UPDATE: new aa
This commit is contained in:
@@ -59,7 +59,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -70,7 +70,7 @@
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"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
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"Param": [
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2,
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0.1500000001396984
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0.15
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]
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}
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],
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@@ -159,7 +159,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -169,7 +169,7 @@
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"Name": "Tempering",
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"Desc": "For every 1% HP the enemy target loses, reduces CRIT DMG dealt to them by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
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"Param": [
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0.030000000027939677
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0.03
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]
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}
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],
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@@ -262,7 +262,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -272,7 +272,7 @@
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"Name": "Inversion",
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"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
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"Param": [
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0.02000000001862645
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0.02
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]
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},
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{
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@@ -372,7 +372,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -382,7 +382,7 @@
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"Name": "Inversion",
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"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
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"Param": [
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0.02000000001862645
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0.02
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]
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},
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{
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@@ -399,7 +399,7 @@
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"Name": "Sunder",
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"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, all \"Sunder\" effects are dispelled on both targets.",
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"Param": [
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0.007999999448657036
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0.008
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]
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}
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],
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@@ -439,7 +439,7 @@
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"Name": "Think Outside the Box",
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"Desc": "When the number of ally targets currently on the field is not 4, all allies' dealt DMG increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
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"Param": [
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0.6000000005587935
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0.6
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]
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},
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{
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@@ -447,8 +447,8 @@
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"Name": "Infantry and Calvary",
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"Desc": "Whenever any ally uses their Ultimate, ignores <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of target's DEF. After Ultimate deals DMG, the next Skill will ignore <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of target's DEF.",
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"Param": [
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0.40000000037252903,
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0.40000000037252903
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0.4,
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0.4
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]
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},
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{
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@@ -456,8 +456,8 @@
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"Name": "Hammer and Anvil",
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"Desc": "After receiving Shield effects or healing from ally targets (excluding this unit), reduces DMG taken by this unit by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases All-Type RES PEN by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
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"Param": [
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0.25000000023283064,
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0.20000000018626451,
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0.25,
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0.2,
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2
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]
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}
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@@ -509,7 +509,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -519,7 +519,7 @@
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"Name": "Inversion+",
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"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
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"Param": [
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0.030000000027939677
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0.03
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]
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},
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{
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@@ -536,7 +536,7 @@
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"Name": "Sunder++",
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"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, all \"Sunder++\" effects are dispelled on both targets.",
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"Param": [
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0.015999999595806003
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0.016
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]
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}
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],
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@@ -625,7 +625,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -717,7 +717,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -727,8 +727,8 @@
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"Name": "Interference",
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"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
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"Param": [
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0.05000000004656613,
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0.10000000009313226
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0.05,
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0.1
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]
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},
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{
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@@ -823,7 +823,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -834,7 +834,7 @@
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"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
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"Param": [
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2,
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0.1500000001396984
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0.15
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]
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}
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],
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@@ -917,7 +917,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -931,12 +931,12 @@
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]
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},
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{
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"Id": 3033026,
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"Name": "Interference+",
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"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
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"Id": 3033012,
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"Name": "Energy Absorption+",
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"Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
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"Param": [
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0.05000000004656613,
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0.20000000018626451
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3,
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10
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]
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},
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{
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@@ -944,7 +944,7 @@
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"Name": "Sunder",
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"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, all \"Sunder\" effects are dispelled on both targets.",
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"Param": [
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0.007999999448657036
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0.008
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]
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}
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],
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@@ -971,8 +971,8 @@
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"Name": "Sanguine Vitality",
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"Desc": "Increases CRIT DMG of all ally targets by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow\", the increased Max HP is further raised by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
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"Param": [
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0.5000000004656613,
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0.6000000005587935
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0.5,
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0.6
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]
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},
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{
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@@ -980,7 +980,7 @@
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"Name": "Power Surge",
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"Desc": "Increases all allies' Basic ATK, Skill, and Ultimate DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' ATK by <color=#f29e38ff><unbreak>#2[i]</unbreak></color> points.",
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"Param": [
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0.8000000007450581,
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0.8,
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2000
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]
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},
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@@ -989,8 +989,8 @@
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"Name": "Fluid Dash",
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"Desc": "All allies' DoT All-Type RES PEN increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' SPD by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
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"Param": [
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0.40000000037252903,
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0.3000000002793968
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0.4,
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0.3
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]
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}
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],
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@@ -1036,7 +1036,7 @@
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"LevelWinCondition": [],
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"Release": true,
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"ForbidExitBattle": true,
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"MonsterWarningRatio": 1.1000000238419,
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"MonsterWarningRatio": 1.1,
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"TrialAvatarList": []
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}
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],
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@@ -1050,12 +1050,12 @@
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]
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},
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{
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"Id": 3033027,
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"Name": "Interference++",
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"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
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"Id": 3033013,
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"Name": "Energy Absorption++",
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"Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
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"Param": [
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0.05000000004656613,
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0.3000000002793968
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4,
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10
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]
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},
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{
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@@ -1063,7 +1063,7 @@
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"Name": "Sunder++",
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"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, all \"Sunder++\" effects are dispelled on both targets.",
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"Param": [
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0.015999999595806003
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0.016
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]
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}
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],
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