refactor: reorganize project structure by migrating engine and geometry utilities into a structured map directory

This commit is contained in:
taDuc
2026-05-12 04:43:50 +07:00
parent 6076f098fa
commit 16fce9da7a
42 changed files with 65 additions and 65 deletions
@@ -1,5 +1,5 @@
import { DEFAULT_ENTITY_TYPE_ID } from "@/uhm/lib/entityTypeOptions";
import { geoTypeCodeToTypeKey, typeKeyToGeoTypeCode } from "@/uhm/lib/geoTypeMap";
import { DEFAULT_ENTITY_TYPE_ID } from "@/uhm/lib/utils/entityTypeOptions";
import { geoTypeCodeToTypeKey, typeKeyToGeoTypeCode } from "@/uhm/lib/map/geo/geoTypeMap";
import type { Change } from "@/uhm/lib/editor/draft/editorTypes";
import type { EntitySnapshot } from "@/uhm/types/entities";
import type { EntitySnapshotOperation } from "@/uhm/types/entities";