1 line
502 KiB
JSON
1 line
502 KiB
JSON
{"3001":{"Id":3001,"Name":"冽风骑士","Buff":{"Name":"末法余烬","Desc":"拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时,使我方全体恢复战技点并激活终结技。\\n敌方全体受到的弱点击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,超击破伤害额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.15,0.25]},"BuffList1":[{"Name":"破碎乐土","Desc":"我方全体击破特攻提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,对敌方造成超击破伤害后速度提高,提高数值等同于当前速度的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续直到下次行动。","Param":[0.5,0.4,3,1]},{"Name":"终结之刻","Desc":"我方全体终结技造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。消灭敌方目标后,攻击者行动提前<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,0.25]},{"Name":"持续腐化","Desc":"在拥有【坚防守备】的敌方单位被弱点击破前,累积受到的持续伤害值。在弱点击破后对该单位造成等同于累积伤害值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的附加伤害。","Param":[1.7]}],"BuffList2":[{"Name":"破碎乐土","Desc":"我方全体击破特攻提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,对敌方造成超击破伤害后速度提高,提高数值等同于当前速度的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续直到下次行动。","Param":[0.5,0.4,3,1]},{"Name":"灰色战场","Desc":"我方全体普攻、战技造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。消灭敌方目标后,攻击者行动提前<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,0.25]},{"Name":"末日追击","Desc":"在拥有【坚防守备】的敌方单位被弱点击破前,累积受到的追加攻击伤害值。在弱点击破后对该单位造成等同于累积伤害值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的附加伤害。","Param":[2,1.5]}],"BeginTime":"2024-05-06 04:00:02","EndTime":"2024-07-29 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<unbreak>#1[i]%</unbreak></color>,对处于弱点击破状态的目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.25,0.25]},{"Name":"猎逐步伐","Desc":"我方角色击破敌方目标弱点时,行动提前<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.25]}],"BuffList2":[{"Name":"末路天堂","Desc":"追加攻击/反击对非弱点目标也能削减韧性,效果分别等同于原技能削韧值的<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1]},{"Name":"锐不可当","Desc":"敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.2]},{"Name":"背水一战","Desc":"我方全体战技造成的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,且战技对处于弱点击破状态的目标造成的暴击伤害额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.4,0.4]}],"BeginTime":"2024-06-17 04:00:00","EndTime":"2024-09-06 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:"StageMonsterWave","Monster0":200401401}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420121,"StageType":"Challenge","StageName":3967576029418707000,"HardLevelGroup":1,"Level":60,"EliteGroup":701,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501201}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30022,"Name":"支配恶兽·难度<unbreak>02</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Physical","Fire","Ice"],"MazeGroupID1":6,"MazeGroupID2":6,"BossMonsterID1":200401402,"BossMonsterID2":801501202,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"BossMonsterConfig1":{"Difficulty":2,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0],"Child":[]},{"Name":"阵地转移","Desc":"首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"传递","Desc":"将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。","Param":[]}]},{"Name":"众星拱卫","Desc":"除首领幻影外,每多存在1个<color=#f29e38ff>敌方单位</color>,敌方全体受到的伤害降低。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"绝境逆转","Desc":"首领幻影第二阶段施放【傀儡候场】时,会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0]},{"Desc":"首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后,该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后,其余召唤物速度提高,<color=#f29e38ff>受到的伤害提高</color>。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["优先<color=#f29e38ff>消灭召唤物</color>,消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。","消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。","提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"],"PhaseList":[{"Name":"阶段一:冰火重奏","Desc":"首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100411,100412,100413]},{"Name":"阶段二:好戏开场","Desc":"首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100421,100422,100423]}]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15],"Child":[{"Name":"部位","Desc":"对部位进行的攻击会同时对本体削减等量的生命值","Param":[]}]},{"Name":"阵地转移","Desc":"【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"转移","Desc":"将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。","Param":[]}]},{"Name":"战而愈勇","Desc":"敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"坚韧之志","Desc":"敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15]},{"Desc":"【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影会对我方单位施加量子/虚数属性附魔状态,<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。","我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。"],"PhaseList":[{"Name":"诛尽杀绝的灭星兽","Desc":"首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。","Answer":"应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。","Difficulty":1,"SkillList":[100311,100312,100313]}]},"EventIDList1":[{"StageID":420132,"StageType":"Challenge","StageName":1358289180218405400,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401402}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420122,"StageType":"Challenge","StageName":3967576029418707000,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501202}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30023,"Name":"支配恶兽·难度<unbreak>03</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Physical","Fire","Ice"],"MazeGroupID1":6,"MazeGroupID2":6,"BossMonsterID1":200401403,"BossMonsterID2":801501203,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"BossMonsterConfig1":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0],"Child":[]},{"Name":"阵地转移","Desc":"首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"传递","Desc":"将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。","Param":[]}]},{"Name":"众星拱卫","Desc":"除首领幻影外,每多存在1个<color=#f29e38ff>敌方单位</color>,敌方全体受到的伤害降低。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"绝境逆转","Desc":"首领幻影第二阶段施放【傀儡候场】时,会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0]},{"Desc":"首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后,该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后,其余召唤物速度提高,<color=#f29e38ff>受到的伤害提高</color>。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["优先<color=#f29e38ff>消灭召唤物</color>,消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。","消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。","提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"],"PhaseList":[{"Name":"阶段一:冰火重奏","Desc":"首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100411,100412,100413]},{"Name":"阶段二:好戏开场","Desc":"首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100421,100422,100423]}]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15],"Child":[{"Name":"部位","Desc":"对部位进行的攻击会同时对本体削减等量的生命值","Param":[]}]},{"Name":"阵地转移","Desc":"【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"转移","Desc":"将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。","Param":[]}]},{"Name":"战而愈勇","Desc":"敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"坚韧之志","Desc":"敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15]},{"Desc":"【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影会对我方单位施加量子/虚数属性附魔状态,<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。","我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。"],"PhaseList":[{"Name":"诛尽杀绝的灭星兽","Desc":"首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。","Answer":"应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。","Difficulty":1,"SkillList":[100311,100312,100313]}]},"EventIDList1":[{"StageID":420133,"StageType":"Challenge","StageName":1358289180218405400,"HardLevelGroup":1,"Level":80,"EliteGroup":703,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401403}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420123,"StageType":"Challenge","StageName":3967576029418707000,"HardLevelGroup":1,"Level":80,"EliteGroup":703,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501203}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30024,"Name":"支配恶兽·难度<unbreak>04</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Physical","Fire","Ice"],"MazeGroupID1":6,"MazeGroupID2":6,"BossMonsterID1":200401404,"BossMonsterID2":801501204,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"BossMonsterConfig1":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0],"Child":[]},{"Name":"阵地转移","Desc":"首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"传递","Desc":"将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。","Param":[]}]},{"Name":"众星拱卫","Desc":"除首领幻影外,每多存在1个<color=#f29e38ff>敌方单位</color>,敌方全体受到的伤害降低。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"绝境逆转","Desc":"首领幻影第二阶段施放【傀儡候场】时,会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0]},{"Desc":"首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后,该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后,其余召唤物速度提高,<color=#f29e38ff>受到的伤害提高</color>。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["优先<color=#f29e38ff>消灭召唤物</color>,消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。","消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。","提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"],"PhaseList":[{"Name":"阶段一:冰火重奏","Desc":"首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100411,100412,100413]},{"Name":"阶段二:好戏开场","Desc":"首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100421,100422,100423]}]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15],"Child":[{"Name":"部位","Desc":"对部位进行的攻击会同时对本体削减等量的生命值","Param":[]}]},{"Name":"阵地转移","Desc":"【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"转移","Desc":"将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。","Param":[]}]},{"Name":"战而愈勇","Desc":"敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"坚韧之志","Desc":"敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15]},{"Desc":"【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影会对我方单位施加量子/虚数属性附魔状态,<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。","我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。"],"PhaseList":[{"Name":"诛尽杀绝的灭星兽","Desc":"首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。","Answer":"应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。","Difficulty":1,"SkillList":[100311,100312,100313]}]},"EventIDList1":[{"StageID":420134,"StageType":"Challenge","StageName":1358289180218405400,"HardLevelGroup":1,"Level":90,"EliteGroup":704,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401404}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420124,"StageType":"Challenge","StageName":3967576029418707000,"HardLevelGroup":1,"Level":90,"EliteGroup":704,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501204}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]}]},"3003":{"Id":3003,"Name":"煽动博弈","Buff":{"Name":"末法余烬","Desc":"拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时,使我方全体行动提前并恢复战技点。\\n敌方全体受到的追加攻击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,终结技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.25,0.15]},"BuffList1":[{"Name":"时来运转","Desc":"角色造成的追加攻击伤害无视敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的全属性抗性,同时对非弱点目标也能削减韧性,效果等同于原技能削韧值的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.15,0.5]},{"Name":"千金一掷","Desc":"角色造成的冰属性伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.55]},{"Name":"追亡逐北","Desc":"角色击破敌方目标弱点时,行动提前<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,该效果每回合最多触发<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次。","Param":[0.15,1]}],"BuffList2":[{"Name":"寸草不生","Desc":"角色攻击处于弱点击破状态下的敌人后,其当前承受的所有持续伤害立即产生相当于原伤害<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的伤害,该效果单个回合内每个角色各自最多触发<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次。","Param":[0.8,2]},{"Name":"牵丝攀藤","Desc":"消灭敌方目标后,敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层,该效果对所有新上场的敌人也生效。","Param":[0.05,5]},{"Name":"势如破竹","Desc":"造成的终结技伤害的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,对处于弱点击破状态下的敌方目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.3,0.3]}],"BeginTime":"2024-07-29 04:00:02","EndTime":"2024-10-21 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>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801502218,"ParamFix":[0.5,1,1.5]},{"Desc":"召唤新的【玄莲】时,首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>,每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>,以上两类增益在获得其中一类后无法获得另外一类。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。","消灭<color=#f29e38ff>召唤物</color>,可解除首领幻影的韧性保护,并削弱首领幻影。","根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>,或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"],"PhaseList":[{"Name":"阶段一:浮翠流丹","Desc":"首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。","Answer":"应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。","Difficulty":1,"SkillList":[100611,100612,100613]},{"Name":"阶段二:逆风执炬","Desc":"首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。","Answer":"应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。","Difficulty":1,"SkillList":[100621]}]},"EventIDList1":[{"StageID":420152,"StageType":"Challenge","StageName":16496002327442688000,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401202}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420142,"StageType":"Challenge","StageName":13763997922829013000,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502202}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30033,"Name":"煽动博弈·难度<unbreak>03</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"MazeGroupID1":9,"MazeGroupID2":14,"BossMonsterID1":803401203,"BossMonsterID2":801502203,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"BossMonsterConfig1":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0],"Child":[]},{"Name":"点数竞赛","Desc":"首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"点数","Desc":"敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。","Param":[]}]},{"Name":"庄家优势","Desc":"当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"先发优势","Desc":"召唤物的点数越大,其生命上限越高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0]},{"Desc":"敌方目标具有<color=#f29e38ff>【点数】</color>,骰子被消灭后,其【点数】会<color=#f29e38ff>累加</color>到我方。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌方目标【点数】<color=#f29e38ff>大于</color>我方时,受到的伤害大幅降低;敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["优先消灭【点数】<color=#f29e38ff>小于等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会在目标被弱点击破后添加给所有敌方目标,并造成额外韧性值削减。","Param":[]}]},{"Name":"神主赐福","Desc":"召唤物的韧性上限提高<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。","Param":[10],"SkillID":302501319,"ParamFix":[10],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影和其召唤物受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":302501316,"ParamFix":[0.5,1,1.5]},{"Desc":"召唤物被<color=#f29e38ff>弱点击破</color>时,首领幻影会削减一定韧性。召唤物被<color=#f29e38ff>弱点击破</color>后会为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成高额伤害并削减韧性。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高首领幻影和其召唤物受到的伤害,使我方全体恢复战技点并激活终结技。","多次击破<color=#f29e38ff>召唤物</color>可有效为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成韧性削减。"],"PhaseList":[{"Name":"阶段一:万众齐颂","Desc":"首领幻影会释放【于梦中起舞】和【在雨中高歌】造成高额伤害。","Answer":"应对策略:在【于梦中起舞】和【在雨中高歌】施放前尽可能击破召唤物。","Difficulty":1,"SkillList":[100711,100712,100713]},{"Name":"阶段二:最终乐章","Desc":"【旧梦的回声】不会离开战场,【太初有为】不会被打断。","Answer":"应对策略:击破敌方韧性为【遥远地平的长音】充能,同时为我方获取护盾。","Difficulty":1,"SkillList":[100721]}]},"EventIDList1":[{"StageID":420172,"StageType":"Challenge","StageName":1358289180218405400,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401402}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420162,"StageType":"Challenge","StageName":9666004508066062000,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Clock_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"60019"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302501302}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30043,"Name":"支配指挥·难度<unbreak>03</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Fire","Thunder","Quantum","Imaginary"],"MazeGroupID1":6,"MazeGroupID2":72,"BossMonsterID1":200401403,"BossMonsterID2":302501303,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2SkillList":[302501301,302501302,302501303,302501304,302501305,302501306,302501307,302501308,302501309,302501310,302501311,302501312,302501313,302501314,302501315,302501316,302501317,302501318,302501319,302501320],"BossMonsterConfig1":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0],"Child":[]},{"Name":"阵地转移","Desc":"首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"传递","Desc":"将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。","Param":[]}]},{"Name":"众星拱卫","Desc":"除首领幻影外,每多存在1个<color=#f29e38ff>敌方单位</color>,敌方全体受到的伤害降低。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"绝境逆转","Desc":"首领幻影第二阶段施放【傀儡候场】时,会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0]},{"Desc":"首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后,该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后,其余召唤物速度提高,<color=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:100401410,"ParamFix":[0.5,1,1.5]},{"Desc":"有召唤物在场时,首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。","优先消灭或击破<color=#f29e38ff>召唤物</color>,可以有效削弱首领幻影。"],"PhaseList":[{"Name":"阶段一:无望冽风的幻灭者","Desc":"首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。","Answer":"应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。","Difficulty":1,"SkillList":[100111,100112,100113]},{"Name":"阶段二:无望冽风的幻灭者•虚妄之母","Desc":"首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。","Answer":"应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。","Difficulty":1,"SkillList":[100121,100122]}]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[]},{"Name":"共同阵线","Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"计数流失","Desc":"每回合开始时,敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"速度强化","Desc":"【期末晚会】的速度提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1]},{"Desc":"对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["使用具有<color=#f29e38ff>群攻</color>能力的技能,可以同时累积多个敌方目标的切换计数。","使用具有<color=#f29e38ff>高削韧</color>能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"],"PhaseList":[{"Name":"心蕉如火的猴把戏","Desc":"多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。","Answer":"应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。","Difficulty":1,"SkillList":[100811,100812]}]},"EventIDList1":[{"StageID":420194,"StageType":"Challenge","StageName":1653639074891422500,"HardLevelGroup":1,"Level":90,"EliteGroup":708,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401404,"Monster1":100402604}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420184,"StageType":"Challenge","StageName":17041755380161352000,"HardLevelGroup":1,"Level":90,"EliteGroup":704,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402104}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]}]},"3006":{"Id":3006,"Name":"煽动螟蝗","Buff":{"Name":"末法余烬","Desc":"拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时,使我方全体解除控制状态、恢复战技点并激活终结技。\\n敌方全体受到的战技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,终结技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.25,0.15]},"BuffList1":[{"Name":"以智取胜","Desc":"我方队伍中存在2个或以上智识命途的角色时,我方全体的攻击力提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6]},{"Name":"拔山举鼎","Desc":"我方全体造成的物理属性伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,效果抵抗提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,0.5]},{"Name":"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04:00:02","EndTime":"2025-02-24 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"Desc":"韧性值无法受到削减。","Param":[]}]},{"Name":"枯木逢春","Desc":"在一阶段,首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。","Param":[0.3],"SkillID":801502220,"ParamFix":[0.2,0.25],"Child":[]},{"Name":"空花阳焰","Desc":"在二阶段,召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.35],"SkillID":801502220,"ParamFix":[0.2,0.25],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801502218,"ParamFix":[0.5,1,1.5]},{"Desc":"召唤新的【玄莲】时,首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>,每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>,以上两类增益在获得其中一类后无法获得另外一类。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。","消灭<color=#f29e38ff>召唤物</color>,可解除首领幻影的韧性保护,并削弱首领幻影。","根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>,或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"],"PhaseList":[{"Name":"阶段一:浮翠流丹","Desc":"首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。","Answer":"应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。","Difficulty":1,"SkillList":[100611,100612,100613]},{"Name":"阶段二:逆风执炬","Desc":"首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。","Answer":"应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。","Difficulty":1,"SkillList":[100621]}]},"EventIDList1":[{"StageID":420202,"StageType":"Challenge","StageName":16651606798498340000,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501102}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420212,"StageType":"Challenge","StageName":13763997922829013000,"HardLevelGroup":1,"Level":70,"EliteGroup":698,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502202}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30063,"Name":"煽动螟蝗·难度<unbreak>03</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"MazeGroupID1":3,"MazeGroupID2":14,"BossMonsterID1":802501103,"BossMonsterID2":801502203,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"BossMonsterConfig1":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[]},{"Name":"虫卵分裂","Desc":"首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"虫卵","Desc":"首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。","Param":[]}]},{"Name":"激素分泌","Desc":"首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"生长激素","Desc":"每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。","Param":[]}]},{"Name":"虫卵爆发","Desc":"首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</un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aginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"MazeGroupID1":3,"MazeGroupID2":14,"BossMonsterID1":802501104,"BossMonsterID2":801502204,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"BossMonsterConfig1":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[]},{"Name":"虫卵分裂","Desc":"首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"虫卵","Desc":"首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。","Param":[]}]},{"Name":"激素分泌","Desc":"首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"生长激素","Desc":"每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。","Param":[]}]},{"Name":"虫卵爆发","Desc":"首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1]},{"Desc":"首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>,受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时,会损失1点虫卵,并且会受到更高的伤害。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层<color=#f29e38ff>【生长激素】</color>,每层使攻击力提高,达到3层时获得额外强化。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["优先<color=#f29e38ff>消灭召唤物</color>,利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。","使用具有<color=#f29e38ff>群攻</color>能力的技能,在消灭召唤物的同时攻击首领幻影。","当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时,使用技能<color=#f29e38ff>解除异常状态</color>。"],"PhaseList":[{"Name":"阶段一:初入虫巢","Desc":"首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。","Answer":"应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。","Difficulty":1,"SkillList":[100911,100912]},{"Name":"阶段二:厄运虫灾","Desc":"首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。","Answer":"应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。","Difficulty":1,"SkillList":[100921,100922]}]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801502218,"ParamFix":[0.5,1,1.5],"Child":[]},{"Name":"移花接木","Desc":"召唤新的【玄莲】时,首领幻影会进入<color=#f29e38ff><u>韧性保护</u></color>状态。消灭任意召唤物会使首领幻影的韧性保护解除,并且对首领幻影造成额外韧性削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"韧性保护","Desc":"韧性值无法受到削减。","Param":[]}]},{"Name":"枯木逢春","Desc":"在一阶段,首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。","Param":[0.3],"SkillID":801502220,"ParamFix":[0.2,0.25],"Child":[]},{"Name":"空花阳焰","Desc":"在二阶段,召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.35],"SkillID":801502220,"ParamFix":[0.2,0.25],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801502218,"ParamFix":[0.5,1,1.5]},{"Desc":"召唤新的【玄莲】时,首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>,每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>,以上两类增益在获得其中一类后无法获得另外一类。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。","消灭<color=#f29e38ff>召唤物</color>,可解除首领幻影的韧性保护,并削弱首领幻影。","根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>,或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"],"PhaseList":[{"Name":"阶段一:浮翠流丹","Desc":"首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。","Answer":"应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。","Difficulty":1,"SkillList":[100611,100612,100613]},{"Name":"阶段二:逆风执炬","Desc":"首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。","Answer":"应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。","Difficulty":1,"SkillList":[100621]}]},"EventIDList1":[{"StageID":420204,"StageType":"Challenge","StageName":16651606798498340000,"HardLevelGroup":1,"Level":90,"EliteGroup":704,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501104}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420214,"StageType":"Challenge","StageName":13763997922829013000,"HardLevelGroup":1,"Level":90,"EliteGroup":700,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502204}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]}]},"3007":{"Id":3007,"Name":"猢狲博弈","Buff":{"Name":"末法余烬","Desc":"拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时,使我方全体解除控制状态、恢复战技点并回复生命值。\\n敌方全体受到的普攻伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,战技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.15,0.25]},"BuffList1":[{"Name":"博弈战场","Desc":"我方全体普攻造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。消灭敌方目标后,攻击者行动提前<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,0.1]},{"Name":"孤注一掷","Desc":"我方全体速度提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,受到的伤害降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.15,0.15]},{"Name":"时来运转","Desc":"角色造成的追加攻击伤害无视敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的全属性抗性,同时对非弱点目标也能削减韧性,效果等同于原技能削韧值的<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.15,0.5]}],"BuffList2":[{"Name":"言传身蕉","Desc":"对我方单体目标施放战技或终结技时,使技能目标的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回合,该效果最多叠加<color=#f29e38ff><unbreak>#3[i]</unbreak></color>次。","Param":[0.35,2,2]},{"Name":"有蕉无类","Desc":"敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。击破敌方弱点后,我方全体速度提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。","Param":[0.1,0.2,2]},{"Name":"蕉学相长","Desc":"我方全体造成的战技和终结技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.5]}],"BeginTime":"2025-01-12 04:00:02","EndTime":"2025-04-07 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olor>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1]},{"Desc":"对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["使用具有<color=#f29e38ff>群攻</color>能力的技能,可以同时累积多个敌方目标的切换计数。","使用具有<color=#f29e38ff>高削韧</color>能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"],"PhaseList":[{"Name":"心蕉如火的猴把戏","Desc":"多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。","Answer":"应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。","Difficulty":1,"SkillList":[100811,100812]}]},"EventIDList1":[{"StageID":420222,"StageType":"Challenge","StageName":16496002327442688000,"HardLevelGroup":1,"Level":70,"EliteGroup":694,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401202}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420232,"StageType":"Challenge","StageName":17041755380161352000,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402102}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30073,"Name":"猢狲博弈·难度<unbreak>03</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Ice","Thunder","Imaginary"],"MazeGroupID1":9,"MazeGroupID2":8,"BossMonsterID1":803401203,"BossMonsterID2":300402103,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"BossMonsterConfig1":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0],"Child":[]},{"Name":"点数竞赛","Desc":"首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"点数","Desc":"敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。","Param":[]}]},{"Name":"庄家优势","Desc":"当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"先发优势","Desc":"召唤物的点数越大,其生命上限越高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0]},{"Desc":"敌方目标具有<color=#f29e38ff>【点数】</color>,骰子被消灭后,其【点数】会<color=#f29e38ff>累加</color>到我方。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌方目标【点数】<color=#f29e38ff>大于</color>我方时,受到的伤害大幅降低;敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。","当我方【点数】大于等于首领幻影时,尽快击破首领幻影。"],"PhaseList":[{"Name":"阶段一:赌局开场","Desc":"敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。","Answer":"当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。","Difficulty":1,"SkillList":[100511]},{"Name":"阶段二:双倍大奖","Desc":"首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。","Answer":"在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。","Difficulty":1,"SkillList":[100521]}]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[]},{"Name":"共同阵线","Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"计数流失","Desc":"每回合开始时,敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"速度强化","Desc":"【期末晚会】的速度提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1]},{"Desc":"对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["使用具有<color=#f29e38ff>群攻</color>能力的技能,可以同时累积多个敌方目标的切换计数。","使用具有<color=#f29e38ff>高削韧</color>能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"],"PhaseList":[{"Name":"心蕉如火的猴把戏","Desc":"多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。","Answer":"应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。","Difficulty":1,"SkillList":[100811,100812]}]},"EventIDList1":[{"StageID":420223,"StageType":"Challenge","StageName":16496002327442688000,"HardLevelGroup":1,"Level":80,"EliteGroup":695,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401203}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420233,"StageType":"Challenge","StageName":17041755380161352000,"HardLevelGroup":1,"Level":80,"EliteGroup":703,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402103}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30074,"Name":"猢狲博弈·难度<unbreak>04</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Ice","Thunder","Imaginary"],"MazeGroupID1":9,"MazeGroupID2":8,"BossMonsterID1":803401204,"BossMonsterID2":300402104,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"BossMonsterConfig1":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0],"Child":[]},{"Name":"点数竞赛","Desc":"首领幻影的技能会赋予所有我方和敌方单位<color=#f29e38ff><u>点数</u></color>","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"点数","Desc":"敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为<unbreak>100</unbreak>。","Param":[]}]},{"Name":"庄家优势","Desc":"当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"先发优势","Desc":"召唤物的点数越大,其生命上限越高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0]},{"Desc":"敌方目标具有<color=#f29e38ff>【点数】</color>,骰子被消灭后,其【点数】会<color=#f29e38ff>累加</color>到我方。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌方目标【点数】<color=#f29e38ff>大于</color>我方时,受到的伤害大幅降低;敌方目标【点数】<color=#f29e38ff>小于等于</color>我方时,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["优先消灭【点数】<color=#f29e38ff>小于等于我方</color>的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。","当我方【点数】大于等于首领幻影时,尽快击破首领幻影。"],"PhaseList":[{"Name":"阶段一:赌局开场","Desc":"敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。","Answer":"当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。","Difficulty":1,"SkillList":[100511]},{"Name":"阶段二:双倍大奖","Desc":"首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。","Answer":"在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。","Difficulty":1,"SkillList":[100521]}]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[]},{"Name":"共同阵线","Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"计数流失","Desc":"每回合开始时,敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"速度强化","Desc":"【期末晚会】的速度提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1]},{"Desc":"对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["使用具有<color=#f29e38ff>群攻</color>能力的技能,可以同时累积多个敌方目标的切换计数。","使用具有<color=#f29e38ff>高削韧</color>能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"],"PhaseList":[{"Name":"心蕉如火的猴把戏","Desc":"多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。","Answer":"应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。","Difficulty":1,"SkillList":[100811,100812]}]},"EventIDList1":[{"StageID":420224,"StageType":"Challenge","StageName":16496002327442688000,"HardLevelGroup":1,"Level":90,"EliteGroup":696,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401204}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420234,"StageType":"Challenge","StageName":17041755380161352000,"HardLevelGroup":1,"Level":90,"EliteGroup":82,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402104}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]}]},"3008":{"Id":3008,"Name":"螟蝗战首","Buff":{"Name":"末法余烬","Desc":"拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时,使我方全体解除控制状态、立即行动并回复生命值。\\n敌方全体受到的忆灵技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,战技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.25,0.15]},"BuffList1":[{"Name":"智圆行方","Desc":"我方队伍中存在智识命途的角色时,我方全体全属性抗性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04:00:02","EndTime":"2025-05-19 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力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。","Param":[]}]},{"Name":"虫卵爆发","Desc":"首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1]},{"Desc":"首领幻影每回合结束时获得一定数量的<color=#f29e38ff>【虫卵】</color>,受到<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击时,会损失1点虫卵,并且会受到更高的伤害。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层<color=#f29e38ff>【生长激素】</color>,每层使攻击力提高,达到3层时获得额外强化。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["优先<color=#f29e38ff>消灭召唤物</color>,利用召唤物的<color=#f29e38ff>【蛰亡语】或【蚀亡语】</color>攻击削减首领幻影的虫卵和韧性。","使用具有<color=#f29e38ff>群攻</color>能力的技能,在消灭召唤物的同时攻击首领幻影。","当我方陷入<color=#f29e38ff>量子纠缠或者怒噪</color>状态时,使用技能<color=#f29e38ff>解除异常状态</color>。"],"PhaseList":[{"Name":"阶段一:初入虫巢","Desc":"首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。","Answer":"应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。","Difficulty":1,"SkillList":[100911,100912]},{"Name":"阶段二:厄运虫灾","Desc":"首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。","Answer":"应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。","Difficulty":1,"SkillList":[100921,100922]}]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":203401410,"ParamFix":[0.5,1,1.5],"Child":[]},{"Name":"宁枉勿纵","Desc":"首领幻影在施放【裂地三舍,寸草不留】时,将会消灭其他所有狼卒。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"狼顾鸱张","Desc":"首领幻影在进入第二阶段后,【孤战】期间每回合可再次行动。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"至死方休","Desc":"首领幻影在进入【孤战】后,受到的伤害额外降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6],"SkillID":203401413,"ParamFix":[0.15],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":203401410,"ParamFix":[0.5,1,1.5]},{"Desc":"首领幻影进入【噬月】状态时,会解除弱点保护,我方需要选择1名最强的角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"我方在击杀敌方狼卒时,会获得【血涌】,进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["在首领幻影尚未进入【噬月】状态时,优先消灭狼卒,为我方提供【血涌】并使首领幻影快速进入【噬月】状态。","在首领幻影即将进入【噬月】状态时,保存实力以应对【孤战】。","在进行【孤战】时,若选择的我方角色存在召唤的目标,召唤的目标将一同进入【孤战】。"],"PhaseList":[{"Name":"阶段一:风雷激荡","Desc":"首领幻影进入【噬月】状态时,我方需要选择1名最强的角色与首领幻影进行【孤战】。","Answer":"应对策略:在首领幻影进入【噬月】状态前,尽可能击杀狼卒以获得强化。","Difficulty":1,"SkillList":[101011,101012]},{"Name":"阶段二:吞天噬月","Desc":"首领幻影的技能会对狼卒造成伤害,且进入【噬月】状态时会获得额外强化。","Answer":"应对策略:在首领幻影行动前击杀狼卒,防止狼卒被首领幻影消灭。","Difficulty":1,"SkillList":[101021]}]},"EventIDList1":[{"StageID":420254,"StageType":"Challenge","StageName":16651606798498340000,"HardLevelGroup":1,"Level":90,"EliteGroup":82,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501104}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420244,"StageType":"Challenge","StageName":12811059761001697000,"HardLevelGroup":1,"Level":90,"EliteGroup":704,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_LycanKing"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203401404}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]}]},"3009":{"Id":3009,"Name":"冽风支配","Buff":{"Name":"末法余烬","Desc":"拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时,使我方全体解除控制状态、恢复战技点并激活终结技。\\n我方全体受到的回复量提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.5]},"BuffList1":[{"Name":"破晓之召","Desc":"忆灵的弱点击破效率提高<color=#f2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ist":["优先<color=#f29e38ff>消灭召唤物</color>,消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。","消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。","提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"],"PhaseList":[{"Name":"阶段一:冰火重奏","Desc":"首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100411,100412,100413]},{"Name":"阶段二:好戏开场","Desc":"首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100421,100422,100423]}]},"EventIDList1":[{"StageID":420262,"StageType":"Challenge","StageName":1653639074891422500,"HardLevelGroup":1,"Level":70,"EliteGroup":706,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401402,"Monster1":100402602}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420272,"StageType":"Challenge","StageName":1358289180218405400,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401402}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30093,"Name":"冽风支配·难度<unbreak>03</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Physical","Fire","Wind","Imaginary"],"MazeGroupID1":5,"MazeGroupID2":7,"BossMonsterID1":100401403,"BossMonsterID2":200401403,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterConfig1":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":100401410,"ParamFix":[0.5,1,1.5],"Child":[]},{"Name":"阵地转移","Desc":"杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"转移","Desc":"将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。","Param":[]}]},{"Name":"逃无可逃","Desc":"首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位<color=#f29e38ff><u>追加施放</u></color>。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"追加施放","Desc":"在施放单攻技能后,会重新选择目标并再次使用该技能。","Param":[]}]},{"Name":"坚韧之志","Desc":"敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":100401410,"ParamFix":[0.5,1,1.5]},{"Desc":"有召唤物在场时,首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。","优先消灭或击破<color=#f29e38ff>召唤物</color>,可以有效削弱首领幻影。"],"PhaseList":[{"Name":"阶段一:无望冽风的幻灭者","Desc":"首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。","Answer":"应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。","Difficulty":1,"SkillList":[100111,100112,100113]},{"Name":"阶段二:无望冽风的幻灭者•虚妄之母","Desc":"首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。","Answer":"应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。","Difficulty":1,"SkillList":[100121,100122]}]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color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c":"敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":100401410,"ParamFix":[0.5,1,1.5]},{"Desc":"有召唤物在场时,首领幻影会将<color=#f29e38ff>自身弱点属性转移给召唤物</color>。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影会根据<color=#f29e38ff>召唤物</color>锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。","优先消灭或击破<color=#f29e38ff>召唤物</color>,可以有效削弱首领幻影。"],"PhaseList":[{"Name":"阶段一:无望冽风的幻灭者","Desc":"首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。","Answer":"应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。","Difficulty":1,"SkillList":[100111,100112,100113]},{"Name":"阶段二:无望冽风的幻灭者•虚妄之母","Desc":"首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。","Answer":"应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。","Difficulty":1,"SkillList":[100121,100122]}]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0],"Child":[]},{"Name":"阵地转移","Desc":"首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性<color=#f29e38ff><u>传递</u></color>给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"传递","Desc":"将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。","Param":[]}]},{"Name":"众星拱卫","Desc":"除首领幻影外,每多存在1个<color=#f29e38ff>敌方单位</color>,敌方全体受到的伤害降低。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"绝境逆转","Desc":"首领幻影第二阶段施放【傀儡候场】时,会对<color=#f29e38ff>所有的召唤物</color>附加强化效果。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":200401410,"ParamFix":[0.5,1,1.5,0,0,0]},{"Desc":"首领幻影会将<color=#f29e38ff>自身弱点属性传递给召唤物</color>。任一召唤物被消灭后,该召唤物的弱点属性会被<color=#f29e38ff>添加</color>给其余召唤物。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"攻击召唤物会对首领幻影削减<color=#f29e38ff>等量生命值</color>。任一召唤物被消灭后,其余召唤物速度提高,<color=#f29e38ff>受到的伤害提高</color>。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["优先<color=#f29e38ff>消灭召唤物</color>,消灭后可使其弱点属性<color=#f29e38ff>传递</color>回首领幻影。","消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。","提高效果抵抗或使用技能解除首领幻影施加的<color=#f29e38ff>【支配】</color>状态。"],"PhaseList":[{"Name":"阶段一:冰火重奏","Desc":"首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100411,100412,100413]},{"Name":"阶段二:好戏开场","Desc":"首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。","Answer":"应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。","Difficulty":1,"SkillList":[100421,100422,100423]}]},"EventIDList1":[{"StageID":420264,"StageType":"Challenge","StageName":1653639074891422500,"HardLevelGroup":1,"Level":90,"EliteGroup":691,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401404,"Monster1":100402604}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420274,"StageType":"Challenge","StageName":1358289180218405400,"HardLevelGroup":1,"Level":90,"EliteGroup":692,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401404}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]}]},"3010":{"Id":3010,"Name":"金血恶兽","Buff":{"Name":"末法余烬","Desc":"拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时,使我方全体解除控制状态、恢复战技点并激活终结技。\\n敌方全体受到的战技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param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04:00:02","EndTime":"2025-08-11 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ialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420291,"StageType":"Challenge","StageName":3967576029418707000,"HardLevelGroup":1,"Level":60,"EliteGroup":900,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501201}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30102,"Name":"金血恶兽·难度<unbreak>02</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Ice","Wind"],"MazeGroupID1":4,"MazeGroupID2":6,"BossMonsterID1":403401302,"BossMonsterID2":801501202,"BossMonsterID1SkillList":[403401301,403401302,403401303,403401304,403401305,403401306,403401307,403401308,403401309,403401310,403401311,403401312,403401313,403401314,403401315,403401316,403401317,403401318,403401319],"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"BossMonsterConfig1":{"Difficulty":2,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":403401311,"ParamFix":[0.5,1,1.5],"Child":[]},{"Name":"镣铐崩解","Desc":"首领幻影失去第一层韧性或行动一定次数后,进入【<color=#f29e38ff><u>镣铐崩解</u></color>】状态,改变攻击方式。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"镣铐崩解","Desc":"交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。","Param":[]}]},{"Name":"黑雾弥漫","Desc":"消灭【完整容器】将不再削减首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"容器强化","Desc":"所有【残破容器】和【完整容器】的生命上限提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":403401311,"ParamFix":[0.5,1,1.5]},{"Desc":"首领幻影<color=#f29e38ff>失去第一层韧性</color>时,立即进入<color=#f29e38ff>【镣铐崩解】</color>状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后,也会进入【镣铐崩解】状态。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影进入【镣铐崩解】状态后,<color=#f29e38ff>改变攻击方式</color>。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["在首领幻影的【灾难之力】未被清空时,消灭召唤物以削弱首领幻影的强力技能。","优先消灭【完整容器】,可以获得额外回合和增益状态奖励,同时阻止其为首领幻影的【灾难之力】充能。"],"PhaseList":[{"Name":"末日歧途的盗火者","Desc":"首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式,并召唤可以不断重复召唤的【残破容器】。","Answer":"应对策略:在首领幻影施放强力技能前,尽可能地消灭【残破容器】以降低【灾难之力】层数,优先消灭【完整容器】。","Difficulty":1,"SkillList":[101111,101112]}]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15],"Child":[{"Name":"部位","Desc":"对部位进行的攻击会同时对本体削减等量的生命值","Param":[]}]},{"Name":"阵地转移","Desc":"【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"转移","Desc":"将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。","Param":[]}]},{"Name":"战而愈勇","Desc":"敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"坚韧之志","Desc":"敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15]},{"Desc":"【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影会对我方单位施加量子/虚数属性附魔状态,<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。","我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。"],"PhaseList":[{"Name":"诛尽杀绝的灭星兽","Desc":"首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。","Answer":"应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。","Difficulty":1,"SkillList":[100311,100312,100313]}]},"EventIDList1":[{"StageID":420282,"StageType":"Challenge","StageName":7644728084402131000,"HardLevelGroup":1,"Level":70,"EliteGroup":702,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Cmobat_Boss_FireProwler_P2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":403401302}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420292,"StageType":"Challenge","StageName":3967576029418707000,"HardLevelGroup":1,"Level":70,"EliteGroup":901,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501202}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30103,"Name":"金血恶兽·难度<unbreak>03</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Ice","Wind"],"MazeGroupID1":4,"MazeGroupID2":6,"BossMonsterID1":403401303,"BossMonsterID2":801501203,"BossMonsterID1SkillList":[403401301,403401302,403401303,403401304,403401305,403401306,403401307,403401308,403401309,403401310,403401311,403401312,403401313,403401314,403401315,403401316,403401317,403401318,403401319],"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"BossMonsterConfig1":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":403401311,"ParamFix":[0.5,1,1.5],"Child":[]},{"Name":"镣铐崩解","Desc":"首领幻影失去第一层韧性或行动一定次数后,进入【<color=#f29e38ff><u>镣铐崩解</u></color>】状态,改变攻击方式。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"镣铐崩解","Desc":"交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。","Param":[]}]},{"Name":"黑雾弥漫","Desc":"消灭【完整容器】将不再削减首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"容器强化","Desc":"所有【残破容器】和【完整容器】的生命上限提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":403401311,"ParamFix":[0.5,1,1.5]},{"Desc":"首领幻影<color=#f29e38ff>失去第一层韧性</color>时,立即进入<color=#f29e38ff>【镣铐崩解】</color>状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后,也会进入【镣铐崩解】状态。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影进入【镣铐崩解】状态后,<color=#f29e38ff>改变攻击方式</color>。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["在首领幻影的【灾难之力】未被清空时,消灭召唤物以削弱首领幻影的强力技能。","优先消灭【完整容器】,可以获得额外回合和增益状态奖励,同时阻止其为首领幻影的【灾难之力】充能。"],"PhaseList":[{"Name":"末日歧途的盗火者","Desc":"首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式,并召唤可以不断重复召唤的【残破容器】。","Answer":"应对策略:在首领幻影施放强力技能前,尽可能地消灭【残破容器】以降低【灾难之力】层数,优先消灭【完整容器】。","Difficulty":1,"SkillList":[101111,101112]}]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15],"Child":[{"Name":"部位","Desc":"对部位进行的攻击会同时对本体削减等量的生命值","Param":[]}]},{"Name":"阵地转移","Desc":"【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"转移","Desc":"将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。","Param":[]}]},{"Name":"战而愈勇","Desc":"敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"坚韧之志","Desc":"敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15]},{"Desc":"【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影会对我方单位施加量子/虚数属性附魔状态,<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。","我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。"],"PhaseList":[{"Name":"诛尽杀绝的灭星兽","Desc":"首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。","Answer":"应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。","Difficulty":1,"SkillList":[100311,100312,100313]}]},"EventIDList1":[{"StageID":420283,"StageType":"Challenge","StageName":7644728084402131000,"HardLevelGroup":1,"Level":80,"EliteGroup":703,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Cmobat_Boss_FireProwler_P2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":403401303}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420293,"StageType":"Challenge","StageName":3967576029418707000,"HardLevelGroup":1,"Level":80,"EliteGroup":902,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501203}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30104,"Name":"金血恶兽·难度<unbreak>04</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Ice","Wind"],"MazeGroupID1":4,"MazeGroupID2":6,"BossMonsterID1":403401304,"BossMonsterID2":801501204,"BossMonsterID1SkillList":[403401301,403401302,403401303,403401304,403401305,403401306,403401307,403401308,403401309,403401310,403401311,403401312,403401313,403401314,403401315,403401316,403401317,403401318,403401319],"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"BossMonsterConfig1":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":403401311,"ParamFix":[0.5,1,1.5],"Child":[]},{"Name":"镣铐崩解","Desc":"首领幻影失去第一层韧性或行动一定次数后,进入【<color=#f29e38ff><u>镣铐崩解</u></color>】状态,改变攻击方式。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"镣铐崩解","Desc":"交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。","Param":[]}]},{"Name":"黑雾弥漫","Desc":"消灭【完整容器】将不再削减首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"容器强化","Desc":"所有【残破容器】和【完整容器】的生命上限提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":403401311,"ParamFix":[0.5,1,1.5]},{"Desc":"首领幻影<color=#f29e38ff>失去第一层韧性</color>时,立即进入<color=#f29e38ff>【镣铐崩解】</color>状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后,也会进入【镣铐崩解】状态。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影进入【镣铐崩解】状态后,<color=#f29e38ff>改变攻击方式</color>。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["在首领幻影的【灾难之力】未被清空时,消灭召唤物以削弱首领幻影的强力技能。","优先消灭【完整容器】,可以获得额外回合和增益状态奖励,同时阻止其为首领幻影的【灾难之力】充能。"],"PhaseList":[{"Name":"末日歧途的盗火者","Desc":"首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式,并召唤可以不断重复召唤的【残破容器】。","Answer":"应对策略:在首领幻影施放强力技能前,尽可能地消灭【残破容器】以降低【灾难之力】层数,优先消灭【完整容器】。","Difficulty":1,"SkillList":[101111,101112]}]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影不可被攻击。首领幻影的三个<color=#f29e38ff><u>部位</u></color>同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15],"Child":[{"Name":"部位","Desc":"对部位进行的攻击会同时对本体削减等量的生命值","Param":[]}]},{"Name":"阵地转移","Desc":"【反物质引擎】会将自身弱点属性<color=#f29e38ff><u>转移</u></color>给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"转移","Desc":"将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。","Param":[]}]},{"Name":"战而愈勇","Desc":"敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"坚韧之志","Desc":"敌方全体受到的伤害降低。但每拥有1个<color=#f29e38ff>弱点属性</color>,受到的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位<color=#f29e38ff>同时处于假死状态</color>时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801501201,"ParamFix":[1,1.5,0.5,0.6,1,15]},{"Desc":"【反物质引擎】会将<color=#f29e38ff>自身弱点属性转移</color>给【灾虐的右手】与【黎明的左手】。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"首领幻影会对我方单位施加量子/虚数属性附魔状态,<color=#f29e38ff>同时陷入两种属性附魔状态</color>时会陷入【缠禁】状态。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["消灭首领幻影的三个部位使它们<color=#f29e38ff>同时处于假死状态时</color>,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。","我方单位处于<color=#f29e38ff>量子/虚数属性附魔</color>状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。"],"PhaseList":[{"Name":"诛尽杀绝的灭星兽","Desc":"首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。","Answer":"应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。","Difficulty":1,"SkillList":[100311,100312,100313]}]},"EventIDList1":[{"StageID":420284,"StageType":"Challenge","StageName":7644728084402131000,"HardLevelGroup":1,"Level":90,"EliteGroup":704,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Cmobat_Boss_FireProwler_P2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":403401304}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420294,"StageType":"Challenge","StageName":3967576029418707000,"HardLevelGroup":1,"Level":90,"EliteGroup":903,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501204}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]}]},"3011":{"Id":3011,"Name":"天狼战首","Buff":{"Name":"末法余烬","Desc":"拥有<color=#f29e38ff>【坚防守备】</color>的敌方单位被<color=#f29e38ff>弱点击破</color>时,使我方全体解除控制状态、恢复战技点并激活终结技。\\n敌方全体受到的持续伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,战技伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.25,0.15]},"BuffList1":[{"Name":"戮力同心","Desc":"我方目标每消耗1个战技点时,使我方全体造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,该效果最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层。","Param":[0.06,10]},{"Name":"牵丝攀藤","Desc":"消灭敌方目标后,敌方全体受到的击破伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层,该效果对所有新上场的敌人也生效。","Param":[0.15,4]},{"Name":"破釜沉舟","Desc":"我方目标消耗自身生命值后,暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回合。","Param":[0.55,2]}],"BuffList2":[{"Name":"抵瑕陷隙","Desc":"我方全体造成的终结技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,对处于弱点击破状态下的敌方目标额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.3,0.3]},{"Name":"蔓草难除","Desc":"我方全体施放普攻或战技攻击处于弱点击破状态下的敌人后,使其当前承受的所有持续伤害立即产生相当于原伤害<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的伤害。","Param":[0.15]},{"Name":"登锋陷阵","Desc":"队伍中的第1位角色施放终结技后,使自身的弱点击破效率提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,暴击伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。","Param":[0.5,0.5,1]}],"BeginTime":"2025-06-30 04:00:02","EndTime":"2025-09-22 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04:00:02","EndTime":"2025-12-15 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esc":"韧性值无法受到削减。","Param":[]}]},{"Name":"枯木逢春","Desc":"在一阶段,首领幻影在切换形态时会回复召唤物<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命值。","Param":[0.3],"SkillID":801502220,"ParamFix":[0.2,0.25],"Child":[]},{"Name":"空花阳焰","Desc":"在二阶段,召唤物的生命上限提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。","Param":[0.35],"SkillID":801502220,"ParamFix":[0.2,0.25],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":801502218,"ParamFix":[0.5,1,1.5]},{"Desc":"召唤新的【玄莲】时,首领幻影会进入<color=#f29e38ff>韧性保护</color>状态。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"每次消灭【丰饶玄莲】可提高我方全体<color=#f29e38ff>全属性伤害</color>,每次消灭【破灭玄莲】可提高我方全体<color=#f29e38ff>击破特攻</color>,以上两类增益在获得其中一类后无法获得另外一类。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。","消灭<color=#f29e38ff>召唤物</color>,可解除首领幻影的韧性保护,并削弱首领幻影。","根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方<color=#f29e38ff>全属性伤害</color>,或消灭【破灭玄莲】提高我方<color=#f29e38ff>击破特攻</color>。"],"PhaseList":[{"Name":"阶段一:浮翠流丹","Desc":"首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。","Answer":"应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。","Difficulty":1,"SkillList":[100611,100612,100613]},{"Name":"阶段二:逆风执炬","Desc":"首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。","Answer":"应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。","Difficulty":1,"SkillList":[100621]}]},"EventIDList1":[{"StageID":420342,"StageType":"Challenge","StageName":16651606798498340000,"HardLevelGroup":1,"Level":70,"EliteGroup":78,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501102}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420352,"StageType":"Challenge","StageName":13763997922829013000,"HardLevelGroup":1,"Level":70,"EliteGroup":79,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502202}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30133,"Name":"螟蝗煽动·难度<unbreak>03</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"MazeGroupID1":3,"MazeGroupID2":14,"BossMonsterID1":802501103,"BossMonsterID2":801502203,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"BossMonsterConfig1":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[]},{"Name":"虫卵分裂","Desc":"首领幻影每回合结束时获得一定数量的<color=#f29e38ff><u>虫卵</u></color>。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"虫卵","Desc":"首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。","Param":[]}]},{"Name":"激素分泌","Desc":"首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【<color=#f29e38ff><u>生长激素</u></color>】。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"生长激素","Desc":"每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。","Param":[]}]},{"Name":"虫卵爆发","Desc":"首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbrea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04:00:02","EndTime":"2025-12-15 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Desc":"对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["使用具有<color=#f29e38ff>群攻</color>能力的技能,可以同时累积多个敌方目标的切换计数。","使用具有<color=#f29e38ff>高削韧</color>能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"],"PhaseList":[{"Name":"心蕉如火的猴把戏","Desc":"多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。","Answer":"应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。","Difficulty":1,"SkillList":[100811,100812]}]},"EventIDList1":[{"StageID":420372,"StageType":"Challenge","StageName":4596526360486807000,"HardLevelGroup":1,"Level":70,"EliteGroup":905,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401302}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420362,"StageType":"Challenge","StageName":17041755380161352000,"HardLevelGroup":1,"Level":70,"EliteGroup":79,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402102}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30143,"Name":"猢狲骑士·难度<unbreak>03</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Fire","Imaginary"],"DamageType2":["Ice","Thunder","Imaginary"],"MazeGroupID1":5,"MazeGroupID2":8,"BossMonsterID1":302401303,"BossMonsterID2":300402103,"BossMonsterID1SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"BossMonsterConfig1":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":100401410,"ParamFix":[0.5,1,1.5],"Child":[]},{"Name":"攻守易型","Desc":"首领幻影会在战斗中切换自身<color=#f29e38ff><u>战斗姿态</u></color>,召唤不同雕塑进行战斗;我方消灭处于【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"战斗姿态","Desc":"芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。","Param":[]}]},{"Name":"绝境逆转","Desc":"首领幻影第二阶段施加【灵魂释放】时,会选择<color=#f29e38ff>所有</color>雕塑作为目标。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"众星拱卫","Desc":"除首领幻影外,每多存在1个<color=#f29e38ff>敌方单位</color>,敌方全体受到的伤害降低,造成的伤害提高。","Param":[0.25],"SkillID":302401325,"ParamFix":[0.05,0.03],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":100401410,"ParamFix":[0.5,1,1.5]},{"Desc":"处于【灵魂释放】状态的<color=#f29e38ff>召唤物</color>会得到大幅强化。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"第二阶段时,<color=#f29e38ff>所有的召唤物</color>都会被强化为【灵魂释放】状态。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。","优先消灭或击破<color=#f29e38ff>召唤物</color>,可以有效削弱首领幻影。"],"PhaseList":[{"Name":"阶段一:攻防之势","Desc":"首领幻影会召唤【枪尖】或【盾】两种召唤物。","Answer":"应对策略:优先消灭被强化的召唤物以削弱首领幻影。","Difficulty":1,"SkillList":[100211,100212]},{"Name":"阶段二:荣誉之战","Desc":"首领幻影会额外召唤【授勋】召唤物。","Answer":"应对策略:优先消灭被强化的召唤物以削弱首领幻影。","Difficulty":1,"SkillList":[100221,100222]}]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[]},{"Name":"共同阵线","Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"计数流失","Desc":"每回合开始时,敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"速度强化","Desc":"【期末晚会】的速度提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1]},{"Desc":"对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["使用具有<color=#f29e38ff>群攻</color>能力的技能,可以同时累积多个敌方目标的切换计数。","使用具有<color=#f29e38ff>高削韧</color>能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"],"PhaseList":[{"Name":"心蕉如火的猴把戏","Desc":"多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。","Answer":"应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。","Difficulty":1,"SkillList":[100811,100812]}]},"EventIDList1":[{"StageID":420373,"StageType":"Challenge","StageName":4596526360486807000,"HardLevelGroup":1,"Level":80,"EliteGroup":906,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401303}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420363,"StageType":"Challenge","StageName":17041755380161352000,"HardLevelGroup":1,"Level":80,"EliteGroup":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402103}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]},{"Id":30144,"Name":"猢狲骑士·难度<unbreak>04</unbreak>","Challenge":[{"Name":"获得#1分","Param":4000},{"Name":"获得#1分","Param":5200},{"Name":"获得#1分","Param":6600}],"DamageType1":["Physical","Fire","Imaginary"],"DamageType2":["Ice","Thunder","Imaginary"],"MazeGroupID1":5,"MazeGroupID2":8,"BossMonsterID1":302401304,"BossMonsterID2":300402104,"BossMonsterID1SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"BossMonsterConfig1":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":100401410,"ParamFix":[0.5,1,1.5],"Child":[]},{"Name":"攻守易型","Desc":"首领幻影会在战斗中切换自身<color=#f29e38ff><u>战斗姿态</u></color>,召唤不同雕塑进行战斗;我方消灭处于【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"战斗姿态","Desc":"芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。","Param":[]}]},{"Name":"绝境逆转","Desc":"首领幻影第二阶段施加【灵魂释放】时,会选择<color=#f29e38ff>所有</color>雕塑作为目标。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]},{"Name":"众星拱卫","Desc":"除首领幻影外,每多存在1个<color=#f29e38ff>敌方单位</color>,敌方全体受到的伤害降低,造成的伤害提高。","Param":[0.25],"SkillID":302401325,"ParamFix":[0.05,0.03],"Child":[]}],"DifficultyGuideList":[{"Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.6,1.25,1],"SkillID":100401410,"ParamFix":[0.5,1,1.5]},{"Desc":"处于【灵魂释放】状态的<color=#f29e38ff>召唤物</color>会得到大幅强化。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"第二阶段时,<color=#f29e38ff>所有的召唤物</color>都会被强化为【灵魂释放】状态。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["<color=#f29e38ff>击破</color>首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。","优先消灭或击破<color=#f29e38ff>召唤物</color>,可以有效削弱首领幻影。"],"PhaseList":[{"Name":"阶段一:攻防之势","Desc":"首领幻影会召唤【枪尖】或【盾】两种召唤物。","Answer":"应对策略:优先消灭被强化的召唤物以削弱首领幻影。","Difficulty":1,"SkillList":[100211,100212]},{"Name":"阶段二:荣誉之战","Desc":"首领幻影会额外召唤【授勋】召唤物。","Answer":"应对策略:优先消灭被强化的召唤物以削弱首领幻影。","Difficulty":1,"SkillList":[100221,100222]}]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyList":[1,1,3,4],"TagList":[{"Name":"坚防守备","Desc":"首领幻影受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。<color=#f29e38ff>弱点击破</color>后,行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[]},{"Name":"共同阵线","Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,并在处于【课堂频道】状态时拥有<color=#f29e38ff><u>切换计数</u></color>。当首领幻影被<color=#f29e38ff>弱点击破</color>后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"计数流失","Desc":"每回合开始时,敌方处于【课堂频道】状态的单位的<color=#f29e38ff><u>切换计数</u></color>会扣减一定数值。","Param":[],"SkillID":null,"ParamFix":[],"Child":[{"Name":"切换计数","Desc":"处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。","Param":[]}]},{"Name":"速度强化","Desc":"【期末晚会】的速度提高。","Param":[],"SkillID":null,"ParamFix":[],"Child":[]}],"DifficultyGuideList":[{"Desc":"所有敌方单位受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。首领幻影被<color=#f29e38ff>弱点击破</color>的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。","Param":[0.5,1,1.5],"SkillID":300402105,"ParamFix":[0.5,1,1.5,1]},{"Desc":"对敌人造成弱点击破可以<color=#f29e38ff>较多削减</color>首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以<color=#f29e38ff>削减</color>首领幻影的韧性。","Param":[],"SkillID":null,"ParamFix":[]},{"Desc":"敌人受到<color=#f29e38ff>一定次数攻击</color>或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。","Param":[],"SkillID":null,"ParamFix":[]}],"TextGuideList":["使用具有<color=#f29e38ff>群攻</color>能力的技能,可以同时累积多个敌方目标的切换计数。","使用具有<color=#f29e38ff>高削韧</color>能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。"],"PhaseList":[{"Name":"心蕉如火的猴把戏","Desc":"多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。","Answer":"应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。","Difficulty":1,"SkillList":[100811,100812]}]},"EventIDList1":[{"StageID":420374,"StageType":"Challenge","StageName":4596526360486807000,"HardLevelGroup":1,"Level":90,"EliteGroup":156,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401304}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}],"EventIDList2":[{"StageID":420364,"StageType":"Challenge","StageName":17041755380161352000,"HardLevelGroup":1,"Level":90,"EliteGroup":150,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","StageAbilityConfig":[],"BattleScoringGroup":902,"SubLevelGraphs":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402104}],"LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"ForbidExitBattle":true,"MonsterWarningRatio":1,"TrialAvatarList":[]}]}]}} |