UPDATE: FIX some risk about memory leak
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This commit is contained in:
2025-12-30 23:07:53 +07:00
parent 2983d38c49
commit af6f190f01

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@@ -1,5 +1,3 @@
// File: socket-client.ts
import { io, Socket } from "socket.io-client";
import useSocketStore from "@/stores/socketSettingStore";
import { toast } from "react-toastify";
@@ -59,13 +57,18 @@ let workerPool: Worker[] | null = null;
let nextWorker = 0;
let reqId = 1;
const pendingMap = new Map<number, (res: { parsed: unknown | null; err?: string }) => void>();
let workerBlobUrl: string | null = null;
const createWorkerPool = (size = Math.max(1, (navigator.hardwareConcurrency || 4) - 1)) => {
if (workerPool) return workerPool;
const code = `self.onmessage = function(e) { try { const { id, raw } = e.data; const parsed = typeof raw === 'string' ? JSON.parse(raw) : raw; self.postMessage({ id, parsed }); } catch (err) { self.postMessage({ id, err: err && err.message ? err.message : String(err) }); } }`;
const blob = new Blob([code], { type: 'application/javascript' });
const url = URL.createObjectURL(blob);
workerPool = Array.from({ length: size }).map(() => new Worker(url));
if (!workerBlobUrl) {
const blob = new Blob([code], { type: 'application/javascript' });
workerBlobUrl = URL.createObjectURL(blob);
}
workerPool = Array.from({ length: size }).map(() => new Worker(workerBlobUrl!));
workerPool.forEach((w) => {
w.onmessage = (ev) => {
const { id, parsed, err } = ev.data as { id: number; parsed: unknown; err?: string };
@@ -87,7 +90,16 @@ const parseWithWorker = (raw: unknown): Promise<{ parsed: unknown | null; err?:
if (!workerPool) return Promise.resolve({ parsed: null, err: 'no worker' });
const id = reqId++;
return new Promise((resolve) => {
pendingMap.set(id, resolve);
const timeout = setTimeout(() => {
pendingMap.delete(id);
resolve({ parsed: null, err: "worker timeout" });
}, 3000);
pendingMap.set(id, (res) => {
clearTimeout(timeout);
resolve(res);
});
const w = workerPool![nextWorker];
nextWorker = (nextWorker + 1) % workerPool!.length;
try {
@@ -101,7 +113,7 @@ const parseWithWorker = (raw: unknown): Promise<{ parsed: unknown | null; err?:
let eventQueue: { name: keyof SocketEvents; data: unknown }[] = [];
let rafScheduled = false;
const MAX_QUEUE = 5000;
const MAX_QUEUE = 1000;
const flushQueue = () => {
const items = eventQueue.splice(0, eventQueue.length);
@@ -129,7 +141,6 @@ const scheduleFlush = () => {
const safeEnqueue = (name: keyof SocketEvents, data: unknown) => {
if (eventQueue.length > MAX_QUEUE) {
eventQueue.shift();
console.warn('eventQueue overflow, dropping oldest');
}
eventQueue.push({ name, data });
scheduleFlush();
@@ -137,8 +148,6 @@ const safeEnqueue = (name: keyof SocketEvents, data: unknown) => {
export const connectSocket = async (): Promise<Socket> => {
const { host, port, connectionType, setStatus } = useSocketStore.getState();
const battle = useBattleDataStore.getState();
let url = `${host}:${port}`;
if (connectionType === "Native") url = "http://localhost:1305";
else if (connectionType === "PS") url = "http://localhost:21000";
@@ -162,24 +171,24 @@ export const connectSocket = async (): Promise<Socket> => {
socket.on("reconnect_failed", () => setStatus(false));
listeners = {
Connected: (payload) => battle.onConnectedService(payload),
Connected: (payload) => useBattleDataStore.getState().onConnectedService(payload),
OnBattleBegin: (payload) => {
notify("Battle Started!", "info");
battle.onBattleBeginService(payload);
useBattleDataStore.getState().onBattleBeginService(payload);
},
OnSetBattleLineup: (payload) => battle.onSetBattleLineupService(payload),
OnDamage: (payload) => battle.onDamageService(payload),
OnTurnBegin: (payload) => battle.onTurnBeginService(payload),
OnTurnEnd: (payload) => battle.onTurnEndService(payload),
OnEntityDefeated: (payload) => battle.onEntityDefeatedService(payload),
OnUseSkill: (payload) => battle.onUseSkillService(payload),
OnUpdateWave: (payload) => battle.onUpdateWaveService(payload),
OnUpdateCycle: (payload) => battle.onUpdateCycleService(payload),
OnStatChange: (payload) => battle.onStatChange(payload),
OnUpdateTeamFormation: (payload) => battle.onUpdateTeamFormation(payload),
OnInitializeEnemy: (payload) => battle.onInitializeEnemyService(payload),
OnBattleEnd: (payload) => battle.onBattleEndService(payload),
OnCreateBattle: (payload) => battle.onCreateBattleService(payload),
OnSetBattleLineup: (payload) => useBattleDataStore.getState().onSetBattleLineupService(payload),
OnDamage: (payload) => useBattleDataStore.getState().onDamageService(payload),
OnTurnBegin: (payload) => useBattleDataStore.getState().onTurnBeginService(payload),
OnTurnEnd: (payload) => useBattleDataStore.getState().onTurnEndService(payload),
OnEntityDefeated: (payload) => useBattleDataStore.getState().onEntityDefeatedService(payload),
OnUseSkill: (payload) => useBattleDataStore.getState().onUseSkillService(payload),
OnUpdateWave: (payload) => useBattleDataStore.getState().onUpdateWaveService(payload),
OnUpdateCycle: (payload) => useBattleDataStore.getState().onUpdateCycleService(payload),
OnStatChange: (payload) => useBattleDataStore.getState().onStatChange(payload),
OnUpdateTeamFormation: (payload) => useBattleDataStore.getState().onUpdateTeamFormation(payload),
OnInitializeEnemy: (payload) => useBattleDataStore.getState().onInitializeEnemyService(payload),
OnBattleEnd: (payload) => useBattleDataStore.getState().onBattleEndService(payload),
OnCreateBattle: (payload) => useBattleDataStore.getState().onCreateBattleService(payload),
Error: (msg) => console.error("Server Error:", msg),
};
@@ -218,6 +227,10 @@ export const disconnectSocket = (): void => {
socket?.off(eventName);
});
}
if (workerBlobUrl) {
URL.revokeObjectURL(workerBlobUrl);
workerBlobUrl = null;
}
socket.disconnect();
useSocketStore.getState().setStatus(false);
listeners = null;