refactor: reorganize project structure by migrating engine and geometry utilities into a structured map directory
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@@ -1,8 +1,8 @@
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import { useCallback, useEffect, useRef } from "react";
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import maplibregl from "maplibre-gl";
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import { FeatureCollection } from "@/uhm/lib/useEditorState";
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import { BackgroundLayerVisibility } from "@/uhm/lib/backgroundLayers";
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import { EMPTY_FEATURE_COLLECTION } from "@/uhm/lib/geo/constants";
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import { FeatureCollection } from "@/uhm/lib/editor/state/useEditorState";
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import { BackgroundLayerVisibility } from "@/uhm/lib/map/styles/backgroundLayers";
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import { EMPTY_FEATURE_COLLECTION } from "@/uhm/lib/map/geo/constants";
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import { FEATURE_STATE_SOURCE_IDS, PATH_ARROW_SOURCE_ID } from "@/uhm/lib/map/constants";
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import {
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applyBackgroundLayerVisibility,
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