UPDATE: 3.7.51
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All checks were successful
Gitea Auto Deploy / Deploy-Container (push) Successful in 4m59s
This commit is contained in:
@@ -10,10 +10,6 @@
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"Fire",
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"Imaginary"
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],
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"MazeGroupID": 8,
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"NpcMonsterIDList": [
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3003041
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||||
],
|
||||
"EventIDList": [
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{
|
||||
"StageID": 30501011,
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@@ -71,7 +67,7 @@
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{
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"Id": 3033001,
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"Name": "Resilient Armor",
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"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor\", and each stack reduces damage taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
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"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
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"Param": [
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2,
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||||
0.1500000001396984
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||||
@@ -116,10 +112,6 @@
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"Wind",
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"Thunder"
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],
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"MazeGroupID": 8,
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"NpcMonsterIDList": [
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3014020
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],
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"EventIDList": [
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{
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"StageID": 30501012,
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@@ -175,7 +167,7 @@
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{
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"Id": 3033002,
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"Name": "Tempering",
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"Desc": "For every 1% HP the enemy target loses, CRIT DMG dealt to them is reduced by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
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"Desc": "For every 1% HP the enemy target loses, reduces CRIT DMG dealt to them by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
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"Param": [
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0.030000000027939677
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]
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@@ -217,13 +209,8 @@
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"Name": "Knight (III)",
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"DamageType": [
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"Physical",
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"Ice",
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"Quantum"
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],
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"MazeGroupID": 8,
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"NpcMonsterIDList": [
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4033030
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],
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"EventIDList": [
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{
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"StageID": 30501013,
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@@ -283,9 +270,9 @@
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{
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"Id": 3033003,
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"Name": "Inversion",
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"Desc": "Each time an enemy target receives an attack, they deal Physical DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This damage is non-fatal.",
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"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
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"Param": [
|
||||
0.40000000037252903
|
||||
0.02000000001862645
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||||
]
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},
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{
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@@ -332,16 +319,12 @@
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],
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"BossLevel": {
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"Id": 104,
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"Name": "Checkmate",
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"Name": "King in Check",
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"DamageType": [
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"Physical",
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"Ice",
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"Quantum"
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],
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"MazeGroupID": 8,
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||||
"NpcMonsterIDList": [
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4044010
|
||||
],
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"EventIDList": [
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{
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"StageID": 30501021,
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@@ -395,17 +378,17 @@
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],
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"TagList": [
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{
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"Id": 3033010,
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||||
"Name": "Inversion+",
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"Desc": "Each time an enemy target receives an attack, they deal Physical DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This damage is non-fatal.",
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"Id": 3033003,
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"Name": "Inversion",
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"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
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"Param": [
|
||||
0.6000000005587935
|
||||
0.02000000001862645
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||||
]
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||||
},
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||||
{
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"Id": 3033005,
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"Name": "Energy Absorption",
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"Desc": "When an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
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"Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
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||||
"Param": [
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||||
2,
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||||
10
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||||
@@ -414,11 +397,9 @@
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||||
{
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"Id": 3033017,
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"Name": "Sunder",
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||||
"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack increases the DMG received by the holders by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> times. This effect cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, <color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of the effect is dispelled on both targets.",
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"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, all \"Sunder\" effects are dispelled on both targets.",
|
||||
"Param": [
|
||||
0.060000000055879354,
|
||||
10,
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||||
3
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||||
0.007999999448657036
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||||
]
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||||
}
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||||
],
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@@ -451,12 +432,12 @@
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||||
}
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},
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"BossConfig": {
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"HardName": "Checkmate: Zugzwang",
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"HardName": "King in Check: Plight",
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||||
"BuffList": [
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||||
{
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||||
"Id": 3033006,
|
||||
"Name": "Think Outside the Box",
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||||
"Desc": "When the number of ally targets currently on the field is not equal to 4, increases all allies' DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
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"Desc": "When the number of ally targets currently on the field is not 4, all allies' dealt DMG increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
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||||
"Param": [
|
||||
0.6000000005587935
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||||
]
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||||
@@ -464,7 +445,7 @@
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||||
{
|
||||
"Id": 3033007,
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"Name": "Infantry and Calvary",
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||||
"Desc": "When all allies release their Ultimate, ignore <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of target's DEF. After Ultimate deals damage, the next Skill will ignore <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of target's DEF.",
|
||||
"Desc": "Whenever any ally uses their Ultimate, ignores <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of target's DEF. After Ultimate deals DMG, the next Skill will ignore <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of target's DEF.",
|
||||
"Param": [
|
||||
0.40000000037252903,
|
||||
0.40000000037252903
|
||||
@@ -473,7 +454,7 @@
|
||||
{
|
||||
"Id": 3033008,
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||||
"Name": "Hammer and Anvil",
|
||||
"Desc": "After receiving Shield effects or healing from friendly targets (excluding this unit), damage taken is reduced by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases All-Type RES penetration by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turns.",
|
||||
"Desc": "After receiving Shield effects or healing from ally targets (excluding this unit), reduces DMG taken by this unit by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases All-Type RES PEN by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
|
||||
"Param": [
|
||||
0.25000000023283064,
|
||||
0.20000000018626451,
|
||||
@@ -534,17 +515,17 @@
|
||||
],
|
||||
"TagList": [
|
||||
{
|
||||
"Id": 3033014,
|
||||
"Name": "Inversion++",
|
||||
"Desc": "Each time an enemy target receives an attack, they deal Physical DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This damage is non-fatal.",
|
||||
"Id": 3033010,
|
||||
"Name": "Inversion+",
|
||||
"Desc": "Each time after the enemy target is attacked, the attacker will lose HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their own Max HP. This effect in Non-fatal.",
|
||||
"Param": [
|
||||
0.8000000007450581
|
||||
0.030000000027939677
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 3033013,
|
||||
"Name": "Energy Absorption++",
|
||||
"Desc": "When an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
|
||||
"Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
|
||||
"Param": [
|
||||
4,
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||||
10
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||||
@@ -553,11 +534,9 @@
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||||
{
|
||||
"Id": 3033019,
|
||||
"Name": "Sunder++",
|
||||
"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack increases the DMG received by the holders by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> times. This effect cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, <color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of the effect is dispelled on both targets.",
|
||||
"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, all \"Sunder++\" effects are dispelled on both targets.",
|
||||
"Param": [
|
||||
0.12000000011175871,
|
||||
10,
|
||||
3
|
||||
0.015999999595806003
|
||||
]
|
||||
}
|
||||
],
|
||||
@@ -589,5 +568,519 @@
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||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"2": {
|
||||
"Id": 2,
|
||||
"Name": "Illusory Realm of the Blazing Sun",
|
||||
"PreLevel": [
|
||||
{
|
||||
"Id": 201,
|
||||
"Name": "Knight (I)",
|
||||
"DamageType": [
|
||||
"Physical",
|
||||
"Thunder"
|
||||
],
|
||||
"EventIDList": [
|
||||
{
|
||||
"StageID": 30502011,
|
||||
"StageType": "Challenge",
|
||||
"StageName": 17363227603743607000,
|
||||
"HardLevelGroup": 3,
|
||||
"Level": 95,
|
||||
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
|
||||
"StageAbilityConfig": [],
|
||||
"SubLevelGraphs": [],
|
||||
"StageConfigData": [
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_Wave",
|
||||
"MOJJBFBKBNC": "1"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_IsEliteBattle",
|
||||
"MOJJBFBKBNC": "1"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_StageInfiniteGroup",
|
||||
"MOJJBFBKBNC": "30502011"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_CreateBattleEvent",
|
||||
"MOJJBFBKBNC": "30502"
|
||||
}
|
||||
],
|
||||
"MonsterList": [
|
||||
{
|
||||
"$type": "StageMonsterWave",
|
||||
"Monster0": 3002030,
|
||||
"Monster1": 2013020,
|
||||
"Monster2": 2033010,
|
||||
"Monster3": 3002030
|
||||
}
|
||||
],
|
||||
"LevelLoseCondition": [],
|
||||
"LevelWinCondition": [],
|
||||
"Release": true,
|
||||
"ForbidExitBattle": true,
|
||||
"MonsterWarningRatio": 1.1000000238419,
|
||||
"TrialAvatarList": []
|
||||
}
|
||||
],
|
||||
"TagList": [
|
||||
{
|
||||
"Id": 3033023,
|
||||
"Name": "Taunting",
|
||||
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
|
||||
"Param": [
|
||||
6
|
||||
]
|
||||
}
|
||||
],
|
||||
"InfiniteList": {
|
||||
"305020111": {
|
||||
"InfiniteWaveID": 305020111,
|
||||
"MonsterGroupIDList": [
|
||||
3002030,
|
||||
2013020,
|
||||
2033010,
|
||||
3002030,
|
||||
3002030,
|
||||
2033010,
|
||||
3002030,
|
||||
2013020,
|
||||
3002030,
|
||||
3002030
|
||||
],
|
||||
"MaxMonsterCount": 10,
|
||||
"MaxTeammateCount": 4,
|
||||
"Ability": "",
|
||||
"ParamList": [],
|
||||
"ClearPreviousAbility": true,
|
||||
"EliteGroup": 345
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 202,
|
||||
"Name": "Knight (II)",
|
||||
"DamageType": [
|
||||
"Physical",
|
||||
"Wind"
|
||||
],
|
||||
"EventIDList": [
|
||||
{
|
||||
"StageID": 30502012,
|
||||
"StageType": "Challenge",
|
||||
"StageName": 4307424808395091500,
|
||||
"HardLevelGroup": 3,
|
||||
"Level": 95,
|
||||
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
|
||||
"StageAbilityConfig": [],
|
||||
"SubLevelGraphs": [],
|
||||
"StageConfigData": [
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_Wave",
|
||||
"MOJJBFBKBNC": "2"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_IsEliteBattle",
|
||||
"MOJJBFBKBNC": "1"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_StageInfiniteGroup",
|
||||
"MOJJBFBKBNC": "30502012"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_CreateBattleEvent",
|
||||
"MOJJBFBKBNC": "30502"
|
||||
}
|
||||
],
|
||||
"MonsterList": [
|
||||
{
|
||||
"$type": "StageMonsterWave",
|
||||
"Monster0": 4063010,
|
||||
"Monster1": 2033010
|
||||
},
|
||||
{
|
||||
"$type": "StageMonsterWave",
|
||||
"Monster0": 2034010
|
||||
}
|
||||
],
|
||||
"LevelLoseCondition": [],
|
||||
"LevelWinCondition": [],
|
||||
"Release": true,
|
||||
"ForbidExitBattle": true,
|
||||
"MonsterWarningRatio": 1.1000000238419,
|
||||
"TrialAvatarList": []
|
||||
}
|
||||
],
|
||||
"TagList": [
|
||||
{
|
||||
"Id": 3033025,
|
||||
"Name": "Interference",
|
||||
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
|
||||
"Param": [
|
||||
0.05000000004656613,
|
||||
0.10000000009313226
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 3033005,
|
||||
"Name": "Energy Absorption",
|
||||
"Desc": "After an enemy target receives an attack, reduces the attacker's Energy by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
|
||||
"Param": [
|
||||
2,
|
||||
10
|
||||
]
|
||||
}
|
||||
],
|
||||
"InfiniteList": {
|
||||
"305020121": {
|
||||
"InfiniteWaveID": 305020121,
|
||||
"MonsterGroupIDList": [
|
||||
4063010,
|
||||
2033010
|
||||
],
|
||||
"MaxMonsterCount": 2,
|
||||
"MaxTeammateCount": 2,
|
||||
"Ability": "",
|
||||
"ParamList": [],
|
||||
"ClearPreviousAbility": true,
|
||||
"EliteGroup": 346
|
||||
},
|
||||
"305020122": {
|
||||
"InfiniteWaveID": 305020122,
|
||||
"MonsterGroupIDList": [
|
||||
2034010
|
||||
],
|
||||
"MaxMonsterCount": 1,
|
||||
"MaxTeammateCount": 1,
|
||||
"Ability": "",
|
||||
"ParamList": [],
|
||||
"ClearPreviousAbility": true,
|
||||
"EliteGroup": 346
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 203,
|
||||
"Name": "Knight (III)",
|
||||
"DamageType": [
|
||||
"Fire",
|
||||
"Ice"
|
||||
],
|
||||
"EventIDList": [
|
||||
{
|
||||
"StageID": 30502013,
|
||||
"StageType": "Challenge",
|
||||
"StageName": 12223446868998010000,
|
||||
"HardLevelGroup": 3,
|
||||
"Level": 95,
|
||||
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
|
||||
"StageAbilityConfig": [],
|
||||
"SubLevelGraphs": [],
|
||||
"StageConfigData": [
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_Wave",
|
||||
"MOJJBFBKBNC": "2"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_IsEliteBattle",
|
||||
"MOJJBFBKBNC": "1"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_StageInfiniteGroup",
|
||||
"MOJJBFBKBNC": "30502013"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_CreateBattleEvent",
|
||||
"MOJJBFBKBNC": "30502"
|
||||
}
|
||||
],
|
||||
"MonsterList": [
|
||||
{
|
||||
"$type": "StageMonsterWave",
|
||||
"Monster0": 803301014,
|
||||
"Monster1": 2023020
|
||||
},
|
||||
{
|
||||
"$type": "StageMonsterWave",
|
||||
"Monster0": 3004020
|
||||
}
|
||||
],
|
||||
"LevelLoseCondition": [],
|
||||
"LevelWinCondition": [],
|
||||
"Release": true,
|
||||
"ForbidExitBattle": true,
|
||||
"MonsterWarningRatio": 1.1000000238419,
|
||||
"TrialAvatarList": []
|
||||
}
|
||||
],
|
||||
"TagList": [
|
||||
{
|
||||
"Id": 3033001,
|
||||
"Name": "Resilient Armor",
|
||||
"Desc": "Enemy target initially has <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks of \"Resilient Armor,\" and each stack reduces DMG taken by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemy targets lose 1 stack of \"Resilient Armor\" each time their Toughness is reduced to 0.",
|
||||
"Param": [
|
||||
2,
|
||||
0.1500000001396984
|
||||
]
|
||||
}
|
||||
],
|
||||
"InfiniteList": {
|
||||
"305020131": {
|
||||
"InfiniteWaveID": 305020131,
|
||||
"MonsterGroupIDList": [
|
||||
803301014,
|
||||
2023020
|
||||
],
|
||||
"MaxMonsterCount": 2,
|
||||
"MaxTeammateCount": 2,
|
||||
"Ability": "",
|
||||
"ParamList": [],
|
||||
"ClearPreviousAbility": true,
|
||||
"EliteGroup": 347
|
||||
},
|
||||
"305020132": {
|
||||
"InfiniteWaveID": 305020132,
|
||||
"MonsterGroupIDList": [
|
||||
3004020
|
||||
],
|
||||
"MaxMonsterCount": 1,
|
||||
"MaxTeammateCount": 1,
|
||||
"Ability": "",
|
||||
"ParamList": [],
|
||||
"ClearPreviousAbility": true,
|
||||
"EliteGroup": 347
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"BossLevel": {
|
||||
"Id": 204,
|
||||
"Name": "King in Check",
|
||||
"DamageType": [
|
||||
"Physical",
|
||||
"Ice",
|
||||
"Quantum"
|
||||
],
|
||||
"EventIDList": [
|
||||
{
|
||||
"StageID": 30502021,
|
||||
"StageType": "Challenge",
|
||||
"StageName": 2554924480817709600,
|
||||
"HardLevelGroup": 3,
|
||||
"Level": 100,
|
||||
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
|
||||
"StageAbilityConfig": [],
|
||||
"SubLevelGraphs": [],
|
||||
"StageConfigData": [
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_Wave",
|
||||
"MOJJBFBKBNC": "1"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_IsEliteBattle",
|
||||
"MOJJBFBKBNC": "1"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_StageInfiniteGroup",
|
||||
"MOJJBFBKBNC": "30502021"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_CreateBattleEvent",
|
||||
"MOJJBFBKBNC": "30503"
|
||||
}
|
||||
],
|
||||
"MonsterList": [
|
||||
{
|
||||
"$type": "StageMonsterWave",
|
||||
"Monster0": 401501101
|
||||
}
|
||||
],
|
||||
"LevelLoseCondition": [],
|
||||
"LevelWinCondition": [],
|
||||
"Release": true,
|
||||
"ForbidExitBattle": true,
|
||||
"MonsterWarningRatio": 1.1000000238419,
|
||||
"TrialAvatarList": []
|
||||
}
|
||||
],
|
||||
"TagList": [
|
||||
{
|
||||
"Id": 3033023,
|
||||
"Name": "Taunting",
|
||||
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
|
||||
"Param": [
|
||||
6
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 3033026,
|
||||
"Name": "Interference+",
|
||||
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
|
||||
"Param": [
|
||||
0.05000000004656613,
|
||||
0.20000000018626451
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 3033017,
|
||||
"Name": "Sunder",
|
||||
"Desc": "When ally targets are being attacked by enemies, the \"Sunder\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder\" received a Shield from an ally target other than themselves or healing, all \"Sunder\" effects are dispelled on both targets.",
|
||||
"Param": [
|
||||
0.007999999448657036
|
||||
]
|
||||
}
|
||||
],
|
||||
"InfiniteList": {
|
||||
"305020211": {
|
||||
"InfiniteWaveID": 305020211,
|
||||
"MonsterGroupIDList": [
|
||||
401501101
|
||||
],
|
||||
"MaxMonsterCount": 1,
|
||||
"MaxTeammateCount": 1,
|
||||
"Ability": "",
|
||||
"ParamList": [],
|
||||
"ClearPreviousAbility": true,
|
||||
"EliteGroup": 348
|
||||
}
|
||||
}
|
||||
},
|
||||
"BossConfig": {
|
||||
"HardName": "King in Check: Plight",
|
||||
"BuffList": [
|
||||
{
|
||||
"Id": 3033020,
|
||||
"Name": "Sanguine Vitality",
|
||||
"Desc": "Increases CRIT DMG of all ally targets by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow\", the increased Max HP is further raised by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
|
||||
"Param": [
|
||||
0.5000000004656613,
|
||||
0.6000000005587935
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 3033021,
|
||||
"Name": "Power Surge",
|
||||
"Desc": "Increases all allies' Basic ATK, Skill, and Ultimate DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' ATK by <color=#f29e38ff><unbreak>#2[i]</unbreak></color> points.",
|
||||
"Param": [
|
||||
0.8000000007450581,
|
||||
2000
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 3033022,
|
||||
"Name": "Fluid Dash",
|
||||
"Desc": "All allies' DoT All-Type RES PEN increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using \"Healing Rainbow,\" additionally increases all allies' SPD by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
|
||||
"Param": [
|
||||
0.40000000037252903,
|
||||
0.3000000002793968
|
||||
]
|
||||
}
|
||||
],
|
||||
"EventIDList": [
|
||||
{
|
||||
"StageID": 30502022,
|
||||
"StageType": "Challenge",
|
||||
"StageName": 2554924480817709600,
|
||||
"HardLevelGroup": 3,
|
||||
"Level": 120,
|
||||
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
|
||||
"StageAbilityConfig": [],
|
||||
"SubLevelGraphs": [],
|
||||
"StageConfigData": [
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_Wave",
|
||||
"MOJJBFBKBNC": "1"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_IsEliteBattle",
|
||||
"MOJJBFBKBNC": "1"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_StageInfiniteGroup",
|
||||
"MOJJBFBKBNC": "30502022"
|
||||
},
|
||||
{
|
||||
"$type": "ILKEMJNAEKE",
|
||||
"JDKAMOANICM": "_CreateBattleEvent",
|
||||
"MOJJBFBKBNC": "30504"
|
||||
}
|
||||
],
|
||||
"MonsterList": [
|
||||
{
|
||||
"$type": "StageMonsterWave",
|
||||
"Monster0": 401501101
|
||||
}
|
||||
],
|
||||
"LevelLoseCondition": [],
|
||||
"LevelWinCondition": [],
|
||||
"Release": true,
|
||||
"ForbidExitBattle": true,
|
||||
"MonsterWarningRatio": 1.1000000238419,
|
||||
"TrialAvatarList": []
|
||||
}
|
||||
],
|
||||
"TagList": [
|
||||
{
|
||||
"Id": 3033024,
|
||||
"Name": "Taunting+",
|
||||
"Desc": "Enemy target takes immediate action after being attacked <color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s). This tally resets at the start of the enemy target's turn.",
|
||||
"Param": [
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 3033027,
|
||||
"Name": "Interference++",
|
||||
"Desc": "After the enemy target uses an attack, randomly causes <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> or <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> action delay to the attacked target.",
|
||||
"Param": [
|
||||
0.05000000004656613,
|
||||
0.3000000002793968
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 3033019,
|
||||
"Name": "Sunder++",
|
||||
"Desc": "When ally targets are being attacked by enemies, the \"Sunder++\" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with \"Sunder++\" received a Shield from an ally target other than themselves or healing, all \"Sunder++\" effects are dispelled on both targets.",
|
||||
"Param": [
|
||||
0.015999999595806003
|
||||
]
|
||||
}
|
||||
],
|
||||
"InfiniteList": {
|
||||
"305020221": {
|
||||
"InfiniteWaveID": 305020221,
|
||||
"MonsterGroupIDList": [
|
||||
401501101
|
||||
],
|
||||
"MaxMonsterCount": 1,
|
||||
"MaxTeammateCount": 1,
|
||||
"Ability": "",
|
||||
"ParamList": [],
|
||||
"ClearPreviousAbility": true,
|
||||
"EliteGroup": 348
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user