refactor: reorganize project structure by migrating engine and geometry utilities into a structured map directory

This commit is contained in:
taDuc
2026-05-12 04:43:50 +07:00
parent 6076f098fa
commit 16fce9da7a
42 changed files with 65 additions and 65 deletions
+4 -4
View File
@@ -8,8 +8,8 @@ import {
POLYGON_FILL_BY_TYPE,
POLYGON_OPACITY_BY_TYPE,
POLYGON_STROKE_BY_TYPE,
} from "@/uhm/lib/map/style";
import { EMPTY_FEATURE_COLLECTION } from "@/uhm/lib/geo/constants";
} from "@/uhm/lib/map/styles/style";
import { EMPTY_FEATURE_COLLECTION } from "@/uhm/lib/map/geo/constants";
import { PATH_ARROW_ICON_ID, PATH_ARROW_SOURCE_ID } from "@/uhm/lib/map/constants";
import {
addPointSymbolLayer,
@@ -17,8 +17,8 @@ import {
buildTypeMatchExpression,
ensurePathArrowIcon,
} from "./mapUtils";
import { BackgroundLayerVisibility } from "@/uhm/lib/backgroundLayers";
import { FeatureCollection } from "@/uhm/lib/useEditorState";
import { BackgroundLayerVisibility } from "@/uhm/lib/map/styles/backgroundLayers";
import { FeatureCollection } from "@/uhm/lib/editor/state/useEditorState";
export function getBaseMapStyle(): maplibregl.StyleSpecification {
return {