refactor: reorganize project structure by migrating engine and geometry utilities into a structured map directory
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@@ -8,8 +8,8 @@ import {
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POLYGON_FILL_BY_TYPE,
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POLYGON_OPACITY_BY_TYPE,
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POLYGON_STROKE_BY_TYPE,
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} from "@/uhm/lib/map/style";
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import { EMPTY_FEATURE_COLLECTION } from "@/uhm/lib/geo/constants";
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} from "@/uhm/lib/map/styles/style";
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import { EMPTY_FEATURE_COLLECTION } from "@/uhm/lib/map/geo/constants";
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import { PATH_ARROW_ICON_ID, PATH_ARROW_SOURCE_ID } from "@/uhm/lib/map/constants";
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import {
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addPointSymbolLayer,
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@@ -17,8 +17,8 @@ import {
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buildTypeMatchExpression,
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ensurePathArrowIcon,
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} from "./mapUtils";
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import { BackgroundLayerVisibility } from "@/uhm/lib/backgroundLayers";
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import { FeatureCollection } from "@/uhm/lib/useEditorState";
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import { BackgroundLayerVisibility } from "@/uhm/lib/map/styles/backgroundLayers";
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import { FeatureCollection } from "@/uhm/lib/editor/state/useEditorState";
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export function getBaseMapStyle(): maplibregl.StyleSpecification {
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return {
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