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。在第二阶段时将在下次行动与【颁赐者千军首天谴之矛】共同施放【天谴降皆奠纷争昂藏】。","SkillName":"不磨不灭的灾厄"},{"DamageType":"Imaginary","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401401310,"PhaseList":[1],"SPHitBase":15,"SkillDesc":"对我方全体造成大量虚数属性伤害,伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e。该攻击会将我方全体的\u003cu\u003e【荣耀】\u003c/u\u003e降为1层。","SkillName":"千邦荡平,万军成灰"},{"DamageType":"","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]},"240140133":{"Desc":"受到的伤害降低。受到攻击后根据攻击者的【荣耀】层数减少自身【战甲】减少到0层时【战甲】被破坏对自身造成大量虚数属性伤害削减自身韧性并使自身行动延后使我方恢复战技点。【战甲】被破坏后自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。","Name":"战甲","Param":[]}},"Id":401401311,"PhaseList":[1],"SPHitBase":"","SkillDesc":"【兵戈扰攘的常胜军】拥有一定层数的\u003cu\u003e【战甲】\u003c/u\u003e使自身受到的伤害降低。受到攻击后根据攻击者的\u003cu\u003e【荣耀】\u003c/u\u003e层数减少自身\u003cu\u003e【战甲】\u003c/u\u003e减少到0层时\u003cu\u003e【战甲】\u003c/u\u003e被破坏对自身造成大量虚数属性伤害削减自身韧性并使自身行动延后使我方恢复战技点。\u003cu\u003e【战甲】\u003c/u\u003e被破坏后自身受到攻击时额外再受到少量虚数属性伤害。\u003cu\u003e【战甲】\u003c/u\u003e在自身回合结束时恢复到最大层数。","SkillName":"孤高王座"},{"DamageType":"","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]},"240140133":{"Desc":"受到的伤害降低。受到攻击后根据攻击者的【荣耀】层数减少自身【战甲】减少到0层时【战甲】被破坏对自身造成大量虚数属性伤害削减自身韧性并使自身行动延后使我方恢复战技点。【战甲】被破坏后自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。","Name":"战甲","Param":[]},"240140134":{"Desc":"受到的伤害降低。受到攻击后根据攻击者的【荣耀】层数减少自身【百炼战甲】减少到0层时【百炼战甲】被破坏对自身造成大量虚数属性伤害削减自身大量韧性并使自身行动延后使我方恢复战技点并使攻击者获得一定层数的【荣耀】。【百炼战甲】被破坏后自身受到攻击时额外再受到少量虚数属性伤害。【百炼战甲】在自身回合结束时如果层数为0则恢复到最大层数。","Name":"百炼战甲","Param":[]}},"Id":401401312,"PhaseList":[2],"SPHitBase":"","SkillDesc":"【兵戈扰攘的常胜军】的\u003cu\u003e【战甲】\u003c/u\u003e强化为\u003cu\u003e【百炼战甲】\u003c/u\u003e使自身受到的伤害降低。\u003cu\u003e【百炼战甲】\u003c/u\u003e层数大于0时【兵戈扰攘的常胜军】额外处于韧性保护状态。受到攻击后根据攻击者的\u003cu\u003e【荣耀】\u003c/u\u003e层数减少自身\u003cu\u003e【百炼战甲】\u003c/u\u003e减少到0层时\u003cu\u003e【百炼战甲】\u003c/u\u003e被破坏对自身造成大量虚数属性伤害削减自身大量韧性并使自身行动延后使我方恢复战技点并使攻击者获得一定层数的\u003cu\u003e【荣耀】\u003c/u\u003e。\u003cu\u003e【百炼战甲】\u003c/u\u003e被破坏后自身受到攻击时额外再受到少量虚数属性伤害。","SkillName":"最后的君主"},{"DamageType":"","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]}},"Id":401401313,"PhaseList":[1],"SPHitBase":"","SkillDesc":"战斗开始时为我方全体目标施加\u003cu\u003e【荣耀】\u003c/u\u003e每层\u003cu\u003e【荣耀】\u003c/u\u003e提高目标造成的暴击伤害每消耗1点战技点可增加1层\u003cu\u003e【荣耀】\u003c/u\u003e。【兵戈扰攘的常胜军】施放【千邦荡平万军成灰】时或从弱点击破状态恢复时我方全体的\u003cu\u003e【荣耀】\u003c/u\u003e降为1层。我方的战技点可以突破上限。","SkillName":"斩断归乡之路"},{"DamageType":"","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]}},"Id":401401314,"PhaseList":[2],"SPHitBase":"","SkillDesc":"进入第二阶段时,我方全体的\u003cu\u003e【荣耀】\u003c/u\u003e降为1层。每层\u003cu\u003e【荣耀】\u003c/u\u003e提高目标造成的暴击伤害每消耗1点战技点可叠加1层\u003cu\u003e【荣耀】\u003c/u\u003e。我方的战技点可以突破上限。","SkillName":"死亡赐予光荣"},{"DamageType":"","Extra":{"240140132":{"Desc":"【曾为苍穹的雷枪】强化为【撕裂大地的脊髓】,【劈断冥河的湍流】强化为【将生者掀入死水】,【那战火漫无边际】强化为【点燃高山的坟堆】,【那矛尖刺入天帷】强化为【令昼与夜都焚毁】。","Name":"百炼攻击技能","Param":[]},"240140134":{"Desc":"受到的伤害降低。受到攻击后根据攻击者的【荣耀】层数减少自身【百炼战甲】减少到0层时【百炼战甲】被破坏对自身造成大量虚数属性伤害削减自身大量韧性并使自身行动延后使我方恢复战技点并使攻击者获得一定层数的【荣耀】。【百炼战甲】被破坏后自身受到攻击时额外再受到少量虚数属性伤害。【百炼战甲】在自身回合结束时如果层数为0则恢复到最大层数。","Name":"百炼战甲","Param":[]}},"Id":401401315,"PhaseList":[2],"SPHitBase":"","SkillDesc":"【兵戈扰攘的常胜军】每回合可以行动4次且其行动时场上每有一个【被征服者】的\u003cu\u003e【百炼战甲】\u003c/u\u003e未被破坏则【兵戈扰攘的常胜军】会施放\u003cu\u003e百炼攻击技能\u003c/u\u003e。","SkillName":"纷争意志"},{"DamageType":"","Extra":{},"Id":401401316,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401401317,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401401318,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401401319,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401401320,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401401321,"PhaseList":[],"SPHitBase":10,"SkillDesc":"","SkillName":""}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Fire","Ice","Thunder","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.4},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.4},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.4}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":0,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401401302,"SkillList":[{"DamageType":"Imaginary","Extra":{},"Id":401401301,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"对指定我方单体造成少量虚数属性伤害。","SkillName":"曾为苍穹的雷枪"},{"DamageType":"Imaginary","Extra":{},"Id":401401302,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"对指定我方单体及其相邻目标造成少量虚数属性伤害,并使受到攻击的我方目标行动延后。","SkillName":"撕裂大地的脊髓"},{"DamageType":"Imaginary","Extra":{},"Id":401401303,"PhaseList":[1,2],"SPHitBase":15,"SkillDesc":"对指定我方单体造成虚数属性伤害。","SkillName":"劈断冥河的湍流"},{"DamageType":"Imaginary","Extra":{},"Id":401401304,"PhaseList":[2],"SPHitBase":15,"SkillDesc":"对指定我方单体造成虚数属性伤害,并使受到攻击的我方目标行动延后。","SkillName":"将生者掀入死水"},{"DamageType":"Imaginary","Extra":{},"Id":401401305,"PhaseList":[1,2],"SPHitBase":10,"SkillDesc":"对我方全体造成虚数属性伤害。","SkillName":"那战火漫无边际"},{"DamageType":"Imaginary","Extra":{},"Id":401401306,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"对我方全体造成虚数属性伤害,并使受到攻击的我方目标行动延后。","SkillName":"点燃高山的坟堆"},{"DamageType":"Imaginary","Extra":{},"Id":401401307,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"连续对我方随机单体造成少量虚数属性伤害。","SkillName":"那矛尖刺入天帷"},{"DamageType":"Imaginary","Extra":{},"Id":401401308,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"连续对我方随机单体造成少量虚数属性伤害,并使受到攻击的我方目标行动延后。","SkillName":"令昼与夜都焚毁"},{"DamageType":"Imaginary","Extra":{"240140133":{"Desc":"受到的伤害降低。受到攻击后根据攻击者的【荣耀】层数减少自身【战甲】减少到0层时【战甲】被破坏对自身造成大量虚数属性伤害削减自身韧性并使自身行动延后使我方恢复战技点。【战甲】被破坏后自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。","Name":"战甲","Param":[]}},"Id":401401309,"PhaseList":[1,2],"SPHitBase":5,"SkillDesc":"对我方全体造成虚数属性伤害。在第一阶段时,使自身\u003cu\u003e【战甲】\u003c/u\u003e层数上限提高并将在下次行动施放【千邦荡平万军成灰】。在第二阶段时将在下次行动与【颁赐者千军首天谴之矛】共同施放【天谴降皆奠纷争昂藏】。","SkillName":"不磨不灭的灾厄"},{"DamageType":"Imaginary","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401401310,"PhaseList":[1],"SPHitBase":15,"SkillDesc":"对我方全体造成大量虚数属性伤害,伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e。该攻击会将我方全体的\u003cu\u003e【荣耀】\u003c/u\u003e降为1层。","SkillName":"千邦荡平,万军成灰"},{"DamageType":"","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]},"240140133":{"Desc":"受到的伤害降低。受到攻击后根据攻击者的【荣耀】层数减少自身【战甲】减少到0层时【战甲】被破坏对自身造成大量虚数属性伤害削减自身韧性并使自身行动延后使我方恢复战技点。【战甲】被破坏后自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。","Name":"战甲","Param":[]}},"Id":401401311,"PhaseList":[1],"SPHitBase":"","SkillDesc":"【兵戈扰攘的常胜军】拥有一定层数的\u003cu\u003e【战甲】\u003c/u\u003e使自身受到的伤害降低。受到攻击后根据攻击者的\u003cu\u003e【荣耀】\u003c/u\u003e层数减少自身\u003cu\u003e【战甲】\u003c/u\u003e减少到0层时\u003cu\u003e【战甲】\u003c/u\u003e被破坏对自身造成大量虚数属性伤害削减自身韧性并使自身行动延后使我方恢复战技点。\u003cu\u003e【战甲】\u003c/u\u003e被破坏后自身受到攻击时额外再受到少量虚数属性伤害。\u003cu\u003e【战甲】\u003c/u\u003e在自身回合结束时恢复到最大层数。","SkillName":"孤高王座"},{"DamageType":"","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]},"240140133":{"Desc":"受到的伤害降低。受到攻击后根据攻击者的【荣耀】层数减少自身【战甲】减少到0层时【战甲】被破坏对自身造成大量虚数属性伤害削减自身韧性并使自身行动延后使我方恢复战技点。【战甲】被破坏后自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。","Name":"战甲","Param":[]},"240140134":{"Desc":"受到的伤害降低。受到攻击后根据攻击者的【荣耀】层数减少自身【百炼战甲】减少到0层时【百炼战甲】被破坏对自身造成大量虚数属性伤害削减自身大量韧性并使自身行动延后使我方恢复战技点并使攻击者获得一定层数的【荣耀】。【百炼战甲】被破坏后自身受到攻击时额外再受到少量虚数属性伤害。【百炼战甲】在自身回合结束时如果层数为0则恢复到最大层数。","Name":"百炼战甲","Param":[]}},"Id":401401312,"PhaseList":[2],"SPHitBase":"","SkillDesc":"【兵戈扰攘的常胜军】的\u003cu\u003e【战甲】\u003c/u\u003e强化为\u003cu\u003e【百炼战甲】\u003c/u\u003e使自身受到的伤害降低。\u003cu\u003e【百炼战甲】\u003c/u\u003e层数大于0时【兵戈扰攘的常胜军】额外处于韧性保护状态。受到攻击后根据攻击者的\u003cu\u003e【荣耀】\u003c/u\u003e层数减少自身\u003cu\u003e【百炼战甲】\u003c/u\u003e减少到0层时\u003cu\u003e【百炼战甲】\u003c/u\u003e被破坏对自身造成大量虚数属性伤害削减自身大量韧性并使自身行动延后使我方恢复战技点并使攻击者获得一定层数的\u003cu\u003e【荣耀】\u003c/u\u003e。\u003cu\u003e【百炼战甲】\u003c/u\u003e被破坏后自身受到攻击时额外再受到少量虚数属性伤害。","SkillName":"最后的君主"},{"DamageType":"","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]}},"Id":401401313,"PhaseList":[1],"SPHitBase":"","SkillDesc":"战斗开始时为我方全体目标施加\u003cu\u003e【荣耀】\u003c/u\u003e每层\u003cu\u003e【荣耀】\u003c/u\u003e提高目标造成的暴击伤害每消耗1点战技点可增加1层\u003cu\u003e【荣耀】\u003c/u\u003e。【兵戈扰攘的常胜军】施放【千邦荡平万军成灰】时或从弱点击破状态恢复时我方全体的\u003cu\u003e【荣耀】\u003c/u\u003e降为1层。我方的战技点可以突破上限。","SkillName":"斩断归乡之路"},{"DamageType":"","Extra":{"240140131":{"Desc":"每层【荣耀】使暴击伤害提高每消耗1点战技点可增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【战甲】或【百炼战甲】。","Name":"荣耀","Param":[]}},"Id":401401314,"PhaseList":[2],"SPHitBase":"","SkillDesc":"进入第二阶段时,我方全体的\u003cu\u003e【荣耀】\u003c/u\u003e降为1层。每层\u003cu\u003e【荣耀】\u003c/u\u003e提高目标造成的暴击伤害每消耗1点战技点可叠加1层\u003cu\u003e【荣耀】\u003c/u\u003e。我方的战技点可以突破上限。","SkillName":"死亡赐予光荣"},{"DamageType":"","Extra":{"240140132":{"Desc":"【曾为苍穹的雷枪】强化为【撕裂大地的脊髓】,【劈断冥河的湍流】强化为【将生者掀入死水】,【那战火漫无边际】强化为【点燃高山的坟堆】,【那矛尖刺入天帷】强化为【令昼与夜都焚毁】。","Name":"百炼攻击技能","Param":[]},"240140134":{"Desc":"受到的伤害降低。受到攻击后根据攻击者的【荣耀】层数减少自身【百炼战甲】减少到0层时【百炼战甲】被破坏对自身造成大量虚数属性伤害削减自身大量韧性并使自身行动延后使我方恢复战技点并使攻击者获得一定层数的【荣耀】。【百炼战甲】被破坏后自身受到攻击时额外再受到少量虚数属性伤害。【百炼战甲】在自身回合结束时如果层数为0则恢复到最大层数。","Name":"百炼战甲","Param":[]}},"Id":401401315,"PhaseList":[2],"SPHitBase":"","SkillDesc":"【兵戈扰攘的常胜军】每回合可以行动4次且其行动时场上每有一个【被征服者】的\u003cu\u003e【百炼战甲】\u003c/u\u003e未被破坏则【兵戈扰攘的常胜军】会施放\u003cu\u003e百炼攻击技能\u003c/u\u003e。","SkillName":"纷争意志"},{"DamageType":"","Extra":{},"Id":401401316,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401401317,"PhaseList":[],"SPHitBase":"","SkillDesc":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]}},"Id":401501006,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"鸣三千里之雷"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501007,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数对我方全体造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"策九万里之电"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501008,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数对我方全体造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"落机缘月之光"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501009,"PhaseList":[2],"SPHitBase":"","SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数进入蓄力状态下次行动施放【愤破昼夜长空】。为自身附加【\u003cu\u003e电离\u003c/u\u003e】并召唤【阳雷之鸦】。此状态下我方施放攻击后将根据本次攻击击中的敌方目标数量争夺【\u003cu\u003e雷云\u003c/u\u003e】层数【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数。若所有【\u003cu\u003e雷云\u003c/u\u003e】均被我方争夺则会使自身陷入弱点击破状态。若自身弱点被击破则会失去所有【\u003cu\u003e雷云\u003c/u\u003e】并对自身造成所有【\u003cu\u003e雷云\u003c/u\u003e】次数的少量雷属性伤害。","SkillName":"霆,如山摇海倾"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501010,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【\u003cu\u003e雷云\u003c/u\u003e】。对随机我方目标造成对应次数的少量雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","SkillName":"愤,破昼夜长空"},{"DamageType":"","Extra":{},"Id":401501011,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501012,"PhaseList":[2],"SPHitBase":"","SkillDesc":"处在雷云天时,战场环境拥有【\u003cu\u003e雷云\u003c/u\u003e】。当【至高至阳天空的化身】未处于【\u003cu\u003e电离\u003c/u\u003e】状态时【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数并对【至高至阳天空的化身】造成少量雷属性伤害。","SkillName":"雷暴"},{"DamageType":"","Extra":{},"Id":401501013,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"401403001":{"Desc":"目标受到伤害时若目标生命值不足则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501014,"PhaseList":[1],"SPHitBase":"","SkillDesc":"处在晴天时,战场环境拥有【\u003cu\u003e温度\u003c/u\u003e】。当任意目标回合开始时升高【\u003cu\u003e温度\u003c/u\u003e】。我方目标造成的伤害将根据【\u003cu\u003e温度\u003c/u\u003e】提高。使我方全体目标陷入【太阳风暴】当我方回合开始时将根据【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会降低【\u003cu\u003e温度\u003c/u\u003e】。","SkillName":"酷阳"},{"DamageType":"","Extra":{},"Id":401501015,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":0,"HPModifyRatio":1,"HardLevelGroup":1,"Id":401501001,"SkillList":[{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501001,"PhaseList":[1],"SPHitBase":5,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击根据当前【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"击三千里之火"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501002,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"抟九万里之炎"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501003,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】并根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害根据当前【\u003cu\u003e温度\u003c/u\u003e】使我方全体目标行动延后并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"止长昼月之息"},{"DamageType":"","Extra":{"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]}},"Id":401501004,"PhaseList":[1],"SPHitBase":"","SkillDesc":"进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【\u003cu\u003e氦闪\u003c/u\u003e】并召唤【阳雷之鸦】。此状态下我方施放攻击后将根据本次攻击击中的敌方目标数量降低【\u003cu\u003e氦闪\u003c/u\u003e】。","SkillName":"烜,若垂天之云"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501005,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"根据当前自身的【\u003cu\u003e氦闪\u003c/u\u003e】对我方全体目标造成大量火属性伤害伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e同时根据当前【\u003cu\u003e氦闪\u003c/u\u003e】升高【\u003cu\u003e温度\u003c/u\u003e】并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"怒,焚晨昏日星"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501006,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"鸣三千里之雷"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501007,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数对我方全体造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"策九万里之电"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501008,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数对我方全体造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"落机缘月之光"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501009,"PhaseList":[2],"SPHitBase":"","SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数进入蓄力状态下次行动施放【愤破昼夜长空】。为自身附加【\u003cu\u003e电离\u003c/u\u003e】并召唤【阳雷之鸦】。此状态下我方施放攻击后将根据本次攻击击中的敌方目标数量争夺【\u003cu\u003e雷云\u003c/u\u003e】层数【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数。若所有【\u003cu\u003e雷云\u003c/u\u003e】均被我方争夺则会使自身陷入弱点击破状态。若自身弱点被击破则会失去所有【\u003cu\u003e雷云\u003c/u\u003e】并对自身造成所有【\u003cu\u003e雷云\u003c/u\u003e】次数的少量雷属性伤害。","SkillName":"霆,如山摇海倾"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501010,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【\u003cu\u003e雷云\u003c/u\u003e】。对随机我方目标造成对应次数的少量雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","SkillName":"愤,破昼夜长空"},{"DamageType":"","Extra":{},"Id":401501011,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":4015010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:"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501106,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"鸣三千里之雷"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501107,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数对我方全体造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"策九万里之电"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501108,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数对我方全体造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"落机缘月之光"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501109,"PhaseList":[2],"SPHitBase":"","SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数进入蓄力状态下次行动施放【愤破昼夜长空】。为自身附加【\u003cu\u003e电离\u003c/u\u003e】并召唤【阳雷之鸦】。此状态下我方施放攻击后将根据本次攻击击中的敌方目标数量争夺【\u003cu\u003e雷云\u003c/u\u003e】层数【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数。若所有【\u003cu\u003e雷云\u003c/u\u003e】均被我方争夺则会使自身陷入弱点击破状态。若自身弱点被击破则会失去所有【\u003cu\u003e雷云\u003c/u\u003e】并对自身造成所有【\u003cu\u003e雷云\u003c/u\u003e】次数的少量雷属性伤害。","SkillName":"霆,如山摇海倾"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501110,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【\u003cu\u003e雷云\u003c/u\u003e】。对随机我方目标造成对应次数的少量雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","SkillName":"愤,破昼夜长空"},{"DamageType":"","Extra":{},"Id":401501111,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501112,"PhaseList":[2],"SPHitBase":"","SkillDesc":"处在雷云天时,战场环境拥有【\u003cu\u003e雷云\u003c/u\u003e】。当【至高至阳天空的化身】未处于【\u003cu\u003e电离\u003c/u\u003e】状态时【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数并对【至高至阳天空的化身】造成少量雷属性伤害。","SkillName":"雷暴"},{"DamageType":"","Extra":{},"Id":401501113,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"401403001":{"Desc":"目标受到伤害时若目标生命值不足则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501114,"PhaseList":[1],"SPHitBase":"","SkillDesc":"处在晴天时,战场环境拥有【\u003cu\u003e温度\u003c/u\u003e】。当任意目标回合开始时升高【\u003cu\u003e温度\u003c/u\u003e】。我方目标造成的伤害将根据【\u003cu\u003e温度\u003c/u\u003e】提高。使我方全体目标陷入【太阳风暴】当我方回合开始时将根据【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会降低【\u003cu\u003e温度\u003c/u\u003e】。","SkillName":"酷阳"},{"DamageType":"","Extra":{},"Id":401501115,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401501116,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】并对指定我方单体目标造成大量固定数值虚数属性伤害并使其陷入【\u003cu\u003e腐化\u003c/u\u003e】【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。","SkillName":"自灰烬彼岸"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501117,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【干涸的泪骨】并对我方全体目标造成大量固定数值虚数属性伤害伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e。","SkillName":"落灭死残星"},{"DamageType":"","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501118,"PhaseList":[3],"SPHitBase":"","SkillDesc":"进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"张怖寂魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501119,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"对我方全体目标造成大量固定数值虚数属性伤害,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"烬灰死寂•诸神屠灭"},{"DamageType":"","Extra":{},"Id":401501120,"PhaseList":[3],"SPHitBase":"","SkillDesc":"本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。","SkillName":"遗骨"},{"DamageType":"","Extra":{"240150201":{"Desc":"处于【黑蚀】状态下的目标无法被选中,无法行动。","Name":"黑蚀","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401501121,"PhaseList":[3],"SPHitBase":"","SkillDesc":"在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【\u003cu\u003e腐化\u003c/u\u003e】【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。当我方角色受到致命伤害时将陷入【\u003cu\u003e黑蚀\u003c/u\u003e】状态当我方全体目标陷入【\u003cu\u003e黑蚀\u003c/u\u003e】状态或无法战斗状态时战斗失败。","SkillName":"黑潮"},{"DamageType":"","Extra":{"10000017":{"Desc":"不受任何效果所影响的无属性伤害本次伤害不视为造成了1次攻击。","Name":"真实伤害","Param":[]},"401403001":{"Desc":"目标受到伤害时若目标生命值不足则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501122,"PhaseList":[3],"SPHitBase":"","SkillDesc":"本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成\u003cu\u003e真实伤害\u003c/u\u003e该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【绝灭者阳雷的业果晨昏之眼】和【黑潮】行动时将增加【黑潮同步率】当【枯槁的筛骨】或【干涸的泪骨】被击杀时会减少【黑潮同步率】。","SkillName":"至暗潮汐"},{"DamageType":"","Extra":{},"Id":401501123,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401501124,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"]},{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":0,"HPModifyRatio":0.714286,"HardLevelGroup":1,"Id":401501101,"SkillList":[{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501101,"PhaseList":[1],"SPHitBase":5,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击根据当前【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"击三千里之火"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501102,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"抟九万里之炎"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501103,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"升高【\u003cu\u003e温度\u003c/u\u003e】并根据当前【\u003cu\u003e温度\u003c/u\u003e】对我方全体目标造成火属性伤害根据当前【\u003cu\u003e温度\u003c/u\u003e】使我方全体目标行动延后并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"止长昼月之息"},{"DamageType":"","Extra":{"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]}},"Id":401501104,"PhaseList":[1],"SPHitBase":"","SkillDesc":"进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【\u003cu\u003e氦闪\u003c/u\u003e】并召唤【阳雷之鸦】。此状态下我方施放攻击后将根据本次攻击击中的敌方目标数量降低【\u003cu\u003e氦闪\u003c/u\u003e】。","SkillName":"烜,若垂天之云"},{"DamageType":"Fire","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"240150102":{"Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Name":"氦闪","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501105,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"根据当前自身的【\u003cu\u003e氦闪\u003c/u\u003e】对我方全体目标造成大量火属性伤害伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e同时根据当前【\u003cu\u003e氦闪\u003c/u\u003e】升高【\u003cu\u003e温度\u003c/u\u003e】并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"怒,焚晨昏日星"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501106,"PhaseList":[2],"SPHitBase":5,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】。","SkillName":"鸣三千里之雷"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501107,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数对我方全体造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之梢】。","SkillName":"策九万里之电"},{"DamageType":"Thunder","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501108,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数对我方全体造成雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。","SkillName":"落机缘月之光"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501109,"PhaseList":[2],"SPHitBase":"","SkillDesc":"增加【\u003cu\u003e雷云\u003c/u\u003e】层数进入蓄力状态下次行动施放【愤破昼夜长空】。为自身附加【\u003cu\u003e电离\u003c/u\u003e】并召唤【阳雷之鸦】。此状态下我方施放攻击后将根据本次攻击击中的敌方目标数量争夺【\u003cu\u003e雷云\u003c/u\u003e】层数【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数。若所有【\u003cu\u003e雷云\u003c/u\u003e】均被我方争夺则会使自身陷入弱点击破状态。若自身弱点被击破则会失去所有【\u003cu\u003e雷云\u003c/u\u003e】并对自身造成所有【\u003cu\u003e雷云\u003c/u\u003e】次数的少量雷属性伤害。","SkillName":"霆,如山摇海倾"},{"DamageType":"Thunder","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501110,"PhaseList":[2],"SPHitBase":10,"SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【\u003cu\u003e雷云\u003c/u\u003e】。对随机我方目标造成对应次数的少量雷属性伤害并\u003cu\u003e修复\u003c/u\u003e【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","SkillName":"愤,破昼夜长空"},{"DamageType":"","Extra":{},"Id":401501111,"PhaseList":[1,2],"SPHitBase":"","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","SkillName":"百眼"},{"DamageType":"","Extra":{"240150103":{"Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Name":"雷云","Param":[]},"240150104":{"Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Name":"电离","Param":[]}},"Id":401501112,"PhaseList":[2],"SPHitBase":"","SkillDesc":"处在雷云天时,战场环境拥有【\u003cu\u003e雷云\u003c/u\u003e】。当【至高至阳天空的化身】未处于【\u003cu\u003e电离\u003c/u\u003e】状态时【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【\u003cu\u003e雷云\u003c/u\u003e】层数并对【至高至阳天空的化身】造成少量雷属性伤害。","SkillName":"雷暴"},{"DamageType":"","Extra":{},"Id":401501113,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{"240150101":{"Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Name":"温度","Param":[]},"401403001":{"Desc":"目标受到伤害时若目标生命值不足则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501114,"PhaseList":[1],"SPHitBase":"","SkillDesc":"处在晴天时,战场环境拥有【\u003cu\u003e温度\u003c/u\u003e】。当任意目标回合开始时升高【\u003cu\u003e温度\u003c/u\u003e】。我方目标造成的伤害将根据【\u003cu\u003e温度\u003c/u\u003e】提高。使我方全体目标陷入【太阳风暴】当我方回合开始时将根据【\u003cu\u003e温度\u003c/u\u003e】造成火属性伤害该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会降低【\u003cu\u003e温度\u003c/u\u003e】。","SkillName":"酷阳"},{"DamageType":"","Extra":{},"Id":401501115,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401501116,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】并对指定我方单体目标造成大量固定数值虚数属性伤害并使其陷入【\u003cu\u003e腐化\u003c/u\u003e】【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。","SkillName":"自灰烬彼岸"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401501117,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【干涸的泪骨】并对我方全体目标造成大量固定数值虚数属性伤害伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e。","SkillName":"落灭死残星"},{"DamageType":"","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501118,"PhaseList":[3],"SPHitBase":"","SkillDesc":"进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"张怖寂魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401501119,"PhaseList":[3],"SPHitBase":10,"SkillDesc":"对我方全体目标造成大量固定数值虚数属性伤害,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"烬灰死寂•诸神屠灭"},{"DamageType":"","Extra":{},"Id":401501120,"PhaseList":[3],"SPHitBase":"","SkillDesc":"本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。","SkillName":"遗骨"},{"DamageType":"","Extra":{"240150201":{"Desc":"处于【黑蚀】状态下的目标无法被选中,无法行动。","Name":"黑蚀","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401501121,"PhaseList":[3],"SPHitBase":"","SkillDesc":"在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【\u003cu\u003e腐化\u003c/u\u003e】【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。当我方角色受到致命伤害时将陷入【\u003cu\u003e黑蚀\u003c/u\u003e】状态当我方全体目标陷入【\u003cu\u003e黑蚀\u003c/u\u003e】状态或无法战斗状态时战斗失败。","SkillName":"黑潮"},{"DamageType":"","Extra":{"10000017":{"Desc":"不受任何效果所影响的无属性伤害本次伤害不视为造成了1次攻击。","Name":"真实伤害","Param":[]},"401403001":{"Desc":"目标受到伤害时若目标生命值不足则会将生命值降低至1点。","Name":"不致命","Param":[]}},"Id":401501122,"PhaseList":[3],"SPHitBase":"","SkillDesc":"本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成\u003cu\u003e真实伤害\u003c/u\u003e该伤害\u003cu\u003e【不致命】\u003c/u\u003e。当【绝灭者阳雷的业果晨昏之眼】和【黑潮】行动时将增加【黑潮同步率】当【枯槁的筛骨】或【干涸的泪骨】被击杀时会减少【黑潮同步率】。","SkillName":"至暗潮汐"},{"DamageType":"","Extra":{},"Id":401501123,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""},{"DamageType":"","Extra":{},"Id":401501124,"PhaseList":[],"SPHitBase":"","SkillDesc":"","SkillName":""}],"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"]}],"CriticalDamageBase":0.2,"DefenceBase":210,"Desc":"天空之泰坦。融合神。被人征服,与人融合,不再宰制翁法罗斯的昼夜,却仍不改孤绝高傲的本性。\\n在它眼中破碎世界的凡俗是如此丑陋——比起由光明守护的世界浑浑噩噩的庸人反而与黑潮更加相配。","Drop":[{"DisplayItemList":[],"MonsterTemplateID":4015011},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":1},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":2},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":3},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":4},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":5},{"DisplayItemList":[],"MonsterTemplateID":4015011,"WorldLevel":6}],"HPBase":8137.5,"Id":4015011,"ImagePath":"SpriteOutput/MonsterFigure/Monster_4015010.png","InitialDelayRatio":0.5,"MinimumFatigueRatio":0.2,"MonsterCampID":12,"Name":"至高,至阳,天空的化身","Rank":"BigBoss","SpeedBase":144,"StanceBase":960,"StanceCount":1,"StatusResistanceBase":0.3},"4015020":{"AttackBase":18,"Child":[{"AttackModifyRatio":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"DefenceModifyRatio":1,"EliteGroup":1,"HPCount":0,"HPModifyRatio":1,"HardLevelGroup":1,"Id":4015020,"SkillList":[{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401502001,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】并对指定我方单体目标造成大量固定数值虚数属性伤害并使其陷入【\u003cu\u003e腐化\u003c/u\u003e】【\u003cu\u003e腐化\u003c/u\u003e】数值可叠加。","SkillName":"自灰烬彼岸"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]},"401301001":{"Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Name":"平均分摊","Param":[]}},"Id":401502002,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"\u003cu\u003e修复\u003c/u\u003e【干涸的泪骨】并对我方全体目标造成大量固定数值虚数属性伤害伤害由目标\u003cu\u003e平均分摊\u003c/u\u003e。","SkillName":"落灭死残星"},{"DamageType":"","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401502003,"PhaseList":[1],"SPHitBase":"","SkillDesc":"进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"张怖寂魔眼"},{"DamageType":"Imaginary","Extra":{"240150105":{"Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Name":"修复","Param":[]}},"Id":401502004,"PhaseList":[1],"SPHitBase":10,"SkillDesc":"对我方全体目标造成大量固定数值虚数属性伤害,并\u003cu\u003e修复\u003c/u\u003e【枯槁的筛骨】和【干涸的泪骨】。","SkillName":"烬灰死寂•诸神屠灭"},{"DamageType":"","Extra":{},"Id":401502005,"PhaseList":[1],"SPHitBase":"","SkillDesc":"本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。","SkillName":"遗骨"},{"DamageType":"","Extra":{"240150201":{"Desc":"处于【黑蚀】状态下的目标无法被选中,无法行动。","Name":"黑蚀","Param":[]},"240150202":{"Desc":"可回复的生命上限降低。","Name":"腐化","Param":[]}},"Id":401502006,"PhaseList":[1],"SPHitBas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