refactor: reorganize project structure by migrating engine and geometry utilities into a structured map directory

This commit is contained in:
taDuc
2026-05-12 04:43:50 +07:00
parent 6076f098fa
commit 16fce9da7a
42 changed files with 65 additions and 65 deletions
+3 -3
View File
@@ -1,8 +1,8 @@
import { useCallback, useEffect, useRef } from "react";
import maplibregl from "maplibre-gl";
import { FeatureCollection } from "@/uhm/lib/useEditorState";
import { BackgroundLayerVisibility } from "@/uhm/lib/backgroundLayers";
import { EMPTY_FEATURE_COLLECTION } from "@/uhm/lib/geo/constants";
import { FeatureCollection } from "@/uhm/lib/editor/state/useEditorState";
import { BackgroundLayerVisibility } from "@/uhm/lib/map/styles/backgroundLayers";
import { EMPTY_FEATURE_COLLECTION } from "@/uhm/lib/map/geo/constants";
import { FEATURE_STATE_SOURCE_IDS, PATH_ARROW_SOURCE_ID } from "@/uhm/lib/map/constants";
import {
applyBackgroundLayerVisibility,