boost", "windDmgBoost": "Wind damage boost",
"pursued": "Additional damage", "pursued": "Additional damage",
"true damage": "True damage", "true damage": "True damage",
"elation damage": "Elation Damage",
"follow-up": "Follow-up Damage", "follow-up": "Follow-up Damage",
"elemental damage": "Break and Super break damage", "elemental damage": "Break and Super break damage",
"dot": "Damage over time ", "dot": "Damage over time ",

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@@ -63,6 +63,7 @@
"shaman": "調和", "shaman": "調和",
"warlock": "虚無", "warlock": "虚無",
"memory": "記憶", "memory": "記憶",
"elation": "愉悦",
"fire": "炎", "fire": "炎",
"ice": "氷", "ice": "氷",
"imaginary": "虚数", "imaginary": "虚数",
@@ -91,6 +92,7 @@
"windDmgBoost": "風属性ダメージ上昇", "windDmgBoost": "風属性ダメージ上昇",
"pursued": "追加ダメージ", "pursued": "追加ダメージ",
"true damage": "貫通ダメージ", "true damage": "貫通ダメージ",
"elation damage": "愉悦ダメージ",
"follow-up": "追撃ダメージ", "follow-up": "追撃ダメージ",
"elemental damage": "撃破・超撃破ダメージ", "elemental damage": "撃破・超撃破ダメージ",
"dot": "継続ダメージ", "dot": "継続ダメージ",

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@@ -63,6 +63,7 @@
"shaman": "조화", "shaman": "조화",
"warlock": "허무", "warlock": "허무",
"memory": "기억", "memory": "기억",
"elation": "환락",
"fire": "불", "fire": "불",
"ice": "얼음", "ice": "얼음",
"imaginary": "허수", "imaginary": "허수",
@@ -91,6 +92,7 @@
"windDmgBoost": "바람 속성 피해 증가", "windDmgBoost": "바람 속성 피해 증가",
"pursued": "추가 피해", "pursued": "추가 피해",
"true damage": "관통 피해", "true damage": "관통 피해",
"elation damage": "환락 피해",
"follow-up": "추가 공격 피해", "follow-up": "추가 공격 피해",
"elemental damage": "파괴 및 초파괴 피해", "elemental damage": "파괴 및 초파괴 피해",
"dot": "지속 피해", "dot": "지속 피해",

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@@ -63,6 +63,7 @@
"shaman": "Hài Hòa", "shaman": "Hài Hòa",
"warlock": "Hư Vô", "warlock": "Hư Vô",
"memory": "Ký Ức", "memory": "Ký Ức",
"elation": "Vui vẻ",
"fire": "Lửa", "fire": "Lửa",
"ice": "Băng", "ice": "Băng",
"imaginary": "Số ảo", "imaginary": "Số ảo",
@@ -91,6 +92,7 @@
"windDmgBoost": "Tăng sát thương phong", "windDmgBoost": "Tăng sát thương phong",
"pursued": "Sát thương kèm theo", "pursued": "Sát thương kèm theo",
"true damage": "Sát thương chuẩn", "true damage": "Sát thương chuẩn",
"elation damage": "Sát thương vui vẻ",
"follow-up": "Sát thương theo sau", "follow-up": "Sát thương theo sau",
"elemental damage": "Sát thương phá vỡ và siêu phá vỡ", "elemental damage": "Sát thương phá vỡ và siêu phá vỡ",
"dot": "Sát Thương Duy Trì", "dot": "Sát Thương Duy Trì",

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@@ -63,6 +63,7 @@
"shaman": "同协", "shaman": "同协",
"warlock": "虚无", "warlock": "虚无",
"memory": "记忆", "memory": "记忆",
"elation": "欢愉",
"fire": "火", "fire": "火",
"ice": "冰", "ice": "冰",
"imaginary": "虚数", "imaginary": "虚数",
@@ -91,6 +92,7 @@
"windDmgBoost": "风属性伤害提高", "windDmgBoost": "风属性伤害提高",
"pursued": "附加伤害", "pursued": "附加伤害",
"true damage": "真实伤害", "true damage": "真实伤害",
"elation damage": "欢愉伤害",
"follow-up": "追加攻击", "follow-up": "追加攻击",
"elemental damage": "击破与超击破伤害", "elemental damage": "击破与超击破伤害",
"dot": "持续伤害 ", "dot": "持续伤害 ",

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@@ -26,7 +26,8 @@ export enum AttackType {
ElementDamage = 10, ElementDamage = 10,
Level = 11, Level = 11,
Servant = 12, Servant = 12,
TrueDamage = 13 TrueDamage = 13,
ElationDamage = 14
} }
export function attackTypeToString(type: AttackType | undefined): string { export function attackTypeToString(type: AttackType | undefined): string {
@@ -48,6 +49,7 @@ export function attackTypeToString(type: AttackType | undefined): string {
case AttackType.Level: return "Level"; case AttackType.Level: return "Level";
case AttackType.Servant: return "Servant"; case AttackType.Servant: return "Servant";
case AttackType.TrueDamage: return "True Damage"; case AttackType.TrueDamage: return "True Damage";
case AttackType.ElationDamage: return "Elation Damage";
default: return "Unknown"; default: return "Unknown";
} }
} }