feat: implement battle replay module with database migrations, repository, and CRUD service endpoints
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49
db/query/battle_replay.sql
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49
db/query/battle_replay.sql
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-- name: CreateBattleReplay :one
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INSERT INTO battle_replays (
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id, geometry_id, project_id, target_geometry_ids, detail
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) VALUES (
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COALESCE(sqlc.narg('id')::uuid, uuidv7()), $1, $2, $3, $4
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)
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RETURNING *;
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-- name: GetBattleReplayById :one
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SELECT *
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FROM battle_replays
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WHERE id = $1 AND is_deleted = false;
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-- name: GetBattleReplaysByIDs :many
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SELECT * FROM battle_replays WHERE id = ANY($1::uuid[]) AND is_deleted = false;
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-- name: GetBattleReplaysByGeometryId :many
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SELECT *
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FROM battle_replays
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WHERE geometry_id = $1 AND is_deleted = false;
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-- name: GetBattleReplaysByGeometryIDs :many
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SELECT *
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FROM battle_replays
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WHERE geometry_id = ANY($1::uuid[]) AND is_deleted = false;
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-- name: GetBattleReplaysByProjectId :many
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SELECT *
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FROM battle_replays
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WHERE project_id = $1 AND is_deleted = false;
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-- name: UpdateBattleReplay :one
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UPDATE battle_replays
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SET
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geometry_id = COALESCE(sqlc.narg('geometry_id'), geometry_id),
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target_geometry_ids = COALESCE(sqlc.narg('target_geometry_ids'), target_geometry_ids),
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detail = COALESCE(sqlc.narg('detail'), detail)
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WHERE id = sqlc.arg('id') AND is_deleted = false
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RETURNING *;
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-- name: DeleteBattleReplay :exec
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UPDATE battle_replays
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SET is_deleted = true
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WHERE id = $1;
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-- name: DeleteBattleReplaysByIDs :exec
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UPDATE battle_replays
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SET is_deleted = true
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WHERE id = ANY($1::uuid[]);
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