{"3001":{"BeginTime":"2024-05-06 04:00:02","Buff":{"Desc":"When an enemy with \u003ccolor=#f29e38ff\u003eSteadfast Safeguard\u003c/color\u003e is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, recovers Skill Points for all allies and activates their Ultimates.\\nIncreases the Weakness Break DMG received by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and additionally increases Super Break DMG received by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.15,0.25]},"BuffList1":[{"Desc":"Increases all allies' Break Effect by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After dealing Super Break DMG to enemies, increases SPD by an amount equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of current SPD, lasting until the next action.","Name":"Sundered Paradise","Param":[0.5,0.4,3,1]},{"Desc":"Increases DMG dealt by all allies' Ultimates by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After defeating an enemy target, the attacker's action is Advanced Forward by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Moment of Termination","Param":[0.5,0.25]},{"Desc":"Before enemy units with Steadfast Safeguard are Weakness Broken, tally the amount of DoT they receive. When a unit is Weakness Broken, deal to this unit Additional DMG equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the tallied DoT.","Name":"Persistence of Decay","Param":[1.7]}],"BuffList2":[{"Desc":"Increases all allies' Break Effect by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After dealing Super Break DMG to enemies, increases SPD by an amount equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of current SPD, lasting until the next action.","Name":"Sundered Paradise","Param":[0.5,0.4,3,1]},{"Desc":"Increases DMG dealt by all allies' Basic ATK and Skills by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After defeating an enemy target, the attacker's action is Advanced Forward by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ashen Battleground","Param":[0.5,0.25]},{"Desc":"Before enemy units with \"Steadfast Safeguard\" are Weakness Broken, tally the amount of Follow-Up ATK DMG they receive. When the unit is Weakness Broken, deal to this unit Additional DMG equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the tallied DMG.","Name":"Pursuing Apocalypse","Param":[2,1.5]}],"EndTime":"2024-07-29 04:00:00","Id":3001,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"\"Soulfreed\" \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will be greatly enhanced.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will summon 2 types of units: Speartip and Shield.","Difficulty":1,"Name":"Phase I — Power of Offense and Defense","SkillList":[100211,100212]},{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will additionally summon The Honored units.","Difficulty":1,"Name":"Phase II — Battle for Glory","SkillList":[100221,100222]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"The Silver Knight of Virtuous Gallantry will change their status throughout the fight:\\nChivalric Wrath: Summons Speartip statues and takes less DMG from all sources. When 4 statues are on the field, the knight enters the Toughness Protection state.\\nGolden Harvest: Summons Shield statues and increases the knight's DMG dealt from all sources.\\nMedal of Elegance: Summons The Honored statues. When statues exist on the field, the knight cannot be selected as a target.","Name":"Combat Stance","Param":[]}],"Desc":"Boss Mirage can switch its own \u003ccolor=#f29e38ff\u003e\u003cu\u003eCombat Stance\u003c/u\u003e\u003c/color\u003e in battle and summon different statues to fight. When characters defeat statues in the \"Soulfreed\" state, DMG dealt by the team in this battle will be increased.","Name":"Reversal of Fortune","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When Boss Mirage uses \"Soulfreed\" in Phase II, it will target \u003ccolor=#f29e38ff\u003eall\u003c/color\u003e statues.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Stellar Aegis","Param":[0.25],"ParamFix":[0.05,0.03],"SkillID":302401325}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterID1":100401401,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":302401301,"BossMonsterID2SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Thunder","Quantum"],"DamageType2":["Physical","Fire","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":623,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401401,"Monster1":100402601}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110001"}],"StageID":420101,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":620,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401301}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110001"}],"StageID":420111,"StageName":4596526360486807000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30011,"MazeGroupID1":5,"MazeGroupID2":6,"Name":"Stormwind Knight: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"\"Soulfreed\" \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will be greatly enhanced.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will summon 2 types of units: Speartip and Shield.","Difficulty":1,"Name":"Phase I — Power of Offense and Defense","SkillList":[100211,100212]},{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will additionally summon The Honored units.","Difficulty":1,"Name":"Phase II — Battle for Glory","SkillList":[100221,100222]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"The Silver Knight of Virtuous Gallantry will change their status throughout the fight:\\nChivalric Wrath: Summons Speartip statues and takes less DMG from all sources. When 4 statues are on the field, the knight enters the Toughness Protection state.\\nGolden Harvest: Summons Shield statues and increases the knight's DMG dealt from all sources.\\nMedal of Elegance: Summons The Honored statues. When statues exist on the field, the knight cannot be selected as a target.","Name":"Combat Stance","Param":[]}],"Desc":"Boss Mirage can switch its own \u003ccolor=#f29e38ff\u003e\u003cu\u003eCombat Stance\u003c/u\u003e\u003c/color\u003e in battle and summon different statues to fight. When characters defeat statues in the \"Soulfreed\" state, DMG dealt by the team in this battle will be increased.","Name":"Reversal of Fortune","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When Boss Mirage uses \"Soulfreed\" in Phase II, it will target \u003ccolor=#f29e38ff\u003eall\u003c/color\u003e statues.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Stellar Aegis","Param":[0.25],"ParamFix":[0.05,0.03],"SkillID":302401325}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterID1":100401402,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":302401302,"BossMonsterID2SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Thunder","Quantum"],"DamageType2":["Physical","Fire","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":624,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401402,"Monster1":100402602}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110001"}],"StageID":420102,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":621,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401302}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110001"}],"StageID":420112,"StageName":4596526360486807000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30012,"MazeGroupID1":5,"MazeGroupID2":6,"Name":"Stormwind Knight: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will launch a follow-up single target attack on the \u003ccolor=#f29e38ff\u003esummon's\u003c/color\u003e locked-on target, with a chance to Freeze or Imprison the target.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"\"Soulfreed\" \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will be greatly enhanced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"In Phase II, \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e will be enhanced to \"Soulfreed\" state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will summon 2 types of units: Speartip and Shield.","Difficulty":1,"Name":"Phase I — Power of Offense and Defense","SkillList":[100211,100212]},{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will additionally summon The Honored units.","Difficulty":1,"Name":"Phase II — Battle for Glory","SkillList":[100221,100222]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"The Silver Knight of Virtuous Gallantry will change their status throughout the fight:\\nChivalric Wrath: Summons Speartip statues and takes less DMG from all sources. When 4 statues are on the field, the knight enters the Toughness Protection state.\\nGolden Harvest: Summons Shield statues and increases the knight's DMG dealt from all sources.\\nMedal of Elegance: Summons The Honored statues. When statues exist on the field, the knight cannot be selected as a target.","Name":"Combat Stance","Param":[]}],"Desc":"Boss Mirage can switch its own \u003ccolor=#f29e38ff\u003e\u003cu\u003eCombat Stance\u003c/u\u003e\u003c/color\u003e in battle and summon different statues to fight. When characters defeat statues in the \"Soulfreed\" state, DMG dealt by the team in this battle will be increased.","Name":"Reversal of Fortune","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When Boss Mirage uses \"Soulfreed\" in Phase II, it will target \u003ccolor=#f29e38ff\u003eall\u003c/color\u003e statues.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Stellar Aegis","Param":[0.25],"ParamFix":[0.05,0.03],"SkillID":302401325}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterID1":100401403,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":302401303,"BossMonsterID2SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Thunder","Quantum"],"DamageType2":["Physical","Fire","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":625,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401403,"Monster1":100402603}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110001"}],"StageID":420103,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":622,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401303}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110001"}],"StageID":420113,"StageName":4596526360486807000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30013,"MazeGroupID1":5,"MazeGroupID2":6,"Name":"Stormwind Knight: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will launch a follow-up single target attack on the \u003ccolor=#f29e38ff\u003esummon's\u003c/color\u003e locked-on target, with a chance to Freeze or Imprison the target.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"\"Soulfreed\" \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will be greatly enhanced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"In Phase II, \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e will be enhanced to \"Soulfreed\" state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will summon 2 types of units: Speartip and Shield.","Difficulty":1,"Name":"Phase I — Power of Offense and Defense","SkillList":[100211,100212]},{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will additionally summon The Honored units.","Difficulty":1,"Name":"Phase II — Battle for Glory","SkillList":[100221,100222]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"The Silver Knight of Virtuous Gallantry will change their status throughout the fight:\\nChivalric Wrath: Summons Speartip statues and takes less DMG from all sources. When 4 statues are on the field, the knight enters the Toughness Protection state.\\nGolden Harvest: Summons Shield statues and increases the knight's DMG dealt from all sources.\\nMedal of Elegance: Summons The Honored statues. When statues exist on the field, the knight cannot be selected as a target.","Name":"Combat Stance","Param":[]}],"Desc":"Boss Mirage can switch its own \u003ccolor=#f29e38ff\u003e\u003cu\u003eCombat Stance\u003c/u\u003e\u003c/color\u003e in battle and summon different statues to fight. When characters defeat statues in the \"Soulfreed\" state, DMG dealt by the team in this battle will be increased.","Name":"Reversal of Fortune","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When Boss Mirage uses \"Soulfreed\" in Phase II, it will target \u003ccolor=#f29e38ff\u003eall\u003c/color\u003e statues.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Stellar Aegis","Param":[0.25],"ParamFix":[0.05,0.03],"SkillID":302401325}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterID1":100401404,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":302401304,"BossMonsterID2SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Thunder","Quantum"],"DamageType2":["Physical","Fire","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":627,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401404,"Monster1":100402604}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110001"}],"StageID":420104,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":626,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401304}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110001"}],"StageID":420114,"StageName":4596526360486807000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30014,"MazeGroupID1":5,"MazeGroupID2":6,"Name":"Stormwind Knight: Difficulty 4"}],"Name":"Stormwind Knight"},"3002":{"BeginTime":"2024-06-17 04:00:00","Buff":{"Desc":"When an enemy unit with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, all allies' actions are Advanced Forward by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]%\u003c/unbreak\u003e\u003c/color\u003e, and their Ultimates are activated.\\nFollow-Up ATK DMG received by all enemies increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and increases Counter DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.15,0.25,1]},"BuffList1":[{"Desc":"Follow-Up ATKs/Counters will also reduce the Toughness of targets that do not have the corresponding Weakness, with the effect being equivalent to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e/\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original Toughness Reduction from abilities.","Name":"Terminus Paradise","Param":[0.5,1]},{"Desc":"The DMG dealt by all allies' Basic ATK increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, with an additional increase of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against targets that are Weakness Broken.","Name":"Reverse Domination","Param":[0.25,0.25]},{"Desc":"When an ally breaks an enemy target's Weakness, Advances Action Forward by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hunter's Stride","Param":[0.25]}],"BuffList2":[{"Desc":"Follow-Up ATKs/Counters will also reduce the Toughness of targets that do not have the corresponding Weakness, with the effect being equivalent to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e/\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original Toughness Reduction from abilities.","Name":"Terminus Paradise","Param":[0.5,1]},{"Desc":"Increases Break DMG taken by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Inexorable Charge","Param":[0.2]},{"Desc":"Increases CRIT DMG dealt by all allies' Skill by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, with an additional increase of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against targets who are Weakness Broken.","Name":"Last Stand","Param":[0.4,0.4]}],"EndTime":"2024-09-06 04:00:00","Id":3002,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"After any of Boss Mirage's parts is eliminated, it enters a Feigned Death state and have its actions delayed. The parts regenerate during its next action. When all three parts are \u003ccolor=#f29e38ff\u003ein Feigned Death simultaneously\u003c/color\u003e, the main body enters Weakness Break state with Boss Mirage's actions further delayed, increasing DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Desc":"Antimatter Engine will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type\u003c/color\u003e to Disaster's Right Hand and Dawn's Left Hand.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"The Boss Mirage will inflict a Quantum/Imaginary-Type Infusion status on targets, and \u003ccolor=#f29e38ff\u003ebeing inflicted by both Type Infusion statuses simultaneously\u003c/color\u003e will result in being inflicted with the Snarelock state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize attacking specific targets to remove the Type Infusion effect from its targets. Eliminate all parts of the Boss Mirage before regeneration to inflict Weakness Break on the Boss Mirage.","Desc":"The Boss Mirage's parts will inflict a Quantum/Imaginary-Type Infusion status on targets. After defeating them, they will enter the Feigned Death state and have their actions delayed. In their next action, they regenerate.","Difficulty":1,"Name":"Starbane Doombringer","SkillList":[100311,100312,100313]}],"TagList":[{"Child":[{"Desc":"Attacks to the parts will also reduce HP on the main body","Name":"Body Part","Param":[]}],"Desc":"The Boss Mirage cannot be attacked directly. When all three \u003ccolor=#f29e38ff\u003e\u003cu\u003eparts\u003c/u\u003e\u003c/color\u003e of the Boss Mirage are in Feigned Death simultaneously, the Boss Mirage enters Weakness Break state and can be attacked. During this state, its actions are additionally delayed, and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"The Antimatter Engine \u003ccolor=#f29e38ff\u003e\u003cu\u003etransfers\u003c/u\u003e\u003c/color\u003e its own weakness type to Disaster's Right Hand and Dawn's Left Hand. However, when Disaster's Right Hand or Dawn's Left Hand is defeated, the Antimatter Engine's Toughness is additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After using a single-target ability, enemy units gain increased SPD for 1 turn. After using an AoE ATK ability, their ATK increases for 1 turn. Using a Support ability recovers HP to the target of the ability.","Name":"Battle Hardened","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Defeating all three parts of the Boss Mirage and causing them to \u003ccolor=#f29e38ff\u003eenter Feigned Death simultaneously\u003c/color\u003e can inflict Weakness Break on Boss Mirage, allowing DMG to be dealt directly to it.","When allies are under \u003ccolor=#f29e38ff\u003eQuantum/Imaginary Infusion\u003c/color\u003e status, promptly attack targets with the same Type icon to remove the Type Infusion status and prevent falling into the Snarelock state."]},"BossMonsterID1":200401401,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":801501201,"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Physical","Fire","Ice"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401401}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"StageID":420131,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"StageID":420121,"StageName":3967576029418707000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30021,"MazeGroupID1":6,"MazeGroupID2":6,"Name":"Dominated Evils: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"After any of Boss Mirage's parts is eliminated, it enters a Feigned Death state and have its actions delayed. The parts regenerate during its next action. When all three parts are \u003ccolor=#f29e38ff\u003ein Feigned Death simultaneously\u003c/color\u003e, the main body enters Weakness Break state with Boss Mirage's actions further delayed, increasing DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Desc":"Antimatter Engine will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type\u003c/color\u003e to Disaster's Right Hand and Dawn's Left Hand.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"The Boss Mirage will inflict a Quantum/Imaginary-Type Infusion status on targets, and \u003ccolor=#f29e38ff\u003ebeing inflicted by both Type Infusion statuses simultaneously\u003c/color\u003e will result in being inflicted with the Snarelock state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize attacking specific targets to remove the Type Infusion effect from its targets. Eliminate all parts of the Boss Mirage before regeneration to inflict Weakness Break on the Boss Mirage.","Desc":"The Boss Mirage's parts will inflict a Quantum/Imaginary-Type Infusion status on targets. After defeating them, they will enter the Feigned Death state and have their actions delayed. In their next action, they regenerate.","Difficulty":1,"Name":"Starbane Doombringer","SkillList":[100311,100312,100313]}],"TagList":[{"Child":[{"Desc":"Attacks to the parts will also reduce HP on the main body","Name":"Body Part","Param":[]}],"Desc":"The Boss Mirage cannot be attacked directly. When all three \u003ccolor=#f29e38ff\u003e\u003cu\u003eparts\u003c/u\u003e\u003c/color\u003e of the Boss Mirage are in Feigned Death simultaneously, the Boss Mirage enters Weakness Break state and can be attacked. During this state, its actions are additionally delayed, and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"The Antimatter Engine \u003ccolor=#f29e38ff\u003e\u003cu\u003etransfers\u003c/u\u003e\u003c/color\u003e its own weakness type to Disaster's Right Hand and Dawn's Left Hand. However, when Disaster's Right Hand or Dawn's Left Hand is defeated, the Antimatter Engine's Toughness is additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After using a single-target ability, enemy units gain increased SPD for 1 turn. After using an AoE ATK ability, their ATK increases for 1 turn. Using a Support ability recovers HP to the target of the ability.","Name":"Battle Hardened","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Defeating all three parts of the Boss Mirage and causing them to \u003ccolor=#f29e38ff\u003eenter Feigned Death simultaneously\u003c/color\u003e can inflict Weakness Break on Boss Mirage, allowing DMG to be dealt directly to it.","When allies are under \u003ccolor=#f29e38ff\u003eQuantum/Imaginary Infusion\u003c/color\u003e status, promptly attack targets with the same Type icon to remove the Type Infusion status and prevent falling into the Snarelock state."]},"BossMonsterID1":200401402,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":801501202,"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Physical","Fire","Ice"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401402}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"StageID":420132,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"StageID":420122,"StageName":3967576029418707000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30022,"MazeGroupID1":6,"MazeGroupID2":6,"Name":"Dominated Evils: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"After any of Boss Mirage's parts is eliminated, it enters a Feigned Death state and have its actions delayed. The parts regenerate during its next action. When all three parts are \u003ccolor=#f29e38ff\u003ein Feigned Death simultaneously\u003c/color\u003e, the main body enters Weakness Break state with Boss Mirage's actions further delayed, increasing DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Desc":"Antimatter Engine will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type\u003c/color\u003e to Disaster's Right Hand and Dawn's Left Hand.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"The Boss Mirage will inflict a Quantum/Imaginary-Type Infusion status on targets, and \u003ccolor=#f29e38ff\u003ebeing inflicted by both Type Infusion statuses simultaneously\u003c/color\u003e will result in being inflicted with the Snarelock state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize attacking specific targets to remove the Type Infusion effect from its targets. Eliminate all parts of the Boss Mirage before regeneration to inflict Weakness Break on the Boss Mirage.","Desc":"The Boss Mirage's parts will inflict a Quantum/Imaginary-Type Infusion status on targets. After defeating them, they will enter the Feigned Death state and have their actions delayed. In their next action, they regenerate.","Difficulty":1,"Name":"Starbane Doombringer","SkillList":[100311,100312,100313]}],"TagList":[{"Child":[{"Desc":"Attacks to the parts will also reduce HP on the main body","Name":"Body Part","Param":[]}],"Desc":"The Boss Mirage cannot be attacked directly. When all three \u003ccolor=#f29e38ff\u003e\u003cu\u003eparts\u003c/u\u003e\u003c/color\u003e of the Boss Mirage are in Feigned Death simultaneously, the Boss Mirage enters Weakness Break state and can be attacked. During this state, its actions are additionally delayed, and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"The Antimatter Engine \u003ccolor=#f29e38ff\u003e\u003cu\u003etransfers\u003c/u\u003e\u003c/color\u003e its own weakness type to Disaster's Right Hand and Dawn's Left Hand. However, when Disaster's Right Hand or Dawn's Left Hand is defeated, the Antimatter Engine's Toughness is additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After using a single-target ability, enemy units gain increased SPD for 1 turn. After using an AoE ATK ability, their ATK increases for 1 turn. Using a Support ability recovers HP to the target of the ability.","Name":"Battle Hardened","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Defeating all three parts of the Boss Mirage and causing them to \u003ccolor=#f29e38ff\u003eenter Feigned Death simultaneously\u003c/color\u003e can inflict Weakness Break on Boss Mirage, allowing DMG to be dealt directly to it.","When allies are under \u003ccolor=#f29e38ff\u003eQuantum/Imaginary Infusion\u003c/color\u003e status, promptly attack targets with the same Type icon to remove the Type Infusion status and prevent falling into the Snarelock state."]},"BossMonsterID1":200401403,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":801501203,"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Physical","Fire","Ice"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401403}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"StageID":420133,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"StageID":420123,"StageName":3967576029418707000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30023,"MazeGroupID1":6,"MazeGroupID2":6,"Name":"Dominated Evils: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"After any of Boss Mirage's parts is eliminated, it enters a Feigned Death state and have its actions delayed. The parts regenerate during its next action. When all three parts are \u003ccolor=#f29e38ff\u003ein Feigned Death simultaneously\u003c/color\u003e, the main body enters Weakness Break state with Boss Mirage's actions further delayed, increasing DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Desc":"Antimatter Engine will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type\u003c/color\u003e to Disaster's Right Hand and Dawn's Left Hand.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"The Boss Mirage will inflict a Quantum/Imaginary-Type Infusion status on targets, and \u003ccolor=#f29e38ff\u003ebeing inflicted by both Type Infusion statuses simultaneously\u003c/color\u003e will result in being inflicted with the Snarelock state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize attacking specific targets to remove the Type Infusion effect from its targets. Eliminate all parts of the Boss Mirage before regeneration to inflict Weakness Break on the Boss Mirage.","Desc":"The Boss Mirage's parts will inflict a Quantum/Imaginary-Type Infusion status on targets. After defeating them, they will enter the Feigned Death state and have their actions delayed. In their next action, they regenerate.","Difficulty":1,"Name":"Starbane Doombringer","SkillList":[100311,100312,100313]}],"TagList":[{"Child":[{"Desc":"Attacks to the parts will also reduce HP on the main body","Name":"Body Part","Param":[]}],"Desc":"The Boss Mirage cannot be attacked directly. When all three \u003ccolor=#f29e38ff\u003e\u003cu\u003eparts\u003c/u\u003e\u003c/color\u003e of the Boss Mirage are in Feigned Death simultaneously, the Boss Mirage enters Weakness Break state and can be attacked. During this state, its actions are additionally delayed, and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"The Antimatter Engine \u003ccolor=#f29e38ff\u003e\u003cu\u003etransfers\u003c/u\u003e\u003c/color\u003e its own weakness type to Disaster's Right Hand and Dawn's Left Hand. However, when Disaster's Right Hand or Dawn's Left Hand is defeated, the Antimatter Engine's Toughness is additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After using a single-target ability, enemy units gain increased SPD for 1 turn. After using an AoE ATK ability, their ATK increases for 1 turn. Using a Support ability recovers HP to the target of the ability.","Name":"Battle Hardened","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Defeating all three parts of the Boss Mirage and causing them to \u003ccolor=#f29e38ff\u003eenter Feigned Death simultaneously\u003c/color\u003e can inflict Weakness Break on Boss Mirage, allowing DMG to be dealt directly to it.","When allies are under \u003ccolor=#f29e38ff\u003eQuantum/Imaginary Infusion\u003c/color\u003e status, promptly attack targets with the same Type icon to remove the Type Infusion status and prevent falling into the Snarelock state."]},"BossMonsterID1":200401404,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":801501204,"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Physical","Fire","Ice"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401404}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"StageID":420134,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110002"}],"StageID":420124,"StageName":3967576029418707000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30024,"MazeGroupID1":6,"MazeGroupID2":6,"Name":"Dominated Evils: Difficulty 4"}],"Name":"Dominated Evils"},"3003":{"BeginTime":"2024-07-29 04:00:02","Buff":{"Desc":"When an enemy with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, advances all allies' action and recovers Skill Points.\\nIncreases the Follow-Up ATK DMG taken by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and increases Ultimate DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.25,0.15]},"BuffList1":[{"Desc":"Follow-Up ATK DMG dealt by characters ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the enemy target's All-Type RES and can also reduce the Toughness of targets that do not have the corresponding Weakness, with the effect being equivalent to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original Toughness Reduction from the ability.","Name":"Turn of Luck","Param":[0.15,0.5]},{"Desc":"Character's Ice DMG dealt increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Grand Gamble","Param":[0.55]},{"Desc":"When an ally breaks an enemy target's Weakness, Advance their Action Forward by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. This effect can trigger a max of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e time(s) per turn.","Name":"Pursue and Eliminate","Param":[0.15,1]}],"BuffList2":[{"Desc":"When characters attack Weakness Broken enemies, all DoTs currently applied to the enemies will immediately deal DMG equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original DMG. This effect can trigger a max of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e time(s) on each character in a single turn.","Name":"Barren of Life","Param":[0.8,2]},{"Desc":"After defeating enemy targets, increase Break DMG taken by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e to a max of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e stack(s). This effect will also take effect on new enemies entering the battlefield.","Name":"Tangled Chaos","Param":[0.05,5]},{"Desc":"Increases the CRIT DMG of Ultimate DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, with an additional increase of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against enemy targets that are Weakness Broken.","Name":"Sweeping Force","Param":[0.3,0.3]}],"EndTime":"2024-10-21 04:00:00","Id":3003,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Enemy targets have \u003ccolor=#f29e38ff\u003ePoints\u003c/color\u003e. When dice are defeated, its Points will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e onto allies.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When enemy target's Points are \u003ccolor=#f29e38ff\u003emore\u003c/color\u003e than allies' Points, the enemies' DMG taken greatly decreases. When enemy target's Points are \u003ccolor=#f29e38ff\u003eequal to or less\u003c/color\u003e than allies' Points, the enemies' DMG taken increases.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"When allies' Points are equal to or less than the Boss Mirage's, prioritize defeating dice with Points that are equal to or less than allies' Points to accumulate more Points.","Desc":"Enemies have Points. When their Points are more than allies' Points, the enemies' DMG taken greatly decreases, and they gain Toughness Protection.","Difficulty":1,"Name":"Phase I: The Gamble Begins","SkillList":[100511]},{"Answer":"Defeat the Double Dice before it leaves the field to double allies' Points.","Desc":"Boss Mirage's Profit Cut will additionally decrease allies' Points, and Double Dice will appear on the field.","Difficulty":1,"Name":"Phase II: Double Lotto","SkillList":[100521]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"When the enemy target's points are higher than your team's, the enemies receive greatly reduced DMG and gain Toughness Protection. When allies attack enemies with fewer points than themselves, the higher the allies' points, the higher the DMG taken by enemy targets. The maximum number of points is \u003cunbreak\u003e100\u003c/unbreak\u003e.","Name":"Points","Param":[]}],"Desc":"Boss Mirage's ability will grant all allies and enemies \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fPoints\u003c/u\u003e\u003c/color\u003e","Name":"Points Competition","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When allies have fewer points than the summon's points, the DMG taken by the summons greatly decreases.","Name":"House Advantage","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"The higher the summons' Points, the higher their Max HP.","Name":"Preemptive Advantage","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize in defeating dice with \u003ccolor=#f29e38ff\u003eequal or fewer Points than allies\u003c/color\u003e to accumulate Points. Defeat Double Dice before it leaves the field to obtain more Points.","Defeat Boss Mirage as quickly as possible when allies' Points are equal to or greater than the Boss Mirage's."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":803401201,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2":801502201,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"StageID":420151,"StageName":16496002327442688000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"StageID":420141,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30031,"MazeGroupID1":9,"MazeGroupID2":14,"Name":"Gamer's Instigation: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Enemy targets have \u003ccolor=#f29e38ff\u003ePoints\u003c/color\u003e. When dice are defeated, its Points will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e onto allies.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When enemy target's Points are \u003ccolor=#f29e38ff\u003emore\u003c/color\u003e than allies' Points, the enemies' DMG taken greatly decreases. When enemy target's Points are \u003ccolor=#f29e38ff\u003eequal to or less\u003c/color\u003e than allies' Points, the enemies' DMG taken increases.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"When allies' Points are equal to or less than the Boss Mirage's, prioritize defeating dice with Points that are equal to or less than allies' Points to accumulate more Points.","Desc":"Enemies have Points. When their Points are more than allies' Points, the enemies' DMG taken greatly decreases, and they gain Toughness Protection.","Difficulty":1,"Name":"Phase I: The Gamble Begins","SkillList":[100511]},{"Answer":"Defeat the Double Dice before it leaves the field to double allies' Points.","Desc":"Boss Mirage's Profit Cut will additionally decrease allies' Points, and Double Dice will appear on the field.","Difficulty":1,"Name":"Phase II: Double Lotto","SkillList":[100521]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"When the enemy target's points are higher than your team's, the enemies receive greatly reduced DMG and gain Toughness Protection. When allies attack enemies with fewer points than themselves, the higher the allies' points, the higher the DMG taken by enemy targets. The maximum number of points is \u003cunbreak\u003e100\u003c/unbreak\u003e.","Name":"Points","Param":[]}],"Desc":"Boss Mirage's ability will grant all allies and enemies \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fPoints\u003c/u\u003e\u003c/color\u003e","Name":"Points Competition","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When allies have fewer points than the summon's points, the DMG taken by the summons greatly decreases.","Name":"House Advantage","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"The higher the summons' Points, the higher their Max HP.","Name":"Preemptive Advantage","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize in defeating dice with \u003ccolor=#f29e38ff\u003eequal or fewer Points than allies\u003c/color\u003e to accumulate Points. Defeat Double Dice before it leaves the field to obtain more Points.","Defeat Boss Mirage as quickly as possible when allies' Points are equal to or greater than the Boss Mirage's."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":803401202,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2":801502202,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"StageID":420152,"StageName":16496002327442688000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"StageID":420142,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30032,"MazeGroupID1":9,"MazeGroupID2":14,"Name":"Gamer's Instigation: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Enemy targets have \u003ccolor=#f29e38ff\u003ePoints\u003c/color\u003e. When dice are defeated, its Points will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e onto allies.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When enemy target's Points are \u003ccolor=#f29e38ff\u003emore\u003c/color\u003e than allies' Points, the enemies' DMG taken greatly decreases. When enemy target's Points are \u003ccolor=#f29e38ff\u003eequal to or less\u003c/color\u003e than allies' Points, the enemies' DMG taken increases.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"When allies' Points are equal to or less than the Boss Mirage's, prioritize defeating dice with Points that are equal to or less than allies' Points to accumulate more Points.","Desc":"Enemies have Points. When their Points are more than allies' Points, the enemies' DMG taken greatly decreases, and they gain Toughness Protection.","Difficulty":1,"Name":"Phase I: The Gamble Begins","SkillList":[100511]},{"Answer":"Defeat the Double Dice before it leaves the field to double allies' Points.","Desc":"Boss Mirage's Profit Cut will additionally decrease allies' Points, and Double Dice will appear on the field.","Difficulty":1,"Name":"Phase II: Double Lotto","SkillList":[100521]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"When the enemy target's points are higher than your team's, the enemies receive greatly reduced DMG and gain Toughness Protection. When allies attack enemies with fewer points than themselves, the higher the allies' points, the higher the DMG taken by enemy targets. The maximum number of points is \u003cunbreak\u003e100\u003c/unbreak\u003e.","Name":"Points","Param":[]}],"Desc":"Boss Mirage's ability will grant all allies and enemies \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fPoints\u003c/u\u003e\u003c/color\u003e","Name":"Points Competition","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When allies have fewer points than the summon's points, the DMG taken by the summons greatly decreases.","Name":"House Advantage","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"The higher the summons' Points, the higher their Max HP.","Name":"Preemptive Advantage","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize in defeating dice with \u003ccolor=#f29e38ff\u003eequal or fewer Points than allies\u003c/color\u003e to accumulate Points. Defeat Double Dice before it leaves the field to obtain more Points.","Defeat Boss Mirage as quickly as possible when allies' Points are equal to or greater than the Boss Mirage's."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":803401203,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2":801502203,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"StageID":420153,"StageName":16496002327442688000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"StageID":420143,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30033,"MazeGroupID1":9,"MazeGroupID2":14,"Name":"Gamer's Instigation: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Enemy targets have \u003ccolor=#f29e38ff\u003ePoints\u003c/color\u003e. When dice are defeated, its Points will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e onto allies.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When enemy target's Points are \u003ccolor=#f29e38ff\u003emore\u003c/color\u003e than allies' Points, the enemies' DMG taken greatly decreases. When enemy target's Points are \u003ccolor=#f29e38ff\u003eequal to or less\u003c/color\u003e than allies' Points, the enemies' DMG taken increases.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"When allies' Points are equal to or less than the Boss Mirage's, prioritize defeating dice with Points that are equal to or less than allies' Points to accumulate more Points.","Desc":"Enemies have Points. When their Points are more than allies' Points, the enemies' DMG taken greatly decreases, and they gain Toughness Protection.","Difficulty":1,"Name":"Phase I: The Gamble Begins","SkillList":[100511]},{"Answer":"Defeat the Double Dice before it leaves the field to double allies' Points.","Desc":"Boss Mirage's Profit Cut will additionally decrease allies' Points, and Double Dice will appear on the field.","Difficulty":1,"Name":"Phase II: Double Lotto","SkillList":[100521]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"When the enemy target's points are higher than your team's, the enemies receive greatly reduced DMG and gain Toughness Protection. When allies attack enemies with fewer points than themselves, the higher the allies' points, the higher the DMG taken by enemy targets. The maximum number of points is \u003cunbreak\u003e100\u003c/unbreak\u003e.","Name":"Points","Param":[]}],"Desc":"Boss Mirage's ability will grant all allies and enemies \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fPoints\u003c/u\u003e\u003c/color\u003e","Name":"Points Competition","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When allies have fewer points than the summon's points, the DMG taken by the summons greatly decreases.","Name":"House Advantage","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"The higher the summons' Points, the higher their Max HP.","Name":"Preemptive Advantage","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize in defeating dice with \u003ccolor=#f29e38ff\u003eequal or fewer Points than allies\u003c/color\u003e to accumulate Points. Defeat Double Dice before it leaves the field to obtain more Points.","Defeat Boss Mirage as quickly as possible when allies' Points are equal to or greater than the Boss Mirage's."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":803401204,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2":801502204,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"StageID":420154,"StageName":16496002327442688000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110003"}],"StageID":420144,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30034,"MazeGroupID1":9,"MazeGroupID2":14,"Name":"Gamer's Instigation: Difficulty 4"}],"Name":"Gamer's Instigation"},"3004":{"BeginTime":"2024-09-06 04:00:02","Buff":{"Desc":"When an enemy unit with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, recovers Skill Points for all ally characters and activates their Ultimates.\\nIncreases the Weakness Break DMG taken by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and increases Follow-Up ATK DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.2,0.2]},"BuffList1":[{"Desc":"Increases the DMG dealt by all allies' Basic ATKs by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Total Dominion","Param":[0.5]},{"Desc":"After defeating any enemy target, advances all ally targets' actions by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Impassioned Spirits","Param":[0.1]},{"Desc":"Follow-Up ATK DMG dealt by characters ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the enemy target's All-Type RES and can also reduce the Toughness of targets that do not have the corresponding Weakness, with the effect being equivalent to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original Toughness Reduction from the ability.","Name":"Turn of Luck","Param":[0.15,0.5]}],"BuffList2":[{"Desc":"After a character uses Follow-Up ATK, advances their action by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. This effect can be triggered a max of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e time(s) per character before their next action.","Name":"Victory Rush","Param":[0.15,1]},{"Desc":"The Weakness Break Efficiency increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e when characters deal Ultimate DMG.","Name":"Swift Eradication","Param":[0.25]},{"Desc":"Increases all ally characters' Break Effect by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. When a character Breaks an enemy target's Weakness, regenerates \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e Energy to the character.","Name":"Breed War with War","Param":[0.5,5]}],"EndTime":"2024-12-02 04:00:00","Id":3004,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Desc":"When summons are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, Boss Mirage will lose a certain amount of Toughness. After summons are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, \"Horizon's Echo From Afar\" charges up. Use \"Horizon's Echo From Afar\" to deal massive DMG to all enemies and reduce their Toughness.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Break the summons' Weaknesses before \"Dancing in Dreams\" and \"Singing in Rain\" are used.","Desc":"Boss Mirage will use \"Dancing in Dreams\" and \"Singing in Rain\" to deal massive DMG.","Difficulty":1,"Name":"Phase I: Chorus of the Crowd","SkillList":[100711,100712,100713]},{"Answer":"Strategy: Break enemy Weakness to Charge the \"Horizon's Echo From Afar\" and grant Shields to the team.","Desc":"\"Echo of Faded Dreams\" will not leave the battlefield, and \"Im Anfang war die Tat\" will not be interrupted.","Difficulty":1,"Name":"Phase II: Final Movement","SkillList":[100721]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Child":[],"Desc":"Summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Rhythm Without End","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Child":[{"Desc":"Shares the Weakness Type with the target. The Weakness Type will be applied to all enemy targets after the target is Weakness Broken, and additionally reduces Toughness.","Name":"Something to Share","Param":[]}],"Desc":"Boss Mirage \u003ccolor=#f29e38ff\u003e\u003cu\u003eshares\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, and at the same time, increases RES that does not correspond to Weakness Type by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Grief and Joy Shared","Param":[0.4],"ParamFix":[0.4],"SkillID":302501318},{"Child":[],"Desc":"Summons' Max Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Great One's Benediction","Param":[10],"ParamFix":[10],"SkillID":302501319}],"TextGuideList":["\u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by Boss Mirage and their summons, as well as recovering Skill Points and activating all allies' Ultimate.","Break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e multiple times to Charge \"Horizon's Echo From Afar\" effectively. Use \"Horizon's Echo From Afar\" to deal Toughness Reduction to all enemies."]},"BossMonsterID1":200401401,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":302501301,"BossMonsterID2SkillList":[302501301,302501302,302501303,302501304,302501305,302501306,302501307,302501308,302501309,302501310,302501311,302501312,302501313,302501314,302501315,302501316,302501317,302501318,302501319,302501320],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Fire","Thunder","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401401}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"}],"StageID":420171,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302501301}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Clock_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"60019"}],"StageID":420161,"StageName":9666004508066062000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30041,"MazeGroupID1":6,"MazeGroupID2":72,"Name":"Sovereign Control: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Desc":"When summons are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, Boss Mirage will lose a certain amount of Toughness. After summons are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, \"Horizon's Echo From Afar\" charges up. Use \"Horizon's Echo From Afar\" to deal massive DMG to all enemies and reduce their Toughness.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Break the summons' Weaknesses before \"Dancing in Dreams\" and \"Singing in Rain\" are used.","Desc":"Boss Mirage will use \"Dancing in Dreams\" and \"Singing in Rain\" to deal massive DMG.","Difficulty":1,"Name":"Phase I: Chorus of the Crowd","SkillList":[100711,100712,100713]},{"Answer":"Strategy: Break enemy Weakness to Charge the \"Horizon's Echo From Afar\" and grant Shields to the team.","Desc":"\"Echo of Faded Dreams\" will not leave the battlefield, and \"Im Anfang war die Tat\" will not be interrupted.","Difficulty":1,"Name":"Phase II: Final Movement","SkillList":[100721]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Child":[],"Desc":"Summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Rhythm Without End","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Child":[{"Desc":"Shares the Weakness Type with the target. The Weakness Type will be applied to all enemy targets after the target is Weakness Broken, and additionally reduces Toughness.","Name":"Something to Share","Param":[]}],"Desc":"Boss Mirage \u003ccolor=#f29e38ff\u003e\u003cu\u003eshares\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, and at the same time, increases RES that does not correspond to Weakness Type by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Grief and Joy Shared","Param":[0.4],"ParamFix":[0.4],"SkillID":302501318},{"Child":[],"Desc":"Summons' Max Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Great One's Benediction","Param":[10],"ParamFix":[10],"SkillID":302501319}],"TextGuideList":["\u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by Boss Mirage and their summons, as well as recovering Skill Points and activating all allies' Ultimate.","Break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e multiple times to Charge \"Horizon's Echo From Afar\" effectively. Use \"Horizon's Echo From Afar\" to deal Toughness Reduction to all enemies."]},"BossMonsterID1":200401402,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":302501302,"BossMonsterID2SkillList":[302501301,302501302,302501303,302501304,302501305,302501306,302501307,302501308,302501309,302501310,302501311,302501312,302501313,302501314,302501315,302501316,302501317,302501318,302501319,302501320],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Fire","Thunder","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401402}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"}],"StageID":420172,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302501302}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Clock_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"60019"}],"StageID":420162,"StageName":9666004508066062000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30042,"MazeGroupID1":6,"MazeGroupID2":72,"Name":"Sovereign Control: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Desc":"When summons are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, Boss Mirage will lose a certain amount of Toughness. After summons are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, \"Horizon's Echo From Afar\" charges up. Use \"Horizon's Echo From Afar\" to deal massive DMG to all enemies and reduce their Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003eshare its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to all enemy targets.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Break the summons' Weaknesses before \"Dancing in Dreams\" and \"Singing in Rain\" are used.","Desc":"Boss Mirage will use \"Dancing in Dreams\" and \"Singing in Rain\" to deal massive DMG.","Difficulty":1,"Name":"Phase I: Chorus of the Crowd","SkillList":[100711,100712,100713]},{"Answer":"Strategy: Break enemy Weakness to Charge the \"Horizon's Echo From Afar\" and grant Shields to the team.","Desc":"\"Echo of Faded Dreams\" will not leave the battlefield, and \"Im Anfang war die Tat\" will not be interrupted.","Difficulty":1,"Name":"Phase II: Final Movement","SkillList":[100721]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Child":[],"Desc":"Summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Rhythm Without End","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Child":[{"Desc":"Shares the Weakness Type with the target. The Weakness Type will be applied to all enemy targets after the target is Weakness Broken, and additionally reduces Toughness.","Name":"Something to Share","Param":[]}],"Desc":"Boss Mirage \u003ccolor=#f29e38ff\u003e\u003cu\u003eshares\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, and at the same time, increases RES that does not correspond to Weakness Type by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Grief and Joy Shared","Param":[0.4],"ParamFix":[0.4],"SkillID":302501318},{"Child":[],"Desc":"Summons' Max Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Great One's Benediction","Param":[10],"ParamFix":[10],"SkillID":302501319}],"TextGuideList":["\u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by Boss Mirage and their summons, as well as recovering Skill Points and activating all allies' Ultimate.","Break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e multiple times to Charge \"Horizon's Echo From Afar\" effectively. Use \"Horizon's Echo From Afar\" to deal Toughness Reduction to all enemies.","Prioritize Breaking \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e with Weakness Type advantageous to ally character's DMG Type and causes its Weakness Type to be \u003ccolor=#f29e38ff\u003eshared\u003c/color\u003e to all enemy targets."]},"BossMonsterID1":200401403,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":302501303,"BossMonsterID2SkillList":[302501301,302501302,302501303,302501304,302501305,302501306,302501307,302501308,302501309,302501310,302501311,302501312,302501313,302501314,302501315,302501316,302501317,302501318,302501319,302501320],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Fire","Thunder","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401403}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"}],"StageID":420173,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302501303}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Clock_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"60019"}],"StageID":420163,"StageName":9666004508066062000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30043,"MazeGroupID1":6,"MazeGroupID2":72,"Name":"Sovereign Control: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Desc":"When summons are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, Boss Mirage will lose a certain amount of Toughness. After summons are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, \"Horizon's Echo From Afar\" charges up. Use \"Horizon's Echo From Afar\" to deal massive DMG to all enemies and reduce their Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003eshare its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to all enemy targets.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Break the summons' Weaknesses before \"Dancing in Dreams\" and \"Singing in Rain\" are used.","Desc":"Boss Mirage will use \"Dancing in Dreams\" and \"Singing in Rain\" to deal massive DMG.","Difficulty":1,"Name":"Phase I: Chorus of the Crowd","SkillList":[100711,100712,100713]},{"Answer":"Strategy: Break enemy Weakness to Charge the \"Horizon's Echo From Afar\" and grant Shields to the team.","Desc":"\"Echo of Faded Dreams\" will not leave the battlefield, and \"Im Anfang war die Tat\" will not be interrupted.","Difficulty":1,"Name":"Phase II: Final Movement","SkillList":[100721]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Child":[],"Desc":"Summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Rhythm Without End","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":302501316},{"Child":[{"Desc":"Shares the Weakness Type with the target. The Weakness Type will be applied to all enemy targets after the target is Weakness Broken, and additionally reduces Toughness.","Name":"Something to Share","Param":[]}],"Desc":"Boss Mirage \u003ccolor=#f29e38ff\u003e\u003cu\u003eshares\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, and at the same time, increases RES that does not correspond to Weakness Type by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Grief and Joy Shared","Param":[0.4],"ParamFix":[0.4],"SkillID":302501318},{"Child":[],"Desc":"Summons' Max Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Great One's Benediction","Param":[10],"ParamFix":[10],"SkillID":302501319}],"TextGuideList":["\u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by Boss Mirage and their summons, as well as recovering Skill Points and activating all allies' Ultimate.","Break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e multiple times to Charge \"Horizon's Echo From Afar\" effectively. Use \"Horizon's Echo From Afar\" to deal Toughness Reduction to all enemies.","Prioritize Breaking \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e with Weakness Type advantageous to ally character's DMG Type and causes its Weakness Type to be \u003ccolor=#f29e38ff\u003eshared\u003c/color\u003e to all enemy targets."]},"BossMonsterID1":200401404,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":302501304,"BossMonsterID2SkillList":[302501301,302501302,302501303,302501304,302501305,302501306,302501307,302501308,302501309,302501310,302501311,302501312,302501313,302501314,302501315,302501316,302501317,302501318,302501319,302501320],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Fire","Thunder","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":83,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401404}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"}],"StageID":420174,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302501304}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Clock_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110004"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_CreateBattleEvent","MOJJBFBKBNC":"60019"}],"StageID":420164,"StageName":9666004508066062000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30044,"MazeGroupID1":6,"MazeGroupID2":72,"Name":"Sovereign Control: Difficulty 4"}],"Name":"Sovereign Control"},"3005":{"BeginTime":"2024-10-21 04:00:02","Buff":{"Desc":"When an enemy unit with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, action advances all allies and recovers Skill Points.\\nIncreases the Weakness Break DMG taken by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and increases Follow-Up ATK DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.2,0.2]},"BuffList1":[{"Desc":"Increases all enemies' Break DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After Breaking an enemy's Weakness, increases all allies' SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s)","Name":"Rime Piercer","Param":[0.1,0.2,2]},{"Desc":"Before enemy units with \"Steadfast Safeguard\" are Weakness Broken, tally the amount of DoT they receive. When a unit is Weakness Broken, deals Additional DMG to this unit equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the tallied DoT.","Name":"Persistence of Decay","Param":[2]},{"Desc":"Increases Quantum DMG dealt by all allies' by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After defeating an enemy target, advances the attacker's action by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Rolling Storm","Param":[0.6,0.15]}],"BuffList2":[{"Desc":"When using Skill or Ultimate on one ally target, increases the ability target's ATK by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, lasting for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s). This effect can stack up to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e time(s).","Name":"Cheat Sheet","Param":[0.25,2,2]},{"Desc":"Increases Ultimate DMG dealt by all allies to Weakness Broken enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Recess","Param":[0.7]},{"Desc":"Increases Basic ATK and Skill DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"After Bell Detention","Param":[0.55]}],"EndTime":"2025-01-13 04:00:00","Id":3005,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":100401401,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":300402101,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":705,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401401,"Monster1":100402601}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"StageID":420191,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402101}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"StageID":420181,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30051,"MazeGroupID1":5,"MazeGroupID2":8,"Name":"Gusty Primate: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":100401402,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":300402102,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":706,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401402,"Monster1":100402602}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"StageID":420192,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402102}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"StageID":420182,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30052,"MazeGroupID1":5,"MazeGroupID2":8,"Name":"Gusty Primate: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will launch a follow-up single target attack on the \u003ccolor=#f29e38ff\u003esummon's\u003c/color\u003e locked-on target, with a chance to Freeze or Imprison the target.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":100401403,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":300402103,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":707,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401403,"Monster1":100402603}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"StageID":420193,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402103}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"StageID":420183,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30053,"MazeGroupID1":5,"MazeGroupID2":8,"Name":"Gusty Primate: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will launch a follow-up single target attack on the \u003ccolor=#f29e38ff\u003esummon's\u003c/color\u003e locked-on target, with a chance to Freeze or Imprison the target.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":100401404,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":300402104,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":708,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401404,"Monster1":100402604}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"StageID":420194,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402104}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110005"}],"StageID":420184,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30054,"MazeGroupID1":5,"MazeGroupID2":8,"Name":"Gusty Primate: Difficulty 4"}],"Name":"Gusty Primate"},"3006":{"BeginTime":"2024-12-02 04:00:02","Buff":{"Desc":"When an enemy with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, dispels control states for all allies, recovers their Skill Points, and activates their Ultimates.\\nIncreases the Skill DMG taken by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and increases Ultimate DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.25,0.15]},"BuffList1":[{"Desc":"When 2 or more characters following the Path of Erudition are in the team, increases all allies' ATK by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Victorious by Wit","Param":[0.6]},{"Desc":"Increases Physical DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and Effect RES by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Feats of Might","Param":[0.5,0.5]},{"Desc":"When an ally unit Breaks an Enemy target's Weakness, advances the ally unit's action by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hunter's Stride","Param":[0.2]}],"BuffList2":[{"Desc":"When characters attack Weakness Broken enemies, all DoTs currently applied to the enemies will immediately deal DMG equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original DMG. This effect can trigger a max of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e time(s) on each character in a single turn.","Name":"Barren of Life","Param":[0.6,1]},{"Desc":"After defeating enemy targets, increase Break DMG taken by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e to a max of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e stack(s). This effect will also take effect on new enemies entering the battlefield.","Name":"Tangled Chaos","Param":[0.05,5]},{"Desc":"Increases CRIT DMG of all allies' Basic ATK and Ultimate DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, with an additional increase of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against enemy targets that are Weakness Broken.","Name":"Sweeping Force","Param":[0.3,0.3]}],"EndTime":"2025-02-24 04:00:00","Id":3006,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":802501101,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":801502201,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501101}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"StageID":420201,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":697,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"StageID":420211,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30061,"MazeGroupID1":3,"MazeGroupID2":14,"Name":"Locust's Instigation: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":802501102,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":801502202,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501102}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"StageID":420202,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":698,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"StageID":420212,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30062,"MazeGroupID1":3,"MazeGroupID2":14,"Name":"Locust's Instigation: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":802501103,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":801502203,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501103}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"StageID":420203,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":699,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"StageID":420213,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30063,"MazeGroupID1":3,"MazeGroupID2":14,"Name":"Locust's Instigation: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":802501104,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":801502204,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501104}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"StageID":420204,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":700,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110006"}],"StageID":420214,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30064,"MazeGroupID1":3,"MazeGroupID2":14,"Name":"Locust's Instigation: Difficulty 4"}],"Name":"Locust's Instigation"},"3007":{"BeginTime":"2025-01-12 04:00:02","Buff":{"Desc":"When an enemy with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, dispel control states for all allies, recover their Skill Points, and restore their HP.\\nIncreases the Basic ATK DMG taken by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and increases Skill DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.15,0.25]},"BuffList1":[{"Desc":"Increases DMG dealt by all allies' Basic ATK by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After defeating an enemy target, advances the attacker's action by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Battlefield of Wits","Param":[0.5,0.1]},{"Desc":"Increases the SPD of all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and reduces their DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Daring Wager","Param":[0.15,0.15]},{"Desc":"Follow-Up ATK DMG dealt by characters ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the enemy target's All-Type RES and can also reduce the Toughness of targets that do not have the corresponding Weakness, with the effect being equivalent to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original Toughness Reduction from the ability.","Name":"Turn of Luck","Param":[0.15,0.5]}],"BuffList2":[{"Desc":"When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, lasting for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s). This effect can stack up to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e time(s).","Name":"Teach By Banaxample","Param":[0.35,2,2]},{"Desc":"Increases all enemies' Break DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After Breaking an enemy's Weakness, increases all allies' SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Education For Bananall","Param":[0.1,0.2,2]},{"Desc":"Increases all allies' Skill DMG and Ultimate DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Teaching and Learning Go Banana in Peel","Param":[0.5]}],"EndTime":"2025-04-07 04:00:00","Id":3007,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Enemy targets have \u003ccolor=#f29e38ff\u003ePoints\u003c/color\u003e. When dice are defeated, its Points will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e onto allies.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When enemy target's Points are \u003ccolor=#f29e38ff\u003emore\u003c/color\u003e than allies' Points, the enemies' DMG taken greatly decreases. When enemy target's Points are \u003ccolor=#f29e38ff\u003eequal to or less\u003c/color\u003e than allies' Points, the enemies' DMG taken increases.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"When allies' Points are equal to or less than the Boss Mirage's, prioritize defeating dice with Points that are equal to or less than allies' Points to accumulate more Points.","Desc":"Enemies have Points. When their Points are more than allies' Points, the enemies' DMG taken greatly decreases, and they gain Toughness Protection.","Difficulty":1,"Name":"Phase I: The Gamble Begins","SkillList":[100511]},{"Answer":"Defeat the Double Dice before it leaves the field to double allies' Points.","Desc":"Boss Mirage's Profit Cut will additionally decrease allies' Points, and Double Dice will appear on the field.","Difficulty":1,"Name":"Phase II: Double Lotto","SkillList":[100521]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"When the enemy target's points are higher than your team's, the enemies receive greatly reduced DMG and gain Toughness Protection. When allies attack enemies with fewer points than themselves, the higher the allies' points, the higher the DMG taken by enemy targets. The maximum number of points is \u003cunbreak\u003e100\u003c/unbreak\u003e.","Name":"Points","Param":[]}],"Desc":"Boss Mirage's ability will grant all allies and enemies \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fPoints\u003c/u\u003e\u003c/color\u003e","Name":"Points Competition","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When allies have fewer points than the summon's points, the DMG taken by the summons greatly decreases.","Name":"House Advantage","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"The higher the summons' Points, the higher their Max HP.","Name":"Preemptive Advantage","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize in defeating dice with \u003ccolor=#f29e38ff\u003eequal or fewer Points than allies\u003c/color\u003e to accumulate Points. Defeat Double Dice before it leaves the field to obtain more Points.","Defeat Boss Mirage as quickly as possible when allies' Points are equal to or greater than the Boss Mirage's."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":803401201,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2":300402101,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":693,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"StageID":420221,"StageName":16496002327442688000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402101}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"StageID":420231,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30071,"MazeGroupID1":9,"MazeGroupID2":8,"Name":"Gambling Primate: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Enemy targets have \u003ccolor=#f29e38ff\u003ePoints\u003c/color\u003e. When dice are defeated, its Points will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e onto allies.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When enemy target's Points are \u003ccolor=#f29e38ff\u003emore\u003c/color\u003e than allies' Points, the enemies' DMG taken greatly decreases. When enemy target's Points are \u003ccolor=#f29e38ff\u003eequal to or less\u003c/color\u003e than allies' Points, the enemies' DMG taken increases.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"When allies' Points are equal to or less than the Boss Mirage's, prioritize defeating dice with Points that are equal to or less than allies' Points to accumulate more Points.","Desc":"Enemies have Points. When their Points are more than allies' Points, the enemies' DMG taken greatly decreases, and they gain Toughness Protection.","Difficulty":1,"Name":"Phase I: The Gamble Begins","SkillList":[100511]},{"Answer":"Defeat the Double Dice before it leaves the field to double allies' Points.","Desc":"Boss Mirage's Profit Cut will additionally decrease allies' Points, and Double Dice will appear on the field.","Difficulty":1,"Name":"Phase II: Double Lotto","SkillList":[100521]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"When the enemy target's points are higher than your team's, the enemies receive greatly reduced DMG and gain Toughness Protection. When allies attack enemies with fewer points than themselves, the higher the allies' points, the higher the DMG taken by enemy targets. The maximum number of points is \u003cunbreak\u003e100\u003c/unbreak\u003e.","Name":"Points","Param":[]}],"Desc":"Boss Mirage's ability will grant all allies and enemies \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fPoints\u003c/u\u003e\u003c/color\u003e","Name":"Points Competition","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When allies have fewer points than the summon's points, the DMG taken by the summons greatly decreases.","Name":"House Advantage","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"The higher the summons' Points, the higher their Max HP.","Name":"Preemptive Advantage","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize in defeating dice with \u003ccolor=#f29e38ff\u003eequal or fewer Points than allies\u003c/color\u003e to accumulate Points. Defeat Double Dice before it leaves the field to obtain more Points.","Defeat Boss Mirage as quickly as possible when allies' Points are equal to or greater than the Boss Mirage's."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":803401202,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2":300402102,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":694,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"StageID":420222,"StageName":16496002327442688000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402102}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"StageID":420232,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30072,"MazeGroupID1":9,"MazeGroupID2":8,"Name":"Gambling Primate: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Enemy targets have \u003ccolor=#f29e38ff\u003ePoints\u003c/color\u003e. When dice are defeated, its Points will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e onto allies.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When enemy target's Points are \u003ccolor=#f29e38ff\u003emore\u003c/color\u003e than allies' Points, the enemies' DMG taken greatly decreases. When enemy target's Points are \u003ccolor=#f29e38ff\u003eequal to or less\u003c/color\u003e than allies' Points, the enemies' DMG taken increases.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"When allies' Points are equal to or less than the Boss Mirage's, prioritize defeating dice with Points that are equal to or less than allies' Points to accumulate more Points.","Desc":"Enemies have Points. When their Points are more than allies' Points, the enemies' DMG taken greatly decreases, and they gain Toughness Protection.","Difficulty":1,"Name":"Phase I: The Gamble Begins","SkillList":[100511]},{"Answer":"Defeat the Double Dice before it leaves the field to double allies' Points.","Desc":"Boss Mirage's Profit Cut will additionally decrease allies' Points, and Double Dice will appear on the field.","Difficulty":1,"Name":"Phase II: Double Lotto","SkillList":[100521]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"When the enemy target's points are higher than your team's, the enemies receive greatly reduced DMG and gain Toughness Protection. When allies attack enemies with fewer points than themselves, the higher the allies' points, the higher the DMG taken by enemy targets. The maximum number of points is \u003cunbreak\u003e100\u003c/unbreak\u003e.","Name":"Points","Param":[]}],"Desc":"Boss Mirage's ability will grant all allies and enemies \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fPoints\u003c/u\u003e\u003c/color\u003e","Name":"Points Competition","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When allies have fewer points than the summon's points, the DMG taken by the summons greatly decreases.","Name":"House Advantage","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"The higher the summons' Points, the higher their Max HP.","Name":"Preemptive Advantage","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize in defeating dice with \u003ccolor=#f29e38ff\u003eequal or fewer Points than allies\u003c/color\u003e to accumulate Points. Defeat Double Dice before it leaves the field to obtain more Points.","Defeat Boss Mirage as quickly as possible when allies' Points are equal to or greater than the Boss Mirage's."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":803401203,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2":300402103,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":695,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"StageID":420223,"StageName":16496002327442688000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402103}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"StageID":420233,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30073,"MazeGroupID1":9,"MazeGroupID2":8,"Name":"Gambling Primate: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Enemy targets have \u003ccolor=#f29e38ff\u003ePoints\u003c/color\u003e. When dice are defeated, its Points will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e onto allies.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When enemy target's Points are \u003ccolor=#f29e38ff\u003emore\u003c/color\u003e than allies' Points, the enemies' DMG taken greatly decreases. When enemy target's Points are \u003ccolor=#f29e38ff\u003eequal to or less\u003c/color\u003e than allies' Points, the enemies' DMG taken increases.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"When allies' Points are equal to or less than the Boss Mirage's, prioritize defeating dice with Points that are equal to or less than allies' Points to accumulate more Points.","Desc":"Enemies have Points. When their Points are more than allies' Points, the enemies' DMG taken greatly decreases, and they gain Toughness Protection.","Difficulty":1,"Name":"Phase I: The Gamble Begins","SkillList":[100511]},{"Answer":"Defeat the Double Dice before it leaves the field to double allies' Points.","Desc":"Boss Mirage's Profit Cut will additionally decrease allies' Points, and Double Dice will appear on the field.","Difficulty":1,"Name":"Phase II: Double Lotto","SkillList":[100521]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"When the enemy target's points are higher than your team's, the enemies receive greatly reduced DMG and gain Toughness Protection. When allies attack enemies with fewer points than themselves, the higher the allies' points, the higher the DMG taken by enemy targets. The maximum number of points is \u003cunbreak\u003e100\u003c/unbreak\u003e.","Name":"Points","Param":[]}],"Desc":"Boss Mirage's ability will grant all allies and enemies \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fPoints\u003c/u\u003e\u003c/color\u003e","Name":"Points Competition","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When allies have fewer points than the summon's points, the DMG taken by the summons greatly decreases.","Name":"House Advantage","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"The higher the summons' Points, the higher their Max HP.","Name":"Preemptive Advantage","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize in defeating dice with \u003ccolor=#f29e38ff\u003eequal or fewer Points than allies\u003c/color\u003e to accumulate Points. Defeat Double Dice before it leaves the field to obtain more Points.","Defeat Boss Mirage as quickly as possible when allies' Points are equal to or greater than the Boss Mirage's."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":803401204,"BossMonsterID1SkillList":[803401201,803401202,803401203,803401204,803401205,803401206,803401207,803401208,803401209,803401210,803401211,803401212,803401213,803401214,803401215,803401216,803401217,803401218,803401219,803401220,803401221,803401222],"BossMonsterID2":300402104,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Wind"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":696,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":803401204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Penocony_Combat_Aventurine_Common"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"StageID":420224,"StageName":16496002327442688000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":82,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402104}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110007"}],"StageID":420234,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30074,"MazeGroupID1":9,"MazeGroupID2":8,"Name":"Gambling Primate: Difficulty 4"}],"Name":"Gambling Primate"},"3008":{"BeginTime":"2025-02-24 04:00:02","Buff":{"Desc":"When enemy units with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, dispels control states for all allies, and allies immediately take action and restore HP.\\nAll enemies take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e more Memosprite Skill DMG, and \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e more Skill DMG.","Name":"Ruinous Embers","Param":[0.25,0.15]},"BuffList1":[{"Desc":"While any character following the Path of Erudition is in the team, increases all allies' All-Type RES PEN by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Knowledge and Decorum","Param":[0.15]},{"Desc":"Increases Ultimate DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and Effect RES by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Stunning Remark","Param":[0.5,0.5]},{"Desc":"After any ally target consumes their own HP, increases their DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"No Turning Back","Param":[0.55,3]}],"BuffList2":[{"Desc":"When any ally target Breaks an enemy target's Weakness, increases all ally targets' SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Sweeping Storm","Param":[0.2,2]},{"Desc":"After any ally target's HP was consumed, they restore HP equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the HP consumed. This can restore a maximum of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP per turn.","Name":"Withered Tree's Revival","Param":[0.6,0.5]},{"Desc":"Increases ally targets' Follow-Up ATK DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, with an additional increase of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against enemy targets that are Weakness Broken.","Name":"Pursue and Eliminate","Param":[0.3,0.3]}],"EndTime":"2025-05-19 04:00:00","Id":3008,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Desc":"When Boss Mirage enters the \"Lunar Devourer\" state, Weakness Protection will be removed, and the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage. During \"Going Solo,\" apart from the selected character and their summoned unit, all other ally targets will enter the Departed state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally defeats an enemy Wolftrooper, gain \"Blood Surge.\" The character entering \"Going Solo\" and their summoned unit will be enhanced based on \"Blood Surge\" stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage enters \"Lunar Devourer\" state, defeat as many Wolftroopers as possible to gain enhancements.","Desc":"When Boss Mirage enters \"Lunar Devourer\" state, the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage.","Difficulty":1,"Name":"Phase I: Clash of Wind and Lightning","SkillList":[101011,101012]},{"Answer":"Strategy: Defeat Wolftroopers before Boss Mirage acts to prevent Wolftroopers from being eliminated by Boss Mirage.","Desc":"Boss Mirage's abilities deal DMG to Wolftroopers. This is additionally enhanced when Boss Mirage enters \"Lunar Devourer\" state.","Difficulty":1,"Name":"Phase II: Devourer of Heaven and Moon","SkillList":[101021]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Child":[],"Desc":"When the Boss Mirage uses \"Barrenness of Earth Gouged,\" all other Wolftroopers will be eliminated.","Name":"Better Safe Than Sorry","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters Phase II, it gains extra action per turn during \"Going Solo.\"","Name":"Apex Predator","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters \"Going Solo,\" reduces its DMG taken by an additional \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Till Death","Param":[0.6],"ParamFix":[0.15],"SkillID":203401413}],"TextGuideList":["Prioritize defeating Wolftroopers before Boss Mirage enters \"Lunar Devourer\" state to grant \"Blood Surge\" to allies and accelerate Boss Mirage's progression toward \"Lunar Devourer\" state.","Reserve strength as Boss Mirage is about to enter \"Lunar Devourer\" state to better handle \"Going Solo.\"","During \"Going Solo,\" if the selected ally character has a summon, the summoned unit will enter \"Going Solo\" alongside the character."]},"BossMonsterID1":802501101,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":203401401,"BossMonsterID2SkillList":[203401401,203401402,203401403,203401404,203401405,203401406,203401407,203401408,203401409,203401410,203401411,203401412,203401413,203401414],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Physical","Fire","Wind","Quantum"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501101}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"StageID":420251,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203401401}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_LycanKing"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"StageID":420241,"StageName":12811059761001697000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30081,"MazeGroupID1":3,"MazeGroupID2":7,"Name":"Warlord of the Locusts: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Desc":"When Boss Mirage enters the \"Lunar Devourer\" state, Weakness Protection will be removed, and the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage. During \"Going Solo,\" apart from the selected character and their summoned unit, all other ally targets will enter the Departed state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally defeats an enemy Wolftrooper, gain \"Blood Surge.\" The character entering \"Going Solo\" and their summoned unit will be enhanced based on \"Blood Surge\" stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage enters \"Lunar Devourer\" state, defeat as many Wolftroopers as possible to gain enhancements.","Desc":"When Boss Mirage enters \"Lunar Devourer\" state, the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage.","Difficulty":1,"Name":"Phase I: Clash of Wind and Lightning","SkillList":[101011,101012]},{"Answer":"Strategy: Defeat Wolftroopers before Boss Mirage acts to prevent Wolftroopers from being eliminated by Boss Mirage.","Desc":"Boss Mirage's abilities deal DMG to Wolftroopers. This is additionally enhanced when Boss Mirage enters \"Lunar Devourer\" state.","Difficulty":1,"Name":"Phase II: Devourer of Heaven and Moon","SkillList":[101021]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Child":[],"Desc":"When the Boss Mirage uses \"Barrenness of Earth Gouged,\" all other Wolftroopers will be eliminated.","Name":"Better Safe Than Sorry","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters Phase II, it gains extra action per turn during \"Going Solo.\"","Name":"Apex Predator","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters \"Going Solo,\" reduces its DMG taken by an additional \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Till Death","Param":[0.6],"ParamFix":[0.15],"SkillID":203401413}],"TextGuideList":["Prioritize defeating Wolftroopers before Boss Mirage enters \"Lunar Devourer\" state to grant \"Blood Surge\" to allies and accelerate Boss Mirage's progression toward \"Lunar Devourer\" state.","Reserve strength as Boss Mirage is about to enter \"Lunar Devourer\" state to better handle \"Going Solo.\"","During \"Going Solo,\" if the selected ally character has a summon, the summoned unit will enter \"Going Solo\" alongside the character."]},"BossMonsterID1":802501102,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":203401402,"BossMonsterID2SkillList":[203401401,203401402,203401403,203401404,203401405,203401406,203401407,203401408,203401409,203401410,203401411,203401412,203401413,203401414],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Physical","Fire","Wind","Quantum"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501102}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"StageID":420252,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203401402}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_LycanKing"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"StageID":420242,"StageName":12811059761001697000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30082,"MazeGroupID1":3,"MazeGroupID2":7,"Name":"Warlord of the Locusts: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Desc":"When Boss Mirage enters the \"Lunar Devourer\" state, Weakness Protection will be removed, and the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage. During \"Going Solo,\" apart from the selected character and their summoned unit, all other ally targets will enter the Departed state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally defeats an enemy Wolftrooper, gain \"Blood Surge.\" The character entering \"Going Solo\" and their summoned unit will be enhanced based on \"Blood Surge\" stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage enters \"Lunar Devourer\" state, defeat as many Wolftroopers as possible to gain enhancements.","Desc":"When Boss Mirage enters \"Lunar Devourer\" state, the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage.","Difficulty":1,"Name":"Phase I: Clash of Wind and Lightning","SkillList":[101011,101012]},{"Answer":"Strategy: Defeat Wolftroopers before Boss Mirage acts to prevent Wolftroopers from being eliminated by Boss Mirage.","Desc":"Boss Mirage's abilities deal DMG to Wolftroopers. This is additionally enhanced when Boss Mirage enters \"Lunar Devourer\" state.","Difficulty":1,"Name":"Phase II: Devourer of Heaven and Moon","SkillList":[101021]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Child":[],"Desc":"When the Boss Mirage uses \"Barrenness of Earth Gouged,\" all other Wolftroopers will be eliminated.","Name":"Better Safe Than Sorry","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters Phase II, it gains extra action per turn during \"Going Solo.\"","Name":"Apex Predator","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters \"Going Solo,\" reduces its DMG taken by an additional \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Till Death","Param":[0.6],"ParamFix":[0.15],"SkillID":203401413}],"TextGuideList":["Prioritize defeating Wolftroopers before Boss Mirage enters \"Lunar Devourer\" state to grant \"Blood Surge\" to allies and accelerate Boss Mirage's progression toward \"Lunar Devourer\" state.","Reserve strength as Boss Mirage is about to enter \"Lunar Devourer\" state to better handle \"Going Solo.\"","During \"Going Solo,\" if the selected ally character has a summon, the summoned unit will enter \"Going Solo\" alongside the character."]},"BossMonsterID1":802501103,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":203401403,"BossMonsterID2SkillList":[203401401,203401402,203401403,203401404,203401405,203401406,203401407,203401408,203401409,203401410,203401411,203401412,203401413,203401414],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Physical","Fire","Wind","Quantum"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501103}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"StageID":420253,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203401403}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_LycanKing"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"StageID":420243,"StageName":12811059761001697000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30083,"MazeGroupID1":3,"MazeGroupID2":7,"Name":"Warlord of the Locusts: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Desc":"When Boss Mirage enters the \"Lunar Devourer\" state, Weakness Protection will be removed, and the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage. During \"Going Solo,\" apart from the selected character and their summoned unit, all other ally targets will enter the Departed state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally defeats an enemy Wolftrooper, gain \"Blood Surge.\" The character entering \"Going Solo\" and their summoned unit will be enhanced based on \"Blood Surge\" stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage enters \"Lunar Devourer\" state, defeat as many Wolftroopers as possible to gain enhancements.","Desc":"When Boss Mirage enters \"Lunar Devourer\" state, the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage.","Difficulty":1,"Name":"Phase I: Clash of Wind and Lightning","SkillList":[101011,101012]},{"Answer":"Strategy: Defeat Wolftroopers before Boss Mirage acts to prevent Wolftroopers from being eliminated by Boss Mirage.","Desc":"Boss Mirage's abilities deal DMG to Wolftroopers. This is additionally enhanced when Boss Mirage enters \"Lunar Devourer\" state.","Difficulty":1,"Name":"Phase II: Devourer of Heaven and Moon","SkillList":[101021]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Child":[],"Desc":"When the Boss Mirage uses \"Barrenness of Earth Gouged,\" all other Wolftroopers will be eliminated.","Name":"Better Safe Than Sorry","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters Phase II, it gains extra action per turn during \"Going Solo.\"","Name":"Apex Predator","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters \"Going Solo,\" reduces its DMG taken by an additional \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Till Death","Param":[0.6],"ParamFix":[0.15],"SkillID":203401413}],"TextGuideList":["Prioritize defeating Wolftroopers before Boss Mirage enters \"Lunar Devourer\" state to grant \"Blood Surge\" to allies and accelerate Boss Mirage's progression toward \"Lunar Devourer\" state.","Reserve strength as Boss Mirage is about to enter \"Lunar Devourer\" state to better handle \"Going Solo.\"","During \"Going Solo,\" if the selected ally character has a summon, the summoned unit will enter \"Going Solo\" alongside the character."]},"BossMonsterID1":802501104,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":203401404,"BossMonsterID2SkillList":[203401401,203401402,203401403,203401404,203401405,203401406,203401407,203401408,203401409,203401410,203401411,203401412,203401413,203401414],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Physical","Fire","Wind","Quantum"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":82,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501104}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"StageID":420254,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203401404}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_LycanKing"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110008"}],"StageID":420244,"StageName":12811059761001697000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30084,"MazeGroupID1":3,"MazeGroupID2":7,"Name":"Warlord of the Locusts: Difficulty 4"}],"Name":"Warlord of the Locusts"},"3009":{"BeginTime":"2025-04-07 04:00:02","Buff":{"Desc":"When an enemy unit with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, dispels control states for all allies, recovers their Skill Points, and activates their Ultimates.\\nIncreases all allies' HP restored by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.5]},"BuffList1":[{"Desc":"Increases memosprite's Weakness Break Efficiency by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. Ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of the target's DEF when memosprite deals DMG.","Name":"Call of Dawn","Param":[0.5,0.2]},{"Desc":"When characters attack Weakness Broken enemies, all DoTs currently applied to the enemies will immediately deal DMG equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original DMG. This effect can trigger a max of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e time(s) on each character in a single turn.","Name":"Barren of Life","Param":[0.8,2]},{"Desc":"Increases the CRIT DMG of Ultimate DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, with an additional increase of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against enemy targets that are Weakness Broken.","Name":"Sweeping Force","Param":[0.3,0.3]}],"BuffList2":[{"Desc":"Increases Physical DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. When a unit uses a Skill, restores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of that unit's HP.","Name":"Crimson Tide","Param":[0.5,0.2]},{"Desc":"Follow-Up ATK DMG dealt by characters ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the enemy target's All-Type RES and can also reduce the Toughness of targets that do not have the corresponding Weakness, with the effect being equivalent to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original Toughness Reduction from the ability.","Name":"Turn of Luck","Param":[0.15,0.5]},{"Desc":"Increases all enemies' Break DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After Breaking an enemy's Weakness, increases all allies' SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s)","Name":"Rime Piercer","Param":[0.1,0.2,2]}],"EndTime":"2025-06-30 04:00:00","Id":3009,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterID1":100401401,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":200401401,"BossMonsterID2SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Physical","Fire","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":705,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401401,"Monster1":100402601}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"StageID":420261,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401401}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"StageID":420271,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30091,"MazeGroupID1":5,"MazeGroupID2":7,"Name":"Cutting Mistral: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterID1":100401402,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":200401402,"BossMonsterID2SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Physical","Fire","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":706,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401402,"Monster1":100402602}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"StageID":420262,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401402}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"StageID":420272,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30092,"MazeGroupID1":5,"MazeGroupID2":7,"Name":"Cutting Mistral: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will launch a follow-up single target attack on the \u003ccolor=#f29e38ff\u003esummon's\u003c/color\u003e locked-on target, with a chance to Freeze or Imprison the target.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterID1":100401403,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":200401403,"BossMonsterID2SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Physical","Fire","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":707,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401403,"Monster1":100402603}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"StageID":420263,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401403}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"StageID":420273,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30093,"MazeGroupID1":5,"MazeGroupID2":7,"Name":"Cutting Mistral: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will launch a follow-up single target attack on the \u003ccolor=#f29e38ff\u003esummon's\u003c/color\u003e locked-on target, with a chance to Freeze or Imprison the target.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterID1":100401404,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":200401404,"BossMonsterID2SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Physical","Fire","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":691,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401404,"Monster1":100402604}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"StageID":420264,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":692,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401404}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110009"}],"StageID":420274,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30094,"MazeGroupID1":5,"MazeGroupID2":7,"Name":"Cutting Mistral: Difficulty 4"}],"Name":"Cutting Mistral"},"3010":{"BeginTime":"2025-05-19 04:00:02","Buff":{"Desc":"When an enemy with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the control states for all allies are dispelled, their Skill Points are recovered, and their Ultimates are activated.\\nThe Skill DMG taken by all enemies increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.25]},"BuffList1":[{"Desc":"The DMG dealt by the character in position 1 in the lineup increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. For every \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e Skill Points consumed, 1 Skill Point is recovered.","Name":"Bold Leader","Param":[0.6,4]},{"Desc":"After any ally target consumes their own HP, increases their DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"No Turning Back","Param":[0.4,3]},{"Desc":"After an ally target deals DoT to an enemy, \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e Energy is regenerated. DoT dealt by all allies ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of enemy targets' All-Type RES.","Name":"Tarsus Infection","Param":[6,0.3]}],"BuffList2":[{"Desc":"Increases all allies' Skill DMG and Ultimate DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Teaching and Learning Go Banana in Peel","Param":[0.5]},{"Desc":"When an ally breaks an enemy target's Weakness, Advances Action Forward by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hunter's Stride","Param":[0.25]},{"Desc":"Follow-Up ATK DMG dealt by characters ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the enemy target's All-Type RES and can also reduce the Toughness of targets that do not have the corresponding Weakness, with the effect being equivalent to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original Toughness Reduction from the ability.","Name":"Turn of Luck","Param":[0.15,0.5]}],"EndTime":"2025-08-11 04:00:00","Id":3010,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":403401311},{"Desc":"When Boss Mirage \u003ccolor=#f29e38ff\u003eloses their first layer of Toughness\u003c/color\u003e, it immediately enters the \u003ccolor=#f29e38ff\u003e\"Shackle Shatter\"\u003c/color\u003e state. Boss Mirage will also enter the \"Shackle Shatter\" state after taking a certain number of actions while not in that state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After entering the \"Shackle Shatter\" state, Boss Mirage \u003ccolor=#f29e38ff\u003echanges their attack patterns\u003c/color\u003e. Furthermore, defeating a summoned \"Long-Shattered Vessel\" will immediately cause a new \"Long-Shattered Vessel\" to be summoned.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage uses their powerful ability, defeat as many \"Long-Shattered Vessels\" as possible to lower the \"Calamity Power\" stacks. Prioritize defeating \"Complete Vessels.\"","Desc":"After losing the first layer of Toughness or after taking a certain number of actions, Boss Mirage enters the \"Shackle Shatter\" state, changes their attack patterns, and summons \"Long-Shattered Vessel\" that can continually be resummoned.","Difficulty":1,"Name":"Flame Reaver of Doomsday Led Astray","SkillList":[101111,101112]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":403401311},{"Child":[{"Desc":"Alternates between using \"Dying Sobs\" and \"But Suffering is Essential.\" \"Dying Sobs\" summons \"Long-Shattered Vessel\" and enters Charging state, and \"But Suffering is Essential\" deals Powerful Attacks. \"Calamity Power\" stacks increases the Hits Per Action of Powerful Attacks. After destroying \"Long-Shattered Vessel,\" Toughness and \"Calamity Power\" stacks can be reduced. In the second phase, \"Silent Sorrow\" and \"Cry Not for the Discarded\" will be used, and \"Calamity Power\" stacks increases.","Name":"Shackle Shatter","Param":[]}],"Desc":"After losing the first layer of Toughness or after taking a certain number of actions, Boss Mirage enters the \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eShackle Shatter\u003c/u\u003e\u003c/color\u003e\" state, changes their attack patterns.","Name":"Shackle Shatter","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Defeating \"Complete Vessel\" no longer reduces Boss Mirage's Toughness.","Name":"Creeping Haze","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Max HP of all \"Long-Shattered Vessels\" and \"Complete Vessels\" increases.","Name":"Vessel Enhancement","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Before Boss Mirage's \"Calamity Power\" is cleared, defeat summons to reduce Boss Mirage's powerful ability.","Prioritize defeating \"Complete Vessel\" to gain the extra turn and buff rewards, as well as to stop Boss Mirage's \"Calamity Power\" from being Charged."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"After any of Boss Mirage's parts is eliminated, it enters a Feigned Death state and have its actions delayed. The parts regenerate during its next action. When all three parts are \u003ccolor=#f29e38ff\u003ein Feigned Death simultaneously\u003c/color\u003e, the main body enters Weakness Break state with Boss Mirage's actions further delayed, increasing DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Desc":"Antimatter Engine will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type\u003c/color\u003e to Disaster's Right Hand and Dawn's Left Hand.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"The Boss Mirage will inflict a Quantum/Imaginary-Type Infusion status on targets, and \u003ccolor=#f29e38ff\u003ebeing inflicted by both Type Infusion statuses simultaneously\u003c/color\u003e will result in being inflicted with the Snarelock state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize attacking specific targets to remove the Type Infusion effect from its targets. Eliminate all parts of the Boss Mirage before regeneration to inflict Weakness Break on the Boss Mirage.","Desc":"The Boss Mirage's parts will inflict a Quantum/Imaginary-Type Infusion status on targets. After defeating them, they will enter the Feigned Death state and have their actions delayed. In their next action, they regenerate.","Difficulty":1,"Name":"Starbane Doombringer","SkillList":[100311,100312,100313]}],"TagList":[{"Child":[{"Desc":"Attacks to the parts will also reduce HP on the main body","Name":"Body Part","Param":[]}],"Desc":"The Boss Mirage cannot be attacked directly. When all three \u003ccolor=#f29e38ff\u003e\u003cu\u003eparts\u003c/u\u003e\u003c/color\u003e of the Boss Mirage are in Feigned Death simultaneously, the Boss Mirage enters Weakness Break state and can be attacked. During this state, its actions are additionally delayed, and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"The Antimatter Engine \u003ccolor=#f29e38ff\u003e\u003cu\u003etransfers\u003c/u\u003e\u003c/color\u003e its own weakness type to Disaster's Right Hand and Dawn's Left Hand. However, when Disaster's Right Hand or Dawn's Left Hand is defeated, the Antimatter Engine's Toughness is additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After using a single-target ability, enemy units gain increased SPD for 1 turn. After using an AoE ATK ability, their ATK increases for 1 turn. Using a Support ability recovers HP to the target of the ability.","Name":"Battle Hardened","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Defeating all three parts of the Boss Mirage and causing them to \u003ccolor=#f29e38ff\u003eenter Feigned Death simultaneously\u003c/color\u003e can inflict Weakness Break on Boss Mirage, allowing DMG to be dealt directly to it.","When allies are under \u003ccolor=#f29e38ff\u003eQuantum/Imaginary Infusion\u003c/color\u003e status, promptly attack targets with the same Type icon to remove the Type Infusion status and prevent falling into the Snarelock state."]},"BossMonsterID1":403401301,"BossMonsterID1SkillList":[403401301,403401302,403401303,403401304,403401305,403401306,403401307,403401308,403401309,403401310,403401311,403401312,403401313,403401314,403401315,403401316,403401317,403401318,403401319],"BossMonsterID2":801501201,"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Ice","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":403401301}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Cmobat_Boss_FireProwler_P2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"StageID":420281,"StageName":7644728084402131000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":900,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"StageID":420291,"StageName":3967576029418707000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30101,"MazeGroupID1":4,"MazeGroupID2":6,"Name":"Ichor Beast: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":403401311},{"Desc":"When Boss Mirage \u003ccolor=#f29e38ff\u003eloses their first layer of Toughness\u003c/color\u003e, it immediately enters the \u003ccolor=#f29e38ff\u003e\"Shackle Shatter\"\u003c/color\u003e state. Boss Mirage will also enter the \"Shackle Shatter\" state after taking a certain number of actions while not in that state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After entering the \"Shackle Shatter\" state, Boss Mirage \u003ccolor=#f29e38ff\u003echanges their attack patterns\u003c/color\u003e. Furthermore, defeating a summoned \"Long-Shattered Vessel\" will immediately cause a new \"Long-Shattered Vessel\" to be summoned.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage uses their powerful ability, defeat as many \"Long-Shattered Vessels\" as possible to lower the \"Calamity Power\" stacks. Prioritize defeating \"Complete Vessels.\"","Desc":"After losing the first layer of Toughness or after taking a certain number of actions, Boss Mirage enters the \"Shackle Shatter\" state, changes their attack patterns, and summons \"Long-Shattered Vessel\" that can continually be resummoned.","Difficulty":1,"Name":"Flame Reaver of Doomsday Led Astray","SkillList":[101111,101112]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":403401311},{"Child":[{"Desc":"Alternates between using \"Dying Sobs\" and \"But Suffering is Essential.\" \"Dying Sobs\" summons \"Long-Shattered Vessel\" and enters Charging state, and \"But Suffering is Essential\" deals Powerful Attacks. \"Calamity Power\" stacks increases the Hits Per Action of Powerful Attacks. After destroying \"Long-Shattered Vessel,\" Toughness and \"Calamity Power\" stacks can be reduced. In the second phase, \"Silent Sorrow\" and \"Cry Not for the Discarded\" will be used, and \"Calamity Power\" stacks increases.","Name":"Shackle Shatter","Param":[]}],"Desc":"After losing the first layer of Toughness or after taking a certain number of actions, Boss Mirage enters the \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eShackle Shatter\u003c/u\u003e\u003c/color\u003e\" state, changes their attack patterns.","Name":"Shackle Shatter","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Defeating \"Complete Vessel\" no longer reduces Boss Mirage's Toughness.","Name":"Creeping Haze","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Max HP of all \"Long-Shattered Vessels\" and \"Complete Vessels\" increases.","Name":"Vessel Enhancement","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Before Boss Mirage's \"Calamity Power\" is cleared, defeat summons to reduce Boss Mirage's powerful ability.","Prioritize defeating \"Complete Vessel\" to gain the extra turn and buff rewards, as well as to stop Boss Mirage's \"Calamity Power\" from being Charged."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"After any of Boss Mirage's parts is eliminated, it enters a Feigned Death state and have its actions delayed. The parts regenerate during its next action. When all three parts are \u003ccolor=#f29e38ff\u003ein Feigned Death simultaneously\u003c/color\u003e, the main body enters Weakness Break state with Boss Mirage's actions further delayed, increasing DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Desc":"Antimatter Engine will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type\u003c/color\u003e to Disaster's Right Hand and Dawn's Left Hand.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"The Boss Mirage will inflict a Quantum/Imaginary-Type Infusion status on targets, and \u003ccolor=#f29e38ff\u003ebeing inflicted by both Type Infusion statuses simultaneously\u003c/color\u003e will result in being inflicted with the Snarelock state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize attacking specific targets to remove the Type Infusion effect from its targets. Eliminate all parts of the Boss Mirage before regeneration to inflict Weakness Break on the Boss Mirage.","Desc":"The Boss Mirage's parts will inflict a Quantum/Imaginary-Type Infusion status on targets. After defeating them, they will enter the Feigned Death state and have their actions delayed. In their next action, they regenerate.","Difficulty":1,"Name":"Starbane Doombringer","SkillList":[100311,100312,100313]}],"TagList":[{"Child":[{"Desc":"Attacks to the parts will also reduce HP on the main body","Name":"Body Part","Param":[]}],"Desc":"The Boss Mirage cannot be attacked directly. When all three \u003ccolor=#f29e38ff\u003e\u003cu\u003eparts\u003c/u\u003e\u003c/color\u003e of the Boss Mirage are in Feigned Death simultaneously, the Boss Mirage enters Weakness Break state and can be attacked. During this state, its actions are additionally delayed, and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"The Antimatter Engine \u003ccolor=#f29e38ff\u003e\u003cu\u003etransfers\u003c/u\u003e\u003c/color\u003e its own weakness type to Disaster's Right Hand and Dawn's Left Hand. However, when Disaster's Right Hand or Dawn's Left Hand is defeated, the Antimatter Engine's Toughness is additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After using a single-target ability, enemy units gain increased SPD for 1 turn. After using an AoE ATK ability, their ATK increases for 1 turn. Using a Support ability recovers HP to the target of the ability.","Name":"Battle Hardened","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Defeating all three parts of the Boss Mirage and causing them to \u003ccolor=#f29e38ff\u003eenter Feigned Death simultaneously\u003c/color\u003e can inflict Weakness Break on Boss Mirage, allowing DMG to be dealt directly to it.","When allies are under \u003ccolor=#f29e38ff\u003eQuantum/Imaginary Infusion\u003c/color\u003e status, promptly attack targets with the same Type icon to remove the Type Infusion status and prevent falling into the Snarelock state."]},"BossMonsterID1":403401302,"BossMonsterID1SkillList":[403401301,403401302,403401303,403401304,403401305,403401306,403401307,403401308,403401309,403401310,403401311,403401312,403401313,403401314,403401315,403401316,403401317,403401318,403401319],"BossMonsterID2":801501202,"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Ice","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":403401302}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Cmobat_Boss_FireProwler_P2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"StageID":420282,"StageName":7644728084402131000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":901,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"StageID":420292,"StageName":3967576029418707000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30102,"MazeGroupID1":4,"MazeGroupID2":6,"Name":"Ichor Beast: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":403401311},{"Desc":"When Boss Mirage \u003ccolor=#f29e38ff\u003eloses their first layer of Toughness\u003c/color\u003e, it immediately enters the \u003ccolor=#f29e38ff\u003e\"Shackle Shatter\"\u003c/color\u003e state. Boss Mirage will also enter the \"Shackle Shatter\" state after taking a certain number of actions while not in that state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After entering the \"Shackle Shatter\" state, Boss Mirage \u003ccolor=#f29e38ff\u003echanges their attack patterns\u003c/color\u003e. Furthermore, defeating a summoned \"Long-Shattered Vessel\" will immediately cause a new \"Long-Shattered Vessel\" to be summoned.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage uses their powerful ability, defeat as many \"Long-Shattered Vessels\" as possible to lower the \"Calamity Power\" stacks. Prioritize defeating \"Complete Vessels.\"","Desc":"After losing the first layer of Toughness or after taking a certain number of actions, Boss Mirage enters the \"Shackle Shatter\" state, changes their attack patterns, and summons \"Long-Shattered Vessel\" that can continually be resummoned.","Difficulty":1,"Name":"Flame Reaver of Doomsday Led Astray","SkillList":[101111,101112]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":403401311},{"Child":[{"Desc":"Alternates between using \"Dying Sobs\" and \"But Suffering is Essential.\" \"Dying Sobs\" summons \"Long-Shattered Vessel\" and enters Charging state, and \"But Suffering is Essential\" deals Powerful Attacks. \"Calamity Power\" stacks increases the Hits Per Action of Powerful Attacks. After destroying \"Long-Shattered Vessel,\" Toughness and \"Calamity Power\" stacks can be reduced. In the second phase, \"Silent Sorrow\" and \"Cry Not for the Discarded\" will be used, and \"Calamity Power\" stacks increases.","Name":"Shackle Shatter","Param":[]}],"Desc":"After losing the first layer of Toughness or after taking a certain number of actions, Boss Mirage enters the \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eShackle Shatter\u003c/u\u003e\u003c/color\u003e\" state, changes their attack patterns.","Name":"Shackle Shatter","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Defeating \"Complete Vessel\" no longer reduces Boss Mirage's Toughness.","Name":"Creeping Haze","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Max HP of all \"Long-Shattered Vessels\" and \"Complete Vessels\" increases.","Name":"Vessel Enhancement","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Before Boss Mirage's \"Calamity Power\" is cleared, defeat summons to reduce Boss Mirage's powerful ability.","Prioritize defeating \"Complete Vessel\" to gain the extra turn and buff rewards, as well as to stop Boss Mirage's \"Calamity Power\" from being Charged."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"After any of Boss Mirage's parts is eliminated, it enters a Feigned Death state and have its actions delayed. The parts regenerate during its next action. When all three parts are \u003ccolor=#f29e38ff\u003ein Feigned Death simultaneously\u003c/color\u003e, the main body enters Weakness Break state with Boss Mirage's actions further delayed, increasing DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Desc":"Antimatter Engine will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type\u003c/color\u003e to Disaster's Right Hand and Dawn's Left Hand.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"The Boss Mirage will inflict a Quantum/Imaginary-Type Infusion status on targets, and \u003ccolor=#f29e38ff\u003ebeing inflicted by both Type Infusion statuses simultaneously\u003c/color\u003e will result in being inflicted with the Snarelock state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize attacking specific targets to remove the Type Infusion effect from its targets. Eliminate all parts of the Boss Mirage before regeneration to inflict Weakness Break on the Boss Mirage.","Desc":"The Boss Mirage's parts will inflict a Quantum/Imaginary-Type Infusion status on targets. After defeating them, they will enter the Feigned Death state and have their actions delayed. In their next action, they regenerate.","Difficulty":1,"Name":"Starbane Doombringer","SkillList":[100311,100312,100313]}],"TagList":[{"Child":[{"Desc":"Attacks to the parts will also reduce HP on the main body","Name":"Body Part","Param":[]}],"Desc":"The Boss Mirage cannot be attacked directly. When all three \u003ccolor=#f29e38ff\u003e\u003cu\u003eparts\u003c/u\u003e\u003c/color\u003e of the Boss Mirage are in Feigned Death simultaneously, the Boss Mirage enters Weakness Break state and can be attacked. During this state, its actions are additionally delayed, and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"The Antimatter Engine \u003ccolor=#f29e38ff\u003e\u003cu\u003etransfers\u003c/u\u003e\u003c/color\u003e its own weakness type to Disaster's Right Hand and Dawn's Left Hand. However, when Disaster's Right Hand or Dawn's Left Hand is defeated, the Antimatter Engine's Toughness is additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After using a single-target ability, enemy units gain increased SPD for 1 turn. After using an AoE ATK ability, their ATK increases for 1 turn. Using a Support ability recovers HP to the target of the ability.","Name":"Battle Hardened","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Defeating all three parts of the Boss Mirage and causing them to \u003ccolor=#f29e38ff\u003eenter Feigned Death simultaneously\u003c/color\u003e can inflict Weakness Break on Boss Mirage, allowing DMG to be dealt directly to it.","When allies are under \u003ccolor=#f29e38ff\u003eQuantum/Imaginary Infusion\u003c/color\u003e status, promptly attack targets with the same Type icon to remove the Type Infusion status and prevent falling into the Snarelock state."]},"BossMonsterID1":403401303,"BossMonsterID1SkillList":[403401301,403401302,403401303,403401304,403401305,403401306,403401307,403401308,403401309,403401310,403401311,403401312,403401313,403401314,403401315,403401316,403401317,403401318,403401319],"BossMonsterID2":801501203,"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Ice","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":403401303}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Cmobat_Boss_FireProwler_P2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"StageID":420283,"StageName":7644728084402131000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":902,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"StageID":420293,"StageName":3967576029418707000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30103,"MazeGroupID1":4,"MazeGroupID2":6,"Name":"Ichor Beast: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":403401311},{"Desc":"When Boss Mirage \u003ccolor=#f29e38ff\u003eloses their first layer of Toughness\u003c/color\u003e, it immediately enters the \u003ccolor=#f29e38ff\u003e\"Shackle Shatter\"\u003c/color\u003e state. Boss Mirage will also enter the \"Shackle Shatter\" state after taking a certain number of actions while not in that state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After entering the \"Shackle Shatter\" state, Boss Mirage \u003ccolor=#f29e38ff\u003echanges their attack patterns\u003c/color\u003e. Furthermore, defeating a summoned \"Long-Shattered Vessel\" will immediately cause a new \"Long-Shattered Vessel\" to be summoned.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage uses their powerful ability, defeat as many \"Long-Shattered Vessels\" as possible to lower the \"Calamity Power\" stacks. Prioritize defeating \"Complete Vessels.\"","Desc":"After losing the first layer of Toughness or after taking a certain number of actions, Boss Mirage enters the \"Shackle Shatter\" state, changes their attack patterns, and summons \"Long-Shattered Vessel\" that can continually be resummoned.","Difficulty":1,"Name":"Flame Reaver of Doomsday Led Astray","SkillList":[101111,101112]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":403401311},{"Child":[{"Desc":"Alternates between using \"Dying Sobs\" and \"But Suffering is Essential.\" \"Dying Sobs\" summons \"Long-Shattered Vessel\" and enters Charging state, and \"But Suffering is Essential\" deals Powerful Attacks. \"Calamity Power\" stacks increases the Hits Per Action of Powerful Attacks. After destroying \"Long-Shattered Vessel,\" Toughness and \"Calamity Power\" stacks can be reduced. In the second phase, \"Silent Sorrow\" and \"Cry Not for the Discarded\" will be used, and \"Calamity Power\" stacks increases.","Name":"Shackle Shatter","Param":[]}],"Desc":"After losing the first layer of Toughness or after taking a certain number of actions, Boss Mirage enters the \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eShackle Shatter\u003c/u\u003e\u003c/color\u003e\" state, changes their attack patterns.","Name":"Shackle Shatter","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Defeating \"Complete Vessel\" no longer reduces Boss Mirage's Toughness.","Name":"Creeping Haze","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Max HP of all \"Long-Shattered Vessels\" and \"Complete Vessels\" increases.","Name":"Vessel Enhancement","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Before Boss Mirage's \"Calamity Power\" is cleared, defeat summons to reduce Boss Mirage's powerful ability.","Prioritize defeating \"Complete Vessel\" to gain the extra turn and buff rewards, as well as to stop Boss Mirage's \"Calamity Power\" from being Charged."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"After any of Boss Mirage's parts is eliminated, it enters a Feigned Death state and have its actions delayed. The parts regenerate during its next action. When all three parts are \u003ccolor=#f29e38ff\u003ein Feigned Death simultaneously\u003c/color\u003e, the main body enters Weakness Break state with Boss Mirage's actions further delayed, increasing DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Desc":"Antimatter Engine will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type\u003c/color\u003e to Disaster's Right Hand and Dawn's Left Hand.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"The Boss Mirage will inflict a Quantum/Imaginary-Type Infusion status on targets, and \u003ccolor=#f29e38ff\u003ebeing inflicted by both Type Infusion statuses simultaneously\u003c/color\u003e will result in being inflicted with the Snarelock state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize attacking specific targets to remove the Type Infusion effect from its targets. Eliminate all parts of the Boss Mirage before regeneration to inflict Weakness Break on the Boss Mirage.","Desc":"The Boss Mirage's parts will inflict a Quantum/Imaginary-Type Infusion status on targets. After defeating them, they will enter the Feigned Death state and have their actions delayed. In their next action, they regenerate.","Difficulty":1,"Name":"Starbane Doombringer","SkillList":[100311,100312,100313]}],"TagList":[{"Child":[{"Desc":"Attacks to the parts will also reduce HP on the main body","Name":"Body Part","Param":[]}],"Desc":"The Boss Mirage cannot be attacked directly. When all three \u003ccolor=#f29e38ff\u003e\u003cu\u003eparts\u003c/u\u003e\u003c/color\u003e of the Boss Mirage are in Feigned Death simultaneously, the Boss Mirage enters Weakness Break state and can be attacked. During this state, its actions are additionally delayed, and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[1,1.5,0.5,0.6,1,15],"SkillID":801501201},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"The Antimatter Engine \u003ccolor=#f29e38ff\u003e\u003cu\u003etransfers\u003c/u\u003e\u003c/color\u003e its own weakness type to Disaster's Right Hand and Dawn's Left Hand. However, when Disaster's Right Hand or Dawn's Left Hand is defeated, the Antimatter Engine's Toughness is additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After using a single-target ability, enemy units gain increased SPD for 1 turn. After using an AoE ATK ability, their ATK increases for 1 turn. Using a Support ability recovers HP to the target of the ability.","Name":"Battle Hardened","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Defeating all three parts of the Boss Mirage and causing them to \u003ccolor=#f29e38ff\u003eenter Feigned Death simultaneously\u003c/color\u003e can inflict Weakness Break on Boss Mirage, allowing DMG to be dealt directly to it.","When allies are under \u003ccolor=#f29e38ff\u003eQuantum/Imaginary Infusion\u003c/color\u003e status, promptly attack targets with the same Type icon to remove the Type Infusion status and prevent falling into the Snarelock state."]},"BossMonsterID1":403401304,"BossMonsterID1SkillList":[403401301,403401302,403401303,403401304,403401305,403401306,403401307,403401308,403401309,403401310,403401311,403401312,403401313,403401314,403401315,403401316,403401317,403401318,403401319],"BossMonsterID2":801501204,"BossMonsterID2SkillList":[801501201,801501202,801501203,801501204,801501205,801501206],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Ice","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":403401304}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Cmobat_Boss_FireProwler_P2"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"StageID":420284,"StageName":7644728084402131000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":903,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801501204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Suppy_Zone_Combat_Beast"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110010"}],"StageID":420294,"StageName":3967576029418707000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30104,"MazeGroupID1":4,"MazeGroupID2":6,"Name":"Ichor Beast: Difficulty 4"}],"Name":"Ichor Beast"},"3011":{"BeginTime":"2025-06-30 04:00:02","Buff":{"Desc":"When enemy units with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e have their \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, dispels all control debuffs, recovers Skill Points, and activates Ultimates for all allies.\\nAll enemies take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e more DoT. Increases Skill DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.25,0.15]},"BuffList1":[{"Desc":"When an ally target consumes 1 Skill Point, increases the DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, stacking up to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e time(s).","Name":"Fight in Unity","Param":[0.06,10]},{"Desc":"After defeating enemy targets, increases Break DMG taken by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e to a max of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e stack(s). This effect will also take effect on new enemies entering the battlefield.","Name":"Tangled Chaos","Param":[0.15,4]},{"Desc":"After any ally target consumes their own HP, their CRIT DMG increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, lasting for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"No Turning Back","Param":[0.55,2]}],"BuffList2":[{"Desc":"Increases Ultimate DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and additionally increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against enemy targets in Weakness Broken state.","Name":"Fatality Exploitation","Param":[0.3,0.3]},{"Desc":"When allies use Basic ATK or Skill to attack Weakness Broken enemies, all DoTs currently applied to the enemies will immediately deal DMG equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original DMG.","Name":"Obstinate Weed","Param":[0.15]},{"Desc":"After the character in position 1 in the team uses Ultimate, their Weakness Break Efficiency increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and increases CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e, lasting for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Heroic Vanguard","Param":[0.5,0.5,1]}],"EndTime":"2025-09-22 04:00:00","Id":3011,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Desc":"When Boss Mirage enters the \"Lunar Devourer\" state, Weakness Protection will be removed, and the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage. During \"Going Solo,\" apart from the selected character and their summoned unit, all other ally targets will enter the Departed state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally defeats an enemy Wolftrooper, gain \"Blood Surge.\" The character entering \"Going Solo\" and their summoned unit will be enhanced based on \"Blood Surge\" stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage enters \"Lunar Devourer\" state, defeat as many Wolftroopers as possible to gain enhancements.","Desc":"When Boss Mirage enters \"Lunar Devourer\" state, the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage.","Difficulty":1,"Name":"Phase I: Clash of Wind and Lightning","SkillList":[101011,101012]},{"Answer":"Strategy: Defeat Wolftroopers before Boss Mirage acts to prevent Wolftroopers from being eliminated by Boss Mirage.","Desc":"Boss Mirage's abilities deal DMG to Wolftroopers. This is additionally enhanced when Boss Mirage enters \"Lunar Devourer\" state.","Difficulty":1,"Name":"Phase II: Devourer of Heaven and Moon","SkillList":[101021]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Child":[],"Desc":"When the Boss Mirage uses \"Barrenness of Earth Gouged,\" all other Wolftroopers will be eliminated.","Name":"Better Safe Than Sorry","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters Phase II, it gains extra action per turn during \"Going Solo.\"","Name":"Apex Predator","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters \"Going Solo,\" reduces its DMG taken by an additional \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Till Death","Param":[0.6],"ParamFix":[0.15],"SkillID":203401413}],"TextGuideList":["Prioritize defeating Wolftroopers before Boss Mirage enters \"Lunar Devourer\" state to grant \"Blood Surge\" to allies and accelerate Boss Mirage's progression toward \"Lunar Devourer\" state.","Reserve strength as Boss Mirage is about to enter \"Lunar Devourer\" state to better handle \"Going Solo.\"","During \"Going Solo,\" if the selected ally character has a summon, the summoned unit will enter \"Going Solo\" alongside the character."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":203401401,"BossMonsterID1SkillList":[203401401,203401402,203401403,203401404,203401405,203401406,203401407,203401408,203401409,203401410,203401411,203401412,203401413,203401414],"BossMonsterID2":203302201,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203401401}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_LycanKing"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110011"}],"StageID":420311,"StageName":12811059761001697000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110011"}],"StageID":420301,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30111,"MazeGroupID1":6,"MazeGroupID2":4,"Name":"Lupine Warhead: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Desc":"When Boss Mirage enters the \"Lunar Devourer\" state, Weakness Protection will be removed, and the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage. During \"Going Solo,\" apart from the selected character and their summoned unit, all other ally targets will enter the Departed state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally defeats an enemy Wolftrooper, gain \"Blood Surge.\" The character entering \"Going Solo\" and their summoned unit will be enhanced based on \"Blood Surge\" stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage enters \"Lunar Devourer\" state, defeat as many Wolftroopers as possible to gain enhancements.","Desc":"When Boss Mirage enters \"Lunar Devourer\" state, the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage.","Difficulty":1,"Name":"Phase I: Clash of Wind and Lightning","SkillList":[101011,101012]},{"Answer":"Strategy: Defeat Wolftroopers before Boss Mirage acts to prevent Wolftroopers from being eliminated by Boss Mirage.","Desc":"Boss Mirage's abilities deal DMG to Wolftroopers. This is additionally enhanced when Boss Mirage enters \"Lunar Devourer\" state.","Difficulty":1,"Name":"Phase II: Devourer of Heaven and Moon","SkillList":[101021]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Child":[],"Desc":"When the Boss Mirage uses \"Barrenness of Earth Gouged,\" all other Wolftroopers will be eliminated.","Name":"Better Safe Than Sorry","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters Phase II, it gains extra action per turn during \"Going Solo.\"","Name":"Apex Predator","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters \"Going Solo,\" reduces its DMG taken by an additional \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Till Death","Param":[0.6],"ParamFix":[0.15],"SkillID":203401413}],"TextGuideList":["Prioritize defeating Wolftroopers before Boss Mirage enters \"Lunar Devourer\" state to grant \"Blood Surge\" to allies and accelerate Boss Mirage's progression toward \"Lunar Devourer\" state.","Reserve strength as Boss Mirage is about to enter \"Lunar Devourer\" state to better handle \"Going Solo.\"","During \"Going Solo,\" if the selected ally character has a summon, the summoned unit will enter \"Going Solo\" alongside the character."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":203401402,"BossMonsterID1SkillList":[203401401,203401402,203401403,203401404,203401405,203401406,203401407,203401408,203401409,203401410,203401411,203401412,203401413,203401414],"BossMonsterID2":203302202,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203401402}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_LycanKing"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110011"}],"StageID":420312,"StageName":12811059761001697000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110011"}],"StageID":420302,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30112,"MazeGroupID1":6,"MazeGroupID2":4,"Name":"Lupine Warhead: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Desc":"When Boss Mirage enters the \"Lunar Devourer\" state, Weakness Protection will be removed, and the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage. During \"Going Solo,\" apart from the selected character and their summoned unit, all other ally targets will enter the Departed state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally defeats an enemy Wolftrooper, gain \"Blood Surge.\" The character entering \"Going Solo\" and their summoned unit will be enhanced based on \"Blood Surge\" stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage enters \"Lunar Devourer\" state, defeat as many Wolftroopers as possible to gain enhancements.","Desc":"When Boss Mirage enters \"Lunar Devourer\" state, the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage.","Difficulty":1,"Name":"Phase I: Clash of Wind and Lightning","SkillList":[101011,101012]},{"Answer":"Strategy: Defeat Wolftroopers before Boss Mirage acts to prevent Wolftroopers from being eliminated by Boss Mirage.","Desc":"Boss Mirage's abilities deal DMG to Wolftroopers. This is additionally enhanced when Boss Mirage enters \"Lunar Devourer\" state.","Difficulty":1,"Name":"Phase II: Devourer of Heaven and Moon","SkillList":[101021]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Child":[],"Desc":"When the Boss Mirage uses \"Barrenness of Earth Gouged,\" all other Wolftroopers will be eliminated.","Name":"Better Safe Than Sorry","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters Phase II, it gains extra action per turn during \"Going Solo.\"","Name":"Apex Predator","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters \"Going Solo,\" reduces its DMG taken by an additional \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Till Death","Param":[0.6],"ParamFix":[0.15],"SkillID":203401413}],"TextGuideList":["Prioritize defeating Wolftroopers before Boss Mirage enters \"Lunar Devourer\" state to grant \"Blood Surge\" to allies and accelerate Boss Mirage's progression toward \"Lunar Devourer\" state.","Reserve strength as Boss Mirage is about to enter \"Lunar Devourer\" state to better handle \"Going Solo.\"","During \"Going Solo,\" if the selected ally character has a summon, the summoned unit will enter \"Going Solo\" alongside the character."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":203401403,"BossMonsterID1SkillList":[203401401,203401402,203401403,203401404,203401405,203401406,203401407,203401408,203401409,203401410,203401411,203401412,203401413,203401414],"BossMonsterID2":203302203,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203401403}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_LycanKing"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110011"}],"StageID":420313,"StageName":12811059761001697000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110011"}],"StageID":420303,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30113,"MazeGroupID1":6,"MazeGroupID2":4,"Name":"Lupine Warhead: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Desc":"When Boss Mirage enters the \"Lunar Devourer\" state, Weakness Protection will be removed, and the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage. During \"Going Solo,\" apart from the selected character and their summoned unit, all other ally targets will enter the Departed state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally defeats an enemy Wolftrooper, gain \"Blood Surge.\" The character entering \"Going Solo\" and their summoned unit will be enhanced based on \"Blood Surge\" stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Before Boss Mirage enters \"Lunar Devourer\" state, defeat as many Wolftroopers as possible to gain enhancements.","Desc":"When Boss Mirage enters \"Lunar Devourer\" state, the strongest ally character must be selected to engage in \"Going Solo\" against Boss Mirage.","Difficulty":1,"Name":"Phase I: Clash of Wind and Lightning","SkillList":[101011,101012]},{"Answer":"Strategy: Defeat Wolftroopers before Boss Mirage acts to prevent Wolftroopers from being eliminated by Boss Mirage.","Desc":"Boss Mirage's abilities deal DMG to Wolftroopers. This is additionally enhanced when Boss Mirage enters \"Lunar Devourer\" state.","Difficulty":1,"Name":"Phase II: Devourer of Heaven and Moon","SkillList":[101021]}],"TagList":[{"Child":[],"Desc":"Decreases DMG taken by Boss Mirage by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":203401410},{"Child":[],"Desc":"When the Boss Mirage uses \"Barrenness of Earth Gouged,\" all other Wolftroopers will be eliminated.","Name":"Better Safe Than Sorry","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters Phase II, it gains extra action per turn during \"Going Solo.\"","Name":"Apex Predator","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"After Boss Mirage enters \"Going Solo,\" reduces its DMG taken by an additional \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Till Death","Param":[0.6],"ParamFix":[0.15],"SkillID":203401413}],"TextGuideList":["Prioritize defeating Wolftroopers before Boss Mirage enters \"Lunar Devourer\" state to grant \"Blood Surge\" to allies and accelerate Boss Mirage's progression toward \"Lunar Devourer\" state.","Reserve strength as Boss Mirage is about to enter \"Lunar Devourer\" state to better handle \"Going Solo.\"","During \"Going Solo,\" if the selected ally character has a summon, the summoned unit will enter \"Going Solo\" alongside the character."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":203401404,"BossMonsterID1SkillList":[203401401,203401402,203401403,203401404,203401405,203401406,203401407,203401408,203401409,203401410,203401411,203401412,203401413,203401414],"BossMonsterID2":203302204,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":84,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203401404}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_LycanKing"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110011"}],"StageID":420314,"StageName":12811059761001697000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":704,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110011"}],"StageID":420304,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30114,"MazeGroupID1":6,"MazeGroupID2":4,"Name":"Lupine Warhead: Difficulty 4"}],"Name":"Lupine Warhead"},"3012":{"BeginTime":"2025-08-11 04:00:02","Buff":{"Desc":"When enemy units with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, dispels control effects for all allies, activates Ultimates and restores HP.\\nAll enemies take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e more Memosprite Skill DMG, and \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e more Skill DMG.","Name":"Ruinous Embers","Param":[0.1,0.3]},"BuffList1":[{"Desc":"Increases Physical DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and decreases all enemies' Physical RES by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Armed Up","Param":[0.5,0.2]},{"Desc":"When allies use Basic ATK or Skill to attack Weakness Broken enemies, all DoTs currently applied to the enemies will immediately produce DMG equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the original DMG.","Name":"Obstinate Weed","Param":[0.2]},{"Desc":"Increases all enemies' Break DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After Breaking an enemy's Weakness, increases all allies' SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Rime Piercer","Param":[0.1,0.2,2]}],"BuffList2":[{"Desc":"DMG dealt by memosprites ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the target's DEF.","Name":"Unstoppable Force","Param":[0.2]},{"Desc":"Increases all allies' Skill DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. At the start of their turn, if their current HP percentage is equal to or lower than \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e, restores HP equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]%\u003c/unbreak\u003e\u003c/color\u003e of their Max HP.","Name":"Innervation","Param":[0.3,0.01,0.15]},{"Desc":"When a character uses Ultimate, increases their Weakness Break Efficiency by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and increases CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e, lasting for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Unstoppable Momentum","Param":[1,0.4,3]}],"EndTime":"2025-11-03 04:00:00","Id":3012,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Desc":"In this combat, ally targets' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally target's HP decreases, the Boss Mirage in \"Dream of Demise\" state will accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches its maximum, Boss Mirage enters the \"Fragrance of Death\" state, greatly enhancing the abilities of Boss Mirage and its summons.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize healing ally targets in \"HP Overload\" state.","Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Difficulty":1,"Name":"Phase 1: Deathwish","SkillList":[101311,101312]},{"Answer":"Strategy: Before \"Death Wishes For More Death\" is used, restore HP to dispel the \"HP Overload\" state from all ally units.","Desc":"When Boss Mirage uses \"Death Wishes For More Death,\" it will deal fatal damage to ally targets in \"HP Overload\" state.","Difficulty":1,"Name":"Phase 2: From Death, Comes Life","SkillList":[101321]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[],"Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Name":"Withered Verdure","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"\"The Long Arms of Sorrow's\" Max Toughness increases.","Name":"Tender the Rigid","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["When ally targets enter the \"HP Overload\" state, their DMG dealt and Weakness Break Efficiency are greatly reduced. Prioritize restoring their HP to dispel this state.","Inflicting Weakness Break on \"The Long Arms of Sorrow\" will reduce the Boss Mirage's Toughness and HP. If the Boss Mirage is in the \"Fragrance of Death\" state, it will also restore allies' HP."]},"BossMonsterID1":100401401,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":401403601,"BossMonsterID2SkillList":[401403601,401403602,401403603,401403604,401403605,401403606,401403607,401403608,401403609,401403610,401403611,401403612,401403613,401403614,401403615,401403616],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Ice","Wind","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":904,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401401,"Monster1":100402601}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110012"}],"StageID":420331,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":896,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401403601}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Pollux_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110012"}],"StageID":420321,"StageName":1712224853307385000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30121,"MazeGroupID1":5,"MazeGroupID2":9,"Name":"Gale of Netherveil: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Desc":"In this combat, ally targets' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally target's HP decreases, the Boss Mirage in \"Dream of Demise\" state will accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches its maximum, Boss Mirage enters the \"Fragrance of Death\" state, greatly enhancing the abilities of Boss Mirage and its summons.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize healing ally targets in \"HP Overload\" state.","Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Difficulty":1,"Name":"Phase 1: Deathwish","SkillList":[101311,101312]},{"Answer":"Strategy: Before \"Death Wishes For More Death\" is used, restore HP to dispel the \"HP Overload\" state from all ally units.","Desc":"When Boss Mirage uses \"Death Wishes For More Death,\" it will deal fatal damage to ally targets in \"HP Overload\" state.","Difficulty":1,"Name":"Phase 2: From Death, Comes Life","SkillList":[101321]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[],"Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Name":"Withered Verdure","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"\"The Long Arms of Sorrow's\" Max Toughness increases.","Name":"Tender the Rigid","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["When ally targets enter the \"HP Overload\" state, their DMG dealt and Weakness Break Efficiency are greatly reduced. Prioritize restoring their HP to dispel this state.","Inflicting Weakness Break on \"The Long Arms of Sorrow\" will reduce the Boss Mirage's Toughness and HP. If the Boss Mirage is in the \"Fragrance of Death\" state, it will also restore allies' HP."]},"BossMonsterID1":100401402,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":401403602,"BossMonsterID2SkillList":[401403601,401403602,401403603,401403604,401403605,401403606,401403607,401403608,401403609,401403610,401403611,401403612,401403613,401403614,401403615,401403616],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Ice","Wind","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":905,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401402,"Monster1":100402602}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110012"}],"StageID":420332,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":897,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401403602}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Pollux_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110012"}],"StageID":420322,"StageName":1712224853307385000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30122,"MazeGroupID1":5,"MazeGroupID2":9,"Name":"Gale of Netherveil: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will launch a follow-up single target attack on the \u003ccolor=#f29e38ff\u003esummon's\u003c/color\u003e locked-on target, with a chance to Freeze or Imprison the target.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Desc":"In this combat, ally targets' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally target's HP decreases, the Boss Mirage in \"Dream of Demise\" state will accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches its maximum, Boss Mirage enters the \"Fragrance of Death\" state, greatly enhancing the abilities of Boss Mirage and its summons.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize healing ally targets in \"HP Overload\" state.","Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Difficulty":1,"Name":"Phase 1: Deathwish","SkillList":[101311,101312]},{"Answer":"Strategy: Before \"Death Wishes For More Death\" is used, restore HP to dispel the \"HP Overload\" state from all ally units.","Desc":"When Boss Mirage uses \"Death Wishes For More Death,\" it will deal fatal damage to ally targets in \"HP Overload\" state.","Difficulty":1,"Name":"Phase 2: From Death, Comes Life","SkillList":[101321]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[],"Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Name":"Withered Verdure","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"\"The Long Arms of Sorrow's\" Max Toughness increases.","Name":"Tender the Rigid","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["When ally targets enter the \"HP Overload\" state, their DMG dealt and Weakness Break Efficiency are greatly reduced. Prioritize restoring their HP to dispel this state.","Inflicting Weakness Break on \"The Long Arms of Sorrow\" will reduce the Boss Mirage's Toughness and HP. If the Boss Mirage is in the \"Fragrance of Death\" state, it will also restore allies' HP."]},"BossMonsterID1":100401403,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":401403603,"BossMonsterID2SkillList":[401403601,401403602,401403603,401403604,401403605,401403606,401403607,401403608,401403609,401403610,401403611,401403612,401403613,401403614,401403615,401403616],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Ice","Wind","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":906,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401403,"Monster1":100402603}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110012"}],"StageID":420333,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":898,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401403603}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Pollux_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110012"}],"StageID":420323,"StageName":1712224853307385000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30123,"MazeGroupID1":5,"MazeGroupID2":9,"Name":"Gale of Netherveil: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"When there is a summon present in the battle, Boss Mirage will \u003ccolor=#f29e38ff\u003etransfer its own Weakness Type to the summon\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage will launch a follow-up single target attack on the \u003ccolor=#f29e38ff\u003esummon's\u003c/color\u003e locked-on target, with a chance to Freeze or Imprison the target.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the summons first. If Gepard uses a Collective Shield, quickly break the shield and defeat Gepard.","Desc":"Boss Mirage will use abilities to Freeze and deal DMG to targets. Gepard can Shield his team.","Difficulty":1,"Name":"Phase I — Annihilator of Desolation Mistral","SkillList":[100111,100112,100113]},{"Answer":"Strategy: After defeating the summons, quickly break Boss Mirage's Weakness.","Desc":"Boss Mirage will keep using Last Choir of Genesis to deal massive DMG to everyone, as well as abilities that will restrict the team's actions.","Difficulty":1,"Name":"Phase II — Annihilator of Desolation Mistral: Mother of Deception","SkillList":[100121,100122]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.","Name":"Transfer","Param":[]}],"Desc":"Gepard will join the battle and provide protection for Boss Mirage. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003eTransfer\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"After using a single-target ability, the unit will re-select the target and use the ability again.","Name":"Follow-Up Usage","Param":[]}],"Desc":"Boss Mirage's summon will mark 1 target. After Boss Mirage uses a single-target ability, it will deliver a \u003ccolor=#f29e38ff\u003e\u003cu\u003eFollow-Up Usage\u003c/u\u003e\u003c/color\u003e on the marked target.","Name":"Nowhere to Escape","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness-Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Desc":"In this combat, ally targets' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally target's HP decreases, the Boss Mirage in \"Dream of Demise\" state will accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches its maximum, Boss Mirage enters the \"Fragrance of Death\" state, greatly enhancing the abilities of Boss Mirage and its summons.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize healing ally targets in \"HP Overload\" state.","Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Difficulty":1,"Name":"Phase 1: Deathwish","SkillList":[101311,101312]},{"Answer":"Strategy: Before \"Death Wishes For More Death\" is used, restore HP to dispel the \"HP Overload\" state from all ally units.","Desc":"When Boss Mirage uses \"Death Wishes For More Death,\" it will deal fatal damage to ally targets in \"HP Overload\" state.","Difficulty":1,"Name":"Phase 2: From Death, Comes Life","SkillList":[101321]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[],"Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Name":"Withered Verdure","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"\"The Long Arms of Sorrow's\" Max Toughness increases.","Name":"Tender the Rigid","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["When ally targets enter the \"HP Overload\" state, their DMG dealt and Weakness Break Efficiency are greatly reduced. Prioritize restoring their HP to dispel this state.","Inflicting Weakness Break on \"The Long Arms of Sorrow\" will reduce the Boss Mirage's Toughness and HP. If the Boss Mirage is in the \"Fragrance of Death\" state, it will also restore allies' HP."]},"BossMonsterID1":100401404,"BossMonsterID1SkillList":[100401401,100401402,100401403,100401404,100401405,100401406,100401407,100401409,100401410,100401411,100401412,100401413,100401414],"BossMonsterID2":401403604,"BossMonsterID2SkillList":[401403601,401403602,401403603,401403604,401403605,401403606,401403607,401403608,401403609,401403610,401403611,401403612,401403613,401403614,401403615,401403616],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Thunder","Wind","Quantum"],"DamageType2":["Ice","Wind","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":907,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":100401404,"Monster1":100402604}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Belobog_Combat_Cocolia_Low"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110012"}],"StageID":420334,"StageName":1653639074891422500,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":899,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401403604}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Pollux_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110012"}],"StageID":420324,"StageName":1712224853307385000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30124,"MazeGroupID1":5,"MazeGroupID2":9,"Name":"Gale of Netherveil: Difficulty 4"}],"Name":"Gale of Netherveil"},"3013":{"BeginTime":"2025-09-22 04:00:02","Buff":{"Desc":"When enemy targets with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, dispels control states for all allies, and allies immediately take action and restore HP.\\nAll enemy targets take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e more Memosprite Skill DMG, and \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e more Ultimate DMG.","Name":"Ruinous Embers","Param":[0.15,0.25]},"BuffList1":[{"Desc":"At the start of battle, when there are 2/3/4 Remembrance characters in the team, increases the DMG enemy targets received by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e / \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e / \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]%\u003c/unbreak\u003e\u003c/color\u003e respectively. This effect also applies to all new enemies that enter combat.","Name":"Brand of Anamnesis","Param":[0.05,0.1,0.2]},{"Desc":"Increases Ice DMG dealt by all ally targets by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and increases SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hardened by Frost","Param":[0.5,0.1]},{"Desc":"After the character in position 1 in the team uses Ultimate, increases their Weakness Break Efficiency by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and increases CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e, lasting for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Heroic Vanguard","Param":[0.5,0.5,1]}],"BuffList2":[{"Desc":"When ally targets deal DMG to enemy targets afflicted with \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e DoT states or more, increases Weakness Break Efficiency by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Dire Straits","Param":[3,0.5]},{"Desc":"Increases the Weakness Break DMG received by all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and additionally increases Super Break DMG received by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Stunning Remark","Param":[0.15,0.2]},{"Desc":"Increases CRIT DMG of all allies' Basic ATK and Ultimate DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, with an additional increase of \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against enemy targets that are Weakness Broken.","Name":"Sweeping Force","Param":[0.3,0.3]}],"EndTime":"2025-12-15 04:00:00","Id":3013,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":802501101,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":801502201,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":73,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501101}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"StageID":420341,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":74,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"StageID":420351,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30131,"MazeGroupID1":3,"MazeGroupID2":14,"Name":"Instigation of the Locusts: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":802501102,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":801502202,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":78,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501102}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"StageID":420342,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":79,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"StageID":420352,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30132,"MazeGroupID1":3,"MazeGroupID2":14,"Name":"Instigation of the Locusts: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":802501103,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":801502203,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":86,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501103}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"StageID":420343,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":90,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"StageID":420353,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30133,"MazeGroupID1":3,"MazeGroupID2":14,"Name":"Instigation of the Locusts: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Boss Mirage gains a set amount of \u003ccolor=#f29e38ff\u003e\"Insect Egg\"\u003c/color\u003e at the end of every turn. Lose 1 Insect Egg when attacked by \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" or \"Decay Eulogy.\"\u003c/color\u003e","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Boss Mirage can consume \"Insect Eggs\" to enhance Swarm summons and grant them 1 stack of \u003ccolor=#f29e38ff\u003e\"Growth Hormone\"\u003c/color\u003e. Each stack increases ATK and provides additional enhancement when reaching 3 stacks.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When Boss Mirage has Insect Eggs, prioritize defeating the summons and use the \"Entomon Eulogy\" and \"Decay Eulogy\" attacks of the summons to reduce Boss Mirage's Insect Eggs.","Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Difficulty":1,"Name":"Phase One: Insect Nest First Foray","SkillList":[100911,100912]},{"Answer":"Strategy: Prioritize defeating \"Lesser Sting\" to prevent being attacked with \"Bursting Detonation\" and entering the Outrage state.","Desc":"When the Boss Mirage's \"Devoured by the Swarm\" is triggered, more summons will appear, and it will also summon \"Lesser Stings.\"","Difficulty":1,"Name":"Phase Two: Misfortune Swarm Disaster","SkillList":[100921,100922]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg","Param":[]}],"Desc":"At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of \u003ccolor=#f29e38ff\u003e\u003cu\u003eInsect Eggs\u003c/u\u003e\u003c/color\u003e. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of \"Growth Hormone.\"","Name":"Insect Egg Fission","Param":[],"ParamFix":[],"SkillID":null},{"Child":[{"Desc":"Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.","Name":"Growth Hormones","Param":[]}],"Desc":"Every time Boss Mirage summons a certain number of Swarm summons, the next summon it summons will come automatically with 1 stack of \"\u003ccolor=#f29e38ff\u003e\u003cu\u003eGrowth Hormone\u003c/u\u003e\u003c/color\u003e.\"","Name":"Hormone Secretion","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"At the end of Boss Mirage's turn, the number of Insect Eggs gained through \"Nesting Incubation\" increases.","Name":"Egg Burst","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating the summons\u003c/color\u003e and use the \u003ccolor=#f29e38ff\u003e\"Entomon Eulogy\" and \"Decay Eulogy\"\u003c/color\u003e attacks of the summons to reduce Boss Mirage's Insect Eggs and Toughness.","Use abilities capable of \u003ccolor=#f29e38ff\u003eAoE ATK\u003c/color\u003e to attack Boss Mirage while defeating the summons.","When allies are in \u003ccolor=#f29e38ff\u003eQuantum Entanglement or Outrage\u003c/color\u003e states, use abilities to \u003ccolor=#f29e38ff\u003edispel the debuffs\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Desc":"When a new Lotus is summoned, the Boss Mirage will enter the \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e state.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Every time Abundance Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e can be increased. Every time Destruction Lotus is defeated, all allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat as many Abundance Lotus or Destruction Lotus (choose one or the other) to gain more buffs.","Desc":"Boss Mirage will switch between the Abundance Form and the Destruction Form, and will summon a Lotus while switching.","Difficulty":1,"Name":"Phase I: Versicolored Radiance","SkillList":[100611,100612,100613]},{"Answer":"Strategy: Try to defeat the summoned entities before they use Eternal Condemnation to gain buffs and Weaken the power of Eternal Condemnation.","Desc":"Entities summoned by Boss Mirage will lock onto a target and use Eternal Condemnation against them, dealing massive DMG.","Difficulty":1,"Name":"Phase II: Greed Breeds Danger","SkillList":[100621]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":801502218},{"Child":[{"Desc":"Toughness cannot be reduced.","Name":"Toughness Protection","Param":[]}],"Desc":"When a new Lotus is summoned, Boss Mirage will enter the \u003ccolor=#f29e38ff\u003e\u003cu\u003e\fToughness Protection\u003c/u\u003e\u003c/color\u003e state. Defeating any summon will dispel the Boss Mirage's Toughness Protection and deal additional Toughness Reduction to the Boss Mirage.","Name":"Flower By Another Name","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase I, when Boss Mirage changes form, the summons will restore \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e HP.","Name":"Withered Tree's Revival","Param":[0.3],"ParamFix":[0.2,0.25],"SkillID":801502220},{"Child":[],"Desc":"In Phase II, the summons' Max HP increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Hollowflower Blaze","Param":[0.35],"ParamFix":[0.2,0.25],"SkillID":801502220}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeating \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will dispel Boss Mirage's Toughness Protection and Weaken Boss Mirage.","Choose the appropriate Lotus to defeat based on the needs of characters: Defeat Abundance Lotus to increase allies' \u003ccolor=#f29e38ff\u003eAll-Type DMG\u003c/color\u003e, or defeat Destruction Lotus to increase allies' \u003ccolor=#f29e38ff\u003eBreak Effect\u003c/color\u003e."]},"BossMonsterID1":802501104,"BossMonsterID1SkillList":[802501101,802501102,802501103,802501104,802501105,802501106,802501107,802501108,802501109,802501110,802501111,802501112,802501113,802501114,802501115,802501116],"BossMonsterID2":801502204,"BossMonsterID2SkillList":[801502201,801502202,801502203,801502204,801502205,801502206,801502207,801502208,801502209,801502210,801502211,801502212,801502213,801502214,801502215,801502216,801502217,801502218,801502219,801502220,801502221,801502222,801502223],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Ice","Quantum","Imaginary"],"DamageType2":["Fire","Thunder","Wind","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":94,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":802501104}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Herta_Space_Station_Combat_Swarm"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"StageID":420344,"StageName":16651606798498340000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":97,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":801502204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Phantylia_01"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110013"}],"StageID":420354,"StageName":13763997922829013000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30134,"MazeGroupID1":3,"MazeGroupID2":14,"Name":"Instigation of the Locusts: Difficulty 4"}],"Name":"Instigation of the Locusts"},"3014":{"BeginTime":"2025-11-03 04:00:02","Buff":{"Desc":"When enemy targets with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, dispels control states for all allies, and allies immediately take action and recovers Skill Points.\\nIncreases Break DMG taken by all enemy targets by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and Memosprite Skill DMG taken by\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.25,0.15]},"BuffList1":[{"Desc":"Increases Break DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. When an enemy target enters the Weakness Break state, further increases Break DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e. This effect can stack up to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e time(s).","Name":"Shatterstrike","Param":[0.1,0.05,4]},{"Desc":"The 1st character in the lineup ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the enemy target's DEF when dealing DMG.","Name":"Linebreaker","Param":[0.15]},{"Desc":"When ally targets consume Skill Points, increases their CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, stacking up to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e times.","Name":"Unto Apotheosis","Param":[0.06,10]}],"BuffList2":[{"Desc":"When there are 3 ally memosprites or more currently on the field, increases all allies' DMG dealt by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Past Life: Shadowed Reverie","Param":[0.6]},{"Desc":"After ally targets attack an enemy target with \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e or more DoT states, increases their SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Whirlwind Turn","Param":[1,0.25,3]},{"Desc":"While any character following the Path of Erudition is in the team, increases all allies' All-Type RES PEN by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Knowledge and Decorum","Param":[0.15]}],"EndTime":"2025-12-15 04:00:00","Id":3014,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"\"Soulfreed\" \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will be greatly enhanced.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will summon 2 types of units: Speartip and Shield.","Difficulty":1,"Name":"Phase I — Power of Offense and Defense","SkillList":[100211,100212]},{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will additionally summon The Honored units.","Difficulty":1,"Name":"Phase II — Battle for Glory","SkillList":[100221,100222]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"The Silver Knight of Virtuous Gallantry will change their status throughout the fight:\\nChivalric Wrath: Summons Speartip statues and takes less DMG from all sources. When 4 statues are on the field, the knight enters the Toughness Protection state.\\nGolden Harvest: Summons Shield statues and increases the knight's DMG dealt from all sources.\\nMedal of Elegance: Summons The Honored statues. When statues exist on the field, the knight cannot be selected as a target.","Name":"Combat Stance","Param":[]}],"Desc":"Boss Mirage can switch its own \u003ccolor=#f29e38ff\u003e\u003cu\u003eCombat Stance\u003c/u\u003e\u003c/color\u003e in battle and summon different statues to fight. When characters defeat statues in the \"Soulfreed\" state, DMG dealt by the team in this battle will be increased.","Name":"Reversal of Fortune","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When Boss Mirage uses \"Soulfreed\" in Phase II, it will target \u003ccolor=#f29e38ff\u003eall\u003c/color\u003e statues.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Stellar Aegis","Param":[0.25],"ParamFix":[0.05,0.03],"SkillID":302401325}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":302401301,"BossMonsterID1SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"BossMonsterID2":300402101,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Imaginary"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":904,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401301}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420371,"StageName":4596526360486807000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":74,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402101}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420361,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30141,"MazeGroupID1":5,"MazeGroupID2":8,"Name":"Primate Knight: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"\"Soulfreed\" \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will be greatly enhanced.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will summon 2 types of units: Speartip and Shield.","Difficulty":1,"Name":"Phase I — Power of Offense and Defense","SkillList":[100211,100212]},{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will additionally summon The Honored units.","Difficulty":1,"Name":"Phase II — Battle for Glory","SkillList":[100221,100222]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"The Silver Knight of Virtuous Gallantry will change their status throughout the fight:\\nChivalric Wrath: Summons Speartip statues and takes less DMG from all sources. When 4 statues are on the field, the knight enters the Toughness Protection state.\\nGolden Harvest: Summons Shield statues and increases the knight's DMG dealt from all sources.\\nMedal of Elegance: Summons The Honored statues. When statues exist on the field, the knight cannot be selected as a target.","Name":"Combat Stance","Param":[]}],"Desc":"Boss Mirage can switch its own \u003ccolor=#f29e38ff\u003e\u003cu\u003eCombat Stance\u003c/u\u003e\u003c/color\u003e in battle and summon different statues to fight. When characters defeat statues in the \"Soulfreed\" state, DMG dealt by the team in this battle will be increased.","Name":"Reversal of Fortune","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When Boss Mirage uses \"Soulfreed\" in Phase II, it will target \u003ccolor=#f29e38ff\u003eall\u003c/color\u003e statues.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Stellar Aegis","Param":[0.25],"ParamFix":[0.05,0.03],"SkillID":302401325}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":302401302,"BossMonsterID1SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"BossMonsterID2":300402102,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Imaginary"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":905,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401302}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420372,"StageName":4596526360486807000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":79,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402102}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420362,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30142,"MazeGroupID1":5,"MazeGroupID2":8,"Name":"Primate Knight: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"\"Soulfreed\" \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will be greatly enhanced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"In Phase II, \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e will be enhanced to \"Soulfreed\" state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will summon 2 types of units: Speartip and Shield.","Difficulty":1,"Name":"Phase I — Power of Offense and Defense","SkillList":[100211,100212]},{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will additionally summon The Honored units.","Difficulty":1,"Name":"Phase II — Battle for Glory","SkillList":[100221,100222]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"The Silver Knight of Virtuous Gallantry will change their status throughout the fight:\\nChivalric Wrath: Summons Speartip statues and takes less DMG from all sources. When 4 statues are on the field, the knight enters the Toughness Protection state.\\nGolden Harvest: Summons Shield statues and increases the knight's DMG dealt from all sources.\\nMedal of Elegance: Summons The Honored statues. When statues exist on the field, the knight cannot be selected as a target.","Name":"Combat Stance","Param":[]}],"Desc":"Boss Mirage can switch its own \u003ccolor=#f29e38ff\u003e\u003cu\u003eCombat Stance\u003c/u\u003e\u003c/color\u003e in battle and summon different statues to fight. When characters defeat statues in the \"Soulfreed\" state, DMG dealt by the team in this battle will be increased.","Name":"Reversal of Fortune","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When Boss Mirage uses \"Soulfreed\" in Phase II, it will target \u003ccolor=#f29e38ff\u003eall\u003c/color\u003e statues.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Stellar Aegis","Param":[0.25],"ParamFix":[0.05,0.03],"SkillID":302401325}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":302401303,"BossMonsterID1SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"BossMonsterID2":300402103,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Imaginary"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":906,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401303}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420373,"StageName":4596526360486807000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":90,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402103}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420363,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30143,"MazeGroupID1":5,"MazeGroupID2":8,"Name":"Primate Knight: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Desc":"\"Soulfreed\" \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e will be greatly enhanced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"In Phase II, \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e will be enhanced to \"Soulfreed\" state.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will summon 2 types of units: Speartip and Shield.","Difficulty":1,"Name":"Phase I — Power of Offense and Defense","SkillList":[100211,100212]},{"Answer":"Strategy: Defeat the enhanced summons first to weaken Boss Mirage.","Desc":"Boss Mirage will additionally summon The Honored units.","Difficulty":1,"Name":"Phase II — Battle for Glory","SkillList":[100221,100222]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.6,1.25,1],"ParamFix":[0.5,1,1.5],"SkillID":100401410},{"Child":[{"Desc":"The Silver Knight of Virtuous Gallantry will change their status throughout the fight:\\nChivalric Wrath: Summons Speartip statues and takes less DMG from all sources. When 4 statues are on the field, the knight enters the Toughness Protection state.\\nGolden Harvest: Summons Shield statues and increases the knight's DMG dealt from all sources.\\nMedal of Elegance: Summons The Honored statues. When statues exist on the field, the knight cannot be selected as a target.","Name":"Combat Stance","Param":[]}],"Desc":"Boss Mirage can switch its own \u003ccolor=#f29e38ff\u003e\u003cu\u003eCombat Stance\u003c/u\u003e\u003c/color\u003e in battle and summon different statues to fight. When characters defeat statues in the \"Soulfreed\" state, DMG dealt by the team in this battle will be increased.","Name":"Reversal of Fortune","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When Boss Mirage uses \"Soulfreed\" in Phase II, it will target \u003ccolor=#f29e38ff\u003eall\u003c/color\u003e statues.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Stellar Aegis","Param":[0.25],"ParamFix":[0.05,0.03],"SkillID":302401325}],"TextGuideList":["After \u003ccolor=#f29e38ff\u003eBreaking\u003c/color\u003e Boss Mirage, the DMG it receives is greatly increased, Skill Points are recovered for the team, and the team's action is Advanced Forward.","Defeat or break \u003ccolor=#f29e38ff\u003esummons\u003c/color\u003e first to effectively weaken Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. At the moment Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, Weakness Breaks all enemy units and causes its action to be additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Desc":"Breaking enemy weakness can \u003ccolor=#f29e38ff\u003esignificantly reduce\u003c/color\u003e Boss Mirage's Toughness. When all enemies are Weakness Broken, attacking any enemy will also \u003ccolor=#f29e38ff\u003ereduce\u003c/color\u003e Boss Mirage's Toughness.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"After the enemy gets \u003ccolor=#f29e38ff\u003eattacked a certain number of times\u003c/color\u003e or has their Toughness reduced, they will be inflicted with Weakness Break, granting a chance for \"Off-Class Channel.\"","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Use abilities that do AoE ATKs to simultaneously accumulate the Switch Tallies for multiple enemy targets.","Desc":"Attacking units in the \"Classroom Channel\" state multiple times can switch it to the \"Off-Class Channel\" state and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Difficulty":1,"Name":"Blaznana Monkey Trick","SkillList":[100811,100812]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"All enemy units take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG and possesses \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e while in \"Classroom Channel.\" After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is Broken\u003c/color\u003e, the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"United Front","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,1],"SkillID":300402105},{"Child":[{"Desc":"Unit in the \"Classroom Channel\" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the \"Off-Class Channel\" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's \"Off-Class Channel\" reward 1 time.","Name":"Switch Tally","Param":[]}],"Desc":"At the beginning of every turn, enemy units in \"Classroom Channel\" will lose a certain number in the \u003ccolor=#f29e38ff\u003e\u003cu\u003eSwitch Tally\u003c/u\u003e\u003c/color\u003e.","Name":"Tally Loss","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Increases SPD for \"End-of-Semester Dinner.\"","Name":"SPD Boost","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Using abilities that do \u003ccolor=#f29e38ff\u003eAoE ATKs\u003c/color\u003e can simultaneously accumulate the Switch Tallies for multiple enemy targets.","Using abilities with \u003ccolor=#f29e38ff\u003ehigh Toughness Reduction\u003c/color\u003e can rapidly Break the Weakness of units in the \"Classroom Channel\" state and cause them to switch channels."]},"BossMonsterID1":302401304,"BossMonsterID1SkillList":[302401301,302401302,302401303,302401304,302401305,302401306,302401307,302401308,302401310,302401311,302401312,302401313,302401314,302401315,302401316,302401317,302401318,302401319,302401320,302401321,302401322,302401323,302401324,302401325,302401326],"BossMonsterID2":300402104,"BossMonsterID2SkillList":[300402101,300402102,300402103,300402104,300402105,300402106,300402107,300402108,300402109,300402110],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Imaginary"],"DamageType2":["Ice","Thunder","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":156,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":302401304}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Spacetrain_Combat_Argenti"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420374,"StageName":4596526360486807000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":150,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":300402104}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420364,"StageName":17041755380161352000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30144,"MazeGroupID1":5,"MazeGroupID2":8,"Name":"Primate Knight: Difficulty 4"}],"Name":"Primate Knight"},"3015":{"BeginTime":"2025-12-15 04:00:00","Buff":{"Desc":"When enemy targets with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e are \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, dispels control states for all allies, and allies immediately take action and recovers Skill Points.\\nIncreases Break DMG taken by all enemy targets by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and Memosprite Skill DMG taken by\u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.25,0.15]},"BuffList1":[{"Desc":"Increases Physical DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. When a unit uses a Skill, restores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e of that unit's HP.","Name":"Crimson Tide","Param":[0.5,0.2]},{"Desc":"When ally targets deal DMG to enemy targets afflicted with \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e DoT states or more, increases Weakness Break Efficiency by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Dire Straits","Param":[3,0.5]},{"Desc":"Increases all enemies' Break DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After Breaking an enemy's Weakness, increases all allies' SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s)","Name":"Rime Piercer","Param":[0.1,0.2,2]}],"BuffList2":[{"Desc":"DMG dealt by memosprites ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of the target's DEF.","Name":"Unstoppable Force","Param":[0.2]},{"Desc":"Increases all allies' Skill DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. At the start of their turn, if their current HP percentage is equal to or lower than \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e, restores HP equal to \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]%\u003c/unbreak\u003e\u003c/color\u003e of their Max HP.","Name":"Innervation","Param":[0.3,0.01,0.15]},{"Desc":"When a character uses Ultimate, increases their Weakness Break Efficiency by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and increases CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e, lasting for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Unstoppable Momentum","Param":[1,0.4,3]}],"EndTime":"2026-02-09 04:00:00","Id":3015,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Desc":"In this combat, ally targets' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally target's HP decreases, the Boss Mirage in \"Dream of Demise\" state will accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches its maximum, Boss Mirage enters the \"Fragrance of Death\" state, greatly enhancing the abilities of Boss Mirage and its summons.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize healing ally targets in \"HP Overload\" state.","Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Difficulty":1,"Name":"Phase 1: Deathwish","SkillList":[101311,101312]},{"Answer":"Strategy: Before \"Death Wishes For More Death\" is used, restore HP to dispel the \"HP Overload\" state from all ally units.","Desc":"When Boss Mirage uses \"Death Wishes For More Death,\" it will deal fatal damage to ally targets in \"HP Overload\" state.","Difficulty":1,"Name":"Phase 2: From Death, Comes Life","SkillList":[101321]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[],"Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Name":"Withered Verdure","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"\"The Long Arms of Sorrow's\" Max Toughness increases.","Name":"Tender the Rigid","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["When ally targets enter the \"HP Overload\" state, their DMG dealt and Weakness Break Efficiency are greatly reduced. Prioritize restoring their HP to dispel this state.","Inflicting Weakness Break on \"The Long Arms of Sorrow\" will reduce the Boss Mirage's Toughness and HP. If the Boss Mirage is in the \"Fragrance of Death\" state, it will also restore allies' HP."]},"BossMonsterID1":200401401,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":401403601,"BossMonsterID2SkillList":[401403601,401403602,401403603,401403604,401403605,401403606,401403607,401403608,401403609,401403610,401403611,401403612,401403613,401403614,401403615,401403616],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Ice","Wind","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":900,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401401}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420411,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":896,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401403601}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Pollux_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420421,"StageName":1712224853307385000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30151,"MazeGroupID1":6,"MazeGroupID2":9,"Name":"Dominance of Netherveil: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Desc":"In this combat, ally targets' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally target's HP decreases, the Boss Mirage in \"Dream of Demise\" state will accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches its maximum, Boss Mirage enters the \"Fragrance of Death\" state, greatly enhancing the abilities of Boss Mirage and its summons.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize healing ally targets in \"HP Overload\" state.","Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Difficulty":1,"Name":"Phase 1: Deathwish","SkillList":[101311,101312]},{"Answer":"Strategy: Before \"Death Wishes For More Death\" is used, restore HP to dispel the \"HP Overload\" state from all ally units.","Desc":"When Boss Mirage uses \"Death Wishes For More Death,\" it will deal fatal damage to ally targets in \"HP Overload\" state.","Difficulty":1,"Name":"Phase 2: From Death, Comes Life","SkillList":[101321]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[],"Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Name":"Withered Verdure","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"\"The Long Arms of Sorrow's\" Max Toughness increases.","Name":"Tender the Rigid","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["When ally targets enter the \"HP Overload\" state, their DMG dealt and Weakness Break Efficiency are greatly reduced. Prioritize restoring their HP to dispel this state.","Inflicting Weakness Break on \"The Long Arms of Sorrow\" will reduce the Boss Mirage's Toughness and HP. If the Boss Mirage is in the \"Fragrance of Death\" state, it will also restore allies' HP."]},"BossMonsterID1":200401402,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":401403602,"BossMonsterID2SkillList":[401403601,401403602,401403603,401403604,401403605,401403606,401403607,401403608,401403609,401403610,401403611,401403612,401403613,401403614,401403615,401403616],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Ice","Wind","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":901,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401402}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420412,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":897,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401403602}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Pollux_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420422,"StageName":1712224853307385000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30152,"MazeGroupID1":6,"MazeGroupID2":9,"Name":"Dominance of Netherveil: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Desc":"In this combat, ally targets' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally target's HP decreases, the Boss Mirage in \"Dream of Demise\" state will accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches its maximum, Boss Mirage enters the \"Fragrance of Death\" state, greatly enhancing the abilities of Boss Mirage and its summons.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize healing ally targets in \"HP Overload\" state.","Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Difficulty":1,"Name":"Phase 1: Deathwish","SkillList":[101311,101312]},{"Answer":"Strategy: Before \"Death Wishes For More Death\" is used, restore HP to dispel the \"HP Overload\" state from all ally units.","Desc":"When Boss Mirage uses \"Death Wishes For More Death,\" it will deal fatal damage to ally targets in \"HP Overload\" state.","Difficulty":1,"Name":"Phase 2: From Death, Comes Life","SkillList":[101321]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[],"Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Name":"Withered Verdure","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"\"The Long Arms of Sorrow's\" Max Toughness increases.","Name":"Tender the Rigid","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["When ally targets enter the \"HP Overload\" state, their DMG dealt and Weakness Break Efficiency are greatly reduced. Prioritize restoring their HP to dispel this state.","Inflicting Weakness Break on \"The Long Arms of Sorrow\" will reduce the Boss Mirage's Toughness and HP. If the Boss Mirage is in the \"Fragrance of Death\" state, it will also restore allies' HP."]},"BossMonsterID1":200401403,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":401403603,"BossMonsterID2SkillList":[401403601,401403602,401403603,401403604,401403605,401403606,401403607,401403608,401403609,401403610,401403611,401403612,401403613,401403614,401403615,401403616],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Ice","Wind","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":902,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401403}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420413,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":898,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401403603}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Pollux_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420423,"StageName":1712224853307385000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30153,"MazeGroupID1":6,"MazeGroupID2":9,"Name":"Dominance of Netherveil: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Desc":"Boss Mirage will \u003ccolor=#f29e38ff\u003etransmit its own Weakness Type to the summon\u003c/color\u003e. After any one of its summons is defeated, the summon's Weakness Type will be \u003ccolor=#f29e38ff\u003eadded\u003c/color\u003e to the remaining summons.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"Attacking summons reduces Boss Mirage's HP by an \u003ccolor=#f29e38ff\u003eequal amount\u003c/color\u003e. After any summon is eliminated, the remaining summons' SPD increases, and \u003ccolor=#f29e38ff\u003ethe DMG they take increases\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Blaze Out of Space and Ice Out of Space to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase I: Cryopyre Duet","SkillList":[100411,100412,100413]},{"Answer":"Strategy: Prioritize defeating the summons. Defeating all summons will make the Weakness Type transmit back to the Boss Mirage.","Desc":"Boss Mirage will summon Dreamjolt Troupe's Beyond Overcooked and Memory Zone Meme \"Shell of Faded Rage\" to assist it in battle, and transmit its own Weakness Type to the summons.","Difficulty":1,"Name":"Phase II: The Game Is On","SkillList":[100421,100422,100423]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, action gets additionally delayed and DMG taken increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5,0,0,0],"SkillID":200401410},{"Child":[{"Desc":"Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.","Name":"Transmit","Param":[]}],"Desc":"Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will \u003ccolor=#f29e38ff\u003e\u003cu\u003etransmit\u003c/u\u003e\u003c/color\u003e its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.","Name":"Battlefield Transfer","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.","Name":"Stellar Aegis","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"When the Boss Mirage uses \"Puppet Understudy\" in its second phase, it will apply Enhancement effects to \u003ccolor=#f29e38ff\u003eall summons\u003c/color\u003e.","Name":"Turn Back the Tide","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003edefeating summons\u003c/color\u003e. Doing so will \u003ccolor=#f29e38ff\u003etransmit\u003c/color\u003e their Weakness Type back to the Boss Mirage.","After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.","Increase Effect RES or use abilities to remove the \u003ccolor=#f29e38ff\u003eDominated\u003c/color\u003e status applied by Boss Mirage."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Desc":"In this combat, ally targets' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When an ally target's HP decreases, the Boss Mirage in \"Dream of Demise\" state will accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches its maximum, Boss Mirage enters the \"Fragrance of Death\" state, greatly enhancing the abilities of Boss Mirage and its summons.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize healing ally targets in \"HP Overload\" state.","Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Difficulty":1,"Name":"Phase 1: Deathwish","SkillList":[101311,101312]},{"Answer":"Strategy: Before \"Death Wishes For More Death\" is used, restore HP to dispel the \"HP Overload\" state from all ally units.","Desc":"When Boss Mirage uses \"Death Wishes For More Death,\" it will deal fatal damage to ally targets in \"HP Overload\" state.","Difficulty":1,"Name":"Phase 2: From Death, Comes Life","SkillList":[101321]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[],"Desc":"In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into \"HP Overload.\" Ally units in the \"HP Overload\" state will have their DMG dealt and Weakness Break Efficiency greatly reduced.","Name":"Withered Verdure","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"\"The Long Arms of Sorrow's\" Max Toughness increases.","Name":"Tender the Rigid","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"Reduces DMG received by all enemies, but every \u003ccolor=#f29e38ff\u003eWeakness Type\u003c/color\u003e they have increases DMG received.","Name":"Tenacious Resolve","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["When ally targets enter the \"HP Overload\" state, their DMG dealt and Weakness Break Efficiency are greatly reduced. Prioritize restoring their HP to dispel this state.","Inflicting Weakness Break on \"The Long Arms of Sorrow\" will reduce the Boss Mirage's Toughness and HP. If the Boss Mirage is in the \"Fragrance of Death\" state, it will also restore allies' HP."]},"BossMonsterID1":200401404,"BossMonsterID1SkillList":[200401401,200401402,200401403,200401404,200401405,200401406,200401407,200401408,200401409,200401410,200401411,200401412,200401413,200401414],"BossMonsterID2":401403604,"BossMonsterID2SkillList":[401403601,401403602,401403603,401403604,401403605,401403606,401403607,401403608,401403609,401403610,401403611,401403612,401403613,401403614,401403615,401403616],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Physical","Fire","Wind","Imaginary"],"DamageType2":["Ice","Wind","Quantum","Imaginary"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":95,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":200401404}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Kafuka"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420414,"StageName":1358289180218405400,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":82,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401403604}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Pollux_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110014"}],"StageID":420424,"StageName":1712224853307385000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30154,"MazeGroupID1":6,"MazeGroupID2":9,"Name":"Dominance of Netherveil: Difficulty 4"}],"Name":"Dominance of Netherveil"},"3016":{"BeginTime":"2026-01-05 04:00:02","Buff":{"Desc":"When an enemy target with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is inflicted with \u003ccolor=#f29e38ff\u003eWeakness Break\u003c/color\u003e, dispels control states from all allies, restores Skill Points, immediately takes action, and grants Aha an extra turn (this turn will count as \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e fixed Punchline points).\\nIncreases Elation DMG dealt to all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and Break DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.25,0.15,10]},"BuffList1":[{"Desc":"All allies' Elation DMG ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of enemy target's All-Type RES. When an enemy target's \"War Armor\" or \"Centirefined War Armor\" are broken, gains \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e Punchline points.","Name":"Oppose With Tenderness","Param":[0.15,3]},{"Desc":"After an ally target uses their Ultimate, the CRIT DMG dealt by their Skill increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Montane Gush","Param":[0.5,2]},{"Desc":"Increases Follow-Up ATK and Ultimate DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and additionally increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against enemy targets in Weakness Broken state.","Name":"Moment of Opportunity","Param":[0.5,0.5]}],"BuffList2":[{"Desc":"Increases all enemies' Break DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After Breaking an enemy's Weakness, increases all allies' SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Collapse on Sight","Param":[0.1,0.15,2]},{"Desc":"Increases all allies' CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. Additionally increases the CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for the 1st character in the team lineup and their memosprite.","Name":"Essence of Gold","Param":[0.3,0.3]},{"Desc":"Increases DoT dealt to enemy targets in the Weakness Broken state by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Devastating Heartbreak","Param":[0.3]}],"EndTime":"2026-03-16 04:00:00","Id":3016,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401401316},{"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"At the start of combat, all allies gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e. Ally units gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e for each \u003ccolor=#f29e38ff\u003eSkill Point\u003c/color\u003e consumed (memomasters and their memosprites will share \"Glory\" stacks). Each stack of \"Glory\" increases CRIT DMG, and when enemy targets with \"War Armor\" are attacked, reduces their stacks of \"War Armor\" by an amount equal to the attacker's \"Glory\" stacks. Targets' \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize consuming Skill Points to gain \"Glory,\" which increases your CRIT DMG and reduces more stacks of \"War Armor\".","Desc":"Boss Mirage and its summons have \"War Armor\", reducing DMG taken by them.","Difficulty":1,"Name":"Phase 1: Iron Steeds and Golden Spears","SkillList":[101411,101412,101413]},{"Answer":"Strategy: Reducing the \"Centirefined War Armor\" of the summons before each Boss Mirage's action can effectively weaken the Boss Mirage's abilities.","Desc":"The \"War Armor\" of Boss Mirage and its summons are enhanced into \"Centirefined War Armor.\" Summons with \"Centirefined War Armor\" enhance Boss Mirage's abilities.","Difficulty":1,"Name":"Phase 2: Face-off with the Enemy","SkillList":[101421,101422]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[{"Desc":"Decreases DMG taken. Loses stacks of \"War Armor\" based on the attacker's \"Glory\" stacks when attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit, reducing their Toughness, delaying their action, and restoring Skill Point(s) to targets. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.","Name":"War Armor","Param":[]},{"Desc":"Decreases DMG taken. After being attacked, reduces stacks of \"Centirefined War Armor\" based on the attacker's \"Glory\" stacks. When reduced to 0 stacks, \"Centirefined War Armor\" is destroyed, dealing massive Imaginary DMG to this unit, reducing a large amount of Toughness, delaying their action, restoring Skill Points to targets, and granting the attacker certain stacks of \"Glory.\" After \"Centirefined War Armor\" is destroyed, this unit will additionally take minor Imaginary DMG when attacked. If \"Centirefined War Armor\" is at 0 stacks at the end of this unit's turn, it will be restored to maximum stacks.","Name":"Centirefined War Armor","Param":[]}],"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"Centirefined War Armor\"\u003c/u\u003e\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.","Name":"Ironclad Renitence","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase 2, the max stack of Boss Mirage's \"Centirefined War Armor\" will increase.","Name":"Taint of the Sublime","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Protective Formation","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003econsuming Skill Points\u003c/color\u003e to gain \u003ccolor=#f29e38ff\u003e\"Glory,\"\u003c/color\u003e increasing CRIT DMG dealt and reducing enemy \"War Armor\" stacks. Ally \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","When enemy targets have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, their DEF is greatly increased. Reducing their \"War Armor\" will increase the DMG they take and \u003ccolor=#f29e38ff\u003erecover Skill Points\u003c/color\u003e.","In Phase 2, when summons have \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, the Boss Mirage's abilities will be enhanced. Prioritizing reducing the summons' \"Centirefined War Armor\" can effectively \u003ccolor=#f29e38ff\u003eweaken the Boss Mirage's abilities\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":401401301,"BossMonsterID1SkillList":[401401301,401401302,401401303,401401304,401401305,401401306,401401307,401401308,401401309,401401310,401401311,401401312,401401313,401401314,401401315,401401316,401401317,401401318,401401319,401401320,401401321],"BossMonsterID2":203302201,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":896,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401401301}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Hearse"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420381,"StageName":14604509197159080000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420391,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30161,"MazeGroupID1":20,"MazeGroupID2":4,"Name":"Militant Lupine: Difficulty 1"},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401401316},{"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"At the start of combat, all allies gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e. Ally units gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e for each \u003ccolor=#f29e38ff\u003eSkill Point\u003c/color\u003e consumed (memomasters and their memosprites will share \"Glory\" stacks). Each stack of \"Glory\" increases CRIT DMG, and when enemy targets with \"War Armor\" are attacked, reduces their stacks of \"War Armor\" by an amount equal to the attacker's \"Glory\" stacks. Targets' \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize consuming Skill Points to gain \"Glory,\" which increases your CRIT DMG and reduces more stacks of \"War Armor\".","Desc":"Boss Mirage and its summons have \"War Armor\", reducing DMG taken by them.","Difficulty":1,"Name":"Phase 1: Iron Steeds and Golden Spears","SkillList":[101411,101412,101413]},{"Answer":"Strategy: Reducing the \"Centirefined War Armor\" of the summons before each Boss Mirage's action can effectively weaken the Boss Mirage's abilities.","Desc":"The \"War Armor\" of Boss Mirage and its summons are enhanced into \"Centirefined War Armor.\" Summons with \"Centirefined War Armor\" enhance Boss Mirage's abilities.","Difficulty":1,"Name":"Phase 2: Face-off with the Enemy","SkillList":[101421,101422]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[{"Desc":"Decreases DMG taken. Loses stacks of \"War Armor\" based on the attacker's \"Glory\" stacks when attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit, reducing their Toughness, delaying their action, and restoring Skill Point(s) to targets. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.","Name":"War Armor","Param":[]},{"Desc":"Decreases DMG taken. After being attacked, reduces stacks of \"Centirefined War Armor\" based on the attacker's \"Glory\" stacks. When reduced to 0 stacks, \"Centirefined War Armor\" is destroyed, dealing massive Imaginary DMG to this unit, reducing a large amount of Toughness, delaying their action, restoring Skill Points to targets, and granting the attacker certain stacks of \"Glory.\" After \"Centirefined War Armor\" is destroyed, this unit will additionally take minor Imaginary DMG when attacked. If \"Centirefined War Armor\" is at 0 stacks at the end of this unit's turn, it will be restored to maximum stacks.","Name":"Centirefined War Armor","Param":[]}],"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"Centirefined War Armor\"\u003c/u\u003e\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.","Name":"Ironclad Renitence","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase 2, the max stack of Boss Mirage's \"Centirefined War Armor\" will increase.","Name":"Taint of the Sublime","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Protective Formation","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003econsuming Skill Points\u003c/color\u003e to gain \u003ccolor=#f29e38ff\u003e\"Glory,\"\u003c/color\u003e increasing CRIT DMG dealt and reducing enemy \"War Armor\" stacks. Ally \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","When enemy targets have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, their DEF is greatly increased. Reducing their \"War Armor\" will increase the DMG they take and \u003ccolor=#f29e38ff\u003erecover Skill Points\u003c/color\u003e.","In Phase 2, when summons have \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, the Boss Mirage's abilities will be enhanced. Prioritizing reducing the summons' \"Centirefined War Armor\" can effectively \u003ccolor=#f29e38ff\u003eweaken the Boss Mirage's abilities\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":401401302,"BossMonsterID1SkillList":[401401301,401401302,401401303,401401304,401401305,401401306,401401307,401401308,401401309,401401310,401401311,401401312,401401313,401401314,401401315,401401316,401401317,401401318,401401319,401401320,401401321],"BossMonsterID2":203302202,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":897,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401401302}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Hearse"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420382,"StageName":14604509197159080000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420392,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30162,"MazeGroupID1":20,"MazeGroupID2":4,"Name":"Militant Lupine: Difficulty 2"},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401401316},{"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"At the start of combat, all allies gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e. Ally units gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e for each \u003ccolor=#f29e38ff\u003eSkill Point\u003c/color\u003e consumed (memomasters and their memosprites will share \"Glory\" stacks). Each stack of \"Glory\" increases CRIT DMG, and when enemy targets with \"War Armor\" are attacked, reduces their stacks of \"War Armor\" by an amount equal to the attacker's \"Glory\" stacks. Targets' \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize consuming Skill Points to gain \"Glory,\" which increases your CRIT DMG and reduces more stacks of \"War Armor\".","Desc":"Boss Mirage and its summons have \"War Armor\", reducing DMG taken by them.","Difficulty":1,"Name":"Phase 1: Iron Steeds and Golden Spears","SkillList":[101411,101412,101413]},{"Answer":"Strategy: Reducing the \"Centirefined War Armor\" of the summons before each Boss Mirage's action can effectively weaken the Boss Mirage's abilities.","Desc":"The \"War Armor\" of Boss Mirage and its summons are enhanced into \"Centirefined War Armor.\" Summons with \"Centirefined War Armor\" enhance Boss Mirage's abilities.","Difficulty":1,"Name":"Phase 2: Face-off with the Enemy","SkillList":[101421,101422]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[{"Desc":"Decreases DMG taken. Loses stacks of \"War Armor\" based on the attacker's \"Glory\" stacks when attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit, reducing their Toughness, delaying their action, and restoring Skill Point(s) to targets. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.","Name":"War Armor","Param":[]},{"Desc":"Decreases DMG taken. After being attacked, reduces stacks of \"Centirefined War Armor\" based on the attacker's \"Glory\" stacks. When reduced to 0 stacks, \"Centirefined War Armor\" is destroyed, dealing massive Imaginary DMG to this unit, reducing a large amount of Toughness, delaying their action, restoring Skill Points to targets, and granting the attacker certain stacks of \"Glory.\" After \"Centirefined War Armor\" is destroyed, this unit will additionally take minor Imaginary DMG when attacked. If \"Centirefined War Armor\" is at 0 stacks at the end of this unit's turn, it will be restored to maximum stacks.","Name":"Centirefined War Armor","Param":[]}],"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"Centirefined War Armor\"\u003c/u\u003e\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.","Name":"Ironclad Renitence","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase 2, the max stack of Boss Mirage's \"Centirefined War Armor\" will increase.","Name":"Taint of the Sublime","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Protective Formation","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003econsuming Skill Points\u003c/color\u003e to gain \u003ccolor=#f29e38ff\u003e\"Glory,\"\u003c/color\u003e increasing CRIT DMG dealt and reducing enemy \"War Armor\" stacks. Ally \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","When enemy targets have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, their DEF is greatly increased. Reducing their \"War Armor\" will increase the DMG they take and \u003ccolor=#f29e38ff\u003erecover Skill Points\u003c/color\u003e.","In Phase 2, when summons have \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, the Boss Mirage's abilities will be enhanced. Prioritizing reducing the summons' \"Centirefined War Armor\" can effectively \u003ccolor=#f29e38ff\u003eweaken the Boss Mirage's abilities\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":401401303,"BossMonsterID1SkillList":[401401301,401401302,401401303,401401304,401401305,401401306,401401307,401401308,401401309,401401310,401401311,401401312,401401313,401401314,401401315,401401316,401401317,401401318,401401319,401401320,401401321],"BossMonsterID2":203302203,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":943,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401401303}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Hearse"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420383,"StageName":14604509197159080000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420393,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30163,"MazeGroupID1":20,"MazeGroupID2":4,"Name":"Militant Lupine: Difficulty 3"},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401401316},{"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"At the start of combat, all allies gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e. Ally units gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e for each \u003ccolor=#f29e38ff\u003eSkill Point\u003c/color\u003e consumed (memomasters and their memosprites will share \"Glory\" stacks). Each stack of \"Glory\" increases CRIT DMG, and when enemy targets with \"War Armor\" are attacked, reduces their stacks of \"War Armor\" by an amount equal to the attacker's \"Glory\" stacks. Targets' \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize consuming Skill Points to gain \"Glory,\" which increases your CRIT DMG and reduces more stacks of \"War Armor\".","Desc":"Boss Mirage and its summons have \"War Armor\", reducing DMG taken by them.","Difficulty":1,"Name":"Phase 1: Iron Steeds and Golden Spears","SkillList":[101411,101412,101413]},{"Answer":"Strategy: Reducing the \"Centirefined War Armor\" of the summons before each Boss Mirage's action can effectively weaken the Boss Mirage's abilities.","Desc":"The \"War Armor\" of Boss Mirage and its summons are enhanced into \"Centirefined War Armor.\" Summons with \"Centirefined War Armor\" enhance Boss Mirage's abilities.","Difficulty":1,"Name":"Phase 2: Face-off with the Enemy","SkillList":[101421,101422]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[{"Desc":"Decreases DMG taken. Loses stacks of \"War Armor\" based on the attacker's \"Glory\" stacks when attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit, reducing their Toughness, delaying their action, and restoring Skill Point(s) to targets. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.","Name":"War Armor","Param":[]},{"Desc":"Decreases DMG taken. After being attacked, reduces stacks of \"Centirefined War Armor\" based on the attacker's \"Glory\" stacks. When reduced to 0 stacks, \"Centirefined War Armor\" is destroyed, dealing massive Imaginary DMG to this unit, reducing a large amount of Toughness, delaying their action, restoring Skill Points to targets, and granting the attacker certain stacks of \"Glory.\" After \"Centirefined War Armor\" is destroyed, this unit will additionally take minor Imaginary DMG when attacked. If \"Centirefined War Armor\" is at 0 stacks at the end of this unit's turn, it will be restored to maximum stacks.","Name":"Centirefined War Armor","Param":[]}],"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"Centirefined War Armor\"\u003c/u\u003e\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.","Name":"Ironclad Renitence","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase 2, the max stack of Boss Mirage's \"Centirefined War Armor\" will increase.","Name":"Taint of the Sublime","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Protective Formation","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003econsuming Skill Points\u003c/color\u003e to gain \u003ccolor=#f29e38ff\u003e\"Glory,\"\u003c/color\u003e increasing CRIT DMG dealt and reducing enemy \"War Armor\" stacks. Ally \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","When enemy targets have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, their DEF is greatly increased. Reducing their \"War Armor\" will increase the DMG they take and \u003ccolor=#f29e38ff\u003erecover Skill Points\u003c/color\u003e.","In Phase 2, when summons have \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, the Boss Mirage's abilities will be enhanced. Prioritizing reducing the summons' \"Centirefined War Armor\" can effectively \u003ccolor=#f29e38ff\u003eweaken the Boss Mirage's abilities\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":401401304,"BossMonsterID1SkillList":[401401301,401401302,401401303,401401304,401401305,401401306,401401307,401401308,401401309,401401310,401401311,401401312,401401313,401401314,401401315,401401316,401401317,401401318,401401319,401401320,401401321],"BossMonsterID2":203302204,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":899,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401401304}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Hearse"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420384,"StageName":14604509197159080000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":84,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420394,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30164,"MazeGroupID1":20,"MazeGroupID2":4,"Name":"Militant Lupine: Difficulty 4"}],"Name":"Militant Lupine"},"3017":{"BeginTime":"2026-03-16 04:00:00","Buff":{"Desc":"When an enemy target with \u003ccolor=#f29e38ff\u003e\"Steadfast Safeguard\"\u003c/color\u003e is inflicted with \u003ccolor=#f29e38ff\u003eWeakness Break\u003c/color\u003e, dispels control states from all allies, restores Skill Points, immediately takes action, and grants Aha an extra turn (this turn will count as \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e fixed Punchline points).\\nIncreases Elation DMG dealt to all enemies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e and Break DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Ruinous Embers","Param":[0.25,0.15,10]},"BuffList1":[{"Desc":"All allies' Elation DMG ignores \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e of enemy target's All-Type RES. When an enemy target's \"War Armor\" or \"Centirefined War Armor\" are broken, gains \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e Punchline points.","Name":"Oppose With Tenderness","Param":[0.15,3]},{"Desc":"After an ally target uses their Ultimate, the CRIT DMG dealt by their Skill increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Montane Gush","Param":[0.5,2]},{"Desc":"Increases Follow-Up ATK and Ultimate DMG dealt by all allies by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e, and additionally increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e against enemy targets in Weakness Broken state.","Name":"Moment of Opportunity","Param":[0.5,0.5]}],"BuffList2":[{"Desc":"Increases all enemies' Break DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. After Breaking an enemy's Weakness, increases all allies' SPD by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#3[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Collapse on Sight","Param":[0.1,0.15,2]},{"Desc":"Increases all allies' CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e. Additionally increases the CRIT DMG by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e for the 1st character in the team lineup and their memosprite.","Name":"Essence of Gold","Param":[0.3,0.3]},{"Desc":"Increases DoT dealt to enemy targets in the Weakness Broken state by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Devastating Heartbreak","Param":[0.3]}],"EndTime":"2026-05-16 04:00:00","Id":3017,"Level":[{"BossMonsterConfig1":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401401316},{"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"At the start of combat, all allies gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e. Ally units gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e for each \u003ccolor=#f29e38ff\u003eSkill Point\u003c/color\u003e consumed (memomasters and their memosprites will share \"Glory\" stacks). Each stack of \"Glory\" increases CRIT DMG, and when enemy targets with \"War Armor\" are attacked, reduces their stacks of \"War Armor\" by an amount equal to the attacker's \"Glory\" stacks. Targets' \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize consuming Skill Points to gain \"Glory,\" which increases your CRIT DMG and reduces more stacks of \"War Armor\".","Desc":"Boss Mirage and its summons have \"War Armor\", reducing DMG taken by them.","Difficulty":1,"Name":"Phase 1: Iron Steeds and Golden Spears","SkillList":[101411,101412,101413]},{"Answer":"Strategy: Reducing the \"Centirefined War Armor\" of the summons before each Boss Mirage's action can effectively weaken the Boss Mirage's abilities.","Desc":"The \"War Armor\" of Boss Mirage and its summons are enhanced into \"Centirefined War Armor.\" Summons with \"Centirefined War Armor\" enhance Boss Mirage's abilities.","Difficulty":1,"Name":"Phase 2: Face-off with the Enemy","SkillList":[101421,101422]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[{"Desc":"Decreases DMG taken. Loses stacks of \"War Armor\" based on the attacker's \"Glory\" stacks when attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit, reducing their Toughness, delaying their action, and restoring Skill Point(s) to targets. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.","Name":"War Armor","Param":[]},{"Desc":"Decreases DMG taken. After being attacked, reduces stacks of \"Centirefined War Armor\" based on the attacker's \"Glory\" stacks. When reduced to 0 stacks, \"Centirefined War Armor\" is destroyed, dealing massive Imaginary DMG to this unit, reducing a large amount of Toughness, delaying their action, restoring Skill Points to targets, and granting the attacker certain stacks of \"Glory.\" After \"Centirefined War Armor\" is destroyed, this unit will additionally take minor Imaginary DMG when attacked. If \"Centirefined War Armor\" is at 0 stacks at the end of this unit's turn, it will be restored to maximum stacks.","Name":"Centirefined War Armor","Param":[]}],"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"Centirefined War Armor\"\u003c/u\u003e\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.","Name":"Ironclad Renitence","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase 2, the max stack of Boss Mirage's \"Centirefined War Armor\" will increase.","Name":"Taint of the Sublime","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Protective Formation","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003econsuming Skill Points\u003c/color\u003e to gain \u003ccolor=#f29e38ff\u003e\"Glory,\"\u003c/color\u003e increasing CRIT DMG dealt and reducing enemy \"War Armor\" stacks. Ally \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","When enemy targets have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, their DEF is greatly increased. Reducing their \"War Armor\" will increase the DMG they take and \u003ccolor=#f29e38ff\u003erecover Skill Points\u003c/color\u003e.","In Phase 2, when summons have \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, the Boss Mirage's abilities will be enhanced. Prioritizing reducing the summons' \"Centirefined War Armor\" can effectively \u003ccolor=#f29e38ff\u003eweaken the Boss Mirage's abilities\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":1,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":401401301,"BossMonsterID1SkillList":[401401301,401401302,401401303,401401304,401401305,401401306,401401307,401401308,401401309,401401310,401401311,401401312,401401313,401401314,401401315,401401316,401401317,401401318,401401319,401401320,401401321],"BossMonsterID2":203302201,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":896,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401401301}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Hearse"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420381,"StageName":14604509197159080000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":701,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":60,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501201}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420391,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30171,"MazeGroupID1":20,"MazeGroupID2":4,"Name":null},{"BossMonsterConfig1":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401401316},{"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"At the start of combat, all allies gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e. Ally units gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e for each \u003ccolor=#f29e38ff\u003eSkill Point\u003c/color\u003e consumed (memomasters and their memosprites will share \"Glory\" stacks). Each stack of \"Glory\" increases CRIT DMG, and when enemy targets with \"War Armor\" are attacked, reduces their stacks of \"War Armor\" by an amount equal to the attacker's \"Glory\" stacks. Targets' \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize consuming Skill Points to gain \"Glory,\" which increases your CRIT DMG and reduces more stacks of \"War Armor\".","Desc":"Boss Mirage and its summons have \"War Armor\", reducing DMG taken by them.","Difficulty":1,"Name":"Phase 1: Iron Steeds and Golden Spears","SkillList":[101411,101412,101413]},{"Answer":"Strategy: Reducing the \"Centirefined War Armor\" of the summons before each Boss Mirage's action can effectively weaken the Boss Mirage's abilities.","Desc":"The \"War Armor\" of Boss Mirage and its summons are enhanced into \"Centirefined War Armor.\" Summons with \"Centirefined War Armor\" enhance Boss Mirage's abilities.","Difficulty":1,"Name":"Phase 2: Face-off with the Enemy","SkillList":[101421,101422]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[{"Desc":"Decreases DMG taken. Loses stacks of \"War Armor\" based on the attacker's \"Glory\" stacks when attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit, reducing their Toughness, delaying their action, and restoring Skill Point(s) to targets. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.","Name":"War Armor","Param":[]},{"Desc":"Decreases DMG taken. After being attacked, reduces stacks of \"Centirefined War Armor\" based on the attacker's \"Glory\" stacks. When reduced to 0 stacks, \"Centirefined War Armor\" is destroyed, dealing massive Imaginary DMG to this unit, reducing a large amount of Toughness, delaying their action, restoring Skill Points to targets, and granting the attacker certain stacks of \"Glory.\" After \"Centirefined War Armor\" is destroyed, this unit will additionally take minor Imaginary DMG when attacked. If \"Centirefined War Armor\" is at 0 stacks at the end of this unit's turn, it will be restored to maximum stacks.","Name":"Centirefined War Armor","Param":[]}],"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"Centirefined War Armor\"\u003c/u\u003e\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.","Name":"Ironclad Renitence","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase 2, the max stack of Boss Mirage's \"Centirefined War Armor\" will increase.","Name":"Taint of the Sublime","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Protective Formation","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003econsuming Skill Points\u003c/color\u003e to gain \u003ccolor=#f29e38ff\u003e\"Glory,\"\u003c/color\u003e increasing CRIT DMG dealt and reducing enemy \"War Armor\" stacks. Ally \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","When enemy targets have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, their DEF is greatly increased. Reducing their \"War Armor\" will increase the DMG they take and \u003ccolor=#f29e38ff\u003erecover Skill Points\u003c/color\u003e.","In Phase 2, when summons have \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, the Boss Mirage's abilities will be enhanced. Prioritizing reducing the summons' \"Centirefined War Armor\" can effectively \u003ccolor=#f29e38ff\u003eweaken the Boss Mirage's abilities\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":2,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":401401302,"BossMonsterID1SkillList":[401401301,401401302,401401303,401401304,401401305,401401306,401401307,401401308,401401309,401401310,401401311,401401312,401401313,401401314,401401315,401401316,401401317,401401318,401401319,401401320,401401321],"BossMonsterID2":203302202,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":897,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401401302}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Hearse"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420382,"StageName":14604509197159080000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":702,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":70,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501202}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420392,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30172,"MazeGroupID1":20,"MazeGroupID2":4,"Name":null},{"BossMonsterConfig1":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401401316},{"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"At the start of combat, all allies gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e. Ally units gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e for each \u003ccolor=#f29e38ff\u003eSkill Point\u003c/color\u003e consumed (memomasters and their memosprites will share \"Glory\" stacks). Each stack of \"Glory\" increases CRIT DMG, and when enemy targets with \"War Armor\" are attacked, reduces their stacks of \"War Armor\" by an amount equal to the attacker's \"Glory\" stacks. Targets' \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize consuming Skill Points to gain \"Glory,\" which increases your CRIT DMG and reduces more stacks of \"War Armor\".","Desc":"Boss Mirage and its summons have \"War Armor\", reducing DMG taken by them.","Difficulty":1,"Name":"Phase 1: Iron Steeds and Golden Spears","SkillList":[101411,101412,101413]},{"Answer":"Strategy: Reducing the \"Centirefined War Armor\" of the summons before each Boss Mirage's action can effectively weaken the Boss Mirage's abilities.","Desc":"The \"War Armor\" of Boss Mirage and its summons are enhanced into \"Centirefined War Armor.\" Summons with \"Centirefined War Armor\" enhance Boss Mirage's abilities.","Difficulty":1,"Name":"Phase 2: Face-off with the Enemy","SkillList":[101421,101422]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[{"Desc":"Decreases DMG taken. Loses stacks of \"War Armor\" based on the attacker's \"Glory\" stacks when attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit, reducing their Toughness, delaying their action, and restoring Skill Point(s) to targets. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.","Name":"War Armor","Param":[]},{"Desc":"Decreases DMG taken. After being attacked, reduces stacks of \"Centirefined War Armor\" based on the attacker's \"Glory\" stacks. When reduced to 0 stacks, \"Centirefined War Armor\" is destroyed, dealing massive Imaginary DMG to this unit, reducing a large amount of Toughness, delaying their action, restoring Skill Points to targets, and granting the attacker certain stacks of \"Glory.\" After \"Centirefined War Armor\" is destroyed, this unit will additionally take minor Imaginary DMG when attacked. If \"Centirefined War Armor\" is at 0 stacks at the end of this unit's turn, it will be restored to maximum stacks.","Name":"Centirefined War Armor","Param":[]}],"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"Centirefined War Armor\"\u003c/u\u003e\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.","Name":"Ironclad Renitence","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase 2, the max stack of Boss Mirage's \"Centirefined War Armor\" will increase.","Name":"Taint of the Sublime","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Protective Formation","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003econsuming Skill Points\u003c/color\u003e to gain \u003ccolor=#f29e38ff\u003e\"Glory,\"\u003c/color\u003e increasing CRIT DMG dealt and reducing enemy \"War Armor\" stacks. Ally \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","When enemy targets have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, their DEF is greatly increased. Reducing their \"War Armor\" will increase the DMG they take and \u003ccolor=#f29e38ff\u003erecover Skill Points\u003c/color\u003e.","In Phase 2, when summons have \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, the Boss Mirage's abilities will be enhanced. Prioritizing reducing the summons' \"Centirefined War Armor\" can effectively \u003ccolor=#f29e38ff\u003eweaken the Boss Mirage's abilities\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":3,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":401401303,"BossMonsterID1SkillList":[401401301,401401302,401401303,401401304,401401305,401401306,401401307,401401308,401401309,401401310,401401311,401401312,401401313,401401314,401401315,401401316,401401317,401401318,401401319,401401320,401401321],"BossMonsterID2":203302203,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":943,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401401303}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Hearse"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420383,"StageName":14604509197159080000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":703,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":80,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501203}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420393,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30173,"MazeGroupID1":20,"MazeGroupID2":4,"Name":null},{"BossMonsterConfig1":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage and its summons take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401401316},{"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional \u003ccolor=#f29e38ff\u003eToughness Protection\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"At the start of combat, all allies gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e. Ally units gain 1 stack of \u003ccolor=#f29e38ff\u003e\"Glory\"\u003c/color\u003e for each \u003ccolor=#f29e38ff\u003eSkill Point\u003c/color\u003e consumed (memomasters and their memosprites will share \"Glory\" stacks). Each stack of \"Glory\" increases CRIT DMG, and when enemy targets with \"War Armor\" are attacked, reduces their stacks of \"War Armor\" by an amount equal to the attacker's \"Glory\" stacks. Targets' \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: Prioritize consuming Skill Points to gain \"Glory,\" which increases your CRIT DMG and reduces more stacks of \"War Armor\".","Desc":"Boss Mirage and its summons have \"War Armor\", reducing DMG taken by them.","Difficulty":1,"Name":"Phase 1: Iron Steeds and Golden Spears","SkillList":[101411,101412,101413]},{"Answer":"Strategy: Reducing the \"Centirefined War Armor\" of the summons before each Boss Mirage's action can effectively weaken the Boss Mirage's abilities.","Desc":"The \"War Armor\" of Boss Mirage and its summons are enhanced into \"Centirefined War Armor.\" Summons with \"Centirefined War Armor\" enhance Boss Mirage's abilities.","Difficulty":1,"Name":"Phase 2: Face-off with the Enemy","SkillList":[101421,101422]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and increases its DMG taken by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1,1.5],"SkillID":401403609},{"Child":[{"Desc":"Decreases DMG taken. Loses stacks of \"War Armor\" based on the attacker's \"Glory\" stacks when attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit, reducing their Toughness, delaying their action, and restoring Skill Point(s) to targets. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.","Name":"War Armor","Param":[]},{"Desc":"Decreases DMG taken. After being attacked, reduces stacks of \"Centirefined War Armor\" based on the attacker's \"Glory\" stacks. When reduced to 0 stacks, \"Centirefined War Armor\" is destroyed, dealing massive Imaginary DMG to this unit, reducing a large amount of Toughness, delaying their action, restoring Skill Points to targets, and granting the attacker certain stacks of \"Glory.\" After \"Centirefined War Armor\" is destroyed, this unit will additionally take minor Imaginary DMG when attacked. If \"Centirefined War Armor\" is at 0 stacks at the end of this unit's turn, it will be restored to maximum stacks.","Name":"Centirefined War Armor","Param":[]}],"Desc":"Boss Mirage and its summons have \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e, reducing DMG taken by them. In phase two, \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"War Armor\"\u003c/u\u003e\u003c/color\u003e will be enhanced to \u003ccolor=#f29e38ff\u003e\u003cu\u003e\"Centirefined War Armor\"\u003c/u\u003e\u003c/color\u003e, greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.","Name":"Ironclad Renitence","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"In Phase 2, the max stack of Boss Mirage's \"Centirefined War Armor\" will increase.","Name":"Taint of the Sublime","Param":[],"ParamFix":[],"SkillID":null},{"Child":[],"Desc":"For \u003ccolor=#f29e38ff\u003eevery unit\u003c/color\u003e on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.","Name":"Protective Formation","Param":[],"ParamFix":[],"SkillID":null}],"TextGuideList":["Prioritize \u003ccolor=#f29e38ff\u003econsuming Skill Points\u003c/color\u003e to gain \u003ccolor=#f29e38ff\u003e\"Glory,\"\u003c/color\u003e increasing CRIT DMG dealt and reducing enemy \"War Armor\" stacks. Ally \u003ccolor=#f29e38ff\u003eSkill Points can exceed the maximum limit\u003c/color\u003e.","When enemy targets have \u003ccolor=#f29e38ff\u003e\"War Armor\"\u003c/color\u003e, their DEF is greatly increased. Reducing their \"War Armor\" will increase the DMG they take and \u003ccolor=#f29e38ff\u003erecover Skill Points\u003c/color\u003e.","In Phase 2, when summons have \u003ccolor=#f29e38ff\u003e\"Centirefined War Armor\"\u003c/color\u003e, the Boss Mirage's abilities will be enhanced. Prioritizing reducing the summons' \"Centirefined War Armor\" can effectively \u003ccolor=#f29e38ff\u003eweaken the Boss Mirage's abilities\u003c/color\u003e."]},"BossMonsterConfig2":{"Difficulty":4,"DifficultyGuideList":[{"Desc":"Boss Mirage and all other parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Desc":"When the Boss Mirage's parts get \u003ccolor=#f29e38ff\u003eWeakness Broken\u003c/color\u003e, the Toughness of the Boss Mirage will be reduced.","Param":[],"ParamFix":[],"SkillID":null},{"Desc":"When the Boss Mirage uses \"Soul-Shattering Malediction,\" causes ally characters to \u003ccolor=#f29e38ff\u003eenter the \"Malediction\" state\u003c/color\u003e. Ally characters and summons in the \"Malediction\" state will Depart the field. At the same time, summons Bloodstained Lupine to replace the Departed character and continue the battle, and the \"Bloodstained Lupine\"'s attacks can cause \u003ccolor=#f29e38ff\u003eheavy Toughness Reduction\u003c/color\u003e.","Param":[],"ParamFix":[],"SkillID":null}],"DifficultyList":[1,1,3,4],"PhaseList":[{"Answer":"Strategy: When \"Soul-Shattering Malediction\" is used, prioritize selecting non-DMG dealing ally characters as the target of the ability.","Desc":"The Boss Mirage will use \"Soul-Shattering Malediction\" to inflict the \"Malediction\" effect on allies.","Difficulty":1,"Name":"Phase 1: Unyielding Winds","SkillList":[101211,101212]},{"Answer":"Strategy: Do what you can to break all parts before \"Sweep the Heavens, Swallow the Earth\" is used.","Desc":"The Boss Mirage will use \"Sweep the Heavens, Swallow the Earth\" to deal high DMG and debuffs.","Difficulty":1,"Name":"Phase 2: Sweep the Heavens","SkillList":[101221]}],"TagList":[{"Child":[],"Desc":"Boss Mirage takes \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After its \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, its action is additionally delayed and the DMG it receives increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steadfast Safeguard","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501211},{"Child":[],"Desc":"Parts take \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]%\u003c/unbreak\u003e\u003c/color\u003e less DMG. After Boss Mirage's \u003ccolor=#f29e38ff\u003eWeakness is broken\u003c/color\u003e, the DMG they receive increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#2[i]%\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Steelbone Summit","Param":[0.5,1,1.5],"ParamFix":[0.5,1],"SkillID":203501212},{"Child":[],"Desc":"Boss Mirage's Toughness increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e.","Name":"Sickleclawed Sawteeth","Param":[40],"ParamFix":[40],"SkillID":203501213},{"Child":[],"Desc":"The duration of \u003ccolor=#f29e38ff\u003e\"Malediction\"\u003c/color\u003e state increases by \u003ccolor=#f29e38ff\u003e\u003cunbreak\u003e#1[i]\u003c/unbreak\u003e\u003c/color\u003e turn(s).","Name":"Beastly Rage","Param":[1],"ParamFix":[1],"SkillID":203501214}],"TextGuideList":["Weakness Break Boss Mirage's \u003ccolor=#f29e38ff\u003eparts\u003c/color\u003e multiple times to effectively reduce Boss Mirage's Toughness. \u003ccolor=#f29e38ff\u003eBreak\u003c/color\u003e Boss Mirage to greatly increase the DMG taken by itself and all its parts, while recovering Skill Points and activating Ultimates for all allies.","When \u003ccolor=#f29e38ff\u003e\"Bloodstained Lupine\"\u003c/color\u003e replaces an ally character in battle, it will additionally \u003ccolor=#f29e38ff\u003ereduce Toughness irrespective of Weakness Types\u003c/color\u003e based on the \u003ccolor=#f29e38ff\u003enumber of DoT debuffs\u003c/color\u003e inflicted on the enemy target attacked. \"Bloodstained Lupine's\" \u003ccolor=#f29e38ff\u003eBasic ATK\u003c/color\u003e can restore HP for all ally targets, and its \u003ccolor=#f29e38ff\u003eSkill\u003c/color\u003e can hit multiple enemy targets while greatly reducing their Toughness. This \u003ccolor=#f29e38ff\u003edoes not consume Skill Points\u003c/color\u003e."]},"BossMonsterID1":401401304,"BossMonsterID1SkillList":[401401301,401401302,401401303,401401304,401401305,401401306,401401307,401401308,401401309,401401310,401401311,401401312,401401313,401401314,401401315,401401316,401401317,401401318,401401319,401401320,401401321],"BossMonsterID2":203302204,"BossMonsterID2SkillList":[203302201,203302202],"Challenge":[{"Name":"Gain #1 points","Param":4000},{"Name":"Gain #1 points","Param":5200},{"Name":"Gain #1 points","Param":6600}],"DamageType1":["Fire","Ice","Thunder","Quantum"],"DamageType2":["Physical","Fire","Thunder","Wind"],"EventIDList1":[{"BattleScoringGroup":902,"EliteGroup":899,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":401401304}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Amphoreus_Combat_Boss_Hearse"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420384,"StageName":14604509197159080000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"EventIDList2":[{"BattleScoringGroup":902,"EliteGroup":84,"ForbidExitBattle":true,"HardLevelGroup":1,"Level":90,"LevelGraphPath":"Config/Level/StageCommonTemplate.json","LevelLoseCondition":["[CDT_WaitCustomString:Level_SpecialLose]"],"LevelWinCondition":["[CDT_WaitCustomString:Level_SpecialWin]"],"MonsterList":[{"$type":"StageMonsterWave","Monster0":203501204}],"MonsterWarningRatio":1,"StageAbilityConfig":[],"StageConfigData":[{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_Wave","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_IsEliteBattle","MOJJBFBKBNC":"1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BGM","MOJJBFBKBNC":"State_Xianzhou_Combat_Feixiao_P1"},{"$type":"ILKEMJNAEKE","JDKAMOANICM":"_BindingMazeBuff","MOJJBFBKBNC":"3110015"}],"StageID":420394,"StageName":4695934535145782000,"StageType":"Challenge","SubLevelGraphs":[],"TrialAvatarList":[]}],"Id":30174,"MazeGroupID1":20,"MazeGroupID2":4,"Name":null}],"Name":null}}