UPDATE: update new language patch
This commit is contained in:
@@ -27,28 +27,42 @@ export default function LanguagePage() {
|
||||
|
||||
useEffect(() => {
|
||||
const getLanguage = async () => {
|
||||
if (gameDir) {
|
||||
const subPath = 'StarRail_Data/StreamingAssets/DesignData/Windows'
|
||||
const fullPath = `${gameDir}/${subPath}`
|
||||
if (!gameDir) return
|
||||
|
||||
const exists = await FSService.DirExists(fullPath)
|
||||
if (exists) {
|
||||
const [textLang, voiceLang] = await LanguageService.GetLanguage(fullPath)
|
||||
setTextLang(textLang)
|
||||
setVoiceLang(voiceLang)
|
||||
setFolderCheckResult('success')
|
||||
setSelectedTextLang(textLang)
|
||||
setSelectedVoiceLang(voiceLang)
|
||||
} else {
|
||||
setTextLang('')
|
||||
setVoiceLang('')
|
||||
setSelectedTextLang('')
|
||||
setSelectedVoiceLang('')
|
||||
setFolderCheckResult('error')
|
||||
setGameDir('')
|
||||
}
|
||||
const subPath = "StarRail_Data/StreamingAssets"
|
||||
const fullPath = `${gameDir}/${subPath}`
|
||||
|
||||
const exists = await FSService.DirExists(fullPath)
|
||||
if (!exists) {
|
||||
setTextLang("")
|
||||
setVoiceLang("")
|
||||
setSelectedTextLang("")
|
||||
setSelectedVoiceLang("")
|
||||
setFolderCheckResult("error")
|
||||
setGameDir("")
|
||||
return
|
||||
}
|
||||
|
||||
const [ok, textLang, voiceLang, err] = await LanguageService.GetLanguage(fullPath)
|
||||
if (!ok) {
|
||||
setTextLang("")
|
||||
setVoiceLang("")
|
||||
setSelectedTextLang("")
|
||||
setSelectedVoiceLang("")
|
||||
setFolderCheckResult("error")
|
||||
setGameDir("")
|
||||
toast.error(err)
|
||||
return
|
||||
}
|
||||
|
||||
// success
|
||||
setTextLang(textLang)
|
||||
setVoiceLang(voiceLang)
|
||||
setFolderCheckResult("success")
|
||||
setSelectedTextLang(textLang)
|
||||
setSelectedVoiceLang(voiceLang)
|
||||
}
|
||||
|
||||
getLanguage()
|
||||
}, [gameDir])
|
||||
|
||||
@@ -86,19 +100,19 @@ export default function LanguagePage() {
|
||||
}
|
||||
try {
|
||||
setIsSettingLanguage(true)
|
||||
const result = await LanguageService.SetLanguage(
|
||||
const [ok, err] = await LanguageService.SetLanguage(
|
||||
`${gameDir}/StarRail_Data/StreamingAssets/DesignData/Windows`,
|
||||
selectedTextLang,
|
||||
selectedVoiceLang
|
||||
)
|
||||
if (result) {
|
||||
toast.success('Language set successfully')
|
||||
setTextLang(selectedTextLang)
|
||||
setVoiceLang(selectedVoiceLang)
|
||||
}
|
||||
else {
|
||||
toast.error('Language set failed')
|
||||
}
|
||||
if (ok) {
|
||||
toast.success('Language set successfully')
|
||||
setTextLang(selectedTextLang)
|
||||
setVoiceLang(selectedVoiceLang)
|
||||
}
|
||||
else {
|
||||
toast.error(err)
|
||||
}
|
||||
|
||||
} catch (err: any) {
|
||||
toast.error('SetLanguage error:', err)
|
||||
@@ -154,8 +168,8 @@ export default function LanguagePage() {
|
||||
</div>
|
||||
{folderCheckResult && (
|
||||
<div className={`flex items-center gap-2 p-3 rounded-lg ${folderCheckResult === 'success'
|
||||
? 'bg-success/5 text-success border border-success'
|
||||
: 'bg-error/5 text-error border border-error'
|
||||
? 'bg-success/5 text-success border border-success'
|
||||
: 'bg-error/5 text-error border border-error'
|
||||
}`}>
|
||||
{folderCheckResult === 'success' ? (
|
||||
<>
|
||||
|
||||
Reference in New Issue
Block a user