UPDATE: New monster data
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This commit is contained in:
2026-03-17 00:45:23 +07:00
parent d27b96d023
commit 319ad79233
125 changed files with 2718 additions and 917593 deletions

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@@ -1,5 +1,5 @@
import { mappingStats, ratioStats } from "@/constant/constant"
import { AffixDetail } from "@/types"
import { EliteData, HardLevelData, MainAffixData, MonsterDetail, SubAffixData} from "@/types"
export function calcPromotion(level: number) {
if (level < 20) {
@@ -37,29 +37,29 @@ export function calcRarity(rarity: string) {
return 1
}
export function calcMainAffixBonus(affix?: AffixDetail, level?: number) {
export function calcMainAffixBonus(affix?: MainAffixData, level?: number) {
if (!affix || typeof level !== "number") return "0"
const value = affix.base + affix.step * level;
const value = affix.BaseValue + affix.LevelAdd * level;
if (mappingStats?.[affix.property].unit === "%") {
if (mappingStats?.[affix.Property].unit === "%") {
return (value * 100).toFixed(1);
}
if (mappingStats?.[affix.property].name === "SPD") {
if (mappingStats?.[affix.Property].name === "SPD") {
return value.toFixed(1);
}
return value.toFixed(0);
}
export const calcAffixBonus = (affix?: AffixDetail, stepCount?: number, rollCount?: number) => {
export const calcAffixBonus = (affix?: SubAffixData, stepCount?: number, rollCount?: number) => {
if (!affix || typeof stepCount !== "number" || typeof rollCount !== "number") return "0"
if (mappingStats?.[affix.property].unit === "%") {
return ((affix.base * rollCount + affix.step * stepCount) * 100).toFixed(1);
if (mappingStats?.[affix.Property].unit === "%") {
return ((affix.BaseValue * rollCount + affix.StepValue * stepCount) * 100).toFixed(1);
}
if (mappingStats?.[affix.property].name === "SPD") {
return (affix.base * rollCount + affix.step * stepCount).toFixed(1);
if (mappingStats?.[affix.Property].name === "SPD") {
return (affix.BaseValue * rollCount + affix.StepValue * stepCount).toFixed(1);
}
return (affix.base * rollCount + affix.step * stepCount).toFixed(0);
return (affix.BaseValue * rollCount + affix.StepValue * stepCount).toFixed(0);
}
export const calcBaseStat = (baseStat: number, stepStat: number, roundFixed: number, level: number) => {
@@ -72,19 +72,19 @@ export const calcBaseStatRaw = (baseStat?: number, stepStat?: number, level?: nu
return baseStat + stepStat * (level-1);
}
export const calcSubAffixBonusRaw = (affix?: AffixDetail, stepCount?: number, rollCount?: number, baseStat?: number) => {
export const calcSubAffixBonusRaw = (affix?: SubAffixData, stepCount?: number, rollCount?: number, baseStat?: number) => {
if (!affix || typeof stepCount !== "number" || typeof rollCount !== "number" || typeof baseStat !== "number") return 0
if (ratioStats.includes(affix.property)) {
return (affix.base * rollCount + affix.step * stepCount) * baseStat;
if (ratioStats.includes(affix.Property)) {
return (affix.BaseValue * rollCount + affix.StepValue * stepCount) * baseStat;
}
return affix.base * rollCount + affix.step * stepCount;
return affix.BaseValue * rollCount + affix.StepValue * stepCount;
}
export const calcMainAffixBonusRaw = (affix?: AffixDetail, level?: number, baseStat?: number) => {
export const calcMainAffixBonusRaw = (affix?: MainAffixData, level?: number, baseStat?: number) => {
if (!affix || typeof level !== "number" || typeof baseStat !== "number") return 0
const value = affix.base + affix.step * level;
const value = affix.BaseValue + affix.LevelAdd * level;
if (ratioStats.includes(affix.property)) {
if (ratioStats.includes(affix.Property)) {
return baseStat * value
}
@@ -97,4 +97,42 @@ export const calcBonusStatRaw = (affix?: string, baseStat?: number, bonusValue?:
return baseStat * bonusValue
}
return bonusValue
}
export const calcMonsterStats = (
monster: MonsterDetail,
eliteGroup: number,
hardLevelGroup: number,
level: number,
hardLevelConfig: Record<string, Record<string, HardLevelData>>,
eliteConfig: Record<string, EliteData>
) => {
let hardLevelRatio = {
AttackRatio: 1,
DefenceRatio:1,
HPRatio: 1,
SpeedRatio: 1,
StanceRatio: 1
}
if (hardLevelConfig?.[hardLevelGroup.toString()]?.[level.toString()]) {
hardLevelRatio = hardLevelConfig?.[hardLevelGroup.toString()]?.[level.toString()]
}
let eliteRatio = {
AttackRatio: 1,
DefenceRatio:1,
HPRatio: 1,
SpeedRatio: 1,
StanceRatio: 1
}
if (eliteConfig?.[eliteGroup.toString()]) {
eliteRatio = eliteConfig?.[eliteGroup.toString()]
}
return {
atk: monster.Base.AttackBase * monster.Modify.AttackModifyRatio * hardLevelRatio.AttackRatio * eliteRatio.AttackRatio,
def: monster.Base.DefenceBase * monster.Modify.DefenceModifyRatio * hardLevelRatio.DefenceRatio * eliteRatio.DefenceRatio,
hp: monster.Base.HPBase * monster.Modify.HPModifyRatio * hardLevelRatio.HPRatio * eliteRatio.HPRatio,
spd: monster.Base.SpeedBase * monster.Modify.SpeedModifyRatio * hardLevelRatio.SpeedRatio * eliteRatio.SpeedRatio,
stance: (monster.Base.StanceBase * monster.Modify.StanceModifyRatio * hardLevelRatio.StanceRatio * eliteRatio.StanceRatio) / 3,
}
}