taDuc
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0ebf8e1c65
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feat: add dynamic entity color generation and support for reassigning geometry IDs
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2026-05-24 11:57:40 +07:00 |
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BoKhongLo
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7e025fb449
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feat: implement resizable public wiki sidebar with improved content fetching, map zoom limits, and layout adjustments
Build and Release / release (push) Successful in 36s
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2026-05-20 18:02:10 +07:00 |
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taDuc
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194b3ad3c2
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add somenew UI editor feature for more effêcncy
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2026-05-20 02:17:46 +07:00 |
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taDuc
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663347889b
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reafactor(important): change to new map backround base goong.io
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2026-05-18 22:48:21 +07:00 |
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taDuc
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8fc9456a6a
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init: replay mode
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2026-05-14 03:41:58 +07:00 |
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taDuc
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41e43d4974
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fix: stop use int key in local
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2026-05-13 04:17:22 +07:00 |
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taDuc
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cb3e720644
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editor UI for better experience :))
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2026-05-12 21:35:27 +07:00 |
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taDuc
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72d7073c40
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refactor: path's label viewed also line
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2026-05-12 20:48:13 +07:00 |
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taDuc
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51f432f0fe
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refactor: easy polylabel algorithm to view polygon label
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2026-05-12 18:43:12 +07:00 |
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taDuc
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7b1f7538ab
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refactor: point view
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2026-05-12 17:42:59 +07:00 |
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taDuc
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d40c3831cb
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feat: implement modularized map layer styles for various geographic types and update map engine integration
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2026-05-12 14:47:00 +07:00 |
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taDuc
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16fce9da7a
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refactor: reorganize project structure by migrating engine and geometry utilities into a structured map directory
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2026-05-12 04:43:50 +07:00 |
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taDuc
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1baba25303
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refactor: modularize Map component logic into dedicated hooks for map instance management, layers, interactions, and state synchronization
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2026-05-12 04:05:00 +07:00 |
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