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eedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Thunder","Quantum","Imaginary"],"HardLevelGroup":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"SkillList":[{"Id":302402001,"SkillName":"BHF-轟炎推進","SkillDesc":"指定した味方単体に少量の炎属性ダメージを与える。","DamageType":"Fire","SPHitBase":10,"Extra":{}},{"Id":302402002,"SkillName":"BHF-天火","SkillDesc":"指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。","DamageType":"Fire","SPHitBase":10,"Extra":{}},{"Id":302402003,"SkillName":"BBHF-焦土作戦","SkillDesc":"味方全体に少量の炎属性ダメージを与える。","DamageType":"Fire","SPHitBase":15,"Extra":{}},{"Id":302402004,"SkillName":"DHGDR-二次燃焼","SkillDesc":"自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":302402005,"SkillName":"DHGDR-オーバーロード・スーパーノヴァ","SkillDesc":"味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。","DamageType":"Fire","SPHitBase":20,"Extra":{}},{"Id":302402006,"SkillName":"SGE-熔火フィールド","SkillDesc":"「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":302402007,"SkillName":"SGE-熔火エンジン","SkillDesc":"「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。","DamageType":"","SPHitBase":"","Extra":{}}]},{"Id":302402003,"AttackModifyRatio":1,"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":1,"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Thunder","Quantum"],"HardLevelGroup":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"SkillList":[{"Id":302402001,"SkillName":"BHF-轟炎推進","SkillDesc":"指定した味方単体に少量の炎属性ダメージを与える。","DamageType":"Fire","SPHitBase":10,"Extra":{}},{"Id":302402002,"SkillName":"BHF-天火","SkillDesc":"指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。","DamageType":"Fire","SPHitBase":10,"Extra":{}},{"Id":302402003,"SkillName":"BBHF-焦土作戦","SkillDesc":"味方全体に少量の炎属性ダメージを与える。","DamageType":"Fire","SPHitBase":15,"Extra":{}},{"Id":302402004,"SkillName":"DHGDR-二次燃焼","SkillDesc":"自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":302402005,"SkillName":"DHGDR-オーバーロード・スーパーノヴァ","SkillDesc":"味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。","DamageType":"Fire","SPHitBase":20,"Extra":{}},{"Id":302402006,"SkillName":"SGE-熔火フィールド","SkillDesc":"「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":302402007,"SkillName":"SGE-熔火エンジン","SkillDesc":"「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。","DamageType":"","SPHitBase":"","Extra":{}}]},{"Id":302402004,"AttackModifyRatio":1,"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":0.88,"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Thunder","Quantum","Imaginary"],"HardLevelGroup":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Physical","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Ice","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2}],"SkillList":[{"Id":302402001,"SkillName":"BHF-轟炎推進","SkillDesc":"指定した味方単体に少量の炎属性ダメージを与える。","DamageType":"Fire","SPHitBase":10,"Extra":{}},{"Id":302402002,"SkillName":"BHF-天火","SkillDesc":"指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。","DamageType":"Fire","SPHitBase":10,"Extra":{}},{"Id":302402003,"SkillName":"BBHF-焦土作戦","SkillDesc":"味方全体に少量の炎属性ダメージを与える。","DamageType":"Fire","SPHitBase":15,"Extra":{}},{"Id":302402004,"SkillName":"DHGDR-二次燃焼","SkillDesc":"自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":302402005,"SkillName":"DHGDR-オーバーロード・スーパーノヴァ","SkillDesc":"味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。","DamageType":"Fire","SPHitBase":20,"Extra":{}},{"Id":302402006,"SkillName":"SGE-熔火フィールド","SkillDesc":"「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":302402007,"SkillName":"SGE-熔火エンジン","SkillDesc":"「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。","DamageType":"","SPHitBase":"","E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トとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501003,"SkillName":"昼長の月の風に佇む","SkillDesc":"「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、味方全体の行動順を遅延させ、「百眼の梢」と「百眼の芽」を修復する。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501004,"SkillName":"光輝、垂天の雲の如く","SkillDesc":"チャージ状態に入り、次の行動で「怒り、晨昏と日星を焼く」を発動する。自身に「ヘリウムフラッシュ」を付与し、「陽雷の鴉」を召喚する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」が減少する。","DamageType":"","SPHitBase":"","Extra":{"240150102":{"Name":"ヘリウムフラッシュ","Desc":"「至高、極陽、天空の化身」が「怒り、晨昏と日星を焼く」を発動した後、現在の「ヘリウムフラッシュ」に応じて「温度」が上がる。この状態で味方が攻撃を行った後、その回の攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」をダウンさせる。","Param":[]}}},{"Id":401501005,"SkillName":"怒り、晨昏と日星を焼く","SkillDesc":"自身の「ヘリウムフラッシュ」に応じ、味方全体に大量の炎属性ダメージを与える。なおダメージは味方全体で均等に分担される。また、「ヘリウムフラッシュ」に応じて「温度」がアップし、「百眼の芽」と「百眼の梢」を修復する。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"240150102":{"Name":"ヘリウムフラッシュ","Desc":"「至高、極陽、天空の化身」が「怒り、晨昏と日星を焼く」を発動した後、現在の「ヘリウムフラッシュ」に応じて「温度」が上がる。この状態で味方が攻撃を行った後、その回の攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」をダウンさせる。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]},"401301001":{"Name":"均等に分担","Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Param":[]}}},{"Id":401501006,"SkillName":"雷を鳴らして三千里","SkillDesc":"「雷雲」の層数を増加させ、味方パーティを左側から攻撃する。その際、優先的に各味方を1回ずつ攻撃し、その後ランダムに単体攻撃を行う。すべての攻撃は雷属性ダメージを与え、「百眼の芽」を修復する。","DamageType":"Thunder","SPHitBase":5,"Extra":{"240150103":{"Name":"雷雲","Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501007,"SkillName":"稲妻を貫いて九万里","SkillDesc":"「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」を修復する。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150103":{"Name":"雷雲","Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501008,"SkillName":"機縁の月がもたらす光","SkillDesc":"「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」と「百眼の芽」を修復する。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150103":{"Name":"雷雲","Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501009,"SkillName":"雷霆、山海を揺らす","SkillDesc":"「雷雲」の層数を増加させ、チャージ状態に入り、次の行動で「憤り、昼夜の天空を破る」を発動する。また自身に「電離」を付与し、「陽雷の鴉」を召喚する。この時に味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「雷雲」を失ったうえで「雷雲」の数に応じた回数分、少量の雷属性ダメージを受ける。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷雲","Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Param":[]},"240150104":{"Name":"電離","Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Param":[]}}},{"Id":401501010,"SkillName":"憤り、昼夜の天空を破る","SkillDesc":"「雷雲」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を修復する。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501011,"SkillName":"百眼","SkillDesc":"この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501012,"SkillName":"雷雨","SkillDesc":"天候が雷雲の時、戦闘環境に「雷雲」が出現する。「至高、極陽、天空の化身」が「電離」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「雷雲」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷雲","Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Param":[]},"240150104":{"Name":"電離","Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Param":[]}}},{"Id":401501013,"SkillName":null,"SkillDesc":null,"DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501014,"SkillName":"酷暑","SkillDesc":"天候が酷暑の時、戦闘環境に「温度」が出現する。「温度」は任意のターンが訪れるたびに上昇し、蓄積している「温度」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「温度」に応じた炎属性ダメージを与える。なお、このダメージは「非致死性」であり、「陽雷の鴉」、「百眼の梢」または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える。","Param":[]},"240150104":{"Name":"電離","Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Param":[]}}},{"Id":401501010,"SkillName":"憤り、昼夜の天空を破る","SkillDesc":"「雷雲」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を修復する。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。","DamageType":"Thunder","SPHitBase":10,"Extra":{"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501011,"SkillName":"百眼","SkillDesc":"この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501012,"SkillName":"雷雨","SkillDesc":"天候が雷雲の時、戦闘環境に「雷雲」が出現する。「至高、極陽、天空の化身」が「電離」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「雷雲」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。","DamageType":"","SPHitBase":"","Extra":{"240150103":{"Name":"雷雲","Desc":"現在の戦場環境で雷雲が蓄積される。「至高、極陽、天空の化身」が「憤り、昼夜の天空を破る」を発動した後、「雷雲」の層数に応じた回数分、味方に少量の雷属性ダメージを与える。その後、味方が奪い取った「雷雲」の数に応じて、自身に少量の雷属性ダメージを与える。","Param":[]},"240150104":{"Name":"電離","Desc":"この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥る。","Param":[]}}},{"Id":401501013,"SkillName":null,"SkillDesc":null,"DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501014,"SkillName":"酷暑","SkillDesc":"天候が酷暑の時、戦闘環境に「温度」が出現する。「温度」は任意のターンが訪れるたびに上昇し、蓄積している「温度」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「温度」に応じた炎属性ダメージを与える。なお、このダメージは「非致死性」であり、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けた時、戦闘環境の「温度」が下がる。","DamageType":"","SPHitBase":"","Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"401403001":{"Name":"非致死性","Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Param":[]}}},{"Id":401501015,"SkillName":null,"SkillDesc":null,"DamageType":"","SPHitBase":"","Extra":{}}]}],"Drop":[{"MonsterTemplateID":4015010,"DisplayItemList":[]},{"MonsterTemplateID":4015010,"WorldLevel":1,"DisplayItemList":[]},{"MonsterTemplateID":4015010,"WorldLevel":2,"DisplayItemList":[]},{"MonsterTemplateID":4015010,"WorldLevel":3,"DisplayItemList":[]},{"MonsterTemplateID":4015010,"WorldLevel":4,"DisplayItemList":[]},{"MonsterTemplateID":4015010,"WorldLevel":5,"DisplayItemList":[]},{"MonsterTemplateID":4015010,"WorldLevel":6,"DisplayItemList":[]}]},"4015011":{"Id":4015011,"Name":"{RUBY_B#しこう}至高{RUBY_E#}、{RUBY_B#きょくよう}極陽{RUBY_E#}、{RUBY_B#てんくう}天空{RUBY_E#}の{RUBY_B#けしん}化身{RUBY_E#}","Desc":"「天空」のタイタンであり、融合神。人に征服され、人と融合したことで、オンパロスの昼夜を支配する存在ではなくなった。だが、その孤高で傲慢な本性は変わっていない。\\nその目に映る壊れた世界の俗世はかくも醜く——光で守られた世界よりも暗黒の潮のほうが相応しいとさえ言える。","MonsterCampID":12,"AttackBase":18,"CriticalDamageBase":0.2,"DefenceBase":210,"HPBase":11625,"InitialDelayRatio":0.5,"ImagePath":"SpriteOutput/MonsterFigure/Monster_4015010.png","MinimumFatigueRatio":0.2,"Rank":"BigBoss","SpeedBase":144,"StanceBase":960,"StanceCount":1,"StatusResistanceBase":0.3,"Child":[{"Id":4015011,"AttackModifyRatio":1,"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":1,"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"],"HardLevelGroup":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"SkillList":[{"Id":401501101,"SkillName":"火を撃ち続けて三千里","SkillDesc":"「温度」を上昇させ、味方パーティを左側から攻撃し、優先的に1回ずつ攻撃する。その後、ランダムに単体攻撃を行う。攻撃は現在の「温度」に応じた炎属性ダメージを与え、「百眼の芽」を修復する。","DamageType":"Fire","SPHitBase":5,"Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501102,"SkillName":"炎を巻き起こして九万里","SkillDesc":"「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、「百眼の梢」を修復する。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501103,"SkillName":"昼長の月の風に佇む","SkillDesc":"「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、味方全体の行動順を遅延させ、「百眼の梢」と「百眼の芽」を修復する。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501104,"SkillName":"光輝、垂天の雲の如く","SkillDesc":"チャージ状態に入り、次の行動で「怒り、晨昏と日星を焼く」を発動する。自身に「ヘリウムフラッシュ」を付与し、「陽雷の鴉」を召喚する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」が減少する。","DamageType":"","SPHitBase":"","Extra":{"240150102":{"Name":"ヘリウムフラッシュ","Desc":"「至高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できる最大HPがダウンする。","Param":[]}}},{"Id":401501117,"SkillName":"堕ちゆく余塵の星","SkillDesc":"「乾き切った涙骨」を修復し、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で均等に分担される。","DamageType":"Imaginary","SPHitBase":10,"Extra":{"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]},"401301001":{"Name":"均等に分担","Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Param":[]}}},{"Id":401501118,"SkillName":"開かれし恐寂の魔眼","SkillDesc":"「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。","DamageType":"","SPHitBase":"","Extra":{"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501119,"SkillName":"燼灰死寂・諸神屠滅","SkillDesc":"味方全体に大量の虚数属性固定ダメージを与え、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。","DamageType":"Imaginary","SPHitBase":10,"Extra":{"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501120,"SkillName":"遺骨","SkillDesc":"今回の戦闘では、「枯れ果てた篩骨」または「乾き切った涙骨」がダメージを受けると、「絶滅者、陽雷の業果、晨昏の目」も同量のダメージを受ける。また、「枯れ果てた篩骨」または「乾き切った涙骨」がHPが0になる攻撃を受けると、「絶滅者、陽雷の業果、晨昏の目」の靭性が削られ、「枯れ果てた篩骨」または「乾き切った涙骨」のHPが回復し、選択不能な状態になる。","DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501121,"SkillName":"暗黒の潮","SkillDesc":"アクションバーに「暗黒の潮」が追加され、「暗黒の潮」が行動するたび、累積可能な「腐敗」が味方全体に付与される。味方がHPが0になる攻撃を受けた時、「黒蝕」状態になる。味方全体が「黒蝕」状態か戦闘不能状態になると、戦闘失敗になる。","DamageType":"","SPHitBase":"","Extra":{"240150201":{"Name":"黒蝕","Desc":"「黒蝕」状態では、ターゲットとして選択できない。行動もできない。","Param":[]},"240150202":{"Name":"腐敗","Desc":"回復できる最大HPがダウンする。","Param":[]}}},{"Id":401501122,"SkillName":"至闇の潮","SkillDesc":"この戦闘において、「絶滅者、陽雷の業果、晨昏の目」が与える全てのダメージは、「暗黒の潮の同調率」に応じた固定ダメージになる。味方が攻撃を行うと「暗黒の潮の同調率」に応じた確定ダメージを与え、このダメージは「非致死性」となる。「絶滅者、陽雷の業果、晨昏の目」と「暗黒の潮」が行動すると「暗黒の潮の同調率」が上昇し、「枯れ果てた篩骨」または「乾き切った涙骨」が倒れると、「暗黒の潮の同調率」がダウンする。","DamageType":"","SPHitBase":"","Extra":{"10000017":{"Name":"確定ダメージ","Desc":"いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。","Param":[]},"401403001":{"Name":"非致死性","Desc":"ターゲットがダメージを受けた時、自身のHPが足りない場合、残りHPが1になる。","Param":[]}}},{"Id":401501123,"SkillName":null,"SkillDesc":null,"DamageType":"","SPHitBase":"","Extra":{}},{"Id":401501124,"SkillName":null,"SkillDesc":null,"DamageType":"","SPHitBase":"","Extra":{}}]},{"Id":401501101,"AttackModifyRatio":1,"DefenceModifyRatio":1,"EliteGroup":1,"HPModifyRatio":0.5,"SpeedModifyRatio":1,"SpeedModifyValue":null,"StanceModifyRatio":1,"StanceWeakList":["Physical","Ice","Quantum"],"HardLevelGroup":1,"DamageTypeResistance":[{"$type":"ElementResistanceConfig","DamageType":"Fire","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Thunder","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Wind","Value":0.2},{"$type":"ElementResistanceConfig","DamageType":"Imaginary","Value":0.2}],"SkillList":[{"Id":401501101,"SkillName":"火を撃ち続けて三千里","SkillDesc":"「温度」を上昇させ、味方パーティを左側から攻撃し、優先的に1回ずつ攻撃する。その後、ランダムに単体攻撃を行う。攻撃は現在の「温度」に応じた炎属性ダメージを与え、「百眼の芽」を修復する。","DamageType":"Fire","SPHitBase":5,"Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501102,"SkillName":"炎を巻き起こして九万里","SkillDesc":"「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、「百眼の梢」を修復する。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501103,"SkillName":"昼長の月の風に佇む","SkillDesc":"「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、味方全体の行動順を遅延させ、「百眼の梢」と「百眼の芽」を修復する。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]}}},{"Id":401501104,"SkillName":"光輝、垂天の雲の如く","SkillDesc":"チャージ状態に入り、次の行動で「怒り、晨昏と日星を焼く」を発動する。自身に「ヘリウムフラッシュ」を付与し、「陽雷の鴉」を召喚する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」が減少する。","DamageType":"","SPHitBase":"","Extra":{"240150102":{"Name":"ヘリウムフラッシュ","Desc":"「至高、極陽、天空の化身」が「怒り、晨昏と日星を焼く」を発動した後、現在の「ヘリウムフラッシュ」に応じて「温度」が上がる。この状態で味方が攻撃を行った後、その回の攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」をダウンさせる。","Param":[]}}},{"Id":401501105,"SkillName":"怒り、晨昏と日星を焼く","SkillDesc":"自身の「ヘリウムフラッシュ」に応じ、味方全体に大量の炎属性ダメージを与える。なおダメージは味方全体で均等に分担される。また、「ヘリウムフラッシュ」に応じて「温度」がアップし、「百眼の芽」と「百眼の梢」を修復する。","DamageType":"Fire","SPHitBase":10,"Extra":{"240150101":{"Name":"温度","Desc":"現在の戦場の環境温度に応じて、味方は持続的に燃焼ダメージを受ける。味方の与ダメージは温度に応じてアップする。","Param":[]},"240150102":{"Name":"ヘリウムフラッシュ","Desc":"「至高、極陽、天空の化身」が「怒り、晨昏と日星を焼く」を発動した後、現在の「ヘリウムフラッシュ」に応じて「温度」が上がる。この状態で味方が攻撃を行った後、その回の攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」をダウンさせる。","Param":[]},"240150105":{"Name":"修復","Desc":"指定した敵の行動制限系デバフと弱点撃破状態を解除する。指定した敵がターゲットとして選択できない状態の場合、その敵を選択可能な状態にする。","Param":[]},"401301001":{"Name":"均等に分担","Desc":"今回の攻撃決算前のダメージとデバフ効果は、攻撃を受けたすべてのターゲットが均等に分担する。","Param":[]}}},{"Id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