feat: implement geometry, battle replay, and entity repositories with caching support
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@@ -351,9 +351,7 @@ func (r *geometryRepository) GetByProjectID(ctx context.Context, projectID pgtyp
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if len(geometryToCache) > 0 {
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_ = r.c.MSet(ctx, geometryToCache, constants.NormalCacheDuration)
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}
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if len(ids) > 0 {
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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}
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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return geometries, nil
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}
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@@ -401,10 +399,7 @@ func (r *geometryRepository) GetGeometriesByBoundWith(ctx context.Context, bound
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if len(geometryToCache) > 0 {
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_ = r.c.MSet(ctx, geometryToCache, constants.NormalCacheDuration)
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}
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if len(ids) > 0 {
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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}
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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return geometries, nil
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}
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