// Code generated by sqlc. DO NOT EDIT. // versions: // sqlc v1.30.0 // source: battle_replay.sql package sqlc import ( "context" "encoding/json" "github.com/jackc/pgx/v5/pgtype" ) const createBattleReplay = `-- name: CreateBattleReplay :one INSERT INTO battle_replays ( id, geometry_id, project_id, target_geometry_ids, detail ) VALUES ( COALESCE($5::uuid, uuidv7()), $1, $2, $3, $4 ) RETURNING id, geometry_id, project_id, target_geometry_ids, detail, is_deleted, created_at, updated_at ` type CreateBattleReplayParams struct { GeometryID pgtype.UUID `json:"geometry_id"` ProjectID pgtype.UUID `json:"project_id"` TargetGeometryIds json.RawMessage `json:"target_geometry_ids"` Detail json.RawMessage `json:"detail"` ID pgtype.UUID `json:"id"` } func (q *Queries) CreateBattleReplay(ctx context.Context, arg CreateBattleReplayParams) (BattleReplay, error) { row := q.db.QueryRow(ctx, createBattleReplay, arg.GeometryID, arg.ProjectID, arg.TargetGeometryIds, arg.Detail, arg.ID, ) var i BattleReplay err := row.Scan( &i.ID, &i.GeometryID, &i.ProjectID, &i.TargetGeometryIds, &i.Detail, &i.IsDeleted, &i.CreatedAt, &i.UpdatedAt, ) return i, err } const deleteBattleReplay = `-- name: DeleteBattleReplay :exec UPDATE battle_replays SET is_deleted = true WHERE id = $1 ` func (q *Queries) DeleteBattleReplay(ctx context.Context, id pgtype.UUID) error { _, err := q.db.Exec(ctx, deleteBattleReplay, id) return err } const deleteBattleReplaysByIDs = `-- name: DeleteBattleReplaysByIDs :exec UPDATE battle_replays SET is_deleted = true WHERE id = ANY($1::uuid[]) ` func (q *Queries) DeleteBattleReplaysByIDs(ctx context.Context, dollar_1 []pgtype.UUID) error { _, err := q.db.Exec(ctx, deleteBattleReplaysByIDs, dollar_1) return err } const getBattleReplayById = `-- name: GetBattleReplayById :one SELECT id, geometry_id, project_id, target_geometry_ids, detail, is_deleted, created_at, updated_at FROM battle_replays WHERE id = $1 AND is_deleted = false ` func (q *Queries) GetBattleReplayById(ctx context.Context, id pgtype.UUID) (BattleReplay, error) { row := q.db.QueryRow(ctx, getBattleReplayById, id) var i BattleReplay err := row.Scan( &i.ID, &i.GeometryID, &i.ProjectID, &i.TargetGeometryIds, &i.Detail, &i.IsDeleted, &i.CreatedAt, &i.UpdatedAt, ) return i, err } const getBattleReplaysByGeometryIDs = `-- name: GetBattleReplaysByGeometryIDs :many SELECT id, geometry_id, project_id, target_geometry_ids, detail, is_deleted, created_at, updated_at FROM battle_replays WHERE geometry_id = ANY($1::uuid[]) AND is_deleted = false ` func (q *Queries) GetBattleReplaysByGeometryIDs(ctx context.Context, dollar_1 []pgtype.UUID) ([]BattleReplay, error) { rows, err := q.db.Query(ctx, getBattleReplaysByGeometryIDs, dollar_1) if err != nil { return nil, err } defer rows.Close() items := []BattleReplay{} for rows.Next() { var i BattleReplay if err := rows.Scan( &i.ID, &i.GeometryID, &i.ProjectID, &i.TargetGeometryIds, &i.Detail, &i.IsDeleted, &i.CreatedAt, &i.UpdatedAt, ); err != nil { return nil, err } items = append(items, i) } if err := rows.Err(); err != nil { return nil, err } return items, nil } const getBattleReplaysByGeometryId = `-- name: GetBattleReplaysByGeometryId :many SELECT id, geometry_id, project_id, target_geometry_ids, detail, is_deleted, created_at, updated_at FROM battle_replays WHERE geometry_id = $1 AND is_deleted = false ` func (q *Queries) GetBattleReplaysByGeometryId(ctx context.Context, geometryID pgtype.UUID) ([]BattleReplay, error) { rows, err := q.db.Query(ctx, getBattleReplaysByGeometryId, geometryID) if err != nil { return nil, err } defer rows.Close() items := []BattleReplay{} for rows.Next() { var i BattleReplay if err := rows.Scan( &i.ID, &i.GeometryID, &i.ProjectID, &i.TargetGeometryIds, &i.Detail, &i.IsDeleted, &i.CreatedAt, &i.UpdatedAt, ); err != nil { return nil, err } items = append(items, i) } if err := rows.Err(); err != nil { return nil, err } return items, nil } const getBattleReplaysByIDs = `-- name: GetBattleReplaysByIDs :many SELECT id, geometry_id, project_id, target_geometry_ids, detail, is_deleted, created_at, updated_at FROM battle_replays WHERE id = ANY($1::uuid[]) AND is_deleted = false ` func (q *Queries) GetBattleReplaysByIDs(ctx context.Context, dollar_1 []pgtype.UUID) ([]BattleReplay, error) { rows, err := q.db.Query(ctx, getBattleReplaysByIDs, dollar_1) if err != nil { return nil, err } defer rows.Close() items := []BattleReplay{} for rows.Next() { var i BattleReplay if err := rows.Scan( &i.ID, &i.GeometryID, &i.ProjectID, &i.TargetGeometryIds, &i.Detail, &i.IsDeleted, &i.CreatedAt, &i.UpdatedAt, ); err != nil { return nil, err } items = append(items, i) } if err := rows.Err(); err != nil { return nil, err } return items, nil } const getBattleReplaysByProjectId = `-- name: GetBattleReplaysByProjectId :many SELECT id, geometry_id, project_id, target_geometry_ids, detail, is_deleted, created_at, updated_at FROM battle_replays WHERE project_id = $1 AND is_deleted = false ` func (q *Queries) GetBattleReplaysByProjectId(ctx context.Context, projectID pgtype.UUID) ([]BattleReplay, error) { rows, err := q.db.Query(ctx, getBattleReplaysByProjectId, projectID) if err != nil { return nil, err } defer rows.Close() items := []BattleReplay{} for rows.Next() { var i BattleReplay if err := rows.Scan( &i.ID, &i.GeometryID, &i.ProjectID, &i.TargetGeometryIds, &i.Detail, &i.IsDeleted, &i.CreatedAt, &i.UpdatedAt, ); err != nil { return nil, err } items = append(items, i) } if err := rows.Err(); err != nil { return nil, err } return items, nil } const updateBattleReplay = `-- name: UpdateBattleReplay :one UPDATE battle_replays SET geometry_id = COALESCE($1, geometry_id), target_geometry_ids = COALESCE($2, target_geometry_ids), detail = COALESCE($3, detail) WHERE id = $4 AND is_deleted = false RETURNING id, geometry_id, project_id, target_geometry_ids, detail, is_deleted, created_at, updated_at ` type UpdateBattleReplayParams struct { GeometryID pgtype.UUID `json:"geometry_id"` TargetGeometryIds []byte `json:"target_geometry_ids"` Detail []byte `json:"detail"` ID pgtype.UUID `json:"id"` } func (q *Queries) UpdateBattleReplay(ctx context.Context, arg UpdateBattleReplayParams) (BattleReplay, error) { row := q.db.QueryRow(ctx, updateBattleReplay, arg.GeometryID, arg.TargetGeometryIds, arg.Detail, arg.ID, ) var i BattleReplay err := row.Scan( &i.ID, &i.GeometryID, &i.ProjectID, &i.TargetGeometryIds, &i.Detail, &i.IsDeleted, &i.CreatedAt, &i.UpdatedAt, ) return i, err }