language change

This commit is contained in:
2025-10-18 11:36:48 +07:00
parent 4d9310bc35
commit f04ffa4bbe
12 changed files with 779 additions and 0 deletions

12
language-change/Makefile Normal file
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@@ -0,0 +1,12 @@
APP_NAME = language-change.exe
all: build
build:
go build -o $(APP_NAME) ./
run: build
./$(APP_NAME)
clean:
rm -f $(APP_NAME)

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@@ -0,0 +1,30 @@
package assetMeta
import (
"fmt"
"io"
)
type ByteHash16 []byte
func ByteHash16FromBytes(r io.ReadSeeker) (ByteHash16, error) {
fullHash := make([]byte, 16)
buf := make([]byte, 4)
for i := 0; i < 4; i++ {
if _, err := io.ReadFull(r, buf); err != nil {
return nil, err
}
for j := 0; j < 4; j++ {
fullHash[i*4+j] = buf[3-j]
}
}
return ByteHash16(fullHash), nil
}
func (b ByteHash16) String() string {
s := ""
for _, v := range b {
s += fmt.Sprintf("%02x", v)
}
return s
}

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@@ -0,0 +1,28 @@
package assetMeta
import (
"encoding/binary"
"io"
)
type DataEntry struct {
NameHash int32
Size uint32
Offset uint32
}
func DataEntryFromBytes(r io.Reader) (*DataEntry, error) {
var d DataEntry
if err := binary.Read(r, binary.BigEndian, &d.NameHash); err != nil {
return nil, err
}
if err := binary.Read(r, binary.BigEndian, &d.Size); err != nil {
return nil, err
}
if err := binary.Read(r, binary.BigEndian, &d.Offset); err != nil {
return nil, err
}
return &d, nil
}

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@@ -0,0 +1,98 @@
package assetMeta
import (
"bytes"
"encoding/binary"
"encoding/hex"
"errors"
"fmt"
"os"
"path/filepath"
)
type DesignIndex struct {
UnkI64 int64
FileCount int32
DesignDataCount int32
FileList []FileEntry
}
func (d *DesignIndex) FindDataAndFileByTarget(target int32) (DataEntry, FileEntry, error) {
for _, file := range d.FileList {
for _, entry := range file.DataEntries {
if entry.NameHash == target {
return entry, file, nil
}
}
}
return DataEntry{}, FileEntry{}, errors.New("not found")
}
func DesignIndexFromBytes(assetFolder string, indexHash string) (*DesignIndex, error) {
path := filepath.Join(assetFolder, fmt.Sprintf("DesignV_%s.bytes", indexHash))
data, err := os.ReadFile(path)
if err != nil {
return nil, err
}
r := bytes.NewReader(data)
var d DesignIndex
if err := binary.Read(r, binary.BigEndian, &d.UnkI64); err != nil {
return nil, err
}
if err := binary.Read(r, binary.BigEndian, &d.FileCount); err != nil {
return nil, err
}
if err := binary.Read(r, binary.BigEndian, &d.DesignDataCount); err != nil {
return nil, err
}
d.FileList = make([]FileEntry, 0, d.FileCount)
for i := int32(0); i < d.FileCount; i++ {
entry, err := FileEntryFromBytes(r)
if err != nil {
return nil, err
}
d.FileList = append(d.FileList, *entry)
}
return &d, nil
}
func GetIndexHash(assetFolder string) (string, error) {
path := filepath.Join(assetFolder, "M_DesignV.bytes")
f, err := os.Open(path)
if err != nil {
return "", err
}
defer f.Close()
_, err = f.Seek(0x1C, 0)
if err != nil {
return "", err
}
hash := make([]byte, 0x10)
index := 0
for i := 0; i < 4; i++ {
chunk := make([]byte, 4)
_, err := f.Read(chunk)
if err != nil {
return "", err
}
for bytePos := 3; bytePos >= 0; bytePos-- {
hash[index] = chunk[bytePos]
index++
}
}
return hex.EncodeToString(hash), nil
}

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@@ -0,0 +1,63 @@
package assetMeta
import (
"encoding/binary"
"fmt"
"io"
)
type FileEntry struct {
NameHash int32
FileByteName string
Size int64
DataCount int32
DataEntries []DataEntry
Unk uint8
}
func FileEntryFromBytes(r io.Reader) (*FileEntry, error) {
var f FileEntry
if err := binary.Read(r, binary.BigEndian, &f.NameHash); err != nil {
return nil, err
}
buf := make([]byte, 16)
if _, err := io.ReadFull(r, buf); err != nil {
return nil, err
}
f.FileByteName = toHex(buf)
if err := binary.Read(r, binary.BigEndian, &f.Size); err != nil {
return nil, err
}
if err := binary.Read(r, binary.BigEndian, &f.DataCount); err != nil {
return nil, err
}
f.DataEntries = make([]DataEntry, 0, f.DataCount)
for i := int32(0); i < f.DataCount; i++ {
entry, err := DataEntryFromBytes(r)
if err != nil {
return nil, err
}
f.DataEntries = append(f.DataEntries, *entry)
}
// read 1 byte
b := make([]byte, 1)
if _, err := r.Read(b); err != nil {
return nil, err
}
f.Unk = b[0]
return &f, nil
}
func toHex(buf []byte) string {
s := ""
for _, b := range buf {
s += fmt.Sprintf("%02x", b)
}
return s
}

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@@ -0,0 +1,32 @@
package assetMeta
import (
"encoding/binary"
"io"
)
type MiniAsset struct {
RevisionID uint32
DesignIndexHash ByteHash16
}
func MiniAssetFromBytes(r io.ReadSeeker) (*MiniAsset, error) {
if _, err := r.Seek(6*4, io.SeekCurrent); err != nil {
return nil, err
}
var revID uint32
if err := binary.Read(r, binary.LittleEndian, &revID); err != nil {
return nil, err
}
hash, err := ByteHash16FromBytes(r)
if err != nil {
return nil, err
}
return &MiniAsset{
RevisionID: revID,
DesignIndexHash: hash,
}, nil
}

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@@ -0,0 +1,114 @@
package excelLanguage
import (
"bytes"
"io"
assetMeta "language-change/asset-meta"
"os"
"path/filepath"
)
type ExcelLanguage struct {
AssetFolder string
ExcelDataEntry *assetMeta.DataEntry
ExcelFileEntry *assetMeta.FileEntry
}
func NewExcelLanguage(assetFolder string, dataEntry *assetMeta.DataEntry, fileEntry *assetMeta.FileEntry) *ExcelLanguage {
return &ExcelLanguage{
AssetFolder: assetFolder,
ExcelDataEntry: dataEntry,
ExcelFileEntry: fileEntry,
}
}
func (a *ExcelLanguage) Unmarshal(rows []LanguageRow) ([]byte, error) {
buf := new(bytes.Buffer)
buf.WriteByte(0)
if err := writeI8Varint(buf, int8(len(rows))); err != nil {
return nil, err
}
for _, row := range rows {
rowData, err := row.Unmarshal()
if err != nil {
return nil, err
}
if _, err := buf.Write(rowData); err != nil {
return nil, err
}
}
return buf.Bytes(), nil
}
func (a *ExcelLanguage) Parse() ([]LanguageRow, error) {
excelPath := filepath.Join(a.AssetFolder, a.ExcelFileEntry.FileByteName+".bytes")
f, err := os.Open(excelPath)
if err != nil {
return nil, err
}
defer f.Close()
if _, err := f.Seek(int64(a.ExcelDataEntry.Offset), io.SeekStart); err != nil {
return nil, err
}
buffer := make([]byte, a.ExcelDataEntry.Size)
if _, err := io.ReadFull(f, buffer); err != nil {
return nil, err
}
reader := bytes.NewReader(buffer)
_, _ = reader.ReadByte() // skip first byte
count, err := readI8Varint(reader)
if err != nil {
return nil, err
}
rows := make([]LanguageRow, 0, count)
for i := 0; i < count; i++ {
bitmask, err := reader.ReadByte()
if err != nil {
return nil, err
}
row := LanguageRow{}
if bitmask&(1<<0) != 0 {
s, err := readString(reader)
if err != nil {
return nil, err
}
row.Area = &s
}
if bitmask&(1<<1) != 0 {
t, err := reader.ReadByte()
if err != nil {
return nil, err
}
row.Type = &t
}
if bitmask&(1<<2) != 0 {
arr, err := readStringArray(reader)
if err != nil {
return nil, err
}
row.LanguageList = arr
}
if bitmask&(1<<3) != 0 {
s, err := readString(reader)
if err != nil {
return nil, err
}
row.DefaultLanguage = &s
}
rows = append(rows, row)
}
return rows, nil
}

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@@ -0,0 +1,81 @@
package excelLanguage
import (
"bytes"
"errors"
)
type LanguageRow struct {
Area *string
Type *uint8
LanguageList []string
DefaultLanguage *string
}
func (r *LanguageRow) Unmarshal() ([]byte, error) {
buf := new(bytes.Buffer)
var bitmask uint8
if r.Area != nil {
bitmask |= 1 << 0
}
if r.Type != nil {
bitmask |= 1 << 1
}
if len(r.LanguageList) > 0 {
bitmask |= 1 << 2
}
if r.DefaultLanguage != nil {
bitmask |= 1 << 3
}
if err := buf.WriteByte(bitmask); err != nil {
return nil, err
}
if r.Area != nil {
if err := writeString(buf, *r.Area); err != nil {
return nil, err
}
}
if r.Type != nil {
if err := buf.WriteByte(*r.Type); err != nil {
return nil, err
}
}
if len(r.LanguageList) > 0 {
if err := writeStringArray(buf, r.LanguageList); err != nil {
return nil, err
}
}
if r.DefaultLanguage != nil {
if err := writeString(buf, *r.DefaultLanguage); err != nil {
return nil, err
}
}
return buf.Bytes(), nil
}
func writeString(buf *bytes.Buffer, s string) error {
if len(s) > 255 {
return errors.New("string too long")
}
if err := buf.WriteByte(uint8(len(s))); err != nil {
return err
}
_, err := buf.Write([]byte(s))
return err
}
func writeStringArray(buf *bytes.Buffer, arr []string) error {
if err := writeI8Varint(buf, int8(len(arr))); err != nil {
return err
}
for _, s := range arr {
if err := writeString(buf, s); err != nil {
return err
}
}
return nil
}

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@@ -0,0 +1,53 @@
package excelLanguage
import (
"bytes"
"encoding/binary"
"io"
)
func writeI8Varint(buf *bytes.Buffer, v int8) error {
uv := uint64((uint32(v) << 1) ^ uint32(v>>7)) // zigzag encode
b := make([]byte, binary.MaxVarintLen64)
n := binary.PutUvarint(b, uv)
_, err := buf.Write(b[:n])
return err
}
func readI8Varint(r *bytes.Reader) (int, error) {
uv, err := binary.ReadUvarint(r)
if err != nil {
return 0, err
}
// zigzag decode
v := int((uv >> 1) ^ uint64((int64(uv&1)<<63)>>63))
return v, nil
}
func readString(r *bytes.Reader) (string, error) {
l, err := r.ReadByte()
if err != nil {
return "", err
}
buf := make([]byte, l)
if _, err := io.ReadFull(r, buf); err != nil {
return "", err
}
return string(buf), nil
}
func readStringArray(r *bytes.Reader) ([]string, error) {
length, err := readI8Varint(r)
if err != nil {
return nil, err
}
arr := make([]string, 0, length)
for i := 0; i < length; i++ {
s, err := readString(r)
if err != nil {
return nil, err
}
arr = append(arr, s)
}
return arr, nil
}

3
language-change/go.mod Normal file
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@@ -0,0 +1,3 @@
module language-change
go 1.25.0

226
language-change/main.go Normal file
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@@ -0,0 +1,226 @@
package main
import (
"bufio"
"bytes"
"errors"
"fmt"
assetMeta "language-change/asset-meta"
excelLanguage "language-change/excel-language"
"os"
"path/filepath"
"slices"
"strings"
)
func isValidLang(lang string) bool {
valid := []string{"en", "jp", "cn", "kr"}
return slices.Contains(valid, lang)
}
func GetLanguage(assetPath string) (string, string, error) {
typeVersionGame := "cn"
indexHash, err := assetMeta.GetIndexHash(assetPath)
if err != nil {
return "", "", err
}
DesignIndex, err := assetMeta.DesignIndexFromBytes(assetPath, indexHash)
if err != nil {
return "", "", err
}
dataEntry, fileEntry, err := DesignIndex.FindDataAndFileByTarget(-515329346)
if err != nil {
return "", "", err
}
allowedLanguage := excelLanguage.NewExcelLanguage(assetPath, &dataEntry, &fileEntry)
languageRows, err := allowedLanguage.Parse()
if err != nil {
return "", "", err
}
currentTextLang := ""
currentVoiceLang := ""
pairs := []struct {
area string
typ *uint8
}{
{"os", nil},
{"cn", func() *uint8 { v := uint8(1); return &v }()},
{"os", func() *uint8 { v := uint8(1); return &v }()},
{"cn", nil},
}
for _, p := range pairs {
var found *excelLanguage.LanguageRow
for i := range languageRows {
if languageRows[i].Area != nil && *languageRows[i].Area == p.area {
if (languageRows[i].Type == nil && p.typ == nil) ||
(languageRows[i].Type != nil && p.typ != nil && *languageRows[i].Type == *p.typ) {
found = &languageRows[i]
break
}
}
}
if found == nil {
continue
}
if found.DefaultLanguage != nil && found.Area != nil && *found.Area == typeVersionGame && found.Type == nil {
currentTextLang = *found.DefaultLanguage
}
if found.DefaultLanguage != nil && found.Area != nil && *found.Area == typeVersionGame && found.Type != nil {
currentVoiceLang = *found.DefaultLanguage
}
}
if currentTextLang == "" || currentVoiceLang == "" || !isValidLang(currentTextLang) || !isValidLang(currentVoiceLang) {
return "", "", errors.New("not found language")
}
return currentTextLang, currentVoiceLang, nil
}
func SetLanguage(assetPath string, text, voice string) error {
indexHash, err := assetMeta.GetIndexHash(assetPath)
if err != nil {
return err
}
DesignIndex, err := assetMeta.DesignIndexFromBytes(assetPath, indexHash)
if err != nil {
return err
}
dataEntry, fileEntry, err := GetAssetData(DesignIndex, "AllowedLanguage")
if err != nil {
return err
}
allowedLanguage := excelLanguage.NewExcelLanguage(assetPath, dataEntry, fileEntry)
languageRows, err := allowedLanguage.Parse()
if err != nil {
return err
}
pairs := []struct {
area string
typ *uint8
lang string
}{
{"os", nil, text},
{"cn", func() *uint8 { v := uint8(1); return &v }(), voice},
{"os", func() *uint8 { v := uint8(1); return &v }(), voice},
{"cn", nil, text},
}
for _, p := range pairs {
var found *excelLanguage.LanguageRow
for i := range languageRows {
if languageRows[i].Area != nil && *languageRows[i].Area == p.area {
if (languageRows[i].Type == nil && p.typ == nil) ||
(languageRows[i].Type != nil && p.typ != nil && *languageRows[i].Type == *p.typ) {
found = &languageRows[i]
break
}
}
}
if found == nil {
continue
}
found.DefaultLanguage = &p.lang
found.LanguageList = []string{p.lang}
}
data, err := allowedLanguage.Unmarshal(languageRows)
if err != nil {
return err
}
filePath := filepath.Join(assetPath, fileEntry.FileByteName+".bytes")
f, err := os.OpenFile(filePath, os.O_RDWR, 0644)
if err != nil {
return err
}
defer f.Close()
if _, err := f.Seek(int64(dataEntry.Offset), 0); err != nil {
return err
}
if _, err := f.Write(data); err != nil {
return err
}
if len(data) < int(dataEntry.Size) {
remaining := int(dataEntry.Size) - len(data)
zeros := bytes.Repeat([]byte{0}, remaining)
if _, err := f.Write(zeros); err != nil {
return err
}
}
return nil
}
func main() {
reader := bufio.NewReader(os.Stdin)
fmt.Print("Enter source DesignData folder path: ")
source, _ := reader.ReadString('\n')
source = strings.TrimSpace(source)
if source == "" {
fmt.Fprintln(os.Stderr, "no source folder provided")
os.Exit(1)
}
info, err := os.Stat(source)
if os.IsNotExist(err) {
fmt.Fprintln(os.Stderr, "source folder does not exist")
os.Exit(1)
}
if err != nil {
fmt.Fprintln(os.Stderr, "error accessing path:", err)
os.Exit(1)
}
if !info.IsDir() {
fmt.Fprintln(os.Stderr, "path is not a directory")
os.Exit(1)
}
currentTextLang, currentVoiceLang, err := GetLanguage(source)
if err != nil {
fmt.Fprintln(os.Stderr, "error getting language:", err)
os.Exit(1)
}
fmt.Println("Current language:", currentTextLang, currentVoiceLang)
fmt.Println("Allow languages: en, jp, cn, kr")
fmt.Print("Enter text language: ")
textLang, _ := reader.ReadString('\n')
textLang = strings.TrimSpace(textLang)
if textLang == "" {
fmt.Fprintln(os.Stderr, "no text language provided")
os.Exit(1)
}
fmt.Print("Enter voice language: ")
voiceLang, _ := reader.ReadString('\n')
voiceLang = strings.TrimSpace(voiceLang)
if voiceLang == "" {
fmt.Fprintln(os.Stderr, "no voice language provided")
os.Exit(1)
}
if err := SetLanguage(source, textLang, voiceLang); err != nil {
fmt.Fprintln(os.Stderr, "error setting language:", err)
os.Exit(1)
}
fmt.Println("Language set successfully.")
}

39
language-change/ulils.go Normal file
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@@ -0,0 +1,39 @@
package main
import (
"errors"
assetMeta "language-change/asset-meta"
)
func Get32BitHashConst(s string) int32 {
var hash1 int32 = 5381
var hash2 int32 = hash1
bytes := []byte(s)
length := len(bytes)
for i := 0; i < length; i += 2 {
hash1 = ((hash1 << 5) + hash1) ^ int32(bytes[i])
if i+1 < length {
hash2 = ((hash2 << 5) + hash2) ^ int32(bytes[i+1])
}
}
return int32(uint32(hash1) + uint32(hash2)*1566083941)
}
func GetAssetData(assets *assetMeta.DesignIndex, name string) (*assetMeta.DataEntry, *assetMeta.FileEntry, error) {
dataEntry, fileEntry, err := assets.FindDataAndFileByTarget(Get32BitHashConst("BakedConfig/ExcelOutput/" + name + ".bytes"))
if err == nil {
return &dataEntry, &fileEntry, nil
}
dataEntry, fileEntry, err = assets.FindDataAndFileByTarget(Get32BitHashConst("BakedConfig/ExcelOutputGameCore/" + name + ".bytes"))
if err == nil {
return &dataEntry, &fileEntry, nil
}
dataEntry, fileEntry, err = assets.FindDataAndFileByTarget(Get32BitHashConst("BakedConfig/ExcelOutputAdventureGame/" + name + ".bytes"))
if err == nil {
return &dataEntry, &fileEntry, nil
}
return nil, nil, errors.New("not found")
}