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commit 55f1415e2f
51 changed files with 67356 additions and 2765 deletions

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data/peak.jp.json Normal file
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{
"1": {
"Id": 1,
"Name": "オムニックの終局",
"PreLevel": [
{
"Id": 101,
"Name": "ナイト(一)",
"DamageType": [
"Fire",
"Imaginary"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3003041
],
"EventIDList": [
{
"StageID": 30501011,
"StageType": "Challenge",
"StageName": 14930047325621619000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30501011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3012020,
"Monster1": 3013010,
"Monster2": 3013010,
"Monster3": 3012020
},
{
"$type": "StageMonsterWave",
"Monster0": 3004012
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033001,
"Name": "靭甲",
"Desc": "敵は初期状態で「靭甲」を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>層持ち、1層につき敵の受けるダメージ-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。敵の靭性が0になるたびに「靭甲」が1層減少する。",
"Param": [
2,
0.1500000001396984
]
}
],
"InfiniteList": {
"305010111": {
"InfiniteWaveID": 305010111,
"MonsterGroupIDList": [
3012020,
3013010,
3013010,
3012020
],
"MaxMonsterCount": 4,
"MaxTeammateCount": 4,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 340
},
"305010112": {
"InfiniteWaveID": 305010112,
"MonsterGroupIDList": [
3004012
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 340
}
}
},
{
"Id": 102,
"Name": "ナイト(二)",
"DamageType": [
"Physical",
"Wind",
"Thunder"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3014020
],
"EventIDList": [
{
"StageID": 30501012,
"StageType": "Challenge",
"StageName": 4641986684160114000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30501012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4053010,
"Monster1": 4053010
},
{
"$type": "StageMonsterWave",
"Monster0": 3014020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033002,
"Name": "焼入れ",
"Desc": "敵のHPが1%減少するにつき、味方がその敵に与える会心ダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
"Param": [
0.030000000027939677
]
}
],
"InfiniteList": {
"305010121": {
"InfiniteWaveID": 305010121,
"MonsterGroupIDList": [
4052010,
4053010,
4052010,
4052010,
4053010
],
"MaxMonsterCount": 5,
"MaxTeammateCount": 3,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 341
},
"305010122": {
"InfiniteWaveID": 305010122,
"MonsterGroupIDList": [
3014020
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 341
}
}
},
{
"Id": 103,
"Name": "ナイト(三)",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4033030
],
"EventIDList": [
{
"StageID": 30501013,
"StageType": "Challenge",
"StageName": 1605669051038619400,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30501013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4032050,
"Monster1": 4033010,
"Monster2": 4032010,
"Monster3": 4032050
},
{
"$type": "StageMonsterWave",
"Monster0": 4033010,
"Monster1": 4033030,
"Monster2": 4033010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033003,
"Name": "反相",
"Desc": "敵が攻撃を受けるたびに、攻撃者に自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。このダメージは非致死性である。",
"Param": [
0.40000000037252903
]
},
{
"Id": 3033004,
"Name": "守護",
"Desc": "精鋭エネミー以外の敵のHPと靭性は減少せず、効果抵抗+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。すべての精鋭エネミーが倒されると、ほかの敵も倒される。",
"Param": [
1
]
}
],
"InfiniteList": {
"305010131": {
"InfiniteWaveID": 305010131,
"MonsterGroupIDList": [
4032050,
4033010,
4032010,
4032050
],
"MaxMonsterCount": 4,
"MaxTeammateCount": 4,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 342
},
"305010132": {
"InfiniteWaveID": 305010132,
"MonsterGroupIDList": [
4033010,
4033030,
4033010
],
"MaxMonsterCount": 3,
"MaxTeammateCount": 3,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 342
}
}
}
],
"BossLevel": {
"Id": 104,
"Name": "チェックメイト",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4044010
],
"EventIDList": [
{
"StageID": 30501021,
"StageType": "Challenge",
"StageName": 7318916243052571000,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30501021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4023010,
"Monster1": 4023020
},
{
"$type": "StageMonsterWave",
"Monster0": 4044010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033010,
"Name": "反相+",
"Desc": "敵が攻撃を受けるたびに、攻撃者に自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。このダメージは非致死性である。",
"Param": [
0.6000000005587935
]
},
{
"Id": 3033005,
"Name": "エネルギー吸収",
"Desc": "敵が攻撃を受けるたびに、攻撃者のEP-<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する。",
"Param": [
2,
10
]
},
{
"Id": 3033017,
"Name": "亀裂",
"Desc": "味方が敵の攻撃を受ける時、「亀裂」効果が付与され、1層につき受けるダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、この効果は最大で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層累積できる。この効果は解除不能であり、「亀裂」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はこの効果を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層解除する。",
"Param": [
0.060000000055879354,
10,
3
]
}
],
"InfiniteList": {
"305010211": {
"InfiniteWaveID": 305010211,
"MonsterGroupIDList": [
4023010,
4023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 343
},
"305010212": {
"InfiniteWaveID": 305010212,
"MonsterGroupIDList": [
4044010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 343
}
}
},
"BossConfig": {
"HardName": "チェックメイト・絶境",
"BuffList": [
{
"Id": 3033006,
"Name": "奇策勝ち",
"Desc": "フィールド上にいる味方の数が4でない場合、味方全体のダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
"Param": [
0.6000000005587935
]
},
{
"Id": 3033007,
"Name": "歩騎連携",
"Desc": "味方が必殺技を発動する時、ターゲットの防御力を<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>無視する。必殺技でダメージを与えた後、次に発動する戦闘スキルはターゲットの防御力を<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>無視する。",
"Param": [
0.40000000037252903,
0.40000000037252903
]
},
{
"Id": 3033008,
"Name": "鉄床戦術",
"Desc": "自身以外の味方によるバリアを獲得、または治癒を受けた後、受けるダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。同時に全属性耐性貫通+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、<color=#f29e38ff><unbreak>#3[i]</unbreak></color>ターン継続。",
"Param": [
0.25000000023283064,
0.20000000018626451,
2
]
}
],
"EventIDList": [
{
"StageID": 30501022,
"StageType": "Challenge",
"StageName": 7318916243052571000,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30501022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4023010,
"Monster1": 4023020
},
{
"$type": "StageMonsterWave",
"Monster0": 4044010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033014,
"Name": "反相++",
"Desc": "敵が攻撃を受けるたびに、攻撃者に自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。このダメージは非致死性である。",
"Param": [
0.8000000007450581
]
},
{
"Id": 3033013,
"Name": "エネルギー吸収++",
"Desc": "敵が攻撃を受けるたびに、攻撃者のEP-<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する。",
"Param": [
4,
10
]
},
{
"Id": 3033019,
"Name": "亀裂++",
"Desc": "味方が敵の攻撃を受ける時、「亀裂++」効果が付与され、1層につき受けるダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、この効果は最大で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層累積できる。この効果は解除不能であり、「亀裂++」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はこの効果を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層解除する。",
"Param": [
0.12000000011175871,
10,
3
]
}
],
"InfiniteList": {
"305010221": {
"InfiniteWaveID": 305010221,
"MonsterGroupIDList": [
4023010,
4023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 344
},
"305010222": {
"InfiniteWaveID": 305010222,
"MonsterGroupIDList": [
4044010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 344
}
}
}
}
}