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Gitea Auto Deploy / Deploy-Container (push) Failing after 52s

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2026-04-13 18:05:27 +07:00
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import useConnectStore from "@/stores/connectStore";
import useDetailDataStore from "@/stores/detailDataStore";
import { ASConfigStore, AvatarJson, AvatarStore, BattleConfigJson, CEConfigStore, FreeSRJson, LightconeJson, MOCConfigStore, PEAKConfigStore, PFConfigStore, PSConnectType, RelicJson } from "@/types";
export function converterToFreeSRJson(
avatars: Record<string, AvatarStore>,
battle_type: string,
moc_config: MOCConfigStore,
pf_config: PFConfigStore,
as_config: ASConfigStore,
ce_config: CEConfigStore,
peak_config: PEAKConfigStore,
): FreeSRJson {
const { skillConfig } = useDetailDataStore.getState()
const { connectionType } = useConnectStore.getState()
const lightcones: LightconeJson[] = []
const relics: RelicJson[] = []
let battleJson: BattleConfigJson
if (battle_type === "MOC") {
battleJson = {
battle_type: battle_type,
blessings: moc_config.blessings,
custom_stats: [],
cycle_count: moc_config.cycle_count,
stage_id: moc_config.stage_id,
path_resonance_id: 0,
monsters: moc_config.monsters,
}
} else if (battle_type === "PF") {
battleJson = {
battle_type: battle_type,
blessings: pf_config.blessings,
custom_stats: [],
cycle_count: pf_config.cycle_count,
stage_id: pf_config.stage_id,
path_resonance_id: 0,
monsters: pf_config.monsters,
}
} else if (battle_type === "AS") {
battleJson = {
battle_type: battle_type,
blessings: as_config.blessings,
custom_stats: [],
cycle_count: as_config.cycle_count,
stage_id: as_config.stage_id,
path_resonance_id: 0,
monsters: as_config.monsters,
}
} else if (battle_type === "CE") {
battleJson = {
battle_type: connectionType === PSConnectType.FireflyGo ? battle_type : "DEFAULT",
blessings: ce_config.blessings,
custom_stats: [],
cycle_count: ce_config.cycle_count,
stage_id: ce_config.stage_id,
path_resonance_id: 0,
monsters: ce_config.monsters,
}
} else if (battle_type === "PEAK") {
battleJson = {
battle_type: connectionType === PSConnectType.FireflyGo ? battle_type : "DEFAULT",
blessings: peak_config.blessings,
custom_stats: [],
cycle_count: peak_config.cycle_count,
stage_id: peak_config.stage_id,
path_resonance_id: 0,
monsters: peak_config.monsters,
}
} else {
battleJson = {
battle_type: battle_type,
blessings: [],
custom_stats: [],
cycle_count: 0,
stage_id: 0,
path_resonance_id: 0,
monsters: [],
}
}
const avatarsJson: { [key: string]: AvatarJson } = {}
let internalUidLightcone = 0
let internalUidRelic = 0
Object.entries(avatars).forEach(([avatarId, avatar]) => {
const skillsByAnchorType: Record<string, number> = {}
for (const [skillId, level] of Object.entries(avatar?.data?.skills || {})) {
if (skillConfig?.[skillId]) {
skillsByAnchorType[skillConfig[skillId].IndexSlot] = level > skillConfig[skillId].MaxLevel ? skillConfig[skillId].MaxLevel : level
}
}
avatarsJson[avatarId] = {
owner_uid: Number(avatar.owner_uid || 0),
avatar_id: Number(avatar.avatar_id || 0),
data: {
rank: Number(avatar.data.rank || 0),
skills: avatar.data.skills,
skills_by_anchor_type: Object.keys(skillsByAnchorType).length > 0 ? skillsByAnchorType : undefined,
},
level: Number(avatar.level || 0),
promotion: Number(avatar.promotion || 0),
techniques: avatar.techniques,
sp_value: Number(avatar.sp_value || 0),
sp_max: Number(avatar.sp_max || 0),
}
const currentProfile = avatar.profileList[avatar.profileSelect]
if (currentProfile.lightcone && currentProfile.lightcone.item_id !== 0) {
const newLightcone: LightconeJson = {
level: Number(currentProfile.lightcone.level || 0),
item_id: Number(currentProfile.lightcone.item_id || 0),
rank: Number(currentProfile.lightcone.rank || 0),
promotion: Number(currentProfile.lightcone.promotion || 0),
internal_uid: internalUidLightcone,
equip_avatar: Number(avatar.avatar_id || 0),
}
internalUidLightcone++
lightcones.push(newLightcone)
}
if (currentProfile.relics) {
["1", "2", "3", "4", "5", "6"].forEach(slot => {
const relic = currentProfile.relics[slot]
if (relic && relic.relic_id !== 0) {
const newRelic: RelicJson = {
level: Number(relic.level || 0),
relic_id: Number(relic.relic_id || 0),
relic_set_id: Number(relic.relic_set_id || 0),
main_affix_id: Number(relic.main_affix_id || 0),
sub_affixes: relic.sub_affixes,
internal_uid: internalUidRelic,
equip_avatar: Number(avatar.avatar_id || 0),
}
internalUidRelic++
relics.push(newRelic)
}
})
}
})
return {
lightcones,
relics,
avatars: avatarsJson,
battle_config: battleJson,
}
}