UPDATE: monster bar
Some checks failed
Gitea Auto Deploy / Deploy-Container (push) Failing after 1m36s

This commit is contained in:
2025-07-25 09:20:39 +07:00
parent 604cf1ceec
commit 487c29def1
133 changed files with 841207 additions and 16695 deletions

View File

@@ -11,12 +11,12 @@
"path": "命运",
"rarity": "稀有度",
"element": "元素",
"technique": "秘",
"technique": "秘",
"talent": "天赋",
"basic": "普通攻击",
"skill": "技能",
"ultimate": "终技",
"servant": "仆从",
"ultimate": "终技",
"servant": "忆灵",
"damage": "伤害",
"type": "类型",
"warrior": "毁灭",
@@ -24,12 +24,12 @@
"mage": "博学",
"priest": "丰饶",
"rogue": "狩猎",
"shaman": "谐",
"shaman": "谐",
"warlock": "虚无",
"memory": "忆",
"memory": "忆",
"fire": "火",
"ice": "冰",
"imaginary": "幻象",
"imaginary": "虚数",
"physical": "物理",
"quantum": "量子",
"thunder": "雷",
@@ -39,14 +39,14 @@
"speed": "速度",
"critRate": "暴击率",
"critDmg": "暴击伤害",
"breakEffect": "破伤害",
"breakEffect": "破伤害",
"effectRes": "效果抗性",
"energyRegenerationRate": "能量恢复速率",
"effectHitRate": "效果命中率",
"outgoingHealingBoost": "治疗增强",
"fireDmgBoost": "火元素伤害增强",
"iceDmgBoost": "冰元素伤害增强",
"imaginaryDmgBoost": "幻象伤害增强",
"imaginaryDmgBoost": "虚数伤害增强",
"physicalDmgBoost": "物理伤害增强",
"quantumDmgBoost": "量子伤害增强",
"thunderDmgBoost": "雷元素伤害增强",
@@ -54,12 +54,12 @@
"pursued": "附加伤害",
"true damage": "真实伤害",
"follow-up": "后续伤害",
"elemental damage": "破甲与超破甲伤害",
"elemental damage": "击破与超击破伤害",
"dot": "持续伤害",
"qte": "QTE 技能",
"level": "等级",
"relics": "遗器",
"eidolons": "虚数形态",
"eidolons": "星魂",
"lightcones": "光锥",
"loadData": "加载数据",
"exportData": "导出数据",
@@ -172,6 +172,46 @@
"save": "保存",
"reset": "重置",
"roll": "滚动",
"step": "步数"
"step": "步数",
"memoryOfChaos": "混沌之忆",
"pureFiction": "虚构叙事",
"apocalypticShadow": "末日幻影",
"customEnemy": "自定义敌人",
"simulatedUniverse": "模拟宇宙",
"floor": "层数",
"side": "上/下半场",
"wave": "波次",
"stage": "关卡",
"useCycleCount": "使用轮次数?",
"useTurbulenceBuff": "使用紊乱增益?",
"firstHalfEnemies": "上半场敌人",
"secondHalfEnemies": "下半场敌人",
"turbulenceBuff": "紊乱增益",
"noEventSelected": "未选择事件",
"noTurbulenceBuff": "未选择紊乱增益",
"upper": "上半",
"lower": "下半",
"upperToLower": "上半 -> 下半",
"lowerToUpper": "下半 -> 上半",
"selectMOCEvent": "选择 MOC 事件",
"selectPFEvent": "选择 PF 事件",
"selectASEvent": "选择 AS 事件",
"selectCEEvent": "选择 CE 事件",
"selectEvent": "选择事件",
"selectFloor": "选择层数",
"selectSide": "选择上/下半场",
"selectBuff": "选择 buff",
"selectStage": "选择关卡",
"previous": "上一页",
"next": "下一页",
"noMonstersFound": "未找到怪物",
"addNewWave": "添加新波次",
"searchStage": "搜索关卡...",
"noStageFound": "未找到关卡",
"searchMonster": "搜索怪物...",
"changeRelic": "更换遗物",
"deleteRelic": "删除遗物",
"deleteRelicConfirm": "确定要删除插槽中的遗物吗",
"setEffects": "设置效果"
}
}