{ "1": { "Id": 1, "Name": "オムニックの終局", "PreLevel": [ { "Id": 101, "Name": "ナイト(I)", "DamageType": [ "Fire", "Imaginary" ], "EventIDList": [ { "StageID": 30501011, "StageType": "Challenge", "StageName": 14930047325621619000, "HardLevelGroup": 3, "Level": 95, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30501011" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30502" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 3012020, "Monster1": 3013010, "Monster2": 3013010, "Monster3": 3012020 }, { "$type": "StageMonsterWave", "Monster0": 3004012 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033001, "Name": "靭甲", "Desc": "敵は初期状態で「靭甲」を#1[i]層持ち、1層につき敵の受けるダメージ-#2[i]%。敵の靭性が0になるたびに「靭甲」が1層減少する。", "Param": [ 2, 0.15 ] } ], "InfiniteList": { "305010111": { "InfiniteWaveID": 305010111, "MonsterGroupIDList": [ 3012020, 3013010, 3013010, 3012020 ], "MaxMonsterCount": 4, "MaxTeammateCount": 4, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 340 }, "305010112": { "InfiniteWaveID": 305010112, "MonsterGroupIDList": [ 3004012 ], "MaxMonsterCount": 1, "MaxTeammateCount": 1, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 340 } } }, { "Id": 102, "Name": "ナイト(II)", "DamageType": [ "Physical", "Wind", "Thunder" ], "EventIDList": [ { "StageID": 30501012, "StageType": "Challenge", "StageName": 4641986684160114000, "HardLevelGroup": 3, "Level": 95, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30501012" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30502" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 4053010, "Monster1": 4053010 }, { "$type": "StageMonsterWave", "Monster0": 3014020 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033002, "Name": "焼入れ", "Desc": "敵のHPが1%減少するにつき、味方がその敵に与える会心ダメージ-#1[i]%。", "Param": [ 0.03 ] } ], "InfiniteList": { "305010121": { "InfiniteWaveID": 305010121, "MonsterGroupIDList": [ 4052010, 4053010, 4052010, 4052010, 4053010 ], "MaxMonsterCount": 5, "MaxTeammateCount": 3, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 341 }, "305010122": { "InfiniteWaveID": 305010122, "MonsterGroupIDList": [ 3014020 ], "MaxMonsterCount": 1, "MaxTeammateCount": 1, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 341 } } }, { "Id": 103, "Name": "ナイト(III)", "DamageType": [ "Physical", "Quantum" ], "EventIDList": [ { "StageID": 30501013, "StageType": "Challenge", "StageName": 1605669051038619400, "HardLevelGroup": 3, "Level": 95, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30501013" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30502" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 4032050, "Monster1": 4033010, "Monster2": 4032010, "Monster3": 4032050 }, { "$type": "StageMonsterWave", "Monster0": 4033010, "Monster1": 4033030, "Monster2": 4033010 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033003, "Name": "反相", "Desc": "敵が攻撃を受けるたびに、攻撃者は自身の最大HP#1[i]%分のHPを失う。この効果は非致死性である。", "Param": [ 0.02 ] }, { "Id": 3033004, "Name": "庇護下", "Desc": "精鋭エネミー以外の敵のHPと靭性は減少せず、効果抵抗+#1[i]%。すべての精鋭エネミーが倒されると、ほかの敵も倒される。", "Param": [ 1 ] } ], "InfiniteList": { "305010131": { "InfiniteWaveID": 305010131, "MonsterGroupIDList": [ 4032050, 4033010, 4032010, 4032050 ], "MaxMonsterCount": 4, "MaxTeammateCount": 4, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 342 }, "305010132": { "InfiniteWaveID": 305010132, "MonsterGroupIDList": [ 4033010, 4033030, 4033010 ], "MaxMonsterCount": 3, "MaxTeammateCount": 3, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 342 } } } ], "BossLevel": { "Id": 104, "Name": "キングへの挑戦", "DamageType": [ "Physical", "Ice", "Quantum" ], "EventIDList": [ { "StageID": 30501021, "StageType": "Challenge", "StageName": 7318916243052571000, "HardLevelGroup": 3, "Level": 100, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30501021" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30503" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 4023010, "Monster1": 4023020 }, { "$type": "StageMonsterWave", "Monster0": 4044010 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033003, "Name": "反相", "Desc": "敵が攻撃を受けるたびに、攻撃者は自身の最大HP#1[i]%分のHPを失う。この効果は非致死性である。", "Param": [ 0.02 ] }, { "Id": 3033005, "Name": "エネルギー吸収", "Desc": "敵が攻撃を受けるたびに、攻撃者のEP-#1[i]。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で#2[i]回復する。", "Param": [ 2, 10 ] }, { "Id": 3033017, "Name": "亀裂", "Desc": "味方が敵の攻撃を受ける時、「亀裂」効果が付与され、1層につき攻撃を受けた後に追加で最大HP#1[f1]%分のHPを失う。なお、この効果が累積できる層数に上限がなく解除不能である。「亀裂」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂」効果を解除する。", "Param": [ 0.008 ] } ], "InfiniteList": { "305010211": { "InfiniteWaveID": 305010211, "MonsterGroupIDList": [ 4023010, 4023020 ], "MaxMonsterCount": 2, "MaxTeammateCount": 2, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 343 }, "305010212": { "InfiniteWaveID": 305010212, "MonsterGroupIDList": [ 4044010 ], "MaxMonsterCount": 1, "MaxTeammateCount": 1, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 343 } } }, "BossConfig": { "HardName": "キングへの挑戦・絶体絶命", "BuffList": [ { "Id": 3033006, "Name": "奇策勝ち", "Desc": "フィールド上にいる味方の数が4でない場合、味方全体の与ダメージ+#1[i]%。", "Param": [ 0.6 ] }, { "Id": 3033007, "Name": "歩騎連携", "Desc": "味方が必殺技を発動する時、ターゲットの防御力を#1[i]%無視する。必殺技でダメージを与えた後、次に発動する戦闘スキルはターゲットの防御力を#2[i]%無視する。", "Param": [ 0.4, 0.4 ] }, { "Id": 3033008, "Name": "鉄床戦術", "Desc": "自身以外の味方によるバリアを獲得、または治癒を受けた後、受けるダメージ-#1[i]%。同時に全属性耐性貫通+#2[i]%#3[i]ターン継続。", "Param": [ 0.25, 0.2, 2 ] } ], "EventIDList": [ { "StageID": 30501022, "StageType": "Challenge", "StageName": 7318916243052571000, "HardLevelGroup": 3, "Level": 120, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30501022" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30504" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 4023010, "Monster1": 4023020 }, { "$type": "StageMonsterWave", "Monster0": 4044010 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033010, "Name": "反相+", "Desc": "敵が攻撃を受けるたびに、攻撃者は自身の最大HP#1[i]%分のHPを失う。この効果は非致死性である。", "Param": [ 0.03 ] }, { "Id": 3033013, "Name": "エネルギー吸収++", "Desc": "敵が攻撃を受けるたびに、攻撃者のEP-#1[i]。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で#2[i]回復する。", "Param": [ 4, 10 ] }, { "Id": 3033019, "Name": "亀裂++", "Desc": "味方が敵の攻撃を受ける時、「亀裂++」効果が付与され、1層につき攻撃を受けた後に追加で最大HP#1[f1]%分のHPを失う。なお、この効果が累積できる層数に上限がなく解除不能である。「亀裂++」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂++」効果を解除する。", "Param": [ 0.016 ] } ], "InfiniteList": { "305010221": { "InfiniteWaveID": 305010221, "MonsterGroupIDList": [ 4023010, 4023020 ], "MaxMonsterCount": 2, "MaxTeammateCount": 2, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 344 }, "305010222": { "InfiniteWaveID": 305010222, "MonsterGroupIDList": [ 4044010 ], "MaxMonsterCount": 1, "MaxTeammateCount": 1, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 344 } } } }, "2": { "Id": 2, "Name": "烈日の幻域", "PreLevel": [ { "Id": 201, "Name": "ナイト(I)", "DamageType": [ "Physical", "Thunder" ], "EventIDList": [ { "StageID": 30502011, "StageType": "Challenge", "StageName": 17363227603743607000, "HardLevelGroup": 3, "Level": 95, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30502011" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30502" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 3002030, "Monster1": 2013020, "Monster2": 2033010, "Monster3": 3002030 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033023, "Name": "挑発", "Desc": "敵は攻撃を#1[i]回受けた後即座に行動する。攻撃回数のカウントは敵のターンが回ってきた時にクリアされる。", "Param": [ 6 ] } ], "InfiniteList": { "305020111": { "InfiniteWaveID": 305020111, "MonsterGroupIDList": [ 3002030, 2013020, 2033010, 3002030, 3002030, 2033010, 3002030, 2013020, 3002030, 3002030 ], "MaxMonsterCount": 10, "MaxTeammateCount": 4, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 345 } } }, { "Id": 202, "Name": "ナイト(II)", "DamageType": [ "Physical", "Wind" ], "EventIDList": [ { "StageID": 30502012, "StageType": "Challenge", "StageName": 4307424808395091500, "HardLevelGroup": 3, "Level": 95, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30502012" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30502" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 4063010, "Monster1": 2033010 }, { "$type": "StageMonsterWave", "Monster0": 2034010 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033025, "Name": "妨害", "Desc": "敵が攻撃を行った後、ターゲットの行動順を遅らせる。遅延幅はランダムに決められ、#1[i]%または#2[i]%になる。", "Param": [ 0.05, 0.1 ] }, { "Id": 3033005, "Name": "エネルギー吸収", "Desc": "敵が攻撃を受けるたびに、攻撃者のEP-#1[i]。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で#2[i]回復する。", "Param": [ 2, 10 ] } ], "InfiniteList": { "305020121": { "InfiniteWaveID": 305020121, "MonsterGroupIDList": [ 4063010, 2033010 ], "MaxMonsterCount": 2, "MaxTeammateCount": 2, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 346 }, "305020122": { "InfiniteWaveID": 305020122, "MonsterGroupIDList": [ 2034010 ], "MaxMonsterCount": 1, "MaxTeammateCount": 1, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 346 } } }, { "Id": 203, "Name": "ナイト(III)", "DamageType": [ "Fire", "Ice" ], "EventIDList": [ { "StageID": 30502013, "StageType": "Challenge", "StageName": 12223446868998010000, "HardLevelGroup": 3, "Level": 95, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "2" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30502013" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30502" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 803301014, "Monster1": 2023020 }, { "$type": "StageMonsterWave", "Monster0": 3004020 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033001, "Name": "靭甲", "Desc": "敵は初期状態で「靭甲」を#1[i]層持ち、1層につき敵の受けるダメージ-#2[i]%。敵の靭性が0になるたびに「靭甲」が1層減少する。", "Param": [ 2, 0.15 ] } ], "InfiniteList": { "305020131": { "InfiniteWaveID": 305020131, "MonsterGroupIDList": [ 803301014, 2023020 ], "MaxMonsterCount": 2, "MaxTeammateCount": 2, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 347 }, "305020132": { "InfiniteWaveID": 305020132, "MonsterGroupIDList": [ 3004020 ], "MaxMonsterCount": 1, "MaxTeammateCount": 1, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 347 } } } ], "BossLevel": { "Id": 204, "Name": "キングへの挑戦", "DamageType": [ "Physical", "Ice", "Quantum" ], "EventIDList": [ { "StageID": 30502021, "StageType": "Challenge", "StageName": 2554924480817709600, "HardLevelGroup": 3, "Level": 100, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30502021" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30503" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401501101 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033023, "Name": "挑発", "Desc": "敵は攻撃を#1[i]回受けた後即座に行動する。攻撃回数のカウントは敵のターンが回ってきた時にクリアされる。", "Param": [ 6 ] }, { "Id": 3033012, "Name": "エネルギー吸収+", "Desc": "敵が攻撃を受けるたびに、攻撃者のEP-#1[i]。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で#2[i]回復する。", "Param": [ 3, 10 ] }, { "Id": 3033017, "Name": "亀裂", "Desc": "味方が敵の攻撃を受ける時、「亀裂」効果が付与され、1層につき攻撃を受けた後に追加で最大HP#1[f1]%分のHPを失う。なお、この効果が累積できる層数に上限がなく解除不能である。「亀裂」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂」効果を解除する。", "Param": [ 0.008 ] } ], "InfiniteList": { "305020211": { "InfiniteWaveID": 305020211, "MonsterGroupIDList": [ 401501101 ], "MaxMonsterCount": 1, "MaxTeammateCount": 1, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 348 } } }, "BossConfig": { "HardName": "キングへの挑戦・絶体絶命", "BuffList": [ { "Id": 3033020, "Name": "狂戮の呼吸", "Desc": "味方全体の会心ダメージ+#1[i]%。「癒しの虹」を発動する時、さらに最大HPの増加量+#2[i]%。", "Param": [ 0.5, 0.6 ] }, { "Id": 3033021, "Name": "火力急増", "Desc": "味方全体の通常攻撃ダメージ、戦闘スキルダメージ、必殺技ダメージ+#1[i]%。「癒しの虹」を発動する時、さらに味方全体の攻撃力+#2[i]。", "Param": [ 0.8, 2000 ] }, { "Id": 3033022, "Name": "俊速疾走", "Desc": "味方による持続ダメージの全属性耐性貫通+#1[i]%。「癒しの虹」を使用する時、さらに味方全体の速度+#2[i]%。", "Param": [ 0.4, 0.3 ] } ], "EventIDList": [ { "StageID": 30502022, "StageType": "Challenge", "StageName": 2554924480817709600, "HardLevelGroup": 3, "Level": 120, "LevelGraphPath": "Config/Level/StageCommonTemplate.json", "StageAbilityConfig": [], "SubLevelGraphs": [], "StageConfigData": [ { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_Wave", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_IsEliteBattle", "MOJJBFBKBNC": "1" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_StageInfiniteGroup", "MOJJBFBKBNC": "30502022" }, { "$type": "ILKEMJNAEKE", "JDKAMOANICM": "_CreateBattleEvent", "MOJJBFBKBNC": "30504" } ], "MonsterList": [ { "$type": "StageMonsterWave", "Monster0": 401501101 } ], "LevelLoseCondition": [], "LevelWinCondition": [], "Release": true, "ForbidExitBattle": true, "MonsterWarningRatio": 1.1, "TrialAvatarList": [] } ], "TagList": [ { "Id": 3033024, "Name": "挑発+", "Desc": "敵は攻撃を#1[i]回受けた後即座に行動する。攻撃回数のカウントは敵のターンが回ってきた時にクリアされる。", "Param": [ 5 ] }, { "Id": 3033013, "Name": "エネルギー吸収++", "Desc": "敵が攻撃を受けるたびに、攻撃者のEP-#1[i]。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で#2[i]回復する。", "Param": [ 4, 10 ] }, { "Id": 3033019, "Name": "亀裂++", "Desc": "味方が敵の攻撃を受ける時、「亀裂++」効果が付与され、1層につき攻撃を受けた後に追加で最大HP#1[f1]%分のHPを失う。なお、この効果が累積できる層数に上限がなく解除不能である。「亀裂++」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂++」効果を解除する。", "Param": [ 0.016 ] } ], "InfiniteList": { "305020221": { "InfiniteWaveID": 305020221, "MonsterGroupIDList": [ 401501101 ], "MaxMonsterCount": 1, "MaxTeammateCount": 1, "Ability": "", "ParamList": [], "ClearPreviousAbility": true, "EliteGroup": 348 } } } } }