{
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{
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"Name": "回忆其五",
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{
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{
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"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30020"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster3": 8012010
}
],
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"LevelWinCondition": [],
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"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [],
"BeginTime": "",
"EndTime": ""
},
{
"Id": 10,
"Name": "回忆其十",
"GroupName": "永屹之城遗秘",
"Desc": "每个轮开始时,使我方全体暴击率提高#1[i]%,该效果最多叠加#2[i]层。",
"Param": [
0.0800000000745058,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 12
},
{
"Name": "无法战斗角色不超过#1[i]名",
"Param": 1
}
],
"Countdown": 20,
"DamageType1": [
"Physical",
"Wind"
],
"DamageType2": [],
"MazeGroupID1": 4,
"MazeGroupID2": null,
"NpcMonsterIDList1": [
8003030,
8013010
],
"NpcMonsterIDList2": [],
"EventIDList1": [
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"StageID": 30001101,
"StageType": "Challenge",
"StageName": 3834759294727865000,
"HardLevelGroup": 1,
"Level": 54,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30011"
}
],
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{
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"Monster1": 8003030,
"Monster2": 1022010
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],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
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"StageName": 7287667153632342000,
"HardLevelGroup": 1,
"Level": 54,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30011"
}
],
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{
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"Monster2": 8013010,
"Monster3": 8012010,
"Monster4": 8012030
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [],
"BeginTime": "",
"EndTime": ""
},
{
"Id": 11,
"Name": "回忆其十一",
"GroupName": "永屹之城遗秘",
"Desc": "每个轮开始时,为我方当前生命值最低的目标回复等同于其生命上限#1[i]%的生命值。",
"Param": [
0.6000000005587935
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 12
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 18
},
{
"Name": "无法战斗角色不超过#1[i]名",
"Param": 1
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Ice",
"Quantum"
],
"DamageType2": [
"Fire",
"Thunder",
"Quantum"
],
"MazeGroupID1": 2,
"MazeGroupID2": 3,
"NpcMonsterIDList1": [
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"NpcMonsterIDList2": [
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],
"EventIDList1": [
{
"StageID": 30001111,
"StageType": "Challenge",
"StageName": 11380886388086495000,
"HardLevelGroup": 1,
"Level": 55,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30021"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001010,
"Monster1": 8001010,
"Monster2": 8001010,
"Monster3": 8001010,
"Monster4": 8001010
},
{
"$type": "StageMonsterWave",
"Monster0": 8001010,
"Monster1": 8003020,
"Monster2": 8001010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
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"StageType": "Challenge",
"StageName": 6366857954791301000,
"HardLevelGroup": 1,
"Level": 55,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30021"
}
],
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{
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"Monster1": 1012020,
"Monster2": 1022010,
"Monster3": 1012020,
"Monster4": 1022010
},
{
"$type": "StageMonsterWave",
"Monster0": 8001020,
"Monster1": 1023020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "",
"EndTime": ""
},
{
"Id": 12,
"Name": "回忆其十二",
"GroupName": "永屹之城遗秘",
"Desc": "每个轮开始时,使我方每个目标下次攻击造成的伤害提高#1[i]%。",
"Param": [
0.5000000004656613
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 12
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 18
},
{
"Name": "无法战斗角色不超过#1[i]名",
"Param": 1
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Thunder",
"Imaginary"
],
"DamageType2": [
"Physical",
"Ice",
"Quantum"
],
"MazeGroupID1": 2,
"MazeGroupID2": 3,
"NpcMonsterIDList1": [
1023010
],
"NpcMonsterIDList2": [
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],
"EventIDList1": [
{
"StageID": 30001121,
"StageType": "Challenge",
"StageName": 3319612321481484300,
"HardLevelGroup": 1,
"Level": 57,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30016"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1012020,
"Monster1": 1012010,
"Monster2": 1022020,
"Monster3": 1012020
},
{
"$type": "StageMonsterWave",
"Monster0": 1022020,
"Monster1": 1023010,
"Monster2": 1022020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30001122,
"StageType": "Challenge",
"StageName": 9874079526424322000,
"HardLevelGroup": 1,
"Level": 57,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30016"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002040,
"Monster1": 1002030,
"Monster2": 1002040,
"Monster3": 1002050
},
{
"$type": "StageMonsterWave",
"Monster0": 1002040,
"Monster1": 1003010,
"Monster2": 1002040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "",
"EndTime": ""
},
{
"Id": 13,
"Name": "回忆其十三",
"GroupName": "永屹之城遗秘",
"Desc": "每个轮开始时,为我方全体提供护盾量等同于各自生命上限#1[i]%的护盾。",
"Param": [
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 12
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 18
},
{
"Name": "无法战斗角色不超过#1[i]名",
"Param": 1
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Ice",
"Thunder"
],
"DamageType2": [
"Fire",
"Wind",
"Quantum"
],
"MazeGroupID1": 2,
"MazeGroupID2": 3,
"NpcMonsterIDList1": [
1013010
],
"NpcMonsterIDList2": [
8003010
],
"EventIDList1": [
{
"StageID": 30001131,
"StageType": "Challenge",
"StageName": 13087150147011258000,
"HardLevelGroup": 1,
"Level": 60,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30024"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002020,
"Monster1": 1012020,
"Monster2": 1012020,
"Monster3": 1012010,
"Monster4": 1002020
},
{
"$type": "StageMonsterWave",
"Monster0": 1002020,
"Monster1": 1013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30001132,
"StageType": "Challenge",
"StageName": 18403122387849568000,
"HardLevelGroup": 1,
"Level": 60,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30024"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001020,
"Monster1": 8002010,
"Monster2": 8002010,
"Monster3": 1012010
},
{
"$type": "StageMonsterWave",
"Monster0": 1012010,
"Monster1": 8003010,
"Monster2": 1012020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "",
"EndTime": ""
},
{
"Id": 14,
"Name": "回忆其十四",
"GroupName": "永屹之城遗秘",
"Desc": "每个轮开始时,当前生命值百分比大于#1[i]%的我方目标暴击率提高#2[i]%,暴击伤害提高#3[i]%,持续#4[i]回合。",
"Param": [
0.8000000007450581,
0.20000000018626451,
0.40000000037252903,
2
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 12
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 18
},
{
"Name": "无法战斗角色不超过#1[i]名",
"Param": 1
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Fire",
"Imaginary"
],
"DamageType2": [
"Fire",
"Thunder",
"Wind"
],
"MazeGroupID1": 2,
"MazeGroupID2": 3,
"NpcMonsterIDList1": [
1004030
],
"NpcMonsterIDList2": [
1014010
],
"EventIDList1": [
{
"StageID": 30001141,
"StageType": "Challenge",
"StageName": 10421477324829753000,
"HardLevelGroup": 1,
"Level": 63,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30023"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002040,
"Monster1": 1002050,
"Monster2": 1002050,
"Monster3": 1002030,
"Monster4": 1002040
},
{
"$type": "StageMonsterWave",
"Monster0": 1004030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30001142,
"StageType": "Challenge",
"StageName": 7306112122138119000,
"HardLevelGroup": 1,
"Level": 63,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30023"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1012030,
"Monster1": 1012030,
"Monster2": 1012030
},
{
"$type": "StageMonsterWave",
"Monster0": 1014010,
"Monster1": 1012010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "",
"EndTime": ""
},
{
"Id": 15,
"Name": "回忆其十五",
"GroupName": "永屹之城遗秘",
"Desc": "每个轮开始时,使敌方全体受到的伤害提高#1[i]%,持续到敌方目标下一次行动开始。",
"Param": [
0.3500000003259629
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 12
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 18
},
{
"Name": "无法战斗角色不超过#1[i]名",
"Param": 1
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Thunder",
"Imaginary"
],
"DamageType2": [
"Fire",
"Thunder",
"Quantum"
],
"MazeGroupID1": 2,
"MazeGroupID2": 3,
"NpcMonsterIDList1": [
1004020
],
"NpcMonsterIDList2": [
1004010
],
"EventIDList1": [
{
"StageID": 30001151,
"StageType": "Challenge",
"StageName": 3927571639738102000,
"HardLevelGroup": 1,
"Level": 65,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30017"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002050,
"Monster1": 1002030,
"Monster2": 1002030,
"Monster3": 1002040
},
{
"$type": "StageMonsterWave",
"Monster0": 1002050,
"Monster1": 1004020,
"Monster2": 1002030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30001152,
"StageType": "Challenge",
"StageName": 14813692740671814000,
"HardLevelGroup": 1,
"Level": 65,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30017"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 1022010,
"Monster2": 1022010
},
{
"$type": "StageMonsterWave",
"Monster0": 1004010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "",
"EndTime": ""
}
],
"110": [
{
"Id": 1001,
"Name": "寒铁砥砺其一",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.0400000000372529,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Physical",
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],
"DamageType2": [
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"NpcMonsterIDList1": [
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{
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
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"Name": "寒铁砥砺其二",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
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5
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Fire",
"Thunder"
],
"DamageType2": [
"Thunder",
"Imaginary"
],
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"NpcMonsterIDList1": [
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"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"JDKAMOANICM": "_IsEliteBattle",
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
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{
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{
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{
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"JDKAMOANICM": "_IsEliteBattle",
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{
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"BeginTime": "2000-06-12 04:00:00",
"EndTime": "2000-06-26 04:00:00"
},
{
"Id": 1003,
"Name": "寒铁砥砺其三",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.0400000000372529,
5
],
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{
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"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Fire",
"Quantum"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 10,
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"NpcMonsterIDList1": [
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"StageName": 18403122387849568000,
"HardLevelGroup": 1,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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{
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
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"Monster2": 1022010,
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"ForbidExitBattle": true,
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"TrialAvatarList": []
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{
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"StageType": "Challenge",
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"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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{
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"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
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"JDKAMOANICM": "_CreateBattleEvent",
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"StageName": 4944919553093870000,
"HardLevelGroup": 1,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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"Monster1": 8003050,
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"Monster3": 8001020
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"Release": true,
"ForbidExitBattle": true,
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{
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"Level": 73,
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"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
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{
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"Monster1": 2023010,
"Monster2": 8001040
}
],
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-12 04:00:00",
"EndTime": "2000-06-26 04:00:00"
},
{
"Id": 1004,
"Name": "寒铁砥砺其四",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.0400000000372529,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Quantum"
],
"DamageType2": [
"Physical",
"Wind",
"Imaginary"
],
"MazeGroupID1": 10,
"MazeGroupID2": 11,
"NpcMonsterIDList1": [
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2013010
],
"NpcMonsterIDList2": [
8013010,
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],
"EventIDList1": [
{
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"StageType": "Challenge",
"StageName": 11380886388086495000,
"HardLevelGroup": 1,
"Level": 75,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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{
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"JDKAMOANICM": "_IsEliteBattle",
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
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"TrialAvatarList": []
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{
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
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{
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"Monster0": 2011010,
"Monster1": 2013010,
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],
"EventIDList2": [
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"StageType": "Challenge",
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"Level": 75,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
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},
{
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"JDKAMOANICM": "_IsEliteBattle",
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
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"Monster2": 8012010,
"Monster3": 8012010,
"Monster4": 8011010
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
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"TrialAvatarList": []
},
{
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"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
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{
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}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-12 04:00:00",
"EndTime": "2000-06-26 04:00:00"
},
{
"Id": 1005,
"Name": "寒铁砥砺其五",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.0400000000372529,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Physical",
"Ice",
"Quantum"
],
"DamageType2": [
"Ice",
"Imaginary"
],
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1003010
],
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],
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"StageType": "Challenge",
"StageName": 11380886388086495000,
"HardLevelGroup": 1,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
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{
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}
],
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"ForbidExitBattle": true,
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{
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"StageName": 9874079526424322000,
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"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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"JDKAMOANICM": "_Wave",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
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"MonsterList": [
{
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}
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"EventIDList2": [
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"HardLevelGroup": 1,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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"StageConfigData": [
{
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
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{
"$type": "StageMonsterWave",
"Monster0": 1022020,
"Monster1": 1023010,
"Monster2": 1022020
}
],
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"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
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"StageName": 189339872378837150,
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"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
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{
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"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
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{
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],
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"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
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}
],
"BeginTime": "2000-06-12 04:00:00",
"EndTime": "2000-06-26 04:00:00"
},
{
"Id": 1006,
"Name": "寒铁砥砺其六",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.0400000000372529,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 24
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Ice",
"Thunder",
"Imaginary"
],
"DamageType2": [
"Quantum"
],
"MazeGroupID1": 8,
"MazeGroupID2": 20,
"NpcMonsterIDList1": [
1023010
],
"NpcMonsterIDList2": [
2024010
],
"EventIDList1": [
{
"StageID": 30004211,
"StageType": "Challenge",
"StageName": 3319612321481484300,
"HardLevelGroup": 1,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002020,
"Monster1": 1012030,
"Monster2": 1002020
},
{
"$type": "StageMonsterWave",
"Monster0": 1012030,
"Monster1": 1013020,
"Monster2": 1012030
},
{
"$type": "StageMonsterWave",
"Monster0": 1023010,
"Monster1": 1023010
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
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"StageType": "Challenge",
"StageName": 15606630685968003000,
"HardLevelGroup": 1,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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"StageConfigData": [
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"MOJJBFBKBNC": "3"
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
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{
"$type": "StageMonsterWave",
"Monster0": 2022070,
"Monster1": 2022090,
"Monster2": 2022070
},
{
"$type": "StageMonsterWave",
"Monster0": 2012010,
"Monster1": 2013010
},
{
"$type": "StageMonsterWave",
"Monster0": 2024010
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],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-12 04:00:00",
"EndTime": "2000-06-26 04:00:00"
},
{
"Id": 1007,
"Name": "寒铁砥砺其七",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.0400000000372529,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 24
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Physical",
"Quantum"
],
"DamageType2": [
"Ice",
"Thunder"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
8003020
],
"NpcMonsterIDList2": [
1013020
],
"EventIDList1": [
{
"StageID": 30004221,
"StageType": "Challenge",
"StageName": 11380886388086495000,
"HardLevelGroup": 1,
"Level": 83,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001010,
"Monster1": 1022010,
"Monster2": 8001010,
"Monster3": 1022010
},
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003020,
"Monster2": 1022010
},
{
"$type": "StageMonsterWave",
"Monster0": 8003030,
"Monster1": 8003020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
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"StageType": "Challenge",
"StageName": 16229653902150898000,
"HardLevelGroup": 1,
"Level": 83,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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{
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"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002020,
"Monster1": 1012021,
"Monster2": 1002020,
"Monster3": 1012020
},
{
"$type": "StageMonsterWave",
"Monster0": 1012010,
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"Monster2": 1012021
},
{
"$type": "StageMonsterWave",
"Monster0": 1013020,
"Monster1": 1013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-12 04:00:00",
"EndTime": "2000-06-26 04:00:00"
},
{
"Id": 1008,
"Name": "寒铁砥砺其八",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.0400000000372529,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 24
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Wind",
"Imaginary"
],
"DamageType2": [
"Fire",
"Wind"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
8013010
],
"NpcMonsterIDList2": [
8003040
],
"EventIDList1": [
{
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"StageType": "Challenge",
"StageName": 7287667153632342000,
"HardLevelGroup": 1,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8011010,
"Monster1": 8012020,
"Monster2": 8012010,
"Monster3": 8012020
},
{
"$type": "StageMonsterWave",
"Monster0": 8001040,
"Monster1": 2023010,
"Monster2": 8001040
},
{
"$type": "StageMonsterWave",
"Monster0": 8013010,
"Monster1": 8013010
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
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],
"EventIDList2": [
{
"StageID": 30004232,
"StageType": "Challenge",
"StageName": 15864002628047024000,
"HardLevelGroup": 1,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001020,
"Monster1": 8001010,
"Monster2": 1022010,
"Monster3": 8001010,
"Monster4": 8001020
},
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003040,
"Monster2": 1022010
},
{
"$type": "StageMonsterWave",
"Monster0": 8003010,
"Monster1": 8003040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-12 04:00:00",
"EndTime": "2000-06-26 04:00:00"
},
{
"Id": 1009,
"Name": "寒铁砥砺其九",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.0400000000372529,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Fire",
"Quantum"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
2023010
],
"NpcMonsterIDList2": [
1004010
],
"EventIDList1": [
{
"StageID": 30004241,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 1,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022010,
"Monster1": 8001040,
"Monster2": 2022010,
"Monster3": 8001040
},
{
"$type": "StageMonsterWave",
"Monster0": 2022010,
"Monster1": 2023010
},
{
"$type": "StageMonsterWave",
"Monster0": 2023010,
"Monster1": 8003050
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30004242,
"StageType": "Challenge",
"StageName": 14813692740671814000,
"HardLevelGroup": 1,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8002010,
"Monster2": 1022010,
"Monster3": 8001030
},
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003010,
"Monster2": 1022010,
"Monster3": 8001030
},
{
"$type": "StageMonsterWave",
"Monster0": 1004010,
"Monster1": 8003010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-12 04:00:00",
"EndTime": "2000-06-26 04:00:00"
},
{
"Id": 1010,
"Name": "寒铁砥砺其十",
"GroupName": "寒铁砥砺",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标造成的伤害降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.0400000000372529,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Wind",
"Quantum"
],
"DamageType2": [
"Wind",
"Imaginary"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
2013010
],
"NpcMonsterIDList2": [
2004010
],
"EventIDList1": [
{
"StageID": 30004251,
"StageType": "Challenge",
"StageName": 6099984704558275000,
"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30107"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2011020,
"Monster1": 2012010,
"Monster2": 2011020,
"Monster3": 2012010,
"Monster4": 2012010
},
{
"$type": "StageMonsterWave",
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"Monster1": 2013010,
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"GroupName": "蹈冰寻火",
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{
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},
{
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}
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"Name": "蹈冰寻火其二",
"GroupName": "蹈冰寻火",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标防御力降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
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},
{
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"Param": 28
},
{
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}
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{
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"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
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"ForbidExitBattle": true,
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"TrialAvatarList": []
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],
"BeginTime": "2000-06-26 04:00:00",
"EndTime": "2000-07-10 04:00:00"
},
{
"Id": 1103,
"Name": "蹈冰寻火其三",
"GroupName": "蹈冰寻火",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标防御力降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
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5
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"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
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"DamageType1": [
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],
"DamageType2": [
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"HardLevelGroup": 1,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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{
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{
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{
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{
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{
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],
"BeginTime": "2000-06-26 04:00:00",
"EndTime": "2000-07-10 04:00:00"
},
{
"Id": 1104,
"Name": "蹈冰寻火其四",
"GroupName": "蹈冰寻火",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标防御力降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
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5
],
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{
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"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
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],
"DamageType2": [
"Physical",
"Wind",
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],
"MazeGroupID1": 10,
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{
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"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8011020,
"Monster1": 8013010,
"Monster2": 8012010,
"Monster3": 8012010,
"Monster4": 8011010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
"StageID": 30005194,
"StageType": "Challenge",
"StageName": 17021160864080100000,
"HardLevelGroup": 1,
"Level": 75,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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],
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"ForbidExitBattle": true,
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}
],
"BeginTime": "2000-06-26 04:00:00",
"EndTime": "2000-07-10 04:00:00"
},
{
"Id": 1105,
"Name": "蹈冰寻火其五",
"GroupName": "蹈冰寻火",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标防御力降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.060000000055879354,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Physical",
"Ice",
"Quantum"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 10,
"MazeGroupID2": 11,
"NpcMonsterIDList1": [
8003020,
1003010
],
"NpcMonsterIDList2": [
1023010,
2023010
],
"EventIDList1": [
{
"StageID": 30005201,
"StageType": "Challenge",
"StageName": 11380886388086495000,
"HardLevelGroup": 1,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8002010,
"Monster1": 8003020,
"Monster2": 8002010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
"StageID": 30005202,
"StageType": "Challenge",
"StageName": 9874079526424322000,
"HardLevelGroup": 1,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
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"Monster0": 1002030,
"Monster1": 1003010,
"Monster2": 1002040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
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"StageType": "Challenge",
"StageName": 3319612321481484300,
"HardLevelGroup": 1,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022020,
"Monster1": 1023010,
"Monster2": 1022020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
"StageID": 30005204,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 1,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022010,
"Monster1": 2023010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-26 04:00:00",
"EndTime": "2000-07-10 04:00:00"
},
{
"Id": 1106,
"Name": "蹈冰寻火其六",
"GroupName": "蹈冰寻火",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标防御力降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.060000000055879354,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 24
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Ice",
"Thunder",
"Imaginary"
],
"DamageType2": [
"Quantum"
],
"MazeGroupID1": 8,
"MazeGroupID2": 20,
"NpcMonsterIDList1": [
1023010
],
"NpcMonsterIDList2": [
2024010
],
"EventIDList1": [
{
"StageID": 30005211,
"StageType": "Challenge",
"StageName": 3319612321481484300,
"HardLevelGroup": 1,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002020,
"Monster1": 1012030,
"Monster2": 1002020
},
{
"$type": "StageMonsterWave",
"Monster0": 1012030,
"Monster1": 1013020,
"Monster2": 1012030
},
{
"$type": "StageMonsterWave",
"Monster0": 1023010,
"Monster1": 1023010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30005212,
"StageType": "Challenge",
"StageName": 15606630685968003000,
"HardLevelGroup": 1,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022070,
"Monster1": 2022090,
"Monster2": 2022070
},
{
"$type": "StageMonsterWave",
"Monster0": 2012010,
"Monster1": 2013010
},
{
"$type": "StageMonsterWave",
"Monster0": 2024010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-26 04:00:00",
"EndTime": "2000-07-10 04:00:00"
},
{
"Id": 1107,
"Name": "蹈冰寻火其七",
"GroupName": "蹈冰寻火",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标防御力降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.060000000055879354,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 24
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Physical",
"Quantum"
],
"DamageType2": [
"Ice",
"Thunder"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
8003020
],
"NpcMonsterIDList2": [
1013020
],
"EventIDList1": [
{
"StageID": 30005221,
"StageType": "Challenge",
"StageName": 11380886388086495000,
"HardLevelGroup": 1,
"Level": 83,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001010,
"Monster1": 1022010,
"Monster2": 8001010,
"Monster3": 1022010
},
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003020,
"Monster2": 1022010
},
{
"$type": "StageMonsterWave",
"Monster0": 8003030,
"Monster1": 8003020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30005222,
"StageType": "Challenge",
"StageName": 16229653902150898000,
"HardLevelGroup": 1,
"Level": 83,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002020,
"Monster1": 1012021,
"Monster2": 1002020,
"Monster3": 1012020
},
{
"$type": "StageMonsterWave",
"Monster0": 1012010,
"Monster1": 1013020,
"Monster2": 1012021
},
{
"$type": "StageMonsterWave",
"Monster0": 1013020,
"Monster1": 1013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-26 04:00:00",
"EndTime": "2000-07-10 04:00:00"
},
{
"Id": 1108,
"Name": "蹈冰寻火其八",
"GroupName": "蹈冰寻火",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标防御力降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.060000000055879354,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 24
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Wind",
"Imaginary"
],
"DamageType2": [
"Fire",
"Wind"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
8013010
],
"NpcMonsterIDList2": [
8003040
],
"EventIDList1": [
{
"StageID": 30005231,
"StageType": "Challenge",
"StageName": 7287667153632342000,
"HardLevelGroup": 1,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8011010,
"Monster1": 8012020,
"Monster2": 8012010,
"Monster3": 8012020
},
{
"$type": "StageMonsterWave",
"Monster0": 8001040,
"Monster1": 2023010,
"Monster2": 8001040
},
{
"$type": "StageMonsterWave",
"Monster0": 8013010,
"Monster1": 8013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30005232,
"StageType": "Challenge",
"StageName": 15864002628047024000,
"HardLevelGroup": 1,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001020,
"Monster1": 8001010,
"Monster2": 1022010,
"Monster3": 8001010,
"Monster4": 8001020
},
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003040,
"Monster2": 1022010
},
{
"$type": "StageMonsterWave",
"Monster0": 8003010,
"Monster1": 8003040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-26 04:00:00",
"EndTime": "2000-07-10 04:00:00"
},
{
"Id": 1109,
"Name": "蹈冰寻火其九",
"GroupName": "蹈冰寻火",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标防御力降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.060000000055879354,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Fire",
"Quantum"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
2023010
],
"NpcMonsterIDList2": [
1004010
],
"EventIDList1": [
{
"StageID": 30005241,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 1,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022010,
"Monster1": 8001040,
"Monster2": 2022010,
"Monster3": 8001040
},
{
"$type": "StageMonsterWave",
"Monster0": 2022010,
"Monster1": 2023010
},
{
"$type": "StageMonsterWave",
"Monster0": 2023010,
"Monster1": 8003050
}
],
"LevelLoseCondition": [],
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30005242,
"StageType": "Challenge",
"StageName": 14813692740671814000,
"HardLevelGroup": 1,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8002010,
"Monster2": 1022010,
"Monster3": 8001030
},
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003010,
"Monster2": 1022010,
"Monster3": 8001030
},
{
"$type": "StageMonsterWave",
"Monster0": 1004010,
"Monster1": 8003010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-26 04:00:00",
"EndTime": "2000-07-10 04:00:00"
},
{
"Id": 1110,
"Name": "蹈冰寻火其十",
"GroupName": "蹈冰寻火",
"Desc": "每个轮开始时,对敌方全体施加【记忆印记】,敌方目标每有1个其他负面效果,则额外叠加1层【记忆印记】,每层使目标防御力降低#1[i]%,最多叠加#2[i]层,该效果持续到下个轮开始。",
"Param": [
0.060000000055879354,
5
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Wind",
"Quantum"
],
"DamageType2": [
"Wind",
"Imaginary"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
2013010
],
"NpcMonsterIDList2": [
2004010
],
"EventIDList1": [
{
"StageID": 30005251,
"StageType": "Challenge",
"StageName": 6099984704558275000,
"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2011020,
"Monster1": 2012010,
"Monster2": 2011020,
"Monster3": 2012010,
"Monster4": 2012010
},
{
"$type": "StageMonsterWave",
"Monster0": 2011010,
"Monster1": 2013010,
"Monster2": 2011010
},
{
"$type": "StageMonsterWave",
"Monster0": 8003030,
"Monster1": 2013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30005252,
"StageType": "Challenge",
"StageName": 17021160864080100000,
"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "3"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30108"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2002010,
"Monster1": 2002010,
"Monster2": 2002010
},
{
"$type": "StageMonsterWave",
"Monster0": 8001040,
"Monster1": 2023010,
"Monster2": 8001050
},
{
"$type": "StageMonsterWave",
"Monster0": 8001040,
"Monster1": 2002010,
"Monster2": 2004010,
"Monster3": 2002010,
"Monster4": 8001040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-06-26 04:00:00",
"EndTime": "2000-07-10 04:00:00"
}
],
"112": [
{
"Id": 1201,
"Name": "风暴止息其一",
"GroupName": "风暴止息",
"Desc": "每个轮开始时,使当前生命值百分比大于#1[i]%的我方目标攻击力提高#2[i]%,持续#3[i]回合。",
"Param": [
0.8000000007450581,
0.5000000004656613,
1
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Physical",
"Quantum"
],
"DamageType2": [
"Wind",
"Imaginary"
],
"MazeGroupID1": 10,
"MazeGroupID2": 11,
"NpcMonsterIDList1": [
1003010,
8003030
],
"NpcMonsterIDList2": [
8013010,
2023010
],
"EventIDList1": [
{
"StageID": 30006161,
"StageType": "Challenge",
"StageName": 9874079526424322000,
"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002030,
"Monster1": 1003010,
"Monster2": 1002040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
"StageID": 30006162,
"StageType": "Challenge",
"StageName": 3834759294727865000,
"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022020,
"Monster1": 8003030,
"Monster2": 1022010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30006163,
"StageType": "Challenge",
"StageName": 7287667153632342000,
"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8012030,
"Monster1": 8012030,
"Monster2": 8013010,
"Monster3": 8012010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
"StageID": 30006164,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001040,
"Monster1": 2023010,
"Monster2": 8001040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-07-10 04:00:00",
"EndTime": "2000-07-24 04:00:00"
},
{
"Id": 1202,
"Name": "风暴止息其二",
"GroupName": "风暴止息",
"Desc": "每个轮开始时,使当前生命值百分比大于#1[i]%的我方目标攻击力提高#2[i]%,持续#3[i]回合。",
"Param": [
0.8000000007450581,
0.5000000004656613,
1
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Fire",
"Thunder"
],
"DamageType2": [
"Thunder",
"Imaginary"
],
"MazeGroupID1": 10,
"MazeGroupID2": 11,
"NpcMonsterIDList1": [
8003040,
1013010
],
"NpcMonsterIDList2": [
1013020,
1004020
],
"EventIDList1": [
{
"StageID": 30006171,
"StageType": "Challenge",
"StageName": 15864002628047024000,
"HardLevelGroup": 1,
"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8002010,
"Monster1": 8003040,
"Monster2": 1022010,
"Monster3": 8001030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
"StageID": 30006172,
"StageType": "Challenge",
"StageName": 13087150147011258000,
"HardLevelGroup": 1,
"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1012030,
"Monster1": 1013010,
"Monster2": 1012010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30006173,
"StageType": "Challenge",
"StageName": 16229653902150898000,
"HardLevelGroup": 1,
"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1012030,
"Monster1": 1013020,
"Monster2": 1012030,
"Monster3": 1012010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
"StageID": 30006174,
"StageType": "Challenge",
"StageName": 3927571639738102000,
"HardLevelGroup": 1,
"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002030,
"Monster1": 1004020,
"Monster2": 1002030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-07-10 04:00:00",
"EndTime": "2000-07-24 04:00:00"
},
{
"Id": 1203,
"Name": "风暴止息其三",
"GroupName": "风暴止息",
"Desc": "每个轮开始时,使当前生命值百分比大于#1[i]%的我方目标攻击力提高#2[i]%,持续#3[i]回合。",
"Param": [
0.8000000007450581,
0.5000000004656613,
1
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Fire",
"Quantum"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 10,
"MazeGroupID2": 11,
"NpcMonsterIDList1": [
8003010,
1023020
],
"NpcMonsterIDList2": [
8003050,
2023010
],
"EventIDList1": [
{
"StageID": 30006181,
"StageType": "Challenge",
"StageName": 18403122387849568000,
"HardLevelGroup": 1,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003010,
"Monster2": 1022010,
"Monster3": 8001020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
"StageID": 30006182,
"StageType": "Challenge",
"StageName": 6366857954791301000,
"HardLevelGroup": 1,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001020,
"Monster1": 1023020,
"Monster2": 8001020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30006183,
"StageType": "Challenge",
"StageName": 4944919553093870000,
"HardLevelGroup": 1,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003050,
"Monster2": 8001030,
"Monster3": 8001020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
},
{
"StageID": 30006184,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 1,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30109"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001040,
"Monster1": 2023010,
"Monster2": 8001040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-07-10 04:00:00",
"EndTime": "2000-07-24 04:00:00"
},
{
"Id": 1204,
"Name": "风暴止息其四",
"GroupName": "风暴止息",
"Desc": "每个轮开始时,使当前生命值百分比大于#1[i]%的我方目标攻击力提高#2[i]%,持续#3[i]回合。",
"Param": [
0.8000000007450581,
0.5000000004656613,
1
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
"Quantum"
],
"DamageType2": [
"Physical",
"Wind",
"Imaginary"
],
"MazeGroupID1": 10,
"MazeGroupID2": 11,
"NpcMonsterIDList1": [
8003020,
2013010
],
"NpcMonsterIDList2": [
8013010,
2004010
],
"EventIDList1": [
{
"StageID": 30006191,
"StageType": "Challenge",
"StageName": 11380886388086495000,
"HardLevelGroup": 1,
"Level": 75,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
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"GroupName": "孤航天海",
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{
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"GroupName": "孤航天海",
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{
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{
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"GroupName": "孤航天海",
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{
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{
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"EndTime": "2003-06-12 04:00:00"
},
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"Name": "孤航天海其四",
"GroupName": "孤航天海",
"Desc": "我方目标受到攻击或消耗生命值时,获得1层【记忆印记】。每层【记忆印记】使目标受到的伤害降低#1[i]%,该效果最多叠加#2[i]层。\\n每个轮开始时,依据我方目标当前最高的【记忆印记】层数对敌方全体造成固定数值的伤害,并解除我方全体所有的【记忆印记】。",
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"Param": 20
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 28
},
{
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}
],
"Countdown": 40,
"DamageType1": [
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},
{
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"Name": "孤航天海其五",
"GroupName": "孤航天海",
"Desc": "我方目标受到攻击或消耗生命值时,获得1层【记忆印记】。每层【记忆印记】使目标受到的伤害降低#1[i]%,该效果最多叠加#2[i]层。\\n每个轮开始时,依据我方目标当前最高的【记忆印记】层数对敌方全体造成固定数值的伤害,并解除我方全体所有的【记忆印记】。",
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{
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"Param": 28
},
{
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}
],
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"DamageType1": [
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],
"DamageType2": [
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},
{
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}
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"EndTime": "2003-06-12 04:00:00"
},
{
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"Name": "孤航天海其六",
"GroupName": "孤航天海",
"Desc": "我方目标受到攻击或消耗生命值时,获得1层【记忆印记】。每层【记忆印记】使目标受到的伤害降低#1[i]%,该效果最多叠加#2[i]层。\\n每个轮开始时,依据我方目标当前最高的【记忆印记】层数对敌方全体造成固定数值的伤害,并解除我方全体所有的【记忆印记】。",
"Param": [
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3,
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"Param": 16
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 24
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 40,
"DamageType1": [
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],
"DamageType2": [
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],
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"StageName": 5650742420150657000,
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"Level": 80,
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"StageConfigData": [
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{
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},
{
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],
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"EndTime": "2003-06-12 04:00:00"
},
{
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"Name": "孤航天海其七",
"GroupName": "孤航天海",
"Desc": "我方目标受到攻击或消耗生命值时,获得1层【记忆印记】。每层【记忆印记】使目标受到的伤害降低#1[i]%,该效果最多叠加#2[i]层。\\n每个轮开始时,依据我方目标当前最高的【记忆印记】层数对敌方全体造成固定数值的伤害,并解除我方全体所有的【记忆印记】。",
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0.12000000011175871,
3,
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"Param": 16
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 24
},
{
"Name": "没有角色无法战斗"
}
],
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],
"DamageType2": [
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},
{
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},
{
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"Name": "孤航天海其八",
"GroupName": "孤航天海",
"Desc": "我方目标受到攻击或消耗生命值时,获得1层【记忆印记】。每层【记忆印记】使目标受到的伤害降低#1[i]%,该效果最多叠加#2[i]层。\\n每个轮开始时,依据我方目标当前最高的【记忆印记】层数对敌方全体造成固定数值的伤害,并解除我方全体所有的【记忆印记】。",
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{
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{
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{
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"GroupName": "琥珀恩赐",
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{
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"EndTime": "2000-05-15 04:00:00"
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"GroupName": "琥珀恩赐",
"Desc": "每个轮开始时,随机使1名我方「巡猎」或「智识」命途目标立即行动,并使其造成的伤害提高#1[i]%,持续#2[i]回合。",
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
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{
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"Countdown": 40,
"DamageType1": [
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"Quantum"
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"DamageType2": [
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"Wind",
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"MazeGroupID2": 3,
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"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"EndTime": "2000-05-15 04:00:00"
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{
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"Name": "琥珀恩赐其九",
"GroupName": "琥珀恩赐",
"Desc": "每个轮开始时,随机使1名我方「巡猎」或「智识」命途目标立即行动,并使其造成的伤害提高#1[i]%,持续#2[i]回合。",
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
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"Countdown": 40,
"DamageType1": [
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"Ice",
"Imaginary"
],
"DamageType2": [
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"MazeGroupID1": 2,
"MazeGroupID2": 3,
"NpcMonsterIDList1": [
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"NpcMonsterIDList2": [
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"Level": 88,
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{
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{
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"MOJJBFBKBNC": "30104"
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{
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"EndTime": "2000-05-15 04:00:00"
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{
"Id": 1710,
"Name": "琥珀恩赐其十",
"GroupName": "琥珀恩赐",
"Desc": "每个轮开始时,随机使1名我方「巡猎」或「智识」命途目标立即行动,并使其造成的伤害提高#1[i]%,持续#2[i]回合。",
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
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{
"Name": "没有角色无法战斗"
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"Countdown": 40,
"DamageType1": [
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"DamageType2": [
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"Quantum"
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"MazeGroupID1": 2,
"MazeGroupID2": 3,
"NpcMonsterIDList1": [
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"NpcMonsterIDList2": [
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"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"BeginTime": "2000-04-17 04:00:00",
"EndTime": "2000-05-15 04:00:00"
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"Id": 1801,
"Name": "琥珀恩赐其一",
"GroupName": "琥珀恩赐",
"Desc": "每个轮开始时,随机使1名我方「巡猎」或「智识」命途目标立即行动,并使其造成的伤害提高#1[i]%,持续#2[i]回合。",
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{
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{
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"DamageType1": [
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{
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{
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{
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"GroupName": "琥珀恩赐",
"Desc": "每个轮开始时,随机使1名我方「巡猎」或「智识」命途目标立即行动,并使其造成的伤害提高#1[i]%,持续#2[i]回合。",
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{
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"GroupName": "琥珀恩赐",
"Desc": "每个轮开始时,随机使1名我方「巡猎」或「智识」命途目标立即行动,并使其造成的伤害提高#1[i]%,持续#2[i]回合。",
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"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
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{
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}
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"DamageType1": [
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"Name": "琥珀恩赐其十",
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{
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{
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"Name": "仙舟回忆其二",
"GroupName": "天艟求仙迷航录",
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{
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"TrialAvatarList": []
}
],
"BeginTime": "",
"EndTime": ""
},
{
"Id": 23,
"Name": "仙舟回忆其三",
"GroupName": "天艟求仙迷航录",
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
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},
{
"Name": "没有角色无法战斗"
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"Name": "取得胜利时,剩余#1[i]轮以上",
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{
"Name": "没有角色无法战斗"
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{
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"GroupName": "迷梦造舸",
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"Name": "取得胜利时,剩余#1[i]轮以上",
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{
"Name": "没有角色无法战斗"
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{
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{
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{
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{
"Name": "没有角色无法战斗"
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{
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"Desc": "每个波次或轮开始时,召唤1只扑满到场上,该扑满受到的普攻和持续伤害提高#1[i]%。扑满被消灭后,为我方恢复#2[i]个战技点。",
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
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{
"Name": "没有角色无法战斗"
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"DamageType2": [
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{
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{
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{
"Id": 2108,
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{
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"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30115"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1002030,
"Monster1": 1013020,
"Monster2": 1012030,
"Monster3": 1012010
},
{
"$type": "StageMonsterWave",
"Monster0": 1013020,
"Monster1": 1004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-10-02 04:00:00",
"EndTime": "2000-10-16 04:00:00"
},
{
"Id": 2207,
"Name": "魔阴空劫其七",
"GroupName": "魔阴空劫",
"Desc": "每个波次或轮开始时,召唤1只扑满到场上,该扑满受到的战技和终结技伤害提高#1[i]%。扑满被消灭后,使敌方全体陷入易伤状态,受到的伤害提高#2[i]%,持续#3[i]回合,该效果最多叠加#4[i]层。",
"Param": [
2,
0.3000000002793968,
2,
2
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Thunder"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
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"NpcMonsterIDList2": [
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"StageName": 15864002628047024000,
"HardLevelGroup": 1,
"Level": 83,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"StageConfigData": [
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30115"
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"MonsterList": [
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"$type": "StageMonsterWave",
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"Monster1": 8003040,
"Monster2": 1022020
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{
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"Monster1": 1023020
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"EventIDList2": [
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"StageAbilityConfig": [],
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{
"$type": "ILKEMJNAEKE",
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{
"$type": "ILKEMJNAEKE",
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}
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{
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{
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"BeginTime": "2000-10-02 04:00:00",
"EndTime": "2000-10-16 04:00:00"
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{
"Id": 2208,
"Name": "魔阴空劫其八",
"GroupName": "魔阴空劫",
"Desc": "每个波次或轮开始时,召唤1只扑满到场上,该扑满受到的战技和终结技伤害提高#1[i]%。扑满被消灭后,使敌方全体陷入易伤状态,受到的伤害提高#2[i]%,持续#3[i]回合,该效果最多叠加#4[i]层。",
"Param": [
2,
0.3000000002793968,
2,
2
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Wind",
"Quantum"
],
"DamageType2": [
"Fire",
"Ice"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
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"NpcMonsterIDList2": [
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"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
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{
"$type": "StageMonsterWave",
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"Monster1": 2013010
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"ForbidExitBattle": true,
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"StageType": "Challenge",
"StageName": 5650742420150657000,
"HardLevelGroup": 1,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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{
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{
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{
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"TrialAvatarList": []
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"BeginTime": "2000-10-02 04:00:00",
"EndTime": "2000-10-16 04:00:00"
},
{
"Id": 2209,
"Name": "魔阴空劫其九",
"GroupName": "魔阴空劫",
"Desc": "每个波次或轮开始时,召唤1只扑满到场上,该扑满受到的战技和终结技伤害提高#1[i]%。扑满被消灭后,使敌方全体陷入易伤状态,受到的伤害提高#2[i]%,持续#3[i]回合,该效果最多叠加#4[i]层。",
"Param": [
2,
0.3000000002793968,
2,
2
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 6
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 14
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Thunder"
],
"DamageType2": [
"Wind",
"Imaginary"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
1023020
],
"NpcMonsterIDList2": [
2004010
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"EventIDList1": [
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"StageType": "Challenge",
"StageName": 6366857954791301000,
"HardLevelGroup": 1,
"Level": 88,
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
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{
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{
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{
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{
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{
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"BeginTime": "2000-10-02 04:00:00",
"EndTime": "2000-10-16 04:00:00"
},
{
"Id": 2210,
"Name": "魔阴空劫其十",
"GroupName": "魔阴空劫",
"Desc": "每个波次或轮开始时,召唤1只扑满到场上,该扑满受到的战技和终结技伤害提高#1[i]%。扑满被消灭后,使敌方全体陷入易伤状态,受到的伤害提高#2[i]%,持续#3[i]回合,该效果最多叠加#4[i]层。",
"Param": [
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0.3000000002793968,
2,
2
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 6
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 14
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Ice"
],
"DamageType2": [
"Wind",
"Imaginary"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
2023030
],
"NpcMonsterIDList2": [
2004020
],
"EventIDList1": [
{
"StageID": 30012251,
"StageType": "Challenge",
"StageName": 7086853316639385000,
"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30115"
}
],
"MonsterList": [
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"Monster0": 2012010,
"Monster1": 2023030,
"Monster2": 2022060,
"Monster3": 2012010
},
{
"$type": "StageMonsterWave",
"Monster0": 2023030,
"Monster1": 1003010
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30012252,
"StageType": "Challenge",
"StageName": 13535529983749532000,
"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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{
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{
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}
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"Monster1": 8013010,
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{
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"Monster0": 200402002
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"TrialAvatarList": []
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"BeginTime": "2000-10-02 04:00:00",
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}
],
"1004": [
{
"Id": 2301,
"Name": "生劫火劫其一",
"GroupName": "生劫火劫",
"Desc": "我方相同目标连续行动时,获得1层【记忆印记】。【记忆印记】的持有者施放攻击后,每层【记忆印记】有#1[i]%固定概率使目标陷入【离神】 状态,持续1回合。拥有【记忆印记】的目标造成的伤害提高#3[i]%,该效果不可以叠加。在行动者改变后,移除场上所有【记忆印记】。\\n【离神】:被视为冻结状态,期间无法行动,当该状态解除时,目标受到等同于生命上限#2[i]%的冰属性附加伤害。",
"Param": [
0.40000000037252903,
0.1500000001396984,
0.40000000037252903
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 18
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Thunder"
],
"DamageType2": [
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],
"MazeGroupID1": 7,
"MazeGroupID2": 8,
"NpcMonsterIDList1": [
1013010,
8003040
],
"NpcMonsterIDList2": [
8033010,
2023010
],
"EventIDList1": [
{
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"StageType": "Challenge",
"StageName": 13087150147011258000,
"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
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"Monster0": 1012030,
"Monster1": 1013010,
"Monster2": 1012030
}
],
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
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{
"StageID": 30013162,
"StageType": "Challenge",
"StageName": 15864002628047024000,
"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
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],
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{
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"Monster0": 8002010,
"Monster1": 8003040,
"Monster2": 8002010
}
],
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
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],
"EventIDList2": [
{
"StageID": 30013163,
"StageType": "Challenge",
"StageName": 13208664396652255000,
"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
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"Monster0": 8032020,
"Monster1": 8033010
}
],
"LevelLoseCondition": [],
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"Release": true,
"ForbidExitBattle": true,
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"TrialAvatarList": []
},
{
"StageID": 30013164,
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"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
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"Monster0": 2022060,
"Monster1": 2023010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-10-16 04:00:00",
"EndTime": "2000-10-30 04:00:00"
},
{
"Id": 2302,
"Name": "生劫火劫其二",
"GroupName": "生劫火劫",
"Desc": "我方相同目标连续行动时,获得1层【记忆印记】。【记忆印记】的持有者施放攻击后,每层【记忆印记】有#1[i]%固定概率使目标陷入【离神】 状态,持续1回合。拥有【记忆印记】的目标造成的伤害提高#3[i]%,该效果不可以叠加。在行动者改变后,移除场上所有【记忆印记】。\\n【离神】:被视为冻结状态,期间无法行动,当该状态解除时,目标受到等同于生命上限#2[i]%的冰属性附加伤害。",
"Param": [
0.40000000037252903,
0.1500000001396984,
0.40000000037252903
],
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"GroupName": "生劫火劫",
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"Monster1": 2004010,
"Monster2": 2002010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-10-16 04:00:00",
"EndTime": "2000-10-30 04:00:00"
},
{
"Id": 2306,
"Name": "生劫火劫其六",
"GroupName": "生劫火劫",
"Desc": "我方相同目标连续行动时,获得1层【记忆印记】。【记忆印记】的持有者施放攻击后,每层【记忆印记】有#1[i]%固定概率使目标陷入【离神】 状态,持续1回合。拥有【记忆印记】的目标造成的伤害提高#3[i]%,该效果不可以叠加。在行动者改变后,移除场上所有【记忆印记】。\\n【离神】:被视为冻结状态,期间无法行动,当该状态解除时,目标受到等同于生命上限#2[i]%的冰属性附加伤害。",
"Param": [
0.40000000037252903,
0.1500000001396984,
0.40000000037252903
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Fire",
"Ice"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
2023010
],
"NpcMonsterIDList2": [
2023020
],
"EventIDList1": [
{
"StageID": 30013211,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 1,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022020,
"Monster1": 2023010,
"Monster2": 2022060
},
{
"$type": "StageMonsterWave",
"Monster0": 1023010,
"Monster1": 2023010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30013212,
"StageType": "Challenge",
"StageName": 5650742420150657000,
"HardLevelGroup": 1,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022040,
"Monster1": 2023020,
"Monster2": 2022050
},
{
"$type": "StageMonsterWave",
"Monster0": 2023020,
"Monster1": 8033010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-10-16 04:00:00",
"EndTime": "2000-10-30 04:00:00"
},
{
"Id": 2307,
"Name": "生劫火劫其七",
"GroupName": "生劫火劫",
"Desc": "我方相同目标连续行动时,获得1层【记忆印记】。【记忆印记】的持有者施放攻击后,每层【记忆印记】有#1[i]%固定概率使目标陷入【离神】 状态,持续1回合。拥有【记忆印记】的目标造成的伤害提高#3[i]%,该效果不可以叠加。在行动者改变后,移除场上所有【记忆印记】。\\n【离神】:被视为冻结状态,期间无法行动,当该状态解除时,目标受到等同于生命上限#2[i]%的冰属性附加伤害。",
"Param": [
0.40000000037252903,
0.1500000001396984,
0.40000000037252903
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Wind",
"Quantum"
],
"DamageType2": [
"Physical",
"Thunder"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
2013010
],
"NpcMonsterIDList2": [
1004020
],
"EventIDList1": [
{
"StageID": 30013221,
"StageType": "Challenge",
"StageName": 6099984704558275000,
"HardLevelGroup": 1,
"Level": 83,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2011010,
"Monster1": 2013010,
"Monster2": 2011020
},
{
"$type": "StageMonsterWave",
"Monster0": 2013010,
"Monster1": 8003030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30013222,
"StageType": "Challenge",
"StageName": 3927571639738102000,
"HardLevelGroup": 1,
"Level": 83,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022060,
"Monster1": 2023030,
"Monster2": 2022060,
"Monster3": 2022020
},
{
"$type": "StageMonsterWave",
"Monster0": 2023030,
"Monster1": 1004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-10-16 04:00:00",
"EndTime": "2000-10-30 04:00:00"
},
{
"Id": 2308,
"Name": "生劫火劫其八",
"GroupName": "生劫火劫",
"Desc": "我方相同目标连续行动时,获得1层【记忆印记】。【记忆印记】的持有者施放攻击后,每层【记忆印记】有#1[i]%固定概率使目标陷入【离神】 状态,持续1回合。拥有【记忆印记】的目标造成的伤害提高#3[i]%,该效果不可以叠加。在行动者改变后,移除场上所有【记忆印记】。\\n【离神】:被视为冻结状态,期间无法行动,当该状态解除时,目标受到等同于生命上限#2[i]%的冰属性附加伤害。",
"Param": [
0.40000000037252903,
0.1500000001396984,
0.40000000037252903
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Ice",
"Imaginary"
],
"DamageType2": [
"Thunder",
"Wind"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
8033010
],
"NpcMonsterIDList2": [
2004020
],
"EventIDList1": [
{
"StageID": 30013231,
"StageType": "Challenge",
"StageName": 13208664396652255000,
"HardLevelGroup": 1,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8032010,
"Monster1": 8033010,
"Monster2": 8032010
},
{
"$type": "StageMonsterWave",
"Monster0": 8003050,
"Monster1": 8033010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30013232,
"StageType": "Challenge",
"StageName": 13535529983749532000,
"HardLevelGroup": 1,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022020,
"Monster1": 8003040,
"Monster2": 8003040
},
{
"$type": "StageMonsterWave",
"Monster0": 2004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-10-16 04:00:00",
"EndTime": "2000-10-30 04:00:00"
},
{
"Id": 2309,
"Name": "生劫火劫其九",
"GroupName": "生劫火劫",
"Desc": "我方相同目标连续行动时,获得1层【记忆印记】。【记忆印记】的持有者施放攻击后,每层【记忆印记】有#1[i]%固定概率使目标陷入【离神】 状态,持续1回合。拥有【记忆印记】的目标造成的伤害提高#3[i]%,该效果不可以叠加。在行动者改变后,移除场上所有【记忆印记】。\\n【离神】:被视为冻结状态,期间无法行动,当该状态解除时,目标受到等同于生命上限#2[i]%的冰属性附加伤害。",
"Param": [
0.40000000037252903,
0.1500000001396984,
0.40000000037252903
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Fire",
"Quantum"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
8033010
],
"NpcMonsterIDList2": [
2024010
],
"EventIDList1": [
{
"StageID": 30013241,
"StageType": "Challenge",
"StageName": 13208664396652255000,
"HardLevelGroup": 1,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8032020,
"Monster1": 8033010,
"Monster2": 8032020
},
{
"$type": "StageMonsterWave",
"Monster0": 8033010,
"Monster1": 1013020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30013242,
"StageType": "Challenge",
"StageName": 15606630685968003000,
"HardLevelGroup": 1,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8002010,
"Monster1": 8003010,
"Monster2": 8003010
},
{
"$type": "StageMonsterWave",
"Monster0": 2024010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-10-16 04:00:00",
"EndTime": "2000-10-30 04:00:00"
},
{
"Id": 2310,
"Name": "生劫火劫其十",
"GroupName": "生劫火劫",
"Desc": "我方相同目标连续行动时,获得1层【记忆印记】。【记忆印记】的持有者施放攻击后,每层【记忆印记】有#1[i]%固定概率使目标陷入【离神】 状态,持续1回合。拥有【记忆印记】的目标造成的伤害提高#3[i]%,该效果不可以叠加。在行动者改变后,移除场上所有【记忆印记】。\\n【离神】:被视为冻结状态,期间无法行动,当该状态解除时,目标受到等同于生命上限#2[i]%的冰属性附加伤害。",
"Param": [
0.40000000037252903,
0.1500000001396984,
0.40000000037252903
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Wind"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
2023020
],
"NpcMonsterIDList2": [
8024011
],
"EventIDList1": [
{
"StageID": 30013251,
"StageType": "Challenge",
"StageName": 5650742420150657000,
"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022010,
"Monster1": 2023020,
"Monster2": 2022010
},
{
"$type": "StageMonsterWave",
"Monster0": 2023020,
"Monster1": 8003040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30013252,
"StageType": "Challenge",
"StageName": 12687103214276588000,
"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30116"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8001050,
"Monster1": 8003050,
"Monster2": 8003050
},
{
"$type": "StageMonsterWave",
"Monster0": 8024011
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2000-10-16 04:00:00",
"EndTime": "2000-10-30 04:00:00"
}
],
"1005": [
{
"Id": 2401,
"Name": "建木降临其一",
"GroupName": "建木降临",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】。持有【记忆印记】的目标受到伤害时,其他敌方目标受到等同于原伤害#1[i]%的伤害,该效果持续到下个轮开始。",
"Param": [
0.3000000002793968
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 18
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Thunder"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 7,
"MazeGroupID2": 8,
"NpcMonsterIDList1": [
1013010,
8003040
],
"NpcMonsterIDList2": [
8033010,
2023010
],
"EventIDList1": [
{
"StageID": 30014161,
"StageType": "Challenge",
"StageName": 13087150147011258000,
"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30117"
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"StageAbilityConfig": [],
"SubLevelGraphs": [],
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"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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"TrialAvatarList": []
}
],
"EventIDList2": [
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"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 1,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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{
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"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
],
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{
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"Monster0": 2012010,
"Monster1": 2023010,
"Monster2": 2012010
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
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"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"SubLevelGraphs": [],
"StageConfigData": [
{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
],
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"EndTime": "2023-09-25 04:00:00"
},
{
"Id": 2406,
"Name": "建木降临其六",
"GroupName": "建木降临",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】。持有【记忆印记】的目标受到伤害时,其他敌方目标受到等同于原伤害#1[i]%的伤害,该效果持续到下个轮开始。",
"Param": [
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"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Fire",
"Ice"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
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],
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"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 1,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 2023010,
"Monster2": 2022060
},
{
"$type": "StageMonsterWave",
"Monster0": 1023010,
"Monster1": 2023010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30014212,
"StageType": "Challenge",
"StageName": 5650742420150657000,
"HardLevelGroup": 1,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30117"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 2023020,
"Monster2": 2022050
},
{
"$type": "StageMonsterWave",
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2023-08-27 04:00:00",
"EndTime": "2023-09-25 04:00:00"
},
{
"Id": 2407,
"Name": "建木降临其七",
"GroupName": "建木降临",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】。持有【记忆印记】的目标受到伤害时,其他敌方目标受到等同于原伤害#1[i]%的伤害,该效果持续到下个轮开始。",
"Param": [
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],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Wind",
"Quantum"
],
"DamageType2": [
"Physical",
"Thunder"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
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"NpcMonsterIDList2": [
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"StageName": 6099984704558275000,
"HardLevelGroup": 1,
"Level": 83,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30117"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2011010,
"Monster1": 2013010,
"Monster2": 2011020
},
{
"$type": "StageMonsterWave",
"Monster0": 2013010,
"Monster1": 8003030
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],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
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"EventIDList2": [
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"StageID": 30014222,
"StageType": "Challenge",
"StageName": 3927571639738102000,
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"Level": 83,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30117"
}
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{
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"Monster2": 2022060,
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{
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"TrialAvatarList": []
}
],
"BeginTime": "2023-08-27 04:00:00",
"EndTime": "2023-09-25 04:00:00"
},
{
"Id": 2408,
"Name": "建木降临其八",
"GroupName": "建木降临",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】。持有【记忆印记】的目标受到伤害时,其他敌方目标受到等同于原伤害#1[i]%的伤害,该效果持续到下个轮开始。",
"Param": [
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],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Ice",
"Imaginary"
],
"DamageType2": [
"Thunder",
"Wind"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
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"NpcMonsterIDList2": [
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{
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"StageType": "Challenge",
"StageName": 13208664396652255000,
"HardLevelGroup": 1,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30117"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 8033010,
"Monster2": 8032010
},
{
"$type": "StageMonsterWave",
"Monster0": 8003050,
"Monster1": 8033010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30014232,
"StageType": "Challenge",
"StageName": 13535529983749532000,
"HardLevelGroup": 1,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30117"
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{
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"TrialAvatarList": []
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],
"BeginTime": "2023-08-27 04:00:00",
"EndTime": "2023-09-25 04:00:00"
},
{
"Id": 2409,
"Name": "建木降临其九",
"GroupName": "建木降临",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】。持有【记忆印记】的目标受到伤害时,其他敌方目标受到等同于原伤害#1[i]%的伤害,该效果持续到下个轮开始。",
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"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Fire",
"Quantum"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
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"NpcMonsterIDList2": [
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{
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"StageType": "Challenge",
"StageName": 13208664396652255000,
"HardLevelGroup": 1,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "30117"
}
],
"MonsterList": [
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"Monster1": 8033010,
"Monster2": 8032020
},
{
"$type": "StageMonsterWave",
"Monster0": 8033010,
"Monster1": 1013020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
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"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
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"MOJJBFBKBNC": "30117"
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"Monster1": 8003010,
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},
{
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],
"BeginTime": "2023-08-27 04:00:00",
"EndTime": "2023-09-25 04:00:00"
},
{
"Id": 2410,
"Name": "建木降临其十",
"GroupName": "建木降临",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】。持有【记忆印记】的目标受到伤害时,其他敌方目标受到等同于原伤害#1[i]%的伤害,该效果持续到下个轮开始。",
"Param": [
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"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 8
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 16
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Wind"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
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"NpcMonsterIDList2": [
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{
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"StageType": "Challenge",
"StageName": 5650742420150657000,
"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30117"
}
],
"MonsterList": [
{
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"Monster2": 2022010
},
{
"$type": "StageMonsterWave",
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"Monster1": 8003040
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
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}
],
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"StageType": "Challenge",
"StageName": 12687103214276588000,
"HardLevelGroup": 1,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30117"
}
],
"MonsterList": [
{
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"Monster2": 8003050
},
{
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"Release": true,
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}
],
"BeginTime": "2023-08-27 04:00:00",
"EndTime": "2023-09-25 04:00:00"
}
],
"1006": [
{
"Id": 2501,
"Name": "镇伏玄根其一",
"GroupName": "镇伏玄根",
"Desc": "我方目标施放终结技或发动追加攻击后,对受到攻击的敌方目标造成#1[i]次等同于角色攻击力#2[i]%的附加伤害。",
"Param": [
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0.6000000005587935
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 18
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Thunder"
],
"DamageType2": [
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"Imaginary"
],
"MazeGroupID1": 7,
"MazeGroupID2": 8,
"NpcMonsterIDList1": [
1013010,
8003040
],
"NpcMonsterIDList2": [
8033010,
2023010
],
"EventIDList1": [
{
"StageID": 30015161,
"StageType": "Challenge",
"StageName": 13087150147011258000,
"HardLevelGroup": 1,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2023-09-25 04:00:00",
"EndTime": "2023-11-13 04:00:00"
},
{
"Id": 2710,
"Name": "饮月之乱其十",
"GroupName": "饮月之乱",
"Desc": "我方目标施放终结技时,获得【记忆印记】,该效果最多叠加#2[i]层。\\n每个轮开始时,为我方全体恢复基于【记忆印记】层数的能量(每层恢复#3[i]点能量),该效果恢复的能量可以超出目标的能量上限。",
"Param": [
1,
10,
10
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Wind",
"Quantum"
],
"DamageType2": [
"Physical",
"Ice"
],
"MazeGroupID1": 4,
"MazeGroupID2": 5,
"NpcMonsterIDList1": [
2013010
],
"NpcMonsterIDList2": [
3024010
],
"EventIDList1": [
{
"StageID": 30017251,
"StageType": "Challenge",
"StageName": 6099984704558275000,
"HardLevelGroup": 3,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30118"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022110,
"Monster1": 2013010,
"Monster2": 2022110
},
{
"$type": "StageMonsterWave",
"Monster0": 2013010,
"Monster1": 8003030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30017252,
"StageType": "Challenge",
"StageName": 14805961183082142000,
"HardLevelGroup": 3,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30118"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003020,
"Monster2": 8003020,
"Monster3": 1022020
},
{
"$type": "StageMonsterWave",
"Monster0": 3024010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2023-09-25 04:00:00",
"EndTime": "2023-11-13 04:00:00"
}
],
"1009": [
{
"Id": 2801,
"Name": "藏于深空之秘其一",
"GroupName": "藏于深空之秘",
"Desc": "我方目标击破敌方目标弱点或攻击处于弱点击破状态的敌方目标后,为【记忆紊流】增加#3[i]段攻击段数,最多叠加#1[i]段。\\n每个轮开始时,每段攻击对随机敌方目标造成1次基于目标生命上限的伤害。",
"Param": [
10,
0.05000000004656613,
1,
1,
0.3000000002793968
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Thunder"
],
"DamageType2": [
"Physical",
"Imaginary"
],
"MazeGroupID1": 3,
"MazeGroupID2": 4,
"NpcMonsterIDList1": [
2023030
],
"NpcMonsterIDList2": [
2013020
],
"EventIDList1": [
{
"StageID": 30018011,
"StageType": "Challenge",
"StageName": 7086853316639385000,
"HardLevelGroup": 3,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022060,
"Monster1": 2023030,
"Monster2": 2022060,
"Monster3": 2022110
},
{
"$type": "StageMonsterWave",
"Monster0": 2023030,
"Monster1": 1023010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30018012,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2002010,
"Monster1": 2013020,
"Monster2": 2002030,
"Monster3": 2002010
},
{
"$type": "StageMonsterWave",
"Monster0": 2013020,
"Monster1": 1004030,
"Monster2": 2002030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2023-10-30 04:00:03",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2802,
"Name": "藏于深空之秘其二",
"GroupName": "藏于深空之秘",
"Desc": "我方目标击破敌方目标弱点或攻击处于弱点击破状态的敌方目标后,为【记忆紊流】增加#3[i]段攻击段数,最多叠加#1[i]段。\\n每个轮开始时,每段攻击对随机敌方目标造成1次基于目标生命上限的伤害。",
"Param": [
10,
0.05000000004656613,
1,
1,
0.3000000002793968
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Ice"
],
"DamageType2": [
"Wind",
"Quantum"
],
"MazeGroupID1": 3,
"MazeGroupID2": 4,
"NpcMonsterIDList1": [
8003050
],
"NpcMonsterIDList2": [
2013010
],
"EventIDList1": [
{
"StageID": 30018021,
"StageType": "Challenge",
"StageName": 4944919553093870000,
"HardLevelGroup": 3,
"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022010,
"Monster1": 8003050,
"Monster2": 1022010,
"Monster3": 1002020
},
{
"$type": "StageMonsterWave",
"Monster0": 1002020,
"Monster1": 1013010,
"Monster2": 8003050
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30018022,
"StageType": "Challenge",
"StageName": 6099984704558275000,
"HardLevelGroup": 3,
"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022040,
"Monster1": 2013010,
"Monster2": 2022040
},
{
"$type": "StageMonsterWave",
"Monster0": 2013010,
"Monster1": 8003010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2023-10-30 04:00:03",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2803,
"Name": "藏于深空之秘其三",
"GroupName": "藏于深空之秘",
"Desc": "我方目标击破敌方目标弱点或攻击处于弱点击破状态的敌方目标后,为【记忆紊流】增加#3[i]段攻击段数,最多叠加#1[i]段。\\n每个轮开始时,每段攻击对随机敌方目标造成1次基于目标生命上限的伤害。",
"Param": [
10,
0.05000000004656613,
1,
1,
0.3000000002793968
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Wind"
],
"MazeGroupID1": 3,
"MazeGroupID2": 4,
"NpcMonsterIDList1": [
2023010
],
"NpcMonsterIDList2": [
1014010
],
"EventIDList1": [
{
"StageID": 30018031,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 3,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022110,
"Monster1": 2023010,
"Monster2": 2022110
},
{
"$type": "StageMonsterWave",
"Monster0": 2023010,
"Monster1": 8003050
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30018032,
"StageType": "Challenge",
"StageName": 7306112122138119000,
"HardLevelGroup": 3,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1012030,
"Monster1": 8003030,
"Monster2": 8002010,
"Monster3": 1012030
},
{
"$type": "StageMonsterWave",
"Monster0": 1014010,
"Monster1": 8003030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2023-10-30 04:00:03",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2804,
"Name": "藏于深空之秘其四",
"GroupName": "藏于深空之秘",
"Desc": "我方目标击破敌方目标弱点或攻击处于弱点击破状态的敌方目标后,为【记忆紊流】增加#3[i]段攻击段数,最多叠加#1[i]段。\\n每个轮开始时,每段攻击对随机敌方目标造成1次基于目标生命上限的伤害。",
"Param": [
10,
0.05000000004656613,
1,
1,
0.3000000002793968
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Ice"
],
"DamageType2": [
"Physical",
"Imaginary"
],
"MazeGroupID1": 3,
"MazeGroupID2": 4,
"NpcMonsterIDList1": [
2023020
],
"NpcMonsterIDList2": [
2013020
],
"EventIDList1": [
{
"StageID": 30018041,
"StageType": "Challenge",
"StageName": 5650742420150657000,
"HardLevelGroup": 3,
"Level": 75,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022040,
"Monster1": 2023020,
"Monster2": 2022040,
"Monster3": 2022050
},
{
"$type": "StageMonsterWave",
"Monster0": 2023020,
"Monster1": 8033010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30018042,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 75,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2002030,
"Monster1": 2013020,
"Monster2": 2012010,
"Monster3": 2002030
},
{
"$type": "StageMonsterWave",
"Monster0": 2013020,
"Monster1": 8013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2023-10-30 04:00:03",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2805,
"Name": "藏于深空之秘其五",
"GroupName": "藏于深空之秘",
"Desc": "我方目标击破敌方目标弱点或攻击处于弱点击破状态的敌方目标后,为【记忆紊流】增加#3[i]段攻击段数,最多叠加#1[i]段。\\n每个轮开始时,每段攻击对随机敌方目标造成1次基于目标生命上限的伤害。",
"Param": [
10,
0.05000000004656613,
1,
1,
0.3000000002793968
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Thunder"
],
"DamageType2": [
"Physical",
"Ice"
],
"MazeGroupID1": 3,
"MazeGroupID2": 4,
"NpcMonsterIDList1": [
1023020
],
"NpcMonsterIDList2": [
3024010
],
"EventIDList1": [
{
"StageID": 30018051,
"StageType": "Challenge",
"StageName": 6366857954791301000,
"HardLevelGroup": 3,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8002010,
"Monster1": 1023020,
"Monster2": 8002010
},
{
"$type": "StageMonsterWave",
"Monster0": 8003040,
"Monster1": 8003040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30018052,
"StageType": "Challenge",
"StageName": 14805961183082142000,
"HardLevelGroup": 3,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30121"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022020,
"Monster1": 8003020,
"Monster2": 8003020,
"Monster3": 8002010
},
{
"$type": "StageMonsterWave",
"Monster0": 3024010
}
],
"LevelLoseCondition": [],
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],
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"EndTime": "2023-12-24 04:00:00"
},
{
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"Name": "藏于深空之秘其六",
"GroupName": "藏于深空之秘",
"Desc": "我方目标击破敌方目标弱点或攻击处于弱点击破状态的敌方目标后,为【记忆紊流】增加#3[i]段攻击段数,最多叠加#1[i]段。\\n每个轮开始时,每段攻击对随机敌方目标造成1次基于目标生命上限的伤害。",
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"Param": 10
},
{
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"Param": 20
},
{
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}
],
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"DamageType1": [
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"Thunder"
],
"DamageType2": [
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],
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"StageName": 7086853316639385000,
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"Level": 80,
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{
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{
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},
{
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"Name": "藏于深空之秘其七",
"GroupName": "藏于深空之秘",
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"Param": 10
},
{
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"Param": 20
},
{
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}
],
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"DamageType1": [
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],
"DamageType2": [
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],
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},
{
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},
{
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{
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{
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},
{
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"Monster1": 8003010
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],
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}
],
"BeginTime": "2023-10-30 04:00:03",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2808,
"Name": "藏于深空之秘其八",
"GroupName": "藏于深空之秘",
"Desc": "我方目标击破敌方目标弱点或攻击处于弱点击破状态的敌方目标后,为【记忆紊流】增加#3[i]段攻击段数,最多叠加#1[i]段。\\n每个轮开始时,每段攻击对随机敌方目标造成1次基于目标生命上限的伤害。",
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],
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},
{
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"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
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"DamageType1": [
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"Imaginary"
],
"DamageType2": [
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],
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"Level": 85,
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},
{
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},
{
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}
],
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},
{
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],
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{
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{
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},
{
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}
],
"BeginTime": "2023-10-30 04:00:03",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2809,
"Name": "藏于深空之秘其九",
"GroupName": "藏于深空之秘",
"Desc": "我方目标击破敌方目标弱点或攻击处于弱点击破状态的敌方目标后,为【记忆紊流】增加#3[i]段攻击段数,最多叠加#1[i]段。\\n每个轮开始时,每段攻击对随机敌方目标造成1次基于目标生命上限的伤害。",
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"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Ice"
],
"DamageType2": [
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],
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"StageName": 5650742420150657000,
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"Level": 88,
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{
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},
{
"$type": "ILKEMJNAEKE",
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},
{
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"Monster1": 8033010
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],
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"ForbidExitBattle": true,
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}
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{
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},
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}
],
"BeginTime": "2023-10-30 04:00:03",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2810,
"Name": "藏于深空之秘其十",
"GroupName": "藏于深空之秘",
"Desc": "我方目标击破敌方目标弱点或攻击处于弱点击破状态的敌方目标后,为【记忆紊流】增加#3[i]段攻击段数,最多叠加#1[i]段。\\n每个轮开始时,每段攻击对随机敌方目标造成1次基于目标生命上限的伤害。",
"Param": [
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1,
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],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Thunder"
],
"DamageType2": [
"Physical",
"Ice"
],
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1023020
],
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"StageName": 6366857954791301000,
"HardLevelGroup": 3,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"SubLevelGraphs": [],
"StageConfigData": [
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
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}
],
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},
{
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},
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},
{
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"Name": "藏于深空之秘其十一",
"GroupName": "藏于深空之秘",
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},
{
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"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
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"DamageType1": [
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],
"DamageType2": [
"Fire",
"Ice"
],
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{
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{
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}
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{
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"GroupName": "重燃之光",
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},
{
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},
{
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}
],
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"DamageType1": [
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"GroupName": "重燃之光",
"Desc": "每个波次或轮开始时,对敌方全体随机施加#1[i]次以下负面效果:攻击力降低#2[i]%、防御力降低#2[i]%、速度降低#2[i]%、效果抵抗降低#2[i]%、受到追加攻击伤害提高#5[i]%。每种效果最多叠加#3[i]层,持续#4[i]回合;并使1名我方「巡猎」或「毁灭」命途目标立即行动。",
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{
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{
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"Name": "重燃之光其六",
"GroupName": "重燃之光",
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3,
0.20000000018626451
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},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
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"DamageType1": [
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"DamageType2": [
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"Name": "重燃之光其七",
"GroupName": "重燃之光",
"Desc": "每个波次或轮开始时,对敌方全体随机施加#1[i]次以下负面效果:攻击力降低#2[i]%、防御力降低#2[i]%、速度降低#2[i]%、效果抵抗降低#2[i]%、受到追加攻击伤害提高#5[i]%。每种效果最多叠加#3[i]层,持续#4[i]回合;并使1名我方「巡猎」或「毁灭」命途目标立即行动。",
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3,
3,
0.20000000018626451
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
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"DamageType1": [
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"DamageType2": [
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],
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{
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{
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"EndTime": "2023-12-24 04:00:00"
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"Name": "重燃之光其八",
"GroupName": "重燃之光",
"Desc": "每个波次或轮开始时,对敌方全体随机施加#1[i]次以下负面效果:攻击力降低#2[i]%、防御力降低#2[i]%、速度降低#2[i]%、效果抵抗降低#2[i]%、受到追加攻击伤害提高#5[i]%。每种效果最多叠加#3[i]层,持续#4[i]回合;并使1名我方「巡猎」或「毁灭」命途目标立即行动。",
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3,
3,
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
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"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
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{
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{
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{
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{
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{
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{
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"Release": true,
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],
"BeginTime": "2023-10-30 04:00:01",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2909,
"Name": "重燃之光其九",
"GroupName": "重燃之光",
"Desc": "每个波次或轮开始时,对敌方全体随机施加#1[i]次以下负面效果:攻击力降低#2[i]%、防御力降低#2[i]%、速度降低#2[i]%、效果抵抗降低#2[i]%、受到追加攻击伤害提高#5[i]%。每种效果最多叠加#3[i]层,持续#4[i]回合;并使1名我方「巡猎」或「毁灭」命途目标立即行动。",
"Param": [
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3,
3,
0.20000000018626451
],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
"Ice",
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],
"MazeGroupID1": 2,
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
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}
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{
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],
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{
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{
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{
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],
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],
"BeginTime": "2023-10-30 04:00:01",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2910,
"Name": "重燃之光其十",
"GroupName": "重燃之光",
"Desc": "每个波次或轮开始时,对敌方全体随机施加#1[i]次以下负面效果:攻击力降低#2[i]%、防御力降低#2[i]%、速度降低#2[i]%、效果抵抗降低#2[i]%、受到追加攻击伤害提高#5[i]%。每种效果最多叠加#3[i]层,持续#4[i]回合;并使1名我方「巡猎」或「毁灭」命途目标立即行动。",
"Param": [
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0.0800000000745058,
3,
3,
0.20000000018626451
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
"Ice",
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],
"MazeGroupID1": 2,
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"HardLevelGroup": 3,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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"StageConfigData": [
{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
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"JDKAMOANICM": "_CreateBattleEvent",
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}
],
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{
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"Monster1": 2013010
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],
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{
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
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],
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{
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],
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],
"BeginTime": "2023-10-30 04:00:01",
"EndTime": "2023-12-24 04:00:00"
},
{
"Id": 2911,
"Name": "重燃之光其十一",
"GroupName": "重燃之光",
"Desc": "每个波次或轮开始时,对敌方全体随机施加#1[i]次以下负面效果:攻击力降低#2[i]%、防御力降低#2[i]%、速度降低#2[i]%、效果抵抗降低#2[i]%、受到追加攻击伤害提高#5[i]%。每种效果最多叠加#3[i]层,持续#4[i]回合;并使1名我方「巡猎」或「毁灭」命途目标立即行动。",
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3,
3,
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],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
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],
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"Level": 92,
"EliteGroup": 221,
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"StageConfigData": [
{
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{
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"JDKAMOANICM": "_IsEliteBattle",
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{
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],
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{
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}
],
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"GroupName": "一晌荒宴",
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],
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{
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{
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}
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{
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{
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{
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{
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{
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"Id": 3111,
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"GroupName": "一晌荒宴",
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{
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{
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"Name": "取得胜利时,剩余#1[i]轮以上",
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"Id": 3202,
"Name": "白夜梦国记其二",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
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},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
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{
"Name": "没有角色无法战斗"
}
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{
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{
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{
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},
{
"Id": 3203,
"Name": "白夜梦国记其三",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
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0.05000000004656613,
0.6000000005587935,
0.1500000001396984
],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
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"Quantum"
],
"MazeGroupID1": 9,
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{
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{
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],
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},
{
"Id": 3204,
"Name": "白夜梦国记其四",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
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0.05000000004656613,
0.6000000005587935,
0.1500000001396984
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"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
"Ice",
"Wind"
],
"MazeGroupID1": 9,
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3013010
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"StageType": "Challenge",
"StageName": 8310250911400761000,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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"StageConfigData": [
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{
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{
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"StageType": "Challenge",
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{
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"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
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{
"$type": "StageMonsterWave",
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"Monster1": 2023010,
"Monster2": 2022020
},
{
"$type": "StageMonsterWave",
"Monster0": 2023010,
"Monster1": 2023020
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-02-05 04:00:00",
"EndTime": "2024-04-24 04:00:00"
},
{
"Id": 3205,
"Name": "白夜梦国记其五",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.6000000005587935,
0.1500000001396984
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Thunder",
"Wind"
],
"DamageType2": [
"Thunder",
"Imaginary"
],
"MazeGroupID1": 9,
"MazeGroupID2": 10,
"NpcMonsterIDList1": [
8003040
],
"NpcMonsterIDList2": [
3024020
],
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{
"StageID": 30103051,
"StageType": "Challenge",
"StageName": 15864002628047024000,
"HardLevelGroup": 3,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 8003040,
"Monster2": 1022010,
"Monster3": 1022010
},
{
"$type": "StageMonsterWave",
"Monster0": 3003010,
"Monster1": 8003040
}
],
"LevelLoseCondition": [],
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
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{
"StageID": 30103052,
"StageType": "Challenge",
"StageName": 16451895588771373000,
"HardLevelGroup": 3,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
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{
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},
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
],
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{
"$type": "StageMonsterWave",
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},
{
"$type": "StageMonsterWave",
"Monster0": 3002010,
"Monster1": 3024020
}
],
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"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-02-05 04:00:00",
"EndTime": "2024-04-24 04:00:00"
},
{
"Id": 3206,
"Name": "白夜梦国记其六",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.6000000005587935,
0.1500000001396984
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Quantum"
],
"DamageType2": [
"Ice",
"Thunder"
],
"MazeGroupID1": 9,
"MazeGroupID2": 10,
"NpcMonsterIDList1": [
8003030
],
"NpcMonsterIDList2": [
2023030
],
"EventIDList1": [
{
"StageID": 30103061,
"StageType": "Challenge",
"StageName": 3834759294727865000,
"HardLevelGroup": 3,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster2": 8002010,
"Monster3": 8001030
},
{
"$type": "StageMonsterWave",
"Monster0": 8003030,
"Monster1": 1003010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30103062,
"StageType": "Challenge",
"StageName": 7086853316639385000,
"HardLevelGroup": 3,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster2": 2022050
},
{
"$type": "StageMonsterWave",
"Monster0": 2022060,
"Monster1": 2023030,
"Monster2": 1023010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-02-05 04:00:00",
"EndTime": "2024-04-24 04:00:00"
},
{
"Id": 3207,
"Name": "白夜梦国记其七",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.6000000005587935,
0.1500000001396984
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Imaginary"
],
"DamageType2": [
"Thunder",
"Wind"
],
"MazeGroupID1": 9,
"MazeGroupID2": 10,
"NpcMonsterIDList1": [
8033010
],
"NpcMonsterIDList2": [
3003010
],
"EventIDList1": [
{
"StageID": 30103071,
"StageType": "Challenge",
"StageName": 13208664396652255000,
"HardLevelGroup": 3,
"Level": 82,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8033010,
"Monster1": 8032010
},
{
"$type": "StageMonsterWave",
"Monster0": 8033010,
"Monster1": 3013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30103072,
"StageType": "Challenge",
"StageName": 9344842774432864000,
"HardLevelGroup": 3,
"Level": 82,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002030,
"Monster1": 3003010,
"Monster2": 3002010
},
{
"$type": "StageMonsterWave",
"Monster0": 3003010,
"Monster1": 2013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-02-05 04:00:00",
"EndTime": "2024-04-24 04:00:00"
},
{
"Id": 3208,
"Name": "白夜梦国记其八",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.6000000005587935,
0.1500000001396984
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Thunder",
"Imaginary"
],
"DamageType2": [
"Ice",
"Quantum"
],
"MazeGroupID1": 9,
"MazeGroupID2": 10,
"NpcMonsterIDList1": [
2013020
],
"NpcMonsterIDList2": [
8024011
],
"EventIDList1": [
{
"StageID": 30103081,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2002030,
"Monster1": 2013020,
"Monster2": 2002030
},
{
"$type": "StageMonsterWave",
"Monster0": 2013020,
"Monster1": 1013020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30103082,
"StageType": "Challenge",
"StageName": 12687103214276588000,
"HardLevelGroup": 3,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8003020,
"Monster1": 8003020,
"Monster2": 3002010
},
{
"$type": "StageMonsterWave",
"Monster0": 8024011
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-02-05 04:00:00",
"EndTime": "2024-04-24 04:00:00"
},
{
"Id": 3209,
"Name": "白夜梦国记其九",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.6000000005587935,
0.1500000001396984
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Thunder",
"Quantum"
],
"DamageType2": [
"Ice",
"Wind"
],
"MazeGroupID1": 9,
"MazeGroupID2": 10,
"NpcMonsterIDList1": [
3013010
],
"NpcMonsterIDList2": [
2023010
],
"EventIDList1": [
{
"StageID": 30103091,
"StageType": "Challenge",
"StageName": 8310250911400761000,
"HardLevelGroup": 3,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002010,
"Monster1": 3013010,
"Monster2": 3002040,
"Monster3": 3002010
},
{
"$type": "StageMonsterWave",
"Monster0": 3013010,
"Monster1": 2013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30103092,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 3,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30126"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022020,
"Monster1": 2023010,
"Monster2": 2022020
},
{
"$type": "StageMonsterWave",
"Monster0": 2023010,
"Monster1": 2023020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-02-05 04:00:00",
"EndTime": "2024-04-24 04:00:00"
},
{
"Id": 3210,
"Name": "白夜梦国记其十",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.6000000005587935,
0.1500000001396984
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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{
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{
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{
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"EndTime": "2024-04-24 04:00:00"
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"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
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],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Wind"
],
"DamageType2": [
"Physical",
"Imaginary"
],
"MazeGroupID1": 9,
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"StageType": "Challenge",
"StageName": 13535529983749532000,
"HardLevelGroup": 3,
"Level": 92,
"EliteGroup": 223,
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"SubLevelGraphs": [],
"StageConfigData": [
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},
{
"$type": "ILKEMJNAEKE",
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{
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{
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"Monster0": 200402006,
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"StageType": "Challenge",
"StageName": 10421477324829753000,
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{
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{
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"TrialAvatarList": []
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"BeginTime": "2024-02-05 04:00:00",
"EndTime": "2024-04-24 04:00:00"
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"Name": "白夜梦国记其十二",
"GroupName": "白夜梦国记",
"Desc": "我方每次攻击后使敌方全体陷入1层【记忆印记】,处于【记忆印记】状态中的敌方目标受到的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n当敌方目标进入战斗时,若场上其他目标处于【记忆印记】状态,则使其获得同样层数的【记忆印记】。\\n每个波次或轮开始时,清除敌方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.6000000005587935,
0.1500000001396984
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Quantum"
],
"DamageType2": [
"Ice"
],
"MazeGroupID1": 9,
"MazeGroupID2": 10,
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1004010
],
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8034010
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"StageType": "Challenge",
"StageName": 14813692740671814000,
"HardLevelGroup": 3,
"Level": 95,
"EliteGroup": 224,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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{
"$type": "ILKEMJNAEKE",
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},
{
"$type": "ILKEMJNAEKE",
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],
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"StageName": 3756729761605363700,
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{
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{
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{
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"TrialAvatarList": []
}
],
"BeginTime": "2024-02-05 04:00:00",
"EndTime": "2024-04-24 04:00:00"
}
],
"1014": [
{
"Id": 3301,
"Name": "梦中之梦其一",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
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0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Wind",
"Imaginary"
],
"DamageType2": [
"Physical"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
2023010
],
"NpcMonsterIDList2": [
3003050
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"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 3,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
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"$type": "StageMonsterWave",
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"Monster1": 2023010,
"Monster2": 2022060
},
{
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"Monster1": 8013010
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],
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"Release": true,
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"TrialAvatarList": []
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],
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"StageName": 11610931649679233000,
"HardLevelGroup": 3,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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{
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},
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "30127"
}
],
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"Monster2": 3002030
},
{
"$type": "StageMonsterWave",
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"Monster1": 2023030
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],
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"Release": true,
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"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3302,
"Name": "梦中之梦其二",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Thunder"
],
"DamageType2": [
"Physical",
"Imaginary"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
3003030
],
"NpcMonsterIDList2": [
3003020
],
"EventIDList1": [
{
"StageID": 30104021,
"StageType": "Challenge",
"StageName": 18110657579897696000,
"HardLevelGroup": 3,
"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3012010,
"Monster1": 3003030,
"Monster2": 3012010,
"Monster3": 3012010
},
{
"$type": "StageMonsterWave",
"Monster0": 3003030,
"Monster1": 1013010
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
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"StageID": 30104022,
"StageType": "Challenge",
"StageName": 9524722474129506000,
"HardLevelGroup": 3,
"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 3003020
},
{
"$type": "StageMonsterWave",
"Monster0": 3003020,
"Monster1": 2013020
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3303,
"Name": "梦中之梦其三",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Thunder"
],
"DamageType2": [
"Fire",
"Wind"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
1013010
],
"NpcMonsterIDList2": [
3014020
],
"EventIDList1": [
{
"StageID": 30104031,
"StageType": "Challenge",
"StageName": 13087150147011258000,
"HardLevelGroup": 3,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 1013010,
"Monster2": 1012030
},
{
"$type": "StageMonsterWave",
"Monster0": 1013010,
"Monster1": 1013020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30104032,
"StageType": "Challenge",
"StageName": 4641986684160114000,
"HardLevelGroup": 3,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 2023020,
"Monster2": 2022050
},
{
"$type": "StageMonsterWave",
"Monster0": 3014020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3304,
"Name": "梦中之梦其四",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Thunder",
"Quantum"
],
"DamageType2": [
"Wind"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
3013010
],
"NpcMonsterIDList2": [
3003010
],
"EventIDList1": [
{
"StageID": 30104041,
"StageType": "Challenge",
"StageName": 8310250911400761000,
"HardLevelGroup": 3,
"Level": 75,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3012010,
"Monster1": 3013010,
"Monster2": 3012010
},
{
"$type": "StageMonsterWave",
"Monster0": 3013010,
"Monster1": 1023020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30104042,
"StageType": "Challenge",
"StageName": 9344842774432864000,
"HardLevelGroup": 3,
"Level": 75,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3012010,
"Monster1": 3003010,
"Monster2": 3012010,
"Monster3": 3012010
},
{
"$type": "StageMonsterWave",
"Monster0": 3002010,
"Monster1": 3003010,
"Monster2": 8013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3305,
"Name": "梦中之梦其五",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Fire"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
3003020
],
"NpcMonsterIDList2": [
8024011
],
"EventIDList1": [
{
"StageID": 30104051,
"StageType": "Challenge",
"StageName": 9524722474129506000,
"HardLevelGroup": 3,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002010,
"Monster1": 3003020,
"Monster2": 3002030
},
{
"$type": "StageMonsterWave",
"Monster0": 3003040,
"Monster1": 3003020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30104052,
"StageType": "Challenge",
"StageName": 12687103214276588000,
"HardLevelGroup": 3,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1013020,
"Monster1": 1023010
},
{
"$type": "StageMonsterWave",
"Monster0": 8024011
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3306,
"Name": "梦中之梦其六",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Wind",
"Imaginary"
],
"DamageType2": [
"Physical"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
2023010
],
"NpcMonsterIDList2": [
3003050
],
"EventIDList1": [
{
"StageID": 30104061,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 3,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022060,
"Monster1": 2023010,
"Monster2": 2022060
},
{
"$type": "StageMonsterWave",
"Monster0": 2023010,
"Monster1": 8013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30104062,
"StageType": "Challenge",
"StageName": 11610931649679233000,
"HardLevelGroup": 3,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002010,
"Monster1": 3003050,
"Monster2": 3002030
},
{
"$type": "StageMonsterWave",
"Monster0": 3003050,
"Monster1": 2023030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3307,
"Name": "梦中之梦其七",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Thunder"
],
"DamageType2": [
"Physical",
"Imaginary"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
3003030
],
"NpcMonsterIDList2": [
3003020
],
"EventIDList1": [
{
"StageID": 30104071,
"StageType": "Challenge",
"StageName": 18110657579897696000,
"HardLevelGroup": 3,
"Level": 82,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3012010,
"Monster1": 3003030,
"Monster2": 3012010,
"Monster3": 3012010
},
{
"$type": "StageMonsterWave",
"Monster0": 3003030,
"Monster1": 1013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30104072,
"StageType": "Challenge",
"StageName": 9524722474129506000,
"HardLevelGroup": 3,
"Level": 82,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002010,
"Monster1": 3003020
},
{
"$type": "StageMonsterWave",
"Monster0": 3003020,
"Monster1": 2013020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3308,
"Name": "梦中之梦其八",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Thunder"
],
"DamageType2": [
"Fire",
"Wind"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
1013010
],
"NpcMonsterIDList2": [
3014020
],
"EventIDList1": [
{
"StageID": 30104081,
"StageType": "Challenge",
"StageName": 13087150147011258000,
"HardLevelGroup": 3,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1012030,
"Monster1": 1013010,
"Monster2": 1012030
},
{
"$type": "StageMonsterWave",
"Monster0": 1013010,
"Monster1": 1013020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30104082,
"StageType": "Challenge",
"StageName": 4641986684160114000,
"HardLevelGroup": 3,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2022040,
"Monster1": 2023020,
"Monster2": 2022050
},
{
"$type": "StageMonsterWave",
"Monster0": 3014020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3309,
"Name": "梦中之梦其九",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Thunder",
"Quantum"
],
"DamageType2": [
"Wind"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
3013010
],
"NpcMonsterIDList2": [
3003010
],
"EventIDList1": [
{
"StageID": 30104091,
"StageType": "Challenge",
"StageName": 8310250911400761000,
"HardLevelGroup": 3,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3012010,
"Monster1": 3013010,
"Monster2": 3012010
},
{
"$type": "StageMonsterWave",
"Monster0": 3013010,
"Monster1": 1023020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30104092,
"StageType": "Challenge",
"StageName": 9344842774432864000,
"HardLevelGroup": 3,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
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"Monster3": 3012010
},
{
"$type": "StageMonsterWave",
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"Monster1": 3003010,
"Monster2": 8013010
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
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"TrialAvatarList": []
}
],
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"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3310,
"Name": "梦中之梦其十",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Fire"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
3003020
],
"NpcMonsterIDList2": [
8024011
],
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"StageID": 30104101,
"StageType": "Challenge",
"StageName": 9524722474129506000,
"HardLevelGroup": 3,
"Level": 90,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
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{
"$type": "StageMonsterWave",
"Monster0": 3002010,
"Monster1": 3003020,
"Monster2": 3002030
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{
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"Monster0": 3003040,
"Monster1": 3003020
}
],
"LevelLoseCondition": [],
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
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"StageType": "Challenge",
"StageName": 12687103214276588000,
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"StageAbilityConfig": [],
"SubLevelGraphs": [],
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{
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},
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "30127"
}
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"Monster1": 8033010
},
{
"$type": "StageMonsterWave",
"Monster0": 8024011
}
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
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"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3311,
"Name": "梦中之梦其十一",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.05000000004656613,
0.25000000023283064
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Thunder",
"Wind"
],
"DamageType2": [
"Fire",
"Quantum"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
1014010
],
"NpcMonsterIDList2": [
2024010
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{
"StageID": 30104111,
"StageType": "Challenge",
"StageName": 7306112122138119000,
"HardLevelGroup": 3,
"Level": 92,
"EliteGroup": 223,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
"MonsterList": [
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"Monster1": 8003040
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{
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
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"StageName": 15606630685968003000,
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"StageAbilityConfig": [],
"SubLevelGraphs": [],
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{
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"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
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"Monster1": 3003050
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{
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],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
},
{
"Id": 3312,
"Name": "梦中之梦其十二",
"GroupName": "梦中之梦",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即为我方全体恢复#3[i]%能量,该效果恢复的能量可以超出目标的能量上限。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
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6,
0.05000000004656613,
0.25000000023283064
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Thunder"
],
"DamageType2": [
"Physical",
"Imaginary"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
1004020
],
"NpcMonsterIDList2": [
2004010
],
"EventIDList1": [
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"StageID": 30104121,
"StageType": "Challenge",
"StageName": 3927571639738102000,
"HardLevelGroup": 3,
"Level": 95,
"EliteGroup": 224,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
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"Monster1": 3003030,
"Monster2": 3003040,
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},
{
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"Monster0": 3003030,
"Monster1": 100402010
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],
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"Release": true,
"ForbidExitBattle": true,
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"StageType": "Challenge",
"StageName": 17021160864080100000,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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{
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30127"
}
],
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"Monster1": 2013020,
"Monster2": 2002030
},
{
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"Monster1": 200401007
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],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:00",
"EndTime": "2024-05-06 04:00:00"
}
],
"1015": [
{
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"Name": "弦外之声其一",
"GroupName": "弦外之声(2.2)",
"Desc": "每个波次或轮开始时,召唤1只扑满到场上,扑满的弱点被击破时会立刻被消灭。\\n扑满被消灭后,使攻击者行动提前#2[i]%,随后为我方全体施加【记忆印记】。每层【记忆印记】使目标的攻击力提高#5[i]%,击破特攻提高#3[i]%,最多叠加#4[i]层。",
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1,
1,
0.3000000002793968,
5,
0.1500000001396984
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Imaginary"
],
"DamageType2": [
"Ice",
"Wind"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
8013010
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"NpcMonsterIDList2": [
2023010
],
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{
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"StageType": "Challenge",
"StageName": 7287667153632342000,
"HardLevelGroup": 3,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [
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],
"SubLevelGraphs": [],
"StageConfigData": [
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
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},
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "30128"
}
],
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{
"$type": "StageMonsterWave",
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"Monster1": 2013020
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],
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"Release": true,
"ForbidExitBattle": true,
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"TrialAvatarList": []
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"StageID": 30105012,
"StageType": "Challenge",
"StageName": 189339872378837150,
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"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [
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{
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},
{
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"MOJJBFBKBNC": "30128"
}
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},
{
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}
],
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"Release": true,
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"TrialAvatarList": []
}
],
"BeginTime": "2024-03-11 04:00:01",
"EndTime": "2024-06-17 04:00:00"
},
{
"Id": 3402,
"Name": "弦外之声其二",
"GroupName": "弦外之声(2.2)",
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"Param": [
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1,
0.3000000002793968,
5,
0.1500000001396984
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Quantum"
],
"DamageType2": [
"Thunder",
"Imaginary"
],
"MazeGroupID1": 5,
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"NpcMonsterIDList1": [
8003030
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"StageName": 3834759294727865000,
"HardLevelGroup": 3,
"Level": 70,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [
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],
"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
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},
{
"$type": "ILKEMJNAEKE",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30128"
}
],
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"Monster1": 8003030,
"Monster2": 8002010
},
{
"$type": "StageMonsterWave",
"Monster0": 8003030,
"Monster1": 1003010
}
],
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"Release": true,
"ForbidExitBattle": true,
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{
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],
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}
],
"BeginTime": "2024-03-11 04:00:01",
"EndTime": "2024-06-17 04:00:00"
},
{
"Id": 3403,
"Name": "弦外之声其三",
"GroupName": "弦外之声(2.2)",
"Desc": "每个波次或轮开始时,召唤1只扑满到场上,扑满的弱点被击破时会立刻被消灭。\\n扑满被消灭后,使攻击者行动提前#2[i]%,随后为我方全体施加【记忆印记】。每层【记忆印记】使目标的攻击力提高#5[i]%,击破特攻提高#3[i]%,最多叠加#4[i]层。",
"Param": [
1,
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0.3000000002793968,
5,
0.1500000001396984
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Fire"
],
"DamageType2": [
"Thunder",
"Wind"
],
"MazeGroupID1": 5,
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3003020
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2004020
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{
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"StageType": "Challenge",
"StageName": 9524722474129506000,
"HardLevelGroup": 3,
"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [
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],
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{
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},
{
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"MOJJBFBKBNC": "30128"
}
],
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"$type": "StageMonsterWave",
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{
"$type": "StageMonsterWave",
"Monster0": 3003020,
"Monster1": 3003040
}
],
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{
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"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 6,
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"NpcMonsterIDList1": [
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"StageType": "Challenge",
"StageName": 8310250911400761000,
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"Level": 73,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
],
"MonsterList": [
{
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"Monster3": 3002010
},
{
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"Monster0": 3013010,
"Monster1": 8003030
}
],
"LevelLoseCondition": [],
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"Release": true,
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"MonsterWarningRatio": 1.1000000238419,
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}
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"StageName": 12687103214276588000,
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{
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{
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}
],
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},
{
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}
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"TrialAvatarList": []
}
],
"BeginTime": "2024-06-17 04:00:02",
"EndTime": "2024-09-06 04:00:00"
},
{
"Id": 3604,
"Name": "长眠不醒其四",
"GroupName": "长眠不醒",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.0800000000745058,
0.6000000005587935,
0.12000000011175871
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Wind",
"Imaginary"
],
"DamageType2": [
"Physical",
"Thunder"
],
"MazeGroupID1": 6,
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"NpcMonsterIDList1": [
2023010
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"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 3,
"Level": 75,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
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"Monster1": 2023010,
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},
{
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"Monster1": 8013010
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"StageName": 7086853316639385000,
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"Level": 75,
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{
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"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
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"Monster1": 2023030,
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},
{
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"Monster1": 2013020
}
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"Release": true,
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"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-06-17 04:00:02",
"EndTime": "2024-09-06 04:00:00"
},
{
"Id": 3605,
"Name": "长眠不醒其五",
"GroupName": "长眠不醒",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
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0.0800000000745058,
0.6000000005587935,
0.12000000011175871
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Thunder",
"Wind"
],
"DamageType2": [
"Physical",
"Fire"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
2033010
],
"NpcMonsterIDList2": [
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{
"StageID": 30107051,
"StageType": "Challenge",
"StageName": 16830651616508960000,
"HardLevelGroup": 3,
"Level": 78,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 2033010,
"Monster2": 2032020,
"Monster3": 2032010
},
{
"$type": "StageMonsterWave",
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"Monster1": 2033010,
"Monster2": 8003040,
"Monster3": 2032010
}
],
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
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"StageName": 6213149876937982000,
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"Level": 78,
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"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002010,
"Monster1": 3003040,
"Monster2": 3003050
},
{
"$type": "StageMonsterWave",
"Monster0": 3004010,
"Monster1": 3003051,
"Monster2": 3003041,
"Monster3": 3003031
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-06-17 04:00:02",
"EndTime": "2024-09-06 04:00:00"
},
{
"Id": 3606,
"Name": "长眠不醒其六",
"GroupName": "长眠不醒",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.0800000000745058,
0.6000000005587935,
0.12000000011175871
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Ice",
"Imaginary"
],
"DamageType2": [
"Ice",
"Wind"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
8033010
],
"NpcMonsterIDList2": [
2023020
],
"EventIDList1": [
{
"StageID": 30107061,
"StageType": "Challenge",
"StageName": 13208664396652255000,
"HardLevelGroup": 3,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8032010,
"Monster1": 8033010
},
{
"$type": "StageMonsterWave",
"Monster0": 8033010,
"Monster1": 8003050
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
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"StageID": 30107062,
"StageType": "Challenge",
"StageName": 5650742420150657000,
"HardLevelGroup": 3,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 2023020,
"Monster2": 2022050
},
{
"$type": "StageMonsterWave",
"Monster0": 2023010,
"Monster1": 2023020
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-06-17 04:00:02",
"EndTime": "2024-09-06 04:00:00"
},
{
"Id": 3607,
"Name": "长眠不醒其七",
"GroupName": "长眠不醒",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.0800000000745058,
0.6000000005587935,
0.12000000011175871
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Fire"
],
"DamageType2": [
"Wind"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
3003040
],
"NpcMonsterIDList2": [
2033010
],
"EventIDList1": [
{
"StageID": 30107071,
"StageType": "Challenge",
"StageName": 12112745649497655000,
"HardLevelGroup": 3,
"Level": 82,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
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"Monster1": 3003040,
"Monster2": 3003050,
"Monster3": 3002030
},
{
"$type": "StageMonsterWave",
"Monster0": 3003040,
"Monster1": 3003050
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
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{
"StageID": 30107072,
"StageType": "Challenge",
"StageName": 16830651616508960000,
"HardLevelGroup": 3,
"Level": 82,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2032010,
"Monster1": 2033010,
"Monster2": 2032010
},
{
"$type": "StageMonsterWave",
"Monster0": 2033010,
"Monster1": 2023020
}
],
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-06-17 04:00:02",
"EndTime": "2024-09-06 04:00:00"
},
{
"Id": 3608,
"Name": "长眠不醒其八",
"GroupName": "长眠不醒",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
"Param": [
6,
0.0800000000745058,
0.6000000005587935,
0.12000000011175871
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Quantum"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
3013010
],
"NpcMonsterIDList2": [
8024011
],
"EventIDList1": [
{
"StageID": 30107081,
"StageType": "Challenge",
"StageName": 8310250911400761000,
"HardLevelGroup": 3,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002010,
"Monster1": 3002040,
"Monster2": 3013010,
"Monster3": 3002010
},
{
"$type": "StageMonsterWave",
"Monster0": 3013010,
"Monster1": 8003030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30107082,
"StageType": "Challenge",
"StageName": 12687103214276588000,
"HardLevelGroup": 3,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30130"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1022020,
"Monster1": 8003050,
"Monster2": 1022020,
"Monster3": 1002020
},
{
"$type": "StageMonsterWave",
"Monster0": 8024011
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-06-17 04:00:02",
"EndTime": "2024-09-06 04:00:00"
},
{
"Id": 3609,
"Name": "长眠不醒其九",
"GroupName": "长眠不醒",
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"Param": 10
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
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}
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},
{
"Id": 3610,
"Name": "长眠不醒其十",
"GroupName": "长眠不醒",
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],
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},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
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],
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{
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{
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},
{
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"Name": "长眠不醒其十一",
"GroupName": "长眠不醒",
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},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
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],
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{
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{
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},
{
"Id": 3612,
"Name": "长眠不醒其十二",
"GroupName": "长眠不醒",
"Desc": "我方每次攻击后为我方全体附上1层【记忆印记】,处于【记忆印记】状态中的我方目标造成的伤害提高#2[i]%,该效果最多叠加#1[i]层。当【记忆印记】叠加至上限时,立即对敌方全体造成1次基于各自生命上限一定百分比的伤害。\\n每个波次或轮开始时,清除我方全体的【记忆印记】。",
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0.6000000005587935,
0.12000000011175871
],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
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},
{
"Name": "没有角色无法战斗"
}
],
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],
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"Ice"
],
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2004010
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{
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{
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2,
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{
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{
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],
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],
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{
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{
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{
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],
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}
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{
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30,
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{
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}
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{
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}
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{
"Id": 3707,
"Name": "鳞渊潮动其七",
"GroupName": "鳞渊潮动",
"Desc": "敌人拥有虚韧性,且弱点被击破时使其行动延后#2[i]%,同时为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#8[i]段攻击段数,最多叠加#5[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害。",
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0.3000000002793968,
0.25000000023283064,
30,
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0.3000000002793968,
0.05000000004656613,
2,
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
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"Param": 20
},
{
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}
],
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"DamageType1": [
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{
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}
],
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},
{
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"Name": "鳞渊潮动其八",
"GroupName": "鳞渊潮动",
"Desc": "敌人拥有虚韧性,且弱点被击破时使其行动延后#2[i]%,同时为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#8[i]段攻击段数,最多叠加#5[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害。",
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0.3000000002793968,
0.25000000023283064,
30,
10,
0.3000000002793968,
0.05000000004656613,
2,
0.030000000027939677
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
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],
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],
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"StageName": 8310250911400761000,
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{
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},
{
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0.3000000002793968,
0.25000000023283064,
30,
10,
0.3000000002793968,
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"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
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],
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"Level": 88,
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"TrialAvatarList": []
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],
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"EndTime": "2024-10-21 04:00:00"
},
{
"Id": 3710,
"Name": "鳞渊潮动其十",
"GroupName": "鳞渊潮动",
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0.3000000002793968,
0.25000000023283064,
30,
10,
0.3000000002793968,
0.05000000004656613,
2,
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],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Imaginary"
],
"DamageType2": [
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"Thunder",
"Quantum"
],
"MazeGroupID1": 6,
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"NpcMonsterIDList1": [
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"StageName": 16830651616508960000,
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"Level": 90,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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{
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},
{
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},
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},
{
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}
],
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}
],
"BeginTime": "2024-07-29 04:00:00",
"EndTime": "2024-10-21 04:00:00"
},
{
"Id": 3711,
"Name": "鳞渊潮动其十一",
"GroupName": "鳞渊潮动",
"Desc": "敌人拥有虚韧性,且弱点被击破时使其行动延后#2[i]%,同时为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#8[i]段攻击段数,最多叠加#5[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害。",
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0.25000000023283064,
30,
10,
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2,
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],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
"Fire",
"Quantum"
],
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"StageName": 17021160864080100000,
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"Level": 92,
"EliteGroup": 228,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
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{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
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}
],
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"Monster2": 1022010
},
{
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}
],
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"Release": true,
"ForbidExitBattle": true,
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"TrialAvatarList": []
}
],
"BeginTime": "2024-07-29 04:00:00",
"EndTime": "2024-10-21 04:00:00"
},
{
"Id": 3712,
"Name": "鳞渊潮动其十二",
"GroupName": "鳞渊潮动",
"Desc": "敌人拥有虚韧性,且弱点被击破时使其行动延后#2[i]%,同时为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#8[i]段攻击段数,最多叠加#5[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害。",
"Param": [
1,
0.3000000002793968,
0.25000000023283064,
30,
10,
0.3000000002793968,
0.05000000004656613,
2,
0.030000000027939677
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Imaginary"
],
"DamageType2": [
"Fire",
"Wind"
],
"MazeGroupID1": 6,
"MazeGroupID2": 7,
"NpcMonsterIDList1": [
3003030
],
"NpcMonsterIDList2": [
2034010
],
"EventIDList1": [
{
"StageID": 30108121,
"StageType": "Challenge",
"StageName": 18110657579897696000,
"HardLevelGroup": 3,
"Level": 95,
"EliteGroup": 229,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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"JDKAMOANICM": "_Wave",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30131"
}
],
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"Monster1": 3003050,
"Monster2": 3003030,
"Monster3": 3002010,
"Monster4": 3002020
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{
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"Monster2": 3003041,
"Monster3": 3003031
}
],
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"TrialAvatarList": []
}
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"StageType": "Challenge",
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"HardLevelGroup": 3,
"Level": 95,
"EliteGroup": 229,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"SubLevelGraphs": [],
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},
{
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"MOJJBFBKBNC": "1"
},
{
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"MOJJBFBKBNC": "30131"
}
],
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{
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"Monster0": 8003040,
"Monster1": 2023020
},
{
"$type": "StageMonsterWave",
"Monster0": 2034010
}
],
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"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-07-29 04:00:00",
"EndTime": "2024-10-21 04:00:00"
}
],
"1019": [
{
"Id": 3801,
"Name": "与梦共舞其一",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
"Param": [
1,
1,
15,
0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Physical",
"Thunder"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
2023010
],
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2023030
],
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{
"StageID": 30109011,
"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 3,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
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"Monster0": 2022020,
"Monster1": 2023010,
"Monster2": 2022020
},
{
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"Monster0": 2023010,
"Monster1": 1023010
}
],
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"LevelWinCondition": [],
"Release": true,
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"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
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{
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"StageType": "Challenge",
"StageName": 7086853316639385000,
"HardLevelGroup": 3,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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},
{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
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{
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"Monster1": 2023030,
"Monster2": 2022060
},
{
"$type": "StageMonsterWave",
"Monster0": 2023030,
"Monster1": 2013020
}
],
"LevelLoseCondition": [],
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"EndTime": "2024-12-02 04:00:00"
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"GroupName": "与梦共舞",
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0.0249999996740371,
0.014999999664723873
],
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"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
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{
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}
],
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"DamageType1": [
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],
"DamageType2": [
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"GroupName": "与梦共舞",
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0.0249999996740371,
0.014999999664723873
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"DamageType2": [
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],
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"MazeGroupID2": 6,
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"Name": "与梦共舞其四",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
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0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
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"DamageType1": [
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"Imaginary"
],
"DamageType2": [
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"Thunder"
],
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"Monster2": 1013010
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{
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"Name": "与梦共舞其五",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
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15,
0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Fire",
"Wind"
],
"MazeGroupID1": 5,
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],
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"StageType": "Challenge",
"StageName": 13208664396652255000,
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"Level": 78,
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{
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"Monster1": 1013020
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}
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"TrialAvatarList": []
}
],
"BeginTime": "2024-09-06 04:00:00",
"EndTime": "2024-12-02 04:00:00"
},
{
"Id": 3806,
"Name": "与梦共舞其六",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
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1,
1,
15,
0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Physical",
"Thunder"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
2023010
],
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{
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"StageType": "Challenge",
"StageName": 189339872378837150,
"HardLevelGroup": 3,
"Level": 80,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
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"JDKAMOANICM": "_CreateBattleEvent",
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"Monster2": 2022020
},
{
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"Monster0": 2023010,
"Monster1": 1023010
}
],
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{
"Id": 3807,
"Name": "与梦共舞其七",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
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15,
0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Imaginary"
],
"DamageType2": [
"Thunder",
"Wind"
],
"MazeGroupID1": 5,
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3003050
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"StageType": "Challenge",
"StageName": 11610931649679233000,
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"Level": 82,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"SubLevelGraphs": [],
"StageConfigData": [
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{
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},
{
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"Monster1": 8033010
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],
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{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2032010,
"Monster1": 2033010,
"Monster2": 2032020
},
{
"$type": "StageMonsterWave",
"Monster0": 2032010,
"Monster1": 2033010,
"Monster2": 3003010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-09-06 04:00:00",
"EndTime": "2024-12-02 04:00:00"
},
{
"Id": 3808,
"Name": "与梦共舞其八",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
"Param": [
1,
1,
15,
0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Quantum"
],
"DamageType2": [
"Wind",
"Imaginary"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
1023020
],
"NpcMonsterIDList2": [
2004020
],
"EventIDList1": [
{
"StageID": 30109081,
"StageType": "Challenge",
"StageName": 6366857954791301000,
"HardLevelGroup": 3,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8002010,
"Monster1": 1023020,
"Monster2": 8002010
},
{
"$type": "StageMonsterWave",
"Monster0": 8002010,
"Monster1": 1023020,
"Monster2": 8003030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30109082,
"StageType": "Challenge",
"StageName": 13535529983749532000,
"HardLevelGroup": 3,
"Level": 85,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8013010,
"Monster1": 2033010
},
{
"$type": "StageMonsterWave",
"Monster0": 200402009
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-09-06 04:00:00",
"EndTime": "2024-12-02 04:00:00"
},
{
"Id": 3809,
"Name": "与梦共舞其九",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
"Param": [
1,
1,
15,
0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Imaginary"
],
"DamageType2": [
"Fire",
"Thunder"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
2013020
],
"NpcMonsterIDList2": [
3003040
],
"EventIDList1": [
{
"StageID": 30109091,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2002030,
"Monster1": 2013020,
"Monster2": 2002030
},
{
"$type": "StageMonsterWave",
"Monster0": 3003050,
"Monster1": 2013020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30109092,
"StageType": "Challenge",
"StageName": 12112745649497655000,
"HardLevelGroup": 3,
"Level": 88,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3012020,
"Monster1": 3002040,
"Monster2": 3003040,
"Monster3": 3012020,
"Monster4": 3002010
},
{
"$type": "StageMonsterWave",
"Monster0": 3012020,
"Monster1": 3003040,
"Monster2": 1013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-09-06 04:00:00",
"EndTime": "2024-12-02 04:00:00"
},
{
"Id": 3810,
"Name": "与梦共舞其十",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
"Param": [
1,
1,
15,
0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Imaginary"
],
"DamageType2": [
"Fire",
"Wind"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
8033010
],
"NpcMonsterIDList2": [
2034010
],
"EventIDList1": [
{
"StageID": 30109101,
"StageType": "Challenge",
"StageName": 13208664396652255000,
"HardLevelGroup": 3,
"Level": 90,
"EliteGroup": 250,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8033010,
"Monster1": 8032010
},
{
"$type": "StageMonsterWave",
"Monster0": 8033010,
"Monster1": 1013020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30109102,
"StageType": "Challenge",
"StageName": 4307424808395091500,
"HardLevelGroup": 3,
"Level": 90,
"EliteGroup": 250,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2023020,
"Monster1": 8003040
},
{
"$type": "StageMonsterWave",
"Monster0": 2034010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-09-06 04:00:00",
"EndTime": "2024-12-02 04:00:00"
},
{
"Id": 3811,
"Name": "与梦共舞其十一",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
"Param": [
1,
1,
15,
0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Quantum"
],
"DamageType2": [
"Physical",
"Thunder"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
8024011
],
"NpcMonsterIDList2": [
8034010
],
"EventIDList1": [
{
"StageID": 30109111,
"StageType": "Challenge",
"StageName": 12687103214276588000,
"HardLevelGroup": 3,
"Level": 92,
"EliteGroup": 251,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 8002010,
"Monster1": 1003010,
"Monster2": 8003020
},
{
"$type": "StageMonsterWave",
"Monster0": 802401105
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30109112,
"StageType": "Challenge",
"StageName": 3756729761605363700,
"HardLevelGroup": 3,
"Level": 92,
"EliteGroup": 251,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2012010,
"Monster1": 3003040,
"Monster2": 2013020,
"Monster3": 2012010
},
{
"$type": "StageMonsterWave",
"Monster0": 8034010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-09-06 04:00:00",
"EndTime": "2024-12-02 04:00:00"
},
{
"Id": 3812,
"Name": "与梦共舞其十二",
"GroupName": "与梦共舞",
"Desc": "敌方目标的弱点被击破时,为【记忆紊流】增加#1[i]段攻击段数,若目标是精英级别及以上的目标,则额外增加#2[i]段攻击段数,最多叠加#3[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次固定数值的伤害,且不清除攻击段数。",
"Param": [
1,
1,
15,
0.1500000001396984,
0.0249999996740371,
0.014999999664723873
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Thunder",
"Wind"
],
"DamageType2": [
"Fire",
"Imaginary"
],
"MazeGroupID1": 5,
"MazeGroupID2": 6,
"NpcMonsterIDList1": [
1014010
],
"NpcMonsterIDList2": [
3003014
],
"EventIDList1": [
{
"StageID": 30109121,
"StageType": "Challenge",
"StageName": 7306112122138119000,
"HardLevelGroup": 3,
"Level": 95,
"EliteGroup": 252,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2013010,
"Monster1": 2033010
},
{
"$type": "StageMonsterWave",
"Monster0": 101401012,
"Monster1": 2033010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
"StageID": 30109122,
"StageType": "Challenge",
"StageName": 12223446868998010000,
"HardLevelGroup": 3,
"Level": 95,
"EliteGroup": 252,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30132"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 2032010,
"Monster1": 3003050,
"Monster2": 2032010,
"Monster3": 3003030,
"Monster4": 2032010
},
{
"$type": "StageMonsterWave",
"Monster0": 3004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2024-09-06 04:00:00",
"EndTime": "2024-12-02 04:00:00"
}
],
"1020": [
{
"Id": 3901,
"Name": "舸舰迷津其一",
"GroupName": "舸舰迷津",
"Desc": "每个波次或轮开始时,召唤2只扑满到场上,扑满被消灭时对所有精英级别及以上的目标造成1次固定数值的伤害。",
"Param": [
1,
4.2000000001862645
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Fire"
],
"DamageType2": [
"Ice",
"Wind"
],
"MazeGroupID1": 11,
"MazeGroupID2": 12,
"NpcMonsterIDList1": [
3003020
],
"NpcMonsterIDList2": [
2023010
],
"EventIDList1": [
{
"StageID": 30110011,
"StageType": "Challenge",
"StageName": 9524722474129506000,
"HardLevelGroup": 3,
"Level": 68,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [
"ChallengeMaze_StageMark_Puman001"
],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30133"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3003020
},
{
"$type": "StageMonsterWave",
"Monster0": 3003020,
"Monster1": 3003040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
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},
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "30136"
}
],
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{
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"Monster1": 4013010,
"Monster2": 4012020
},
{
"$type": "StageMonsterWave",
"Monster0": 4012010,
"Monster1": 4013010,
"Monster2": 3013010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
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"StageType": "Challenge",
"StageName": 9524722474129506000,
"HardLevelGroup": 3,
"Level": 68,
"EliteGroup": 273,
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"StageConfigData": [
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{
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{
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"EndTime": "2025-05-19 04:00:00"
},
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"Name": "彼岸之息其二",
"GroupName": "彼岸之息",
"Desc": "我方全体战技等级+#1[i],忆灵技等级+#2[i]。我方全体施放战技或忆灵技后,为随机1名攻击目标添加1个未拥有的随机属性弱点。\\n每个轮开始时,【记忆紊流】对敌方全体目标造成1次真实伤害,若目标持有3个以上的弱点,每多1个弱点额外受到1次真实伤害。",
"Param": [
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2,
0.12000000011175871,
0.0249999996740371,
0.014999999664723873
],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Thunder"
],
"DamageType2": [
"Fire",
"Thunder"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
1013010
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"NpcMonsterIDList2": [
8003040
],
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"StageName": 13087150147011258000,
"HardLevelGroup": 3,
"Level": 70,
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"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30136"
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},
{
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"Monster0": 1013010,
"Monster1": 1013020
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"LevelLoseCondition": [],
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"MonsterWarningRatio": 1.1000000238419,
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"StageType": "Challenge",
"StageName": 15864002628047024000,
"HardLevelGroup": 3,
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"EliteGroup": 274,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
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{
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{
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}
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"Monster1": 8003040,
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"Monster3": 1012010
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{
"$type": "StageMonsterWave",
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"Monster1": 8003040,
"Monster2": 3003040
}
],
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"TrialAvatarList": []
}
],
"BeginTime": "2025-02-24 04:00:00",
"EndTime": "2025-05-19 04:00:00"
},
{
"Id": 4203,
"Name": "彼岸之息其三",
"GroupName": "彼岸之息",
"Desc": "我方全体战技等级+#1[i],忆灵技等级+#2[i]。我方全体施放战技或忆灵技后,为随机1名攻击目标添加1个未拥有的随机属性弱点。\\n每个轮开始时,【记忆紊流】对敌方全体目标造成1次真实伤害,若目标持有3个以上的弱点,每多1个弱点额外受到1次真实伤害。",
"Param": [
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2,
0.12000000011175871,
0.0249999996740371,
0.014999999664723873
],
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"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Imaginary"
],
"DamageType2": [
"Thunder",
"Quantum"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
3003020
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"NpcMonsterIDList2": [
4013010
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"StageType": "Challenge",
"StageName": 9524722474129506000,
"HardLevelGroup": 3,
"Level": 73,
"EliteGroup": 275,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
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{
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"Monster1": 2013020
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"Release": true,
"ForbidExitBattle": true,
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"StageType": "Challenge",
"StageName": 14859544075813415000,
"HardLevelGroup": 3,
"Level": 73,
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"StageAbilityConfig": [],
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{
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},
{
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"Monster0": 4013010,
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"LevelWinCondition": [],
"Release": true,
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"TrialAvatarList": []
}
],
"BeginTime": "2025-02-24 04:00:00",
"EndTime": "2025-05-19 04:00:00"
},
{
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"Name": "彼岸之息其四",
"GroupName": "彼岸之息",
"Desc": "我方全体战技等级+#1[i],忆灵技等级+#2[i]。我方全体施放战技或忆灵技后,为随机1名攻击目标添加1个未拥有的随机属性弱点。\\n每个轮开始时,【记忆紊流】对敌方全体目标造成1次真实伤害,若目标持有3个以上的弱点,每多1个弱点额外受到1次真实伤害。",
"Param": [
3,
2,
0.12000000011175871,
0.0249999996740371,
0.014999999664723873
],
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{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Quantum"
],
"DamageType2": [
"Ice",
"Thunder",
"Imaginary"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
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4013010
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1013020
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{
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"StageType": "Challenge",
"StageName": 14859544075813415000,
"HardLevelGroup": 3,
"Level": 75,
"EliteGroup": 276,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"SubLevelGraphs": [],
"StageConfigData": [
{
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{
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},
{
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"MOJJBFBKBNC": "30136"
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{
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"Monster1": 4013010,
"Monster2": 8003020
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"StageName": 16229653902150898000,
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"StageAbilityConfig": [],
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{
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},
{
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"Monster1": 1013020,
"Monster2": 100202022
},
{
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],
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"TrialAvatarList": []
}
],
"BeginTime": "2025-02-24 04:00:00",
"EndTime": "2025-05-19 04:00:00"
},
{
"Id": 4205,
"Name": "彼岸之息其五",
"GroupName": "彼岸之息",
"Desc": "我方全体战技等级+#1[i],忆灵技等级+#2[i]。我方全体施放战技或忆灵技后,为随机1名攻击目标添加1个未拥有的随机属性弱点。\\n每个轮开始时,【记忆紊流】对敌方全体目标造成1次真实伤害,若目标持有3个以上的弱点,每多1个弱点额外受到1次真实伤害。",
"Param": [
3,
2,
0.12000000011175871,
0.0249999996740371,
0.014999999664723873
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Wind"
],
"DamageType2": [
"Physical",
"Ice"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
2033010
],
"NpcMonsterIDList2": [
3024010
],
"EventIDList1": [
{
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"StageType": "Challenge",
"StageName": 16830651616508960000,
"HardLevelGroup": 3,
"Level": 78,
"EliteGroup": 277,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30136"
}
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"MonsterList": [
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"Monster1": 2033010,
"Monster2": 2032020
},
{
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"Monster0": 2033010,
"Monster1": 2023020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
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"TrialAvatarList": []
}
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"StageType": "Challenge",
"StageName": 14805961183082142000,
"HardLevelGroup": 3,
"Level": 78,
"EliteGroup": 277,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
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{
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"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
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"MOJJBFBKBNC": "30136"
}
],
"MonsterList": [
{
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"Monster0": 1003010,
"Monster1": 1003010
},
{
"$type": "StageMonsterWave",
"Monster0": 3024010
}
],
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"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2025-02-24 04:00:00",
"EndTime": "2025-05-19 04:00:00"
},
{
"Id": 4206,
"Name": "彼岸之息其六",
"GroupName": "彼岸之息",
"Desc": "我方全体战技等级+#1[i],忆灵技等级+#2[i]。我方全体施放战技或忆灵技后,为随机1名攻击目标添加1个未拥有的随机属性弱点。\\n每个轮开始时,【记忆紊流】对敌方全体目标造成1次真实伤害,若目标持有3个以上的弱点,每多1个弱点额外受到1次真实伤害。",
"Param": [
3,
2,
0.12000000011175871,
0.0249999996740371,
0.014999999664723873
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Ice",
"Thunder"
],
"DamageType2": [
"Fire",
"Thunder"
],
"MazeGroupID1": 8,
"MazeGroupID2": 9,
"NpcMonsterIDList1": [
1013010
],
"NpcMonsterIDList2": [
8003040
],
"EventIDList1": [
{
"StageID": 30113061,
"StageType": "Challenge",
"StageName": 13087150147011258000,
"HardLevelGroup": 3,
"Level": 80,
"EliteGroup": 278,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30136"
}
],
"MonsterList": [
{
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"Monster0": 1012030,
"Monster1": 1013010,
"Monster2": 1012030
},
{
"$type": "StageMonsterWave",
"Monster0": 1013010,
"Monster1": 1013020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"EventIDList2": [
{
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"StageType": "Challenge",
"StageName": 15864002628047024000,
"HardLevelGroup": 3,
"Level": 80,
"EliteGroup": 278,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
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},
{
"$type": "ILKEMJNAEKE",
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"MOJJBFBKBNC": "1"
},
{
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"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30136"
}
],
"MonsterList": [
{
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"Monster0": 8002010,
"Monster1": 8003040,
"Monster2": 8002010,
"Monster3": 1012010
},
{
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"Monster0": 8002010,
"Monster1": 8003040,
"Monster2": 3003040
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"BeginTime": "2025-02-24 04:00:00",
"EndTime": "2025-05-19 04:00:00"
},
{
"Id": 4207,
"Name": "彼岸之息其七",
"GroupName": "彼岸之息",
"Desc": "我方全体战技等级+#1[i],忆灵技等级+#2[i]。我方全体施放战技或忆灵技后,为随机1名攻击目标添加1个未拥有的随机属性弱点。\\n每个轮开始时,【记忆紊流】对敌方全体目标造成1次真实伤害,若目标持有3个以上的弱点,每多1个弱点额外受到1次真实伤害。",
"Param": [
3,
2,
0.12000000011175871,
0.0249999996740371,
0.014999999664723873
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
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{
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},
{
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"GroupName": "赤月吞狼",
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{
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},
{
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"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
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}
],
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"DamageType1": [
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},
{
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},
{
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"DamageType1": [
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{
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{
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{
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{
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{
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{
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{
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{
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"Name": "博徒困境其一",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
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1.800000000745058
],
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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],
"DamageType2": [
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],
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{
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"JDKAMOANICM": "_IsEliteBattle",
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},
{
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{
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{
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"Name": "博徒困境其二",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
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"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
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"Ice"
],
"DamageType2": [
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{
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{
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"Name": "博徒困境其三",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Quantum"
],
"DamageType2": [
"Physical",
"Imaginary"
],
"MazeGroupID1": 9,
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{
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{
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{
"Id": 4404,
"Name": "博徒困境其四",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Quantum"
],
"DamageType2": [
"Fire",
"Imaginary"
],
"MazeGroupID1": 9,
"MazeGroupID2": 10,
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"StageAbilityConfig": [],
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"StageConfigData": [
{
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{
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"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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{
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{
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{
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}
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{
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],
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},
{
"Id": 4405,
"Name": "博徒困境其五",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Thunder"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 9,
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"Level": 78,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
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"StageConfigData": [
{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
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{
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{
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{
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],
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},
{
"Id": 4406,
"Name": "博徒困境其六",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Fire"
],
"DamageType2": [
"Ice",
"Wind"
],
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"Name": "博徒困境其七",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Fire",
"Ice"
],
"DamageType2": [
"Fire"
],
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{
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"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
],
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{
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{
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},
{
"Id": 4408,
"Name": "博徒困境其八",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Quantum"
],
"DamageType2": [
"Physical",
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],
"MazeGroupID1": 9,
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{
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"JDKAMOANICM": "_IsEliteBattle",
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},
{
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{
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},
{
"Id": 4409,
"Name": "博徒困境其九",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Quantum"
],
"DamageType2": [
"Fire",
"Imaginary"
],
"MazeGroupID1": 9,
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{
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{
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"BeginTime": "2025-05-19 04:00:00",
"EndTime": "2025-08-11 04:00:00"
},
{
"Id": 4410,
"Name": "博徒困境其十",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Thunder"
],
"DamageType2": [
"Ice",
"Imaginary"
],
"MazeGroupID1": 9,
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"HardLevelGroup": 3,
"Level": 90,
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"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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{
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
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},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
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},
{
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{
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
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}
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},
{
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],
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"Release": true,
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],
"BeginTime": "2025-05-19 04:00:00",
"EndTime": "2025-08-11 04:00:00"
},
{
"Id": 4411,
"Name": "博徒困境其十一",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
},
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 20
},
{
"Name": "没有角色无法战斗"
}
],
"Countdown": 30,
"DamageType1": [
"Physical",
"Wind"
],
"DamageType2": [
"Ice",
"Thunder",
"Quantum"
],
"MazeGroupID1": 9,
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2004010
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"HardLevelGroup": 3,
"Level": 92,
"EliteGroup": 285,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
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"SubLevelGraphs": [],
"StageConfigData": [
{
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"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
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}
],
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},
{
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{
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},
{
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"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30138"
}
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},
{
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],
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}
],
"BeginTime": "2025-05-19 04:00:00",
"EndTime": "2025-08-11 04:00:00"
},
{
"Id": 4412,
"Name": "博徒困境其十二",
"GroupName": "博徒困境",
"Desc": "每个波次或轮开始时,使一个精英级别及以上的敌方目标获得【记忆印记】,该效果持续到下个轮开始。【记忆印记】为特殊灼烧,持有者每回合开始时受到火属性持续伤害。我方目标施放战技攻击持有【记忆印记】的目标后,对其和相邻目标造成等同于攻击者攻击力#1[i]%的附加伤害。",
"Param": [
2.2000000001862645,
1.800000000745058
],
"Challenge": [
{
"Name": "取得胜利时,剩余#1[i]轮以上",
"Param": 10
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"Desc": "我方角色施放战技进行攻击或忆灵进行攻击后,为【记忆紊流】增加#1[i]段攻击段数,最多增加#2[i]段。\\n每个轮开始时,【记忆紊流】的每段攻击对随机敌方目标造成1次真实伤害。",
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"EndTime": "2025-09-22 04:00:00"
}
]
}