UPDATE: 3.7.51
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This commit is contained in:
2025-09-25 18:22:23 +07:00
parent 9b38146443
commit 04a054fc5b
34 changed files with 61226 additions and 345751 deletions

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@@ -3252,5 +3252,69 @@
"value": 0.119999997317791 "value": 0.119999997317791
} }
] ]
},
"22006": {
"0": [
{
"type": "CriticalDamageBase",
"value": 0.119999997317791
}
],
"1": [
{
"type": "CriticalDamageBase",
"value": 0.15000000596046448
}
],
"2": [
{
"type": "CriticalDamageBase",
"value": 0.18000000715255737
}
],
"3": [
{
"type": "CriticalDamageBase",
"value": 0.20999999344348907
}
],
"4": [
{
"type": "CriticalDamageBase",
"value": 0.23999999463558197
}
]
},
"23052": {
"0": [
{
"type": "SpeedAddedRatio",
"value": 0.18000000715255737
}
],
"1": [
{
"type": "SpeedAddedRatio",
"value": 0.20999999344348907
}
],
"2": [
{
"type": "SpeedAddedRatio",
"value": 0.23999999463558197
}
],
"3": [
{
"type": "SpeedAddedRatio",
"value": 0.27000001072883606
}
],
"4": [
{
"type": "SpeedAddedRatio",
"value": 0.30000001192092896
}
]
} }
} }

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@@ -10,10 +10,6 @@
"Fire", "Fire",
"Imaginary" "Imaginary"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3003041
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501011, "StageID": 30501011,
@@ -116,10 +112,6 @@
"Wind", "Wind",
"Thunder" "Thunder"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3014020
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501012, "StageID": 30501012,
@@ -217,13 +209,8 @@
"Name": "骑士(三)", "Name": "骑士(三)",
"DamageType": [ "DamageType": [
"Physical", "Physical",
"Ice",
"Quantum" "Quantum"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4033030
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501013, "StageID": 30501013,
@@ -283,9 +270,9 @@
{ {
"Id": 3033003, "Id": 3033003,
"Name": "反相", "Name": "反相",
"Desc": "敌方目标每次受到攻击时,都会对攻击者造成相当于敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理伤害,该伤害不致命。", "Desc": "敌方目标每次受到攻击后,攻击者都会损失自身最大生命值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的生命值,该效果不致命。",
"Param": [ "Param": [
0.40000000037252903 0.02000000001862645
] ]
}, },
{ {
@@ -338,10 +325,6 @@
"Ice", "Ice",
"Quantum" "Quantum"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4044010
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501021, "StageID": 30501021,
@@ -395,17 +378,17 @@
], ],
"TagList": [ "TagList": [
{ {
"Id": 3033010, "Id": 3033003,
"Name": "反相+", "Name": "反相",
"Desc": "敌方目标每次受到攻击时,都会对攻击者造成相当于敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理伤害,该伤害不致命。", "Desc": "敌方目标每次受到攻击后,攻击者都会损失自身最大生命值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的生命值,该效果不致命。",
"Param": [ "Param": [
0.6000000005587935 0.02000000001862645
] ]
}, },
{ {
"Id": 3033005, "Id": 3033005,
"Name": "吸能", "Name": "吸能",
"Desc": "敌方目标每次受到攻击都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。", "Desc": "敌方目标每次受到攻击都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
"Param": [ "Param": [
2, 2,
10 10
@@ -414,11 +397,9 @@
{ {
"Id": 3033017, "Id": 3033017,
"Name": "龟裂", "Name": "龟裂",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂】效果,每层使持有者受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层,该效果不可驱散。持有【龟裂】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除<color=#f29e38ff><unbreak>#3[i]</unbreak></color>层该效果。", "Desc": "我方目标受到敌方攻击时会被施加【龟裂】效果,每层使持有者受到攻击后额外损失最大生命值<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>的生命值,该效果叠加层数无上限且不可驱散。持有【龟裂】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除全部【龟裂】效果。",
"Param": [ "Param": [
0.060000000055879354, 0.007999999448657036
10,
3
] ]
} }
], ],
@@ -456,7 +437,7 @@
{ {
"Id": 3033006, "Id": 3033006,
"Name": "出奇制胜", "Name": "出奇制胜",
"Desc": "队伍中当前在场的我方目标数量不等于4时提升我方全体<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>伤害。", "Desc": "队伍中当前在场的我方目标数量不等于4时我方全体造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
"Param": [ "Param": [
0.6000000005587935 0.6000000005587935
] ]
@@ -464,7 +445,7 @@
{ {
"Id": 3033007, "Id": 3033007,
"Name": "步骑协同", "Name": "步骑协同",
"Desc": "我方全体放终结技时无视目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>防御,终结技造成伤害后,下一次战技无视目标<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>防御。", "Desc": "我方全体放终结技时无视目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>防御,终结技造成伤害后,下一次战技无视目标<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>防御。",
"Param": [ "Param": [
0.40000000037252903, 0.40000000037252903,
0.40000000037252903 0.40000000037252903
@@ -473,7 +454,7 @@
{ {
"Id": 3033008, "Id": 3033008,
"Name": "锤砧战术", "Name": "锤砧战术",
"Desc": "获得除自身外的友方目标施加的护盾效果或治疗后,自身受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,同时全属性抗性穿透提<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。", "Desc": "获得除自身外的友方目标施加的护盾效果或治疗后,自身受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,同时全属性抗性穿透提<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
"Param": [ "Param": [
0.25000000023283064, 0.25000000023283064,
0.20000000018626451, 0.20000000018626451,
@@ -534,17 +515,17 @@
], ],
"TagList": [ "TagList": [
{ {
"Id": 3033014, "Id": 3033010,
"Name": "反相++", "Name": "反相+",
"Desc": "敌方目标每次受到攻击时,都会对攻击者造成相当于敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理伤害,该伤害不致命。", "Desc": "敌方目标每次受到攻击后,攻击者都会损失自身最大生命值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的生命值,该效果不致命。",
"Param": [ "Param": [
0.8000000007450581 0.030000000027939677
] ]
}, },
{ {
"Id": 3033013, "Id": 3033013,
"Name": "吸能++", "Name": "吸能++",
"Desc": "敌方目标每次受到攻击都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。", "Desc": "敌方目标每次受到攻击都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
"Param": [ "Param": [
4, 4,
10 10
@@ -553,11 +534,9 @@
{ {
"Id": 3033019, "Id": 3033019,
"Name": "龟裂++", "Name": "龟裂++",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂++】效果,每层使持有者受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层,该效果不可驱散。持有【龟裂++】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除<color=#f29e38ff><unbreak>#3[i]</unbreak></color>层该效果。", "Desc": "我方目标受到敌方攻击时会被施加【龟裂++】效果,每层使持有者受到攻击后额外损失最大生命值<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>的生命值,该效果叠加层数无上限且不可驱散。持有【龟裂++】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除全部【龟裂++】效果。",
"Param": [ "Param": [
0.12000000011175871, 0.015999999595806003
10,
3
] ]
} }
], ],
@@ -589,5 +568,519 @@
} }
} }
} }
},
"2": {
"Id": 2,
"Name": "烈阳幻域",
"PreLevel": [
{
"Id": 201,
"Name": "骑士(一)",
"DamageType": [
"Physical",
"Thunder"
],
"EventIDList": [
{
"StageID": 30502011,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002030,
"Monster1": 2013020,
"Monster2": 2033010,
"Monster3": 3002030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "挑衅",
"Desc": "敌方目标受到<color=#f29e38ff><unbreak>#1[i]</unbreak></color>次攻击后立即行动,该计数在敌方目标回合开始时清空。",
"Param": [
6
]
}
],
"InfiniteList": {
"305020111": {
"InfiniteWaveID": 305020111,
"MonsterGroupIDList": [
3002030,
2013020,
2033010,
3002030,
3002030,
2033010,
3002030,
2013020,
3002030,
3002030
],
"MaxMonsterCount": 10,
"MaxTeammateCount": 4,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 345
}
}
},
{
"Id": 202,
"Name": "骑士(二)",
"DamageType": [
"Physical",
"Wind"
],
"EventIDList": [
{
"StageID": 30502012,
"StageType": "Challenge",
"StageName": 4307424808395091500,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4063010,
"Monster1": 2033010
},
{
"$type": "StageMonsterWave",
"Monster0": 2034010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033025,
"Name": "滋扰",
"Desc": "敌方目标施放攻击后,对攻击目标随机造成<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>或者<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的行动延后。",
"Param": [
0.05000000004656613,
0.10000000009313226
]
},
{
"Id": 3033005,
"Name": "吸能",
"Desc": "敌方目标每次受到攻击后都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
"Param": [
2,
10
]
}
],
"InfiniteList": {
"305020121": {
"InfiniteWaveID": 305020121,
"MonsterGroupIDList": [
4063010,
2033010
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
},
"305020122": {
"InfiniteWaveID": 305020122,
"MonsterGroupIDList": [
2034010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
}
}
},
{
"Id": 203,
"Name": "骑士(三)",
"DamageType": [
"Fire",
"Ice"
],
"EventIDList": [
{
"StageID": 30502013,
"StageType": "Challenge",
"StageName": 12223446868998010000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 803301014,
"Monster1": 2023020
},
{
"$type": "StageMonsterWave",
"Monster0": 3004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033001,
"Name": "韧甲",
"Desc": "敌方目标初始拥有<color=#f29e38ff><unbreak>#1[i]</unbreak></color>层【韧甲】,每层使敌方目标受到的伤害降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>敌方目标每次韧性被削减为0时降低1层【韧甲】。",
"Param": [
2,
0.1500000001396984
]
}
],
"InfiniteList": {
"305020131": {
"InfiniteWaveID": 305020131,
"MonsterGroupIDList": [
803301014,
2023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
},
"305020132": {
"InfiniteWaveID": 305020132,
"MonsterGroupIDList": [
3004020
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
}
}
}
],
"BossLevel": {
"Id": 204,
"Name": "将杀王棋",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"EventIDList": [
{
"StageID": 30502021,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "挑衅",
"Desc": "敌方目标受到<color=#f29e38ff><unbreak>#1[i]</unbreak></color>次攻击后立即行动,该计数在敌方目标回合开始时清空。",
"Param": [
6
]
},
{
"Id": 3033026,
"Name": "滋扰+",
"Desc": "敌方目标施放攻击后,对攻击目标随机造成<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>或者<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的行动延后。",
"Param": [
0.05000000004656613,
0.20000000018626451
]
},
{
"Id": 3033017,
"Name": "龟裂",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂】效果,每层使持有者在受到攻击后额外损失最大生命值<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>的生命值,该效果叠加层数无上限且不可驱散。持有【龟裂】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除全部【龟裂】效果。",
"Param": [
0.007999999448657036
]
}
],
"InfiniteList": {
"305020211": {
"InfiniteWaveID": 305020211,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
},
"BossConfig": {
"HardName": "将杀王棋•绝境",
"BuffList": [
{
"Id": 3033020,
"Name": "狂戮生息",
"Desc": "我方全体目标暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>;施放【治愈的虹彩】时,增加的生命上限额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
"Param": [
0.5000000004656613,
0.6000000005587935
]
},
{
"Id": 3033021,
"Name": "火力激增",
"Desc": "我方全体目标造成的普攻、战技、终结技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>;施放【治愈的虹彩】时,额外使我方全体目标攻击力提高<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点。",
"Param": [
0.8000000007450581,
2000
]
},
{
"Id": 3033022,
"Name": "穿流疾驰",
"Desc": "我方全体目标造成的持续伤害的全属性抗性穿透提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>;施放【治愈的虹彩】时,额外使我方全体目标速度提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
"Param": [
0.40000000037252903,
0.3000000002793968
]
}
],
"EventIDList": [
{
"StageID": 30502022,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033024,
"Name": "挑衅+",
"Desc": "敌方目标受到<color=#f29e38ff><unbreak>#1[i]</unbreak></color>次攻击后立即行动,该计数在敌方目标回合开始时清空。",
"Param": [
5
]
},
{
"Id": 3033027,
"Name": "滋扰++",
"Desc": "敌方目标施放攻击后,对攻击目标随机造成<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>或者<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的行动延后。",
"Param": [
0.05000000004656613,
0.3000000002793968
]
},
{
"Id": 3033019,
"Name": "龟裂++",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂++】效果,每层使持有者在受到攻击后额外损失最大生命值<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>的生命值,该效果叠加层数无上限且不可驱散。持有【龟裂++】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除全部【龟裂++】效果。",
"Param": [
0.015999999595806003
]
}
],
"InfiniteList": {
"305020221": {
"InfiniteWaveID": 305020221,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
}
} }
} }

View File

@@ -10,10 +10,6 @@
"Fire", "Fire",
"Imaginary" "Imaginary"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3003041
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501011, "StageID": 30501011,
@@ -71,7 +67,7 @@
{ {
"Id": 3033001, "Id": 3033001,
"Name": "Resilient Armor", "Name": "Resilient Armor",
"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor\", and each stack reduces damage taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.", "Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
"Param": [ "Param": [
2, 2,
0.1500000001396984 0.1500000001396984
@@ -116,10 +112,6 @@
"Wind", "Wind",
"Thunder" "Thunder"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3014020
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501012, "StageID": 30501012,
@@ -175,7 +167,7 @@
{ {
"Id": 3033002, "Id": 3033002,
"Name": "Tempering", "Name": "Tempering",
"Desc": "For every 1% HP the enemy target loses, CRIT DMG dealt to them is reduced by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.", "Desc": "For every 1% HP the enemy target loses, reduces CRIT DMG dealt to them by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"Param": [ "Param": [
0.030000000027939677 0.030000000027939677
] ]
@@ -217,13 +209,8 @@
"Name": "Knight (III)", "Name": "Knight (III)",
"DamageType": [ "DamageType": [
"Physical", "Physical",
"Ice",
"Quantum" "Quantum"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4033030
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501013, "StageID": 30501013,
@@ -283,9 +270,9 @@
{ {
"Id": 3033003, "Id": 3033003,
"Name": "Inversion", "Name": "Inversion",
"Desc": "Each time an enemy target receives an attack, they deal Physical DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This damage is non-fatal.", "Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
"Param": [ "Param": [
0.40000000037252903 0.02000000001862645
] ]
}, },
{ {
@@ -332,16 +319,12 @@
], ],
"BossLevel": { "BossLevel": {
"Id": 104, "Id": 104,
"Name": "Checkmate", "Name": "King in Check",
"DamageType": [ "DamageType": [
"Physical", "Physical",
"Ice", "Ice",
"Quantum" "Quantum"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4044010
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501021, "StageID": 30501021,
@@ -395,17 +378,17 @@
], ],
"TagList": [ "TagList": [
{ {
"Id": 3033010, "Id": 3033003,
"Name": "Inversion+", "Name": "Inversion",
"Desc": "Each time an enemy target receives an attack, they deal Physical DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This damage is non-fatal.", "Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
"Param": [ "Param": [
0.6000000005587935 0.02000000001862645
] ]
}, },
{ {
"Id": 3033005, "Id": 3033005,
"Name": "Energy Absorption", "Name": "Energy Absorption",
"Desc": "When an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.", "Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"Param": [ "Param": [
2, 2,
10 10
@@ -414,11 +397,9 @@
{ {
"Id": 3033017, "Id": 3033017,
"Name": "Sunder", "Name": "Sunder",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack increases the DMG received by the holders by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> times. This effect cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, <color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of the effect is dispelled on both targets.", "Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, all \"Sunder\" effects are dispelled on both targets.",
"Param": [ "Param": [
0.060000000055879354, 0.007999999448657036
10,
3
] ]
} }
], ],
@@ -451,12 +432,12 @@
} }
}, },
"BossConfig": { "BossConfig": {
"HardName": "Checkmate: Zugzwang", "HardName": "King in Check: Plight",
"BuffList": [ "BuffList": [
{ {
"Id": 3033006, "Id": 3033006,
"Name": "Think Outside the Box", "Name": "Think Outside the Box",
"Desc": "When the number of ally targets currently on the field is not equal to 4, increases all allies' DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.", "Desc": "When the number of ally targets currently on the field is not 4, all allies' dealt DMG increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"Param": [ "Param": [
0.6000000005587935 0.6000000005587935
] ]
@@ -464,7 +445,7 @@
{ {
"Id": 3033007, "Id": 3033007,
"Name": "Infantry and Calvary", "Name": "Infantry and Calvary",
"Desc": "When all allies release their Ultimate, ignore <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of target's DEF. After Ultimate deals damage, the next Skill will ignore <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of target's DEF.", "Desc": "Whenever any ally uses their Ultimate, ignores <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of target's DEF. After Ultimate deals DMG, the next Skill will ignore <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of target's DEF.",
"Param": [ "Param": [
0.40000000037252903, 0.40000000037252903,
0.40000000037252903 0.40000000037252903
@@ -473,7 +454,7 @@
{ {
"Id": 3033008, "Id": 3033008,
"Name": "Hammer and Anvil", "Name": "Hammer and Anvil",
"Desc": "After receiving Shield effects or healing from friendly targets (excluding this unit), damage taken is reduced by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases All-Type RES penetration by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turns.", "Desc": "After receiving Shield effects or healing from ally targets (excluding this unit), reduces DMG taken by this unit by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases All-Type RES PEN by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"Param": [ "Param": [
0.25000000023283064, 0.25000000023283064,
0.20000000018626451, 0.20000000018626451,
@@ -534,17 +515,17 @@
], ],
"TagList": [ "TagList": [
{ {
"Id": 3033014, "Id": 3033010,
"Name": "Inversion++", "Name": "Inversion+",
"Desc": "Each time an enemy target receives an attack, they deal Physical DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This damage is non-fatal.", "Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
"Param": [ "Param": [
0.8000000007450581 0.030000000027939677
] ]
}, },
{ {
"Id": 3033013, "Id": 3033013,
"Name": "Energy Absorption++", "Name": "Energy Absorption++",
"Desc": "When an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.", "Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"Param": [ "Param": [
4, 4,
10 10
@@ -553,11 +534,9 @@
{ {
"Id": 3033019, "Id": 3033019,
"Name": "Sunder++", "Name": "Sunder++",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack increases the DMG received by the holders by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> times. This effect cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, <color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of the effect is dispelled on both targets.", "Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, all \"Sunder++\" effects are dispelled on both targets.",
"Param": [ "Param": [
0.12000000011175871, 0.015999999595806003
10,
3
] ]
} }
], ],
@@ -589,5 +568,519 @@
} }
} }
} }
},
"2": {
"Id": 2,
"Name": "Illusory Realm of the Blazing Sun",
"PreLevel": [
{
"Id": 201,
"Name": "Knight (I)",
"DamageType": [
"Physical",
"Thunder"
],
"EventIDList": [
{
"StageID": 30502011,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002030,
"Monster1": 2013020,
"Monster2": 2033010,
"Monster3": 3002030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "Taunting",
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
"Param": [
6
]
}
],
"InfiniteList": {
"305020111": {
"InfiniteWaveID": 305020111,
"MonsterGroupIDList": [
3002030,
2013020,
2033010,
3002030,
3002030,
2033010,
3002030,
2013020,
3002030,
3002030
],
"MaxMonsterCount": 10,
"MaxTeammateCount": 4,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 345
}
}
},
{
"Id": 202,
"Name": "Knight (II)",
"DamageType": [
"Physical",
"Wind"
],
"EventIDList": [
{
"StageID": 30502012,
"StageType": "Challenge",
"StageName": 4307424808395091500,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4063010,
"Monster1": 2033010
},
{
"$type": "StageMonsterWave",
"Monster0": 2034010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033025,
"Name": "Interference",
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
"Param": [
0.05000000004656613,
0.10000000009313226
]
},
{
"Id": 3033005,
"Name": "Energy Absorption",
"Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"Param": [
2,
10
]
}
],
"InfiniteList": {
"305020121": {
"InfiniteWaveID": 305020121,
"MonsterGroupIDList": [
4063010,
2033010
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
},
"305020122": {
"InfiniteWaveID": 305020122,
"MonsterGroupIDList": [
2034010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
}
}
},
{
"Id": 203,
"Name": "Knight (III)",
"DamageType": [
"Fire",
"Ice"
],
"EventIDList": [
{
"StageID": 30502013,
"StageType": "Challenge",
"StageName": 12223446868998010000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 803301014,
"Monster1": 2023020
},
{
"$type": "StageMonsterWave",
"Monster0": 3004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033001,
"Name": "Resilient Armor",
"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
"Param": [
2,
0.1500000001396984
]
}
],
"InfiniteList": {
"305020131": {
"InfiniteWaveID": 305020131,
"MonsterGroupIDList": [
803301014,
2023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
},
"305020132": {
"InfiniteWaveID": 305020132,
"MonsterGroupIDList": [
3004020
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
}
}
}
],
"BossLevel": {
"Id": 204,
"Name": "King in Check",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"EventIDList": [
{
"StageID": 30502021,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "Taunting",
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
"Param": [
6
]
},
{
"Id": 3033026,
"Name": "Interference+",
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
"Param": [
0.05000000004656613,
0.20000000018626451
]
},
{
"Id": 3033017,
"Name": "Sunder",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, all \"Sunder\" effects are dispelled on both targets.",
"Param": [
0.007999999448657036
]
}
],
"InfiniteList": {
"305020211": {
"InfiniteWaveID": 305020211,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
},
"BossConfig": {
"HardName": "King in Check: Plight",
"BuffList": [
{
"Id": 3033020,
"Name": "Sanguine Vitality",
"Desc": "Increases CRIT DMG of all ally targets by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow\", the increased Max HP is further raised by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"Param": [
0.5000000004656613,
0.6000000005587935
]
},
{
"Id": 3033021,
"Name": "Power Surge",
"Desc": "Increases all allies' Basic ATK, Skill, and Ultimate DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' ATK by <color=#f29e38ff><unbreak>#2[i]</unbreak></color> points.",
"Param": [
0.8000000007450581,
2000
]
},
{
"Id": 3033022,
"Name": "Fluid Dash",
"Desc": "All allies' DoT All-Type RES PEN increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' SPD by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"Param": [
0.40000000037252903,
0.3000000002793968
]
}
],
"EventIDList": [
{
"StageID": 30502022,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033024,
"Name": "Taunting+",
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
"Param": [
5
]
},
{
"Id": 3033027,
"Name": "Interference++",
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
"Param": [
0.05000000004656613,
0.3000000002793968
]
},
{
"Id": 3033019,
"Name": "Sunder++",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, all \"Sunder++\" effects are dispelled on both targets.",
"Param": [
0.015999999595806003
]
}
],
"InfiniteList": {
"305020221": {
"InfiniteWaveID": 305020221,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
}
} }
} }

View File

@@ -5,15 +5,11 @@
"PreLevel": [ "PreLevel": [
{ {
"Id": 101, "Id": 101,
"Name": "ナイト(", "Name": "ナイト(I",
"DamageType": [ "DamageType": [
"Fire", "Fire",
"Imaginary" "Imaginary"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3003041
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501011, "StageID": 30501011,
@@ -110,16 +106,12 @@
}, },
{ {
"Id": 102, "Id": 102,
"Name": "ナイト(", "Name": "ナイト(II",
"DamageType": [ "DamageType": [
"Physical", "Physical",
"Wind", "Wind",
"Thunder" "Thunder"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3014020
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501012, "StageID": 30501012,
@@ -214,16 +206,11 @@
}, },
{ {
"Id": 103, "Id": 103,
"Name": "ナイト(", "Name": "ナイト(III",
"DamageType": [ "DamageType": [
"Physical", "Physical",
"Ice",
"Quantum" "Quantum"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4033030
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501013, "StageID": 30501013,
@@ -283,14 +270,14 @@
{ {
"Id": 3033003, "Id": 3033003,
"Name": "反相", "Name": "反相",
"Desc": "敵が攻撃を受けるたびに、攻撃者自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。このダメージは非致死性である。", "Desc": "敵が攻撃を受けるたびに、攻撃者自身の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分のHPを失い、この効果は非致死性である。",
"Param": [ "Param": [
0.40000000037252903 0.02000000001862645
] ]
}, },
{ {
"Id": 3033004, "Id": 3033004,
"Name": "守護", "Name": "庇護下",
"Desc": "精鋭エネミー以外の敵のHPと靭性は減少せず、効果抵抗+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。すべての精鋭エネミーが倒されると、ほかの敵も倒される。", "Desc": "精鋭エネミー以外の敵のHPと靭性は減少せず、効果抵抗+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。すべての精鋭エネミーが倒されると、ほかの敵も倒される。",
"Param": [ "Param": [
1 1
@@ -332,16 +319,12 @@
], ],
"BossLevel": { "BossLevel": {
"Id": 104, "Id": 104,
"Name": "チェックメイト", "Name": "キングへの挑戦",
"DamageType": [ "DamageType": [
"Physical", "Physical",
"Ice", "Ice",
"Quantum" "Quantum"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4044010
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501021, "StageID": 30501021,
@@ -395,11 +378,11 @@
], ],
"TagList": [ "TagList": [
{ {
"Id": 3033010, "Id": 3033003,
"Name": "反相+", "Name": "反相",
"Desc": "敵が攻撃を受けるたびに、攻撃者自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。このダメージは非致死性である。", "Desc": "敵が攻撃を受けるたびに、攻撃者自身の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分のHPを失い、この効果は非致死性である。",
"Param": [ "Param": [
0.6000000005587935 0.02000000001862645
] ]
}, },
{ {
@@ -414,11 +397,9 @@
{ {
"Id": 3033017, "Id": 3033017,
"Name": "亀裂", "Name": "亀裂",
"Desc": "味方が敵の攻撃を受ける時、「亀裂」効果が付与され、1層につき受けるダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、この効果は最大で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層累積できる。この効果は解除不能であり、「亀裂」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はこの効果を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層解除する。", "Desc": "味方が敵の攻撃を受ける時、「亀裂」効果が付与され、1層につき攻撃を受けた後に追加で最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分のHPを失う、この効果が累積できる層数に上限がなく解除不能である。「亀裂」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂」効果を解除する。",
"Param": [ "Param": [
0.060000000055879354, 0.007999999448657036
10,
3
] ]
} }
], ],
@@ -451,12 +432,12 @@
} }
}, },
"BossConfig": { "BossConfig": {
"HardName": "チェックメイト・絶境", "HardName": "キングへの挑戦・絶体絶命",
"BuffList": [ "BuffList": [
{ {
"Id": 3033006, "Id": 3033006,
"Name": "奇策勝ち", "Name": "奇策勝ち",
"Desc": "フィールド上にいる味方の数が4でない場合、味方全体のダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。", "Desc": "フィールド上にいる味方の数が4でない場合、味方全体のダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
"Param": [ "Param": [
0.6000000005587935 0.6000000005587935
] ]
@@ -534,11 +515,11 @@
], ],
"TagList": [ "TagList": [
{ {
"Id": 3033014, "Id": 3033010,
"Name": "反相++", "Name": "反相+",
"Desc": "敵が攻撃を受けるたびに、攻撃者自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。このダメージは非致死性である。", "Desc": "敵が攻撃を受けるたびに、攻撃者自身の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分のHPを失い、この効果は非致死性である。",
"Param": [ "Param": [
0.8000000007450581 0.030000000027939677
] ]
}, },
{ {
@@ -553,11 +534,9 @@
{ {
"Id": 3033019, "Id": 3033019,
"Name": "亀裂++", "Name": "亀裂++",
"Desc": "味方が敵の攻撃を受ける時、「亀裂++」効果が付与され、1層につき受けるダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、この効果は最大で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層累積できる。この効果は解除不能であり、「亀裂++」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はこの効果を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層解除する。", "Desc": "味方が敵の攻撃を受ける時、「亀裂++」効果が付与され、1層につき攻撃を受けた後に追加で最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分のHPを失う、この効果が累積できる層数に上限がなく解除不能である。「亀裂++」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂++」効果を解除する。",
"Param": [ "Param": [
0.12000000011175871, 0.015999999595806003
10,
3
] ]
} }
], ],
@@ -589,5 +568,519 @@
} }
} }
} }
},
"2": {
"Id": 2,
"Name": "烈日の幻域",
"PreLevel": [
{
"Id": 201,
"Name": "ナイト(一)",
"DamageType": [
"Physical",
"Thunder"
],
"EventIDList": [
{
"StageID": 30502011,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002030,
"Monster1": 2013020,
"Monster2": 2033010,
"Monster3": 3002030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "挑発",
"Desc": "敵は攻撃を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回受けた後即座に行動する。攻撃回数のカウントは敵のターンが回ってきた時にクリアされる。",
"Param": [
6
]
}
],
"InfiniteList": {
"305020111": {
"InfiniteWaveID": 305020111,
"MonsterGroupIDList": [
3002030,
2013020,
2033010,
3002030,
3002030,
2033010,
3002030,
2013020,
3002030,
3002030
],
"MaxMonsterCount": 10,
"MaxTeammateCount": 4,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 345
}
}
},
{
"Id": 202,
"Name": "ナイト(二)",
"DamageType": [
"Physical",
"Wind"
],
"EventIDList": [
{
"StageID": 30502012,
"StageType": "Challenge",
"StageName": 4307424808395091500,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4063010,
"Monster1": 2033010
},
{
"$type": "StageMonsterWave",
"Monster0": 2034010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033025,
"Name": "妨害",
"Desc": "敵が攻撃を行った後、ターゲットの行動順を遅らせる。遅延幅はランダムに決められ、<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>または<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>になる。",
"Param": [
0.05000000004656613,
0.10000000009313226
]
},
{
"Id": 3033005,
"Name": "エネルギー吸収",
"Desc": "敵が攻撃を受けるたびに、攻撃者のEP-<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。ただし、攻撃者のEPが満タンの場合はEPは減らない。敵が倒された時、攻撃者のEPを固定で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する。",
"Param": [
2,
10
]
}
],
"InfiniteList": {
"305020121": {
"InfiniteWaveID": 305020121,
"MonsterGroupIDList": [
4063010,
2033010
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
},
"305020122": {
"InfiniteWaveID": 305020122,
"MonsterGroupIDList": [
2034010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
}
}
},
{
"Id": 203,
"Name": "ナイト(三)",
"DamageType": [
"Fire",
"Ice"
],
"EventIDList": [
{
"StageID": 30502013,
"StageType": "Challenge",
"StageName": 12223446868998010000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 803301014,
"Monster1": 2023020
},
{
"$type": "StageMonsterWave",
"Monster0": 3004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033001,
"Name": "靭甲",
"Desc": "敵は初期状態で「靭甲」を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>層持ち、1層につき敵の受けるダメージ-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。敵の靭性が0になるたびに「靭甲」が1層減少する。",
"Param": [
2,
0.1500000001396984
]
}
],
"InfiniteList": {
"305020131": {
"InfiniteWaveID": 305020131,
"MonsterGroupIDList": [
803301014,
2023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
},
"305020132": {
"InfiniteWaveID": 305020132,
"MonsterGroupIDList": [
3004020
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
}
}
}
],
"BossLevel": {
"Id": 204,
"Name": "チェックメイト",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"EventIDList": [
{
"StageID": 30502021,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "挑発",
"Desc": "敵は攻撃を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回受けた後即座に行動する。攻撃回数のカウントは敵のターンが回ってきた時にクリアされる。",
"Param": [
6
]
},
{
"Id": 3033026,
"Name": "妨害+",
"Desc": "敵が攻撃を行った後、ターゲットの行動順を遅らせる。遅延幅はランダムに決められ、<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>または<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>になる。",
"Param": [
0.05000000004656613,
0.20000000018626451
]
},
{
"Id": 3033017,
"Name": "亀裂",
"Desc": "味方が敵の攻撃を受ける時、「亀裂」効果が付与されれ、1層につき攻撃を受けた後に追加で最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分のHPを失う、この効果が累積できる層数に上限がなく解除不能である。「亀裂」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂」効果を解除する。",
"Param": [
0.007999999448657036
]
}
],
"InfiniteList": {
"305020211": {
"InfiniteWaveID": 305020211,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
},
"BossConfig": {
"HardName": "キングへの挑戦・絶体絶命",
"BuffList": [
{
"Id": 3033020,
"Name": "狂戮の呼吸",
"Desc": "味方全体の会心ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。「癒しの虹」を発動する時、さらに最大HPの増加量+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
"Param": [
0.5000000004656613,
0.6000000005587935
]
},
{
"Id": 3033021,
"Name": "火力急増",
"Desc": "味方全体の通常攻撃ダメージ、戦闘スキルダメージ、必殺技ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。「癒しの虹」を発動する時、さらに味方全体の攻撃力+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>。",
"Param": [
0.8000000007450581,
2000
]
},
{
"Id": 3033022,
"Name": "俊速疾走",
"Desc": "味方による持続ダメージの全属性耐性貫通+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。「癒しの虹」を使用する時、さらに味方全体の速度+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
"Param": [
0.40000000037252903,
0.3000000002793968
]
}
],
"EventIDList": [
{
"StageID": 30502022,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033024,
"Name": "挑発+",
"Desc": "敵は攻撃を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回受けた後即座に行動する。攻撃回数のカウントは敵のターンが回ってきた時にクリアされる。",
"Param": [
5
]
},
{
"Id": 3033027,
"Name": "妨害++",
"Desc": "敵が攻撃を行った後、ターゲットの行動順を遅らせる。遅延幅はランダムに決められ、<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>または<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>になる。",
"Param": [
0.05000000004656613,
0.3000000002793968
]
},
{
"Id": 3033019,
"Name": "亀裂++",
"Desc": "味方が敵の攻撃を受ける時、「亀裂++」効果が付与され、1層につき攻撃を受けた後に追加で最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分のHPを失う、この効果が累積できる層数に上限がなく解除不能である。「亀裂++」を持つターゲットは自身以外の味方によるバリアを獲得、または治癒を受けた後、自身とその味方はすべての「亀裂++」効果を解除する。",
"Param": [
0.015999999595806003
]
}
],
"InfiniteList": {
"305020221": {
"InfiniteWaveID": 305020221,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
}
} }
} }

View File

@@ -10,10 +10,6 @@
"Fire", "Fire",
"Imaginary" "Imaginary"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3003041
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501011, "StageID": 30501011,
@@ -116,10 +112,6 @@
"Wind", "Wind",
"Thunder" "Thunder"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3014020
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501012, "StageID": 30501012,
@@ -217,13 +209,8 @@
"Name": "나이트•3", "Name": "나이트•3",
"DamageType": [ "DamageType": [
"Physical", "Physical",
"Ice",
"Quantum" "Quantum"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4033030
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501013, "StageID": 30501013,
@@ -283,9 +270,9 @@
{ {
"Id": 3033003, "Id": 3033003,
"Name": "반상", "Name": "반상",
"Desc": "적이 피격될 때마다 공격자에게 적 공격력의 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>만큼 물리 피해를 가한다. 해당 피해는 비치명적이다", "Desc": "적이 피격될 때마다 공격자는 자신의 최대 HP의 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>만큼 HP를 잃는다. 해당 효과는 비치명적이다",
"Param": [ "Param": [
0.40000000037252903 0.02000000001862645
] ]
}, },
{ {
@@ -338,10 +325,6 @@
"Ice", "Ice",
"Quantum" "Quantum"
], ],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4044010
],
"EventIDList": [ "EventIDList": [
{ {
"StageID": 30501021, "StageID": 30501021,
@@ -395,17 +378,17 @@
], ],
"TagList": [ "TagList": [
{ {
"Id": 3033010, "Id": 3033003,
"Name": "반상+", "Name": "반상",
"Desc": "적이 피격될 때마다 공격자에게 적 공격력의 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>만큼 물리 피해를 가한다. 해당 피해는 비치명적이다", "Desc": "적이 피격될 때마다 공격자는 자신의 최대 HP의 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>만큼 HP를 잃는다. 해당 효과는 비치명적이다",
"Param": [ "Param": [
0.6000000005587935 0.02000000001862645
] ]
}, },
{ {
"Id": 3033005, "Id": 3033005,
"Name": "에너지 흡수", "Name": "에너지 흡수",
"Desc": "적이 피격될 때마다 공격자의 에너지가 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>pt 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 <color=#f29e38ff><unbreak>#2[i]</unbreak></color>pt 고정으로 회복한다", "Desc": "매번 적이 피격된 후 공격자의 에너지가 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>pt 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 고정으로 <color=#f29e38ff><unbreak>#2[i]</unbreak></color>pt 회복한다",
"Param": [ "Param": [
2, 2,
10 10
@@ -414,11 +397,9 @@
{ {
"Id": 3033017, "Id": 3033017,
"Name": "균열", "Name": "균열",
"Desc": "아군이 적에게 피격될 시 [균열] 효과가 부여되, 스택마다 보유자가 받는 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가하고, 최대 <color=#f29e38ff><unbreak>#2[i]</unbreak></color>스택 중첩되며, 해당 효과는 제거할 수 없다. [균열]을 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 해당 효과를 <color=#f29e38ff><unbreak>#3[i]</unbreak></color>스택 해제다", "Desc": "아군이 적의 공격을 받을 시 [균열] 효과가 부여되, 스택마다 보유자가 피격 후 추가로 최대 HP의 <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>만큼 HP를 잃으며, 해당 효과의 중첩 가능 스택 수는 상한이 없으며 제거할 수 없다. [균열]을 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 모든 [균열] 효과가 해제다",
"Param": [ "Param": [
0.060000000055879354, 0.007999999448657036
10,
3
] ]
} }
], ],
@@ -456,7 +437,7 @@
{ {
"Id": 3033006, "Id": 3033006,
"Name": "기묘한 승리의 전술", "Name": "기묘한 승리의 전술",
"Desc": "파티 내 현재 필드에 있는 아군의 수가 4명이 아닐 시, 모든 아군 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가한다", "Desc": "파티 내 현재 필드에 있는 아군의 수가 4명이 아닐 시, 모든 아군이 가하는 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가한다",
"Param": [ "Param": [
0.6000000005587935 0.6000000005587935
] ]
@@ -534,17 +515,17 @@
], ],
"TagList": [ "TagList": [
{ {
"Id": 3033014, "Id": 3033010,
"Name": "반상++", "Name": "반상+",
"Desc": "적이 피격될 때마다 공격자에게 적 공격력의 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>만큼 물리 피해를 가한다. 해당 피해는 비치명적이다", "Desc": "적이 피격될 때마다 공격자는 자신의 최대 HP의 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>만큼 HP를 잃는다. 해당 효과는 비치명적이다",
"Param": [ "Param": [
0.8000000007450581 0.030000000027939677
] ]
}, },
{ {
"Id": 3033013, "Id": 3033013,
"Name": "에너지 흡수++", "Name": "에너지 흡수++",
"Desc": "적이 피격될 때마다 공격자의 에너지가 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>pt 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 <color=#f29e38ff><unbreak>#2[i]</unbreak></color>pt 고정으로 회복한다", "Desc": "매번 적이 피격된 후 공격자의 에너지가 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>pt 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 고정으로 <color=#f29e38ff><unbreak>#2[i]</unbreak></color>pt 회복한다",
"Param": [ "Param": [
4, 4,
10 10
@@ -553,11 +534,9 @@
{ {
"Id": 3033019, "Id": 3033019,
"Name": "균열++", "Name": "균열++",
"Desc": "아군이 적에게 피격될 시 [균열] 효과가 부여되, 스택마다 보유자가 받는 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가하고, 최대 <color=#f29e38ff><unbreak>#2[i]</unbreak></color>스택 중첩되며, 해당 효과는 제거할 수 없다. [균열++] 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 해당 효과를 <color=#f29e38ff><unbreak>#3[i]</unbreak></color>스택 해제다", "Desc": "아군이 적의 공격을 받을 시 [균열++] 효과가 부여되, 스택마다 보유자가 피격 후 추가로 최대 HP의 <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>만큼 HP를 잃으며, 해당 효과의 중첩 가능 스택 수는 상한이 없으며 제거할 수 없다. [균열++] 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 모든 [균열++] 효과가 해제다",
"Param": [ "Param": [
0.12000000011175871, 0.015999999595806003
10,
3
] ]
} }
], ],
@@ -589,5 +568,519 @@
} }
} }
} }
},
"2": {
"Id": 2,
"Name": "뜨거운 태양의 환상 영역",
"PreLevel": [
{
"Id": 201,
"Name": "나이트•1",
"DamageType": [
"Physical",
"Thunder"
],
"EventIDList": [
{
"StageID": 30502011,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002030,
"Monster1": 2013020,
"Monster2": 2033010,
"Monster3": 3002030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "자극",
"Desc": "적이 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>회 피격된 후 즉시 행동하며, 해당 카운트는 적의 턴 시작 시 리셋된다",
"Param": [
6
]
}
],
"InfiniteList": {
"305020111": {
"InfiniteWaveID": 305020111,
"MonsterGroupIDList": [
3002030,
2013020,
2033010,
3002030,
3002030,
2033010,
3002030,
2013020,
3002030,
3002030
],
"MaxMonsterCount": 10,
"MaxTeammateCount": 4,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 345
}
}
},
{
"Id": 202,
"Name": "나이트•2",
"DamageType": [
"Physical",
"Wind"
],
"EventIDList": [
{
"StageID": 30502012,
"StageType": "Challenge",
"StageName": 4307424808395091500,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4063010,
"Monster1": 2033010
},
{
"$type": "StageMonsterWave",
"Monster0": 2034010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033025,
"Name": "소동",
"Desc": "적이 공격 발동 후, 공격 목표에게 랜덤으로 행동 게이지 감소를 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 또는 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 가한다",
"Param": [
0.05000000004656613,
0.10000000009313226
]
},
{
"Id": 3033005,
"Name": "에너지 흡수",
"Desc": "매번 적이 피격된 후 공격자의 에너지가 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>pt 감소하지만, 공격자의 에너지가 최대치 도달 시 감소하지 않는다. 적이 처치될 시 공격자의 에너지를 고정으로 <color=#f29e38ff><unbreak>#2[i]</unbreak></color>pt 회복한다",
"Param": [
2,
10
]
}
],
"InfiniteList": {
"305020121": {
"InfiniteWaveID": 305020121,
"MonsterGroupIDList": [
4063010,
2033010
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
},
"305020122": {
"InfiniteWaveID": 305020122,
"MonsterGroupIDList": [
2034010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
}
}
},
{
"Id": 203,
"Name": "나이트•3",
"DamageType": [
"Fire",
"Ice"
],
"EventIDList": [
{
"StageID": 30502013,
"StageType": "Challenge",
"StageName": 12223446868998010000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 803301014,
"Monster1": 2023020
},
{
"$type": "StageMonsterWave",
"Monster0": 3004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033001,
"Name": "단단한 갑옷",
"Desc": "적은 기본 상태에서 [단단한 갑옷]을 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>스택 보유하며, 스택마다 적이 받는 피해가 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 감소한다. 적의 강인성이 0으로 감소할 때마다 [단단한 갑옷]이 1스택 감소한다",
"Param": [
2,
0.1500000001396984
]
}
],
"InfiniteList": {
"305020131": {
"InfiniteWaveID": 305020131,
"MonsterGroupIDList": [
803301014,
2023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
},
"305020132": {
"InfiniteWaveID": 305020132,
"MonsterGroupIDList": [
3004020
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
}
}
}
],
"BossLevel": {
"Id": 204,
"Name": "체크메이트",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"EventIDList": [
{
"StageID": 30502021,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "자극",
"Desc": "적이 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>회 피격된 후 즉시 행동하며, 해당 카운트는 적의 턴 시작 시 리셋된다",
"Param": [
6
]
},
{
"Id": 3033026,
"Name": "소동+",
"Desc": "적이 공격 발동 후, 공격 목표에게 랜덤으로 행동 게이지 감소를 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 또는 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 가한다",
"Param": [
0.05000000004656613,
0.20000000018626451
]
},
{
"Id": 3033017,
"Name": "균열",
"Desc": "아군이 적의 공격을 받을 시 [균열] 효과가 부여되고, 스택마다 보유자가 피격 후 추가로 최대 HP의 <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>만큼 HP를 잃으며, 해당 효과의 중첩 가능 스택 수는 상한이 없으며 제거할 수 없다. [균열]을 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 모든 [균열] 효과가 해제된다",
"Param": [
0.007999999448657036
]
}
],
"InfiniteList": {
"305020211": {
"InfiniteWaveID": 305020211,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
},
"BossConfig": {
"HardName": "체크메이트•절망",
"BuffList": [
{
"Id": 3033020,
"Name": "끝없는 살육",
"Desc": "모든 아군의 치명타 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가하며, [치유의 무지개] 발동 시 증가하는 HP 최대치가 추가로 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 증가한다",
"Param": [
0.5000000004656613,
0.6000000005587935
]
},
{
"Id": 3033021,
"Name": "화력 폭발",
"Desc": "모든 아군이 가하는 일반 공격, 전투 스킬, 필살기 피해가 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가한다. [치유의 무지개] 발동 시 추가로 모든 아군의 공격력이 <color=#f29e38ff><unbreak>#2[i]</unbreak></color>pt 증가한다",
"Param": [
0.8000000007450581,
2000
]
},
{
"Id": 3033022,
"Name": "격류를 가르는 질주",
"Desc": "모든 아군이 가하는 지속 피해의 모든 속성 저항 관통이 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 증가한다. [치유의 무지개] 발동 시 추가로 모든 아군의 속도가 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 증가한다",
"Param": [
0.40000000037252903,
0.3000000002793968
]
}
],
"EventIDList": [
{
"StageID": 30502022,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033024,
"Name": "자극+",
"Desc": "적이 <color=#f29e38ff><unbreak>#1[i]</unbreak></color>회 피격된 후 즉시 행동하며, 해당 카운트는 적의 턴 시작 시 리셋된다",
"Param": [
5
]
},
{
"Id": 3033027,
"Name": "소동++",
"Desc": "적이 공격 발동 후, 공격 목표에게 랜덤으로 행동 게이지 감소를 <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> 또는 <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> 가한다",
"Param": [
0.05000000004656613,
0.3000000002793968
]
},
{
"Id": 3033019,
"Name": "균열++",
"Desc": "아군이 적의 공격을 받을 시 [균열++] 효과가 부여되고, 스택마다 보유자가 피격 후 추가로 최대 HP의 <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>만큼 HP를 잃으며, 해당 효과의 중첩 가능 스택 수는 상한이 없으며 제거할 수 없다. [균열++]를 보유한 목표가 자신 이외의 아군이 부여한 실드 효과 또는 치유를 받으면 양측 모두 모든 [균열++] 효과가 해제된다",
"Param": [
0.015999999595806003
]
}
],
"InfiniteList": {
"305020221": {
"InfiniteWaveID": 305020221,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
}
} }
} }

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@@ -654,5 +654,13 @@
"https://homdgcat.wiki/images/skillicons/avatar/1414/SkillIcon_1414_Rank4.png", "https://homdgcat.wiki/images/skillicons/avatar/1414/SkillIcon_1414_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1414/SkillIcon_1414_BP.png", "https://homdgcat.wiki/images/skillicons/avatar/1414/SkillIcon_1414_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1414/SkillIcon_1414_Rank6.png" "https://homdgcat.wiki/images/skillicons/avatar/1414/SkillIcon_1414_Rank6.png"
],
"1415": [
"https://homdgcat.wiki/images/skillicons/avatar/1415/SkillIcon_1415_Rank1.png",
"https://homdgcat.wiki/images/skillicons/avatar/1415/SkillIcon_1415_Rank2.png",
"https://homdgcat.wiki/images/skillicons/avatar/1415/SkillIcon_1415_Ultra.png",
"https://homdgcat.wiki/images/skillicons/avatar/1415/SkillIcon_1415_Rank4.png",
"https://homdgcat.wiki/images/skillicons/avatar/1415/SkillIcon_1415_BP.png",
"https://homdgcat.wiki/images/skillicons/avatar/1415/SkillIcon_1415_Rank6.png"
] ]
} }

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@@ -431,5 +431,21 @@
"value": 0.119999997317791 "value": 0.119999997317791
} }
] ]
},
"323": {
"2": [
{
"type": "CriticalChanceBase",
"value": 0.07999999821186066
}
]
},
"324": {
"2": [
{
"type": "CriticalDamageBase",
"value": 0.1599999964237213
}
]
} }
} }

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@@ -106,9 +106,6 @@ export default function PeakBar() {
{/* Title Card */} {/* Title Card */}
<div className="rounded-xl p-4 mb-2 border border-warning"> <div className="rounded-xl p-4 mb-2 border border-warning">
<div className="mb-4 w-full"> <div className="mb-4 w-full">
{PEAKEvent.map((peak) => (
<div key={peak.id}>{peak.id}</div>
))}
<SelectCustomText <SelectCustomText
customSet={PEAKEvent.map((peak) => ({ customSet={PEAKEvent.map((peak) => ({
id: peak.id, id: peak.id,

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@@ -47,13 +47,18 @@ export default function SkillsInfo() {
return avatarSkillTree?.[skillSelected || ""]?.["1"] return avatarSkillTree?.[skillSelected || ""]?.["1"]
}, [avatarSelected, avatarSkillTree, skillSelected]) }, [avatarSelected, avatarSkillTree, skillSelected])
const getImageSkill = useCallback((icon: string | undefined, status: StatusAddType | undefined) => { const getImageSkill = useCallback((icon: string | undefined, status: StatusAddType | undefined, provider: string = "hakushin") => {
if (!icon) return if (!icon) return
let urlPrefix = "https://homdgcat.wiki/images/skillicons/avatar/";
if (provider === "hakushin") {
urlPrefix = "https://api.hakush.in/hsr/UI/skillicons/"
}
if (icon.startsWith("SkillIcon")) { if (icon.startsWith("SkillIcon")) {
if (Number(avatarSelected?.id) > 8000 && Number(avatarSelected?.id) % 2 === 0) { if (provider === "homdgcat") {
return `https://homdgcat.wiki/images/skillicons/avatar/${Number(avatarSelected?.id) - 1}/${icon.replaceAll(avatarSelected?.id || "", (Number(avatarSelected?.id) - 1).toString())}` return `${urlPrefix}${avatarSelected?.id}/${icon}`
} else if (provider === "hakushin") {
return `${urlPrefix}${icon.replace(".png", ".webp")}`
} }
return `https://homdgcat.wiki/images/skillicons/avatar/${avatarSelected?.id}/${icon}`
} else if (status && mappingStats[status.PropertyType]) { } else if (status && mappingStats[status.PropertyType]) {
return mappingStats[status.PropertyType].icon return mappingStats[status.PropertyType].icon
} }
@@ -195,6 +200,10 @@ export default function SkillsInfo() {
? 'brightness(0%)' ? 'brightness(0%)'
: 'brightness(200%)' : 'brightness(200%)'
}} }}
onError={(e) => {
e.currentTarget.onerror = null; // tránh loop
e.currentTarget.src = getImageSkill(avatarInfo?.SkillTrees?.[btn.id]?.["1"]?.Icon, avatarSkillTree?.[btn.id]?.["1"]?.StatusAddList[0], "homdgcat") || "";
}}
/> />
{btn.size === "big" && ( {btn.size === "big" && (
<p className="text-xs md:text-base font-bold text-center rounded-full absolute bottom-[-1.4vw] left-1/2 transform -translate-x-1/2">{`${avatarData?.data.skills?.[avatarSkillTree?.[btn.id]?.["1"]?.PointID]}/${avatarSkillTree?.[btn.id]?.["1"]?.MaxLevel}`}</p> <p className="text-xs md:text-base font-bold text-center rounded-full absolute bottom-[-1.4vw] left-1/2 transform -translate-x-1/2">{`${avatarData?.data.skills?.[avatarSkillTree?.[btn.id]?.["1"]?.PointID]}/${avatarSkillTree?.[btn.id]?.["1"]?.MaxLevel}`}</p>