feat: implement geometry, battle replay, and entity repositories with caching support
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@@ -166,9 +166,7 @@ func (r *battleReplayRepository) GetByGeometryID(ctx context.Context, geometryID
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if len(itemToCache) > 0 {
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_ = r.c.MSet(ctx, itemToCache, constants.NormalCacheDuration)
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}
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if len(ids) > 0 {
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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}
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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return items, nil
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}
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@@ -233,9 +231,7 @@ func (r *battleReplayRepository) GetByProjectID(ctx context.Context, projectID p
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if len(itemToCache) > 0 {
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_ = r.c.MSet(ctx, itemToCache, constants.NormalCacheDuration)
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}
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if len(ids) > 0 {
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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}
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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return items, nil
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}
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