feat: implement battle replay module with database migrations, repository, and CRUD service endpoints
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Build and Release / release (push) Successful in 1m32s
This commit is contained in:
290
internal/repositories/battleReplayRepository.go
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290
internal/repositories/battleReplayRepository.go
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@@ -0,0 +1,290 @@
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package repositories
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import (
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"context"
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"encoding/json"
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"fmt"
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"github.com/jackc/pgx/v5"
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"github.com/jackc/pgx/v5/pgtype"
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"history-api/internal/gen/sqlc"
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"history-api/internal/models"
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"history-api/pkg/cache"
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"history-api/pkg/constants"
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"history-api/pkg/convert"
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)
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type BattleReplayRepository interface {
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GetByID(ctx context.Context, id pgtype.UUID) (*models.BattleReplayEntity, error)
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GetByIDs(ctx context.Context, ids []string) ([]*models.BattleReplayEntity, error)
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GetByGeometryID(ctx context.Context, geometryID pgtype.UUID) ([]*models.BattleReplayEntity, error)
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GetByGeometryIDs(ctx context.Context, geometryIDs []string) ([]*models.BattleReplayEntity, error)
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Create(ctx context.Context, params sqlc.CreateBattleReplayParams) (*models.BattleReplayEntity, error)
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Update(ctx context.Context, params sqlc.UpdateBattleReplayParams) (*models.BattleReplayEntity, error)
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Delete(ctx context.Context, id pgtype.UUID) error
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DeleteByIDs(ctx context.Context, ids []pgtype.UUID) error
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GetByProjectID(ctx context.Context, projectID pgtype.UUID) ([]*models.BattleReplayEntity, error)
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WithTx(tx pgx.Tx) BattleReplayRepository
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}
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type battleReplayRepository struct {
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q *sqlc.Queries
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c cache.Cache
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}
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func NewBattleReplayRepository(db sqlc.DBTX, c cache.Cache) BattleReplayRepository {
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return &battleReplayRepository{
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q: sqlc.New(db),
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c: c,
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}
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}
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func (r *battleReplayRepository) WithTx(tx pgx.Tx) BattleReplayRepository {
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return &battleReplayRepository{
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q: r.q.WithTx(tx),
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c: r.c,
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}
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}
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func (r *battleReplayRepository) rowToEntity(row sqlc.BattleReplay) *models.BattleReplayEntity {
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return &models.BattleReplayEntity{
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ID: convert.UUIDToString(row.ID),
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GeometryID: convert.UUIDToString(row.GeometryID),
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ProjectID: convert.UUIDToString(row.ProjectID),
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TargetGeometryIDs: row.TargetGeometryIds,
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Detail: row.Detail,
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IsDeleted: row.IsDeleted,
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CreatedAt: convert.TimeToPtr(row.CreatedAt),
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UpdatedAt: convert.TimeToPtr(row.UpdatedAt),
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}
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}
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func (r *battleReplayRepository) getByIDsWithFallback(ctx context.Context, ids []string) ([]*models.BattleReplayEntity, error) {
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if len(ids) == 0 {
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return []*models.BattleReplayEntity{}, nil
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}
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keys := make([]string, len(ids))
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for i, id := range ids {
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keys[i] = fmt.Sprintf("battle_replay:id:%s", id)
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}
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raws := r.c.MGet(ctx, keys...)
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var items []*models.BattleReplayEntity
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missingToCache := make(map[string]any)
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var missingPgIds []pgtype.UUID
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for i, b := range raws {
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if len(b) == 0 {
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pgId := pgtype.UUID{}
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err := pgId.Scan(ids[i])
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if err == nil {
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missingPgIds = append(missingPgIds, pgId)
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}
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}
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}
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dbMap := make(map[string]*models.BattleReplayEntity)
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if len(missingPgIds) > 0 {
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dbRows, err := r.q.GetBattleReplaysByIDs(ctx, missingPgIds)
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if err == nil {
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for _, row := range dbRows {
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item := r.rowToEntity(row)
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dbMap[item.ID] = item
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}
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}
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}
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for i, b := range raws {
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if len(b) > 0 {
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var u models.BattleReplayEntity
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if err := json.Unmarshal(b, &u); err == nil {
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items = append(items, &u)
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}
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} else {
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if item, ok := dbMap[ids[i]]; ok {
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items = append(items, item)
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missingToCache[keys[i]] = item
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}
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}
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}
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if len(missingToCache) > 0 {
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_ = r.c.MSet(ctx, missingToCache, constants.NormalCacheDuration)
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}
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return items, nil
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}
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func (r *battleReplayRepository) GetByIDs(ctx context.Context, ids []string) ([]*models.BattleReplayEntity, error) {
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return r.getByIDsWithFallback(ctx, ids)
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}
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func (r *battleReplayRepository) GetByID(ctx context.Context, id pgtype.UUID) (*models.BattleReplayEntity, error) {
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cacheId := fmt.Sprintf("battle_replay:id:%s", convert.UUIDToString(id))
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var item models.BattleReplayEntity
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err := r.c.Get(ctx, cacheId, &item)
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if err == nil {
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_ = r.c.Set(ctx, cacheId, item, constants.NormalCacheDuration)
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return &item, nil
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}
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row, err := r.q.GetBattleReplayById(ctx, id)
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if err != nil {
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return nil, err
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}
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entity := r.rowToEntity(row)
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_ = r.c.Set(ctx, cacheId, entity, constants.NormalCacheDuration)
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return entity, nil
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}
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func (r *battleReplayRepository) GetByGeometryID(ctx context.Context, geometryID pgtype.UUID) ([]*models.BattleReplayEntity, error) {
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cacheKey := fmt.Sprintf("battle_replay:geometry:%s", convert.UUIDToString(geometryID))
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var cachedIDs []string
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if err := r.c.Get(ctx, cacheKey, &cachedIDs); err == nil && len(cachedIDs) > 0 {
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return r.getByIDsWithFallback(ctx, cachedIDs)
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}
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rows, err := r.q.GetBattleReplaysByGeometryId(ctx, geometryID)
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if err != nil {
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return nil, err
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}
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var items []*models.BattleReplayEntity
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var ids []string
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itemToCache := make(map[string]any)
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for _, row := range rows {
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item := r.rowToEntity(row)
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ids = append(ids, item.ID)
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items = append(items, item)
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itemToCache[fmt.Sprintf("battle_replay:id:%s", item.ID)] = item
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}
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if len(itemToCache) > 0 {
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_ = r.c.MSet(ctx, itemToCache, constants.NormalCacheDuration)
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}
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if len(ids) > 0 {
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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}
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return items, nil
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}
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func (r *battleReplayRepository) GetByGeometryIDs(ctx context.Context, geometryIDs []string) ([]*models.BattleReplayEntity, error) {
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if len(geometryIDs) == 0 {
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return []*models.BattleReplayEntity{}, nil
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}
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var pgIds []pgtype.UUID
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for _, id := range geometryIDs {
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pgId := pgtype.UUID{}
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if err := pgId.Scan(id); err == nil {
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pgIds = append(pgIds, pgId)
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}
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}
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rows, err := r.q.GetBattleReplaysByGeometryIDs(ctx, pgIds)
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if err != nil {
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return nil, err
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}
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var items []*models.BattleReplayEntity
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itemToCache := make(map[string]any)
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for _, row := range rows {
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item := r.rowToEntity(row)
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items = append(items, item)
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itemToCache[fmt.Sprintf("battle_replay:id:%s", item.ID)] = item
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}
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if len(itemToCache) > 0 {
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_ = r.c.MSet(ctx, itemToCache, constants.NormalCacheDuration)
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}
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return items, nil
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}
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func (r *battleReplayRepository) GetByProjectID(ctx context.Context, projectID pgtype.UUID) ([]*models.BattleReplayEntity, error) {
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cacheKey := fmt.Sprintf("battle_replay:project:%s", convert.UUIDToString(projectID))
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var cachedIDs []string
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if err := r.c.Get(ctx, cacheKey, &cachedIDs); err == nil && len(cachedIDs) > 0 {
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return r.getByIDsWithFallback(ctx, cachedIDs)
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}
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rows, err := r.q.GetBattleReplaysByProjectId(ctx, projectID)
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if err != nil {
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return nil, err
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}
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var items []*models.BattleReplayEntity
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var ids []string
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itemToCache := make(map[string]any)
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for _, row := range rows {
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item := r.rowToEntity(row)
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ids = append(ids, item.ID)
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items = append(items, item)
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itemToCache[fmt.Sprintf("battle_replay:id:%s", item.ID)] = item
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}
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if len(itemToCache) > 0 {
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_ = r.c.MSet(ctx, itemToCache, constants.NormalCacheDuration)
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}
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if len(ids) > 0 {
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_ = r.c.Set(ctx, cacheKey, ids, constants.ListCacheDuration)
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}
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return items, nil
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}
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func (r *battleReplayRepository) Create(ctx context.Context, params sqlc.CreateBattleReplayParams) (*models.BattleReplayEntity, error) {
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row, err := r.q.CreateBattleReplay(ctx, params)
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if err != nil {
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return nil, err
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}
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entity := r.rowToEntity(row)
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_ = r.c.Del(ctx, fmt.Sprintf("battle_replay:project:%s", entity.ProjectID))
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_ = r.c.Del(ctx, fmt.Sprintf("battle_replay:geometry:%s", entity.GeometryID))
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return entity, nil
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}
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func (r *battleReplayRepository) Update(ctx context.Context, params sqlc.UpdateBattleReplayParams) (*models.BattleReplayEntity, error) {
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row, err := r.q.UpdateBattleReplay(ctx, params)
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if err != nil {
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return nil, err
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}
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entity := r.rowToEntity(row)
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_ = r.c.Del(ctx, fmt.Sprintf("battle_replay:id:%s", entity.ID))
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return entity, nil
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}
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func (r *battleReplayRepository) Delete(ctx context.Context, id pgtype.UUID) error {
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err := r.q.DeleteBattleReplay(ctx, id)
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if err != nil {
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return err
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}
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_ = r.c.Del(ctx, fmt.Sprintf("battle_replay:id:%s", convert.UUIDToString(id)))
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return nil
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}
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func (r *battleReplayRepository) DeleteByIDs(ctx context.Context, ids []pgtype.UUID) error {
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err := r.q.DeleteBattleReplaysByIDs(ctx, ids)
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if err != nil {
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return err
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}
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if len(ids) > 0 {
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keys := make([]string, len(ids))
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for i, id := range ids {
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keys[i] = fmt.Sprintf("battle_replay:id:%s", convert.UUIDToString(id))
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}
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_ = r.c.Del(ctx, keys...)
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}
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return nil
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}
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