Files
Firefly_Launcher/frontend/src/pages/language/index.tsx

299 lines
14 KiB
TypeScript

import { useEffect, useState } from 'react'
import { Folder, Settings, Check, X, Globe, Mic } from 'lucide-react'
import { FSService } from '@bindings/firefly-launcher/internal'
import { LanguageService } from '@bindings/firefly-launcher/internal'
import { toast } from 'react-toastify'
import useSettingStore from '@/stores/settingStore'
export default function LanguagePage() {
const { gameDir, setGameDir } = useSettingStore()
const [folderCheckResult, setFolderCheckResult] = useState<'success' | 'error' | null>(null)
const [textLang, setTextLang] = useState('')
const [voiceLang, setVoiceLang] = useState('')
const [selectedTextLang, setSelectedTextLang] = useState('')
const [selectedVoiceLang, setSelectedVoiceLang] = useState('')
const [isLoading, setIsLoading] = useState(false)
const [isSettingLanguage, setIsSettingLanguage] = useState(false)
const languageOptions = [
{ value: 'en', label: 'English', flag: '🇺🇸' },
{ value: 'cn', label: 'Chinese', flag: '🇨🇳' },
{ value: 'jp', label: 'Japanese', flag: '🇯🇵' },
{ value: 'kr', label: 'Korean', flag: '🇰🇷' }
]
useEffect(() => {
const getLanguage = async () => {
if (!gameDir) return
const subPath = "StarRail_Data/StreamingAssets"
const fullPath = `${gameDir}/${subPath}`
const exists = await FSService.DirExists(fullPath)
if (!exists) {
setTextLang("")
setVoiceLang("")
setSelectedTextLang("")
setSelectedVoiceLang("")
setFolderCheckResult("error")
setGameDir("")
return
}
const [ok, textLang, voiceLang, err] = await LanguageService.GetLanguage(fullPath)
if (!ok) {
setTextLang("")
setVoiceLang("")
setSelectedTextLang("")
setSelectedVoiceLang("")
setFolderCheckResult("error")
setGameDir("")
toast.error(err)
return
}
// success
setTextLang(textLang)
setVoiceLang(voiceLang)
setFolderCheckResult("success")
setSelectedTextLang(textLang)
setSelectedVoiceLang(voiceLang)
}
getLanguage()
}, [gameDir])
const handlePickFolder = async () => {
try {
setIsLoading(true)
const basePath = await FSService.PickFolder()
if (basePath) {
setGameDir(basePath)
const subPath = 'StarRail_Data/StreamingAssets/DesignData/Windows'
const fullPath = `${basePath}/${subPath}`
const exists = await FSService.DirExists(fullPath)
setFolderCheckResult(exists ? 'success' : 'error')
setGameDir(exists ? basePath : "")
if (!exists) {
toast.error('Game directory not found. Please select the correct folder.')
}
} else {
toast.error('No folder path selected')
setFolderCheckResult('error')
setGameDir('')
}
} catch (err: any) {
toast.error('PickFolder error:', err)
setFolderCheckResult('error')
} finally {
setIsLoading(false)
}
}
const handleSetLanguage = async () => {
if (!gameDir) {
toast.error('No folder path selected')
return
}
try {
setIsSettingLanguage(true)
const [ok, err] = await LanguageService.SetLanguage(
`${gameDir}/StarRail_Data/StreamingAssets/DesignData/Windows`,
selectedTextLang,
selectedVoiceLang
)
if (ok) {
toast.success('Language set successfully')
setTextLang(selectedTextLang)
setVoiceLang(selectedVoiceLang)
}
else {
toast.error(err)
}
} catch (err: any) {
toast.error('SetLanguage error:', err)
} finally {
setIsSettingLanguage(false)
}
}
const getLanguageLabel = (code: string) => {
const lang = languageOptions.find(l => l.value === code)
return lang ? `${lang.flag} ${lang.label}` : code
}
return (
<div className="p-2 mx-4">
<div className="max-w-4xl mx-auto">
{/* Header */}
<div className="text-center mb-2">
<h1 className="text-4xl font-bold mb-2">
🎮 Game Language Manager
</h1>
<p className="">Manage text and voice language settings for your game</p>
</div>
{/* Main Content */}
<div className="rounded-2xl p-2 space-y-4">
{/* Folder Selection Section */}
<div className="pb-2">
<h2 className="text-2xl font-semibold mb-4 flex items-center gap-2">
<Folder className="text-primary" size={24} />
Game Directory
</h2>
<div className="space-y-1">
<div className='grid grid-cols-1 md:grid-cols-2 gap-2 items-center'>
<button
onClick={handlePickFolder}
disabled={isLoading}
className="btn btn-primary"
>
<Folder size={20} />
{isLoading ? 'Selecting...' : 'Select Game Folder'}
</button>
{gameDir && (
<div className="rounded-lg p-2">
<p className="font-mono text-sm px-3 py-2 rounded border truncate max-w-full overflow-hidden whitespace-nowrap">
{gameDir}
</p>
</div>
)}
</div>
{folderCheckResult && (
<div className={`flex items-center gap-2 p-3 rounded-lg ${folderCheckResult === 'success'
? 'bg-success/5 text-success border border-success'
: 'bg-error/5 text-error border border-error'
}`}>
{folderCheckResult === 'success' ? (
<>
<Check size={20} />
<span>Valid game directory found!</span>
</>
) : (
<>
<X size={20} />
<span>Game directory not found. Please select the correct folder.</span>
</>
)}
</div>
)}
</div>
</div>
{/* Current Language Display */}
{(textLang && voiceLang) && (
<div className="pb-2">
<h2 className="text-2xl font-semibold mb-4 flex items-center gap-2">
<Globe className="text-primary" size={24} />
Current Languages
</h2>
<div className="grid md:grid-cols-2 gap-4">
<div className="bg-success/5 rounded-lg p-2 border border-success/30">
<div className="flex items-center gap-2 mb-1">
<Globe size={20} className="text-success" />
<span className="font-bold text-success">Text Language</span>
</div>
<p className="text-2xl font-bold text-success">
{getLanguageLabel(textLang)}
</p>
</div>
<div className="bg-warning/5 rounded-lg p-2 border border-warning/30">
<div className="flex items-center gap-2 mb-1">
<Mic size={20} className="text-warning" />
<span className="font-bold text-warning">Voice Language</span>
</div>
<p className="text-2xl font-bold text-warning">
{getLanguageLabel(voiceLang)}
</p>
</div>
</div>
</div>
)}
{/* Language Selection */}
<div className={`transition-opacity duration-300 ${gameDir === "" ? 'opacity-50 pointer-events-none' : ''
}`}>
<h2 className="text-2xl font-semibold mb-4 flex items-center gap-2">
<Settings className="text-primary" size={24} />
Language Settings
</h2>
<div className="grid md:grid-cols-2 gap-6">
{/* Text Language */}
<div className="space-y-3">
<label className="flex text-sm font-medium text-success items-center gap-2">
<Globe size={16} />
Text Language
</label>
<select
value={selectedTextLang}
onChange={(e) => setSelectedTextLang(e.target.value)}
className="w-full select select-success"
>
<option value="">Select text language...</option>
{languageOptions.map(lang => (
<option key={lang.value} value={lang.value}>
{lang.flag} {lang.label}
</option>
))}
</select>
</div>
{/* Voice Language */}
<div className="space-y-3">
<label className="flex text-sm font-medium text-warning items-center gap-2">
<Mic size={16} />
Voice Language
</label>
<select
value={selectedVoiceLang}
onChange={(e) => setSelectedVoiceLang(e.target.value)}
className="w-full select select-warning"
>
<option value="">Select voice language...</option>
{languageOptions.map(lang => (
<option key={lang.value} value={lang.value}>
{lang.flag} {lang.label}
</option>
))}
</select>
</div>
</div>
{/* Apply Button */}
<div className="mt-6 flex justify-center">
<button
onClick={handleSetLanguage}
disabled={!selectedTextLang || !selectedVoiceLang || isSettingLanguage}
className="bg-gradient-to-r from-indigo-500 to-purple-600 hover:from-indigo-600 hover:to-purple-700 disabled:from-gray-400 disabled:to-gray-500 text-white px-8 py-3 rounded-lg font-medium transition-all duration-200 flex items-center gap-2 shadow-lg hover:shadow-xl disabled:cursor-not-allowed cursor-pointer"
>
<Settings size={20} />
{isSettingLanguage ? 'Applying...' : 'Apply Language Settings'}
</button>
</div>
</div>
{/* Instructions */}
<div className="bg-info/5 rounded-lg p-4 border border-info/30 mt-6">
<h3 className="font-medium text-error mb-2">📋 Instructions:</h3>
<ol className="text-sm text-error space-y-1">
<li>1. Click "Select Game Folder" and choose your game's root directory</li>
<li>2. Wait for the system to validate the game directory</li>
<li>3. Select your preferred text and voice languages</li>
<li>4. Click "Apply Language Settings" to save your changes</li>
</ol>
</div>
</div>
</div>
</div>
)
}