refactor: reorganize project structure by migrating engine and geometry utilities into a structured map directory

This commit is contained in:
taDuc
2026-05-12 04:43:50 +07:00
parent 6076f098fa
commit 16fce9da7a
42 changed files with 65 additions and 65 deletions
+4 -4
View File
@@ -15,14 +15,14 @@ import {
type BackgroundLayerVisibility,
DEFAULT_BACKGROUND_LAYER_VISIBILITY,
HIDDEN_BACKGROUND_LAYER_VISIBILITY,
} from "@/uhm/lib/backgroundLayers";
} from "@/uhm/lib/map/styles/backgroundLayers";
import {
loadBackgroundLayerVisibilityFromStorage,
persistBackgroundLayerVisibility,
} from "@/uhm/lib/editor/background/backgroundVisibilityStorage";
import { EMPTY_FEATURE_COLLECTION, WORLD_BBOX } from "@/uhm/lib/geo/constants";
import { GEO_TYPE_KEYS } from "@/uhm/lib/geoTypeMap";
import { clampYearToFixedRange, TIMELINE_DEBOUNCE_MS } from "@/uhm/lib/timeline";
import { EMPTY_FEATURE_COLLECTION, WORLD_BBOX } from "@/uhm/lib/map/geo/constants";
import { GEO_TYPE_KEYS } from "@/uhm/lib/map/geo/geoTypeMap";
import { clampYearToFixedRange, TIMELINE_DEBOUNCE_MS } from "@/uhm/lib/utils/timeline";
import type { FeatureCollection } from "@/uhm/types/geo";
const CURRENT_YEAR = new Date().getUTCFullYear();