package repositories import ( "context" "encoding/json" "fmt" "github.com/jackc/pgx/v5" "github.com/jackc/pgx/v5/pgtype" "history-api/internal/gen/sqlc" "history-api/internal/models" "history-api/pkg/cache" "history-api/pkg/constants" "history-api/pkg/convert" ) type BattleReplayRepository interface { GetByID(ctx context.Context, id pgtype.UUID) (*models.BattleReplayEntity, error) GetByIDs(ctx context.Context, ids []string) ([]*models.BattleReplayEntity, error) GetByGeometryID(ctx context.Context, geometryID pgtype.UUID) ([]*models.BattleReplayEntity, error) GetByGeometryIDs(ctx context.Context, geometryIDs []string) ([]*models.BattleReplayEntity, error) Create(ctx context.Context, params sqlc.CreateBattleReplayParams) (*models.BattleReplayEntity, error) Update(ctx context.Context, params sqlc.UpdateBattleReplayParams) (*models.BattleReplayEntity, error) Delete(ctx context.Context, id pgtype.UUID) error DeleteByIDs(ctx context.Context, ids []pgtype.UUID) error GetByProjectID(ctx context.Context, projectID pgtype.UUID) ([]*models.BattleReplayEntity, error) WithTx(tx pgx.Tx) BattleReplayRepository } type battleReplayRepository struct { q *sqlc.Queries c cache.Cache } func NewBattleReplayRepository(db sqlc.DBTX, c cache.Cache) BattleReplayRepository { return &battleReplayRepository{ q: sqlc.New(db), c: c, } } func (r *battleReplayRepository) WithTx(tx pgx.Tx) BattleReplayRepository { return &battleReplayRepository{ q: r.q.WithTx(tx), c: r.c, } } func (r *battleReplayRepository) rowToEntity(row sqlc.BattleReplay) *models.BattleReplayEntity { return &models.BattleReplayEntity{ ID: convert.UUIDToString(row.ID), GeometryID: convert.UUIDToString(row.GeometryID), ProjectID: convert.UUIDToString(row.ProjectID), TargetGeometryIDs: row.TargetGeometryIds, Detail: row.Detail, IsDeleted: row.IsDeleted, CreatedAt: convert.TimeToPtr(row.CreatedAt), UpdatedAt: convert.TimeToPtr(row.UpdatedAt), } } func (r *battleReplayRepository) getByIDsWithFallback(ctx context.Context, ids []string) ([]*models.BattleReplayEntity, error) { if len(ids) == 0 { return []*models.BattleReplayEntity{}, nil } keys := make([]string, len(ids)) for i, id := range ids { keys[i] = fmt.Sprintf("battle_replay:id:%s", id) } raws := r.c.MGet(ctx, keys...) var items []*models.BattleReplayEntity missingToCache := make(map[string]any) var missingPgIds []pgtype.UUID for i, b := range raws { if len(b) == 0 { pgId := pgtype.UUID{} err := pgId.Scan(ids[i]) if err == nil { missingPgIds = append(missingPgIds, pgId) } } } dbMap := make(map[string]*models.BattleReplayEntity) if len(missingPgIds) > 0 { dbRows, err := r.q.GetBattleReplaysByIDs(ctx, missingPgIds) if err == nil { for _, row := range dbRows { item := r.rowToEntity(row) dbMap[item.ID] = item } } } for i, b := range raws { if len(b) > 0 { var u models.BattleReplayEntity if err := json.Unmarshal(b, &u); err == nil { items = append(items, &u) } } else { if item, ok := dbMap[ids[i]]; ok { items = append(items, item) missingToCache[keys[i]] = item } } } if len(missingToCache) > 0 { _ = r.c.MSet(ctx, missingToCache, constants.NormalCacheDuration) } return items, nil } func (r *battleReplayRepository) GetByIDs(ctx context.Context, ids []string) ([]*models.BattleReplayEntity, error) { return r.getByIDsWithFallback(ctx, ids) } func (r *battleReplayRepository) GetByID(ctx context.Context, id pgtype.UUID) (*models.BattleReplayEntity, error) { cacheId := fmt.Sprintf("battle_replay:id:%s", convert.UUIDToString(id)) var item models.BattleReplayEntity err := r.c.Get(ctx, cacheId, &item) if err == nil { _ = r.c.Set(ctx, cacheId, item, constants.NormalCacheDuration) return &item, nil } row, err := r.q.GetBattleReplayById(ctx, id) if err != nil { return nil, err } entity := r.rowToEntity(row) _ = r.c.Set(ctx, cacheId, entity, constants.NormalCacheDuration) return entity, nil } func (r *battleReplayRepository) GetByGeometryID(ctx context.Context, geometryID pgtype.UUID) ([]*models.BattleReplayEntity, error) { cacheKey := fmt.Sprintf("battle_replay:geometry:%s", convert.UUIDToString(geometryID)) var cachedIDs []string if err := r.c.Get(ctx, cacheKey, &cachedIDs); err == nil && len(cachedIDs) > 0 { return r.getByIDsWithFallback(ctx, cachedIDs) } rows, err := r.q.GetBattleReplaysByGeometryId(ctx, geometryID) if err != nil { return nil, err } var items []*models.BattleReplayEntity var ids []string itemToCache := make(map[string]any) for _, row := range rows { item := r.rowToEntity(row) ids = append(ids, item.ID) items = append(items, item) itemToCache[fmt.Sprintf("battle_replay:id:%s", item.ID)] = item } if len(itemToCache) > 0 { _ = r.c.MSet(ctx, itemToCache, constants.NormalCacheDuration) } if len(ids) > 0 { _ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration) } return items, nil } func (r *battleReplayRepository) GetByGeometryIDs(ctx context.Context, geometryIDs []string) ([]*models.BattleReplayEntity, error) { if len(geometryIDs) == 0 { return []*models.BattleReplayEntity{}, nil } var pgIds []pgtype.UUID for _, id := range geometryIDs { pgId := pgtype.UUID{} if err := pgId.Scan(id); err == nil { pgIds = append(pgIds, pgId) } } rows, err := r.q.GetBattleReplaysByGeometryIDs(ctx, pgIds) if err != nil { return nil, err } var items []*models.BattleReplayEntity itemToCache := make(map[string]any) for _, row := range rows { item := r.rowToEntity(row) items = append(items, item) itemToCache[fmt.Sprintf("battle_replay:id:%s", item.ID)] = item } if len(itemToCache) > 0 { _ = r.c.MSet(ctx, itemToCache, constants.NormalCacheDuration) } return items, nil } func (r *battleReplayRepository) GetByProjectID(ctx context.Context, projectID pgtype.UUID) ([]*models.BattleReplayEntity, error) { cacheKey := fmt.Sprintf("battle_replay:project:%s", convert.UUIDToString(projectID)) var cachedIDs []string if err := r.c.Get(ctx, cacheKey, &cachedIDs); err == nil && len(cachedIDs) > 0 { return r.getByIDsWithFallback(ctx, cachedIDs) } rows, err := r.q.GetBattleReplaysByProjectId(ctx, projectID) if err != nil { return nil, err } var items []*models.BattleReplayEntity var ids []string itemToCache := make(map[string]any) for _, row := range rows { item := r.rowToEntity(row) ids = append(ids, item.ID) items = append(items, item) itemToCache[fmt.Sprintf("battle_replay:id:%s", item.ID)] = item } if len(itemToCache) > 0 { _ = r.c.MSet(ctx, itemToCache, constants.NormalCacheDuration) } if len(ids) > 0 { _ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration) } return items, nil } func (r *battleReplayRepository) Create(ctx context.Context, params sqlc.CreateBattleReplayParams) (*models.BattleReplayEntity, error) { row, err := r.q.CreateBattleReplay(ctx, params) if err != nil { return nil, err } entity := r.rowToEntity(row) _ = r.c.Del(ctx, fmt.Sprintf("battle_replay:project:%s", entity.ProjectID)) _ = r.c.Del(ctx, fmt.Sprintf("battle_replay:geometry:%s", entity.GeometryID)) return entity, nil } func (r *battleReplayRepository) Update(ctx context.Context, params sqlc.UpdateBattleReplayParams) (*models.BattleReplayEntity, error) { row, err := r.q.UpdateBattleReplay(ctx, params) if err != nil { return nil, err } entity := r.rowToEntity(row) _ = r.c.Del(ctx, fmt.Sprintf("battle_replay:id:%s", entity.ID)) return entity, nil } func (r *battleReplayRepository) Delete(ctx context.Context, id pgtype.UUID) error { err := r.q.DeleteBattleReplay(ctx, id) if err != nil { return err } _ = r.c.Del(ctx, fmt.Sprintf("battle_replay:id:%s", convert.UUIDToString(id))) return nil } func (r *battleReplayRepository) DeleteByIDs(ctx context.Context, ids []pgtype.UUID) error { err := r.q.DeleteBattleReplaysByIDs(ctx, ids) if err != nil { return err } if len(ids) > 0 { keys := make([]string, len(ids)) for i, id := range ids { keys[i] = fmt.Sprintf("battle_replay:id:%s", convert.UUIDToString(id)) } _ = r.c.Del(ctx, keys...) } return nil }