UPDATE: 3.7.51
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This commit is contained in:
2025-09-25 18:22:23 +07:00
parent 9b38146443
commit 04a054fc5b
34 changed files with 61226 additions and 345751 deletions

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@@ -10,10 +10,6 @@
"Fire",
"Imaginary"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3003041
],
"EventIDList": [
{
"StageID": 30501011,
@@ -116,10 +112,6 @@
"Wind",
"Thunder"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
3014020
],
"EventIDList": [
{
"StageID": 30501012,
@@ -217,13 +209,8 @@
"Name": "骑士(三)",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4033030
],
"EventIDList": [
{
"StageID": 30501013,
@@ -283,9 +270,9 @@
{
"Id": 3033003,
"Name": "反相",
"Desc": "敌方目标每次受到攻击时,都会对攻击者造成相当于敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理伤害,该伤害不致命。",
"Desc": "敌方目标每次受到攻击后,攻击者都会损失自身最大生命值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的生命值,该效果不致命。",
"Param": [
0.40000000037252903
0.02000000001862645
]
},
{
@@ -338,10 +325,6 @@
"Ice",
"Quantum"
],
"MazeGroupID": 8,
"NpcMonsterIDList": [
4044010
],
"EventIDList": [
{
"StageID": 30501021,
@@ -395,17 +378,17 @@
],
"TagList": [
{
"Id": 3033010,
"Name": "反相+",
"Desc": "敌方目标每次受到攻击时,都会对攻击者造成相当于敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理伤害,该伤害不致命。",
"Id": 3033003,
"Name": "反相",
"Desc": "敌方目标每次受到攻击后,攻击者都会损失自身最大生命值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的生命值,该效果不致命。",
"Param": [
0.6000000005587935
0.02000000001862645
]
},
{
"Id": 3033005,
"Name": "吸能",
"Desc": "敌方目标每次受到攻击都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
"Desc": "敌方目标每次受到攻击都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
"Param": [
2,
10
@@ -414,11 +397,9 @@
{
"Id": 3033017,
"Name": "龟裂",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂】效果,每层使持有者受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层,该效果不可驱散。持有【龟裂】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除<color=#f29e38ff><unbreak>#3[i]</unbreak></color>层该效果。",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂】效果,每层使持有者受到攻击后额外损失最大生命值<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>的生命值,该效果叠加层数无上限且不可驱散。持有【龟裂】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除全部【龟裂】效果。",
"Param": [
0.060000000055879354,
10,
3
0.007999999448657036
]
}
],
@@ -456,7 +437,7 @@
{
"Id": 3033006,
"Name": "出奇制胜",
"Desc": "队伍中当前在场的我方目标数量不等于4时提升我方全体<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>伤害。",
"Desc": "队伍中当前在场的我方目标数量不等于4时我方全体造成的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。",
"Param": [
0.6000000005587935
]
@@ -464,7 +445,7 @@
{
"Id": 3033007,
"Name": "步骑协同",
"Desc": "我方全体放终结技时无视目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>防御,终结技造成伤害后,下一次战技无视目标<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>防御。",
"Desc": "我方全体放终结技时无视目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>防御,终结技造成伤害后,下一次战技无视目标<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>防御。",
"Param": [
0.40000000037252903,
0.40000000037252903
@@ -473,7 +454,7 @@
{
"Id": 3033008,
"Name": "锤砧战术",
"Desc": "获得除自身外的友方目标施加的护盾效果或治疗后,自身受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,同时全属性抗性穿透提<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
"Desc": "获得除自身外的友方目标施加的护盾效果或治疗后,自身受到的伤害降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,同时全属性抗性穿透提<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>,持续<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回合。",
"Param": [
0.25000000023283064,
0.20000000018626451,
@@ -534,17 +515,17 @@
],
"TagList": [
{
"Id": 3033014,
"Name": "反相++",
"Desc": "敌方目标每次受到攻击时,都会对攻击者造成相当于敌方目标<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理伤害,该伤害不致命。",
"Id": 3033010,
"Name": "反相+",
"Desc": "敌方目标每次受到攻击后,攻击者都会损失自身最大生命值<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的生命值,该效果不致命。",
"Param": [
0.8000000007450581
0.030000000027939677
]
},
{
"Id": 3033013,
"Name": "吸能++",
"Desc": "敌方目标每次受到攻击都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
"Desc": "敌方目标每次受到攻击都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
"Param": [
4,
10
@@ -553,11 +534,9 @@
{
"Id": 3033019,
"Name": "龟裂++",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂++】效果,每层使持有者受到的伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,最多叠加<color=#f29e38ff><unbreak>#2[i]</unbreak></color>层,该效果不可驱散。持有【龟裂++】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除<color=#f29e38ff><unbreak>#3[i]</unbreak></color>层该效果。",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂++】效果,每层使持有者受到攻击后额外损失最大生命值<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>的生命值,该效果叠加层数无上限且不可驱散。持有【龟裂++】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除全部【龟裂++】效果。",
"Param": [
0.12000000011175871,
10,
3
0.015999999595806003
]
}
],
@@ -589,5 +568,519 @@
}
}
}
},
"2": {
"Id": 2,
"Name": "烈阳幻域",
"PreLevel": [
{
"Id": 201,
"Name": "骑士(一)",
"DamageType": [
"Physical",
"Thunder"
],
"EventIDList": [
{
"StageID": 30502011,
"StageType": "Challenge",
"StageName": 17363227603743607000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502011"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 3002030,
"Monster1": 2013020,
"Monster2": 2033010,
"Monster3": 3002030
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "挑衅",
"Desc": "敌方目标受到<color=#f29e38ff><unbreak>#1[i]</unbreak></color>次攻击后立即行动,该计数在敌方目标回合开始时清空。",
"Param": [
6
]
}
],
"InfiniteList": {
"305020111": {
"InfiniteWaveID": 305020111,
"MonsterGroupIDList": [
3002030,
2013020,
2033010,
3002030,
3002030,
2033010,
3002030,
2013020,
3002030,
3002030
],
"MaxMonsterCount": 10,
"MaxTeammateCount": 4,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 345
}
}
},
{
"Id": 202,
"Name": "骑士(二)",
"DamageType": [
"Physical",
"Wind"
],
"EventIDList": [
{
"StageID": 30502012,
"StageType": "Challenge",
"StageName": 4307424808395091500,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502012"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 4063010,
"Monster1": 2033010
},
{
"$type": "StageMonsterWave",
"Monster0": 2034010
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033025,
"Name": "滋扰",
"Desc": "敌方目标施放攻击后,对攻击目标随机造成<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>或者<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的行动延后。",
"Param": [
0.05000000004656613,
0.10000000009313226
]
},
{
"Id": 3033005,
"Name": "吸能",
"Desc": "敌方目标每次受到攻击后都会使攻击者能量降低<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点,但攻击者能量达到上限时不会降低;敌方目标被消灭时固定恢复攻击者<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
"Param": [
2,
10
]
}
],
"InfiniteList": {
"305020121": {
"InfiniteWaveID": 305020121,
"MonsterGroupIDList": [
4063010,
2033010
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
},
"305020122": {
"InfiniteWaveID": 305020122,
"MonsterGroupIDList": [
2034010
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 346
}
}
},
{
"Id": 203,
"Name": "骑士(三)",
"DamageType": [
"Fire",
"Ice"
],
"EventIDList": [
{
"StageID": 30502013,
"StageType": "Challenge",
"StageName": 12223446868998010000,
"HardLevelGroup": 3,
"Level": 95,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "2"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502013"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30502"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 803301014,
"Monster1": 2023020
},
{
"$type": "StageMonsterWave",
"Monster0": 3004020
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033001,
"Name": "韧甲",
"Desc": "敌方目标初始拥有<color=#f29e38ff><unbreak>#1[i]</unbreak></color>层【韧甲】,每层使敌方目标受到的伤害降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>敌方目标每次韧性被削减为0时降低1层【韧甲】。",
"Param": [
2,
0.1500000001396984
]
}
],
"InfiniteList": {
"305020131": {
"InfiniteWaveID": 305020131,
"MonsterGroupIDList": [
803301014,
2023020
],
"MaxMonsterCount": 2,
"MaxTeammateCount": 2,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
},
"305020132": {
"InfiniteWaveID": 305020132,
"MonsterGroupIDList": [
3004020
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 347
}
}
}
],
"BossLevel": {
"Id": 204,
"Name": "将杀王棋",
"DamageType": [
"Physical",
"Ice",
"Quantum"
],
"EventIDList": [
{
"StageID": 30502021,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 100,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502021"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30503"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033023,
"Name": "挑衅",
"Desc": "敌方目标受到<color=#f29e38ff><unbreak>#1[i]</unbreak></color>次攻击后立即行动,该计数在敌方目标回合开始时清空。",
"Param": [
6
]
},
{
"Id": 3033026,
"Name": "滋扰+",
"Desc": "敌方目标施放攻击后,对攻击目标随机造成<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>或者<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的行动延后。",
"Param": [
0.05000000004656613,
0.20000000018626451
]
},
{
"Id": 3033017,
"Name": "龟裂",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂】效果,每层使持有者在受到攻击后额外损失最大生命值<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>的生命值,该效果叠加层数无上限且不可驱散。持有【龟裂】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除全部【龟裂】效果。",
"Param": [
0.007999999448657036
]
}
],
"InfiniteList": {
"305020211": {
"InfiniteWaveID": 305020211,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
},
"BossConfig": {
"HardName": "将杀王棋•绝境",
"BuffList": [
{
"Id": 3033020,
"Name": "狂戮生息",
"Desc": "我方全体目标暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>;施放【治愈的虹彩】时,增加的生命上限额外提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
"Param": [
0.5000000004656613,
0.6000000005587935
]
},
{
"Id": 3033021,
"Name": "火力激增",
"Desc": "我方全体目标造成的普攻、战技、终结技伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>;施放【治愈的虹彩】时,额外使我方全体目标攻击力提高<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点。",
"Param": [
0.8000000007450581,
2000
]
},
{
"Id": 3033022,
"Name": "穿流疾驰",
"Desc": "我方全体目标造成的持续伤害的全属性抗性穿透提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>;施放【治愈的虹彩】时,额外使我方全体目标速度提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
"Param": [
0.40000000037252903,
0.3000000002793968
]
}
],
"EventIDList": [
{
"StageID": 30502022,
"StageType": "Challenge",
"StageName": 2554924480817709600,
"HardLevelGroup": 3,
"Level": 120,
"LevelGraphPath": "Config/Level/StageCommonTemplate.json",
"StageAbilityConfig": [],
"SubLevelGraphs": [],
"StageConfigData": [
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_Wave",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_IsEliteBattle",
"MOJJBFBKBNC": "1"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_StageInfiniteGroup",
"MOJJBFBKBNC": "30502022"
},
{
"$type": "ILKEMJNAEKE",
"JDKAMOANICM": "_CreateBattleEvent",
"MOJJBFBKBNC": "30504"
}
],
"MonsterList": [
{
"$type": "StageMonsterWave",
"Monster0": 401501101
}
],
"LevelLoseCondition": [],
"LevelWinCondition": [],
"Release": true,
"ForbidExitBattle": true,
"MonsterWarningRatio": 1.1000000238419,
"TrialAvatarList": []
}
],
"TagList": [
{
"Id": 3033024,
"Name": "挑衅+",
"Desc": "敌方目标受到<color=#f29e38ff><unbreak>#1[i]</unbreak></color>次攻击后立即行动,该计数在敌方目标回合开始时清空。",
"Param": [
5
]
},
{
"Id": 3033027,
"Name": "滋扰++",
"Desc": "敌方目标施放攻击后,对攻击目标随机造成<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>或者<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的行动延后。",
"Param": [
0.05000000004656613,
0.3000000002793968
]
},
{
"Id": 3033019,
"Name": "龟裂++",
"Desc": "我方目标受到敌方攻击时会被施加【龟裂++】效果,每层使持有者在受到攻击后额外损失最大生命值<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>的生命值,该效果叠加层数无上限且不可驱散。持有【龟裂++】的目标获得除自身外的友方目标施加的护盾效果或治疗后,双方均解除全部【龟裂++】效果。",
"Param": [
0.015999999595806003
]
}
],
"InfiniteList": {
"305020221": {
"InfiniteWaveID": 305020221,
"MonsterGroupIDList": [
401501101
],
"MaxMonsterCount": 1,
"MaxTeammateCount": 1,
"Ability": "",
"ParamList": [],
"ClearPreviousAbility": true,
"EliteGroup": 348
}
}
}
}
}