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Firefly_Srtools/data/monster.cn.json

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态和韧性保护状态。解除<u>【死亡的芬芳】</u>状态时,自身受到伤害并直接陷入弱点击破状态。","DamageType":"","SPHitBase":"","Extra":{"401403601":{"Name":"死亡的芬芳","Desc":"每回合结束时都会提高自身速度,【枯茎朽骨的引路人】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态并使【枯茎朽骨的引路人】陷入弱点击破状态。","Param":[]}}},{"Id":401403608,"SkillName":"汝不能停步等候死神","SkillDesc":"【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401403609,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401403610,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401403611,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401403612,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401403613,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401403614,"SkillName":"奄奄一息的挣扎","SkillDesc":"战斗中所有我方目标被施加<u>【可负载】</u>状态。处于<u>【垂死挣扎】</u>状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于<u>【垂死挣扎】</u>状态一定回合,将受到致命伤害。","DamageType":"","SPHitBase":"","Extra":{"401403602":{"Name":"负载生命值","Desc":"【负载生命值】是受到的伤害超出当前生命值的部分,且会不断累积。受到治疗时会优先回复【负载生命值】。","Param":[]},"401403603":{"Name":"垂死挣扎","Desc":"该目标当前已累积一定量的<u>【负载生命值】</u>,造成的伤害和弱点击破效率降低,且一定回合后将受到致命伤害。","Param":[]},"401403605":{"Name":"可负载","Desc":"目标生命值最多降至1点同时会将受到的伤害超出当前生命值的部分转化为<u>【负载生命值】</u>,受到治疗时会优先回复<u>【负载生命值】</u>。","Param":[]}}},{"Id":401403615,"SkillName":"腐败骨肉的反噬","SkillDesc":"【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得<u>【腐败反噬】</u>状态。","DamageType":"","SPHitBase":"","Extra":{"401403002":{"Name":"衰亡伤害","Desc":"造成无法被护盾抵消、不可分摊的固定伤害。","Param":[]},"401403604":{"Name":"腐败反噬","Desc":"攻击该目标后,攻击者会受到少量量子属性<u>【衰亡伤害】</u>。","Param":[]}}},{"Id":401403616,"SkillName":"淹没光彩的深渊","SkillDesc":"【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。","DamageType":"","SPHitBase":"","Extra":{}}]}],"Drop":[{"MonsterTemplateID":4014036,"DisplayItemList":[]},{"MonsterTemplateID":4014036,"WorldLevel":1,"DisplayItemList":[]},{"MonsterTemplateID":4014036,"WorldLevel":2,"DisplayItemList":[]},{"MonsterTemplateID":4014036,"WorldLevel":3,"DisplayItemList":[]},{"MonsterTemplateID":4014036,"WorldLevel":4,"DisplayItemList":[]},{"MonsterTemplateID":4014036,"WorldLevel":5,"DisplayItemList":[]},{"MonsterTemplateID":4014036,"WorldLevel":6,"DisplayItemList":[]}]},"4015010":{"Id":4015010,"Name":"至高,至阳,天空的化身","Desc":"天空之泰坦。融合神。被人征服,与人融合,不再宰制翁法罗斯的昼夜,却仍不改孤绝高傲的本性。\\n在它眼中破碎世界的凡俗是如此丑陋——比起由光明守护的世界浑浑噩噩的庸人反而与黑潮更加相配。","MonsterCampID":null,"AttackBase":18,"CriticalDamageBase":0.2,"DefenceBase":210,"HPBase":11625,"InitialDelayRatio":0.5,"ImagePath":"SpriteOutput/MonsterFigure/Monster_4015010.png","MinimumFatigueRatio":0.2,"Rank":"BigBoss","SpeedBase":144,"StanceBase":960,"StanceCount":1,"StatusResistanceBase":0.3,"Child":[{"Id":4015010,"AttackModifyRatio":1,"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":1,"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"],"HardLevelGroup":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"SkillList":[{"Id":401501001,"SkillName":"击三千里之火","SkillDesc":"升高【<u>温度</u>】从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击根据当前【<u>温度</u>】造成火属性伤害,并<u>修复</u>【百眼之末】。","DamageType":"Fire","SPHitBase":5,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501002,"SkillName":"抟九万里之炎","SkillDesc":"升高【<u>温度</u>】,根据当前【<u>温度</u>】对我方全体目标造成火属性伤害,并<u>修复</u>【百眼之梢】。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501003,"SkillName":"止长昼月之息","SkillDesc":"升高【<u>温度</u>】,并根据当前【<u>温度</u>】对我方全体目标造成火属性伤害,根据当前【<u>温度</u>】使我方全体目标行动延后,并<u>修复</u>【百眼之末】和【百眼之梢】。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501004,"SkillName":"烜,若垂天之云","SkillDesc":"进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【<u>氦闪</u>】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【<u>氦闪</u>】。","DamageType":"","SPHitBase":"","Extra":{"240150102":{"Name":"氦闪","Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Param":[]}}},{"Id":401501005,"SkillName":"怒,焚晨昏日星","SkillDesc":"根据当前自身的【<u>氦闪</u>】对我方全体目标造成大量火属性伤害,伤害由目标<u>平均分摊</u>,同时根据当前【<u>氦闪</u>】升高【<u>温度</u>】,并<u>修复</u>【百眼之末】和【百眼之梢】。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150102":{"Name":"氦闪","Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]},"401301001":{"Name":"平均分摊","Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Param":[]}}},{"Id":401501006,"SkillName":"鸣三千里之雷","SkillDesc":"增加【<u>雷云</u>】层数从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击造成雷属性伤害并<u>修复</u>【百眼之末】。","DamageType":"Thunder","SPHitBase":5,"Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501007,"SkillName":"策九万里之电","SkillDesc":"增加【<u>雷云</u>】层数,对我方全体造成雷属性伤害,并<u>修复</u>【百眼之梢】。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501008,"SkillName":"落机缘月之光","SkillDesc":"增加【<u>雷云</u>】层数,对我方全体造成雷属性伤害,并<u>修复</u>【百眼之末】和【百眼之梢】。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501009,"SkillName":"霆,如山摇海倾","SkillDesc":"增加【<u>雷云</u>】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【<u>电离</u>】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【<u>雷云</u>】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【<u>雷云</u>】层数。若所有【<u>雷云</u>】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【<u>雷云</u>】,并对自身造成所有【<u>雷云</u>】次数的少量雷属性伤害。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150104":{"Name":"电离","Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Param":[]}}},{"Id":401501010,"SkillName":"愤,破昼夜长空","SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【<u>雷云</u>】。对随机我方目标造成对应次数的少量雷属性伤害,并<u>修复</u>【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501011,"SkillName":"百眼","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501012,"SkillName":"雷暴","SkillDesc":"处在雷云天时,战场环境拥有【<u>雷云</u>】。当【至高,至阳,天空的化身】未处于【<u>电离</u>】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【<u>雷云</u>】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150104":{"Name":"电离","Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Param":[]}}},{"Id":401501013,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501014,"SkillName":"酷阳","SkillDesc":"处在晴天时,战场环境拥有【<u>温度</u>】。当任意目标回合开始时,升高【<u>温度</u>】。我方目标造成的伤害将根据【<u>温度</u>】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【<u>温度</u>】造成火属性伤害,该伤害<u>【不致命】</u>。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【<u>温度</u>】。","DamageType":"","SPHitBase":"","Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"401403001":{"Name":"不致命","Desc":"目标受到伤害时若目标生命值不足则会将生命值降低至1点。","Param":[]}}},{"Id":401501015,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}}]},{"Id":401501001,"AttackModifyRatio":1,"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":1,"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"],"HardLevelGroup":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"SkillList":[{"Id":401501001,"SkillName":"击三千里之火","SkillDesc":"升高【<u>温度</u>】从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击根据当前【<u>温度</u>】造成火属性伤害,并<u>修复</u>【百眼之末】。","DamageType":"Fire","SPHitBase":5,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501002,"SkillName":"抟九万里之炎","SkillDesc":"升高【<u>温度</u>】,根据当前【<u>温度</u>】对我方全体目标造成火属性伤害,并<u>修复</u>【百眼之梢】。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501003,"SkillName":"止长昼月之息","SkillDesc":"升高【<u>温度</u>】,并根据当前【<u>温度</u>】对我方全体目标造成火属性伤害,根据当前【<u>温度</u>】使我方全体目标行动延后,并<u>修复</u>【百眼之末】和【百眼之梢】。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501004,"SkillName":"烜,若垂天之云","SkillDesc":"进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【<u>氦闪</u>】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【<u>氦闪</u>】。","DamageType":"","SPHitBase":"","Extra":{"240150102":{"Name":"氦闪","Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Param":[]}}},{"Id":401501005,"SkillName":"怒,焚晨昏日星","SkillDesc":"根据当前自身的【<u>氦闪</u>】对我方全体目标造成大量火属性伤害,伤害由目标<u>平均分摊</u>,同时根据当前【<u>氦闪</u>】升高【<u>温度</u>】,并<u>修复</u>【百眼之末】和【百眼之梢】。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150102":{"Name":"氦闪","Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]},"401301001":{"Name":"平均分摊","Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Param":[]}}},{"Id":401501006,"SkillName":"鸣三千里之雷","SkillDesc":"增加【<u>雷云</u>】层数从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击造成雷属性伤害并<u>修复</u>【百眼之末】。","DamageType":"Thunder","SPHitBase":5,"Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501007,"SkillName":"策九万里之电","SkillDesc":"增加【<u>雷云</u>】层数,对我方全体造成雷属性伤害,并<u>修复</u>【百眼之梢】。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501008,"SkillName":"落机缘月之光","SkillDesc":"增加【<u>雷云</u>】层数,对我方全体造成雷属性伤害,并<u>修复</u>【百眼之末】和【百眼之梢】。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501009,"SkillName":"霆,如山摇海倾","SkillDesc":"增加【<u>雷云</u>】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【<u>电离</u>】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【<u>雷云</u>】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【<u>雷云</u>】层数。若所有【<u>雷云</u>】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【<u>雷云</u>】,并对自身造成所有【<u>雷云</u>】次数的少量雷属性伤害。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150104":{"Name":"电离","Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Param":[]}}},{"Id":401501010,"SkillName":"愤,破昼夜长空","SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【<u>雷云</u>】。对随机我方目标造成对应次数的少量雷属性伤害,并<u>修复</u>【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501011,"SkillName":"百眼","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501012,"SkillName":"雷暴","SkillDesc":"处在雷云天时,战场环境拥有【<u>雷云</u>】。当【至高,至阳,天空的化身】未处于【<u>电离</u>】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【<u>雷云</u>】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150104":{"Name":"电离","Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Param":[]}}},{"Id":401501013,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501014,"SkillName":"酷阳","SkillDesc":"处在晴天时,战场环境拥有【<u>温度</u>】。当任意目标回合开始时,升高【<u>温度</u>】。我方目标造成的伤害将根据【<u>温度</u>】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【<u>温度</u>】造成火属性伤害,该伤害<u>【不致命】</u>。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【<u>温度</u>】。","DamageType":"","SPHitBase":"","Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"401403001":{"Name":"不致命","Desc":"目标受到伤害时若目标生命值不足则会将生命值降低至1点。","Param":[]}}},{"Id":401501015,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}}]}],"Drop":[{"MonsterTe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pe":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150104":{"Name":"电离","Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Param":[]}}},{"Id":401501110,"SkillName":"愤,破昼夜长空","SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【<u>雷云</u>】。对随机我方目标造成对应次数的少量雷属性伤害,并<u>修复</u>【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501111,"SkillName":"百眼","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501112,"SkillName":"雷暴","SkillDesc":"处在雷云天时,战场环境拥有【<u>雷云</u>】。当【至高,至阳,天空的化身】未处于【<u>电离</u>】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【<u>雷云</u>】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150104":{"Name":"电离","Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Param":[]}}},{"Id":401501113,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501114,"SkillName":"酷阳","SkillDesc":"处在晴天时,战场环境拥有【<u>温度</u>】。当任意目标回合开始时,升高【<u>温度</u>】。我方目标造成的伤害将根据【<u>温度</u>】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【<u>温度</u>】造成火属性伤害,该伤害<u>【不致命】</u>。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【<u>温度</u>】。","DamageType":"","SPHitBase":"","Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"401403001":{"Name":"不致命","Desc":"目标受到伤害时若目标生命值不足则会将生命值降低至1点。","Param":[]}}},{"Id":401501115,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501116,"SkillName":"自灰烬彼岸","SkillDesc":"<u>修复</u>【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【<u>腐化</u>】,【<u>腐化</u>】数值可叠加。","DamageType":"Imaginary","SPHitBase":10,"Extra":{"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]},"240150202":{"Name":"腐化","Desc":"可回复的生命上限降低。","Param":[]}}},{"Id":401501117,"SkillName":"落灭死残星","SkillDesc":"<u>修复</u>【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标<u>平均分摊</u>。","DamageType":"Imaginary","SPHitBase":10,"Extra":{"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]},"401301001":{"Name":"平均分摊","Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Param":[]}}},{"Id":401501118,"SkillName":"张怖寂魔眼","SkillDesc":"进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。","DamageType":"","SPHitBase":"","Extra":{"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501119,"SkillName":"烬灰死寂•诸神屠灭","SkillDesc":"对我方全体目标造成大量固定数值虚数属性伤害,并<u>修复</u>【枯槁的筛骨】和【干涸的泪骨】。","DamageType":"Imaginary","SPHitBase":10,"Extra":{"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501120,"SkillName":"遗骨","SkillDesc":"本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501121,"SkillName":"黑潮","SkillDesc":"在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【<u>腐化</u>】,【<u>腐化</u>】数值可叠加。当我方角色受到致命伤害时,将陷入【<u>黑蚀</u>】状态;当我方全体目标陷入【<u>黑蚀</u>】状态或无法战斗状态时,战斗失败。","DamageType":"","SPHitBase":"","Extra":{"240150201":{"Name":"黑蚀","Desc":"处于【黑蚀】状态下的目标无法被选中,无法行动。","Param":[]},"240150202":{"Name":"腐化","Desc":"可回复的生命上限降低。","Param":[]}}},{"Id":401501122,"SkillName":"至暗潮汐","SkillDesc":"本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成<u>真实伤害</u>,该伤害<u>【不致命】</u>。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。","DamageType":"","SPHitBase":"","Extra":{"10000017":{"Name":"真实伤害","Desc":"不受任何效果所影响的无属性伤害本次伤害不视为造成了1次攻击。","Param":[]},"401403001":{"Name":"不致命","Desc":"目标受到伤害时若目标生命值不足则会将生命值降低至1点。","Param":[]}}},{"Id":401501123,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501124,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}}]},{"Id":401501101,"AttackModifyRatio":1,"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":0.5,"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"],"HardLevelGroup":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"SkillList":[{"Id":401501101,"SkillName":"击三千里之火","SkillDesc":"升高【<u>温度</u>】从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击根据当前【<u>温度</u>】造成火属性伤害,并<u>修复</u>【百眼之末】。","DamageType":"Fire","SPHitBase":5,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501102,"SkillName":"抟九万里之炎","SkillDesc":"升高【<u>温度</u>】,根据当前【<u>温度</u>】对我方全体目标造成火属性伤害,并<u>修复</u>【百眼之梢】。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501103,"SkillName":"止长昼月之息","SkillDesc":"升高【<u>温度</u>】,并根据当前【<u>温度</u>】对我方全体目标造成火属性伤害,根据当前【<u>温度</u>】使我方全体目标行动延后,并<u>修复</u>【百眼之末】和【百眼之梢】。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501104,"SkillName":"烜,若垂天之云","SkillDesc":"进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【<u>氦闪</u>】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【<u>氦闪</u>】。","DamageType":"","SPHitBase":"","Extra":{"240150102":{"Name":"氦闪","Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Param":[]}}},{"Id":401501105,"SkillName":"怒,焚晨昏日星","SkillDesc":"根据当前自身的【<u>氦闪</u>】对我方全体目标造成大量火属性伤害,伤害由目标<u>平均分摊</u>,同时根据当前【<u>氦闪</u>】升高【<u>温度</u>】,并<u>修复</u>【百眼之末】和【百眼之梢】。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。","Param":[]},"240150102":{"Name":"氦闪","Desc":"当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]},"401301001":{"Name":"平均分摊","Desc":"本次攻击结算前的伤害和负面效果由所有受击目标平均承受。","Param":[]}}},{"Id":401501106,"SkillName":"鸣三千里之雷","SkillDesc":"增加【<u>雷云</u>】层数从我方队伍左侧起发动数次攻击优先对我方全体目标逐个攻击1次剩余次数随机攻击我方单体目标每次攻击造成雷属性伤害并<u>修复</u>【百眼之末】。","DamageType":"Thunder","SPHitBase":5,"Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501107,"SkillName":"策九万里之电","SkillDesc":"增加【<u>雷云</u>】层数,对我方全体造成雷属性伤害,并<u>修复</u>【百眼之梢】。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501108,"SkillName":"落机缘月之光","SkillDesc":"增加【<u>雷云</u>】层数,对我方全体造成雷属性伤害,并<u>修复</u>【百眼之末】和【百眼之梢】。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501109,"SkillName":"霆,如山摇海倾","SkillDesc":"增加【<u>雷云</u>】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【<u>电离</u>】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【<u>雷云</u>】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【<u>雷云</u>】层数。若所有【<u>雷云</u>】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【<u>雷云</u>】,并对自身造成所有【<u>雷云</u>】次数的少量雷属性伤害。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150104":{"Name":"电离","Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Param":[]}}},{"Id":401501110,"SkillName":"愤,破昼夜长空","SkillDesc":"对我方全体造成雷属性伤害,并消耗一定数量【<u>雷云</u>】。对随机我方目标造成对应次数的少量雷属性伤害,并<u>修复</u>【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150105":{"Name":"修复","Desc":"解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。","Param":[]}}},{"Id":401501111,"SkillName":"百眼","SkillDesc":"本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501112,"SkillName":"雷暴","SkillDesc":"处在雷云天时,战场环境拥有【<u>雷云</u>】。当【至高,至阳,天空的化身】未处于【<u>电离</u>】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【<u>雷云</u>】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷云","Desc":"当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。","Param":[]},"240150104":{"Name":"电离","Desc":"此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。","Param":[]}}},{"Id":401501113,"SkillName":"","SkillDesc":"","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501114,"SkillName":"酷阳","SkillDesc":"处在晴天时,战场环境拥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