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This commit is contained in:
2025-11-04 11:39:03 +07:00
parent 189002cf44
commit 99c8ae82f9
27 changed files with 80489 additions and 395 deletions

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@@ -3316,5 +3316,37 @@
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View File

@@ -37944,6 +37944,280 @@
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View File

@@ -23386,7 +23386,7 @@
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@@ -37944,6 +37944,280 @@
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View File

@@ -23386,12 +23386,12 @@
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@@ -37944,6 +37944,280 @@
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"Name": "{RUBY_B#ばんり}万里{RUBY_E#}の{RUBY_B#さんが}山河{RUBY_E#}を{RUBY_B#こ}越{RUBY_E#}えて",
"Desc": null,

View File

@@ -23391,7 +23391,7 @@
"Rarity": "CombatPowerLightconeRarity4",
"BaseType": "Memory",
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"Name": "시",
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@@ -37944,6 +37944,280 @@
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"Refinements": {
"Name": "분신",
"Desc": "장착한 캐릭터의 격파 특수효과가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가한다. 전투 진입 시 장착한 캐릭터와 전투를 시작한 다른 동료가 가하는 격파 피해가 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 증가한다. 전투를 시작한 동료가 없을 경우, 장착한 캐릭터와 격파 특수효과가 가장 높은 동료에게 효과가 적용된다. 같은 유형의 효과는 중첩되지 않는다. 장착한 캐릭터가 적에게 약점 부여 시 전투 스킬 포인트를 1pt 회복하고, 해당 효과는 최대 1회 발동할 수 있으며, 필살기 발동 시 발동 가능 횟수가 초기화된다",
"Level": {
"1": {
"ParamList": [
0.6,
0.32
]
},
"2": {
"ParamList": [
0.75,
0.42
]
},
"3": {
"ParamList": [
0.9,
0.52
]
},
"4": {
"ParamList": [
1.05,
0.62
]
},
"5": {
"ParamList": [
1.2,
0.72
]
}
}
},
"Stats": [
{
"EquipmentID": 23050,
"PromotionCostList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 5000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114011,
"ItemNum": 8,
"Rarity": "NotNormal"
}
],
"PlayerLevelRequire": 15,
"MaxLevel": 20,
"BaseHP": 52.8,
"BaseHPAdd": 7.92,
"BaseAttack": 24,
"BaseAttackAdd": 3.6,
"BaseDefence": 21,
"BaseDefenceAdd": 3.15
},
{
"EquipmentID": 23050,
"Promotion": 1,
"PromotionCostList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 10000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110221,
"ItemNum": 4,
"Rarity": "NotNormal"
},
{
"$type": "ItemConfigRow",
"ItemID": 114011,
"ItemNum": 12,
"Rarity": "NotNormal"
}
],
"WorldLevelRequire": 1,
"MaxLevel": 30,
"BaseHP": 116.16,
"BaseHPAdd": 7.92,
"BaseAttack": 52.8,
"BaseAttackAdd": 3.6,
"BaseDefence": 46.2,
"BaseDefenceAdd": 3.15
},
{
"EquipmentID": 23050,
"Promotion": 2,
"PromotionCostList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 20000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110222,
"ItemNum": 4,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114012,
"ItemNum": 8,
"Rarity": "Rare"
}
],
"WorldLevelRequire": 2,
"MaxLevel": 40,
"BaseHP": 200.64,
"BaseHPAdd": 7.92,
"BaseAttack": 91.2,
"BaseAttackAdd": 3.6,
"BaseDefence": 79.8,
"BaseDefenceAdd": 3.15
},
{
"EquipmentID": 23050,
"Promotion": 3,
"PromotionCostList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 50000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110222,
"ItemNum": 8,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114012,
"ItemNum": 12,
"Rarity": "Rare"
}
],
"WorldLevelRequire": 3,
"MaxLevel": 50,
"BaseHP": 285.12,
"BaseHPAdd": 7.92,
"BaseAttack": 129.6,
"BaseAttackAdd": 3.6,
"BaseDefence": 113.4,
"BaseDefenceAdd": 3.15
},
{
"EquipmentID": 23050,
"Promotion": 4,
"PromotionCostList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 100000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110223,
"ItemNum": 5,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114013,
"ItemNum": 6,
"Rarity": "VeryRare"
}
],
"WorldLevelRequire": 4,
"MaxLevel": 60,
"BaseHP": 369.6,
"BaseHPAdd": 7.92,
"BaseAttack": 168,
"BaseAttackAdd": 3.6,
"BaseDefence": 147,
"BaseDefenceAdd": 3.15
},
{
"EquipmentID": 23050,
"Promotion": 5,
"PromotionCostList": [
{
"$type": "ItemConfigRow",
"ItemID": 2,
"ItemNum": 200000,
"Rarity": "Rare"
},
{
"$type": "ItemConfigRow",
"ItemID": 110223,
"ItemNum": 10,
"Rarity": "VeryRare"
},
{
"$type": "ItemConfigRow",
"ItemID": 114013,
"ItemNum": 8,
"Rarity": "VeryRare"
}
],
"WorldLevelRequire": 5,
"MaxLevel": 70,
"BaseHP": 454.08,
"BaseHPAdd": 7.92,
"BaseAttack": 206.4,
"BaseAttackAdd": 3.6,
"BaseDefence": 180.6,
"BaseDefenceAdd": 3.15
},
{
"EquipmentID": 23050,
"Promotion": 6,
"PromotionCostList": [],
"WorldLevelRequire": 5,
"MaxLevel": 80,
"BaseHP": 538.56,
"BaseHPAdd": 7.92,
"BaseAttack": 244.8,
"BaseAttackAdd": 3.6,
"BaseDefence": 214.2,
"BaseDefenceAdd": 3.15
}
],
"Bonus": {
"0": [
{
"type": "BreakDamageAddedRatioBase",
"value": 0.6000000238418579
}
],
"1": [
{
"type": "BreakDamageAddedRatioBase",
"value": 0.75
}
],
"2": [
{
"type": "BreakDamageAddedRatioBase",
"value": 0.8999999761581421
}
],
"3": [
{
"type": "BreakDamageAddedRatioBase",
"value": 1.05
}
],
"4": [
{
"type": "BreakDamageAddedRatioBase",
"value": 1.2
}
]
}
},
"23051": {
"Name": "끝없는 산과 강을 거치더라도",
"Desc": null,

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@@ -1066,5 +1066,516 @@
}
}
}
},
"3": {
"Id": 3,
"Name": "不协和音",
"PreLevel": [
{
"Id": 301,
"Name": "骑士(一)",
"DamageType": [
"Ice",
"Thunder"
],
"EventIDList": [
{
"StageID": 30503011,
"StageType": "Challenge",
"StageName": 6678071601873633000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4053020,
"Monster1": 2023030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033003,
"Name": "反相",
"Desc": "敌方目标每次受到攻击后,攻击者都会损失自身最大生命值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的生命值,该效果不致命。",
"Param": [
0.02
]
}
],
"InfiniteList": {
"305030111": {
"InfiniteWaveID": 305030111,
"MonsterGroupIDList": [
4053020,
2023030,
4053020,
2023030
],
"MaxMonsterCount": 4,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 349
}
}
},
{
"Id": 302,
"Name": "骑士(二)",
"DamageType": [
"Fire",
"Imaginary"
],
"EventIDList": [
{
"StageID": 30503012,
"StageType": "Challenge",
"StageName": 17584672809448223000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4023010,
"Monster1": 4023020
},
{
"$type": "StageMonsterWave",
"Monster0": 802401107
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033002,
"Name": "淬火",
"Desc": "敌方目标生命值每降低1%,我方对其造成的暴击伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
"Param": [
0.03
]
}
],
"InfiniteList": {
"305030121": {
"InfiniteWaveID": 305030121,
"MonsterGroupIDList": [
4023010,
4023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 350
},
"305030122": {
"InfiniteWaveID": 305030122,
"MonsterGroupIDList": [
802401107
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 350
}
}
},
{
"Id": 303,
"Name": "骑士(三)",
"DamageType": [
"Physical",
"Imaginary"
],
"EventIDList": [
{
"StageID": 30503013,
"StageType": "Challenge",
"StageName": 2590962765852260400,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1013020,
"Monster1": 3003020,
"Monster2": 1013020
},
{
"$type": "StageMonsterWave",
"Monster0": 4064010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "挑衅",
"Desc": "敌方目标受到<color=#f29e38ff><unbreak>#1[i]</unbreak></color>次攻击后立即行动,该计数在敌方目标回合开始时清空。",
"Param": [
6
]
},
{
"Id": 3033025,
"Name": "滋扰",
"Desc": "敌方目标施放攻击后,对攻击目标随机造成<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>或者<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的行动延后。",
"Param": [
0.05,
0.1
]
}
],
"InfiniteList": {
"305030131": {
"InfiniteWaveID": 305030131,
"MonsterGroupIDList": [
1013020,
3003020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 351
},
"305030132": {
"InfiniteWaveID": 305030132,
"MonsterGroupIDList": [
4064010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 351
}
}
}
],
"BossLevel": {
"Id": 304,
"Name": "将杀王棋",
"DamageType": [
"Fire"
],
"EventIDList": [
{
"StageID": 30503021,
"StageType": "Challenge",
"StageName": 8883840217250798000,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3025016
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033028,
"Name": "韧甲+",
"Desc": "敌方目标初始拥有<color=#f29e38ff><unbreak>#1[i]</unbreak></color>层【韧甲+】,每层使敌方目标受到的伤害降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>敌方目标每次韧性被削减为0时降低1层【韧甲+】。该效果的层数在怪物的每个阶段重置。",
"Param": [
3,
0.15
]
},
{
"Id": 3033038,
"Name": "失能",
"Desc": "进入战斗时,固定降低我方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的能量,并使我方目标在自身回合外的能量恢复效率降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
"Param": [
0.5,
0.5,
2
]
},
{
"Id": 3033035,
"Name": "百炼",
"Desc": "敌方目标每次受到攻击后,使自身受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,受到的暴击伤害降低<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>,最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层,该效果在敌方目标回合开始或进入弱点击破状态时清空层数;若敌方目标处于弱点击破状态时,该效果不会叠加层数。",
"Param": [
0.02,
10,
0.04
]
}
],
"InfiniteList": {
"305030211": {
"InfiniteWaveID": 305030211,
"MonsterGroupIDList": [
3025016
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 354
}
}
},
"BossConfig": {
"HardName": "将杀王棋•绝境",
"BuffList": [
{
"Id": 3033032,
"Name": "不破不立",
"Desc": "我方全体目标击破特攻提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>;每次击破敌方目标的韧性时,使该目标受到的击破伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,该效果最多叠加<color=#f29e38ff><unbreak>#3[i]</unbreak></color>层。",
"Param": [
0.6,
0.1,
4
]
},
{
"Id": 3033033,
"Name": "意气激昂",
"Desc": "我方全体目标攻击力提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>;施放【遥远地平的长音】时,额外使我方全体目标攻击力提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,该效果可叠加。",
"Param": [
0.4,
0.2
]
},
{
"Id": 3033034,
"Name": "乘间击瑕",
"Desc": "我方全体目标造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>;我方目标施放攻击后,对被攻击的敌方目标添加自身属性对应的弱点,该效果在敌方目标从弱点击破状态恢复时移除。",
"Param": [
0.5
]
}
],
"EventIDList": [
{
"StageID": 30503022,
"StageType": "Challenge",
"StageName": 8883840217250798000,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3025016
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033029,
"Name": "韧甲++",
"Desc": "敌方目标初始拥有<color=#f29e38ff><unbreak>#1[i]</unbreak></color>层【韧甲++】,每层使敌方目标受到的伤害降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>敌方目标每次韧性被削减为0时降低1层【韧甲++】。该效果的层数在怪物的每个阶段重置。",
"Param": [
4,
0.15
]
},
{
"Id": 3033040,
"Name": "失能++",
"Desc": "进入战斗时,固定降低我方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的能量,并使我方目标在自身回合外的能量恢复效率降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
"Param": [
1,
1,
2
]
},
{
"Id": 3033036,
"Name": "百炼+",
"Desc": "敌方目标每次受到攻击后,使自身受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,受到的暴击伤害降低<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>,最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层,该效果在敌方目标回合开始或进入弱点击破状态时清空层数;若敌方目标处于弱点击破状态时,该效果不会叠加层数。",
"Param": [
0.03,
10,
0.06
]
}
],
"InfiniteList": {
"305030221": {
"InfiniteWaveID": 305030221,
"MonsterGroupIDList": [
3025016
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 352
}
}
}
}
}

View File

@@ -979,7 +979,7 @@
{
"Id": 3033022,
"Name": "Fluid Dash",
"Desc": "All allies' DoT All-Type RES PEN increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' SPD by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"Desc": "Increases all allies' DoT All-Type RES PEN by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' SPD by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"Param": [
0.4,
0.3
@@ -1066,5 +1066,516 @@
}
}
}
},
"3": {
"Id": 3,
"Name": "Dissonance",
"PreLevel": [
{
"Id": 301,
"Name": "Knight (I)",
"DamageType": [
"Ice",
"Thunder"
],
"EventIDList": [
{
"StageID": 30503011,
"StageType": "Challenge",
"StageName": 6678071601873633000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4053020,
"Monster1": 2023030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033003,
"Name": "Inversion",
"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
"Param": [
0.02
]
}
],
"InfiniteList": {
"305030111": {
"InfiniteWaveID": 305030111,
"MonsterGroupIDList": [
4053020,
2023030,
4053020,
2023030
],
"MaxMonsterCount": 4,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 349
}
}
},
{
"Id": 302,
"Name": "Knight (II)",
"DamageType": [
"Fire",
"Imaginary"
],
"EventIDList": [
{
"StageID": 30503012,
"StageType": "Challenge",
"StageName": 17584672809448223000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4023010,
"Monster1": 4023020
},
{
"$type": "StageMonsterWave",
"Monster0": 802401107
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033002,
"Name": "Tempering",
"Desc": "For every 1% HP the enemy target loses, reduces CRIT DMG dealt to them by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"Param": [
0.03
]
}
],
"InfiniteList": {
"305030121": {
"InfiniteWaveID": 305030121,
"MonsterGroupIDList": [
4023010,
4023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 350
},
"305030122": {
"InfiniteWaveID": 305030122,
"MonsterGroupIDList": [
802401107
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 350
}
}
},
{
"Id": 303,
"Name": "Knight (III)",
"DamageType": [
"Physical",
"Imaginary"
],
"EventIDList": [
{
"StageID": 30503013,
"StageType": "Challenge",
"StageName": 2590962765852260400,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1013020,
"Monster1": 3003020,
"Monster2": 1013020
},
{
"$type": "StageMonsterWave",
"Monster0": 4064010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "Taunting",
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
"Param": [
6
]
},
{
"Id": 3033025,
"Name": "Interference",
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
"Param": [
0.05,
0.1
]
}
],
"InfiniteList": {
"305030131": {
"InfiniteWaveID": 305030131,
"MonsterGroupIDList": [
1013020,
3003020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 351
},
"305030132": {
"InfiniteWaveID": 305030132,
"MonsterGroupIDList": [
4064010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 351
}
}
}
],
"BossLevel": {
"Id": 304,
"Name": "King in Check",
"DamageType": [
"Fire"
],
"EventIDList": [
{
"StageID": 30503021,
"StageType": "Challenge",
"StageName": 8883840217250798000,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3025016
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033028,
"Name": "Resilient Armor+",
"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor+,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor+\" each time their Toughness is reduced to 0. Stacks of this effect will reset at each of the monster's phase.",
"Param": [
3,
0.15
]
},
{
"Id": 3033038,
"Name": "Depowered",
"Desc": "When entering combat, reduces ally target's Energy by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and decreases their Energy Regeneration Rate by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> outside of their turn for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"Param": [
0.5,
0.5,
2
]
},
{
"Id": 3033035,
"Name": "Unending Refinement",
"Desc": "After the enemy target takes DMG, reduces DMG taken by this unit by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and CRIT DMG taken by <color=#f29e38ff><unbreak>#3[i]%</unbreak></color>, stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s). These stacks are cleared when the enemy target's turn begins or when they enter the Weakness Break state. While the enemy target is in the Weakness Break state, stacks cannot be accumulated.",
"Param": [
0.02,
10,
0.04
]
}
],
"InfiniteList": {
"305030211": {
"InfiniteWaveID": 305030211,
"MonsterGroupIDList": [
3025016
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 354
}
}
},
"BossConfig": {
"HardName": "King in Check: Plight",
"BuffList": [
{
"Id": 3033032,
"Name": "No Break No Rise",
"Desc": "Increases all ally targets' Break Effect by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. Each time an enemy target's is Weakness Broken, increases Break DMG taken by that target by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, stacking up to <color=#f29e38ff><unbreak>#3[i]</unbreak></color> times.",
"Param": [
0.6,
0.1,
4
]
},
{
"Id": 3033033,
"Name": "Impassioned Spirits",
"Desc": "Increases all ally targets' ATK by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Horizon's Echo From Afar,\" additionally increases all ally targets' ATK by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, this effect is stackable.",
"Param": [
0.4,
0.2
]
},
{
"Id": 3033034,
"Name": "Seize the Moment",
"Desc": "Increases all ally targets' DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. After an ally target uses an attack, applies Weakness corresponding to this unit's Type to the attacked enemy target. This effect is removed when the enemy target recovers from Weakness Break state.",
"Param": [
0.5
]
}
],
"EventIDList": [
{
"StageID": 30503022,
"StageType": "Challenge",
"StageName": 8883840217250798000,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3025016
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033029,
"Name": "Resilient Armor++",
"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor++,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor++\" each time their Toughness is reduced to 0. Stacks of this effect will reset at each of the monster's phase.",
"Param": [
4,
0.15
]
},
{
"Id": 3033040,
"Name": "Depowered++",
"Desc": "When entering combat, reduces ally target's Energy by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and decreases their Energy Regeneration Rate by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> outside of their turn for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"Param": [
1,
1,
2
]
},
{
"Id": 3033036,
"Name": "Unending Refinement+",
"Desc": "After the enemy target takes DMG, reduces DMG taken by this unit by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and CRIT DMG taken by <color=#f29e38ff><unbreak>#3[i]%</unbreak></color>, stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s). These stacks are cleared when the enemy target's turn begins or when they enter the Weakness Break state. While the enemy target is in the Weakness Break state, stacks cannot be accumulated.",
"Param": [
0.03,
10,
0.06
]
}
],
"InfiniteList": {
"305030221": {
"InfiniteWaveID": 305030221,
"MonsterGroupIDList": [
3025016
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 352
}
}
}
}
}

View File

@@ -1066,5 +1066,516 @@
}
}
}
},
"3": {
"Id": 3,
"Name": "不協和音",
"PreLevel": [
{
"Id": 301,
"Name": "ナイトI",
"DamageType": [
"Ice",
"Thunder"
],
"EventIDList": [
{
"StageID": 30503011,
"StageType": "Challenge",
"StageName": 6678071601873633000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4053020,
"Monster1": 2023030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033003,
"Name": "反相",
"Desc": "敵が攻撃を受けるたびに、攻撃者は自身の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分のHPを失う。この効果は非致死性である。",
"Param": [
0.02
]
}
],
"InfiniteList": {
"305030111": {
"InfiniteWaveID": 305030111,
"MonsterGroupIDList": [
4053020,
2023030,
4053020,
2023030
],
"MaxMonsterCount": 4,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 349
}
}
},
{
"Id": 302,
"Name": "ナイトII",
"DamageType": [
"Fire",
"Imaginary"
],
"EventIDList": [
{
"StageID": 30503012,
"StageType": "Challenge",
"StageName": 17584672809448223000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4023010,
"Monster1": 4023020
},
{
"$type": "StageMonsterWave",
"Monster0": 802401107
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033002,
"Name": "焼入れ",
"Desc": "敵のHPが1%減少するにつき、味方がその敵に与える会心ダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
"Param": [
0.03
]
}
],
"InfiniteList": {
"305030121": {
"InfiniteWaveID": 305030121,
"MonsterGroupIDList": [
4023010,
4023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 350
},
"305030122": {
"InfiniteWaveID": 305030122,
"MonsterGroupIDList": [
802401107
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 350
}
}
},
{
"Id": 303,
"Name": "ナイトIII",
"DamageType": [
"Physical",
"Imaginary"
],
"EventIDList": [
{
"StageID": 30503013,
"StageType": "Challenge",
"StageName": 2590962765852260400,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1013020,
"Monster1": 3003020,
"Monster2": 1013020
},
{
"$type": "StageMonsterWave",
"Monster0": 4064010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "挑発",
"Desc": "敵は攻撃を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回受けた後即座に行動する。攻撃回数のカウントは敵のターンが回ってきた時にクリアされる。",
"Param": [
6
]
},
{
"Id": 3033025,
"Name": "妨害",
"Desc": "敵が攻撃を行った後、ターゲットの行動順を遅らせる。遅延幅はランダムに決められ、<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>または<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>になる。",
"Param": [
0.05,
0.1
]
}
],
"InfiniteList": {
"305030131": {
"InfiniteWaveID": 305030131,
"MonsterGroupIDList": [
1013020,
3003020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 351
},
"305030132": {
"InfiniteWaveID": 305030132,
"MonsterGroupIDList": [
4064010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 351
}
}
}
],
"BossLevel": {
"Id": 304,
"Name": "キングへの挑戦",
"DamageType": [
"Fire"
],
"EventIDList": [
{
"StageID": 30503021,
"StageType": "Challenge",
"StageName": 8883840217250798000,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3025016
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033028,
"Name": "靭甲+",
"Desc": "敵は初期状態で「靭甲+」を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>層持ち、1層につき敵の受けるダメージ-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。敵の靭性が0になるたびに「靭甲+」が1層減少する。この効果の層数は敵の各段階でリセットされる。",
"Param": [
3,
0.15
]
},
{
"Id": 3033038,
"Name": "エネルギーロス",
"Desc": "戦闘に入る時、味方のEP-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、自身のターン以外でのEP回復効率-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。<color=#f29e38ff><unbreak>#3[i]</unbreak></color>ターン継続。",
"Param": [
0.5,
0.5,
2
]
},
{
"Id": 3033035,
"Name": "百戦錬磨",
"Desc": "敵が攻撃を受けるたびに、自身の受けるダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、受ける会心ダメージ-<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>。この効果は最大で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層まで累積でき、敵のターンが回ってきた、または弱点撃破状態になった時に層数がクリアされる。また、敵が弱点撃破状態にある場合、この効果は重ね掛け不可。",
"Param": [
0.02,
10,
0.04
]
}
],
"InfiniteList": {
"305030211": {
"InfiniteWaveID": 305030211,
"MonsterGroupIDList": [
3025016
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 354
}
}
},
"BossConfig": {
"HardName": "キングへの挑戦・絶体絶命",
"BuffList": [
{
"Id": 3033032,
"Name": "不破不立",
"Desc": "味方全体の撃破特効+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。敵を弱点撃破するたびに、その敵への弱点撃破ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。この効果は最大で<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層累積できる。",
"Param": [
0.6,
0.1,
4
]
},
{
"Id": 3033033,
"Name": "意気軒昂",
"Desc": "味方全体の攻撃力+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。「遥かなる地平の長音」を発動するたびに、さらに味方全体の攻撃力+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。この効果は重ね掛け可能。",
"Param": [
0.4,
0.2
]
},
{
"Id": 3033034,
"Name": "不意打ち",
"Desc": "味方全体の与ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。味方が攻撃を行った後、攻撃された敵に自身の属性に対応する弱点を付与する。この効果は敵が弱点撃破状態から回復した時に解除される。",
"Param": [
0.5
]
}
],
"EventIDList": [
{
"StageID": 30503022,
"StageType": "Challenge",
"StageName": 8883840217250798000,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3025016
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033029,
"Name": "靭甲++",
"Desc": "敵は初期状態で「靭甲++」を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>層持ち、1層につき敵の受けるダメージ-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。敵の靭性が0になるたびに「靭甲++」が1層減少する。この効果の層数は敵の各段階でリセットされる。",
"Param": [
4,
0.15
]
},
{
"Id": 3033040,
"Name": "エネルギーロス++",
"Desc": "戦闘に入る時、味方のEP-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、自身のターン以外でのEP回復効率-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。<color=#f29e38ff><unbreak>#3[i]</unbreak></color>ターン継続。",
"Param": [
1,
1,
2
]
},
{
"Id": 3033036,
"Name": "百戦錬磨+",
"Desc": "敵が攻撃を受けるたびに、自身の受けるダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、受ける会心ダメージ-<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>。この効果は最大で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層まで累積でき、敵のターンが回ってきた、または弱点撃破状態になった時に層数がクリアされる。また、敵が弱点撃破状態にある場合、この効果は重ね掛け不可。",
"Param": [
0.03,
10,
0.06
]
}
],
"InfiniteList": {
"305030221": {
"InfiniteWaveID": 305030221,
"MonsterGroupIDList": [
3025016
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 352
}
}
}
}
}

View File

@@ -571,7 +571,7 @@
},
"2": {
"Id": 2,
"Name": "뜨거운 태양의 환상 영역",
"Name": "뜨거운 태양의 <unbreak>환상 영역</unbreak>",
"PreLevel": [
{
"Id": 201,
@@ -1066,5 +1066,516 @@
}
}
}
},
"3": {
"Id": 3,
"Name": "불협화음",
"PreLevel": [
{
"Id": 301,
"Name": "나이트•1",
"DamageType": [
"Ice",
"Thunder"
],
"EventIDList": [
{
"StageID": 30503011,
"StageType": "Challenge",
"StageName": 6678071601873633000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4053020,
"Monster1": 2023030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033003,
"Name": "반상",
"Desc": "적이 피격될 때마다 공격자는 자신의 최대 HP의 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>만큼 HP를 잃는다. 해당 효과는 비치명적이다",
"Param": [
0.02
]
}
],
"InfiniteList": {
"305030111": {
"InfiniteWaveID": 305030111,
"MonsterGroupIDList": [
4053020,
2023030,
4053020,
2023030
],
"MaxMonsterCount": 4,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 349
}
}
},
{
"Id": 302,
"Name": "나이트•2",
"DamageType": [
"Fire",
"Imaginary"
],
"EventIDList": [
{
"StageID": 30503012,
"StageType": "Challenge",
"StageName": 17584672809448223000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4023010,
"Monster1": 4023020
},
{
"$type": "StageMonsterWave",
"Monster0": 802401107
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033002,
"Name": "담금질",
"Desc": "적의 HP가 1% 감소할 때마다 아군이 대상에게 가하는 치명타 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 감소한다",
"Param": [
0.03
]
}
],
"InfiniteList": {
"305030121": {
"InfiniteWaveID": 305030121,
"MonsterGroupIDList": [
4023010,
4023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 350
},
"305030122": {
"InfiniteWaveID": 305030122,
"MonsterGroupIDList": [
802401107
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 350
}
}
},
{
"Id": 303,
"Name": "나이트•3",
"DamageType": [
"Physical",
"Imaginary"
],
"EventIDList": [
{
"StageID": 30503013,
"StageType": "Challenge",
"StageName": 2590962765852260400,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 1013020,
"Monster1": 3003020,
"Monster2": 1013020
},
{
"$type": "StageMonsterWave",
"Monster0": 4064010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "자극",
"Desc": "적이 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>회 피격된 후 즉시 행동하며, 해당 카운트는 적의 턴 시작 시 초기화된다",
"Param": [
6
]
},
{
"Id": 3033025,
"Name": "소동",
"Desc": "적이 공격 발동 후, 공격 목표에게 랜덤으로 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 또는 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>만큼 행동 게이지를 감소시킨다",
"Param": [
0.05,
0.1
]
}
],
"InfiniteList": {
"305030131": {
"InfiniteWaveID": 305030131,
"MonsterGroupIDList": [
1013020,
3003020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 351
},
"305030132": {
"InfiniteWaveID": 305030132,
"MonsterGroupIDList": [
4064010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 351
}
}
}
],
"BossLevel": {
"Id": 304,
"Name": "체크메이트",
"DamageType": [
"Fire"
],
"EventIDList": [
{
"StageID": 30503021,
"StageType": "Challenge",
"StageName": 8883840217250798000,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3025016
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033028,
"Name": "단단한 갑옷+",
"Desc": "적은 기본 상태에서 [단단한 갑옷+]을 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>스택 보유하며, 스택마다 적이 받는 피해가 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 감소한다. 적의 강인성이 0으로 감소할 때마다 [단단한 갑옷+]이 1스택 감소한다. 해당 효과의 스택 수는 몬스터의 각 단계마다 리셋된다",
"Param": [
3,
0.15
]
},
{
"Id": 3033038,
"Name": "에너지 상실",
"Desc": "전투 진입 시 고정으로 아군의 에너지를 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 감소시키고, 자신의 턴이 아닐 때 아군의 에너지 회복효율을 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 감소시킨다, 지속 시간: <color=#f29e38ff><unbreak>#3[i]</unbreak></color>턴",
"Param": [
0.5,
0.5,
2
]
},
{
"Id": 3033035,
"Name": "끝없는 시련",
"Desc": "적이 피격될 때마다 자신이 받는 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 감소하고, 받는 치명타 피해가 <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> 감소한다, 최대 중첩수: <color=#f29e38ff><unbreak>#2[i]</unbreak></color>스택, 해당 효과는 적의 턴 시작 또는 약점 격파 상태 진입 시 스택이 초기화된다. 적이 약점 격파 상태일 경우 해당 효과는 스택이 중첩되지 않는다",
"Param": [
0.02,
10,
0.04
]
}
],
"InfiniteList": {
"305030211": {
"InfiniteWaveID": 305030211,
"MonsterGroupIDList": [
3025016
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 354
}
}
},
"BossConfig": {
"HardName": "체크메이트•절망",
"BuffList": [
{
"Id": 3033032,
"Name": "불파불립",
"Desc": "모든 아군의 격파 특수효과가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가한다. 적의 강인성을 격파할 때마다 해당 목표가 받는 격파 피해가 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 증가한다, 해당 효과 최대 중첩수: <color=#f29e38ff><unbreak>#3[i]</unbreak></color>스택",
"Param": [
0.6,
0.1,
4
]
},
{
"Id": 3033033,
"Name": "격앙된 의기",
"Desc": "모든 아군의 공격력이 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가한다. [머나먼 지평선의 장음] 발동 시 모든 아군의 공격력이 추가로 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 증가하며, 해당 효과는 중첩 가능하다",
"Param": [
0.4,
0.2
]
},
{
"Id": 3033034,
"Name": "틈을 노린 일격",
"Desc": "모든 아군이 가하는 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가한다. 아군이 공격 발동 후 피격된 적에게 자신의 속성에 대응하는 약점을 부여하며, 해당 효과는 적이 약점 격파 상태에서 회복되면 해제된다",
"Param": [
0.5
]
}
],
"EventIDList": [
{
"StageID": 30503022,
"StageType": "Challenge",
"StageName": 8883840217250798000,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30503022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3025016
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033029,
"Name": "단단한 갑옷++",
"Desc": "적은 기본 상태에서 [단단한 갑옷++]을 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>스택 보유하며, 스택마다 적이 받는 피해가 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 감소한다. 적의 강인성이 0으로 감소할 때마다 [단단한 갑옷++]이 1스택 감소한다. 해당 효과의 스택 수는 몬스터의 각 단계마다 리셋된다",
"Param": [
4,
0.15
]
},
{
"Id": 3033040,
"Name": "에너지 상실++",
"Desc": "전투 진입 시 고정으로 아군의 에너지를 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 감소시키고, 자신의 턴이 아닐 때 아군의 에너지 회복효율을 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 감소시킨다, 지속 시간: <color=#f29e38ff><unbreak>#3[i]</unbreak></color>턴",
"Param": [
1,
1,
2
]
},
{
"Id": 3033036,
"Name": "끝없는 시련+",
"Desc": "적이 피격될 때마다 자신이 받는 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 감소하고, 받는 치명타 피해가 <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> 감소한다, 최대 중첩수: <color=#f29e38ff><unbreak>#2[i]</unbreak></color>스택, 해당 효과는 적의 턴 시작 또는 약점 격파 상태 진입 시 스택이 초기화된다. 적이 약점 격파 상태일 경우 해당 효과는 스택이 중첩되지 않는다",
"Param": [
0.03,
10,
0.06
]
}
],
"InfiniteList": {
"305030221": {
"InfiniteWaveID": 305030221,
"MonsterGroupIDList": [
3025016
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 352
}
}
}
}
}

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@@ -662,5 +662,13 @@
"https://homdgcat.wiki/images/skillicons/avatar/1415/SkillIcon_1415_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1415/SkillIcon_1415_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1415/SkillIcon_1415_Rank6.png"
],
"1321": [
"https://homdgcat.wiki/images/skillicons/avatar/1321/SkillIcon_1321_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1321/SkillIcon_1321_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1321/SkillIcon_1321_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1321/SkillIcon_1321_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1321/SkillIcon_1321_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1321/SkillIcon_1321_Rank6.png"
]
}