draw path | draw area | localstorage layer state | add entities property parallel | timeline bar
This commit is contained in:
226
lib/circleEngine.ts
Normal file
226
lib/circleEngine.ts
Normal file
@@ -0,0 +1,226 @@
|
||||
import maplibregl from "maplibre-gl";
|
||||
import { Geometry } from "@/lib/useEditorState";
|
||||
|
||||
type ModeGetter = () => "idle" | "draw" | "select" | "add-point" | "add-path" | "add-circle";
|
||||
|
||||
const EARTH_RADIUS_METERS = 6371008.8;
|
||||
const CIRCLE_SEGMENTS = 72;
|
||||
const MIN_RADIUS_METERS = 1;
|
||||
const EMPTY_PREVIEW: GeoJSON.FeatureCollection = {
|
||||
type: "FeatureCollection",
|
||||
features: [],
|
||||
};
|
||||
|
||||
export function initCircle(
|
||||
map: maplibregl.Map,
|
||||
getMode: ModeGetter,
|
||||
onComplete: (geometry: Geometry) => void
|
||||
) {
|
||||
let center: [number, number] | null = null;
|
||||
let radiusMeters = 0;
|
||||
let isDragging = false;
|
||||
let dragPanDisabledByCircle = false;
|
||||
|
||||
const clearPreview = () => {
|
||||
(map.getSource("draw-circle-preview") as maplibregl.GeoJSONSource | undefined)?.setData(
|
||||
EMPTY_PREVIEW
|
||||
);
|
||||
};
|
||||
|
||||
const releaseDragPan = () => {
|
||||
if (!dragPanDisabledByCircle) return;
|
||||
dragPanDisabledByCircle = false;
|
||||
if (!map.dragPan.isEnabled()) {
|
||||
map.dragPan.enable();
|
||||
}
|
||||
};
|
||||
|
||||
const resetDrawingState = () => {
|
||||
center = null;
|
||||
radiusMeters = 0;
|
||||
isDragging = false;
|
||||
clearPreview();
|
||||
releaseDragPan();
|
||||
};
|
||||
|
||||
const updatePreview = () => {
|
||||
if (!center || radiusMeters < MIN_RADIUS_METERS) {
|
||||
clearPreview();
|
||||
return;
|
||||
}
|
||||
|
||||
const ring = buildCircleRing(center, radiusMeters, CIRCLE_SEGMENTS);
|
||||
(map.getSource("draw-circle-preview") as maplibregl.GeoJSONSource | undefined)?.setData({
|
||||
type: "FeatureCollection",
|
||||
features: [
|
||||
{
|
||||
type: "Feature",
|
||||
properties: {},
|
||||
geometry: {
|
||||
type: "Polygon",
|
||||
coordinates: [ring],
|
||||
},
|
||||
},
|
||||
],
|
||||
});
|
||||
};
|
||||
|
||||
const onMouseDown = (e: maplibregl.MapMouseEvent) => {
|
||||
if (getMode() !== "add-circle") return;
|
||||
if ((e.originalEvent as MouseEvent | undefined)?.button !== 0) return;
|
||||
|
||||
center = [e.lngLat.lng, e.lngLat.lat];
|
||||
radiusMeters = 0;
|
||||
isDragging = true;
|
||||
clearPreview();
|
||||
|
||||
if (map.dragPan.isEnabled()) {
|
||||
map.dragPan.disable();
|
||||
dragPanDisabledByCircle = true;
|
||||
} else {
|
||||
dragPanDisabledByCircle = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseMove = (e: maplibregl.MapMouseEvent) => {
|
||||
const canvas = map.getCanvas();
|
||||
if (getMode() !== "add-circle") {
|
||||
if (canvas.style.cursor === "crosshair") {
|
||||
canvas.style.cursor = "";
|
||||
}
|
||||
if (isDragging) {
|
||||
resetDrawingState();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
canvas.style.cursor = "crosshair";
|
||||
if (!isDragging || !center) return;
|
||||
|
||||
radiusMeters = distanceMeters(center, [e.lngLat.lng, e.lngLat.lat]);
|
||||
updatePreview();
|
||||
};
|
||||
|
||||
const finishCircle = () => {
|
||||
if (!isDragging || !center) {
|
||||
resetDrawingState();
|
||||
return;
|
||||
}
|
||||
|
||||
if (radiusMeters < MIN_RADIUS_METERS) {
|
||||
resetDrawingState();
|
||||
return;
|
||||
}
|
||||
|
||||
const ring = buildCircleRing(center, radiusMeters, CIRCLE_SEGMENTS);
|
||||
onComplete({
|
||||
type: "Polygon",
|
||||
coordinates: [ring],
|
||||
});
|
||||
resetDrawingState();
|
||||
};
|
||||
|
||||
const onMouseUp = (e: maplibregl.MapMouseEvent) => {
|
||||
if (getMode() !== "add-circle") return;
|
||||
if ((e.originalEvent as MouseEvent | undefined)?.button !== 0) return;
|
||||
finishCircle();
|
||||
};
|
||||
|
||||
const onKeyDown = (e: KeyboardEvent) => {
|
||||
if (getMode() !== "add-circle") return;
|
||||
if (e.key !== "Escape") return;
|
||||
e.preventDefault();
|
||||
resetDrawingState();
|
||||
};
|
||||
|
||||
map.on("mousedown", onMouseDown);
|
||||
map.on("mousemove", onMouseMove);
|
||||
map.on("mouseup", onMouseUp);
|
||||
document.addEventListener("keydown", onKeyDown);
|
||||
|
||||
return () => {
|
||||
map.off("mousedown", onMouseDown);
|
||||
map.off("mousemove", onMouseMove);
|
||||
map.off("mouseup", onMouseUp);
|
||||
document.removeEventListener("keydown", onKeyDown);
|
||||
resetDrawingState();
|
||||
if (map.getCanvas().style.cursor === "crosshair") {
|
||||
map.getCanvas().style.cursor = "";
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function buildCircleRing(
|
||||
center: [number, number],
|
||||
radiusMeters: number,
|
||||
segments: number
|
||||
): [number, number][] {
|
||||
const ring: [number, number][] = [];
|
||||
for (let i = 0; i <= segments; i += 1) {
|
||||
const bearingDeg = (i / segments) * 360;
|
||||
ring.push(destinationPoint(center, radiusMeters, bearingDeg));
|
||||
}
|
||||
return ring;
|
||||
}
|
||||
|
||||
function distanceMeters(a: [number, number], b: [number, number]): number {
|
||||
const lat1 = toRad(a[1]);
|
||||
const lat2 = toRad(b[1]);
|
||||
const dLat = lat2 - lat1;
|
||||
const dLng = toRad(b[0] - a[0]);
|
||||
|
||||
const sinLat = Math.sin(dLat / 2);
|
||||
const sinLng = Math.sin(dLng / 2);
|
||||
const h =
|
||||
sinLat * sinLat +
|
||||
Math.cos(lat1) * Math.cos(lat2) * sinLng * sinLng;
|
||||
const c = 2 * Math.atan2(Math.sqrt(h), Math.sqrt(1 - h));
|
||||
return EARTH_RADIUS_METERS * c;
|
||||
}
|
||||
|
||||
function destinationPoint(
|
||||
center: [number, number],
|
||||
distance: number,
|
||||
bearingDeg: number
|
||||
): [number, number] {
|
||||
const lat1 = toRad(center[1]);
|
||||
const lng1 = toRad(center[0]);
|
||||
const bearing = toRad(bearingDeg);
|
||||
const angularDistance = distance / EARTH_RADIUS_METERS;
|
||||
|
||||
const sinLat1 = Math.sin(lat1);
|
||||
const cosLat1 = Math.cos(lat1);
|
||||
const sinAngular = Math.sin(angularDistance);
|
||||
const cosAngular = Math.cos(angularDistance);
|
||||
|
||||
const sinLat2 =
|
||||
sinLat1 * cosAngular +
|
||||
cosLat1 * sinAngular * Math.cos(bearing);
|
||||
const lat2 = Math.asin(clamp(sinLat2, -1, 1));
|
||||
|
||||
const y = Math.sin(bearing) * sinAngular * cosLat1;
|
||||
const x = cosAngular - sinLat1 * Math.sin(lat2);
|
||||
const lng2 = lng1 + Math.atan2(y, x);
|
||||
|
||||
return [normalizeLng(toDeg(lng2)), toDeg(lat2)];
|
||||
}
|
||||
|
||||
function normalizeLng(lng: number): number {
|
||||
let normalized = ((lng + 540) % 360) - 180;
|
||||
if (normalized === -180) normalized = 180;
|
||||
return normalized;
|
||||
}
|
||||
|
||||
function clamp(value: number, min: number, max: number): number {
|
||||
if (value < min) return min;
|
||||
if (value > max) return max;
|
||||
return value;
|
||||
}
|
||||
|
||||
function toRad(value: number): number {
|
||||
return (value * Math.PI) / 180;
|
||||
}
|
||||
|
||||
function toDeg(value: number): number {
|
||||
return (value * 180) / Math.PI;
|
||||
}
|
||||
Reference in New Issue
Block a user