UPDATE: 3.7.51
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This commit is contained in:
2025-09-25 18:22:23 +07:00
parent 9b38146443
commit 04a054fc5b
34 changed files with 61226 additions and 345751 deletions

View File

@@ -10,10 +10,6 @@
"Fire",
"Imaginary"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3003041
],
"EventIDList": [
{
"StageID": 30501011,
@@ -71,7 +67,7 @@
{
"Id": 3033001,
"Name": "Resilient Armor",
"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor\", and each stack reduces damage taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
"Param": [
2,
0.1500000001396984
@@ -116,10 +112,6 @@
"Wind",
"Thunder"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3014020
],
"EventIDList": [
{
"StageID": 30501012,
@@ -175,7 +167,7 @@
{
"Id": 3033002,
"Name": "Tempering",
"Desc": "For every 1% HP the enemy target loses, CRIT DMG dealt to them is reduced by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"Desc": "For every 1% HP the enemy target loses, reduces CRIT DMG dealt to them by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"Param": [
0.030000000027939677
]
@@ -217,13 +209,8 @@
"Name": "Knight (III)",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4033030
],
"EventIDList": [
{
"StageID": 30501013,
@@ -283,9 +270,9 @@
{
"Id": 3033003,
"Name": "Inversion",
"Desc": "Each time an enemy target receives an attack, they deal Physical DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This damage is non-fatal.",
"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
"Param": [
0.40000000037252903
0.02000000001862645
]
},
{
@@ -332,16 +319,12 @@
],
"BossLevel": {
"Id": 104,
"Name": "Checkmate",
"Name": "King in Check",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4044010
],
"EventIDList": [
{
"StageID": 30501021,
@@ -395,17 +378,17 @@
],
"TagList": [
{
"Id": 3033010,
"Name": "Inversion+",
"Desc": "Each time an enemy target receives an attack, they deal Physical DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This damage is non-fatal.",
"Id": 3033003,
"Name": "Inversion",
"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
"Param": [
0.6000000005587935
0.02000000001862645
]
},
{
"Id": 3033005,
"Name": "Energy Absorption",
"Desc": "When an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"Param": [
2,
10
@@ -414,11 +397,9 @@
{
"Id": 3033017,
"Name": "Sunder",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack increases the DMG received by the holders by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> times. This effect cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, <color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of the effect is dispelled on both targets.",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, all \"Sunder\" effects are dispelled on both targets.",
"Param": [
0.060000000055879354,
10,
3
0.007999999448657036
]
}
],
@@ -451,12 +432,12 @@
}
},
"BossConfig": {
"HardName": "Checkmate: Zugzwang",
"HardName": "King in Check: Plight",
"BuffList": [
{
"Id": 3033006,
"Name": "Think Outside the Box",
"Desc": "When the number of ally targets currently on the field is not equal to 4, increases all allies' DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"Desc": "When the number of ally targets currently on the field is not 4, all allies' dealt DMG increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"Param": [
0.6000000005587935
]
@@ -464,7 +445,7 @@
{
"Id": 3033007,
"Name": "Infantry and Calvary",
"Desc": "When all allies release their Ultimate, ignore <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of target's DEF. After Ultimate deals damage, the next Skill will ignore <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of target's DEF.",
"Desc": "Whenever any ally uses their Ultimate, ignores <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of target's DEF. After Ultimate deals DMG, the next Skill will ignore <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of target's DEF.",
"Param": [
0.40000000037252903,
0.40000000037252903
@@ -473,7 +454,7 @@
{
"Id": 3033008,
"Name": "Hammer and Anvil",
"Desc": "After receiving Shield effects or healing from friendly targets (excluding this unit), damage taken is reduced by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases All-Type RES penetration by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turns.",
"Desc": "After receiving Shield effects or healing from ally targets (excluding this unit), reduces DMG taken by this unit by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases All-Type RES PEN by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"Param": [
0.25000000023283064,
0.20000000018626451,
@@ -534,17 +515,17 @@
],
"TagList": [
{
"Id": 3033014,
"Name": "Inversion++",
"Desc": "Each time an enemy target receives an attack, they deal Physical DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This damage is non-fatal.",
"Id": 3033010,
"Name": "Inversion+",
"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
"Param": [
0.8000000007450581
0.030000000027939677
]
},
{
"Id": 3033013,
"Name": "Energy Absorption++",
"Desc": "When an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"Param": [
4,
10
@@ -553,11 +534,9 @@
{
"Id": 3033019,
"Name": "Sunder++",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack increases the DMG received by the holders by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> times. This effect cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, <color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of the effect is dispelled on both targets.",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, all \"Sunder++\" effects are dispelled on both targets.",
"Param": [
0.12000000011175871,
10,
3
0.015999999595806003
]
}
],
@@ -589,5 +568,519 @@
}
}
}
},
"2": {
"Id": 2,
"Name": "Illusory Realm of the Blazing Sun",
"PreLevel": [
{
"Id": 201,
"Name": "Knight (I)",
"DamageType": [
"Physical",
"Thunder"
],
"EventIDList": [
{
"StageID": 30502011,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002030,
"Monster1": 2013020,
"Monster2": 2033010,
"Monster3": 3002030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "Taunting",
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
"Param": [
6
]
}
],
"InfiniteList": {
"305020111": {
"InfiniteWaveID": 305020111,
"MonsterGroupIDList": [
3002030,
2013020,
2033010,
3002030,
3002030,
2033010,
3002030,
2013020,
3002030,
3002030
],
"MaxMonsterCount": 10,
"MaxTeammateCount": 4,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 345
}
}
},
{
"Id": 202,
"Name": "Knight (II)",
"DamageType": [
"Physical",
"Wind"
],
"EventIDList": [
{
"StageID": 30502012,
"StageType": "Challenge",
"StageName": 4307424808395091500,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4063010,
"Monster1": 2033010
},
{
"$type": "StageMonsterWave",
"Monster0": 2034010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033025,
"Name": "Interference",
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
"Param": [
0.05000000004656613,
0.10000000009313226
]
},
{
"Id": 3033005,
"Name": "Energy Absorption",
"Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"Param": [
2,
10
]
}
],
"InfiniteList": {
"305020121": {
"InfiniteWaveID": 305020121,
"MonsterGroupIDList": [
4063010,
2033010
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
},
"305020122": {
"InfiniteWaveID": 305020122,
"MonsterGroupIDList": [
2034010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
}
}
},
{
"Id": 203,
"Name": "Knight (III)",
"DamageType": [
"Fire",
"Ice"
],
"EventIDList": [
{
"StageID": 30502013,
"StageType": "Challenge",
"StageName": 12223446868998010000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 803301014,
"Monster1": 2023020
},
{
"$type": "StageMonsterWave",
"Monster0": 3004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033001,
"Name": "Resilient Armor",
"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
"Param": [
2,
0.1500000001396984
]
}
],
"InfiniteList": {
"305020131": {
"InfiniteWaveID": 305020131,
"MonsterGroupIDList": [
803301014,
2023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
},
"305020132": {
"InfiniteWaveID": 305020132,
"MonsterGroupIDList": [
3004020
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
}
}
}
],
"BossLevel": {
"Id": 204,
"Name": "King in Check",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"EventIDList": [
{
"StageID": 30502021,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "Taunting",
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
"Param": [
6
]
},
{
"Id": 3033026,
"Name": "Interference+",
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
"Param": [
0.05000000004656613,
0.20000000018626451
]
},
{
"Id": 3033017,
"Name": "Sunder",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, all \"Sunder\" effects are dispelled on both targets.",
"Param": [
0.007999999448657036
]
}
],
"InfiniteList": {
"305020211": {
"InfiniteWaveID": 305020211,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
},
"BossConfig": {
"HardName": "King in Check: Plight",
"BuffList": [
{
"Id": 3033020,
"Name": "Sanguine Vitality",
"Desc": "Increases CRIT DMG of all ally targets by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow\", the increased Max HP is further raised by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"Param": [
0.5000000004656613,
0.6000000005587935
]
},
{
"Id": 3033021,
"Name": "Power Surge",
"Desc": "Increases all allies' Basic ATK, Skill, and Ultimate DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' ATK by <color=#f29e38ff><unbreak>#2[i]</unbreak></color> points.",
"Param": [
0.8000000007450581,
2000
]
},
{
"Id": 3033022,
"Name": "Fluid Dash",
"Desc": "All allies' DoT All-Type RES PEN increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' SPD by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"Param": [
0.40000000037252903,
0.3000000002793968
]
}
],
"EventIDList": [
{
"StageID": 30502022,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033024,
"Name": "Taunting+",
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
"Param": [
5
]
},
{
"Id": 3033027,
"Name": "Interference++",
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
"Param": [
0.05000000004656613,
0.3000000002793968
]
},
{
"Id": 3033019,
"Name": "Sunder++",
"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, all \"Sunder++\" effects are dispelled on both targets.",
"Param": [
0.015999999595806003
]
}
],
"InfiniteList": {
"305020221": {
"InfiniteWaveID": 305020221,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
}
}
}