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44 KiB
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{"1":{"BossConfig":{"BuffList":[{"Desc":"파티 내 현재 필드에 있는 아군의 수가 4명이 아닐 시, 모든 아군이 가하는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다","Id":3033006,"Name":"기묘한 승리의 전술","Param":[0.6]},{"Desc":"모든 아군이 필살기 발동 시 목표의 방어력을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 무시하며, 필살기로 피해를 가한 후 다음 전투 스킬이 목표의 방어력을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 무시한다","Id":3033007,"Name":"기보 협공","Param":[0.4,0.4]},{"Desc":"자신을 제외한 아군이 부여한 실드 효과 또는 치유를 받으면 자신이 받는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소하고, 동시에 모든 속성 저항 관통이 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다, 지속 시간: \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e턴","Id":3033008,"Name":"망치와 모루 전술","Param":[0.25,0.2,2]}],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":120,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4023010,"Monster1":4023020},{"$type":"StageMonsterWave","Monster0":4044010}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30501022"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30504"}],"StageID":30501022,"StageName":7318916243052571000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"HardName":"체크메이트•절망","InfiniteList":{"305010221":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":344,"InfiniteWaveID":305010221,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[4023010,4023020],"ParamList":[]},"305010222":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":344,"InfiniteWaveID":305010222,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[4044010],"ParamList":[]}},"TagList":[{"Desc":"적이 피격될 때마다 공격자는 자신의 최대 HP의 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e만큼 HP를 잃는다. 해당 효과는 비치명적이다","Id":3033010,"Name":"반상+","Param":[0.03]},{"Desc":"매번 적이 피격된 후 공격자의 에너지가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003ept 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 고정으로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003ept 회복한다","Id":3033013,"Name":"에너지 흡수++","Param":[4,10]},{"Desc":"아군이 적의 공격을 받을 시 [균열++] 효과가 부여되고, 스택마다 보유자가 피격 후 추가로 최대 HP의 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[f1]%\u003c/unbreak\u003e\u003c/color\u003e만큼 HP를 잃으며, 해당 효과의 중첩 가능 스택 수는 상한이 없으며 제거할 수 없다. [균열++]를 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 모든 [균열++] 효과가 해제된다","Id":3033019,"Name":"균열++","Param":[0.016]}]},"BossLevel":{"DamageType":["Physical","Ice","Quantum"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":100,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4023010,"Monster1":4023020},{"$type":"StageMonsterWave","Monster0":4044010}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30501021"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30503"}],"StageID":30501021,"StageName":7318916243052571000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":104,"InfiniteList":{"305010211":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":343,"InfiniteWaveID":305010211,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[4023010,4023020],"ParamList":[]},"305010212":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":343,"InfiniteWaveID":305010212,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[4044010],"ParamList":[]}},"Name":"체크메이트","TagList":[{"Desc":"적이 피격될 때마다 공격자는 자신의 최대 HP의 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e만큼 HP를 잃는다. 해당 효과는 비치명적이다","Id":3033003,"Name":"반상","Param":[0.02]},{"Desc":"매번 적이 피격된 후 공격자의 에너지가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003ept 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 고정으로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003ept 회복한다","Id":3033005,"Name":"에너지 흡수","Param":[2,10]},{"Desc":"아군이 적의 공격을 받을 시 [균열] 효과가 부여되고, 스택마다 보유자가 피격 후 추가로 최대 HP의 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[f1]%\u003c/unbreak\u003e\u003c/color\u003e만큼 HP를 잃으며, 해당 효과의 중첩 가능 스택 수는 상한이 없으며 제거할 수 없다. [균열]을 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 모든 [균열] 효과가 해제된다","Id":3033017,"Name":"균열","Param":[0.008]}]},"Id":1,"Name":"지능 기계 종반전","PreLevel":[{"DamageType":["Fire","Imaginary"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":3012020,"Monster1":3013010,"Monster2":3013010,"Monster3":3012020},{"$type":"StageMonsterWave","Monster0":3004012}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30501011"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30501011,"StageName":14930047325621619000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":101,"InfiniteList":{"305010111":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":340,"InfiniteWaveID":305010111,"MaxMonsterCount":4,"MaxTeammateCount":4,"MonsterGroupIDList":[3012020,3013010,3013010,3012020],"ParamList":[]},"305010112":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":340,"InfiniteWaveID":305010112,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[3004012],"ParamList":[]}},"Name":"나이트•1","TagList":[{"Desc":"적은 기본 상태에서 [단단한 갑옷]을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e스택 보유하며, 스택마다 적이 받는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다. 적의 강인성이 0으로 감소할 때마다 [단단한 갑옷]이 1스택 감소한다","Id":3033001,"Name":"단단한 갑옷","Param":[2,0.15]}]},{"DamageType":["Physical","Wind","Thunder"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4053010,"Monster1":4053010},{"$type":"StageMonsterWave","Monster0":3014020}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30501012"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30501012,"StageName":4641986684160114000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":102,"InfiniteList":{"305010121":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":341,"InfiniteWaveID":305010121,"MaxMonsterCount":5,"MaxTeammateCount":3,"MonsterGroupIDList":[4052010,4053010,4052010,4052010,4053010],"ParamList":[]},"305010122":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":341,"InfiniteWaveID":305010122,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[3014020],"ParamList":[]}},"Name":"나이트•2","TagList":[{"Desc":"적의 HP가 1% 감소할 때마다 아군이 대상에게 가하는 치명타 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다","Id":3033002,"Name":"담금질","Param":[0.03]}]},{"DamageType":["Physical","Quantum"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4032050,"Monster1":4033010,"Monster2":4032010,"Monster3":4032050},{"$type":"StageMonsterWave","Monster0":4033010,"Monster1":4033030,"Monster2":4033010}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30501013"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30501013,"StageName":1605669051038619400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":103,"InfiniteList":{"305010131":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":342,"InfiniteWaveID":305010131,"MaxMonsterCount":4,"MaxTeammateCount":4,"MonsterGroupIDList":[4032050,4033010,4032010,4032050],"ParamList":[]},"305010132":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":342,"InfiniteWaveID":305010132,"MaxMonsterCount":3,"MaxTeammateCount":3,"MonsterGroupIDList":[4033010,4033030,4033010],"ParamList":[]}},"Name":"나이트•3","TagList":[{"Desc":"적이 피격될 때마다 공격자는 자신의 최대 HP의 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e만큼 HP를 잃는다. 해당 효과는 비치명적이다","Id":3033003,"Name":"반상","Param":[0.02]},{"Desc":"모든 비정예 적의 HP와 강인성이 감소하지 않으며, 효과 저항이 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다. 모든 정예 적이 처치되면 남은 적도 함께 처치된다","Id":3033004,"Name":"수호","Param":[1]}]}]},"2":{"BossConfig":{"BuffList":[{"Desc":"모든 아군의 치명타 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가하며, [치유의 무지개] 발동 시 증가하는 HP 최대치가 추가로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다","Id":3033020,"Name":"끝없는 살육","Param":[0.5,0.6]},{"Desc":"모든 아군이 가하는 일반 공격, 전투 스킬, 필살기 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다. [치유의 무지개] 발동 시 추가로 모든 아군의 공격력이 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003ept 증가한다","Id":3033021,"Name":"화력 폭발","Param":[0.8,2000]},{"Desc":"모든 아군이 가하는 지속 피해의 모든 속성 저항 관통이 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다. [치유의 무지개] 발동 시 추가로 모든 아군의 속도가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다","Id":3033022,"Name":"격류를 가르는 질주","Param":[0.4,0.3]}],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":120,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401501101}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30502022"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30504"}],"StageID":30502022,"StageName":2554924480817709600,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"HardName":"체크메이트•절망","InfiniteList":{"305020221":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":348,"InfiniteWaveID":305020221,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[401501101],"ParamList":[]}},"TagList":[{"Desc":"매번 적이 피격된 후 공격자의 에너지가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003ept 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 고정으로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003ept 회복한다","Id":3033013,"Name":"에너지 흡수++","Param":[4,10]},{"Desc":"아군이 적의 공격을 받을 시 [균열++] 효과가 부여되고, 스택마다 보유자가 피격 후 추가로 최대 HP의 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[f1]%\u003c/unbreak\u003e\u003c/color\u003e만큼 HP를 잃으며, 해당 효과의 중첩 가능 스택 수는 상한이 없으며 제거할 수 없다. [균열++]를 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 모든 [균열++] 효과가 해제된다","Id":3033019,"Name":"균열++","Param":[0.016]}]},"BossLevel":{"DamageType":["Physical","Ice","Quantum"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":100,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401501101}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30502021"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30503"}],"StageID":30502021,"StageName":2554924480817709600,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":204,"InfiniteList":{"305020211":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":353,"InfiniteWaveID":305020211,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[401501101],"ParamList":[]}},"Name":"체크메이트","TagList":[{"Desc":"매번 적이 피격된 후 공격자의 에너지가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003ept 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 고정으로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003ept 회복한다","Id":3033012,"Name":"에너지 흡수+","Param":[3,10]},{"Desc":"아군이 적의 공격을 받을 시 [균열] 효과가 부여되고, 스택마다 보유자가 피격 후 추가로 최대 HP의 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[f1]%\u003c/unbreak\u003e\u003c/color\u003e만큼 HP를 잃으며, 해당 효과의 중첩 가능 스택 수는 상한이 없으며 제거할 수 없다. [균열]을 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 모든 [균열] 효과가 해제된다","Id":3033017,"Name":"균열","Param":[0.008]}]},"Id":2,"Name":"태양의 \u003cunbreak\u003e환상 영역\u003c/unbreak\u003e","PreLevel":[{"DamageType":["Physical","Thunder"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":3002030,"Monster1":2013020,"Monster2":2033010,"Monster3":3002030}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30502011"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30502011,"StageName":17363227603743607000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":201,"InfiniteList":{"305020111":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":345,"InfiniteWaveID":305020111,"MaxMonsterCount":10,"MaxTeammateCount":4,"MonsterGroupIDList":[3002030,2013020,2033010,3002030,3002030,2033010,3002030,2013020,3002030,3002030],"ParamList":[]}},"Name":"나이트•1","TagList":[{"Desc":"적이 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e회 피격된 후 즉시 행동하며, 해당 카운트는 적의 턴 시작 시 초기화된다","Id":3033023,"Name":"자극","Param":[6]}]},{"DamageType":["Physical","Wind"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4063010,"Monster1":2033010},{"$type":"StageMonsterWave","Monster0":2034010}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30502012"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30502012,"StageName":4307424808395091500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":202,"InfiniteList":{"305020121":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":346,"InfiniteWaveID":305020121,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[4063010,2033010],"ParamList":[]},"305020122":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":346,"InfiniteWaveID":305020122,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[2034010],"ParamList":[]}},"Name":"나이트•2","TagList":[{"Desc":"적이 공격 발동 후, 랜덤으로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 또는 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e만큼 공격 목표의 행동 게이지를 감소시킨다","Id":3033025,"Name":"소동","Param":[0.05,0.1]},{"Desc":"매번 적이 피격된 후 공격자의 에너지가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003ept 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 고정으로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003ept 회복한다","Id":3033005,"Name":"에너지 흡수","Param":[2,10]}]},{"DamageType":["Fire","Ice"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803301014,"Monster1":2023020},{"$type":"StageMonsterWave","Monster0":3004020}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30502013"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30502013,"StageName":12223446868998010000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":203,"InfiniteList":{"305020131":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":347,"InfiniteWaveID":305020131,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[803301014,2023020],"ParamList":[]},"305020132":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":347,"InfiniteWaveID":305020132,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[3004020],"ParamList":[]}},"Name":"나이트•3","TagList":[{"Desc":"적은 기본 상태에서 [단단한 갑옷]을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e스택 보유하며, 스택마다 적이 받는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다. 적의 강인성이 0으로 감소할 때마다 [단단한 갑옷]이 1스택 감소한다","Id":3033001,"Name":"단단한 갑옷","Param":[2,0.15]}]}]},"3":{"BossConfig":{"BuffList":[{"Desc":"모든 아군의 격파 특수효과가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다. 적의 강인성을 0으로 감소시킬 때마다 해당 목표가 받는 격파 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다, 해당 효과 최대 중첩수: \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e스택","Id":3033032,"Name":"불파불립","Param":[0.6,0.15,4]},{"Desc":"모든 아군의 공격력이 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다. [머나먼 지평선의 장음] 발동 시 모든 아군의 공격력이 추가로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가하며, 해당 효과는 중첩 가능하다","Id":3033033,"Name":"격앙된 의기","Param":[0.4,0.2]},{"Desc":"모든 아군이 가하는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다. 아군이 공격 발동 후 피격된 적에게 자신의 속성에 대응하는 약점을 부여하며, 해당 효과는 적이 약점 격파 상태에서 회복되면 해제된다","Id":3033034,"Name":"틈을 노린 일격","Param":[0.4]}],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":120,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":3025016}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30503022"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30504"}],"StageID":30503022,"StageName":8883840217250798000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"HardName":"체크메이트•절망","InfiniteList":{"305030221":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":352,"InfiniteWaveID":305030221,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[3025016],"ParamList":[]}},"TagList":[{"Desc":"적은 기본 상태에서 [단단한 갑옷++]을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e스택 보유하며, 스택마다 적이 받는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다. 적의 강인성이 0으로 감소할 때마다 [단단한 갑옷++]이 1스택 감소한다. 해당 효과의 스택 수는 적의 각 단계마다 초기화된다","Id":3033029,"Name":"단단한 갑옷++","Param":[4,0.15]},{"Desc":"전투 진입 시 고정으로 아군의 에너지를 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소시키고, 자신의 턴이 아닐 때 아군의 에너지 회복효율을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소시킨다, 지속 시간: \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e턴","Id":3033040,"Name":"에너지 상실++","Param":[1,1,2]},{"Desc":"적이 피격될 때마다 자신이 받는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소하고, 받는 치명타 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다, 최대 중첩수: \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e스택, 해당 효과는 적의 턴 시작 또는 약점 격파 상태 진입 시 스택이 초기화된다. 적이 약점 격파 상태일 경우 해당 효과는 스택이 중첩되지 않는다","Id":3033036,"Name":"끝없는 연마+","Param":[0.03,10,0.06]}]},"BossLevel":{"DamageType":["Fire"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":100,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":3025016}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30503021"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30503"}],"StageID":30503021,"StageName":8883840217250798000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":304,"InfiniteList":{"305030211":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":354,"InfiniteWaveID":305030211,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[3025016],"ParamList":[]}},"Name":"체크메이트","TagList":[{"Desc":"적은 기본 상태에서 [단단한 갑옷+]을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e스택 보유하며, 스택마다 적이 받는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다. 적의 강인성이 0으로 감소할 때마다 [단단한 갑옷+]이 1스택 감소한다. 해당 효과의 스택 수는 적의 각 단계마다 초기화된다","Id":3033028,"Name":"단단한 갑옷+","Param":[3,0.15]},{"Desc":"전투 진입 시 고정으로 아군의 에너지를 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소시키고, 자신의 턴이 아닐 때 아군의 에너지 회복효율을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소시킨다, 지속 시간: \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e턴","Id":3033038,"Name":"에너지 상실","Param":[0.5,0.5,2]},{"Desc":"적이 피격될 때마다 자신이 받는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소하고, 받는 치명타 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다, 최대 중첩수: \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e스택, 해당 효과는 적의 턴 시작 또는 약점 격파 상태 진입 시 스택이 초기화된다. 적이 약점 격파 상태일 경우 해당 효과는 스택이 중첩되지 않는다","Id":3033035,"Name":"끝없는 연마","Param":[0.02,10,0.04]}]},"Id":3,"Name":"불협화음","PreLevel":[{"DamageType":["Ice","Thunder"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4053020,"Monster1":2023030}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30503011"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30503011,"StageName":6678071601873633000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":301,"InfiniteList":{"305030111":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":349,"InfiniteWaveID":305030111,"MaxMonsterCount":4,"MaxTeammateCount":2,"MonsterGroupIDList":[4053020,2023030,4053020,2023030],"ParamList":[]}},"Name":"나이트•1","TagList":[{"Desc":"적이 피격될 때마다 공격자는 자신의 최대 HP의 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e만큼 HP를 잃는다. 해당 효과는 비치명적이다","Id":3033003,"Name":"반상","Param":[0.02]}]},{"DamageType":["Fire","Imaginary"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4023010,"Monster1":4023020},{"$type":"StageMonsterWave","Monster0":802401107}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30503012"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30503012,"StageName":17584672809448223000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":302,"InfiniteList":{"305030121":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":350,"InfiniteWaveID":305030121,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[4023010,4023020],"ParamList":[]},"305030122":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":350,"InfiniteWaveID":305030122,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[802401107],"ParamList":[]}},"Name":"나이트•2","TagList":[{"Desc":"적의 HP가 1% 감소할 때마다 아군이 대상에게 가하는 치명타 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다","Id":3033002,"Name":"담금질","Param":[0.03]}]},{"DamageType":["Physical","Imaginary"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":1013020,"Monster1":3003020,"Monster2":1013020},{"$type":"StageMonsterWave","Monster0":4064010}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30503013"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30503013,"StageName":2590962765852260400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":303,"InfiniteList":{"305030131":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":351,"InfiniteWaveID":305030131,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[1013020,3003020],"ParamList":[]},"305030132":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":351,"InfiniteWaveID":305030132,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[4064010],"ParamList":[]}},"Name":"나이트•3","TagList":[{"Desc":"적이 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e회 피격된 후 즉시 행동하며, 해당 카운트는 적의 턴 시작 시 초기화된다","Id":3033023,"Name":"자극","Param":[6]},{"Desc":"적이 공격 발동 후, 랜덤으로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 또는 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e만큼 공격 목표의 행동 게이지를 감소시킨다","Id":3033025,"Name":"소동","Param":[0.05,0.1]}]}]},"4":{"BossConfig":{"BuffList":[{"Desc":"스테이지에 특수한 환락 스킬이 적용되며, 아하 타임 진입 시 랜덤 적에게 허수 속성 환락 피해를 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e회 가한다. 아하 타임 종료 시, 모든 아군이 모든 속성 저항 관통을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]%\u003c/unbreak\u003e\u003c/color\u003e 획득한다, 지속 시간: \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#4[i]\u003c/unbreak\u003e\u003c/color\u003e턴","Id":3033043,"Name":"환락의 순간","Param":[15,4.5,0.1,2]},{"Desc":"서브 전장에 있는 적이 받는 최종 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가하지만, 치명타가 발동하지 않는다","Id":3033044,"Name":"눈물 섞인 웃음","Param":[0.3]},{"Desc":"모든 아군이 가하는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가하고, 메인 전장에 있는 아군의 속도가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 증가한다","Id":3033045,"Name":"만개한 마음의 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공격 발동 후, 랜덤으로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 또는 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e만큼 공격 목표의 행동 게이지를 감소시킨다","Id":3033026,"Name":"소동+","Param":[0.05,0.2]},{"Desc":"아군이 기본 상태에서 해당 효과를 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e스택 획득하며, 스택마다 자신이 가하는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다. 해당 효과는 해제할 수 없으며, 필살기를 발동할 때마다 1스택 제거된다","Id":3033046,"Name":"질곡++","Param":[2,0.3]}]},"BossLevel":{"DamageType":["Fire"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":100,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":5012030,"Monster1":5013010,"Monster2":2023020,"Monster3":5012030},{"$type":"StageMonsterWave","Monster0":5014010}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30504021"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30503"}],"StageID":30504021,"StageName":18056700297458991000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":404,"InfiniteList":{"305040211":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":358,"InfiniteWaveID":305040211,"MaxMonsterCount":4,"MaxTeammateCount":4,"MonsterGroupIDList":[5012030,5013010,2023020,5012030],"ParamList":[]},"305040212":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":358,"InfiniteWaveID":305040212,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[5014010],"ParamList":[]}},"Name":"체크메이트","TagList":[{"Desc":"적이 공격 발동 후, 랜덤으로 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 또는 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e만큼 공격 목표의 행동 게이지를 감소시킨다","Id":3033025,"Name":"소동","Param":[0.05,0.1]},{"Desc":"아군이 기본 상태에서 해당 효과를 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e스택 획득하며, 스택마다 자신이 가하는 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다. 해당 효과는 해제할 수 없으며, 필살기를 발동할 때마다 1스택 제거된다","Id":3033042,"Name":"질곡+","Param":[2,0.2]}]},"Id":4,"Name":"온라인 소동","PreLevel":[{"DamageType":["Fire","Wind"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":3003010,"Monster1":4053010},{"$type":"StageMonsterWave","Monster0":3024030}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30504011"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30504011,"StageName":18134484362013514000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":401,"InfiniteList":{"305040111":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":355,"InfiniteWaveID":305040111,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[3003010,4053010],"ParamList":[]},"305040112":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":355,"InfiniteWaveID":305040112,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[3024030],"ParamList":[]}},"Name":"나이트•1","TagList":[{"Desc":"적의 HP가 1% 감소할 때마다 아군이 대상에게 가하는 치명타 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소한다","Id":3033002,"Name":"담금질","Param":[0.03]}]},{"DamageType":["Ice","Quantum"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":4033010,"Monster1":4033030},{"$type":"StageMonsterWave","Monster0":4034010}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30504012"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30504012,"StageName":394586006630307500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":402,"InfiniteList":{"305040121":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":356,"InfiniteWaveID":305040121,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[4033010,4033030],"ParamList":[]},"305040122":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":356,"InfiniteWaveID":305040122,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[4034010],"ParamList":[]}},"Name":"나이트•2","TagList":[{"Desc":"적이 피격될 때마다 공격자는 자신의 최대 HP의 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e만큼 HP를 잃는다. 해당 효과는 비치명적이다","Id":3033003,"Name":"반상","Param":[0.02]},{"Desc":"전투 진입 시 고정으로 아군의 에너지를 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소시키고, 자신의 턴이 아닐 때 아군의 에너지 회복효율을 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소시킨다, 지속 시간: \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e턴","Id":3033038,"Name":"에너지 상실","Param":[0.5,0.5,2]}]},{"DamageType":["Quantum","Imaginary"],"EventIDList":[{"ForbidExitBattle":true,"HardLevelGroup":3,"Level":95,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":[],"LevelWinCondition":[],"MonsterList":[{"$type":"StageMonsterWave","Monster0":5013030,"Monster1":8003020},{"$type":"StageMonsterWave","Monster0":3024020}],"MonsterWarningRatio":1.1,"Release":true,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_StageInfiniteGroup","MOJJBFBKBNC":"30504013"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"30502"}],"StageID":30504013,"StageName":16451895588771373000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":403,"InfiniteList":{"305040131":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":357,"InfiniteWaveID":305040131,"MaxMonsterCount":2,"MaxTeammateCount":2,"MonsterGroupIDList":[5013030,8003020],"ParamList":[]},"305040132":{"Ability":"","ClearPreviousAbility":true,"EliteGroup":357,"InfiniteWaveID":305040132,"MaxMonsterCount":1,"MaxTeammateCount":1,"MonsterGroupIDList":[3024020],"ParamList":[]}},"Name":"나이트•3","TagList":[{"Desc":"아군이 기본 상태에서 해당 효과를 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e스택 획득하고, 스택마다 자신의 치명타 피해가 \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e 감소하며, 해당 효과는 해제할 수 없다. 임의의 아군이 전투 스킬 포인트를 1pt 소모할 때마다 모든 아군이 해당 효과를 1스택 해제한다","Id":3033047,"Name":"무기 연마","Param":[10,0.15]}]}]}} |