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This commit is contained in:
2025-10-17 10:42:21 +07:00
parent 8d6dab8640
commit 35095c19d5
34 changed files with 288892 additions and 206882 deletions

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@@ -28,7 +28,7 @@
"2": {
"Desc": "治疗量提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
@@ -75,14 +75,14 @@
"2": {
"Desc": "攻击力提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.12000000011175871
0.12
]
},
"4": {
"Desc": "使装备者的速度提高<unbreak>#1[i]%</unbreak>,普攻造成的伤害提高<unbreak>#2[i]%</unbreak>。",
"ParamList": [
0.060000000055879354,
0.10000000009313226
0.06,
0.1
]
}
},
@@ -130,13 +130,13 @@
"2": {
"Desc": "防御力提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.1500000001396984
0.15
]
},
"4": {
"Desc": "使装备者提供的护盾量提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.20000000018626451
0.2
]
}
},
@@ -179,13 +179,13 @@
"2": {
"Desc": "冰属性伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
"Desc": "当装备者施放终结技时,暴击伤害提高<unbreak>#1[i]%</unbreak>,持续<unbreak>#2[i]</unbreak>回合。",
"ParamList": [
0.25000000023283064,
0.25,
2
]
}
@@ -229,13 +229,13 @@
"2": {
"Desc": "物理属性伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
"Desc": "当装备者施放攻击或受到攻击后,其在本场战斗中攻击力提高<unbreak>#1[i]%</unbreak>,最多叠加<unbreak>#2[i]</unbreak>层。",
"ParamList": [
0.05000000004656613,
0.05,
5
]
}
@@ -279,14 +279,14 @@
"2": {
"Desc": "受到伤害降低<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.0800000000745058
0.08
]
},
"4": {
"Desc": "回合开始时,如果装备者当前生命值百分比小于等于<unbreak>#1[i]%</unbreak>,则回复等同于自身生命上限<unbreak>#2[i]%</unbreak>的生命值,并恢复<unbreak>#3[i]</unbreak>点能量。",
"ParamList": [
0.5000000004656613,
0.0800000000745058,
0.5,
0.08,
5
]
}
@@ -325,14 +325,14 @@
"2": {
"Desc": "火属性伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
"Desc": "使装备者战技造成的伤害提高<unbreak>#1[i]%</unbreak>,并使施放终结技后的下一次攻击造成的火属性伤害提高<unbreak>#2[i]%</unbreak>。",
"ParamList": [
0.12000000011175871,
0.12000000011175871
0.12,
0.12
]
}
},
@@ -375,14 +375,14 @@
"2": {
"Desc": "量子属性伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
"Desc": "当装备者对敌方目标造成伤害时,无视其<unbreak>#1[i]%</unbreak>的防御力。若目标拥有量子属性弱点,额外无视其<unbreak>#2[i]%</unbreak>的防御力。",
"ParamList": [
0.10000000009313226,
0.10000000009313226
0.1,
0.1
]
}
},
@@ -425,13 +425,13 @@
"2": {
"Desc": "雷属性伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
"Desc": "当装备者施放战技时,使装备者的攻击力提高<unbreak>#1[i]%</unbreak>,持续<unbreak>#2[i]</unbreak>回合。",
"ParamList": [
0.20000000018626451,
0.2,
1
]
}
@@ -475,13 +475,13 @@
"2": {
"Desc": "风属性伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
"Desc": "当装备者施放终结技后,使其行动提前<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.25000000023283064
0.25
]
}
},
@@ -524,13 +524,13 @@
"2": {
"Desc": "击破特攻提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.1600000001490116
0.16
]
},
"4": {
"Desc": "使装备者的击破特攻提高<unbreak>#1[i]%</unbreak>。当装备者击破敌方目标弱点后,恢复<unbreak>#2[i]</unbreak>点能量。",
"ParamList": [
0.1600000001490116,
0.16,
3
]
}
@@ -579,14 +579,14 @@
"2": {
"Desc": "虚数属性伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
"Desc": "装备者对陷入负面效果的敌方目标造成伤害时暴击率提高<unbreak>#1[i]%</unbreak>,对陷入禁锢状态的敌方目标造成伤害时暴击伤害提高<unbreak>#2[i]%</unbreak>。",
"ParamList": [
0.10000000009313226,
0.20000000018626451
0.1,
0.2
]
}
},
@@ -629,13 +629,13 @@
"2": {
"Desc": "生命上限提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.12000000011175871
0.12
]
},
"4": {
"Desc": "当装备者受到攻击或被我方目标消耗生命值后,暴击率提高<unbreak>#1[i]%</unbreak>,持续<unbreak>#2[i]</unbreak>回合,该效果最多叠加<unbreak>#3[i]</unbreak>层。",
"ParamList": [
0.0800000000745058,
0.08,
2,
2
]
@@ -680,13 +680,13 @@
"2": {
"Desc": "速度提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.060000000055879354
0.06
]
},
"4": {
"Desc": "当装备者对我方目标施放终结技时,我方全体速度提高<unbreak>#1[i]%</unbreak>,持续<unbreak>#2[i]</unbreak>回合,该效果无法叠加。",
"ParamList": [
0.12000000011175871,
0.12,
1
]
}
@@ -730,13 +730,13 @@
"2": {
"Desc": "追加攻击造成的伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.20000000018626451
0.2
]
},
"4": {
"Desc": "装备者施放追加攻击时,根据追加攻击造成伤害的次数,每次造成伤害时使装备者的攻击力提高<unbreak>#1[i]%</unbreak>,最多叠加<unbreak>#2[i]</unbreak>次,持续<unbreak>#3[i]</unbreak>回合。该效果在装备者下一次施放追加攻击时移除。",
"ParamList": [
0.060000000055879354,
0.06,
8,
3
]
@@ -776,13 +776,13 @@
"2": {
"Desc": "攻击力提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.12000000011175871
0.12
]
},
"4": {
"Desc": "敌方目标每承受1个持续伤害效果装备者对其造成伤害时就无视其<unbreak>#1[i]%</unbreak>的防御力,最多计入<unbreak>#2[i]</unbreak>个持续伤害效果。",
"ParamList": [
0.060000000055879354,
0.06,
3
]
}
@@ -826,15 +826,15 @@
"2": {
"Desc": "对受负面状态影响的敌人造成的伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.12000000011175871
0.12
]
},
"4": {
"Desc": "暴击率提高<unbreak>#1[i]%</unbreak>,装备者对陷入不少于<unbreak>#4[i]</unbreak>/<unbreak>#5[i]</unbreak>个负面效果的敌方目标造成的暴击伤害提高<unbreak>#2[i]%</unbreak>/<unbreak>#3[i]%</unbreak>。装备者对敌方目标施加负面效果后,上述效果提高<unbreak>100%</unbreak>,持续<unbreak>#6[i]</unbreak>回合。",
"ParamList": [
0.0400000000372529,
0.0800000000745058,
0.12000000011175871,
0.04,
0.08,
0.12,
2,
3,
1
@@ -880,13 +880,13 @@
"2": {
"Desc": "击破特攻提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.1600000001490116
0.16
]
},
"4": {
"Desc": "当装备者对我方目标施放终结技时,我方全体击破特攻提高<unbreak>#1[i]%</unbreak>,持续<unbreak>#2[i]</unbreak>回合,该效果无法叠加。",
"ParamList": [
0.3000000002793968,
0.3,
2
]
}
@@ -930,16 +930,16 @@
"2": {
"Desc": "击破特攻提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.1600000001490116
0.16
]
},
"4": {
"Desc": "当装备者的击破特攻大于等于<unbreak>#1[i]%</unbreak>时,对敌方目标造成的击破伤害无视其<unbreak>#3[i]%</unbreak>的防御力。当装备者的击破特攻大于等于<unbreak>#2[i]%</unbreak>时,对敌方目标造成的超击破伤害额外无视其<unbreak>#4[i]%</unbreak>的防御力。",
"ParamList": [
1.5000000004656613,
2.5000000004656613,
0.10000000009313226,
0.1500000001396984
1.5,
2.5,
0.1,
0.15
]
}
},
@@ -982,14 +982,14 @@
"2": {
"Desc": "攻击力提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.12000000011175871
0.12
]
},
"4": {
"Desc": "使装备者的暴击率提高<unbreak>#1[i]%</unbreak>,装备者施放追加攻击时,使终结技造成的伤害提高<unbreak>#2[i]%</unbreak>,持续<unbreak>#3[i]</unbreak>回合。",
"ParamList": [
0.060000000055879354,
0.3600000003352761,
0.06,
0.36,
1
]
}
@@ -1038,13 +1038,13 @@
"2": {
"Desc": "速度提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.060000000055879354
0.06
]
},
"4": {
"Desc": "对我方单体目标施放战技或终结技时,使技能目标的暴击伤害提高<unbreak>#1[i]%</unbreak>,持续<unbreak>#2[i]</unbreak>回合,该效果最多叠加<unbreak>#3[i]</unbreak>次。",
"ParamList": [
0.18000000016763806,
0.18,
2,
2
]
@@ -1089,14 +1089,14 @@
"2": {
"Desc": "暴击率提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.0800000000745058
0.08
]
},
"4": {
"Desc": "战技和终结技造成的伤害提高<unbreak>#1[i]%</unbreak>,施放终结技后,下一次施放战技时造成的伤害额外提高<unbreak>#2[i]%</unbreak>。",
"ParamList": [
0.20000000018626451,
0.25000000023283064
0.2,
0.25
]
}
},
@@ -1139,14 +1139,14 @@
"2": {
"Desc": "攻击力提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.12000000011175871
0.12
]
},
"4": {
"Desc": "装备者的忆灵在场时,装备者的速度提高<unbreak>#1[i]%</unbreak>,装备者的忆灵攻击时,装备者和忆灵的暴击伤害提高<unbreak>#2[i]%</unbreak>,持续<unbreak>#3[i]</unbreak>回合。",
"ParamList": [
0.060000000055879354,
0.3000000002793968,
0.06,
0.3,
2
]
}
@@ -1190,18 +1190,18 @@
"2": {
"Desc": "量子属性伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
"Desc": "使装备者的速度降低<unbreak>#6[i]%</unbreak>。进入战斗前,若装备者的速度小于<unbreak>#2[i]</unbreak>/<unbreak>#3[i]</unbreak>,使装备者的暴击率提高<unbreak>#4[i]%</unbreak>/<unbreak>#5[i]%</unbreak>。该效果同时对装备者的忆灵生效。",
"ParamList": [
-0.07999999984167516,
-0.08,
110,
95,
0.20000000018626451,
0.3200000002980232,
0.0800000000745058
0.2,
0.32,
0.08
]
}
},
@@ -1249,14 +1249,14 @@
"2": {
"Desc": "速度提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.060000000055879354
0.06
]
},
"4": {
"Desc": "当装备者及其忆灵为装备者及其忆灵以外的我方目标提供治疗后使装备者获得【甘霖】每回合最多触发1次持续<unbreak>#3[i]</unbreak>回合。装备者持有【甘霖】时,速度提高<unbreak>#1[i]%</unbreak>,我方全体暴击伤害提高<unbreak>#2[i]%</unbreak>,该效果无法叠加。",
"ParamList": [
0.060000000055879354,
0.1500000001396984,
0.06,
0.15,
2
]
}
@@ -1300,14 +1300,14 @@
"2": {
"Desc": "暴击伤害提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.1600000001490116
0.16
]
},
"4": {
"Desc": "装备者成为其他我方目标的技能目标时获得1层【助力】最多叠加<unbreak>#1[i]</unbreak>层。施放终结技时,若持有<unbreak>#1[i]</unbreak>层【助力】,消耗所有【助力】,使装备者攻击力提高<unbreak>#2[i]%</unbreak>,持续<unbreak>#3[i]</unbreak>回合。",
"ParamList": [
2,
0.48000000044703484,
0.48,
1
]
}
@@ -1351,14 +1351,14 @@
"2": {
"Desc": "暴击率提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.0800000000745058
0.08
]
},
"4": {
"Desc": "装备者施放普攻或战技后,若装备者的忆灵在场,使装备者及其忆灵生命上限提高<unbreak>#1[i]%</unbreak>,我方全体造成的伤害提高<unbreak>#2[i]%</unbreak>,持续至装备者下次施放普攻或战技后。",
"ParamList": [
0.24000000022351742,
0.1500000001396984
0.24,
0.15
]
}
},
@@ -1401,14 +1401,14 @@
"2": {
"Desc": "提供的护盾量提高<unbreak>#1[i]%</unbreak>。",
"ParamList": [
0.10000000009313226
0.1
]
},
"4": {
"Desc": "使装备者提供的护盾量提高<unbreak>#1[i]%</unbreak>,我方目标持有装备者提供的护盾时,暴击伤害提高<unbreak>#2[i]%</unbreak>。",
"ParamList": [
0.12000000011175871,
0.1500000001396984
0.12,
0.15
]
}
},
@@ -1446,9 +1446,9 @@
"2": {
"Desc": "使装备者的攻击力提高<unbreak>#1[i]%</unbreak>。当装备者的速度大于等于<unbreak>#2[i]</unbreak>时,攻击力额外提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.12000000011175871,
0.12,
120,
0.12000000011175871
0.12
]
}
},
@@ -1480,9 +1480,9 @@
"2": {
"Desc": "使装备者的生命上限提高<unbreak>#1[i]%</unbreak>。当装备者的速度大于等于<unbreak>#2[i]</unbreak>时,我方全体攻击力提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.12000000011175871,
0.12,
120,
0.0800000000745058
0.08
]
}
},
@@ -1514,9 +1514,9 @@
"2": {
"Desc": "使装备者的效果命中提高<unbreak>#1[i]%</unbreak>。同时提高装备者等同于当前效果命中<unbreak>#2[i]%</unbreak>的攻击力,最多提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.10000000009313226,
0.25000000023283064,
0.25000000023283064
0.1,
0.25,
0.25
]
}
},
@@ -1548,9 +1548,9 @@
"2": {
"Desc": "使装备者的防御力提高<unbreak>#1[i]%</unbreak>。当装备者的效果命中大于等于<unbreak>#2[i]%</unbreak>时,防御力额外提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.1500000001396984,
0.5000000004656613,
0.1500000001396984
0.15,
0.5,
0.15
]
}
},
@@ -1582,9 +1582,9 @@
"2": {
"Desc": "使装备者的暴击伤害提高<unbreak>#1[i]%</unbreak>。当装备者的暴击伤害大于等于<unbreak>#2[i]%</unbreak>时,进入战斗后装备者的暴击率提高<unbreak>#3[i]%</unbreak>,持续到施放首次攻击后结束。",
"ParamList": [
0.1600000001490116,
1.2000000001862645,
0.6000000005587935
0.16,
1.2,
0.6
]
}
},
@@ -1616,9 +1616,9 @@
"2": {
"Desc": "使装备者的暴击率提高<unbreak>#1[i]%</unbreak>。当装备者当前暴击率大于等于<unbreak>#2[i]%</unbreak>时,终结技和追加攻击造成的伤害提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.0800000000745058,
0.5000000004656613,
0.1500000001396984
0.08,
0.5,
0.15
]
}
},
@@ -1650,9 +1650,9 @@
"2": {
"Desc": "使装备者的击破特攻提高<unbreak>#1[i]%</unbreak>。当装备者的速度大于等于<unbreak>#2[i]</unbreak>时,击破特攻额外提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.1600000001490116,
0.16,
145,
0.20000000018626451
0.2
]
}
},
@@ -1684,9 +1684,9 @@
"2": {
"Desc": "使装备者的能量恢复效率提高<unbreak>#1[i]%</unbreak>。当装备者的速度大于等于<unbreak>#2[i]</unbreak>时,进入战斗时立刻使行动提前<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.05000000004656613,
0.05,
120,
0.40000000037252903
0.4
]
}
},
@@ -1718,9 +1718,9 @@
"2": {
"Desc": "使装备者的暴击率提高<unbreak>#1[i]%</unbreak>。当装备者的当前暴击率大于等于<unbreak>#2[i]%</unbreak>时,普攻和战技造成的伤害提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.0800000000745058,
0.7000000006519258,
0.20000000018626451
0.08,
0.7,
0.2
]
}
},
@@ -1752,9 +1752,9 @@
"2": {
"Desc": "使装备者的效果抵抗提高<unbreak>#1[i]%</unbreak>。当装备者的效果抵抗大于等于<unbreak>#2[i]%</unbreak>时,我方全体暴击伤害提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.10000000009313226,
0.3000000002793968,
0.10000000009313226
0.1,
0.3,
0.1
]
}
},
@@ -1786,11 +1786,11 @@
"2": {
"Desc": "使装备者的攻击力提高<unbreak>#1[i]%</unbreak>。当装备者的速度大于等于<unbreak>#2[i]</unbreak>/<unbreak>#3[i]</unbreak>时,使装备者造成的伤害提高<unbreak>#4[i]%</unbreak>/<unbreak>#5[i]%</unbreak>。",
"ParamList": [
0.12000000011175871,
0.12,
135,
160,
0.12000000011175871,
0.18000000016763806
0.12,
0.18
]
}
},
@@ -1822,8 +1822,8 @@
"2": {
"Desc": "使装备者的能量恢复效率提高<unbreak>#1[i]%</unbreak>。使队伍中与装备者属性相同的我方其他角色造成的伤害提高<unbreak>#2[i]%</unbreak>。",
"ParamList": [
0.05000000004656613,
0.10000000009313226
0.05,
0.1
]
}
},
@@ -1855,9 +1855,9 @@
"2": {
"Desc": "使装备者的暴击率提高<unbreak>#3[i]%</unbreak>。当敌方目标被消灭时,装备者暴击伤害提高<unbreak>#1[i]%</unbreak>,最多叠加<unbreak>#2[i]</unbreak>层。",
"ParamList": [
0.0400000000372529,
0.04,
10,
0.0400000000372529
0.04
]
}
},
@@ -1889,8 +1889,8 @@
"2": {
"Desc": "使装备者的攻击力提高<unbreak>#1[i]%</unbreak>。进入战斗时,若至少存在一名与装备者命途相同的队友,装备者的暴击率提高<unbreak>#2[i]%</unbreak>。",
"ParamList": [
0.12000000011175871,
0.12000000011175871
0.12,
0.12
]
}
},
@@ -1923,8 +1923,8 @@
"Desc": "我方角色施放追加攻击时,装备者获得一层【功勋】,最多叠加<unbreak>#1[i]</unbreak>层,每层【功勋】使装备者追加攻击造成的伤害提高<unbreak>#2[i]%</unbreak>,叠满<unbreak>#1[i]</unbreak>层时,额外使装备者的暴击伤害提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
5,
0.05000000004656613,
0.25000000023283064
0.05,
0.25
]
}
},
@@ -1951,8 +1951,8 @@
"2": {
"Desc": "使装备者的速度提高<unbreak>#1[i]%</unbreak>。当装备者击中拥有火属性弱点的敌方目标时,击破特攻提高<unbreak>#2[i]%</unbreak>,持续<unbreak>#3[i]</unbreak>回合。",
"ParamList": [
0.060000000055879354,
0.40000000037252903,
0.06,
0.4,
1
]
}
@@ -1985,8 +1985,8 @@
"2": {
"Desc": "使装备者的能量恢复效率提高<unbreak>#1[i]%</unbreak>,如果装备者不是编队中的第一位角色,使编队中的第一位角色攻击力提高<unbreak>#2[i]%</unbreak>。",
"ParamList": [
0.05000000004656613,
0.12000000011175871
0.05,
0.12
]
}
},
@@ -2018,8 +2018,8 @@
"2": {
"Desc": "使装备者的暴击伤害提高<unbreak>#1[i]%</unbreak>,当存在装备者召唤的目标时,暴击伤害额外提高<unbreak>#2[i]%</unbreak>。",
"ParamList": [
0.1600000001490116,
0.3200000002980232
0.16,
0.32
]
}
},
@@ -2051,9 +2051,9 @@
"2": {
"Desc": "使装备者的生命上限提高<unbreak>#1[i]%</unbreak>。当装备者的生命上限大于等于<unbreak>#2[i]</unbreak>点时,使装备者及其忆灵的暴击伤害提高<unbreak>#3[i]%</unbreak>。",
"ParamList": [
0.12000000011175871,
0.12,
5000,
0.2800000002607703
0.28
]
}
},
@@ -2085,11 +2085,11 @@
"2": {
"Desc": "使装备者的速度提高<unbreak>#1[i]%</unbreak>。当装备者的速度大于等于<unbreak>#2[i]</unbreak>/<unbreak>#3[i]</unbreak>时,使装备者及其忆灵的治疗量提高<unbreak>#4[i]%</unbreak>/<unbreak>#5[i]%</unbreak>。",
"ParamList": [
0.060000000055879354,
0.06,
135,
180,
0.12000000011175871,
0.20000000018626451
0.12,
0.2
]
}
},
@@ -2121,8 +2121,8 @@
"2": {
"Desc": "队伍中当前在场的我方目标数量不等于4时每多/少1名我方目标使装备者及其忆灵造成的伤害提高<unbreak>#1[i]%</unbreak>/<unbreak>#2[i]%</unbreak>,最多叠加<unbreak>#3[i]</unbreak>/<unbreak>#4[i]</unbreak>层。",
"ParamList": [
0.09000000008381903,
0.12000000011175871,
0.09,
0.12,
4,
3
]
@@ -2151,11 +2151,11 @@
"2": {
"Desc": "使装备者的攻击力提高<unbreak>#1[i]%</unbreak>。当装备者的攻击力大于等于<unbreak>#2[i]</unbreak>/<unbreak>#3[i]</unbreak>时,使造成的持续伤害额外提高<unbreak>#4[i]%</unbreak>/<unbreak>#5[i]%</unbreak>。",
"ParamList": [
0.12000000011175871,
0.12,
2400,
3600,
0.12000000011175871,
0.24000000022351742
0.12,
0.24
]
}
},
@@ -2187,8 +2187,8 @@
"2": {
"Desc": "使装备者的暴击率提高<unbreak>#1[i]%</unbreak>。装备者的忆灵在场时,我方全体速度提高<unbreak>#2[i]%</unbreak>,该效果无法叠加。",
"ParamList": [
0.0800000000745058,
0.0800000000745058
0.08,
0.08
]
}
},
@@ -2220,9 +2220,9 @@
"2": {
"Desc": "使装备者的暴击伤害提高<unbreak>#1[i]%</unbreak>,若在同一回合内消耗大于等于<unbreak>#2[i]</unbreak>点战技点,额外使装备者暴击伤害提高<unbreak>#3[i]%</unbreak>,持续<unbreak>#4[i]</unbreak>回合。",
"ParamList": [
0.1600000001490116,
0.16,
3,
0.3200000002980232,
0.32,
3
]
}