taDuc
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820e0b5216
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basic Uer UI
Build and Release / release (push) Successful in 1m30s
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2026-06-06 15:36:15 +07:00 |
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taDuc
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61949e7149
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feat: implement boundary tracing feature for polygon drawing with Shift+T shortcut
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2026-06-05 02:41:05 +07:00 |
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taDuc
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e9657a4003
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refactor: improve snap precision and UI by adding high-precision lng-lat snap calculations and visual vertex status indicators
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2026-06-04 21:57:00 +07:00 |
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taDuc
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1a77d471ad
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feat: add region and location geometry types and extend editing engine to support line and point modifications
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2026-06-01 16:01:37 +07:00 |
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taDuc
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8306543828
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feat: enable feature selection for preview modes and add click interaction support to the selecting engine
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2026-05-26 01:26:47 +07:00 |
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taDuc
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663347889b
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reafactor(important): change to new map backround base goong.io
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2026-05-18 22:48:21 +07:00 |
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taDuc
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8fc9456a6a
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init: replay mode
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2026-05-14 03:41:58 +07:00 |
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taDuc
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41e43d4974
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fix: stop use int key in local
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2026-05-13 04:17:22 +07:00 |
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taDuc
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72d7073c40
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refactor: path's label viewed also line
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2026-05-12 20:48:13 +07:00 |
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taDuc
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51f432f0fe
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refactor: easy polylabel algorithm to view polygon label
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2026-05-12 18:43:12 +07:00 |
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taDuc
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7b1f7538ab
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refactor: point view
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2026-05-12 17:42:59 +07:00 |
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taDuc
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d40c3831cb
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feat: implement modularized map layer styles for various geographic types and update map engine integration
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2026-05-12 14:47:00 +07:00 |
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taDuc
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16fce9da7a
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refactor: reorganize project structure by migrating engine and geometry utilities into a structured map directory
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2026-05-12 04:43:50 +07:00 |
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taDuc
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1baba25303
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refactor: modularize Map component logic into dedicated hooks for map instance management, layers, interactions, and state synchronization
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2026-05-12 04:05:00 +07:00 |
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