language change
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98
language-change/asset-meta/designIndex.go
Normal file
98
language-change/asset-meta/designIndex.go
Normal file
@@ -0,0 +1,98 @@
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package assetMeta
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import (
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"bytes"
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"encoding/binary"
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"encoding/hex"
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"errors"
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"fmt"
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"os"
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"path/filepath"
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)
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type DesignIndex struct {
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UnkI64 int64
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FileCount int32
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DesignDataCount int32
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FileList []FileEntry
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}
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func (d *DesignIndex) FindDataAndFileByTarget(target int32) (DataEntry, FileEntry, error) {
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for _, file := range d.FileList {
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for _, entry := range file.DataEntries {
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if entry.NameHash == target {
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return entry, file, nil
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}
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}
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}
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return DataEntry{}, FileEntry{}, errors.New("not found")
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}
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func DesignIndexFromBytes(assetFolder string, indexHash string) (*DesignIndex, error) {
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path := filepath.Join(assetFolder, fmt.Sprintf("DesignV_%s.bytes", indexHash))
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data, err := os.ReadFile(path)
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if err != nil {
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return nil, err
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}
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r := bytes.NewReader(data)
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var d DesignIndex
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if err := binary.Read(r, binary.BigEndian, &d.UnkI64); err != nil {
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return nil, err
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}
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if err := binary.Read(r, binary.BigEndian, &d.FileCount); err != nil {
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return nil, err
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}
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if err := binary.Read(r, binary.BigEndian, &d.DesignDataCount); err != nil {
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return nil, err
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}
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d.FileList = make([]FileEntry, 0, d.FileCount)
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for i := int32(0); i < d.FileCount; i++ {
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entry, err := FileEntryFromBytes(r)
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if err != nil {
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return nil, err
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}
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d.FileList = append(d.FileList, *entry)
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}
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return &d, nil
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}
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func GetIndexHash(assetFolder string) (string, error) {
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path := filepath.Join(assetFolder, "M_DesignV.bytes")
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f, err := os.Open(path)
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if err != nil {
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return "", err
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}
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defer f.Close()
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_, err = f.Seek(0x1C, 0)
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if err != nil {
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return "", err
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}
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hash := make([]byte, 0x10)
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index := 0
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for i := 0; i < 4; i++ {
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chunk := make([]byte, 4)
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_, err := f.Read(chunk)
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if err != nil {
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return "", err
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}
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for bytePos := 3; bytePos >= 0; bytePos-- {
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hash[index] = chunk[bytePos]
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index++
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}
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}
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return hex.EncodeToString(hash), nil
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}
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