{ "3001": { "Id": 3001, "Name": "冽风骑士", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体恢复战技点并激活终结技。\\n敌方全体受到的弱点击破伤害提高#1[i]%,超击破伤害额外提高#2[i]%。", "Param": [ 0.1500000001396984, 0.25000000023283064 ] }, "BuffList1": [ { "Name": "破碎乐土", "Desc": "我方全体击破特攻提高#1[i]%,对敌方造成超击破伤害后速度提高,提高数值等同于当前速度的#2[i]%,持续直到下次行动。", "Param": [ 0.5000000004656613, 0.40000000037252903, 3, 1 ] }, { "Name": "终结之刻", "Desc": "我方全体终结技造成的伤害提高#1[i]%。消灭敌方目标后,攻击者行动提前#2[i]%。", "Param": [ 0.5000000004656613, 0.25000000023283064 ] }, { "Name": "持续腐化", "Desc": "在拥有【坚防守备】的敌方单位被弱点击破前,累积受到的持续伤害值。在弱点击破后对该单位造成等同于累积伤害值#1[i]%的附加伤害。", "Param": [ 1.7000000006519258 ] } ], "BuffList2": [ { "Name": "破碎乐土", "Desc": "我方全体击破特攻提高#1[i]%,对敌方造成超击破伤害后速度提高,提高数值等同于当前速度的#2[i]%,持续直到下次行动。", "Param": [ 0.5000000004656613, 0.40000000037252903, 3, 1 ] }, { "Name": "灰色战场", "Desc": "我方全体普攻、战技造成的伤害提高#1[i]%。消灭敌方目标后,攻击者行动提前#2[i]%。", "Param": [ 0.5000000004656613, 0.25000000023283064 ] }, { "Name": "末日追击", "Desc": "在拥有【坚防守备】的敌方单位被弱点击破前,累积受到的追加攻击伤害值。在弱点击破后对该单位造成等同于累积伤害值#1[i]%的附加伤害。", "Param": [ 2, 1.5000000004656613 ] } ], "BeginTime": "2024-05-06 04:00:02", "EndTime": "2024-07-29 04:00:00", "Level": [ { "Id": 30011, "Name": "冽风骑士·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Thunder", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 6, "BossMonsterID1": 100401401, "BossMonsterID2": 302401301, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 302401301, 302401302, 302401303, 302401304, 302401305, 302401306, 302401307, 302401308, 302401310, 302401311, 302401312, 302401313, 302401314, 302401315, 302401316, 302401317, 302401318, 302401319, 302401320, 302401321, 302401322, 302401323, 302401324, 302401325, 302401326 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "攻守易型", "Desc": "首领幻影会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭处于【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "战斗姿态", "Desc": "芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。", "Param": [] } ] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施加【灵魂释放】时,会选择所有雕塑作为目标。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。", "Param": [ 0.25 ], "SkillID": 302401325, "ParamFix": [ 0.05000000004656613, 0.030000000027939677 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "处于【灵魂释放】状态的召唤物会得到大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影后会大幅提高其受到的伤害,使我方全体恢复战技点并激活终结技。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:攻防之势", "Desc": "首领幻影会召唤【枪尖】或【盾】两种召唤物。", "Answer": "应对策略:优先消灭被强化的召唤物以削弱首领幻影。", "Difficulty": 1, "SkillList": [ 100211, 100212 ] }, { "Name": "阶段二:荣誉之战", "Desc": "首领幻影会额外召唤【授勋】召唤物。", "Answer": "应对策略:优先消灭被强化的召唤物以削弱首领幻影。", "Difficulty": 1, "SkillList": [ 100221, 100222 ] } ] }, "EventIDList1": [ { "StageID": 420101, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 623, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110001" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401401, "Monster1": 100402601 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420111, "StageType": "Challenge", "StageName": 4596526360486807000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 620, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Spacetrain_Combat_Argenti" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110001" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 302401301 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30012, "Name": "冽风骑士·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Thunder", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 6, "BossMonsterID1": 100401402, "BossMonsterID2": 302401302, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 302401301, 302401302, 302401303, 302401304, 302401305, 302401306, 302401307, 302401308, 302401310, 302401311, 302401312, 302401313, 302401314, 302401315, 302401316, 302401317, 302401318, 302401319, 302401320, 302401321, 302401322, 302401323, 302401324, 302401325, 302401326 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "攻守易型", "Desc": "首领幻影会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭处于【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "战斗姿态", "Desc": "芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。", "Param": [] } ] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施加【灵魂释放】时,会选择所有雕塑作为目标。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。", "Param": [ 0.25 ], "SkillID": 302401325, "ParamFix": [ 0.05000000004656613, 0.030000000027939677 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "处于【灵魂释放】状态的召唤物会得到大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影后会大幅提高其受到的伤害,使我方全体恢复战技点并激活终结技。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:攻防之势", "Desc": "首领幻影会召唤【枪尖】或【盾】两种召唤物。", "Answer": "应对策略:优先消灭被强化的召唤物以削弱首领幻影。", "Difficulty": 1, "SkillList": [ 100211, 100212 ] }, { "Name": "阶段二:荣誉之战", "Desc": "首领幻影会额外召唤【授勋】召唤物。", "Answer": "应对策略:优先消灭被强化的召唤物以削弱首领幻影。", "Difficulty": 1, "SkillList": [ 100221, 100222 ] } ] }, "EventIDList1": [ { "StageID": 420102, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 624, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110001" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401402, "Monster1": 100402602 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420112, "StageType": "Challenge", "StageName": 4596526360486807000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 621, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Spacetrain_Combat_Argenti" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110001" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 302401302 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30013, "Name": "冽风骑士·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Thunder", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 6, "BossMonsterID1": 100401403, "BossMonsterID2": 302401303, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 302401301, 302401302, 302401303, 302401304, 302401305, 302401306, 302401307, 302401308, 302401310, 302401311, 302401312, 302401313, 302401314, 302401315, 302401316, 302401317, 302401318, 302401319, 302401320, 302401321, 302401322, 302401323, 302401324, 302401325, 302401326 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "攻守易型", "Desc": "首领幻影会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭处于【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "战斗姿态", "Desc": "芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。", "Param": [] } ] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施加【灵魂释放】时,会选择所有雕塑作为目标。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。", "Param": [ 0.25 ], "SkillID": 302401325, "ParamFix": [ 0.05000000004656613, 0.030000000027939677 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "处于【灵魂释放】状态的召唤物会得到大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "第二阶段时,所有的召唤物都会被强化为【灵魂释放】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影后会大幅提高其受到的伤害,使我方全体恢复战技点并激活终结技。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:攻防之势", "Desc": "首领幻影会召唤【枪尖】或【盾】两种召唤物。", "Answer": "应对策略:优先消灭被强化的召唤物以削弱首领幻影。", "Difficulty": 1, "SkillList": [ 100211, 100212 ] }, { "Name": "阶段二:荣誉之战", "Desc": "首领幻影会额外召唤【授勋】召唤物。", "Answer": "应对策略:优先消灭被强化的召唤物以削弱首领幻影。", "Difficulty": 1, "SkillList": [ 100221, 100222 ] } ] }, "EventIDList1": [ { "StageID": 420103, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 625, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110001" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401403, "Monster1": 100402603 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420113, "StageType": "Challenge", "StageName": 4596526360486807000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 622, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Spacetrain_Combat_Argenti" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110001" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 302401303 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30014, "Name": "冽风骑士·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Thunder", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 6, "BossMonsterID1": 100401404, "BossMonsterID2": 302401304, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 302401301, 302401302, 302401303, 302401304, 302401305, 302401306, 302401307, 302401308, 302401310, 302401311, 302401312, 302401313, 302401314, 302401315, 302401316, 302401317, 302401318, 302401319, 302401320, 302401321, 302401322, 302401323, 302401324, 302401325, 302401326 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "攻守易型", "Desc": "首领幻影会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭处于【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "战斗姿态", "Desc": "芒寒色正的银骑士会随着战斗改变自身的状态:\\n【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。\\n【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。\\n【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。", "Param": [] } ] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施加【灵魂释放】时,会选择所有雕塑作为目标。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。", "Param": [ 0.25 ], "SkillID": 302401325, "ParamFix": [ 0.05000000004656613, 0.030000000027939677 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "处于【灵魂释放】状态的召唤物会得到大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "第二阶段时,所有的召唤物都会被强化为【灵魂释放】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影后会大幅提高其受到的伤害,使我方全体恢复战技点并激活终结技。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:攻防之势", "Desc": "首领幻影会召唤【枪尖】或【盾】两种召唤物。", "Answer": "应对策略:优先消灭被强化的召唤物以削弱首领幻影。", "Difficulty": 1, "SkillList": [ 100211, 100212 ] }, { "Name": "阶段二:荣誉之战", "Desc": "首领幻影会额外召唤【授勋】召唤物。", "Answer": "应对策略:优先消灭被强化的召唤物以削弱首领幻影。", "Difficulty": 1, "SkillList": [ 100221, 100222 ] } ] }, "EventIDList1": [ { "StageID": 420104, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 627, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110001" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401404, "Monster1": 100402604 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420114, "StageType": "Challenge", "StageName": 4596526360486807000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 626, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Spacetrain_Combat_Argenti" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110001" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 302401304 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3002": { "Id": 3002, "Name": "支配恶兽", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体行动提前#3[i]%并激活终结技。\\n敌方全体受到的追加攻击伤害提高#1[i]%,反击伤害额外提高#2[i]%。", "Param": [ 0.1500000001396984, 0.25000000023283064, 1 ] }, "BuffList1": [ { "Name": "末路天堂", "Desc": "追加攻击/反击对非弱点目标也能削减韧性,效果分别等同于原技能削韧值的#1[i]%/#2[i]%。", "Param": [ 0.5000000004656613, 1 ] }, { "Name": "反向支配", "Desc": "我方全体普攻造成的伤害提高#1[i]%,对处于弱点击破状态的目标额外提高#2[i]%。", "Param": [ 0.25000000023283064, 0.25000000023283064 ] }, { "Name": "猎逐步伐", "Desc": "我方角色击破敌方目标弱点时,行动提前#1[i]%。", "Param": [ 0.25000000023283064 ] } ], "BuffList2": [ { "Name": "末路天堂", "Desc": "追加攻击/反击对非弱点目标也能削减韧性,效果分别等同于原技能削韧值的#1[i]%/#2[i]%。", "Param": [ 0.5000000004656613, 1 ] }, { "Name": "锐不可当", "Desc": "敌方全体受到的击破伤害提高#1[i]%。", "Param": [ 0.20000000018626451 ] }, { "Name": "背水一战", "Desc": "我方全体战技造成的暴击伤害提高#1[i]%,且战技对处于弱点击破状态的目标造成的暴击伤害额外提高#2[i]%。", "Param": [ 0.40000000037252903, 0.40000000037252903 ] } ], "BeginTime": "2024-06-17 04:00:00", "EndTime": "2024-09-06 04:00:00", "Level": [ { "Id": 30021, "Name": "支配恶兽·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Imaginary" ], "DamageType2": [ "Physical", "Fire", "Ice" ], "MazeGroupID1": 6, "MazeGroupID2": 6, "BossMonsterID1": 200401401, "BossMonsterID2": 801501201, "BossMonsterID1SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterID2SkillList": [ 801501201, 801501202, 801501203, 801501204, 801501205, 801501206 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影不可被攻击。首领幻影的三个部位同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ], "Child": [ { "Name": "部位", "Desc": "对部位进行的攻击会同时对本体削减等量的生命值", "Param": [] } ] }, { "Name": "阵地转移", "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "战而愈勇", "Desc": "敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位同时处于假死状态时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ] }, { "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】与【黎明的左手】。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态,同时陷入两种属性附魔状态时会陷入【缠禁】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "消灭首领幻影的三个部位使它们同时处于假死状态时,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。", "我方单位处于量子/虚数属性附魔状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。" ], "PhaseList": [ { "Name": "诛尽杀绝的灭星兽", "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。", "Answer": "应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。", "Difficulty": 1, "SkillList": [ 100311, 100312, 100313 ] } ] }, "EventIDList1": [ { "StageID": 420131, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110002" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401401 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420121, "StageType": "Challenge", "StageName": 3967576029418707000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110002" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801501201 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30022, "Name": "支配恶兽·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Imaginary" ], "DamageType2": [ "Physical", "Fire", "Ice" ], "MazeGroupID1": 6, "MazeGroupID2": 6, "BossMonsterID1": 200401402, "BossMonsterID2": 801501202, "BossMonsterID1SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterID2SkillList": [ 801501201, 801501202, 801501203, 801501204, 801501205, 801501206 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影不可被攻击。首领幻影的三个部位同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ], "Child": [ { "Name": "部位", "Desc": "对部位进行的攻击会同时对本体削减等量的生命值", "Param": [] } ] }, { "Name": "阵地转移", "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "战而愈勇", "Desc": "敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位同时处于假死状态时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ] }, { "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】与【黎明的左手】。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态,同时陷入两种属性附魔状态时会陷入【缠禁】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "消灭首领幻影的三个部位使它们同时处于假死状态时,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。", "我方单位处于量子/虚数属性附魔状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。" ], "PhaseList": [ { "Name": "诛尽杀绝的灭星兽", "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。", "Answer": "应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。", "Difficulty": 1, "SkillList": [ 100311, 100312, 100313 ] } ] }, "EventIDList1": [ { "StageID": 420132, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110002" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401402 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420122, "StageType": "Challenge", "StageName": 3967576029418707000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110002" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801501202 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30023, "Name": "支配恶兽·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Imaginary" ], "DamageType2": [ "Physical", "Fire", "Ice" ], "MazeGroupID1": 6, "MazeGroupID2": 6, "BossMonsterID1": 200401403, "BossMonsterID2": 801501203, "BossMonsterID1SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterID2SkillList": [ 801501201, 801501202, 801501203, 801501204, 801501205, 801501206 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影不可被攻击。首领幻影的三个部位同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ], "Child": [ { "Name": "部位", "Desc": "对部位进行的攻击会同时对本体削减等量的生命值", "Param": [] } ] }, { "Name": "阵地转移", "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "战而愈勇", "Desc": "敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位同时处于假死状态时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ] }, { "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】与【黎明的左手】。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态,同时陷入两种属性附魔状态时会陷入【缠禁】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "消灭首领幻影的三个部位使它们同时处于假死状态时,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。", "我方单位处于量子/虚数属性附魔状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。" ], "PhaseList": [ { "Name": "诛尽杀绝的灭星兽", "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。", "Answer": "应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。", "Difficulty": 1, "SkillList": [ 100311, 100312, 100313 ] } ] }, "EventIDList1": [ { "StageID": 420133, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110002" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401403 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420123, "StageType": "Challenge", "StageName": 3967576029418707000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110002" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801501203 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30024, "Name": "支配恶兽·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Imaginary" ], "DamageType2": [ "Physical", "Fire", "Ice" ], "MazeGroupID1": 6, "MazeGroupID2": 6, "BossMonsterID1": 200401404, "BossMonsterID2": 801501204, "BossMonsterID1SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterID2SkillList": [ 801501201, 801501202, 801501203, 801501204, 801501205, 801501206 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影不可被攻击。首领幻影的三个部位同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ], "Child": [ { "Name": "部位", "Desc": "对部位进行的攻击会同时对本体削减等量的生命值", "Param": [] } ] }, { "Name": "阵地转移", "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "战而愈勇", "Desc": "敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位同时处于假死状态时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ] }, { "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】与【黎明的左手】。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态,同时陷入两种属性附魔状态时会陷入【缠禁】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "消灭首领幻影的三个部位使它们同时处于假死状态时,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。", "我方单位处于量子/虚数属性附魔状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。" ], "PhaseList": [ { "Name": "诛尽杀绝的灭星兽", "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。", "Answer": "应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。", "Difficulty": 1, "SkillList": [ 100311, 100312, 100313 ] } ] }, "EventIDList1": [ { "StageID": 420134, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110002" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401404 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420124, "StageType": "Challenge", "StageName": 3967576029418707000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110002" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801501204 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3003": { "Id": 3003, "Name": "煽动博弈", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体行动提前并恢复战技点。\\n敌方全体受到的追加攻击伤害提高#1[i]%,终结技伤害提高#2[i]%。", "Param": [ 0.25000000023283064, 0.1500000001396984 ] }, "BuffList1": [ { "Name": "时来运转", "Desc": "角色造成的追加攻击伤害无视敌方目标#1[i]%的全属性抗性,同时对非弱点目标也能削减韧性,效果等同于原技能削韧值的#2[i]%。", "Param": [ 0.1500000001396984, 0.5000000004656613 ] }, { "Name": "千金一掷", "Desc": "角色造成的冰属性伤害提高#1[i]%。", "Param": [ 0.5500000005122274 ] }, { "Name": "追亡逐北", "Desc": "角色击破敌方目标弱点时,行动提前#1[i]%,该效果每回合最多触发#2[i]次。", "Param": [ 0.1500000001396984, 1 ] } ], "BuffList2": [ { "Name": "寸草不生", "Desc": "角色攻击处于弱点击破状态下的敌人后,其当前承受的所有持续伤害立即产生相当于原伤害#1[i]%的伤害,该效果单个回合内每个角色各自最多触发#2[i]次。", "Param": [ 0.8000000007450581, 2 ] }, { "Name": "牵丝攀藤", "Desc": "消灭敌方目标后,敌方全体受到的击破伤害提高#1[i]%,最多叠加#2[i]层,该效果对所有新上场的敌人也生效。", "Param": [ 0.05000000004656613, 5 ] }, { "Name": "势如破竹", "Desc": "造成的终结技伤害的暴击伤害提高#1[i]%,对处于弱点击破状态下的敌方目标额外提高#2[i]%。", "Param": [ 0.3000000002793968, 0.3000000002793968 ] } ], "BeginTime": "2024-07-29 04:00:02", "EndTime": "2024-10-21 04:00:00", "Level": [ { "Id": 30031, "Name": "煽动博弈·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Wind" ], "DamageType2": [ "Fire", "Thunder", "Wind", "Imaginary" ], "MazeGroupID1": 9, "MazeGroupID2": 14, "BossMonsterID1": 803401201, "BossMonsterID2": 801502201, "BossMonsterID1SkillList": [ 803401201, 803401202, 803401203, 803401204, 803401205, 803401206, 803401207, 803401208, 803401209, 803401210, 803401211, 803401212, 803401213, 803401214, 803401215, 803401216, 803401217, 803401218, 803401219, 803401220, 803401221, 803401222 ], "BossMonsterID2SkillList": [ 801502201, 801502202, 801502203, 801502204, 801502205, 801502206, 801502207, 801502208, 801502209, 801502210, 801502211, 801502212, 801502213, 801502214, 801502215, 801502216, 801502217, 801502218, 801502219, 801502220, 801502221, 801502222, 801502223 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "点数竞赛", "Desc": "首领幻影的技能会赋予所有我方和敌方单位点数", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "点数", "Desc": "敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为100。", "Param": [] } ] }, { "Name": "庄家优势", "Desc": "当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "先发优势", "Desc": "召唤物的点数越大,其生命上限越高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "敌方目标具有【点数】,骰子被消灭后,其【点数】会累加到我方。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌方目标【点数】大于我方时,受到的伤害大幅降低;敌方目标【点数】小于等于我方时,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭【点数】小于等于我方的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。", "当我方【点数】大于等于首领幻影时,尽快击破首领幻影。" ], "PhaseList": [ { "Name": "阶段一:赌局开场", "Desc": "敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。", "Answer": "当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。", "Difficulty": 1, "SkillList": [ 100511 ] }, { "Name": "阶段二:双倍大奖", "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。", "Answer": "在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。", "Difficulty": 1, "SkillList": [ 100521 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "移花接木", "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。消灭任意召唤物会使首领幻影的韧性保护解除,并且对首领幻影造成额外韧性削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "韧性保护", "Desc": "韧性值无法受到削减。", "Param": [] } ] }, { "Name": "枯木逢春", "Desc": "在一阶段,首领幻影在切换形态时会回复召唤物#2[i]%生命值。", "Param": [ 0.3000000119209 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] }, { "Name": "空花阳焰", "Desc": "在二阶段,召唤物的生命上限提高#1[i]%。", "Param": [ 0.3499999940395 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "每次消灭【丰饶玄莲】可提高我方全体全属性伤害,每次消灭【破灭玄莲】可提高我方全体击破特攻,以上两类增益在获得其中一类后无法获得另外一类。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "消灭召唤物,可解除首领幻影的韧性保护,并削弱首领幻影。", "根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方全属性伤害,或消灭【破灭玄莲】提高我方击破特攻。" ], "PhaseList": [ { "Name": "阶段一:浮翠流丹", "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。", "Answer": "应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。", "Difficulty": 1, "SkillList": [ 100611, 100612, 100613 ] }, { "Name": "阶段二:逆风执炬", "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。", "Answer": "应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。", "Difficulty": 1, "SkillList": [ 100621 ] } ] }, "EventIDList1": [ { "StageID": 420151, "StageType": "Challenge", "StageName": 16496002327442688000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110003" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 803401201 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420141, "StageType": "Challenge", "StageName": 13763997922829013000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110003" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801502201 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30032, "Name": "煽动博弈·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Wind" ], "DamageType2": [ "Fire", "Thunder", "Wind", "Imaginary" ], "MazeGroupID1": 9, "MazeGroupID2": 14, "BossMonsterID1": 803401202, "BossMonsterID2": 801502202, "BossMonsterID1SkillList": [ 803401201, 803401202, 803401203, 803401204, 803401205, 803401206, 803401207, 803401208, 803401209, 803401210, 803401211, 803401212, 803401213, 803401214, 803401215, 803401216, 803401217, 803401218, 803401219, 803401220, 803401221, 803401222 ], "BossMonsterID2SkillList": [ 801502201, 801502202, 801502203, 801502204, 801502205, 801502206, 801502207, 801502208, 801502209, 801502210, 801502211, 801502212, 801502213, 801502214, 801502215, 801502216, 801502217, 801502218, 801502219, 801502220, 801502221, 801502222, 801502223 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "点数竞赛", "Desc": "首领幻影的技能会赋予所有我方和敌方单位点数", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "点数", "Desc": "敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为100。", "Param": [] } ] }, { "Name": "庄家优势", "Desc": "当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "先发优势", "Desc": "召唤物的点数越大,其生命上限越高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "敌方目标具有【点数】,骰子被消灭后,其【点数】会累加到我方。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌方目标【点数】大于我方时,受到的伤害大幅降低;敌方目标【点数】小于等于我方时,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭【点数】小于等于我方的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。", "当我方【点数】大于等于首领幻影时,尽快击破首领幻影。" ], "PhaseList": [ { "Name": "阶段一:赌局开场", "Desc": "敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。", "Answer": "当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。", "Difficulty": 1, "SkillList": [ 100511 ] }, { "Name": "阶段二:双倍大奖", "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。", "Answer": "在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。", "Difficulty": 1, "SkillList": [ 100521 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "移花接木", "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。消灭任意召唤物会使首领幻影的韧性保护解除,并且对首领幻影造成额外韧性削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "韧性保护", "Desc": "韧性值无法受到削减。", "Param": [] } ] }, { "Name": "枯木逢春", "Desc": "在一阶段,首领幻影在切换形态时会回复召唤物#2[i]%生命值。", "Param": [ 0.3000000119209 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] }, { "Name": "空花阳焰", "Desc": "在二阶段,召唤物的生命上限提高#1[i]%。", "Param": [ 0.3499999940395 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "每次消灭【丰饶玄莲】可提高我方全体全属性伤害,每次消灭【破灭玄莲】可提高我方全体击破特攻,以上两类增益在获得其中一类后无法获得另外一类。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "消灭召唤物,可解除首领幻影的韧性保护,并削弱首领幻影。", "根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方全属性伤害,或消灭【破灭玄莲】提高我方击破特攻。" ], "PhaseList": [ { "Name": "阶段一:浮翠流丹", "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。", "Answer": "应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。", "Difficulty": 1, "SkillList": [ 100611, 100612, 100613 ] }, { "Name": "阶段二:逆风执炬", "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。", "Answer": "应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。", "Difficulty": 1, "SkillList": [ 100621 ] } ] }, "EventIDList1": [ { "StageID": 420152, "StageType": "Challenge", "StageName": 16496002327442688000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110003" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 803401202 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420142, "StageType": "Challenge", "StageName": 13763997922829013000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110003" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801502202 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30033, "Name": "煽动博弈·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Wind" ], "DamageType2": [ "Fire", "Thunder", "Wind", "Imaginary" ], "MazeGroupID1": 9, "MazeGroupID2": 14, "BossMonsterID1": 803401203, "BossMonsterID2": 801502203, "BossMonsterID1SkillList": [ 803401201, 803401202, 803401203, 803401204, 803401205, 803401206, 803401207, 803401208, 803401209, 803401210, 803401211, 803401212, 803401213, 803401214, 803401215, 803401216, 803401217, 803401218, 803401219, 803401220, 803401221, 803401222 ], "BossMonsterID2SkillList": [ 801502201, 801502202, 801502203, 801502204, 801502205, 801502206, 801502207, 801502208, 801502209, 801502210, 801502211, 801502212, 801502213, 801502214, 801502215, 801502216, 801502217, 801502218, 801502219, 801502220, 801502221, 801502222, 801502223 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "点数竞赛", "Desc": "首领幻影的技能会赋予所有我方和敌方单位点数", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "点数", "Desc": "敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为100。", "Param": [] } ] }, { "Name": "庄家优势", "Desc": "当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "先发优势", "Desc": "召唤物的点数越大,其生命上限越高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "敌方目标具有【点数】,骰子被消灭后,其【点数】会累加到我方。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌方目标【点数】大于我方时,受到的伤害大幅降低;敌方目标【点数】小于等于我方时,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭【点数】小于等于我方的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。", "当我方【点数】大于等于首领幻影时,尽快击破首领幻影。" ], "PhaseList": [ { "Name": "阶段一:赌局开场", "Desc": "敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。", "Answer": "当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。", "Difficulty": 1, "SkillList": [ 100511 ] }, { "Name": "阶段二:双倍大奖", "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。", "Answer": "在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。", "Difficulty": 1, "SkillList": [ 100521 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "移花接木", "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。消灭任意召唤物会使首领幻影的韧性保护解除,并且对首领幻影造成额外韧性削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "韧性保护", "Desc": "韧性值无法受到削减。", "Param": [] } ] }, { "Name": "枯木逢春", "Desc": "在一阶段,首领幻影在切换形态时会回复召唤物#2[i]%生命值。", "Param": [ 0.3000000119209 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] }, { "Name": "空花阳焰", "Desc": "在二阶段,召唤物的生命上限提高#1[i]%。", "Param": [ 0.3499999940395 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "每次消灭【丰饶玄莲】可提高我方全体全属性伤害,每次消灭【破灭玄莲】可提高我方全体击破特攻,以上两类增益在获得其中一类后无法获得另外一类。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "消灭召唤物,可解除首领幻影的韧性保护,并削弱首领幻影。", "根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方全属性伤害,或消灭【破灭玄莲】提高我方击破特攻。" ], "PhaseList": [ { "Name": "阶段一:浮翠流丹", "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。", "Answer": "应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。", "Difficulty": 1, "SkillList": [ 100611, 100612, 100613 ] }, { "Name": "阶段二:逆风执炬", "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。", "Answer": "应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。", "Difficulty": 1, "SkillList": [ 100621 ] } ] }, "EventIDList1": [ { "StageID": 420153, "StageType": "Challenge", "StageName": 16496002327442688000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110003" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 803401203 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420143, "StageType": "Challenge", "StageName": 13763997922829013000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110003" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801502203 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30034, "Name": "煽动博弈·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Wind" ], "DamageType2": [ "Fire", "Thunder", "Wind", "Imaginary" ], "MazeGroupID1": 9, "MazeGroupID2": 14, "BossMonsterID1": 803401204, "BossMonsterID2": 801502204, "BossMonsterID1SkillList": [ 803401201, 803401202, 803401203, 803401204, 803401205, 803401206, 803401207, 803401208, 803401209, 803401210, 803401211, 803401212, 803401213, 803401214, 803401215, 803401216, 803401217, 803401218, 803401219, 803401220, 803401221, 803401222 ], "BossMonsterID2SkillList": [ 801502201, 801502202, 801502203, 801502204, 801502205, 801502206, 801502207, 801502208, 801502209, 801502210, 801502211, 801502212, 801502213, 801502214, 801502215, 801502216, 801502217, 801502218, 801502219, 801502220, 801502221, 801502222, 801502223 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "点数竞赛", "Desc": "首领幻影的技能会赋予所有我方和敌方单位点数", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "点数", "Desc": "敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为100。", "Param": [] } ] }, { "Name": "庄家优势", "Desc": "当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "先发优势", "Desc": "召唤物的点数越大,其生命上限越高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "敌方目标具有【点数】,骰子被消灭后,其【点数】会累加到我方。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌方目标【点数】大于我方时,受到的伤害大幅降低;敌方目标【点数】小于等于我方时,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭【点数】小于等于我方的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。", "当我方【点数】大于等于首领幻影时,尽快击破首领幻影。" ], "PhaseList": [ { "Name": "阶段一:赌局开场", "Desc": "敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。", "Answer": "当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。", "Difficulty": 1, "SkillList": [ 100511 ] }, { "Name": "阶段二:双倍大奖", "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。", "Answer": "在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。", "Difficulty": 1, "SkillList": [ 100521 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "移花接木", "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。消灭任意召唤物会使首领幻影的韧性保护解除,并且对首领幻影造成额外韧性削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "韧性保护", "Desc": "韧性值无法受到削减。", "Param": [] } ] }, { "Name": "枯木逢春", "Desc": "在一阶段,首领幻影在切换形态时会回复召唤物#2[i]%生命值。", "Param": [ 0.3000000119209 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] }, { "Name": "空花阳焰", "Desc": "在二阶段,召唤物的生命上限提高#1[i]%。", "Param": [ 0.3499999940395 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "每次消灭【丰饶玄莲】可提高我方全体全属性伤害,每次消灭【破灭玄莲】可提高我方全体击破特攻,以上两类增益在获得其中一类后无法获得另外一类。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "消灭召唤物,可解除首领幻影的韧性保护,并削弱首领幻影。", "根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方全属性伤害,或消灭【破灭玄莲】提高我方击破特攻。" ], "PhaseList": [ { "Name": "阶段一:浮翠流丹", "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。", "Answer": "应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。", "Difficulty": 1, "SkillList": [ 100611, 100612, 100613 ] }, { "Name": "阶段二:逆风执炬", "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。", "Answer": "应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。", "Difficulty": 1, "SkillList": [ 100621 ] } ] }, "EventIDList1": [ { "StageID": 420154, "StageType": "Challenge", "StageName": 16496002327442688000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110003" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 803401204 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420144, "StageType": "Challenge", "StageName": 13763997922829013000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110003" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801502204 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3004": { "Id": 3004, "Name": "支配指挥", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体角色恢复战技点并激活终结技。\\n敌方全体受到的弱点击破伤害提高#1[i]%,追加攻击伤害提高#2[i]%。", "Param": [ 0.20000000018626451, 0.20000000018626451 ] }, "BuffList1": [ { "Name": "支配万物", "Desc": "我方全体普攻造成的伤害提高#1[i]%。", "Param": [ 0.5000000004656613 ] }, { "Name": "意气激昂", "Desc": "消灭敌方目标后,我方全体目标行动提前#1[i]%。", "Param": [ 0.10000000009313226 ] }, { "Name": "时来运转", "Desc": "角色造成的追加攻击伤害无视敌方目标#1[i]%的全属性抗性,同时对非弱点目标也能削减韧性,效果等同于原技能削韧值的#2[i]%。", "Param": [ 0.1500000001396984, 0.5000000004656613 ] } ], "BuffList2": [ { "Name": "乘胜追击", "Desc": "角色施放追加攻击后,行动提前#1[i]%,该效果每个角色下次行动前最多触发#2[i]次。", "Param": [ 0.1500000001396984, 1 ] }, { "Name": "风卷残云", "Desc": "角色造成终结技伤害时的弱点击破效率提高#1[i]%。", "Param": [ 0.25000000023283064 ] }, { "Name": "以战养战", "Desc": "我方全体角色击破特攻提高#1[i]%,角色击破敌方目标弱点时,恢复该角色#2[i]点能量。", "Param": [ 0.5000000004656613, 5 ] } ], "BeginTime": "2024-09-06 04:00:02", "EndTime": "2024-12-02 04:00:00", "Level": [ { "Id": 30041, "Name": "支配指挥·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Imaginary" ], "DamageType2": [ "Fire", "Thunder", "Quantum", "Imaginary" ], "MazeGroupID1": 6, "MazeGroupID2": 72, "BossMonsterID1": 200401401, "BossMonsterID2": 302501301, "BossMonsterID1SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterID2SkillList": [ 302501301, 302501302, 302501303, 302501304, 302501305, 302501306, 302501307, 302501308, 302501309, 302501310, 302501311, 302501312, 302501313, 302501314, 302501315, 302501316, 302501317, 302501318, 302501319, 302501320 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "韵律不息", "Desc": "召唤物受到的伤害降低#1[i]%。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "苦乐同享", "Desc": "首领幻影将自身弱点属性分享给召唤物,同时非对应弱点的属性抗性提高#1[i]%。", "Param": [ 0.4000000059605 ], "SkillID": 302501318, "ParamFix": [ 0.40000000037252903 ], "Child": [ { "Name": "分享", "Desc": "将弱点属性分享给目标,弱点属性会在目标被弱点击破后添加给所有敌方目标,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "神主赐福", "Desc": "召唤物的韧性上限提高#1[i]。", "Param": [ 10 ], "SkillID": 302501319, "ParamFix": [ 10 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤物被弱点击破时,首领幻影会削减一定韧性。召唤物被弱点击破后会为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成高额伤害并削减韧性。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高首领幻影和其召唤物受到的伤害,使我方全体恢复战技点并激活终结技。", "多次击破召唤物可有效为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成韧性削减。" ], "PhaseList": [ { "Name": "阶段一:万众齐颂", "Desc": "首领幻影会释放【于梦中起舞】和【在雨中高歌】造成高额伤害。", "Answer": "应对策略:在【于梦中起舞】和【在雨中高歌】施放前尽可能击破召唤物。", "Difficulty": 1, "SkillList": [ 100711, 100712, 100713 ] }, { "Name": "阶段二:最终乐章", "Desc": "【旧梦的回声】不会离开战场,【太初有为】不会被打断。", "Answer": "应对策略:击破敌方韧性为【遥远地平的长音】充能,同时为我方获取护盾。", "Difficulty": 1, "SkillList": [ 100721 ] } ] }, "EventIDList1": [ { "StageID": 420171, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110004" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401401 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420161, "StageType": "Challenge", "StageName": 9666004508066062000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Clock_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110004" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "60019" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 302501301 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30042, "Name": "支配指挥·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Imaginary" ], "DamageType2": [ "Fire", "Thunder", "Quantum", "Imaginary" ], "MazeGroupID1": 6, "MazeGroupID2": 72, "BossMonsterID1": 200401402, "BossMonsterID2": 302501302, "BossMonsterID1SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterID2SkillList": [ 302501301, 302501302, 302501303, 302501304, 302501305, 302501306, 302501307, 302501308, 302501309, 302501310, 302501311, 302501312, 302501313, 302501314, 302501315, 302501316, 302501317, 302501318, 302501319, 302501320 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "韵律不息", "Desc": "召唤物受到的伤害降低#1[i]%。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "苦乐同享", "Desc": "首领幻影将自身弱点属性分享给召唤物,同时非对应弱点的属性抗性提高#1[i]%。", "Param": [ 0.4000000059605 ], "SkillID": 302501318, "ParamFix": [ 0.40000000037252903 ], "Child": [ { "Name": "分享", "Desc": "将弱点属性分享给目标,弱点属性会在目标被弱点击破后添加给所有敌方目标,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "神主赐福", "Desc": "召唤物的韧性上限提高#1[i]。", "Param": [ 10 ], "SkillID": 302501319, "ParamFix": [ 10 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤物被弱点击破时,首领幻影会削减一定韧性。召唤物被弱点击破后会为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成高额伤害并削减韧性。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高首领幻影和其召唤物受到的伤害,使我方全体恢复战技点并激活终结技。", "多次击破召唤物可有效为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成韧性削减。" ], "PhaseList": [ { "Name": "阶段一:万众齐颂", "Desc": "首领幻影会释放【于梦中起舞】和【在雨中高歌】造成高额伤害。", "Answer": "应对策略:在【于梦中起舞】和【在雨中高歌】施放前尽可能击破召唤物。", "Difficulty": 1, "SkillList": [ 100711, 100712, 100713 ] }, { "Name": "阶段二:最终乐章", "Desc": "【旧梦的回声】不会离开战场,【太初有为】不会被打断。", "Answer": "应对策略:击破敌方韧性为【遥远地平的长音】充能,同时为我方获取护盾。", "Difficulty": 1, "SkillList": [ 100721 ] } ] }, "EventIDList1": [ { "StageID": 420172, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110004" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401402 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420162, "StageType": "Challenge", "StageName": 9666004508066062000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Clock_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110004" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "60019" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 302501302 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30043, "Name": "支配指挥·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Imaginary" ], "DamageType2": [ "Fire", "Thunder", "Quantum", "Imaginary" ], "MazeGroupID1": 6, "MazeGroupID2": 72, "BossMonsterID1": 200401403, "BossMonsterID2": 302501303, "BossMonsterID1SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterID2SkillList": [ 302501301, 302501302, 302501303, 302501304, 302501305, 302501306, 302501307, 302501308, 302501309, 302501310, 302501311, 302501312, 302501313, 302501314, 302501315, 302501316, 302501317, 302501318, 302501319, 302501320 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "韵律不息", "Desc": "召唤物受到的伤害降低#1[i]%。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "苦乐同享", "Desc": "首领幻影将自身弱点属性分享给召唤物,同时非对应弱点的属性抗性提高#1[i]%。", "Param": [ 0.4000000059605 ], "SkillID": 302501318, "ParamFix": [ 0.40000000037252903 ], "Child": [ { "Name": "分享", "Desc": "将弱点属性分享给目标,弱点属性会在目标被弱点击破后添加给所有敌方目标,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "神主赐福", "Desc": "召唤物的韧性上限提高#1[i]。", "Param": [ 10 ], "SkillID": 302501319, "ParamFix": [ 10 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤物被弱点击破时,首领幻影会削减一定韧性。召唤物被弱点击破后会为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成高额伤害并削减韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会将自身弱点属性分享给召唤物。任一召唤物被弱点击破时,该召唤物的弱点属性会被添加给所有敌方目标。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高首领幻影和其召唤物受到的伤害,使我方全体恢复战技点并激活终结技。", "多次击破召唤物可有效为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成韧性削减。", "优先击破弱点属性有利于我方角色伤害类型的召唤物,使其弱点属性分享给所有敌方目标。" ], "PhaseList": [ { "Name": "阶段一:万众齐颂", "Desc": "首领幻影会释放【于梦中起舞】和【在雨中高歌】造成高额伤害。", "Answer": "应对策略:在【于梦中起舞】和【在雨中高歌】施放前尽可能击破召唤物。", "Difficulty": 1, "SkillList": [ 100711, 100712, 100713 ] }, { "Name": "阶段二:最终乐章", "Desc": "【旧梦的回声】不会离开战场,【太初有为】不会被打断。", "Answer": "应对策略:击破敌方韧性为【遥远地平的长音】充能,同时为我方获取护盾。", "Difficulty": 1, "SkillList": [ 100721 ] } ] }, "EventIDList1": [ { "StageID": 420173, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110004" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401403 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420163, "StageType": "Challenge", "StageName": 9666004508066062000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Clock_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110004" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "60019" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 302501303 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30044, "Name": "支配指挥·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Imaginary" ], "DamageType2": [ "Fire", "Thunder", "Quantum", "Imaginary" ], "MazeGroupID1": 6, "MazeGroupID2": 72, "BossMonsterID1": 200401404, "BossMonsterID2": 302501304, "BossMonsterID1SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterID2SkillList": [ 302501301, 302501302, 302501303, 302501304, 302501305, 302501306, 302501307, 302501308, 302501309, 302501310, 302501311, 302501312, 302501313, 302501314, 302501315, 302501316, 302501317, 302501318, 302501319, 302501320 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "韵律不息", "Desc": "召唤物受到的伤害降低#1[i]%。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "苦乐同享", "Desc": "首领幻影将自身弱点属性分享给召唤物,同时非对应弱点的属性抗性提高#1[i]%。", "Param": [ 0.4000000059605 ], "SkillID": 302501318, "ParamFix": [ 0.40000000037252903 ], "Child": [ { "Name": "分享", "Desc": "将弱点属性分享给目标,弱点属性会在目标被弱点击破后添加给所有敌方目标,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "神主赐福", "Desc": "召唤物的韧性上限提高#1[i]。", "Param": [ 10 ], "SkillID": 302501319, "ParamFix": [ 10 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 302501316, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤物被弱点击破时,首领幻影会削减一定韧性。召唤物被弱点击破后会为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成高额伤害并削减韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会将自身弱点属性分享给召唤物。任一召唤物被弱点击破时,该召唤物的弱点属性会被添加给所有敌方目标。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高首领幻影和其召唤物受到的伤害,使我方全体恢复战技点并激活终结技。", "多次击破召唤物可有效为【遥远地平的长音】充能,施放【遥远地平的长音】对敌方全体造成韧性削减。", "优先击破弱点属性有利于我方角色伤害类型的召唤物,使其弱点属性分享给所有敌方目标。" ], "PhaseList": [ { "Name": "阶段一:万众齐颂", "Desc": "首领幻影会释放【于梦中起舞】和【在雨中高歌】造成高额伤害。", "Answer": "应对策略:在【于梦中起舞】和【在雨中高歌】施放前尽可能击破召唤物。", "Difficulty": 1, "SkillList": [ 100711, 100712, 100713 ] }, { "Name": "阶段二:最终乐章", "Desc": "【旧梦的回声】不会离开战场,【太初有为】不会被打断。", "Answer": "应对策略:击破敌方韧性为【遥远地平的长音】充能,同时为我方获取护盾。", "Difficulty": 1, "SkillList": [ 100721 ] } ] }, "EventIDList1": [ { "StageID": 420174, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 83, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110004" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401404 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420164, "StageType": "Challenge", "StageName": 9666004508066062000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Clock_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110004" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "60019" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 302501304 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3005": { "Id": 3005, "Name": "冽风猢狲", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体行动提前并恢复战技点。\\n敌方全体受到的弱点击破伤害提高#1[i]%,追加攻击伤害提高#2[i]%。", "Param": [ 0.20000000018626451, 0.20000000018626451 ] }, "BuffList1": [ { "Name": "臻冰彻骨", "Desc": "敌方全体受到的击破伤害提高#1[i]%。击破敌方弱点后,我方全体速度提高#2[i]%,持续#3[i]回合。", "Param": [ 0.10000000009313226, 0.20000000018626451, 2 ] }, { "Name": "持续腐化", "Desc": "在拥有【坚防守备】的敌方单位被弱点击破前,累积受到的持续伤害值。在弱点击破后对该单位造成等同于累积伤害值#1[i]%的附加伤害。", "Param": [ 2 ] }, { "Name": "风暴翻涌", "Desc": "我方全体造成的量子属性伤害提高#1[i]%。消灭敌方目标后,攻击者行动提前#2[i]%。", "Param": [ 0.6000000005587935, 0.1500000001396984 ] } ], "BuffList2": [ { "Name": "作弊小抄", "Desc": "对我方单体目标施放战技或终结技时,使技能目标的攻击力提高#1[i]%,持续#2[i]回合,该效果最多叠加#3[i]次。", "Param": [ 0.25000000023283064, 2, 2 ] }, { "Name": "课间休息", "Desc": "我方全体对处于弱点击破状态下的敌方目标造成的终结技伤害提高#1[i]%。", "Param": [ 0.7000000006519258 ] }, { "Name": "放学别走", "Desc": "我方全体造成的普攻和战技伤害提高#1[i]%。", "Param": [ 0.5500000005122274 ] } ], "BeginTime": "2024-10-21 04:00:02", "EndTime": "2025-01-13 04:00:00", "Level": [ { "Id": 30051, "Name": "冽风猢狲·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Thunder", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 8, "BossMonsterID1": 100401401, "BossMonsterID2": 300402101, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 300402101, 300402102, 300402103, 300402104, 300402105, 300402106, 300402107, 300402108, 300402109, 300402110 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "共同阵线", "Desc": "所有敌方单位受到的伤害降低#1[i]%,并在处于【课堂频道】状态时拥有切换计数。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "计数流失", "Desc": "每回合开始时,敌方处于【课堂频道】状态的单位的切换计数会扣减一定数值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "速度强化", "Desc": "【期末晚会】的速度提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "所有敌方单位受到的伤害降低#1[i]%。首领幻影被弱点击破的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "对敌人造成弱点击破可以较多削减首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌人受到一定次数攻击或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "使用具有高削韧能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。" ], "PhaseList": [ { "Name": "心蕉如火的猴把戏", "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。", "Answer": "应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "Difficulty": 1, "SkillList": [ 100811, 100812 ] } ] }, "EventIDList1": [ { "StageID": 420191, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 705, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110005" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401401, "Monster1": 100402601 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420181, "StageType": "Challenge", "StageName": 17041755380161352000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110005" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 300402101 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30052, "Name": "冽风猢狲·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Thunder", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 8, "BossMonsterID1": 100401402, "BossMonsterID2": 300402102, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 300402101, 300402102, 300402103, 300402104, 300402105, 300402106, 300402107, 300402108, 300402109, 300402110 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "共同阵线", "Desc": "所有敌方单位受到的伤害降低#1[i]%,并在处于【课堂频道】状态时拥有切换计数。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "计数流失", "Desc": "每回合开始时,敌方处于【课堂频道】状态的单位的切换计数会扣减一定数值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "速度强化", "Desc": "【期末晚会】的速度提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "所有敌方单位受到的伤害降低#1[i]%。首领幻影被弱点击破的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "对敌人造成弱点击破可以较多削减首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌人受到一定次数攻击或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "使用具有高削韧能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。" ], "PhaseList": [ { "Name": "心蕉如火的猴把戏", "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。", "Answer": "应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "Difficulty": 1, "SkillList": [ 100811, 100812 ] } ] }, "EventIDList1": [ { "StageID": 420192, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 706, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110005" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401402, "Monster1": 100402602 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420182, "StageType": "Challenge", "StageName": 17041755380161352000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110005" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 300402102 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30053, "Name": "冽风猢狲·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Thunder", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 8, "BossMonsterID1": 100401403, "BossMonsterID2": 300402103, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 300402101, 300402102, 300402103, 300402104, 300402105, 300402106, 300402107, 300402108, 300402109, 300402110 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "共同阵线", "Desc": "所有敌方单位受到的伤害降低#1[i]%,并在处于【课堂频道】状态时拥有切换计数。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "计数流失", "Desc": "每回合开始时,敌方处于【课堂频道】状态的单位的切换计数会扣减一定数值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "速度强化", "Desc": "【期末晚会】的速度提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "所有敌方单位受到的伤害降低#1[i]%。首领幻影被弱点击破的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "对敌人造成弱点击破可以较多削减首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌人受到一定次数攻击或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "使用具有高削韧能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。" ], "PhaseList": [ { "Name": "心蕉如火的猴把戏", "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。", "Answer": "应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "Difficulty": 1, "SkillList": [ 100811, 100812 ] } ] }, "EventIDList1": [ { "StageID": 420193, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 707, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110005" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401403, "Monster1": 100402603 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420183, "StageType": "Challenge", "StageName": 17041755380161352000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110005" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 300402103 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30054, "Name": "冽风猢狲·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Thunder", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 8, "BossMonsterID1": 100401404, "BossMonsterID2": 300402104, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 300402101, 300402102, 300402103, 300402104, 300402105, 300402106, 300402107, 300402108, 300402109, 300402110 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "共同阵线", "Desc": "所有敌方单位受到的伤害降低#1[i]%,并在处于【课堂频道】状态时拥有切换计数。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "计数流失", "Desc": "每回合开始时,敌方处于【课堂频道】状态的单位的切换计数会扣减一定数值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "速度强化", "Desc": "【期末晚会】的速度提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "所有敌方单位受到的伤害降低#1[i]%。首领幻影被弱点击破的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "对敌人造成弱点击破可以较多削减首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌人受到一定次数攻击或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "使用具有高削韧能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。" ], "PhaseList": [ { "Name": "心蕉如火的猴把戏", "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。", "Answer": "应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "Difficulty": 1, "SkillList": [ 100811, 100812 ] } ] }, "EventIDList1": [ { "StageID": 420194, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 708, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110005" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401404, "Monster1": 100402604 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420184, "StageType": "Challenge", "StageName": 17041755380161352000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110005" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 300402104 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3006": { "Id": 3006, "Name": "煽动螟蝗", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体解除控制状态、恢复战技点并激活终结技。\\n敌方全体受到的战技伤害提高#1[i]%,终结技伤害提高#2[i]%。", "Param": [ 0.25000000023283064, 0.1500000001396984 ] }, "BuffList1": [ { "Name": "以智取胜", "Desc": "我方队伍中存在2个或以上智识命途的角色时,我方全体的攻击力提高#1[i]%。", "Param": [ 0.6000000005587935 ] }, { "Name": "拔山举鼎", "Desc": "我方全体造成的物理属性伤害提高#1[i]%,效果抵抗提高#2[i]%。", "Param": [ 0.5000000004656613, 0.5000000004656613 ] }, { "Name": "猎逐步伐", "Desc": "我方单位击破敌方目标弱点时,行动提前#1[i]%。", "Param": [ 0.20000000018626451 ] } ], "BuffList2": [ { "Name": "寸草不生", "Desc": "角色攻击处于弱点击破状态下的敌人后,其当前承受的所有持续伤害立即产生相当于原伤害#1[i]%的伤害,该效果单个回合内每个角色各自最多触发#2[i]次。", "Param": [ 0.6000000005587935, 1 ] }, { "Name": "牵丝攀藤", "Desc": "消灭敌方目标后,敌方全体受到的击破伤害提高#1[i]%,最多叠加#2[i]层,该效果对所有新上场的敌人也生效。", "Param": [ 0.05000000004656613, 5 ] }, { "Name": "势如破竹", "Desc": "我方全体造成的普攻和终结技伤害的暴击伤害提高#1[i]%,对处于弱点击破状态下的敌方目标额外提高#2[i]%。", "Param": [ 0.3000000002793968, 0.3000000002793968 ] } ], "BeginTime": "2024-12-02 04:00:02", "EndTime": "2025-02-24 04:00:00", "Level": [ { "Id": 30061, "Name": "煽动螟蝗·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Quantum", "Imaginary" ], "DamageType2": [ "Fire", "Thunder", "Wind", "Imaginary" ], "MazeGroupID1": 3, "MazeGroupID2": 14, "BossMonsterID1": 802501101, "BossMonsterID2": 801502201, "BossMonsterID1SkillList": [ 802501101, 802501102, 802501103, 802501104, 802501105, 802501106, 802501107, 802501108, 802501109, 802501110, 802501111, 802501112, 802501113, 802501114, 802501115, 802501116 ], "BossMonsterID2SkillList": [ 801502201, 801502202, 801502203, 801502204, 801502205, 801502206, 801502207, 801502208, 801502209, 801502210, 801502211, 801502212, 801502213, 801502214, 801502215, 801502216, 801502217, 801502218, 801502219, 801502220, 801502221, 801502222, 801502223 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "虫卵分裂", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "虫卵", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [] } ] }, { "Name": "激素分泌", "Desc": "首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "生长激素", "Desc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。", "Param": [] } ] }, { "Name": "虫卵爆发", "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "首领幻影每回合结束时获得一定数量的【虫卵】,受到【蛰亡语】或【蚀亡语】攻击时,会损失1点虫卵,并且会受到更高的伤害。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层【生长激素】,每层使攻击力提高,达到3层时获得额外强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵和韧性。", "使用具有群攻能力的技能,在消灭召唤物的同时攻击首领幻影。", "当我方陷入量子纠缠或者怒噪状态时,使用技能解除异常状态。" ], "PhaseList": [ { "Name": "阶段一:初入虫巢", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Answer": "应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。", "Difficulty": 1, "SkillList": [ 100911, 100912 ] }, { "Name": "阶段二:厄运虫灾", "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。", "Answer": "应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。", "Difficulty": 1, "SkillList": [ 100921, 100922 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "移花接木", "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。消灭任意召唤物会使首领幻影的韧性保护解除,并且对首领幻影造成额外韧性削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "韧性保护", "Desc": "韧性值无法受到削减。", "Param": [] } ] }, { "Name": "枯木逢春", "Desc": "在一阶段,首领幻影在切换形态时会回复召唤物#2[i]%生命值。", "Param": [ 0.3000000119209 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] }, { "Name": "空花阳焰", "Desc": "在二阶段,召唤物的生命上限提高#1[i]%。", "Param": [ 0.3499999940395 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "每次消灭【丰饶玄莲】可提高我方全体全属性伤害,每次消灭【破灭玄莲】可提高我方全体击破特攻,以上两类增益在获得其中一类后无法获得另外一类。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "消灭召唤物,可解除首领幻影的韧性保护,并削弱首领幻影。", "根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方全属性伤害,或消灭【破灭玄莲】提高我方击破特攻。" ], "PhaseList": [ { "Name": "阶段一:浮翠流丹", "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。", "Answer": "应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。", "Difficulty": 1, "SkillList": [ 100611, 100612, 100613 ] }, { "Name": "阶段二:逆风执炬", "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。", "Answer": "应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。", "Difficulty": 1, "SkillList": [ 100621 ] } ] }, "EventIDList1": [ { "StageID": 420201, "StageType": "Challenge", "StageName": 16651606798498340000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110006" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 802501101 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420211, "StageType": "Challenge", "StageName": 13763997922829013000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 697, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110006" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801502201 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30062, "Name": "煽动螟蝗·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Quantum", "Imaginary" ], "DamageType2": [ "Fire", "Thunder", "Wind", "Imaginary" ], "MazeGroupID1": 3, "MazeGroupID2": 14, "BossMonsterID1": 802501102, "BossMonsterID2": 801502202, "BossMonsterID1SkillList": [ 802501101, 802501102, 802501103, 802501104, 802501105, 802501106, 802501107, 802501108, 802501109, 802501110, 802501111, 802501112, 802501113, 802501114, 802501115, 802501116 ], "BossMonsterID2SkillList": [ 801502201, 801502202, 801502203, 801502204, 801502205, 801502206, 801502207, 801502208, 801502209, 801502210, 801502211, 801502212, 801502213, 801502214, 801502215, 801502216, 801502217, 801502218, 801502219, 801502220, 801502221, 801502222, 801502223 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "虫卵分裂", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "虫卵", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [] } ] }, { "Name": "激素分泌", "Desc": "首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "生长激素", "Desc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。", "Param": [] } ] }, { "Name": "虫卵爆发", "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "首领幻影每回合结束时获得一定数量的【虫卵】,受到【蛰亡语】或【蚀亡语】攻击时,会损失1点虫卵,并且会受到更高的伤害。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层【生长激素】,每层使攻击力提高,达到3层时获得额外强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵和韧性。", "使用具有群攻能力的技能,在消灭召唤物的同时攻击首领幻影。", "当我方陷入量子纠缠或者怒噪状态时,使用技能解除异常状态。" ], "PhaseList": [ { "Name": "阶段一:初入虫巢", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Answer": "应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。", "Difficulty": 1, "SkillList": [ 100911, 100912 ] }, { "Name": "阶段二:厄运虫灾", "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。", "Answer": "应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。", "Difficulty": 1, "SkillList": [ 100921, 100922 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "移花接木", "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。消灭任意召唤物会使首领幻影的韧性保护解除,并且对首领幻影造成额外韧性削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "韧性保护", "Desc": "韧性值无法受到削减。", "Param": [] } ] }, { "Name": "枯木逢春", "Desc": "在一阶段,首领幻影在切换形态时会回复召唤物#2[i]%生命值。", "Param": [ 0.3000000119209 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] }, { "Name": "空花阳焰", "Desc": "在二阶段,召唤物的生命上限提高#1[i]%。", "Param": [ 0.3499999940395 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "每次消灭【丰饶玄莲】可提高我方全体全属性伤害,每次消灭【破灭玄莲】可提高我方全体击破特攻,以上两类增益在获得其中一类后无法获得另外一类。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "消灭召唤物,可解除首领幻影的韧性保护,并削弱首领幻影。", "根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方全属性伤害,或消灭【破灭玄莲】提高我方击破特攻。" ], "PhaseList": [ { "Name": "阶段一:浮翠流丹", "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。", "Answer": "应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。", "Difficulty": 1, "SkillList": [ 100611, 100612, 100613 ] }, { "Name": "阶段二:逆风执炬", "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。", "Answer": "应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。", "Difficulty": 1, "SkillList": [ 100621 ] } ] }, "EventIDList1": [ { "StageID": 420202, "StageType": "Challenge", "StageName": 16651606798498340000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110006" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 802501102 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420212, "StageType": "Challenge", "StageName": 13763997922829013000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 698, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110006" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801502202 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30063, "Name": "煽动螟蝗·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Quantum", "Imaginary" ], "DamageType2": [ "Fire", "Thunder", "Wind", "Imaginary" ], "MazeGroupID1": 3, "MazeGroupID2": 14, "BossMonsterID1": 802501103, "BossMonsterID2": 801502203, "BossMonsterID1SkillList": [ 802501101, 802501102, 802501103, 802501104, 802501105, 802501106, 802501107, 802501108, 802501109, 802501110, 802501111, 802501112, 802501113, 802501114, 802501115, 802501116 ], "BossMonsterID2SkillList": [ 801502201, 801502202, 801502203, 801502204, 801502205, 801502206, 801502207, 801502208, 801502209, 801502210, 801502211, 801502212, 801502213, 801502214, 801502215, 801502216, 801502217, 801502218, 801502219, 801502220, 801502221, 801502222, 801502223 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "虫卵分裂", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "虫卵", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [] } ] }, { "Name": "激素分泌", "Desc": "首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "生长激素", "Desc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。", "Param": [] } ] }, { "Name": "虫卵爆发", "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "首领幻影每回合结束时获得一定数量的【虫卵】,受到【蛰亡语】或【蚀亡语】攻击时,会损失1点虫卵,并且会受到更高的伤害。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层【生长激素】,每层使攻击力提高,达到3层时获得额外强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵和韧性。", "使用具有群攻能力的技能,在消灭召唤物的同时攻击首领幻影。", "当我方陷入量子纠缠或者怒噪状态时,使用技能解除异常状态。" ], "PhaseList": [ { "Name": "阶段一:初入虫巢", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Answer": "应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。", "Difficulty": 1, "SkillList": [ 100911, 100912 ] }, { "Name": "阶段二:厄运虫灾", "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。", "Answer": "应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。", "Difficulty": 1, "SkillList": [ 100921, 100922 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "移花接木", "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。消灭任意召唤物会使首领幻影的韧性保护解除,并且对首领幻影造成额外韧性削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "韧性保护", "Desc": "韧性值无法受到削减。", "Param": [] } ] }, { "Name": "枯木逢春", "Desc": "在一阶段,首领幻影在切换形态时会回复召唤物#2[i]%生命值。", "Param": [ 0.3000000119209 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] }, { "Name": "空花阳焰", "Desc": "在二阶段,召唤物的生命上限提高#1[i]%。", "Param": [ 0.3499999940395 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "每次消灭【丰饶玄莲】可提高我方全体全属性伤害,每次消灭【破灭玄莲】可提高我方全体击破特攻,以上两类增益在获得其中一类后无法获得另外一类。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "消灭召唤物,可解除首领幻影的韧性保护,并削弱首领幻影。", "根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方全属性伤害,或消灭【破灭玄莲】提高我方击破特攻。" ], "PhaseList": [ { "Name": "阶段一:浮翠流丹", "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。", "Answer": "应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。", "Difficulty": 1, "SkillList": [ 100611, 100612, 100613 ] }, { "Name": "阶段二:逆风执炬", "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。", "Answer": "应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。", "Difficulty": 1, "SkillList": [ 100621 ] } ] }, "EventIDList1": [ { "StageID": 420203, "StageType": "Challenge", "StageName": 16651606798498340000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110006" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 802501103 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420213, "StageType": "Challenge", "StageName": 13763997922829013000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 699, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110006" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801502203 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30064, "Name": "煽动螟蝗·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Quantum", "Imaginary" ], "DamageType2": [ "Fire", "Thunder", "Wind", "Imaginary" ], "MazeGroupID1": 3, "MazeGroupID2": 14, "BossMonsterID1": 802501104, "BossMonsterID2": 801502204, "BossMonsterID1SkillList": [ 802501101, 802501102, 802501103, 802501104, 802501105, 802501106, 802501107, 802501108, 802501109, 802501110, 802501111, 802501112, 802501113, 802501114, 802501115, 802501116 ], "BossMonsterID2SkillList": [ 801502201, 801502202, 801502203, 801502204, 801502205, 801502206, 801502207, 801502208, 801502209, 801502210, 801502211, 801502212, 801502213, 801502214, 801502215, 801502216, 801502217, 801502218, 801502219, 801502220, 801502221, 801502222, 801502223 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "虫卵分裂", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "虫卵", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [] } ] }, { "Name": "激素分泌", "Desc": "首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "生长激素", "Desc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。", "Param": [] } ] }, { "Name": "虫卵爆发", "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "首领幻影每回合结束时获得一定数量的【虫卵】,受到【蛰亡语】或【蚀亡语】攻击时,会损失1点虫卵,并且会受到更高的伤害。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层【生长激素】,每层使攻击力提高,达到3层时获得额外强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵和韧性。", "使用具有群攻能力的技能,在消灭召唤物的同时攻击首领幻影。", "当我方陷入量子纠缠或者怒噪状态时,使用技能解除异常状态。" ], "PhaseList": [ { "Name": "阶段一:初入虫巢", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Answer": "应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。", "Difficulty": 1, "SkillList": [ 100911, 100912 ] }, { "Name": "阶段二:厄运虫灾", "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。", "Answer": "应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。", "Difficulty": 1, "SkillList": [ 100921, 100922 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "移花接木", "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。消灭任意召唤物会使首领幻影的韧性保护解除,并且对首领幻影造成额外韧性削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "韧性保护", "Desc": "韧性值无法受到削减。", "Param": [] } ] }, { "Name": "枯木逢春", "Desc": "在一阶段,首领幻影在切换形态时会回复召唤物#2[i]%生命值。", "Param": [ 0.3000000119209 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] }, { "Name": "空花阳焰", "Desc": "在二阶段,召唤物的生命上限提高#1[i]%。", "Param": [ 0.3499999940395 ], "SkillID": 801502220, "ParamFix": [ 0.20000000018626451, 0.25000000023283064 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801502218, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "召唤新的【玄莲】时,首领幻影会进入韧性保护状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "每次消灭【丰饶玄莲】可提高我方全体全属性伤害,每次消灭【破灭玄莲】可提高我方全体击破特攻,以上两类增益在获得其中一类后无法获得另外一类。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "消灭召唤物,可解除首领幻影的韧性保护,并削弱首领幻影。", "根据我方角色需要选择合适的【玄莲】消灭:消灭【丰饶玄莲】提高我方全属性伤害,或消灭【破灭玄莲】提高我方击破特攻。" ], "PhaseList": [ { "Name": "阶段一:浮翠流丹", "Desc": "首领幻影会在【丰饶形态】和【毁灭形态】之间切换,切换时会召唤【玄莲】。", "Answer": "应对策略:尽可能消灭更多【丰饶玄莲】或【破灭玄莲】中的一类,以获得更多增益效果。", "Difficulty": 1, "SkillList": [ 100611, 100612, 100613 ] }, { "Name": "阶段二:逆风执炬", "Desc": "首领幻影的召唤物会锁定我方目标并对其施放【万劫不复】,造成高额伤害。", "Answer": "应对策略:在召唤物施放【万劫不复】前尽可能消灭它们,获得增益并削弱【万劫不复】威力。", "Difficulty": 1, "SkillList": [ 100621 ] } ] }, "EventIDList1": [ { "StageID": 420204, "StageType": "Challenge", "StageName": 16651606798498340000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110006" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 802501104 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420214, "StageType": "Challenge", "StageName": 13763997922829013000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 700, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Phantylia_01" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110006" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801502204 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3007": { "Id": 3007, "Name": "猢狲博弈", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体解除控制状态、恢复战技点并回复生命值。\\n敌方全体受到的普攻伤害提高#1[i]%,战技伤害提高#2[i]%。", "Param": [ 0.1500000001396984, 0.25000000023283064 ] }, "BuffList1": [ { "Name": "博弈战场", "Desc": "我方全体普攻造成的伤害提高#1[i]%。消灭敌方目标后,攻击者行动提前#2[i]%。", "Param": [ 0.5000000004656613, 0.10000000009313226 ] }, { "Name": "孤注一掷", "Desc": "我方全体速度提高#1[i]%,受到的伤害降低#2[i]%。", "Param": [ 0.1500000001396984, 0.1500000001396984 ] }, { "Name": "时来运转", "Desc": "角色造成的追加攻击伤害无视敌方目标#1[i]%的全属性抗性,同时对非弱点目标也能削减韧性,效果等同于原技能削韧值的#2[i]%。", "Param": [ 0.1500000001396984, 0.5000000004656613 ] } ], "BuffList2": [ { "Name": "言传身蕉", "Desc": "对我方单体目标施放战技或终结技时,使技能目标的暴击伤害提高#1[i]%,持续#2[i]回合,该效果最多叠加#3[i]次。", "Param": [ 0.3500000003259629, 2, 2 ] }, { "Name": "有蕉无类", "Desc": "敌方全体受到的击破伤害提高#1[i]%。击破敌方弱点后,我方全体速度提高#2[i]%,持续#3[i]回合。", "Param": [ 0.10000000009313226, 0.20000000018626451, 2 ] }, { "Name": "蕉学相长", "Desc": "我方全体造成的战技和终结技伤害提高#1[i]%。", "Param": [ 0.5000000004656613 ] } ], "BeginTime": "2025-01-12 04:00:02", "EndTime": "2025-04-07 04:00:00", "Level": [ { "Id": 30071, "Name": "猢狲博弈·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Wind" ], "DamageType2": [ "Ice", "Thunder", "Imaginary" ], "MazeGroupID1": 9, "MazeGroupID2": 8, "BossMonsterID1": 803401201, "BossMonsterID2": 300402101, "BossMonsterID1SkillList": [ 803401201, 803401202, 803401203, 803401204, 803401205, 803401206, 803401207, 803401208, 803401209, 803401210, 803401211, 803401212, 803401213, 803401214, 803401215, 803401216, 803401217, 803401218, 803401219, 803401220, 803401221, 803401222 ], "BossMonsterID2SkillList": [ 300402101, 300402102, 300402103, 300402104, 300402105, 300402106, 300402107, 300402108, 300402109, 300402110 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "点数竞赛", "Desc": "首领幻影的技能会赋予所有我方和敌方单位点数", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "点数", "Desc": "敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为100。", "Param": [] } ] }, { "Name": "庄家优势", "Desc": "当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "先发优势", "Desc": "召唤物的点数越大,其生命上限越高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "敌方目标具有【点数】,骰子被消灭后,其【点数】会累加到我方。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌方目标【点数】大于我方时,受到的伤害大幅降低;敌方目标【点数】小于等于我方时,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭【点数】小于等于我方的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。", "当我方【点数】大于等于首领幻影时,尽快击破首领幻影。" ], "PhaseList": [ { "Name": "阶段一:赌局开场", "Desc": "敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。", "Answer": "当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。", "Difficulty": 1, "SkillList": [ 100511 ] }, { "Name": "阶段二:双倍大奖", "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。", "Answer": "在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。", "Difficulty": 1, "SkillList": [ 100521 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "共同阵线", "Desc": "所有敌方单位受到的伤害降低#1[i]%,并在处于【课堂频道】状态时拥有切换计数。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "计数流失", "Desc": "每回合开始时,敌方处于【课堂频道】状态的单位的切换计数会扣减一定数值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "速度强化", "Desc": "【期末晚会】的速度提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "所有敌方单位受到的伤害降低#1[i]%。首领幻影被弱点击破的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "对敌人造成弱点击破可以较多削减首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌人受到一定次数攻击或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "使用具有高削韧能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。" ], "PhaseList": [ { "Name": "心蕉如火的猴把戏", "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。", "Answer": "应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "Difficulty": 1, "SkillList": [ 100811, 100812 ] } ] }, "EventIDList1": [ { "StageID": 420221, "StageType": "Challenge", "StageName": 16496002327442688000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 693, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110007" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 803401201 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420231, "StageType": "Challenge", "StageName": 17041755380161352000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110007" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 300402101 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30072, "Name": "猢狲博弈·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Wind" ], "DamageType2": [ "Ice", "Thunder", "Imaginary" ], "MazeGroupID1": 9, "MazeGroupID2": 8, "BossMonsterID1": 803401202, "BossMonsterID2": 300402102, "BossMonsterID1SkillList": [ 803401201, 803401202, 803401203, 803401204, 803401205, 803401206, 803401207, 803401208, 803401209, 803401210, 803401211, 803401212, 803401213, 803401214, 803401215, 803401216, 803401217, 803401218, 803401219, 803401220, 803401221, 803401222 ], "BossMonsterID2SkillList": [ 300402101, 300402102, 300402103, 300402104, 300402105, 300402106, 300402107, 300402108, 300402109, 300402110 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "点数竞赛", "Desc": "首领幻影的技能会赋予所有我方和敌方单位点数", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "点数", "Desc": "敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为100。", "Param": [] } ] }, { "Name": "庄家优势", "Desc": "当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "先发优势", "Desc": "召唤物的点数越大,其生命上限越高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "敌方目标具有【点数】,骰子被消灭后,其【点数】会累加到我方。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌方目标【点数】大于我方时,受到的伤害大幅降低;敌方目标【点数】小于等于我方时,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭【点数】小于等于我方的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。", "当我方【点数】大于等于首领幻影时,尽快击破首领幻影。" ], "PhaseList": [ { "Name": "阶段一:赌局开场", "Desc": "敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。", "Answer": "当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。", "Difficulty": 1, "SkillList": [ 100511 ] }, { "Name": "阶段二:双倍大奖", "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。", "Answer": "在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。", "Difficulty": 1, "SkillList": [ 100521 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "共同阵线", "Desc": "所有敌方单位受到的伤害降低#1[i]%,并在处于【课堂频道】状态时拥有切换计数。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "计数流失", "Desc": "每回合开始时,敌方处于【课堂频道】状态的单位的切换计数会扣减一定数值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "速度强化", "Desc": "【期末晚会】的速度提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "所有敌方单位受到的伤害降低#1[i]%。首领幻影被弱点击破的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "对敌人造成弱点击破可以较多削减首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌人受到一定次数攻击或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "使用具有高削韧能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。" ], "PhaseList": [ { "Name": "心蕉如火的猴把戏", "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。", "Answer": "应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "Difficulty": 1, "SkillList": [ 100811, 100812 ] } ] }, "EventIDList1": [ { "StageID": 420222, "StageType": "Challenge", "StageName": 16496002327442688000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 694, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110007" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 803401202 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420232, "StageType": "Challenge", "StageName": 17041755380161352000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110007" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 300402102 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30073, "Name": "猢狲博弈·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Wind" ], "DamageType2": [ "Ice", "Thunder", "Imaginary" ], "MazeGroupID1": 9, "MazeGroupID2": 8, "BossMonsterID1": 803401203, "BossMonsterID2": 300402103, "BossMonsterID1SkillList": [ 803401201, 803401202, 803401203, 803401204, 803401205, 803401206, 803401207, 803401208, 803401209, 803401210, 803401211, 803401212, 803401213, 803401214, 803401215, 803401216, 803401217, 803401218, 803401219, 803401220, 803401221, 803401222 ], "BossMonsterID2SkillList": [ 300402101, 300402102, 300402103, 300402104, 300402105, 300402106, 300402107, 300402108, 300402109, 300402110 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "点数竞赛", "Desc": "首领幻影的技能会赋予所有我方和敌方单位点数", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "点数", "Desc": "敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为100。", "Param": [] } ] }, { "Name": "庄家优势", "Desc": "当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "先发优势", "Desc": "召唤物的点数越大,其生命上限越高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "敌方目标具有【点数】,骰子被消灭后,其【点数】会累加到我方。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌方目标【点数】大于我方时,受到的伤害大幅降低;敌方目标【点数】小于等于我方时,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭【点数】小于等于我方的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。", "当我方【点数】大于等于首领幻影时,尽快击破首领幻影。" ], "PhaseList": [ { "Name": "阶段一:赌局开场", "Desc": "敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。", "Answer": "当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。", "Difficulty": 1, "SkillList": [ 100511 ] }, { "Name": "阶段二:双倍大奖", "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。", "Answer": "在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。", "Difficulty": 1, "SkillList": [ 100521 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "共同阵线", "Desc": "所有敌方单位受到的伤害降低#1[i]%,并在处于【课堂频道】状态时拥有切换计数。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "计数流失", "Desc": "每回合开始时,敌方处于【课堂频道】状态的单位的切换计数会扣减一定数值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "速度强化", "Desc": "【期末晚会】的速度提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "所有敌方单位受到的伤害降低#1[i]%。首领幻影被弱点击破的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "对敌人造成弱点击破可以较多削减首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌人受到一定次数攻击或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "使用具有高削韧能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。" ], "PhaseList": [ { "Name": "心蕉如火的猴把戏", "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。", "Answer": "应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "Difficulty": 1, "SkillList": [ 100811, 100812 ] } ] }, "EventIDList1": [ { "StageID": 420223, "StageType": "Challenge", "StageName": 16496002327442688000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 695, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110007" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 803401203 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420233, "StageType": "Challenge", "StageName": 17041755380161352000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110007" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 300402103 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30074, "Name": "猢狲博弈·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Wind" ], "DamageType2": [ "Ice", "Thunder", "Imaginary" ], "MazeGroupID1": 9, "MazeGroupID2": 8, "BossMonsterID1": 803401204, "BossMonsterID2": 300402104, "BossMonsterID1SkillList": [ 803401201, 803401202, 803401203, 803401204, 803401205, 803401206, 803401207, 803401208, 803401209, 803401210, 803401211, 803401212, 803401213, 803401214, 803401215, 803401216, 803401217, 803401218, 803401219, 803401220, 803401221, 803401222 ], "BossMonsterID2SkillList": [ 300402101, 300402102, 300402103, 300402104, 300402105, 300402106, 300402107, 300402108, 300402109, 300402110 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "点数竞赛", "Desc": "首领幻影的技能会赋予所有我方和敌方单位点数", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "点数", "Desc": "敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为100。", "Param": [] } ] }, { "Name": "庄家优势", "Desc": "当我方单位点数小于召唤物点数时,召唤物受到的伤害大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "先发优势", "Desc": "召唤物的点数越大,其生命上限越高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "敌方目标具有【点数】,骰子被消灭后,其【点数】会累加到我方。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌方目标【点数】大于我方时,受到的伤害大幅降低;敌方目标【点数】小于等于我方时,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭【点数】小于等于我方的骰子,累积【点数】。在【翻倍骰子】离开前将其消灭,以获取更多【点数】。", "当我方【点数】大于等于首领幻影时,尽快击破首领幻影。" ], "PhaseList": [ { "Name": "阶段一:赌局开场", "Desc": "敌方目标具有【点数】,其【点数】大于我方时,受到的伤害大幅降低,且会获得韧性保护。", "Answer": "当我方【点数】小于等于首领幻影时,优先消灭【点数】小于等于我方的骰子,以累积点数。", "Difficulty": 1, "SkillList": [ 100511 ] }, { "Name": "阶段二:双倍大奖", "Desc": "首领幻影的【收益抽成】会额外使我方【点数】降低,并且场上会出现【翻倍骰子】。", "Answer": "在【翻倍骰子】离开前将其消灭,可使我方【点数】翻倍。", "Difficulty": 1, "SkillList": [ 100521 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "共同阵线", "Desc": "所有敌方单位受到的伤害降低#1[i]%,并在处于【课堂频道】状态时拥有切换计数。当首领幻影被弱点击破后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "计数流失", "Desc": "每回合开始时,敌方处于【课堂频道】状态的单位的切换计数会扣减一定数值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "切换计数", "Desc": "处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。", "Param": [] } ] }, { "Name": "速度强化", "Desc": "【期末晚会】的速度提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "所有敌方单位受到的伤害降低#1[i]%。首领幻影被弱点击破的同时,所有敌方单位也会被击破并使其行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "对敌人造成弱点击破可以较多削减首领幻影的韧性。当所有敌人都处于弱点击破状态时,攻击任意敌人也可以削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "敌人受到一定次数攻击或韧性削减后,会陷入弱点击破状态并提供一次【课间频道】奖励。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "使用具有高削韧能力的技能,可以尽快击破处于【课堂频道】状态的单位的弱点并使其切换频道。" ], "PhaseList": [ { "Name": "心蕉如火的猴把戏", "Desc": "多次攻击处于【课堂频道】状态的单位可以将其转变为【课间频道】状态,并立即获得一次该单位的【课间频道】奖励。", "Answer": "应对策略:使用具有群攻能力的技能,可以同时累积多个敌方目标的切换计数。", "Difficulty": 1, "SkillList": [ 100811, 100812 ] } ] }, "EventIDList1": [ { "StageID": 420224, "StageType": "Challenge", "StageName": 16496002327442688000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 696, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Penocony_Combat_Aventurine_Common" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110007" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 803401204 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420234, "StageType": "Challenge", "StageName": 17041755380161352000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 82, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110007" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 300402104 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3008": { "Id": 3008, "Name": "螟蝗战首", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体解除控制状态、立即行动并回复生命值。\\n敌方全体受到的忆灵技伤害提高#1[i]%,战技伤害提高#2[i]%。", "Param": [ 0.25000000023283064, 0.1500000001396984 ] }, "BuffList1": [ { "Name": "智圆行方", "Desc": "我方队伍中存在智识命途的角色时,我方全体全属性抗性穿透提高#1[i]%。", "Param": [ 0.1500000001396984 ] }, { "Name": "石破天惊", "Desc": "我方全体造成的终结技伤害提高#1[i]%,效果抵抗提高#2[i]%。", "Param": [ 0.5000000004656613, 0.5000000004656613 ] }, { "Name": "破釜沉舟", "Desc": "我方目标消耗自身生命值后,造成的伤害提高#1[i]%,持续#2[i]回合。", "Param": [ 0.5500000005122274, 3 ] } ], "BuffList2": [ { "Name": "雷厉风行", "Desc": "我方目标击破敌方目标弱点时,使我方全体目标速度提高#1[i]%,持续#2[i]回合。", "Param": [ 0.20000000018626451, 2 ] }, { "Name": "枯木逢春", "Desc": "任意我方目标被消耗生命值后,回复#1[i]%的消耗生命值,每回合最多通过该方式回复#2[i]%生命值。", "Param": [ 0.6000000005587935, 0.5000000004656613 ] }, { "Name": "追亡逐北", "Desc": "我方目标造成的追加攻击伤害提高#1[i]%,对弱点击破状态下的敌方目标额外提高#2[i]%。", "Param": [ 0.3000000002793968, 0.3000000002793968 ] } ], "BeginTime": "2025-02-24 04:00:02", "EndTime": "2025-05-19 04:00:00", "Level": [ { "Id": 30081, "Name": "螟蝗战首·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Quantum", "Imaginary" ], "DamageType2": [ "Physical", "Fire", "Wind", "Quantum" ], "MazeGroupID1": 3, "MazeGroupID2": 7, "BossMonsterID1": 802501101, "BossMonsterID2": 203401401, "BossMonsterID1SkillList": [ 802501101, 802501102, 802501103, 802501104, 802501105, 802501106, 802501107, 802501108, 802501109, 802501110, 802501111, 802501112, 802501113, 802501114, 802501115, 802501116 ], "BossMonsterID2SkillList": [ 203401401, 203401402, 203401403, 203401404, 203401405, 203401406, 203401407, 203401408, 203401409, 203401410, 203401411, 203401412, 203401413, 203401414 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "虫卵分裂", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "虫卵", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [] } ] }, { "Name": "激素分泌", "Desc": "首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "生长激素", "Desc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。", "Param": [] } ] }, { "Name": "虫卵爆发", "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "首领幻影每回合结束时获得一定数量的【虫卵】,受到【蛰亡语】或【蚀亡语】攻击时,会损失1点虫卵,并且会受到更高的伤害。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层【生长激素】,每层使攻击力提高,达到3层时获得额外强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵和韧性。", "使用具有群攻能力的技能,在消灭召唤物的同时攻击首领幻影。", "当我方陷入量子纠缠或者怒噪状态时,使用技能解除异常状态。" ], "PhaseList": [ { "Name": "阶段一:初入虫巢", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Answer": "应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。", "Difficulty": 1, "SkillList": [ 100911, 100912 ] }, { "Name": "阶段二:厄运虫灾", "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。", "Answer": "应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。", "Difficulty": 1, "SkillList": [ 100921, 100922 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "宁枉勿纵", "Desc": "首领幻影在施放【裂地三舍,寸草不留】时,将会消灭其他所有狼卒。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "狼顾鸱张", "Desc": "首领幻影在进入第二阶段后,【孤战】期间每回合可再次行动。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "至死方休", "Desc": "首领幻影在进入【孤战】后,受到的伤害额外降低#1[i]%。", "Param": [ 0.6000000238419 ], "SkillID": 203401413, "ParamFix": [ 0.1500000001396984 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影进入【噬月】状态时,会解除弱点保护,我方需要选择1名最强的角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方在击杀敌方狼卒时,会获得【血涌】,进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影尚未进入【噬月】状态时,优先消灭狼卒,为我方提供【血涌】并使首领幻影快速进入【噬月】状态。", "在首领幻影即将进入【噬月】状态时,保存实力以应对【孤战】。", "在进行【孤战】时,若选择的我方角色存在召唤的目标,召唤的目标将一同进入【孤战】。" ], "PhaseList": [ { "Name": "阶段一:风雷激荡", "Desc": "首领幻影进入【噬月】状态时,我方需要选择1名最强的角色与首领幻影进行【孤战】。", "Answer": "应对策略:在首领幻影进入【噬月】状态前,尽可能击杀狼卒以获得强化。", "Difficulty": 1, "SkillList": [ 101011, 101012 ] }, { "Name": "阶段二:吞天噬月", "Desc": "首领幻影的技能会对狼卒造成伤害,且进入【噬月】状态时会获得额外强化。", "Answer": "应对策略:在首领幻影行动前击杀狼卒,防止狼卒被首领幻影消灭。", "Difficulty": 1, "SkillList": [ 101021 ] } ] }, "EventIDList1": [ { "StageID": 420251, "StageType": "Challenge", "StageName": 16651606798498340000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110008" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 802501101 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420241, "StageType": "Challenge", "StageName": 12811059761001697000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110008" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203401401 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30082, "Name": "螟蝗战首·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Quantum", "Imaginary" ], "DamageType2": [ "Physical", "Fire", "Wind", "Quantum" ], "MazeGroupID1": 3, "MazeGroupID2": 7, "BossMonsterID1": 802501102, "BossMonsterID2": 203401402, "BossMonsterID1SkillList": [ 802501101, 802501102, 802501103, 802501104, 802501105, 802501106, 802501107, 802501108, 802501109, 802501110, 802501111, 802501112, 802501113, 802501114, 802501115, 802501116 ], "BossMonsterID2SkillList": [ 203401401, 203401402, 203401403, 203401404, 203401405, 203401406, 203401407, 203401408, 203401409, 203401410, 203401411, 203401412, 203401413, 203401414 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "虫卵分裂", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "虫卵", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [] } ] }, { "Name": "激素分泌", "Desc": "首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "生长激素", "Desc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。", "Param": [] } ] }, { "Name": "虫卵爆发", "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "首领幻影每回合结束时获得一定数量的【虫卵】,受到【蛰亡语】或【蚀亡语】攻击时,会损失1点虫卵,并且会受到更高的伤害。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层【生长激素】,每层使攻击力提高,达到3层时获得额外强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵和韧性。", "使用具有群攻能力的技能,在消灭召唤物的同时攻击首领幻影。", "当我方陷入量子纠缠或者怒噪状态时,使用技能解除异常状态。" ], "PhaseList": [ { "Name": "阶段一:初入虫巢", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Answer": "应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。", "Difficulty": 1, "SkillList": [ 100911, 100912 ] }, { "Name": "阶段二:厄运虫灾", "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。", "Answer": "应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。", "Difficulty": 1, "SkillList": [ 100921, 100922 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "宁枉勿纵", "Desc": "首领幻影在施放【裂地三舍,寸草不留】时,将会消灭其他所有狼卒。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "狼顾鸱张", "Desc": "首领幻影在进入第二阶段后,【孤战】期间每回合可再次行动。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "至死方休", "Desc": "首领幻影在进入【孤战】后,受到的伤害额外降低#1[i]%。", "Param": [ 0.6000000238419 ], "SkillID": 203401413, "ParamFix": [ 0.1500000001396984 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影进入【噬月】状态时,会解除弱点保护,我方需要选择1名最强的角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方在击杀敌方狼卒时,会获得【血涌】,进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影尚未进入【噬月】状态时,优先消灭狼卒,为我方提供【血涌】并使首领幻影快速进入【噬月】状态。", "在首领幻影即将进入【噬月】状态时,保存实力以应对【孤战】。", "在进行【孤战】时,若选择的我方角色存在召唤的目标,召唤的目标将一同进入【孤战】。" ], "PhaseList": [ { "Name": "阶段一:风雷激荡", "Desc": "首领幻影进入【噬月】状态时,我方需要选择1名最强的角色与首领幻影进行【孤战】。", "Answer": "应对策略:在首领幻影进入【噬月】状态前,尽可能击杀狼卒以获得强化。", "Difficulty": 1, "SkillList": [ 101011, 101012 ] }, { "Name": "阶段二:吞天噬月", "Desc": "首领幻影的技能会对狼卒造成伤害,且进入【噬月】状态时会获得额外强化。", "Answer": "应对策略:在首领幻影行动前击杀狼卒,防止狼卒被首领幻影消灭。", "Difficulty": 1, "SkillList": [ 101021 ] } ] }, "EventIDList1": [ { "StageID": 420252, "StageType": "Challenge", "StageName": 16651606798498340000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110008" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 802501102 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420242, "StageType": "Challenge", "StageName": 12811059761001697000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110008" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203401402 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30083, "Name": "螟蝗战首·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Quantum", "Imaginary" ], "DamageType2": [ "Physical", "Fire", "Wind", "Quantum" ], "MazeGroupID1": 3, "MazeGroupID2": 7, "BossMonsterID1": 802501103, "BossMonsterID2": 203401403, "BossMonsterID1SkillList": [ 802501101, 802501102, 802501103, 802501104, 802501105, 802501106, 802501107, 802501108, 802501109, 802501110, 802501111, 802501112, 802501113, 802501114, 802501115, 802501116 ], "BossMonsterID2SkillList": [ 203401401, 203401402, 203401403, 203401404, 203401405, 203401406, 203401407, 203401408, 203401409, 203401410, 203401411, 203401412, 203401413, 203401414 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "虫卵分裂", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "虫卵", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [] } ] }, { "Name": "激素分泌", "Desc": "首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "生长激素", "Desc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。", "Param": [] } ] }, { "Name": "虫卵爆发", "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "首领幻影每回合结束时获得一定数量的【虫卵】,受到【蛰亡语】或【蚀亡语】攻击时,会损失1点虫卵,并且会受到更高的伤害。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层【生长激素】,每层使攻击力提高,达到3层时获得额外强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵和韧性。", "使用具有群攻能力的技能,在消灭召唤物的同时攻击首领幻影。", "当我方陷入量子纠缠或者怒噪状态时,使用技能解除异常状态。" ], "PhaseList": [ { "Name": "阶段一:初入虫巢", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Answer": "应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。", "Difficulty": 1, "SkillList": [ 100911, 100912 ] }, { "Name": "阶段二:厄运虫灾", "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。", "Answer": "应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。", "Difficulty": 1, "SkillList": [ 100921, 100922 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "宁枉勿纵", "Desc": "首领幻影在施放【裂地三舍,寸草不留】时,将会消灭其他所有狼卒。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "狼顾鸱张", "Desc": "首领幻影在进入第二阶段后,【孤战】期间每回合可再次行动。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "至死方休", "Desc": "首领幻影在进入【孤战】后,受到的伤害额外降低#1[i]%。", "Param": [ 0.6000000238419 ], "SkillID": 203401413, "ParamFix": [ 0.1500000001396984 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影进入【噬月】状态时,会解除弱点保护,我方需要选择1名最强的角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方在击杀敌方狼卒时,会获得【血涌】,进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影尚未进入【噬月】状态时,优先消灭狼卒,为我方提供【血涌】并使首领幻影快速进入【噬月】状态。", "在首领幻影即将进入【噬月】状态时,保存实力以应对【孤战】。", "在进行【孤战】时,若选择的我方角色存在召唤的目标,召唤的目标将一同进入【孤战】。" ], "PhaseList": [ { "Name": "阶段一:风雷激荡", "Desc": "首领幻影进入【噬月】状态时,我方需要选择1名最强的角色与首领幻影进行【孤战】。", "Answer": "应对策略:在首领幻影进入【噬月】状态前,尽可能击杀狼卒以获得强化。", "Difficulty": 1, "SkillList": [ 101011, 101012 ] }, { "Name": "阶段二:吞天噬月", "Desc": "首领幻影的技能会对狼卒造成伤害,且进入【噬月】状态时会获得额外强化。", "Answer": "应对策略:在首领幻影行动前击杀狼卒,防止狼卒被首领幻影消灭。", "Difficulty": 1, "SkillList": [ 101021 ] } ] }, "EventIDList1": [ { "StageID": 420253, "StageType": "Challenge", "StageName": 16651606798498340000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110008" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 802501103 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420243, "StageType": "Challenge", "StageName": 12811059761001697000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110008" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203401403 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30084, "Name": "螟蝗战首·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Quantum", "Imaginary" ], "DamageType2": [ "Physical", "Fire", "Wind", "Quantum" ], "MazeGroupID1": 3, "MazeGroupID2": 7, "BossMonsterID1": 802501104, "BossMonsterID2": 203401404, "BossMonsterID1SkillList": [ 802501101, 802501102, 802501103, 802501104, 802501105, 802501106, 802501107, 802501108, 802501109, 802501110, 802501111, 802501112, 802501113, 802501114, 802501115, 802501116 ], "BossMonsterID2SkillList": [ 203401401, 203401402, 203401403, 203401404, 203401405, 203401406, 203401407, 203401408, 203401409, 203401410, 203401411, 203401412, 203401413, 203401414 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ], "Child": [] }, { "Name": "虫卵分裂", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "虫卵", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Param": [] } ] }, { "Name": "激素分泌", "Desc": "首领幻影每召唤一定数量的虫群召唤物,其召唤的下一只召唤物将自带1层【生长激素】。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "生长激素", "Desc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。", "Param": [] } ] }, { "Name": "虫卵爆发", "Desc": "首领幻影每回合结束时和通过【筑巢育卵】获得的虫卵数量提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 300402105, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 1 ] }, { "Desc": "首领幻影每回合结束时获得一定数量的【虫卵】,受到【蛰亡语】或【蚀亡语】攻击时,会损失1点虫卵,并且会受到更高的伤害。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影可以消耗【虫卵】强化虫群召唤物,使其获得1层【生长激素】,每层使攻击力提高,达到3层时获得额外强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵和韧性。", "使用具有群攻能力的技能,在消灭召唤物的同时攻击首领幻影。", "当我方陷入量子纠缠或者怒噪状态时,使用技能解除异常状态。" ], "PhaseList": [ { "Name": "阶段一:初入虫巢", "Desc": "首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。", "Answer": "应对策略:在首领幻影拥有虫卵时,优先消灭召唤物,利用召唤物的【蛰亡语】或【蚀亡语】攻击削减首领幻影的虫卵。", "Difficulty": 1, "SkillList": [ 100911, 100912 ] }, { "Name": "阶段二:厄运虫灾", "Desc": "首领幻影的【虫海吞噬】触发时会召唤更多的召唤物,并会召唤【次蛰虫】。", "Answer": "应对策略:优先消灭【次蛰虫】,防止受到【引爆扩散】的攻击而陷入怒噪状态。", "Difficulty": 1, "SkillList": [ 100921, 100922 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "宁枉勿纵", "Desc": "首领幻影在施放【裂地三舍,寸草不留】时,将会消灭其他所有狼卒。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "狼顾鸱张", "Desc": "首领幻影在进入第二阶段后,【孤战】期间每回合可再次行动。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "至死方休", "Desc": "首领幻影在进入【孤战】后,受到的伤害额外降低#1[i]%。", "Param": [ 0.6000000238419 ], "SkillID": 203401413, "ParamFix": [ 0.1500000001396984 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影进入【噬月】状态时,会解除弱点保护,我方需要选择1名最强的角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方在击杀敌方狼卒时,会获得【血涌】,进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影尚未进入【噬月】状态时,优先消灭狼卒,为我方提供【血涌】并使首领幻影快速进入【噬月】状态。", "在首领幻影即将进入【噬月】状态时,保存实力以应对【孤战】。", "在进行【孤战】时,若选择的我方角色存在召唤的目标,召唤的目标将一同进入【孤战】。" ], "PhaseList": [ { "Name": "阶段一:风雷激荡", "Desc": "首领幻影进入【噬月】状态时,我方需要选择1名最强的角色与首领幻影进行【孤战】。", "Answer": "应对策略:在首领幻影进入【噬月】状态前,尽可能击杀狼卒以获得强化。", "Difficulty": 1, "SkillList": [ 101011, 101012 ] }, { "Name": "阶段二:吞天噬月", "Desc": "首领幻影的技能会对狼卒造成伤害,且进入【噬月】状态时会获得额外强化。", "Answer": "应对策略:在首领幻影行动前击杀狼卒,防止狼卒被首领幻影消灭。", "Difficulty": 1, "SkillList": [ 101021 ] } ] }, "EventIDList1": [ { "StageID": 420254, "StageType": "Challenge", "StageName": 16651606798498340000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 82, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Combat_Swarm" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110008" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 802501104 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420244, "StageType": "Challenge", "StageName": 12811059761001697000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110008" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203401404 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3009": { "Id": 3009, "Name": "冽风支配", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体解除控制状态、恢复战技点并激活终结技。\\n我方全体受到的回复量提高#1[i]%。", "Param": [ 0.5000000004656613 ] }, "BuffList1": [ { "Name": "破晓之召", "Desc": "忆灵的弱点击破效率提高#1[i]%,忆灵造成伤害时无视目标#2[i]%的防御力。", "Param": [ 0.5000000004656613, 0.20000000018626451 ] }, { "Name": "寸草不生", "Desc": "角色攻击处于弱点击破状态下的敌人后,其当前承受的所有持续伤害立即产生相当于原伤害#1[i]%的伤害,该效果单个回合内每个角色各自最多触发#2[i]次。", "Param": [ 0.8000000007450581, 2 ] }, { "Name": "势如破竹", "Desc": "造成的终结技伤害的暴击伤害提高#1[i]%,对处于弱点击破状态下的敌方目标额外提高#2[i]%。", "Param": [ 0.3000000002793968, 0.3000000002793968 ] } ], "BuffList2": [ { "Name": "血战狂澜", "Desc": "我方全体造成的物理属性伤害提高#1[i]%,施放战技时恢复自身#2[i]%的生命值。", "Param": [ 0.5000000004656613, 0.20000000018626451 ] }, { "Name": "时来运转", "Desc": "角色造成的追加攻击伤害无视敌方目标#1[i]%的全属性抗性,同时对非弱点目标也能削减韧性,效果等同于原技能削韧值的#2[i]%。", "Param": [ 0.1500000001396984, 0.5000000004656613 ] }, { "Name": "臻冰彻骨", "Desc": "敌方全体受到的击破伤害提高#1[i]%。击破敌方弱点后,我方全体速度提高#2[i]%,持续#3[i]回合。", "Param": [ 0.10000000009313226, 0.20000000018626451, 2 ] } ], "BeginTime": "2025-04-07 04:00:02", "EndTime": "2025-06-30 04:00:00", "Level": [ { "Id": 30091, "Name": "冽风支配·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Wind", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 7, "BossMonsterID1": 100401401, "BossMonsterID2": 200401401, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "EventIDList1": [ { "StageID": 420261, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 705, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110009" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401401, "Monster1": 100402601 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420271, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110009" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401401 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30092, "Name": "冽风支配·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Wind", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 7, "BossMonsterID1": 100401402, "BossMonsterID2": 200401402, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "EventIDList1": [ { "StageID": 420262, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 706, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110009" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401402, "Monster1": 100402602 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420272, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110009" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401402 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30093, "Name": "冽风支配·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Wind", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 7, "BossMonsterID1": 100401403, "BossMonsterID2": 200401403, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "EventIDList1": [ { "StageID": 420263, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 707, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110009" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401403, "Monster1": 100402603 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420273, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110009" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401403 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30094, "Name": "冽风支配·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Wind", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 7, "BossMonsterID1": 100401404, "BossMonsterID2": 200401404, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 200401401, 200401402, 200401403, 200401404, 200401405, 200401406, 200401407, 200401408, 200401409, 200401410, 200401411, 200401412, 200401413, 200401414 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ], "Child": [] }, { "Name": "阵地转移", "Desc": "首领幻影召唤2个精英敌人协助战斗。首领幻影会将自身弱点属性传递给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "传递", "Desc": "将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。", "Param": [] } ] }, { "Name": "众星拱卫", "Desc": "除首领幻影外,每多存在1个敌方单位,敌方全体受到的伤害降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "绝境逆转", "Desc": "首领幻影第二阶段施放【傀儡候场】时,会对所有的召唤物附加强化效果。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 200401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613, 0, 0, 0 ] }, { "Desc": "首领幻影会将自身弱点属性传递给召唤物。任一召唤物被消灭后,该召唤物的弱点属性会被添加给其余召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "攻击召唤物会对首领幻影削减等量生命值。任一召唤物被消灭后,其余召唤物速度提高,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "优先消灭召唤物,消灭后可使其弱点属性传递回首领幻影。", "消灭任一召唤物后,其余召唤物受到的伤害提高,利用该机制快速消灭其余召唤物。", "提高效果抵抗或使用技能解除首领幻影施加的【支配】状态。" ], "PhaseList": [ { "Name": "阶段一:冰火重奏", "Desc": "首领幻影将召唤外宇宙之炎和外宇宙之冰协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100411, 100412, 100413 ] }, { "Name": "阶段二:好戏开场", "Desc": "首领幻影将召唤惊梦剧团的十七分熟和忆域迷因「狂怒褪去之壳」协助作战,并将自身弱点属性传递给召唤物。", "Answer": "应对策略:优先消灭召唤物,消灭所有召唤物会使弱点属性传递回首领幻影。", "Difficulty": 1, "SkillList": [ 100421, 100422, 100423 ] } ] }, "EventIDList1": [ { "StageID": 420264, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 691, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110009" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401404, "Monster1": 100402604 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420274, "StageType": "Challenge", "StageName": 1358289180218405400, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 692, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Kafuka" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110009" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 200401404 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3010": { "Id": 3010, "Name": "金血恶兽", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体解除控制状态、恢复战技点并激活终结技。\\n敌方全体受到的战技伤害提高#1[i]%。", "Param": [ 0.25000000023283064 ] }, "BuffList1": [ { "Name": "敢勇当先", "Desc": "编队中的第1位角色造成的伤害提高#1[i]%。我方每消耗#2[i]个战技点,回复1个战技点。", "Param": [ 0.6000000005587935, 4 ] }, { "Name": "破釜沉舟", "Desc": "我方目标消耗自身生命值后,造成的伤害提高#1[i]%,持续#2[i]回合。", "Param": [ 0.40000000037252903, 3 ] }, { "Name": "附骨之疽", "Desc": "我方目标对敌方造成持续伤害后,回复#1[i]点能量。我方全体造成的持续伤害无视敌方目标#2[i]%的全属性抗性。", "Param": [ 6, 0.3000000002793968 ] } ], "BuffList2": [ { "Name": "蕉学相长", "Desc": "我方全体造成的战技和终结技伤害提高#1[i]%。", "Param": [ 0.5000000004656613 ] }, { "Name": "猎逐步伐", "Desc": "我方角色击破敌方目标弱点时,行动提前#1[i]%。", "Param": [ 0.25000000023283064 ] }, { "Name": "时来运转", "Desc": "角色造成的追加攻击伤害无视敌方目标#1[i]%的全属性抗性,同时对非弱点目标也能削减韧性,效果等同于原技能削韧值的#2[i]%。", "Param": [ 0.1500000001396984, 0.5000000004656613 ] } ], "BeginTime": "2025-05-19 04:00:02", "EndTime": "2025-08-11 04:00:00", "Level": [ { "Id": 30101, "Name": "金血恶兽·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Ice", "Wind" ], "MazeGroupID1": 4, "MazeGroupID2": 6, "BossMonsterID1": 403401301, "BossMonsterID2": 801501201, "BossMonsterID1SkillList": [ 403401301, 403401302, 403401303, 403401304, 403401305, 403401306, 403401307, 403401308, 403401309, 403401310, 403401311, 403401312, 403401313, 403401314, 403401315, 403401316, 403401317, 403401318, 403401319 ], "BossMonsterID2SkillList": [ 801501201, 801501202, 801501203, 801501204, 801501205, 801501206 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 403401311, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "镣铐崩解", "Desc": "首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "镣铐崩解", "Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。", "Param": [] } ] }, { "Name": "黑雾弥漫", "Desc": "消灭【完整容器】将不再削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "容器强化", "Desc": "所有【残破容器】和【完整容器】的生命上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 403401311, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影失去第一层韧性时,立即进入【镣铐崩解】状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后,也会进入【镣铐崩解】状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影进入【镣铐崩解】状态后,改变攻击方式。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影的【灾难之力】未被清空时,消灭召唤物以削弱首领幻影的强力技能。", "优先消灭【完整容器】,可以获得额外回合和增益状态奖励,同时阻止其为首领幻影的【灾难之力】充能。" ], "PhaseList": [ { "Name": "末日歧途的盗火者", "Desc": "首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式,并召唤可以不断重复召唤的【残破容器】。", "Answer": "应对策略:在首领幻影施放强力技能前,尽可能地消灭【残破容器】以降低【灾难之力】层数,优先消灭【完整容器】。", "Difficulty": 1, "SkillList": [ 101111, 101112 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影不可被攻击。首领幻影的三个部位同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ], "Child": [ { "Name": "部位", "Desc": "对部位进行的攻击会同时对本体削减等量的生命值", "Param": [] } ] }, { "Name": "阵地转移", "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "战而愈勇", "Desc": "敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位同时处于假死状态时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ] }, { "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】与【黎明的左手】。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态,同时陷入两种属性附魔状态时会陷入【缠禁】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "消灭首领幻影的三个部位使它们同时处于假死状态时,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。", "我方单位处于量子/虚数属性附魔状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。" ], "PhaseList": [ { "Name": "诛尽杀绝的灭星兽", "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。", "Answer": "应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。", "Difficulty": 1, "SkillList": [ 100311, 100312, 100313 ] } ] }, "EventIDList1": [ { "StageID": 420281, "StageType": "Challenge", "StageName": 7644728084402131000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Cmobat_Boss_FireProwler_P2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110010" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 403401301 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420291, "StageType": "Challenge", "StageName": 3967576029418707000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 900, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110010" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801501201 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30102, "Name": "金血恶兽·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Ice", "Wind" ], "MazeGroupID1": 4, "MazeGroupID2": 6, "BossMonsterID1": 403401302, "BossMonsterID2": 801501202, "BossMonsterID1SkillList": [ 403401301, 403401302, 403401303, 403401304, 403401305, 403401306, 403401307, 403401308, 403401309, 403401310, 403401311, 403401312, 403401313, 403401314, 403401315, 403401316, 403401317, 403401318, 403401319 ], "BossMonsterID2SkillList": [ 801501201, 801501202, 801501203, 801501204, 801501205, 801501206 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 403401311, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "镣铐崩解", "Desc": "首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "镣铐崩解", "Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。", "Param": [] } ] }, { "Name": "黑雾弥漫", "Desc": "消灭【完整容器】将不再削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "容器强化", "Desc": "所有【残破容器】和【完整容器】的生命上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 403401311, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影失去第一层韧性时,立即进入【镣铐崩解】状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后,也会进入【镣铐崩解】状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影进入【镣铐崩解】状态后,改变攻击方式。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影的【灾难之力】未被清空时,消灭召唤物以削弱首领幻影的强力技能。", "优先消灭【完整容器】,可以获得额外回合和增益状态奖励,同时阻止其为首领幻影的【灾难之力】充能。" ], "PhaseList": [ { "Name": "末日歧途的盗火者", "Desc": "首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式,并召唤可以不断重复召唤的【残破容器】。", "Answer": "应对策略:在首领幻影施放强力技能前,尽可能地消灭【残破容器】以降低【灾难之力】层数,优先消灭【完整容器】。", "Difficulty": 1, "SkillList": [ 101111, 101112 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影不可被攻击。首领幻影的三个部位同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ], "Child": [ { "Name": "部位", "Desc": "对部位进行的攻击会同时对本体削减等量的生命值", "Param": [] } ] }, { "Name": "阵地转移", "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "战而愈勇", "Desc": "敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位同时处于假死状态时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ] }, { "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】与【黎明的左手】。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态,同时陷入两种属性附魔状态时会陷入【缠禁】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "消灭首领幻影的三个部位使它们同时处于假死状态时,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。", "我方单位处于量子/虚数属性附魔状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。" ], "PhaseList": [ { "Name": "诛尽杀绝的灭星兽", "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。", "Answer": "应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。", "Difficulty": 1, "SkillList": [ 100311, 100312, 100313 ] } ] }, "EventIDList1": [ { "StageID": 420282, "StageType": "Challenge", "StageName": 7644728084402131000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Cmobat_Boss_FireProwler_P2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110010" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 403401302 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420292, "StageType": "Challenge", "StageName": 3967576029418707000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 901, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110010" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801501202 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30103, "Name": "金血恶兽·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Ice", "Wind" ], "MazeGroupID1": 4, "MazeGroupID2": 6, "BossMonsterID1": 403401303, "BossMonsterID2": 801501203, "BossMonsterID1SkillList": [ 403401301, 403401302, 403401303, 403401304, 403401305, 403401306, 403401307, 403401308, 403401309, 403401310, 403401311, 403401312, 403401313, 403401314, 403401315, 403401316, 403401317, 403401318, 403401319 ], "BossMonsterID2SkillList": [ 801501201, 801501202, 801501203, 801501204, 801501205, 801501206 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 403401311, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "镣铐崩解", "Desc": "首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "镣铐崩解", "Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。", "Param": [] } ] }, { "Name": "黑雾弥漫", "Desc": "消灭【完整容器】将不再削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "容器强化", "Desc": "所有【残破容器】和【完整容器】的生命上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 403401311, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影失去第一层韧性时,立即进入【镣铐崩解】状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后,也会进入【镣铐崩解】状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影进入【镣铐崩解】状态后,改变攻击方式。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影的【灾难之力】未被清空时,消灭召唤物以削弱首领幻影的强力技能。", "优先消灭【完整容器】,可以获得额外回合和增益状态奖励,同时阻止其为首领幻影的【灾难之力】充能。" ], "PhaseList": [ { "Name": "末日歧途的盗火者", "Desc": "首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式,并召唤可以不断重复召唤的【残破容器】。", "Answer": "应对策略:在首领幻影施放强力技能前,尽可能地消灭【残破容器】以降低【灾难之力】层数,优先消灭【完整容器】。", "Difficulty": 1, "SkillList": [ 101111, 101112 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影不可被攻击。首领幻影的三个部位同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ], "Child": [ { "Name": "部位", "Desc": "对部位进行的攻击会同时对本体削减等量的生命值", "Param": [] } ] }, { "Name": "阵地转移", "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "战而愈勇", "Desc": "敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位同时处于假死状态时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ] }, { "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】与【黎明的左手】。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态,同时陷入两种属性附魔状态时会陷入【缠禁】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "消灭首领幻影的三个部位使它们同时处于假死状态时,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。", "我方单位处于量子/虚数属性附魔状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。" ], "PhaseList": [ { "Name": "诛尽杀绝的灭星兽", "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。", "Answer": "应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。", "Difficulty": 1, "SkillList": [ 100311, 100312, 100313 ] } ] }, "EventIDList1": [ { "StageID": 420283, "StageType": "Challenge", "StageName": 7644728084402131000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Cmobat_Boss_FireProwler_P2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110010" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 403401303 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420293, "StageType": "Challenge", "StageName": 3967576029418707000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 902, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110010" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801501203 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30104, "Name": "金血恶兽·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Ice", "Thunder", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Ice", "Wind" ], "MazeGroupID1": 4, "MazeGroupID2": 6, "BossMonsterID1": 403401304, "BossMonsterID2": 801501204, "BossMonsterID1SkillList": [ 403401301, 403401302, 403401303, 403401304, 403401305, 403401306, 403401307, 403401308, 403401309, 403401310, 403401311, 403401312, 403401313, 403401314, 403401315, 403401316, 403401317, 403401318, 403401319 ], "BossMonsterID2SkillList": [ 801501201, 801501202, 801501203, 801501204, 801501205, 801501206 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 403401311, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "镣铐崩解", "Desc": "首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "镣铐崩解", "Desc": "交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。", "Param": [] } ] }, { "Name": "黑雾弥漫", "Desc": "消灭【完整容器】将不再削减首领幻影的韧性。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "容器强化", "Desc": "所有【残破容器】和【完整容器】的生命上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 403401311, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影失去第一层韧性时,立即进入【镣铐崩解】状态。首领幻影在不处于【镣铐崩解】状态的情况下行动一定次数后,也会进入【镣铐崩解】状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影进入【镣铐崩解】状态后,改变攻击方式。且召唤的【残破容器】在被消灭后会立即召唤新的【残破容器】。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影的【灾难之力】未被清空时,消灭召唤物以削弱首领幻影的强力技能。", "优先消灭【完整容器】,可以获得额外回合和增益状态奖励,同时阻止其为首领幻影的【灾难之力】充能。" ], "PhaseList": [ { "Name": "末日歧途的盗火者", "Desc": "首领幻影失去第一层韧性或行动一定次数后,进入【镣铐崩解】状态,改变攻击方式,并召唤可以不断重复召唤的【残破容器】。", "Answer": "应对策略:在首领幻影施放强力技能前,尽可能地消灭【残破容器】以降低【灾难之力】层数,优先消灭【完整容器】。", "Difficulty": 1, "SkillList": [ 101111, 101112 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影不可被攻击。首领幻影的三个部位同时处于假死状态时,首领幻影陷入弱点击破状态并可以被攻击,行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ], "Child": [ { "Name": "部位", "Desc": "对部位进行的攻击会同时对本体削减等量的生命值", "Param": [] } ] }, { "Name": "阵地转移", "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】和【黎明的左手】,但当【灾虐的右手】或【黎明的左手】被消灭时,【反物质引擎】的韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "战而愈勇", "Desc": "敌方单位施放单攻技能后,速度提高,持续1回合;施放群攻技能后,攻击力提高,持续1回合;施放辅助技能后,为技能目标回复生命值。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影的部位被消灭后会进入假死状态且行动延后,并在下次行动时再生。当三个部位同时处于假死状态时,本体陷入弱点击破状态并行动额外延后,受到的伤害提高#1[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 801501201, "ParamFix": [ 1, 1.5000000004656613, 0.5000000004656613, 0.6000000005587935, 1, 15 ] }, { "Desc": "【反物质引擎】会将自身弱点属性转移给【灾虐的右手】与【黎明的左手】。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会对我方单位施加量子/虚数属性附魔状态,同时陷入两种属性附魔状态时会陷入【缠禁】状态。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "消灭首领幻影的三个部位使它们同时处于假死状态时,可对本体造成弱点击破,此时攻击可直接对本体造成伤害。", "我方单位处于量子/虚数属性附魔状态时,及时攻击有相同属性标记的目标以解除属性附魔状态,避免陷入【缠禁】状态。" ], "PhaseList": [ { "Name": "诛尽杀绝的灭星兽", "Desc": "首领幻影的部位会对我方单位施加量子/虚数属性附魔状态,在被消灭后会进入假死状态且行动延后,并在下次行动时再生。", "Answer": "应对策略:优先攻击有相同属性标记的目标以解除我方单位的属性附魔效果,在首领幻影的部位再生前,消灭所有部位,以击破首领幻影。", "Difficulty": 1, "SkillList": [ 100311, 100312, 100313 ] } ] }, "EventIDList1": [ { "StageID": 420284, "StageType": "Challenge", "StageName": 7644728084402131000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Cmobat_Boss_FireProwler_P2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110010" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 403401304 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420294, "StageType": "Challenge", "StageName": 3967576029418707000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 903, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Herta_Space_Station_Suppy_Zone_Combat_Beast" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110010" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 801501204 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3011": { "Id": 3011, "Name": "天狼战首", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体解除控制状态、恢复战技点并激活终结技。\\n敌方全体受到的持续伤害提高#1[i]%,战技伤害提高#2[i]%。", "Param": [ 0.25000000023283064, 0.1500000001396984 ] }, "BuffList1": [ { "Name": "戮力同心", "Desc": "我方目标每消耗1个战技点时,使我方全体造成的伤害提高#1[i]%,该效果最多叠加#2[i]层。", "Param": [ 0.060000000055879354, 10 ] }, { "Name": "牵丝攀藤", "Desc": "消灭敌方目标后,敌方全体受到的击破伤害提高#1[i]%,最多叠加#2[i]层,该效果对所有新上场的敌人也生效。", "Param": [ 0.1500000001396984, 4 ] }, { "Name": "破釜沉舟", "Desc": "我方目标消耗自身生命值后,暴击伤害提高#1[i]%,持续#2[i]回合。", "Param": [ 0.5500000005122274, 2 ] } ], "BuffList2": [ { "Name": "抵瑕陷隙", "Desc": "我方全体造成的终结技伤害提高#1[i]%,对处于弱点击破状态下的敌方目标额外提高#2[i]%。", "Param": [ 0.3000000002793968, 0.3000000002793968 ] }, { "Name": "蔓草难除", "Desc": "我方全体施放普攻或战技攻击处于弱点击破状态下的敌人后,使其当前承受的所有持续伤害立即产生相当于原伤害#1[i]%的伤害。", "Param": [ 0.1500000001396984 ] }, { "Name": "登锋陷阵", "Desc": "队伍中的第1位角色施放终结技后,使自身的弱点击破效率提高#1[i]%,暴击伤害提高#2[i]%,持续#3[i]回合。", "Param": [ 0.5000000004656613, 0.5000000004656613, 1 ] } ], "BeginTime": "2025-06-30 04:00:02", "EndTime": "2025-09-22 04:00:00", "Level": [ { "Id": 30111, "Name": "天狼战首·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Thunder", "Wind" ], "MazeGroupID1": 6, "MazeGroupID2": 4, "BossMonsterID1": 203401401, "BossMonsterID2": 203302201, "BossMonsterID1SkillList": [ 203401401, 203401402, 203401403, 203401404, 203401405, 203401406, 203401407, 203401408, 203401409, 203401410, 203401411, 203401412, 203401413, 203401414 ], "BossMonsterID2SkillList": [ 203302201, 203302202 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "宁枉勿纵", "Desc": "首领幻影在施放【裂地三舍,寸草不留】时,将会消灭其他所有狼卒。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "狼顾鸱张", "Desc": "首领幻影在进入第二阶段后,【孤战】期间每回合可再次行动。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "至死方休", "Desc": "首领幻影在进入【孤战】后,受到的伤害额外降低#1[i]%。", "Param": [ 0.6000000238419 ], "SkillID": 203401413, "ParamFix": [ 0.1500000001396984 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影进入【噬月】状态时,会解除弱点保护,我方需要选择1名最强的角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方在击杀敌方狼卒时,会获得【血涌】,进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影尚未进入【噬月】状态时,优先消灭狼卒,为我方提供【血涌】并使首领幻影快速进入【噬月】状态。", "在首领幻影即将进入【噬月】状态时,保存实力以应对【孤战】。", "在进行【孤战】时,若选择的我方角色存在召唤的目标,召唤的目标将一同进入【孤战】。" ], "PhaseList": [ { "Name": "阶段一:风雷激荡", "Desc": "首领幻影进入【噬月】状态时,我方需要选择1名最强的角色与首领幻影进行【孤战】。", "Answer": "应对策略:在首领幻影进入【噬月】状态前,尽可能击杀狼卒以获得强化。", "Difficulty": 1, "SkillList": [ 101011, 101012 ] }, { "Name": "阶段二:吞天噬月", "Desc": "首领幻影的技能会对狼卒造成伤害,且进入【噬月】状态时会获得额外强化。", "Answer": "应对策略:在首领幻影行动前击杀狼卒,防止狼卒被首领幻影消灭。", "Difficulty": 1, "SkillList": [ 101021 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501211, "ParamFix": [ 0.5000000004656613, 1 ], "Child": [] }, { "Name": "铁骨峥嵘", "Desc": "部位受到的伤害降低#1[i]%。当首领幻影被弱点击破后,受到的伤害提高#2[i]%", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501212, "ParamFix": [ 0.5000000004656613, 1 ], "Child": [] }, { "Name": "钩爪锯牙", "Desc": "首领幻影的韧性提高#1[i]点。", "Param": [ 40 ], "SkillID": 203501213, "ParamFix": [ 40 ], "Child": [] }, { "Name": "兽血沸腾", "Desc": "【厉咒】状态的持续时间延长#1[i]回合。", "Param": [ 1 ], "SkillID": 203501214, "ParamFix": [ 1 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其所有部位受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501211, "ParamFix": [ 0.5000000004656613, 1 ] }, { "Desc": "首领幻影的部位被弱点击破时,首领幻影会削减一定韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影施放【蚀心厉咒】,使我方角色陷入【厉咒】状态。【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】,代替该离场角色继续战斗,并且【浴血人狼】的攻击能造成较多的韧性削减。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "多次击破首领幻影的部位可有效削减首领幻影的韧性,击破首领幻影会大幅提高首领幻影和其所有部位受到的伤害,并使我方全体恢复战技点并激活终结技。", "当【浴血人狼】代替我方角色战斗时,会根据受到攻击的敌方目标持续伤害类负面状态的数量额外无视弱点属性削减其韧性。【浴血人狼】的普攻可为我方全体目标回复生命值,战技可命中多个敌方目标并大幅削减韧性,且不消耗战技点。" ], "PhaseList": [ { "Name": "阶段一:叱咤风云", "Desc": "首领幻影会施放【蚀心厉咒】使我方陷入【厉咒】效果。", "Answer": "应对策略:在【蚀心厉咒】施放时,优先选择我方非输出角色作为技能的目标。", "Difficulty": 1, "SkillList": [ 101211, 101212 ] }, { "Name": "阶段二:席卷乾圜", "Desc": "首领幻影会施放【席卷乾圜,气吞坤矩】造成高额伤害和负面效果。", "Answer": "应对策略:在【席卷乾圜,气吞坤矩】施放前尽可能击破所有部位。", "Difficulty": 1, "SkillList": [ 101221 ] } ] }, "EventIDList1": [ { "StageID": 420311, "StageType": "Challenge", "StageName": 12811059761001697000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110011" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203401401 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420301, "StageType": "Challenge", "StageName": 4695934535145782000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 701, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Feixiao_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110011" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203501201 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30112, "Name": "天狼战首·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Thunder", "Wind" ], "MazeGroupID1": 6, "MazeGroupID2": 4, "BossMonsterID1": 203401402, "BossMonsterID2": 203302202, "BossMonsterID1SkillList": [ 203401401, 203401402, 203401403, 203401404, 203401405, 203401406, 203401407, 203401408, 203401409, 203401410, 203401411, 203401412, 203401413, 203401414 ], "BossMonsterID2SkillList": [ 203302201, 203302202 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "宁枉勿纵", "Desc": "首领幻影在施放【裂地三舍,寸草不留】时,将会消灭其他所有狼卒。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "狼顾鸱张", "Desc": "首领幻影在进入第二阶段后,【孤战】期间每回合可再次行动。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "至死方休", "Desc": "首领幻影在进入【孤战】后,受到的伤害额外降低#1[i]%。", "Param": [ 0.6000000238419 ], "SkillID": 203401413, "ParamFix": [ 0.1500000001396984 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影进入【噬月】状态时,会解除弱点保护,我方需要选择1名最强的角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方在击杀敌方狼卒时,会获得【血涌】,进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影尚未进入【噬月】状态时,优先消灭狼卒,为我方提供【血涌】并使首领幻影快速进入【噬月】状态。", "在首领幻影即将进入【噬月】状态时,保存实力以应对【孤战】。", "在进行【孤战】时,若选择的我方角色存在召唤的目标,召唤的目标将一同进入【孤战】。" ], "PhaseList": [ { "Name": "阶段一:风雷激荡", "Desc": "首领幻影进入【噬月】状态时,我方需要选择1名最强的角色与首领幻影进行【孤战】。", "Answer": "应对策略:在首领幻影进入【噬月】状态前,尽可能击杀狼卒以获得强化。", "Difficulty": 1, "SkillList": [ 101011, 101012 ] }, { "Name": "阶段二:吞天噬月", "Desc": "首领幻影的技能会对狼卒造成伤害,且进入【噬月】状态时会获得额外强化。", "Answer": "应对策略:在首领幻影行动前击杀狼卒,防止狼卒被首领幻影消灭。", "Difficulty": 1, "SkillList": [ 101021 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501211, "ParamFix": [ 0.5000000004656613, 1 ], "Child": [] }, { "Name": "铁骨峥嵘", "Desc": "部位受到的伤害降低#1[i]%。当首领幻影被弱点击破后,受到的伤害提高#2[i]%", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501212, "ParamFix": [ 0.5000000004656613, 1 ], "Child": [] }, { "Name": "钩爪锯牙", "Desc": "首领幻影的韧性提高#1[i]点。", "Param": [ 40 ], "SkillID": 203501213, "ParamFix": [ 40 ], "Child": [] }, { "Name": "兽血沸腾", "Desc": "【厉咒】状态的持续时间延长#1[i]回合。", "Param": [ 1 ], "SkillID": 203501214, "ParamFix": [ 1 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其所有部位受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501211, "ParamFix": [ 0.5000000004656613, 1 ] }, { "Desc": "首领幻影的部位被弱点击破时,首领幻影会削减一定韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影施放【蚀心厉咒】,使我方角色陷入【厉咒】状态。【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】,代替该离场角色继续战斗,并且【浴血人狼】的攻击能造成较多的韧性削减。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "多次击破首领幻影的部位可有效削减首领幻影的韧性,击破首领幻影会大幅提高首领幻影和其所有部位受到的伤害,并使我方全体恢复战技点并激活终结技。", "当【浴血人狼】代替我方角色战斗时,会根据受到攻击的敌方目标持续伤害类负面状态的数量额外无视弱点属性削减其韧性。【浴血人狼】的普攻可为我方全体目标回复生命值,战技可命中多个敌方目标并大幅削减韧性,且不消耗战技点。" ], "PhaseList": [ { "Name": "阶段一:叱咤风云", "Desc": "首领幻影会施放【蚀心厉咒】使我方陷入【厉咒】效果。", "Answer": "应对策略:在【蚀心厉咒】施放时,优先选择我方非输出角色作为技能的目标。", "Difficulty": 1, "SkillList": [ 101211, 101212 ] }, { "Name": "阶段二:席卷乾圜", "Desc": "首领幻影会施放【席卷乾圜,气吞坤矩】造成高额伤害和负面效果。", "Answer": "应对策略:在【席卷乾圜,气吞坤矩】施放前尽可能击破所有部位。", "Difficulty": 1, "SkillList": [ 101221 ] } ] }, "EventIDList1": [ { "StageID": 420312, "StageType": "Challenge", "StageName": 12811059761001697000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110011" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203401402 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420302, "StageType": "Challenge", "StageName": 4695934535145782000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 702, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Feixiao_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110011" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203501202 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30113, "Name": "天狼战首·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Thunder", "Wind" ], "MazeGroupID1": 6, "MazeGroupID2": 4, "BossMonsterID1": 203401403, "BossMonsterID2": 203302203, "BossMonsterID1SkillList": [ 203401401, 203401402, 203401403, 203401404, 203401405, 203401406, 203401407, 203401408, 203401409, 203401410, 203401411, 203401412, 203401413, 203401414 ], "BossMonsterID2SkillList": [ 203302201, 203302202 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "宁枉勿纵", "Desc": "首领幻影在施放【裂地三舍,寸草不留】时,将会消灭其他所有狼卒。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "狼顾鸱张", "Desc": "首领幻影在进入第二阶段后,【孤战】期间每回合可再次行动。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "至死方休", "Desc": "首领幻影在进入【孤战】后,受到的伤害额外降低#1[i]%。", "Param": [ 0.6000000238419 ], "SkillID": 203401413, "ParamFix": [ 0.1500000001396984 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影进入【噬月】状态时,会解除弱点保护,我方需要选择1名最强的角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方在击杀敌方狼卒时,会获得【血涌】,进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影尚未进入【噬月】状态时,优先消灭狼卒,为我方提供【血涌】并使首领幻影快速进入【噬月】状态。", "在首领幻影即将进入【噬月】状态时,保存实力以应对【孤战】。", "在进行【孤战】时,若选择的我方角色存在召唤的目标,召唤的目标将一同进入【孤战】。" ], "PhaseList": [ { "Name": "阶段一:风雷激荡", "Desc": "首领幻影进入【噬月】状态时,我方需要选择1名最强的角色与首领幻影进行【孤战】。", "Answer": "应对策略:在首领幻影进入【噬月】状态前,尽可能击杀狼卒以获得强化。", "Difficulty": 1, "SkillList": [ 101011, 101012 ] }, { "Name": "阶段二:吞天噬月", "Desc": "首领幻影的技能会对狼卒造成伤害,且进入【噬月】状态时会获得额外强化。", "Answer": "应对策略:在首领幻影行动前击杀狼卒,防止狼卒被首领幻影消灭。", "Difficulty": 1, "SkillList": [ 101021 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501211, "ParamFix": [ 0.5000000004656613, 1 ], "Child": [] }, { "Name": "铁骨峥嵘", "Desc": "部位受到的伤害降低#1[i]%。当首领幻影被弱点击破后,受到的伤害提高#2[i]%", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501212, "ParamFix": [ 0.5000000004656613, 1 ], "Child": [] }, { "Name": "钩爪锯牙", "Desc": "首领幻影的韧性提高#1[i]点。", "Param": [ 40 ], "SkillID": 203501213, "ParamFix": [ 40 ], "Child": [] }, { "Name": "兽血沸腾", "Desc": "【厉咒】状态的持续时间延长#1[i]回合。", "Param": [ 1 ], "SkillID": 203501214, "ParamFix": [ 1 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其所有部位受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501211, "ParamFix": [ 0.5000000004656613, 1 ] }, { "Desc": "首领幻影的部位被弱点击破时,首领幻影会削减一定韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影施放【蚀心厉咒】,使我方角色陷入【厉咒】状态。【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】,代替该离场角色继续战斗,并且【浴血人狼】的攻击能造成较多的韧性削减。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "多次击破首领幻影的部位可有效削减首领幻影的韧性,击破首领幻影会大幅提高首领幻影和其所有部位受到的伤害,并使我方全体恢复战技点并激活终结技。", "当【浴血人狼】代替我方角色战斗时,会根据受到攻击的敌方目标持续伤害类负面状态的数量额外无视弱点属性削减其韧性。【浴血人狼】的普攻可为我方全体目标回复生命值,战技可命中多个敌方目标并大幅削减韧性,且不消耗战技点。" ], "PhaseList": [ { "Name": "阶段一:叱咤风云", "Desc": "首领幻影会施放【蚀心厉咒】使我方陷入【厉咒】效果。", "Answer": "应对策略:在【蚀心厉咒】施放时,优先选择我方非输出角色作为技能的目标。", "Difficulty": 1, "SkillList": [ 101211, 101212 ] }, { "Name": "阶段二:席卷乾圜", "Desc": "首领幻影会施放【席卷乾圜,气吞坤矩】造成高额伤害和负面效果。", "Answer": "应对策略:在【席卷乾圜,气吞坤矩】施放前尽可能击破所有部位。", "Difficulty": 1, "SkillList": [ 101221 ] } ] }, "EventIDList1": [ { "StageID": 420313, "StageType": "Challenge", "StageName": 12811059761001697000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110011" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203401403 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420303, "StageType": "Challenge", "StageName": 4695934535145782000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 703, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Feixiao_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110011" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203501203 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30114, "Name": "天狼战首·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Physical", "Fire", "Wind", "Quantum" ], "DamageType2": [ "Physical", "Fire", "Thunder", "Wind" ], "MazeGroupID1": 6, "MazeGroupID2": 4, "BossMonsterID1": 203401404, "BossMonsterID2": 203302204, "BossMonsterID1SkillList": [ 203401401, 203401402, 203401403, 203401404, 203401405, 203401406, 203401407, 203401408, 203401409, 203401410, 203401411, 203401412, 203401413, 203401414 ], "BossMonsterID2SkillList": [ 203302201, 203302202 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "宁枉勿纵", "Desc": "首领幻影在施放【裂地三舍,寸草不留】时,将会消灭其他所有狼卒。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "狼顾鸱张", "Desc": "首领幻影在进入第二阶段后,【孤战】期间每回合可再次行动。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "至死方休", "Desc": "首领幻影在进入【孤战】后,受到的伤害额外降低#1[i]%。", "Param": [ 0.6000000238419 ], "SkillID": 203401413, "ParamFix": [ 0.1500000001396984 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "首领幻影进入【噬月】状态时,会解除弱点保护,我方需要选择1名最强的角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方在击杀敌方狼卒时,会获得【血涌】,进入【孤战】的角色和召唤的目标会根据【血涌】层数获得强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "在首领幻影尚未进入【噬月】状态时,优先消灭狼卒,为我方提供【血涌】并使首领幻影快速进入【噬月】状态。", "在首领幻影即将进入【噬月】状态时,保存实力以应对【孤战】。", "在进行【孤战】时,若选择的我方角色存在召唤的目标,召唤的目标将一同进入【孤战】。" ], "PhaseList": [ { "Name": "阶段一:风雷激荡", "Desc": "首领幻影进入【噬月】状态时,我方需要选择1名最强的角色与首领幻影进行【孤战】。", "Answer": "应对策略:在首领幻影进入【噬月】状态前,尽可能击杀狼卒以获得强化。", "Difficulty": 1, "SkillList": [ 101011, 101012 ] }, { "Name": "阶段二:吞天噬月", "Desc": "首领幻影的技能会对狼卒造成伤害,且进入【噬月】状态时会获得额外强化。", "Answer": "应对策略:在首领幻影行动前击杀狼卒,防止狼卒被首领幻影消灭。", "Difficulty": 1, "SkillList": [ 101021 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501211, "ParamFix": [ 0.5000000004656613, 1 ], "Child": [] }, { "Name": "铁骨峥嵘", "Desc": "部位受到的伤害降低#1[i]%。当首领幻影被弱点击破后,受到的伤害提高#2[i]%", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501212, "ParamFix": [ 0.5000000004656613, 1 ], "Child": [] }, { "Name": "钩爪锯牙", "Desc": "首领幻影的韧性提高#1[i]点。", "Param": [ 40 ], "SkillID": 203501213, "ParamFix": [ 40 ], "Child": [] }, { "Name": "兽血沸腾", "Desc": "【厉咒】状态的持续时间延长#1[i]回合。", "Param": [ 1 ], "SkillID": 203501214, "ParamFix": [ 1 ], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其所有部位受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 203501211, "ParamFix": [ 0.5000000004656613, 1 ] }, { "Desc": "首领幻影的部位被弱点击破时,首领幻影会削减一定韧性。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影施放【蚀心厉咒】,使我方角色陷入【厉咒】状态。【厉咒】状态下的我方角色及其召唤物离场。同时召唤【浴血人狼】,代替该离场角色继续战斗,并且【浴血人狼】的攻击能造成较多的韧性削减。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "多次击破首领幻影的部位可有效削减首领幻影的韧性,击破首领幻影会大幅提高首领幻影和其所有部位受到的伤害,并使我方全体恢复战技点并激活终结技。", "当【浴血人狼】代替我方角色战斗时,会根据受到攻击的敌方目标持续伤害类负面状态的数量额外无视弱点属性削减其韧性。【浴血人狼】的普攻可为我方全体目标回复生命值,战技可命中多个敌方目标并大幅削减韧性,且不消耗战技点。" ], "PhaseList": [ { "Name": "阶段一:叱咤风云", "Desc": "首领幻影会施放【蚀心厉咒】使我方陷入【厉咒】效果。", "Answer": "应对策略:在【蚀心厉咒】施放时,优先选择我方非输出角色作为技能的目标。", "Difficulty": 1, "SkillList": [ 101211, 101212 ] }, { "Name": "阶段二:席卷乾圜", "Desc": "首领幻影会施放【席卷乾圜,气吞坤矩】造成高额伤害和负面效果。", "Answer": "应对策略:在【席卷乾圜,气吞坤矩】施放前尽可能击破所有部位。", "Difficulty": 1, "SkillList": [ 101221 ] } ] }, "EventIDList1": [ { "StageID": 420314, "StageType": "Challenge", "StageName": 12811059761001697000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 84, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_LycanKing" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110011" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203401404 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420304, "StageType": "Challenge", "StageName": 4695934535145782000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 704, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Xianzhou_Combat_Feixiao_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110011" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 203501204 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3012": { "Id": 3012, "Name": "冥茫冽风", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体解除控制状态、激活终结技并回复生命值。\\n敌方全体受到的忆灵技伤害提高#1[i]%,战技伤害提高#2[i]%。", "Param": [ 0.10000000009313226, 0.3000000002793968 ] }, "BuffList1": [ { "Name": "披坚执锐", "Desc": "我方全体造成的物理属性伤害提高#1[i]%,敌方全体的物理属性抗性降低#2[i]%。", "Param": [ 0.5000000004656613, 0.20000000018626451 ] }, { "Name": "蔓草难除", "Desc": "我方全体施放普攻或战技攻击处于弱点击破状态下的敌人后,使其当前承受的所有持续伤害立即产生相当于原伤害#1[i]%的伤害。", "Param": [ 0.20000000018626451 ] }, { "Name": "臻冰彻骨", "Desc": "敌方全体受到的击破伤害提高#1[i]%。击破敌方弱点后,我方全体速度提高#2[i]%,持续#3[i]回合。", "Param": [ 0.10000000009313226, 0.20000000018626451, 2 ] } ], "BuffList2": [ { "Name": "攻无不克", "Desc": "忆灵造成伤害时无视目标#1[i]%的防御力。", "Param": [ 0.20000000018626451 ] }, { "Name": "生机焕发", "Desc": "我方全体造成的战技伤害提高#1[i]%,回合开始时,若当前生命值百分比等于或低于#2[i]%,则回复生命上限#3[i]%的生命值。", "Param": [ 0.3000000002793968, 0.010000000009313226, 0.1500000001396984 ] }, { "Name": "破竹之势", "Desc": "角色施放终结技时,使自身的弱点击破效率提高#1[i]%,暴击伤害提高#2[i]%,持续#3[i]回合。", "Param": [ 1, 0.40000000037252903, 3 ] } ], "BeginTime": "2025-08-11 04:00:02", "EndTime": "2025-09-22 04:00:00", "Level": [ { "Id": 30121, "Name": "冥茫冽风·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Wind", "Quantum", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 9, "BossMonsterID1": 100401401, "BossMonsterID2": 401403601, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 401403601, 401403602, 401403603, 401403604, 401403605, 401403606, 401403607, 401403608, 401403609, 401403610, 401403611, 401403612, 401403613, 401403614, 401403615, 401403616 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "朽株枯木", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "摧刚为柔", "Desc": "【哀悯长臂】的韧性上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "本场战斗中我方目标的生命值最多降至1点,同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方目标生命值降低时,处于【死梦深度】状态的首领幻影会积累【濒死梦泡】,【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态,此时首领幻影和其召唤物的技能大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低,优先回复其生命值以解除该状态。", "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值,若此时首领幻影处于【死亡的芬芳】状态,还可以回复我方生命值。" ], "PhaseList": [ { "Name": "阶段一:求死不能", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Answer": "应对策略:优先对处于【负载生命值】状态的我方目标进行回复。", "Difficulty": 1, "SkillList": [ 101311, 101312 ] }, { "Name": "阶段二:向死而生", "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。", "Answer": "应对策略:在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。", "Difficulty": 1, "SkillList": [ 101321 ] } ] }, "EventIDList1": [ { "StageID": 420331, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 904, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401401, "Monster1": 100402601 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420321, "StageType": "Challenge", "StageName": 1712224853307385000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 896, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401403601 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30122, "Name": "冥茫冽风·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Wind", "Quantum", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 9, "BossMonsterID1": 100401402, "BossMonsterID2": 401403602, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 401403601, 401403602, 401403603, 401403604, 401403605, 401403606, 401403607, 401403608, 401403609, 401403610, 401403611, 401403612, 401403613, 401403614, 401403615, 401403616 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "朽株枯木", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "摧刚为柔", "Desc": "【哀悯长臂】的韧性上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "本场战斗中我方目标的生命值最多降至1点,同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方目标生命值降低时,处于【死梦深度】状态的首领幻影会积累【濒死梦泡】,【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态,此时首领幻影和其召唤物的技能大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低,优先回复其生命值以解除该状态。", "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值,若此时首领幻影处于【死亡的芬芳】状态,还可以回复我方生命值。" ], "PhaseList": [ { "Name": "阶段一:求死不能", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Answer": "应对策略:优先对处于【负载生命值】状态的我方目标进行回复。", "Difficulty": 1, "SkillList": [ 101311, 101312 ] }, { "Name": "阶段二:向死而生", "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。", "Answer": "应对策略:在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。", "Difficulty": 1, "SkillList": [ 101321 ] } ] }, "EventIDList1": [ { "StageID": 420332, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 905, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401402, "Monster1": 100402602 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420322, "StageType": "Challenge", "StageName": 1712224853307385000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 897, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401403602 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30123, "Name": "冥茫冽风·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Wind", "Quantum", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 9, "BossMonsterID1": 100401403, "BossMonsterID2": 401403603, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 401403601, 401403602, 401403603, 401403604, 401403605, 401403606, 401403607, 401403608, 401403609, 401403610, 401403611, 401403612, 401403613, 401403614, 401403615, 401403616 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "朽株枯木", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "摧刚为柔", "Desc": "【哀悯长臂】的韧性上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "本场战斗中我方目标的生命值最多降至1点,同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方目标生命值降低时,处于【死梦深度】状态的首领幻影会积累【濒死梦泡】,【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态,此时首领幻影和其召唤物的技能大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低,优先回复其生命值以解除该状态。", "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值,若此时首领幻影处于【死亡的芬芳】状态,还可以回复我方生命值。" ], "PhaseList": [ { "Name": "阶段一:求死不能", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Answer": "应对策略:优先对处于【负载生命值】状态的我方目标进行回复。", "Difficulty": 1, "SkillList": [ 101311, 101312 ] }, { "Name": "阶段二:向死而生", "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。", "Answer": "应对策略:在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。", "Difficulty": 1, "SkillList": [ 101321 ] } ] }, "EventIDList1": [ { "StageID": 420333, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 906, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401403, "Monster1": 100402603 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420323, "StageType": "Challenge", "StageName": 1712224853307385000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 898, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401403603 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30124, "Name": "冥茫冽风·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Wind", "Quantum", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 9, "BossMonsterID1": 100401404, "BossMonsterID2": 401403604, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 401403601, 401403602, 401403603, 401403604, 401403605, 401403606, 401403607, 401403608, 401403609, 401403610, 401403611, 401403612, 401403613, 401403614, 401403615, 401403616 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "朽株枯木", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "摧刚为柔", "Desc": "【哀悯长臂】的韧性上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "本场战斗中我方目标的生命值最多降至1点,同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方目标生命值降低时,处于【死梦深度】状态的首领幻影会积累【濒死梦泡】,【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态,此时首领幻影和其召唤物的技能大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低,优先回复其生命值以解除该状态。", "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值,若此时首领幻影处于【死亡的芬芳】状态,还可以回复我方生命值。" ], "PhaseList": [ { "Name": "阶段一:求死不能", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Answer": "应对策略:优先对处于【负载生命值】状态的我方目标进行回复。", "Difficulty": 1, "SkillList": [ 101311, 101312 ] }, { "Name": "阶段二:向死而生", "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。", "Answer": "应对策略:在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。", "Difficulty": 1, "SkillList": [ 101321 ] } ] }, "EventIDList1": [ { "StageID": 420334, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 907, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401404, "Monster1": 100402604 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420324, "StageType": "Challenge", "StageName": 1712224853307385000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 899, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401403604 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] }, "3013": { "Id": 3013, "Name": "冥茫冽风", "Buff": { "Name": "末法余烬", "Desc": "拥有【坚防守备】的敌方单位被弱点击破时,使我方全体解除控制状态、激活终结技并回复生命值。\\n敌方全体受到的忆灵技伤害提高#1[i]%,战技伤害提高#2[i]%。", "Param": [ 0.10000000009313226, 0.3000000002793968 ] }, "BuffList1": [ { "Name": "披坚执锐", "Desc": "我方全体造成的物理属性伤害提高#1[i]%,敌方全体的物理属性抗性降低#2[i]%。", "Param": [ 0.5000000004656613, 0.20000000018626451 ] }, { "Name": "蔓草难除", "Desc": "我方全体施放普攻或战技攻击处于弱点击破状态下的敌人后,使其当前承受的所有持续伤害立即产生相当于原伤害#1[i]%的伤害。", "Param": [ 0.20000000018626451 ] }, { "Name": "臻冰彻骨", "Desc": "敌方全体受到的击破伤害提高#1[i]%。击破敌方弱点后,我方全体速度提高#2[i]%,持续#3[i]回合。", "Param": [ 0.10000000009313226, 0.20000000018626451, 2 ] } ], "BuffList2": [ { "Name": "攻无不克", "Desc": "忆灵造成伤害时无视目标#1[i]%的防御力。", "Param": [ 0.20000000018626451 ] }, { "Name": "生机焕发", "Desc": "我方全体造成的战技伤害提高#1[i]%,回合开始时,若当前生命值百分比等于或低于#2[i]%,则回复生命上限#3[i]%的生命值。", "Param": [ 0.3000000002793968, 0.010000000009313226, 0.1500000001396984 ] }, { "Name": "破竹之势", "Desc": "角色施放终结技时,使自身的弱点击破效率提高#1[i]%,暴击伤害提高#2[i]%,持续#3[i]回合。", "Param": [ 1, 0.40000000037252903, 3 ] } ], "BeginTime": "2025-09-22 04:00:00", "EndTime": "2025-12-22 04:00:00", "Level": [ { "Id": 30131, "Name": "冥茫冽风·难度01", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Wind", "Quantum", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 9, "BossMonsterID1": 100401401, "BossMonsterID2": 401403601, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 401403601, 401403602, 401403603, 401403604, 401403605, 401403606, 401403607, 401403608, 401403609, 401403610, 401403611, 401403612, 401403613, 401403614, 401403615, 401403616 ], "BossMonsterConfig1": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 1, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "朽株枯木", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "摧刚为柔", "Desc": "【哀悯长臂】的韧性上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "本场战斗中我方目标的生命值最多降至1点,同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方目标生命值降低时,处于【死梦深度】状态的首领幻影会积累【濒死梦泡】,【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态,此时首领幻影和其召唤物的技能大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低,优先回复其生命值以解除该状态。", "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值,若此时首领幻影处于【死亡的芬芳】状态,还可以回复我方生命值。" ], "PhaseList": [ { "Name": "阶段一:求死不能", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Answer": "应对策略:优先对处于【负载生命值】状态的我方目标进行回复。", "Difficulty": 1, "SkillList": [ 101311, 101312 ] }, { "Name": "阶段二:向死而生", "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。", "Answer": "应对策略:在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。", "Difficulty": 1, "SkillList": [ 101321 ] } ] }, "EventIDList1": [ { "StageID": 420331, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 904, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401401, "Monster1": 100402601 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420321, "StageType": "Challenge", "StageName": 1712224853307385000, "HardLevelGroup": 1, "Level": 60, "EliteGroup": 896, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401403601 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30132, "Name": "冥茫冽风·难度02", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Wind", "Quantum", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 9, "BossMonsterID1": 100401402, "BossMonsterID2": 401403602, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 401403601, 401403602, 401403603, 401403604, 401403605, 401403606, 401403607, 401403608, 401403609, 401403610, 401403611, 401403612, 401403613, 401403614, 401403615, 401403616 ], "BossMonsterConfig1": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 2, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "朽株枯木", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "摧刚为柔", "Desc": "【哀悯长臂】的韧性上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "本场战斗中我方目标的生命值最多降至1点,同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方目标生命值降低时,处于【死梦深度】状态的首领幻影会积累【濒死梦泡】,【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态,此时首领幻影和其召唤物的技能大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低,优先回复其生命值以解除该状态。", "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值,若此时首领幻影处于【死亡的芬芳】状态,还可以回复我方生命值。" ], "PhaseList": [ { "Name": "阶段一:求死不能", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Answer": "应对策略:优先对处于【负载生命值】状态的我方目标进行回复。", "Difficulty": 1, "SkillList": [ 101311, 101312 ] }, { "Name": "阶段二:向死而生", "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。", "Answer": "应对策略:在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。", "Difficulty": 1, "SkillList": [ 101321 ] } ] }, "EventIDList1": [ { "StageID": 420332, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 905, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401402, "Monster1": 100402602 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420322, "StageType": "Challenge", "StageName": 1712224853307385000, "HardLevelGroup": 1, "Level": 70, "EliteGroup": 897, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401403602 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30133, "Name": "冥茫冽风·难度03", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Wind", "Quantum", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 9, "BossMonsterID1": 100401403, "BossMonsterID2": 401403603, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 401403601, 401403602, 401403603, 401403604, 401403605, 401403606, 401403607, 401403608, 401403609, 401403610, 401403611, 401403612, 401403613, 401403614, 401403615, 401403616 ], "BossMonsterConfig1": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 3, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "朽株枯木", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "摧刚为柔", "Desc": "【哀悯长臂】的韧性上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "本场战斗中我方目标的生命值最多降至1点,同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方目标生命值降低时,处于【死梦深度】状态的首领幻影会积累【濒死梦泡】,【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态,此时首领幻影和其召唤物的技能大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低,优先回复其生命值以解除该状态。", "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值,若此时首领幻影处于【死亡的芬芳】状态,还可以回复我方生命值。" ], "PhaseList": [ { "Name": "阶段一:求死不能", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Answer": "应对策略:优先对处于【负载生命值】状态的我方目标进行回复。", "Difficulty": 1, "SkillList": [ 101311, 101312 ] }, { "Name": "阶段二:向死而生", "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。", "Answer": "应对策略:在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。", "Difficulty": 1, "SkillList": [ 101321 ] } ] }, "EventIDList1": [ { "StageID": 420333, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 906, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401403, "Monster1": 100402603 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420323, "StageType": "Challenge", "StageName": 1712224853307385000, "HardLevelGroup": 1, "Level": 80, "EliteGroup": 898, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401403603 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] }, { "Id": 30134, "Name": "冥茫冽风·难度04", "Challenge": [ { "Name": "获得#1分", "Param": 4000 }, { "Name": "获得#1分", "Param": 5200 }, { "Name": "获得#1分", "Param": 6600 } ], "DamageType1": [ "Fire", "Thunder", "Wind", "Quantum" ], "DamageType2": [ "Ice", "Wind", "Quantum", "Imaginary" ], "MazeGroupID1": 5, "MazeGroupID2": 9, "BossMonsterID1": 100401404, "BossMonsterID2": 401403604, "BossMonsterID1SkillList": [ 100401401, 100401402, 100401403, 100401404, 100401405, 100401406, 100401407, 100401409, 100401410, 100401411, 100401412, 100401413, 100401414 ], "BossMonsterID2SkillList": [ 401403601, 401403602, 401403603, 401403604, 401403605, 401403606, 401403607, 401403608, 401403609, 401403610, 401403611, 401403612, 401403613, 401403614, 401403615, 401403616 ], "BossMonsterConfig1": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "阵地转移", "Desc": "杰帕德会加入战斗并为首领幻影提供保护。首领幻影会将自身弱点属性转移给召唤物,但当召唤物被消灭时,自身韧性值受到额外削减。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "转移", "Desc": "将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。", "Param": [] } ] }, { "Name": "逃无可逃", "Desc": "首领幻影的召唤物会标记1个我方单位,首领幻影施放单攻技能后会对被标记的我方单位追加施放。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [ { "Name": "追加施放", "Desc": "在施放单攻技能后,会重新选择目标并再次使用该技能。", "Param": [] } ] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.6000000238419, 1.25, 1 ], "SkillID": 100401410, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "有召唤物在场时,首领幻影会将自身弱点属性转移给召唤物。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "首领幻影会根据召唤物锁定的目标,追加施放单体攻击,并有概率造成冻结或禁锢效果。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "击破首领幻影会大幅提高其受到的伤害,使我方全体恢复战技点并行动提前。", "优先消灭或击破召唤物,可以有效削弱首领幻影。" ], "PhaseList": [ { "Name": "阶段一:无望冽风的幻灭者", "Desc": "首领幻影会使用技能冻结目标并造成伤害。杰帕德会提供群体护盾。", "Answer": "应对策略:优先消灭召唤物,若杰帕德施放全体护盾,尽快击破并消灭杰帕德。", "Difficulty": 1, "SkillList": [ 100111, 100112, 100113 ] }, { "Name": "阶段二:无望冽风的幻灭者•虚妄之母", "Desc": "首领幻影会不断施放【创世绝响】造成高额全体伤害,并使用技能限制我方目标行动。", "Answer": "应对策略:优先消灭召唤物后,尽快击破首领幻影的弱点。", "Difficulty": 1, "SkillList": [ 100121, 100122 ] } ] }, "BossMonsterConfig2": { "Difficulty": 4, "DifficultyList": [ 1, 1, 3, 4 ], "TagList": [ { "Name": "坚防守备", "Desc": "首领幻影受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ], "Child": [] }, { "Name": "朽株枯木", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "摧刚为柔", "Desc": "【哀悯长臂】的韧性上限提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] }, { "Name": "坚韧之志", "Desc": "敌方全体受到的伤害降低。但每拥有1个弱点属性,受到的伤害提高。", "Param": [], "SkillID": null, "ParamFix": [], "Child": [] } ], "DifficultyGuideList": [ { "Desc": "首领幻影和其召唤物受到的伤害降低#1[i]%弱点击破后,行动额外延后,受到的伤害提高#2[i]%。", "Param": [ 0.5, 1, 1.5 ], "SkillID": 401403609, "ParamFix": [ 0.5000000004656613, 1, 1.5000000004656613 ] }, { "Desc": "本场战斗中我方目标的生命值最多降至1点,同时将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Param": [], "SkillID": null, "ParamFix": [] }, { "Desc": "我方目标生命值降低时,处于【死梦深度】状态的首领幻影会积累【濒死梦泡】,【濒死梦泡】达到上限时首领幻影进入【死亡的芬芳】状态,此时首领幻影和其召唤物的技能大幅强化。", "Param": [], "SkillID": null, "ParamFix": [] } ], "TextGuideList": [ "我方目标陷入【负载生命值】状态时造成的伤害和弱点击破效率大幅降低,优先回复其生命值以解除该状态。", "对【哀悯长臂】造成弱点击破可以削减首领幻影的韧性和生命值,若此时首领幻影处于【死亡的芬芳】状态,还可以回复我方生命值。" ], "PhaseList": [ { "Name": "阶段一:求死不能", "Desc": "本场战斗中我方单位的生命值最多降至1点,同时会将受到的伤害超出当前生命值的部分转化为【负载生命值】。处于【负载生命值】状态的我方单位造成的伤害和弱点击破效率大幅降低。", "Answer": "应对策略:优先对处于【负载生命值】状态的我方目标进行回复。", "Difficulty": 1, "SkillList": [ 101311, 101312 ] }, { "Name": "阶段二:向死而生", "Desc": "首领幻影施放【死亡想要更多的死亡】时会对处于【负载生命值】状态的我方目标造成致命伤害。", "Answer": "应对策略:在【死亡想要更多的死亡】施放前通过回复生命值解除所有我方单位的【负载生命值】状态。", "Difficulty": 1, "SkillList": [ 101321 ] } ] }, "EventIDList1": [ { "StageID": 420334, "StageType": "Challenge", "StageName": 1653639074891422500, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 907, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Belobog_Combat_Cocolia_Low" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 100401404, "Monster1": 100402604 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ], "EventIDList2": [ { "StageID": 420324, "StageType": "Challenge", "StageName": 1712224853307385000, "HardLevelGroup": 1, "Level": 90, "EliteGroup": 899, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "BattleScoringGroup": 902, "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BGM", "MOJJBFBKBNC": "State_Amphoreus_Combat_Boss_Pollux_P1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_BindingMazeBuff", "MOJJBFBKBNC": "3110012" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401403604 } ], "LevelLoseCondition": [ "[CDT_WaitCustomString:Level_SpecialLose]" ], "LevelWinCondition": [ "[CDT_WaitCustomString:Level_SpecialWin]" ], "ForbidExitBattle": true, "MonsterWarningRatio": 1, "TrialAvatarList": [] } ] } ] } }