refactor: reorganize project structure by migrating engine and geometry utilities into a structured map directory
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import { DEFAULT_ENTITY_TYPE_ID } from "@/uhm/lib/entityTypeOptions";
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import { geoTypeCodeToTypeKey, typeKeyToGeoTypeCode } from "@/uhm/lib/geoTypeMap";
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import { DEFAULT_ENTITY_TYPE_ID } from "@/uhm/lib/utils/entityTypeOptions";
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import { geoTypeCodeToTypeKey, typeKeyToGeoTypeCode } from "@/uhm/lib/map/geo/geoTypeMap";
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import type { Change } from "@/uhm/lib/editor/draft/editorTypes";
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import type { EntitySnapshot } from "@/uhm/types/entities";
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import type { EntitySnapshotOperation } from "@/uhm/types/entities";
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