{
  "1001": {
    "Name": "{RUBY_B#みつき}三月{RUBY_E#}なのか",
    "Desc": "かつて恒氷の中で眠っていた少女。すべての記憶を失っている。\\n本当の自分を見つけるために、列車に乗って旅をすることを決めた。\\n約<unbreak>67</unbreak>種の「身の上話」を用意しているらしい。",
    "CharaInfo": {
      "Camp": "星穹列車",
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        "Chinese": "...",
        "Japanese": "...",
        "Korean": "...",
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    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "mar7th",
    "SPNeed": 120,
    "BaseType": "Knight",
    "DamageType": "Ice",
    "Ranks": {
      "1": {
        "Id": 100101,
        "Name": "{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#きみ}君{RUBY_E#}",
        "Desc": "必殺技が敵1体を凍結状態にするたび、三月なのかはEPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          6
        ],
        "Extra": {}
      },
      "2": {
        "Id": 100102,
        "Name": "{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}のあの{RUBY_B#こ}子{RUBY_E#}",
        "Desc": "戦闘に入る時、残りHP割合が最も低い味方に、三月なのかの防御力<unbreak>#1[i]%</unbreak>+<unbreak>#3[i]</unbreak>の耐久値を持つバリアを付与する、<unbreak>#2[i]</unbreak>ターン継続。",
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        "Extra": {}
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        "Id": 100103,
        "Name": "{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すべ}全{RUBY_E#}て",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 100104,
        "Name": "もう{RUBY_B#うしな}失{RUBY_E#}いたくない",
        "Desc": "ターンが回ってくるたび、天賦の<u>カウンター</u>効果を発動できる回数+1。<u>カウンター</u>のダメージ基礎値が、三月なのかの防御力<unbreak>#1[i]%</unbreak>分アップする。",
        "ParamList": [
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        "Extra": {
          "10000003": {
            "Name": "カウンター",
            "Desc": "対象が攻撃を受けた後に自動で効果を発動する。攻撃者に対し、さらに攻撃を1回行う。\\nカウンターも追加攻撃と見なされる。",
            "Param": []
          }
        }
      },
      "5": {
        "Id": 100105,
        "Name": "もう{RUBY_B#わす}忘{RUBY_E#}れたくない",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 100106,
        "Name": "このまま、ずっと…",
        "Desc": "戦闘スキルによるバリアで守られている味方は、ターンが回ってくるたびにHPをそれぞれの最大HP<unbreak>#1[i]%</unbreak>+<unbreak>#2[i]</unbreak>回復する。",
        "ParamList": [
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        "Extra": {}
      }
    },
    "Skills": {
      "100101": {
        "Id": 100101,
        "Name": "{RUBY_B#ごっかん}極寒{RUBY_E#}の{RUBY_B#ゆみや}弓矢{RUBY_E#}",
        "Desc": "指定した敵単体に三月なのかの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の氷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
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      "100102": {
        "Id": 100102,
        "Name": "{RUBY_B#かわい}可愛{RUBY_E#}いは{RUBY_B#せいぎ}正義{RUBY_E#}",
        "Desc": "指定した味方単体に三月なのかの防御力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>の耐久値を持つバリアを与える、<unbreak>#2[i]</unbreak>ターン継続。\\nその味方の残りHPが<unbreak>#3[i]%</unbreak>以上の場合、敵に攻撃される確率が大アップする。",
        "SimpleDesc": "味方単体に<color=#f29e38ff>バリアを付与</color>。",
        "Type": "BPSkill",
        "Tag": "Defence",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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      },
      "100103": {
        "Id": 100103,
        "Name": "{RUBY_B#ひょうこく}氷刻{RUBY_E#}{RUBY_B#やう}矢雨{RUBY_E#}の{RUBY_B#とき}時{RUBY_E#}",
        "Desc": "敵全体に三月なのかの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。攻撃を受けた敵は<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で凍結状態になる、<unbreak>#3[i]</unbreak>ターン継続。\\n凍結状態の敵は行動できなくなり、ターンが回ってくるたびに三月なのかの攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の氷属性<u>付加ダメージ</u>を受ける。",
        "SimpleDesc": "敵<color=#f29e38ff>全体</color>に氷属性ダメージを与え、<color=#f29e38ff>確率で凍結状態にする</color>。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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        "Level": {
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          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 57,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 58,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 59,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 60,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 61,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 62,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 63,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 64,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 65,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 66,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 70,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 71,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 67,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 72,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 68,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 69,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        }
      ]
    },
    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "danheng",
    "SPNeed": 100,
    "BaseType": "Rogue",
    "DamageType": "Wind",
    "Ranks": {
      "1": {
        "Id": 100201,
        "Name": "{RUBY_B#きょくてんきゅうじん}極天窮尽{RUBY_E#}するも\\n{RUBY_B#たかぶ}昂{RUBY_E#}り{RUBY_B#たも}保{RUBY_E#}てず",
        "Desc": "攻撃が命中した敵の残りHPが<unbreak>#1[i]%</unbreak>以上の場合、会心率+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          0.5000000004656613,
          0.12000000011175871
        ],
        "Extra": {}
      },
      "2": {
        "Id": 100202,
        "Name": "{RUBY_B#はちどくあっとう}八毒圧倒{RUBY_E#}\\n{RUBY_B#えんえんめっきゃく}炎煙滅却{RUBY_E#}",
        "Desc": "天賦のクールタイム-1ターン。",
        "ParamList": [],
        "Extra": {}
      },
      "3": {
        "Id": 100203,
        "Name": "{RUBY_B#ゆうめい}幽明{RUBY_E#}の{RUBY_B#へんげ}変化{RUBY_E#}\\n{RUBY_B#ゆうりゅう}遊龍{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}く{RUBY_B#じざい}自在{RUBY_E#}にあり",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 100204,
        "Name": "{RUBY_B#ふんじんざんまい}奮迅三昧{RUBY_E#}\\n{RUBY_B#にちりん}日輪{RUBY_E#}が{RUBY_B#ごと}如{RUBY_E#}く",
        "Desc": "必殺技で敵を倒した時、丹恒が即座に行動する。",
        "ParamList": [],
        "Extra": {}
      },
      "5": {
        "Id": 100205,
        "Name": "{RUBY_B#てんすい}天水{RUBY_E#}{RUBY_B#わ}分{RUBY_E#}かつ{RUBY_B#いっそう}一槍{RUBY_E#}\\n{RUBY_B#ろっきょ}六虚{RUBY_E#}の{RUBY_B#こうりゅうふ}洪流{RUBY_E#}振り{RUBY_B#お}起{RUBY_E#}こす",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 100206,
        "Name": "{RUBY_B#こんじょうじょうばく}今生縄縛{RUBY_E#}\\n{RUBY_B#と}解{RUBY_E#}く{RUBY_B#とき}時{RUBY_E#}{RUBY_B#せ}急{RUBY_E#}く{RUBY_B#なか}勿{RUBY_E#}れ",
        "Desc": "戦闘スキルによって減速状態を付与された敵は、さらに速度-<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.0800000000745058
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "100201": {
        "Id": 100201,
        "Name": "{RUBY_B#うんきそうじゅつ}雲騎槍術{RUBY_E#}・{RUBY_B#さくふう}朔風{RUBY_E#}",
        "Desc": "指定した敵単体に丹恒の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "100202": {
        "Id": 100202,
        "Name": "{RUBY_B#うんきそうじゅつ}雲騎槍術{RUBY_E#}・{RUBY_B#しつう}疾雨{RUBY_E#}",
        "Desc": "指定した敵単体に丹恒の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。\\n戦闘スキルによるダメージで会心が発生した時、<unbreak>#4[i]%</unbreak>の<u>基礎確率</u>で攻撃を受けた敵の速度-<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "敵単体に風属性ダメージを与え、会心時に高確率で減速状態を付与。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": 20,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.3000000002793968,
              0.12000000011175871,
              2,
              1
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
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              2,
              1
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.5600000005215406,
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              2,
              1
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.6900000006426126,
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              2,
              1
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.8200000007636845,
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              2,
              1
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.9500000008847564,
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              2,
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
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              2,
              1
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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              2,
              1
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
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              2,
              1
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
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              2,
              1
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
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              2,
              1
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              2.8600000008009374,
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              2,
              1
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
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              2,
              1
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              3.1200000001117587,
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              2,
              1
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
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              2,
              1
            ]
          }
        }
      },
      "100203": {
        "Id": 100203,
        "Name": "{RUBY_B#どうてん}洞天{RUBY_E#}{RUBY_B#げんげ}幻化{RUBY_E#}、{RUBY_B#ちょうむ}長夢{RUBY_E#}{RUBY_B#いっかく}一覚{RUBY_E#}",
        "Desc": "指定した敵単体に丹恒の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。攻撃を受けた敵が減速状態の場合、必殺技によるダメージのダメージ倍率+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "SimpleDesc": "敵単体に大量の風属性ダメージを与える、減速状態の敵に対してダメージ倍率アップ。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          0
        ],
        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              2.400000000372529,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              2.5600000005215406,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              2.7200000006705523,
              0.8160000003408641
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              2.880000000819564,
              0.8640000005252659
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              3.040000000037253,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              3.2000000001862645,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              3.400000000372529,
              1.0200000000186265
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              3.6000000005587935,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              4,
              1.2000000001862645
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              4.160000000149012,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              4.320000000298023,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              4.480000000447035,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              4.6400000005960464,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              4.800000000745058,
              1.440000000409782
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          }
        }
      },
      "100204": {
        "Id": 100204,
        "Name": "{RUBY_B#すんちょうすんきょう}寸長寸強{RUBY_E#}",
        "Desc": "丹恒が味方スキルのターゲットになった時、次の攻撃の風属性<u>耐性貫通</u>+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。この効果は<unbreak>#2[i]</unbreak>ターン後に再度発動できる。",
        "SimpleDesc": "味方スキルのターゲットになった時、次の攻撃の<color=#f29e38ff>風属性<u>耐性貫通</u>をアップ</color>する。この効果は2ターン後に再度発動できる。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.18000000016763806,
              2
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.19799999962560833,
              2
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.21599999978207052,
              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.2339999999385327,
              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
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              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.2700000002514571,
              2
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.29250000044703484,
              2
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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              2
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
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              2
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
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              2
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
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              2
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.4140000001061708,
              2
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.43200000026263297,
              2
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.45000000041909516,
              2
            ]
          }
        }
      },
      "100206": {
        "Id": 100206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "100207": {
        "Id": 100207,
        "Name": "{RUBY_B#はてき}破敵{RUBY_E#}の{RUBY_B#ほこさき}矛先{RUBY_E#}",
        "Desc": "秘技を使用した後、次の戦闘開始時、丹恒の攻撃力+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "秘技を使用、次の戦闘に入った後に攻撃力アップ。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.40000000037252903,
              3
            ]
          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1002_Normal.png",
          "LevelUpSkillID": [
            100201
          ],
          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1002001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1002_Normal.png",
          "LevelUpSkillID": [
            100201
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 4000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110121,
              "ItemNum": 2,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 111001,
              "ItemNum": 4,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1002001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "3": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1002_Normal.png",
          "LevelUpSkillID": [
            100201
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 8000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110122,
              "ItemNum": 2,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 111002,
              "ItemNum": 2,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1002001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "4": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 4,
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    "AvatarVOTag": "himeko",
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    "BaseType": "Mage",
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        "Id": 100301,
        "Name": "{RUBY_B#こどもじだい}子供時代{RUBY_E#}",
        "Desc": "「乗勝追撃」発動後、姫子の速度+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
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        "Name": "{RUBY_B#かいこう}邂逅{RUBY_E#}",
        "Desc": "残りHPが<unbreak>#1[i]%</unbreak>以下の敵に対して与ダメージ+<unbreak>#2[i]%</unbreak>。",
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        "Name": "{RUBY_B#じが}自我{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Extra": {}
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      "4": {
        "Id": 100304,
        "Name": "{RUBY_B#ぼっとう}没頭{RUBY_E#}",
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        "Extra": {}
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        "Extra": {}
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      "6": {
        "Id": 100306,
        "Name": "{RUBY_B#かいたく}開拓{RUBY_E#}！",
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        "Name": "{RUBY_B#ぶそうちょうりつ}武装調律{RUBY_E#}",
        "Desc": "指定した敵単体に姫子の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の炎属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
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        "SimpleDesc": "敵単体に炎属性ダメージを与え、隣接する敵に少量の炎属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 13,
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      "100303": {
        "Id": 100303,
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        "Desc": "敵全体に姫子の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。敵を1体倒すごとに、さらに姫子のEPを<unbreak>#2[i]</unbreak>回復する。",
        "SimpleDesc": "敵全体に炎属性ダメージを与え、敵を倒した時、EPを回復。",
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      "https://homdgcat.wiki/images/skillicons/avatar/1003/SkillIcon_1003_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1003/SkillIcon_1003_Rank6.png"
    ]
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    "Name": "ヴェルト",
    "Desc": "経験豊富で頼れる列車組の先輩。\\n久しぶりの冒険を楽しんでいるうちに、心の中の情熱が再燃した。\\nたまに冒険で経験したことを絵にしてノートにまとめている。",
    "CharaInfo": {
      "Camp": "星穹列車",
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        "Chinese": "...",
        "Japanese": "...",
        "Korean": "...",
        "English": "..."
      },
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    "AvatarVOTag": "welt",
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    "BaseType": "Warlock",
    "DamageType": "Imaginary",
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        "Name": "{RUBY_B#な}名{RUBY_E#}の{RUBY_B#けいしょう}継承{RUBY_E#}",
        "Desc": "必殺技を発動した後、ヴェルトは強化を獲得、以後<unbreak>#3[i]</unbreak>回の通常攻撃/戦闘スキルはさらに敵に<u>付加ダメージ</u>を1回与える。通常攻撃による<u>付加ダメージ</u>は通常攻撃のダメージ倍率の<unbreak>#1[i]%</unbreak>、戦闘スキルによる<u>付加ダメージ</u>は戦闘スキルのダメージ倍率の<unbreak>#2[i]%</unbreak>となる。",
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        "Extra": {
          "10000005": {
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            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
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      "2": {
        "Id": 100402,
        "Name": "{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#ぎょうしゅう}凝集{RUBY_E#}",
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        "Extra": {}
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      "3": {
        "Id": 100403,
        "Name": "{RUBY_B#へいわ}平和{RUBY_E#}の{RUBY_B#ねが}願{RUBY_E#}い",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 100404,
        "Name": "{RUBY_B#ぎ}義{RUBY_E#}の{RUBY_B#はたじるし}旗標{RUBY_E#}",
        "Desc": "戦闘スキルを発動した時、攻撃を受けた敵の速度をダウンさせる<u>基礎確率</u>+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {
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            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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        }
      },
      "5": {
        "Id": 100405,
        "Name": "{RUBY_B#ぜん}善{RUBY_E#}の{RUBY_B#ちから}力{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 100406,
        "Name": "{RUBY_B#ひかり}光{RUBY_E#}ある{RUBY_B#みらい}未来{RUBY_E#}",
        "Desc": "戦闘スキルを発動した時、さらにランダムな敵単体にダメージを1回与える。",
        "ParamList": [],
        "Extra": {}
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    },
    "Skills": {
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        "Id": 100401,
        "Name": "{RUBY_B#じゅうりょくせいあつ}重力制圧{RUBY_E#}",
        "Desc": "指定した敵単体にヴェルトの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": 10,
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        "Level": {
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        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える、3回バウンドし、確率で敵に<color=#f29e38ff>減速状態を付与する</color>。",
        "Type": "BPSkill",
        "Tag": "Bounce",
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        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 20,
        "Extra": {
          "30000001": {
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            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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        "Level": {
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      },
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        "Id": 100403,
        "Name": "{RUBY_B#ぎじ}疑似{RUBY_E#}ブラックホール",
        "Desc": "敵全体にヴェルトの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、<unbreak>#3[i]%</unbreak>の<u>基礎確率</u>で攻撃を受けた敵を禁錮状態にする、1ターン継続。\\n禁錮状態の敵の<u>行動順</u>は<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color><u>遅延し</u>、速度-<unbreak>#4[i]%</unbreak>。",
        "SimpleDesc": "敵全体に虚数属性ダメージを与え、<color=#f29e38ff>高確率で禁錮状態にする</color>。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000002": {
            "Name": "行動遅延",
            "Desc": "対象の次の行動までの間隔が長くなる。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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        "Level": {
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          "VoiceID": 57,
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          "IsBattleVoice": true
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        {
          "VoiceID": 61,
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          "IsBattleVoice": true
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        {
          "VoiceID": 62,
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          "IsBattleVoice": true
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        {
          "VoiceID": 63,
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          "IsBattleVoice": true
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        {
          "VoiceID": 64,
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          "IsBattleVoice": true
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        {
          "VoiceID": 65,
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        {
          "VoiceID": 66,
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          "IsBattleVoice": true
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        {
          "VoiceID": 67,
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          "IsBattleVoice": true
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        {
          "VoiceID": 68,
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        {
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        {
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        {
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          "IsBattleVoice": true
        },
        {
          "VoiceID": 74,
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          "IsBattleVoice": true
        },
        {
          "VoiceID": 70,
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          "IsBattleVoice": true
        },
        {
          "VoiceID": 71,
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          "IsBattleVoice": true
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      ]
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "kafka",
    "SPNeed": 120,
    "BaseType": "Warlock",
    "DamageType": "Thunder",
    "Ranks": {
      "1": {
        "Id": 100501,
        "Name": "{RUBY_B#むきゅう}無窮{RUBY_E#}に{RUBY_B#うご}動{RUBY_E#}く！{RUBY_B#むきゅう}無窮{RUBY_E#}に",
        "Desc": "天賦効果により<u>追加攻撃</u>を行った時、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>でターゲットの受ける持続ダメージ+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
        "ParamList": [
          1,
          0.3000000002793968,
          2
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 100502,
        "Name": "{RUBY_B#きょうそうしゃ}狂想者{RUBY_E#}の{RUBY_B#おえつ}嗚咽{RUBY_E#}",
        "Desc": "カフカがフィールド上にいる時、味方全体の持続ダメージ+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.25000000023283064
        ],
        "Extra": {}
      },
      "3": {
        "Id": 100503,
        "Name": "{RUBY_B#そっきょう}即興{RUBY_E#}の{RUBY_B#さんび}賛美{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 100504,
        "Name": "この{RUBY_B#じょしょう}叙唱{RUBY_E#}を",
        "Desc": "カフカが敵に付与した感電状態がダメージを発生する時、カフカのEPをさらに<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          2
        ],
        "Extra": {}
      },
      "5": {
        "Id": 100505,
        "Name": "{RUBY_B#こんばん}今晩{RUBY_E#}だけの{RUBY_B#そうめい}奏鳴{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 100506,
        "Name": "{RUBY_B#まわ}回{RUBY_E#}る、{RUBY_B#しず}静{RUBY_E#}かに",
        "Desc": "必殺技、秘技、天賦による<u>追加攻撃</u>が敵に付与する感電状態のダメージ倍率+<unbreak>#1[i]%</unbreak>、感電状態の継続時間+<unbreak>#2[i]</unbreak>ターン。",
        "ParamList": [
          1.5600000005215406,
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        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "100501": {
        "Id": 100501,
        "Name": "{RUBY_B#や}止{RUBY_E#}まない{RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#けんそう}喧騒{RUBY_E#}",
        "Desc": "指定した敵単体にカフカの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の雷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": 10,
        "Extra": {},
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          "5": {
            "Level": 5,
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          "6": {
            "Level": 6,
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              1
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          },
          "7": {
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          "8": {
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          "9": {
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            "Level": 10,
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      },
      "100502": {
        "Id": 100502,
        "Name": "{RUBY_B#つき}月{RUBY_E#}{RUBY_B#あ}明{RUBY_E#}かりが{RUBY_B#な}撫{RUBY_E#}でる{RUBY_B#れんめん}連綿{RUBY_E#}",
        "Desc": "指定した敵単体にカフカの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与え、隣接する敵にカフカの攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の雷属性ダメージを与える。\\n指定した敵が持続ダメージ系デバフである場合、付与された全持続ダメージ系デバフが、本来のダメージ<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分のダメージを発生する。",
        "SimpleDesc": "敵単体に雷属性ダメージを与え、隣接する敵に少量の雷属性ダメージを与える。\\nメインターゲットに持続ダメージ系デバフがある場合、持続ダメージ系デバフが<color=#f29e38ff>さらにダメージを1回発生</color>する。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          30
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              0.3000000002793968
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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              0.6300000005867332,
              0.3600000003352761
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.040000000037253,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.1200000001117587,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "100503": {
        "Id": 100503,
        "Name": "{RUBY_B#ひげき}悲劇{RUBY_E#}{RUBY_B#さいは}最果{RUBY_E#}ての{RUBY_B#せんおん}顫音{RUBY_E#}",
        "Desc": "敵全体にカフカの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与え、<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で攻撃を受けた敵を感電状態にし、付与された感電状態が本来のダメージ<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分のダメージを発生する。感電状態は<unbreak>#3[i]</unbreak>ターン継続。\\n感電状態の敵はターンが回ってくるたびに、カフカの攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の雷属性持続ダメージを受ける。",
        "SimpleDesc": "敵全体に少量の雷属性ダメージを与え、高確率で<color=#f29e38ff>感電状態を付与</color>する。\\n敵が感電状態の場合、感電状態が<color=#f29e38ff>さらにダメージを1回発生</color>する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
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          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              2,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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              2,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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              1,
              2,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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              2,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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              2,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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              2,
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          "7": {
            "Level": 7,
            "ParamList": [
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              2,
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          "8": {
            "Level": 8,
            "ParamList": [
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              2,
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          "9": {
            "Level": 9,
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              2,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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              2,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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              2,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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              2,
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          "13": {
            "Level": 13,
            "ParamList": [
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              2,
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          },
          "14": {
            "Level": 14,
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          "15": {
            "Level": 15,
            "ParamList": [
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              2,
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          }
        }
      },
      "100504": {
        "Id": 100504,
        "Name": "{RUBY_B#やさ}優{RUBY_E#}しさもまた{RUBY_B#ざんこく}残酷{RUBY_E#}",
        "Desc": "カフカ以外の味方が敵に通常攻撃を行った後、カフカは<u>追加攻撃</u>を行い、その敵にカフカの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与え、<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で攻撃を受けた敵を必殺技が与えるものと同じ感電状態にする、<unbreak>#3[i]</unbreak>ターン継続。この効果はターンが回って来るたびに1回まで発動できる。",
        "SimpleDesc": "カフカ以外の味方が敵に通常攻撃を行った後、カフカは<u>追加攻撃</u>を行い、その敵に雷属性ダメージを与え、高確率で<color=#f29e38ff>感電状態を付与</color>する。この効果はターンが回ってくるたびに1回まで発動できる。",
        "Type": null,
        "Tag": "SingleAttack",
        "SPBase": 10,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              1,
              2
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          },
          "2": {
            "Level": 2,
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          },
          "3": {
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              2
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          },
          "4": {
            "Level": 4,
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          },
          "5": {
            "Level": 5,
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          },
          "6": {
            "Level": 6,
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          },
          "7": {
            "Level": 7,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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              2
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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              1,
              2
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
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        "1": {
          "Anchor": "Point18",
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          "DefaultUnlock": false,
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          "MaxLevel": 1,
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          "戦闘スキルは、<color=#f29e38ff>すべての攻撃ターゲット</color>が受けている持続ダメージを、即座に追加で1回発生させる",
          "追加攻撃の<color=#f29e38ff>発動可能回数が増える</color>。追加攻撃も<color=#f29e38ff>敵が受けている持続ダメージを即座に1回追加で発生させられる</color>",
          "味方の<color=#f29e38ff>攻撃力をアップできる</color>"
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        "ChangeRankList": {},
        "ChangeSkillTreeList": {},
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            "Id": 1100501,
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            "Desc": "攻撃を行う時、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>でターゲットの受ける持続ダメージ+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
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            "Extra": {
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                "Name": "基礎確率",
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          },
          "2": {
            "Id": 1100502,
            "Name": "{RUBY_B#きょうそうしゃ}狂想者{RUBY_E#}の{RUBY_B#おえつ}嗚咽{RUBY_E#}",
            "Desc": "カフカがフィールド上にいる時、味方全体の持続ダメージ+<unbreak>#1[i]%</unbreak>。",
            "ParamList": [
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            "Extra": {}
          },
          "3": {
            "Id": 1100503,
            "Name": "{RUBY_B#そっきょう}即興{RUBY_E#}の{RUBY_B#さんび}賛美{RUBY_E#}",
            "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
            "ParamList": [],
            "Extra": {}
          },
          "4": {
            "Id": 1100504,
            "Name": "この{RUBY_B#じょしょう}叙唱{RUBY_E#}を",
            "Desc": "カフカが敵に付与した感電状態がダメージが発生する時、カフカのEPをさらに<unbreak>#1[i]</unbreak>回復する。",
            "ParamList": [
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            "Extra": {}
          },
          "5": {
            "Id": 1100505,
            "Name": "{RUBY_B#こんばん}今晩{RUBY_E#}だけの{RUBY_B#そうめい}奏鳴{RUBY_E#}",
            "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
            "ParamList": [],
            "Extra": {}
          },
          "6": {
            "Id": 1100506,
            "Name": "{RUBY_B#まわ}回{RUBY_E#}る、{RUBY_B#しず}静{RUBY_E#}かに",
            "Desc": "必殺技、秘技、天賦による<u>追加攻撃</u>が敵に付与する感電状態のダメージ倍率+<unbreak>#1[i]%</unbreak>、感電状態の継続時間+<unbreak>#2[i]</unbreak>ターン。",
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              "10000004": {
                "Name": "追加攻撃",
                "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
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            "Id": 1100501,
            "Name": "{RUBY_B#や}止{RUBY_E#}まない{RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#けんそう}喧騒{RUBY_E#}",
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            "SimpleDesc": "敵単体に少量の雷属性ダメージを与える。",
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            "BPNeed": 1,
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            "SimpleDesc": "敵全体に少量の雷属性ダメージを与え、高確率で<color=#f29e38ff>感電状態を付与する</color>。\\n敵が持続ダメージ系デバフを持つ場合、持続ダメージ系デバフが<color=#f29e38ff>追加でダメージを1回発生させる</color>。",
            "Type": "Ultra",
            "Tag": "AoEAttack",
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            "BPNeed": -0.9999999997671694,
            "BPAdd": null,
            "ShowStanceList": [
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            "SkillComboValueDelta": null,
            "Extra": {
              "30000001": {
                "Name": "基礎確率",
                "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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        "Id": 100601,
        "Name": "{RUBY_B#しゃかいこうがく}社会工学{RUBY_E#}",
        "Desc": "必殺技で敵を攻撃した後、敵に<u>デバフ</u>が1つあるごとに、銀狼はEPを<unbreak>#1[i]</unbreak>回復する。この効果は一回の必殺技発動につき、最大で<unbreak>#2[i]</unbreak>回発動できる。",
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        "Extra": {
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      "2": {
        "Id": 100602,
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        "Extra": {}
      },
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        "Id": 100604,
        "Name": "バウンス{RUBY_B#こうげき}攻撃{RUBY_E#}",
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        "Name": "オーバーレイ\\nネットワーク",
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        "Id": 100603,
        "Name": "|アカウントがBANされた|",
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        "SimpleDesc": "高確率で敵単体の<color=#f29e38ff>防御力をダウン</color>させ、大量の量子属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
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        "BPNeed": -0.9999999997671694,
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          "30000001": {
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            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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      "100604": {
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        "Desc": "銀狼は以下の3つの「欠陥」を作成できる：攻撃力-<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、防御力-<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>、速度-<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>。\\n銀狼が攻撃を行った後、<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>の<u>基礎確率</u>で攻撃を受けた敵にランダムな「欠陥」を1つ埋め込む、<unbreak>#5[i]</unbreak>ターン継続。",
        "SimpleDesc": "攻撃後、確率で敵に<color=#f29e38ff>「欠陥」</color>を1つ埋め込む。",
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            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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          ],
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          "Anchor": "Point15",
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          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "IconAttack.png",
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            {
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          "MaxLevel": 1,
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          ],
          "Extra": {}
        }
      },
      "Point16": {
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          "DefaultUnlock": false,
          "Icon": "IconQuantumAddedRatio.png",
          "LevelUpSkillID": [],
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              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1006208,
          "PointName": "ダメージ強化・量子",
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          "StatusAddList": [
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              "$type": "AvatarPropertyValue",
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              "Name": "量子属性ダメージ"
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          ],
          "Extra": {}
        }
      },
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          "Anchor": "Point17",
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          "DefaultUnlock": false,
          "Icon": "IconStatusProbability.png",
          "LevelUpSkillID": [],
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          ],
          "MaxLevel": 1,
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          "PointType": 1,
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          "StatusAddList": [
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              "$type": "AvatarPropertyValue",
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          "Extra": {}
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      "Point18": {
        "1": {
          "Anchor": "Point18",
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          "DefaultUnlock": false,
          "Icon": "IconAttack.png",
          "LevelUpSkillID": [],
          "MaterialList": [
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              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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          ],
          "MaxLevel": 1,
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          ],
          "Extra": {}
        }
      },
      "Point06": {
        "1": {
          "Anchor": "Point06",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1006_SkillTree1.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 5000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110151,
              "ItemNum": 3,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 1,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 1,
          "ParamList": [
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          "PointID": 1006101,
          "PointName": "{RUBY_B#さくせい}作成{RUBY_E#}",
          "PointDesc": "「欠陥」の継続時間+<unbreak>#1[i]</unbreak>ターン。敵が弱点撃破された時、銀狼は<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>でその敵にランダムな「欠陥」を1つ埋め込む。",
          "PointTriggerKey": 6,
          "PointType": 3,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {
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              "Name": "基礎確率",
              "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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            }
          }
        }
      },
      "Point07": {
        "1": {
          "Anchor": "Point07",
          "AvatarPromotionLimit": 4,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1006_SkillTree2.png",
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              "ItemNum": 20000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110152,
              "ItemNum": 5,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 1,
              "Rarity": "SuperRare"
            },
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          ],
          "MaxLevel": 1,
          "ParamList": [
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          ],
          "PointID": 1006102,
          "PointName": "{RUBY_B#ちゅうにゅう}注入{RUBY_E#}",
          "PointDesc": "戦闘スキルを発動した時、敵に埋め込む弱点の継続時間+<unbreak>#1[i]</unbreak>ターン。",
          "PointTriggerKey": 7,
          "PointType": 3,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        }
      },
      "Point08": {
        "1": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1006_SkillTree3.png",
          "LevelUpSkillID": [],
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              "ItemNum": 160000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 8,
              "Rarity": "VeryRare"
            },
            {
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              "ItemNum": 1,
              "Rarity": "SuperRare"
            },
            {
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              "ItemNum": 1,
              "Rarity": "VeryRare"
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          ],
          "MaxLevel": 1,
          "ParamList": [
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          "PointID": 1006103,
          "PointName": "アノテーション",
          "PointDesc": "戦闘スキルを発動した時、敵にある<u>デバフ</u>が<unbreak>#1[i]</unbreak>つ以上の場合、戦闘スキルによる敵の全属性耐性ダウン効果がさらに<unbreak>#2[i]%</unbreak>ダウンする。",
          "PointTriggerKey": 8,
          "PointType": 3,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {
            "10000010": {
              "Name": "デバフ",
              "Desc": "戦闘に不利な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
              "Param": []
            }
          }
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    },
    "Enhanced": {
      "1": {
        "Descs": [
          "必殺技は<color=#f29e38ff>全体攻撃</color>ができるようになる",
          "戦闘スキルはパーティ1枠目のキャラの属性を弱点として<color=#f29e38ff>優先的に付与</color>する",
          "戦闘開始およびターンが回ってきた時、<color=#f29e38ff>EPを回復</color>する"
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        "ChangeRankList": {},
        "ChangeSkillTreeList": {},
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            "Desc": "必殺技で敵を攻撃した後、敵に<u>デバフ</u>が1つあるごとに、銀狼はEPを<unbreak>#1[i]</unbreak>回復する。この効果は一回の必殺技発動につき、最大で<unbreak>#2[i]</unbreak>回発動できる。",
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            "Extra": {
              "10000010": {
                "Name": "デバフ",
                "Desc": "戦闘に不利な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
                "Param": []
              }
            }
          },
          "2": {
            "Id": 1100602,
            "Name": "ボットネット",
            "Desc": "敵が戦闘に入る時、受けるダメージ+<unbreak>#1[i]%</unbreak>。敵が味方の攻撃を受ける時、銀狼は<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>でその敵にランダムな「欠陥」を1つ埋め込む。",
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              1
            ],
            "Extra": {
              "30000001": {
                "Name": "基礎確率",
                "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
                "Param": []
              }
            }
          },
          "3": {
            "Id": 1100603,
            "Name": "ペイロード",
            "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
            "ParamList": [],
            "Extra": {}
          },
          "4": {
            "Id": 1100604,
            "Name": "バウンス{RUBY_B#こうげき}攻撃{RUBY_E#}",
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                "Name": "付加ダメージ",
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                "Param": []
              },
              "10000010": {
                "Name": "デバフ",
                "Desc": "戦闘に不利な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
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              }
            }
          },
          "5": {
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            "Name": "{RUBY_B#そう}総{RUBY_E#}{RUBY_B#あ}当{RUBY_E#}たり{RUBY_B#こうげき}攻撃{RUBY_E#}",
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            "Extra": {}
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            "Id": 1100606,
            "Name": "オーバーレイ\\nネットワーク",
            "Desc": "敵にある<u>デバフ</u>1つにつき、その敵に対する銀狼の与ダメージ+<unbreak>#1[i]%</unbreak>、最大で+<unbreak>#2[i]%</unbreak>。",
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            "Id": 1100601,
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            "SimpleDesc": "敵単体に少量の量子属性ダメージを与える。",
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            "BPNeed": -0.9999999997671694,
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                "Level": 6,
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              },
              "7": {
                "Level": 7,
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              },
              "8": {
                "Level": 8,
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              "9": {
                "Level": 9,
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            "Id": 1100602,
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            "Type": "BPSkill",
            "Tag": "SingleAttack",
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            "BPNeed": 1,
            "BPAdd": null,
            "ShowStanceList": [
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            "SkillComboValueDelta": null,
            "Extra": {
              "30000001": {
                "Name": "基礎確率",
                "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
                "Param": []
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            },
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          "1100603": {
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        "Name": "{RUBY_B#きょっこう}極光{RUBY_E#}が{RUBY_B#けんげん}顕現{RUBY_E#}する{RUBY_B#とき}時{RUBY_E#}",
        "Desc": "天賦の蓄エネが<unbreak>#1[i]</unbreak>層以上の時、アスターのEP回復効率+<unbreak>#2[i]%</unbreak>。",
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        "Extra": {}
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      "5": {
        "Id": 100905,
        "Name": "{RUBY_B#しんくう}深空{RUBY_E#}{RUBY_B#ざ}座{RUBY_E#}す{RUBY_B#てんたい}天体{RUBY_E#}の{RUBY_B#なぞ}謎{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Extra": {}
      },
      "6": {
        "Id": 100906,
        "Name": "{RUBY_B#ぎんが}銀河{RUBY_E#}の{RUBY_B#もと}下{RUBY_E#}に{RUBY_B#ねむ}眠{RUBY_E#}る",
        "Desc": "ターンが回ってくるたびに天賦の蓄エネ層数減少値-<unbreak>#1[i]</unbreak>。",
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        "Extra": {}
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    },
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        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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        "BPNeed": -0.9999999997671694,
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "Name": "{RUBY_B#うんめい}運命{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#}を{RUBY_B#まも}護{RUBY_E#}る{RUBY_B#もの}者{RUBY_E#}",
        "Desc": "<unbreak>セイバー</unbreak>の必殺技ダメージの風属性<u>耐性貫通</u>+<unbreak>#1[i]%</unbreak>。軌跡「湖の祝福」で蓄積できる超過分のEPが<unbreak>#4[i]</unbreak>になる。\\n戦闘中に初めて必殺技を発動した後、固定で<unbreak>セイバー</unbreak>のEPを<unbreak>#3[i]</unbreak>回復する。その後、EP回復効果は必殺技を<unbreak>#2[i]</unbreak>回発動するごとに1回発動する。",
        "ParamList": [
          0.20000000018626451,
          3,
          300,
          200
        ],
        "Extra": {
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "101401": {
        "Id": 101401,
        "Name": "{RUBY_B#インビジブル・エア}風王結界{RUBY_E#}",
        "Desc": "指定した敵単体に<unbreak>セイバー</unbreak>の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "指定した敵単体に少量の風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
            ]
          }
        }
      },
      "101402": {
        "Id": 101402,
        "Name": "{RUBY_B#ストライク・エア}風王鉄槌{RUBY_E#}",
        "Desc": "指定した敵単体に<unbreak>セイバー</unbreak>の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与え、隣接する敵に<unbreak>セイバー</unbreak>の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の風属性ダメージを与える。\\n「炉心共鳴」を所持し、かつその回の戦闘スキルで「炉心共鳴」を消費して<unbreak>セイバー</unbreak>のEPを満タンまで回復できる場合、所持している「炉心共鳴」1層につき、その回の戦闘スキルのダメージ倍率+<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>。そして、攻撃を行った後に「炉心共鳴」をすべて消費し、<unbreak>セイバー</unbreak>のEPを回復する。\\n「炉心共鳴」を所持していない、または所持しているすべての「炉心共鳴」を消費してもEPを満タンまで回復できない場合、即座に「炉心共鳴」を<unbreak>#3[i]</unbreak>層獲得する。",
        "SimpleDesc": "指定した敵単体に風属性ダメージを与え、隣接する敵に少量の風属性ダメージを与える。攻撃後、「炉心共鳴」を消費してEPを満タンにできる場合、<color=#f29e38ff>所持する「炉心共鳴」に応じて今回の戦闘スキルのダメージ倍率をアップし、攻撃した後に「炉心共鳴」をすべて消費する</color>。<color=#f29e38ff>EPを満タンにできない場合、「炉心共鳴」を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>獲得する</color>。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          30
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.7500000006984919,
              0.375,
              3,
              0.07000000006519258
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.8250000004190952,
              0.41250000055879354,
              3,
              0.07699999958276749
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.9000000008381903,
              0.45000000041909516,
              3,
              0.08399999979883432
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.9750000005587935,
              0.4875000002793968,
              3,
              0.09100000001490116
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.0500000000465661,
              0.5250000001396984,
              3,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.1249999997671694,
              0.5625000006984919,
              3,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.2187500004656613,
              0.6093750006984919,
              3,
              0.11375000071711838
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.3125000004656613,
              0.6562500006984919,
              3,
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            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.4062500004656613,
              0.7031250006984919,
              3,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.5000000004656613,
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              3,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              1.5750000001862645,
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              3,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.6500000006053597,
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              3,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.725000000325963,
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              3,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.800000000745058,
              0.9000000008381903,
              3,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.8750000004656613,
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              3,
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          }
        }
      },
      "101403": {
        "Id": 101403,
        "Name": "{RUBY_B#エクスカリバー}約束された勝利の剣{RUBY_E#}",
        "Desc": "敵全体に<unbreak>セイバー</unbreak>の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。さらに<unbreak>#3[i]</unbreak>ヒットする。1ヒットごとにランダムな敵単体に<unbreak>セイバー</unbreak>の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の風属性ダメージを与える。必殺技を発動した後、次の通常攻撃が「解放されし黄金の王権」に強化され、「解放されし黄金の王権」のみ発動できるようになる。",
        "SimpleDesc": "敵全体に大量の風属性ダメージを与え、さらにランダムな敵単体に少量の風属性ダメージを与える。<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回バウンドし、さらに次の通常攻撃を強化する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          120,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.400000000372529,
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              10
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.5400000005029142,
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              10
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.6800000006332994,
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              10
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.8200000007636845,
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              10
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.9600000008940697,
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              10
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              2.1000000000931323,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              2.2749999999068677,
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              10
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              2.450000000419095,
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              10
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
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              10
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              2.800000000745058,
              1.1000000000931323,
              10
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              2.940000000875443,
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              10
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              3.080000000074506,
              1.2100000001955777,
              10
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              3.220000000204891,
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              10
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              3.360000000335276,
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              10
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              3.5000000004656613,
              1.375,
              10
            ]
          }
        }
      },
      "101404": {
        "Id": 101404,
        "Name": "{RUBY_B#ドラゴンハート}竜の炉心{RUBY_E#}",
        "Desc": "戦闘に入る時、「炉心共鳴」を<unbreak>#8[i]</unbreak>層獲得する。任意の味方が必殺技を発動する時、<unbreak>セイバー</unbreak>の与ダメージ+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>、<unbreak>#4[i]</unbreak>ターン継続。同時に「炉心共鳴」を<unbreak>#1[i]</unbreak>層獲得する。「炉心共鳴」を1層消費するたび、<unbreak>セイバー</unbreak>はEPを固定で<unbreak>#5[f1]</unbreak>回復する。",
        "SimpleDesc": "戦闘に入る時、<color=#f29e38ff>「炉心共鳴」を<color=#f29e38ff><unbreak>#8[i]</unbreak></color>層獲得する</color>。味方が必殺技を発動する時、<unbreak>セイバー</unbreak>の与ダメージがアップし、<color=#f29e38ff>「炉心共鳴」を<color=#f29e38ff><unbreak>#1[i]</unbreak></color>層獲得する</color>。「炉心共鳴」を消費すると、<unbreak>セイバー</unbreak>の<color=#f29e38ff>EPが回復する</color>。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": 10,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
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            "ParamList": [
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              2,
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          "2": {
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            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
              3,
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              2,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              3,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              3,
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              3,
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              2,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              3,
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              2,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "101406": {
        "Id": 101406,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
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        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "101407": {
        "Id": 101407,
        "Name": "{RUBY_B#きしおう}騎士王{RUBY_E#}の{RUBY_B#しゅつじん}出陣{RUBY_E#}",
        "Desc": "秘技を使用した後、次の戦闘開始時、<unbreak>セイバー</unbreak>の攻撃力+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。「炉心共鳴」を<unbreak>#3[i]</unbreak>層獲得する。",
        "SimpleDesc": "秘技を使用した後、次の戦闘開始時、<color=#f29e38ff>「炉心共鳴」を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層獲得し</color>、攻撃力をアップする。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
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        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              2,
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            ]
          }
        }
      },
      "101408": {
        "Id": 101408,
        "Name": "{RUBY_B#かいほう}解放{RUBY_E#}されし{RUBY_B#おうごん}黄金{RUBY_E#}の{RUBY_B#おうけん}王権{RUBY_E#}",
        "Desc": "「炉心共鳴」を<unbreak>#2[i]</unbreak>層獲得し、敵全体に<unbreak>セイバー</unbreak>の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。敵の数が2/1体の場合、さらに敵全体に<unbreak>セイバー</unbreak>の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "<color=#f29e38ff>「炉心共鳴」を<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層獲得し</color>、敵全体に風属性ダメージを与える。発動する時、フィールド上の敵の数が2体以下の場合、さらに敵全体に風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "AoEAttack",
        "SPBase": 30,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          0,
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          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
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          },
          "6": {
            "Level": 6,
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          },
          "7": {
            "Level": 7,
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          },
          "8": {
            "Level": 8,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
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          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
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    "Name": "アーチャー",
    "Desc": "過去から未来へと絶望は繰り返され、赤き外套に包まれた無数の理想は燃え尽きた。だが、残された灰燼に惑わされてはならない——\\n理想を騙り、偽りの美しき夢を紡ぐ者に抗い、彼は再び立ち上がる。この世にはびこる偽善と最後まで戦い抜くだろう。\\nどこに身を置こうとも、彼が正義の味方であることに変わりはないのだから。",
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        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
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        "Id": 101501,
        "Name": "{RUBY_B#ふ}触{RUBY_E#}れられなかった{RUBY_B#りそう}理想{RUBY_E#}",
        "Desc": "戦闘スキルを1ターンに<unbreak>#1[i]</unbreak>回発動した後、SPを<unbreak>#2[i]</unbreak>回復する。",
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        "Name": "{RUBY_B#かな}叶{RUBY_E#}えられなかった{RUBY_B#こうふく}幸福{RUBY_E#}",
        "Desc": "必殺技を発動する時、ターゲットの量子属性耐性-<unbreak>#1[i]%</unbreak>、さらに量子属性弱点を付与する、<unbreak>#2[i]</unbreak>ターン継続。",
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        "Id": 101503,
        "Name": "{RUBY_B#ぼんよう}凡庸{RUBY_E#}に{RUBY_B#あま}甘{RUBY_E#}んじない{RUBY_B#きがい}気概{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Id": 101504,
        "Name": "{RUBY_B#えいゆう}英雄{RUBY_E#}とは{RUBY_B#ほどとお}程遠{RUBY_E#}い{RUBY_B#しょうがい}生涯{RUBY_E#}",
        "Desc": "必殺技ダメージ+<unbreak>#1[i]%</unbreak>。",
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        "Id": 101505,
        "Name": "{RUBY_B#むめい}無銘{RUBY_E#}なる{RUBY_B#こえい}孤影{RUBY_E#}の{RUBY_B#しゅご}守護{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "Extra": {}
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        "Id": 101506,
        "Name": "{RUBY_B#は}果{RUBY_E#}てなきを{RUBY_B#さまよ}彷徨{RUBY_E#}う{RUBY_B#じゅんれい}巡礼{RUBY_E#}",
        "Desc": "ターンが回ってきた時、SPを1回復する。自身の戦闘スキルで累積できるダメージアップ効果+<unbreak>#1[i]</unbreak>層。戦闘スキルダメージは防御力を<unbreak>#2[i]%</unbreak>無視する。",
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    "Skills": {
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        "Id": 101501,
        "Name": "{RUBY_B#かんしょう}干将{RUBY_E#}・{RUBY_B#ばくや}莫耶{RUBY_E#}",
        "Desc": "指定した敵単体に<unbreak>アーチャー</unbreak>の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "指定した敵単体に少量の量子属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
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        "BPNeed": -0.9999999997671694,
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        "Id": 101502,
        "Name": "{RUBY_B#カラドボルグ II}偽・螺旋剣{RUBY_E#}",
        "Desc": "「回路接続」状態に入る。指定した敵単体に<unbreak>アーチャー</unbreak>の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。「回路接続」状態の時、戦闘スキルを発動してもターンは終了しない。また、<unbreak>アーチャー</unbreak>の戦闘スキルによるダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、この効果は「回路接続」状態が解除されるまで最大で<unbreak>#3[i]</unbreak>層累積できる。戦闘スキルを<unbreak>#5[i]</unbreak>回発動した後、またはSPが不足し、再度戦闘スキルを発動できなくなった時、「回路接続」状態は解除される。また、各ウェーブの敵がすべて倒された後も、「回路接続」状態は解除される。",
        "SimpleDesc": "「回路接続」状態に入る。指定した敵単体に大量の量子属性ダメージを与える。「回路接続」状態の時、<color=#f29e38ff>戦闘スキルを発動してもターンは終了しない</color>。また、<unbreak>アーチャー</unbreak>の<color=#f29e38ff>戦闘スキルによるダメージがアップ</color>する。SPがなくなり、再度戦闘スキルを発動できなくなった時、「回路接続」状態が解除される。",
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        "Tag": "SingleAttack",
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        "BPNeed": 2,
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        "ShowStanceList": [
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        "SimpleDesc": "味方全体の<color=#f29e38ff>攻撃力</color>と<color=#f29e38ff>会心ダメージをアップ</color>する。",
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      "4": {
        "Id": 110204,
        "Name": "{RUBY_B#りゃくえい}掠影{RUBY_E#}",
        "Desc": "ゼーレが敵を倒した時、EPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          15
        ],
        "Extra": {}
      },
      "5": {
        "Id": 110205,
        "Name": "{RUBY_B#ほうえい}鋒鋭{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 110206,
        "Name": "{RUBY_B#りせき}離析{RUBY_E#}",
        "Desc": "必殺技を発動した後、攻撃を受けた敵単体を「乱れ蝶」状態にする、<unbreak>#2[i]</unbreak>ターン継続。乱れ蝶状態の敵が攻撃を受けた後、ゼーレの必殺技ダメージ<unbreak>#1[i]%</unbreak>分の量子属性<u>付加ダメージ</u>を1回受ける。その敵が、他の味方に「乱れ蝶」の<u>付加ダメージ</u>を触発され倒された時、ゼーレの天賦は発動しない。\\nゼーレが<u>戦闘不能状態</u>になった時、敵の「乱れ蝶」状態が解除される。",
        "ParamList": [
          0.1500000001396984,
          1
        ],
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          },
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "110201": {
        "Id": 110201,
        "Name": "{RUBY_B#きょうしゅう}強襲{RUBY_E#}",
        "Desc": "指定した敵単体にゼーレの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の量子属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          }
        }
      },
      "110202": {
        "Id": 110202,
        "Name": "{RUBY_B#かんじん}還刃{RUBY_E#}",
        "Desc": "ゼーレの速度+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。指定した敵単体にゼーレの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "敵単体に量子属性ダメージを与え、自身の速度アップ。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": 20,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.1000000000931323,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "110203": {
        "Id": 110203,
        "Name": "{RUBY_B#みだ}乱{RUBY_E#}れ{RUBY_B#ちょう}蝶{RUBY_E#}",
        "Desc": "増幅状態に入り、指定した敵単体にゼーレの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "<color=#f29e38ff>増幅状態</color>になり、敵単体に大量の量子属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
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            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
            "Level": 5,
            "ParamList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
            "ParamList": [
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        }
      },
      "110204": {
        "Id": 110204,
        "Name": "{RUBY_B#さいげん}再現{RUBY_E#}",
        "Desc": "通常攻撃、戦闘スキル、必殺技で敵を倒すと<u>追加ターン</u>を1獲得し、増幅状態に入る。増幅状態のゼーレの与ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、<unbreak>#2[i]</unbreak>ターン継続。\\nゼーレの天賦「再現」で獲得した<u>追加ターン</u>の間に敵を倒した場合、この天賦は発動しない。",
        "SimpleDesc": "通常攻撃、戦闘スキル、必殺技で<color=#f29e38ff>敵を倒した</color>時、<color=#f29e38ff><u>追加ターン</u>を獲得し、かつ増幅状態になる</color>。増幅状態では、自身の与ダメージがアップする。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {
          "10000000": {
            "Name": "追加ターン",
            "Desc": "ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "110206": {
        "Id": 110206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
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        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "110207": {
        "Id": 110207,
        "Name": "{RUBY_B#げんしん}幻身{RUBY_E#}",
        "Desc": "秘技を使用した後、<unbreak>#1[i]</unbreak>秒のステルス状態になる。ステルス状態になると敵に発見されず、敵を先制攻撃して戦闘に入る時、ゼーレが増幅状態になる。",
        "SimpleDesc": "<color=#f29e38ff>ステルス</color>状態になる。敵を攻撃し戦闘に入ると、即座に<color=#f29e38ff>増幅状態</color>になる。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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            ]
          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
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          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1102_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1102001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1102_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
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              "ItemNum": 5000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 3,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 6,
              "Rarity": "NotNormal"
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          ],
          "MaxLevel": 6,
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          "PrePoint": [],
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        },
        "3": {
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          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1102_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
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              "ItemNum": 10000,
              "Rarity": "Rare"
            },
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              "$type": "ItemConfigRow",
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              "ItemNum": 3,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "Rarity": "Rare"
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          ],
          "MaxLevel": 6,
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          "DefaultUnlock": false,
          "Icon": "SkillIcon_1102_Normal.png",
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            },
            {
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              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "Rarity": "Rare"
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          ],
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        },
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          "Icon": "SkillIcon_1102_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
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              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 3,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 3,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 6,
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        },
        "6": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1102_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
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              "ItemNum": 160000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 8,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 111013,
              "ItemNum": 4,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
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          "PointName": null,
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          "PrePoint": [],
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        }
      },
      "Point02": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1102_BP.png",
          "LevelUpSkillID": [
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          "MaterialList": [],
          "MaxLevel": 10,
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          "PrePoint": [],
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        },
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          "DefaultUnlock": false,
          "Icon": "SkillIcon_1102_BP.png",
          "LevelUpSkillID": [
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          "MaterialList": [
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              "ItemNum": 2500,
              "Rarity": "Rare"
            },
            {
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              "ItemNum": 3,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 10,
          "ParamList": [],
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          "PointType": 2,
          "PrePoint": [],
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        },
        "3": {
          "Anchor": "Point02",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1102_BP.png",
          "LevelUpSkillID": [
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          "MaterialList": [
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              "ItemNum": 5000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110121,
              "ItemNum": 3,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
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              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 10,
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          "PrePoint": [],
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        },
        "4": {
          "Anchor": "Point02",
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          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1102_BP.png",
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    "AvatarVOTag": "gepard",
    "SPNeed": 100,
    "BaseType": "Knight",
    "DamageType": "Ice",
    "Ranks": {
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        "Id": 110401,
        "Name": "{RUBY_B#ちゅうじつとっこう}忠実篤厚{RUBY_E#}",
        "Desc": "戦闘スキルを発動した時、攻撃を受けた敵が凍結状態になる<u>基礎確率</u>+<unbreak>#1[i]%</unbreak>。",
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        "Extra": {
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            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 110402,
        "Name": "{RUBY_B#よかん}余寒{RUBY_E#}",
        "Desc": "戦闘スキルで敵に与えた凍結状態が解除された後、敵の速度-<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
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        "Extra": {}
      },
      "3": {
        "Id": 110403,
        "Name": "{RUBY_B#えいごうふらく}永劫不落{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 110404,
        "Name": "{RUBY_B#かっこ}確固{RUBY_E#}たる{RUBY_B#いし}意志{RUBY_E#}",
        "Desc": "ジェパードがフィールド上にいる時、味方全体の効果抵抗+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
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      "5": {
        "Id": 110405,
        "Name": "{RUBY_B#かんてつ}寒鉄{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}く{RUBY_B#こぶし}拳{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Extra": {}
      },
      "6": {
        "Id": 110406,
        "Name": "{RUBY_B#ふくつ}不屈{RUBY_E#}の{RUBY_B#けつい}決意{RUBY_E#}",
        "Desc": "天賦発動時、ジェパードが即座に行動し、HPの回復量がさらに自身の最大HP<unbreak>#1[i]%</unbreak>分アップする。",
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        "Extra": {}
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    },
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        "Id": 110401,
        "Name": "{RUBY_B#いちい}一意{RUBY_E#}の{RUBY_B#こぶし}拳{RUBY_E#}",
        "Desc": "指定した敵単体にジェパードの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の氷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
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        "Tag": "SingleAttack",
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        "SkillComboValueDelta": 20,
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          "30000001": {
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            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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        "Id": 110403,
        "Name": "{RUBY_B#えいきつ}永屹{RUBY_E#}の{RUBY_B#かべ}壁{RUBY_E#}",
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        "SimpleDesc": "味方全体に<color=#f29e38ff>バリアを付与</color>する。",
        "Type": "Ultra",
        "Tag": "Defence",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SimpleDesc": "HPが0になる攻撃を受けても<color=#f29e38ff><u>戦闘不能状態</u>にならず</color>、HPを回復する。一度の戦闘で1回まで発動できる。",
        "Type": null,
        "Tag": "Restore",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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        "ShowStanceList": [
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            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
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        "Level": {
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      },
      "110406": {
        "Id": 110406,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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        "Id": 110407,
        "Name": "{RUBY_B#じんしん}仁心{RUBY_E#}の{RUBY_B#あかし}証{RUBY_E#}",
        "Desc": "秘技を使用した後、次の戦闘開始時、味方全体にジェパードの防御力<unbreak>#1[i]%</unbreak>+<unbreak>#3[i]</unbreak>の耐久値を持つバリアを付与する、<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "秘技を使用、次の戦闘開始時、味方全体にバリアを付与する。",
        "Type": "Maze",
        "Tag": "Defence",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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        "Name": "{RUBY_B#いしゃじんしん}医者仁心{RUBY_E#}",
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        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
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      },
      "110506": {
        "Id": 110506,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
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        "Name": "{RUBY_B#さいみんけんきゅう}催眠研究{RUBY_E#}",
        "Desc": "敵を攻撃。戦闘に入った後、ランダムな敵単体にナターシャの攻撃力<unbreak>#4[i]%</unbreak>分の物理属性ダメージを与え、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>で敵単体それぞれを虚弱状態にする。\\n虚弱状態の敵の、味方への与ダメージ-<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "敵を攻撃。戦闘に入った後、ランダムな敵単体に少量の物理属性ダメージを与え、高確率で敵それぞれを虚弱状態にする。",
        "Type": "Maze",
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            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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            "$type": "ItemConfigRow",
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        "AttackBase": 194.40000000037253,
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        "DefenceBase": 207,
        "DefenceAdd": 3.450000000419095,
        "HPBase": 475.20000000018626,
        "HPAdd": 7.920000000856817,
        "SpeedBase": 98,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
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            "$type": "ItemConfigRow",
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            "ItemNum": 128000
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            "$type": "ItemConfigRow",
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      "6": {
        "AttackBase": 220.32000000029802,
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        "HPBase": 538.5600000005215,
        "HPAdd": 7.920000000856817,
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        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": []
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    },
    "Relics": {
      "AvatarID": 1105,
      "Set4IDList": [
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      "Set2IDList": [
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      "PropertyList3": [
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      "PropertyList4": [
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      "PropertyList6": [
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      "PropertyList": [
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          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
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        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
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          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
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      "SubAffixPropertyList": [
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      "ScoreRankList": [
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    "Lightcones": [
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    "Teams": [
      {
        "AvatarID": 1105,
        "TeamID": 1,
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        "BackupList1": [],
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        "BackupList3": [
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    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1105/SkillIcon_1105_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1105/SkillIcon_1105_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1105/SkillIcon_1105_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1105/SkillIcon_1105_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1105/SkillIcon_1105_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1105/SkillIcon_1105_Rank6.png"
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  "1106": {
    "Name": "ペラ",
    "Desc": "シルバーメインの情報官。\\n真面目な性格で、シルバーメインのメンバーたちから尊敬されている。",
    "CharaInfo": {
      "Camp": "ベロブルグ",
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        "Chinese": "...",
        "Japanese": "...",
        "Korean": "...",
        "English": "..."
      },
      "Stories": {
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        "1": "...",
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        "3": "...",
        "4": "..."
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          "IsBattleVoice": true
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          "IsBattleVoice": true
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          "IsBattleVoice": true
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          "UnlockDesc": null,
          "IsBattleVoice": true
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          "IsBattleVoice": true
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    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "pela",
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    "BaseType": "Warlock",
    "DamageType": "Ice",
    "Ranks": {
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        "Id": 110601,
        "Name": "{RUBY_B#しょうり}勝利{RUBY_E#}のフィードバック",
        "Desc": "敵が倒された時、ペラはEPを<unbreak>#1[i]</unbreak>回復する。",
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        "Extra": {}
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        "Id": 110602,
        "Name": "{RUBY_B#や}止{RUBY_E#}まぬ{RUBY_B#こうしん}行進{RUBY_E#}",
        "Desc": "戦闘スキルを発動して<u>バフ</u>を解除する時、速度+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
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          2,
          1
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        "Extra": {
          "10000009": {
            "Name": "バフ",
            "Desc": "戦闘に有益な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 110603,
        "Name": "{RUBY_B#せいあつ}制圧{RUBY_E#}エスカレート",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 110604,
        "Name": "{RUBY_B#かんぜんかいせき}完全解析{RUBY_E#}",
        "Desc": "戦闘スキルを発動した時、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>で敵の氷属性耐性-<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
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        "Extra": {
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            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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      },
      "5": {
        "Id": 110605,
        "Name": "{RUBY_B#れいどぼうがい}零度妨害{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 110606,
        "Name": "{RUBY_B#ひじゃくついげき}疲弱追撃{RUBY_E#}",
        "Desc": "攻撃を行った後、敵が<u>デバフ状態</u>の場合、ペラの攻撃力<unbreak>#1[i]%</unbreak>分の氷属性<u>付加ダメージ</u>を与える。",
        "ParamList": [
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        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          },
          "10000010": {
            "Name": "デバフ",
            "Desc": "戦闘に不利な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
          }
        }
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    "Skills": {
      "110601": {
        "Id": 110601,
        "Name": "{RUBY_B#ひょうてんそげき}氷点狙撃{RUBY_E#}",
        "Desc": "指定した敵単体にペラの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の氷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
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        "SkillComboValueDelta": 10,
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        "Id": 110602,
        "Name": "{RUBY_B#ていおんぼうがい}低温妨害{RUBY_E#}",
        "Desc": "指定した敵単体の<u>バフ</u>を<unbreak>#2[i]</unbreak>つ解除し、ペラの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体の<color=#f29e38ff><u>バフ</u></color>を1つ<color=#f29e38ff>解除</color>し、敵単体に氷属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 20,
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          "10000009": {
            "Name": "バフ",
            "Desc": "戦闘に有益な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
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        "Level": {
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            "Level": 6,
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            "Level": 7,
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            "Level": 9,
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            "Level": 11,
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            "Level": 13,
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            "Level": 14,
            "ParamList": [
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            "Level": 15,
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      },
      "110603": {
        "Id": 110603,
        "Name": "{RUBY_B#りょういきせいあつ}領域制圧{RUBY_E#}",
        "Desc": "<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>で敵単体それぞれを「一般解」状態にし、敵全体にペラの攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の氷属性ダメージを与える。\\n「一般解」状態の敵の防御力-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "高確率で敵の<color=#f29e38ff>防御力をダウン</color>し、敵全体に少量の氷属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 30,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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        "Level": {
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        },
        {
          "VoiceID": 21,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 51,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 52,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 53,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 54,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 55,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 56,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 57,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 58,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 59,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 60,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 62,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 63,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 64,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 65,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 66,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 67,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 68,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 69,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 70,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 71,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 72,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 76,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 77,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 73,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 78,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 74,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 75,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        }
      ]
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "clara",
    "SPNeed": 110,
    "BaseType": "Warrior",
    "DamageType": "Physical",
    "Ranks": {
      "1": {
        "Id": 110701,
        "Name": "{RUBY_B#おお}大{RUBY_E#}きな{RUBY_B#うし}後{RUBY_E#}ろ{RUBY_B#すがた}姿{RUBY_E#}",
        "Desc": "戦闘スキルを発動した後、敵に付与した「反撃の印」が失効しなくなる。",
        "ParamList": [],
        "Extra": {}
      },
      "2": {
        "Id": 110702,
        "Name": "ぎゅっとした{RUBY_B#ほうよう}抱擁{RUBY_E#}",
        "Desc": "必殺技を発動した後、攻撃力+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
          0.3000000002793968,
          2
        ],
        "Extra": {}
      },
      "3": {
        "Id": 110703,
        "Name": "{RUBY_B#れいてつ}冷徹{RUBY_E#}な{RUBY_B#てっこう}鉄甲{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 110704,
        "Name": "{RUBY_B#かぞく}家族{RUBY_E#}の{RUBY_B#あたた}温{RUBY_E#}かさ",
        "Desc": "攻撃を受けた後、クラーラの受けるダメージ-<unbreak>#1[i]%</unbreak>、次のターンが回ってくるまで継続。",
        "ParamList": [
          0.3000000002793968
        ],
        "Extra": {}
      },
      "5": {
        "Id": 110705,
        "Name": "{RUBY_B#ちい}小{RUBY_E#}さな{RUBY_B#やくそく}約束{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 110706,
        "Name": "{RUBY_B#なが}長{RUBY_E#}い{RUBY_B#あいだ}間{RUBY_E#}の{RUBY_B#つ}付{RUBY_E#}き{RUBY_B#そ}添{RUBY_E#}い",
        "Desc": "他の味方が攻撃された後も、スヴァローグは<unbreak>#1[i]%</unbreak>の<u>固定確率</u>で攻撃者に<u>カウンター</u>を行い、その敵に「反撃の印」を付与する。必殺技を発動した時、さらに強化反撃の回数+<unbreak>#2[i]</unbreak>。",
        "ParamList": [
          0.5000000004656613,
          1
        ],
        "Extra": {
          "10000003": {
            "Name": "カウンター",
            "Desc": "対象が攻撃を受けた後に自動で効果を発動する。攻撃者に対し、さらに攻撃を1回行う。\\nカウンターも追加攻撃と見なされる。",
            "Param": []
          },
          "30000002": {
            "Name": "固定確率",
            "Desc": "どのような要因にも左右されない、固定された確率。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "110701": {
        "Id": 110701,
        "Name": "クラーラもお{RUBY_B#てつだ}手伝{RUBY_E#}いします",
        "Desc": "指定した敵単体にクラーラの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "110702": {
        "Id": 110702,
        "Name": "スヴァローグが{RUBY_B#み}見{RUBY_E#}てる",
        "Desc": "敵全体にクラーラの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。スヴァローグに「反撃の印」を付与された敵に対し、さらにクラーラの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与える。\\n戦闘スキルを発動した後、すべての「反撃の印」が失効する。",
        "SimpleDesc": "敵全体に物理属性ダメージを与え、「反撃の印」がある敵には<color=#f29e38ff>さらに物理属性ダメージを与える</color>。",
        "Type": "BPSkill",
        "Tag": "AoEAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          30,
          0
        ],
        "SkillComboValueDelta": 20,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7200000006705523,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.7800000007264316,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.840000000782311,
              0.840000000782311
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.9000000008381903,
              0.9000000008381903
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.9750000005587935,
              0.9750000005587935
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.0500000000465661,
              1.0500000000465661
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.1249999997671694,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.3800000003539026,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.440000000409782,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.5000000004656613,
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          }
        }
      },
      "110703": {
        "Id": 110703,
        "Name": "{RUBY_B#めいれい}命令{RUBY_E#}じゃなくて{RUBY_B#やくそく}約束{RUBY_E#}",
        "Desc": "必殺技を発動した後、さらにクラーラの受けるダメージ-<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>、敵に攻撃される確率が大アップする、<unbreak>#3[i]</unbreak>ターン継続。\\nスヴァローグの<u>カウンター</u>を強化。任意の味方が攻撃を受けた後、スヴァローグが攻撃者に<u>カウンター</u>を行い、<u>カウンター</u>のダメージ倍率+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、隣接する敵にメインターゲットに与えるダメージ<unbreak>50%</unbreak>分のダメージを与える。強化効果は<unbreak>#5[i]</unbreak>回発動できる。",
        "SimpleDesc": "自身の<color=#f29e38ff>受けるダメージダウン</color>、攻撃される確率アップ、<u>カウンター</u>を強化。",
        "Type": "Ultra",
        "Tag": "Enhance",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": 30,
        "Extra": {
          "10000003": {
            "Name": "カウンター",
            "Desc": "対象が攻撃を受けた後に自動で効果を発動する。攻撃者に対し、さらに攻撃を1回行う。\\nカウンターも追加攻撃と見なされる。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              5,
              0.9600000008940697,
              2,
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              2
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              5,
              1.023999999742955,
              2,
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              2
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              5,
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              2,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              5,
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              2,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              5,
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              2,
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              2
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              5,
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              2,
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              2
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              5,
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              2,
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              2
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              5,
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              2,
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              2
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              5,
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              2,
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              2
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              5,
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              2,
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              2
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              5,
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              2,
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              2
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              5,
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              2,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              5,
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              2,
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              2
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              5,
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              2,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              5,
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              2,
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              2
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          }
        }
      },
      "110704": {
        "Id": 110704,
        "Name": "{RUBY_B#かぞく}家族{RUBY_E#}なんだから",
        "Desc": "クラーラはスヴァローグの保護により受けるダメージ-<unbreak>#3[i]%</unbreak>。クラーラを攻撃した敵に対し、スヴァローグが「反撃の印」を付与して<u>カウンター</u>し、クラーラの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "自身の<color=#f29e38ff>受けるダメージがダウンする</color>。攻撃者は「反撃の印」を付与され、<color=#f29e38ff>スヴァローグの<u>カウンター</u>を受け</color>、物理属性ダメージを受ける。",
        "Type": null,
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          30
        ],
        "SkillComboValueDelta": 25,
        "Extra": {
          "10000003": {
            "Name": "カウンター",
            "Desc": "対象が攻撃を受けた後に自動で効果を発動する。攻撃者に対し、さらに攻撃を1回行う。\\nカウンターも追加攻撃と見なされる。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1,
              0.8000000007450581,
              0.10000000009313226
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              1,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              1,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              1,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              1,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              1,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              1,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              1,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              1,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1,
              2,
              0.10000000009313226
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          }
        }
      },
      "110706": {
        "Id": 110706,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "110707": {
        "Id": 110707,
        "Name": "{RUBY_B#しょうり}勝利{RUBY_E#}の{RUBY_B#ちい}小{RUBY_E#}さな{RUBY_B#たいか}対価{RUBY_E#}",
        "Desc": "敵を攻撃。戦闘に入った後、クラーラが敵に攻撃される確率がアップする、<unbreak>#1[i]</unbreak>ターン継続。",
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        "Desc": "風化状態の敵が倒された時、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>で敵全体に、天賦と同じ風化状態を<unbreak>#2[i]</unbreak>層付与する。",
        "ParamList": [
          1,
          1
        ],
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 110803,
        "Name": "{RUBY_B#おおもう}大儲{RUBY_E#}け！",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 110804,
        "Name": "{RUBY_B#あい}愛{RUBY_E#}する{RUBY_B#ほど}程{RUBY_E#}{RUBY_B#うら}恨{RUBY_E#}む",
        "Desc": "戦闘スキルが風化状態<unbreak>#1[i]</unbreak>層以上の敵に命中した時、その敵が受けている風化状態が本来のダメージ<unbreak>#2[i]%</unbreak>分のダメージを発生する。",
        "ParamList": [
          5,
          0.0800000000745058
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        "Extra": {}
      },
      "5": {
        "Id": 110805,
        "Name": "{RUBY_B#ちょうおおもう}超大儲{RUBY_E#}け！",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 110806,
        "Name": "{RUBY_B#しょうひ}消費{RUBY_E#}のアップグレード",
        "Desc": "天賦が付与した風化状態のダメージ倍率+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.1500000001396984
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "110801": {
        "Id": 110801,
        "Name": "{RUBY_B#まばゆ}眩{RUBY_E#}い{RUBY_B#はもん}刃紋{RUBY_E#}",
        "Desc": "指定した敵単体にサンポの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          0,
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        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
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          "2": {
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          "3": {
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
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          "10": {
            "Level": 10,
            "ParamList": [
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      },
      "110802": {
        "Id": 110802,
        "Name": "{RUBY_B#はんぷくよこと}反復横跳{RUBY_E#}びの{RUBY_B#あい}愛{RUBY_E#}",
        "Desc": "指定した敵単体にサンポの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の風属性ダメージを与え、さらに<unbreak>#1[i]</unbreak>ヒットする。1ヒットごとにランダムな敵単体にサンポの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える、5回バウンドする。",
        "Type": "BPSkill",
        "Tag": "Bounce",
        "SPBase": 6,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 20,
        "Extra": {},
        "Level": {
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            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
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          "6": {
            "Level": 6,
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          "7": {
            "Level": 7,
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          "9": {
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          "10": {
            "Level": 10,
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          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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        }
      },
      "110803": {
        "Id": 110803,
        "Name": "サプライズボックス",
        "Desc": "敵全体にサンポの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与え、<unbreak>#4[i]%</unbreak>の<u>基礎確率</u>で攻撃を受けた敵の受ける持続ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "敵全体に風属性ダメージを与え、高確率で敵の<color=#f29e38ff>受ける持続ダメージをアップ</color>する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 30,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          "2": {
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            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
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          "6": {
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          },
          "9": {
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          "10": {
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            "ParamList": [
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            "ParamList": [
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          },
          "12": {
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            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
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            "ParamList": [
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          }
        }
      },
      "110804": {
        "Id": 110804,
        "Name": "{RUBY_B#かぜ}風{RUBY_E#}を{RUBY_B#き}切{RUBY_E#}り{RUBY_B#さ}裂{RUBY_E#}く{RUBY_B#ひしゅ}匕首{RUBY_E#}",
        "Desc": "サンポの攻撃が敵に命中した後、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>で敵を風化状態にする、<unbreak>#3[i]</unbreak>ターン継続。\\n風化状態の敵はターンが回ってくるたびに、サンポの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の風属性持続ダメージを受ける。風化状態は最大で<unbreak>#4[i]</unbreak>層累積できる。",
        "SimpleDesc": "自身の攻撃が敵に命中した後、確率で敵を<color=#f29e38ff>風化状態</color>にする。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
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            "ParamList": [
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          },
          "2": {
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            "ParamList": [
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              3,
              5
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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              5
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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              3,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
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            "Level": 8,
            "ParamList": [
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            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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              3,
              5
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          }
        }
      },
      "110806": {
        "Id": 110806,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
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          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
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        }
      },
      "110807": {
        "Id": 110807,
        "Name": "{RUBY_B#いちばん}一番{RUBY_E#}の{RUBY_B#かがや}輝{RUBY_E#}きをあなたへ",
        "Desc": "秘技を使用した後、一定範囲内の敵を<unbreak>#1[i]</unbreak>秒間のブラインド状態にする。ブラインド状態の敵は味方を発見できない。\\nブラインド状態の敵を先制攻撃して戦闘に入った時、<unbreak>#2[i]%</unbreak>の<u>固定確率</u>で、敵単体それぞれの<u>行動順</u>を<unbreak>#3[i]%</unbreak><u>遅延させる</u>。",
        "SimpleDesc": "一定範囲内の敵をブラインド状態にする。ブラインド状態の敵を攻撃して戦闘に入った後、高確率で敵それぞれの<u>行動順を遅らせる</u>。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000002": {
            "Name": "行動遅延",
            "Desc": "対象の次の行動までの間隔が長くなる。",
            "Param": []
          },
          "30000002": {
            "Name": "固定確率",
            "Desc": "どのような要因にも左右されない、固定された確率。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1108_Normal.png",
          "LevelUpSkillID": [
            110801
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          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1108001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
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          "Extra": {}
        },
        "2": {
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          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1108_Normal.png",
          "LevelUpSkillID": [
            110801
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          "MaterialList": [
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              "Rarity": "Rare"
            },
            {
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              "ItemNum": 2,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 4,
              "Rarity": "NotNormal"
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          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1108001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "3": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1108_Normal.png",
          "LevelUpSkillID": [
            110801
          ],
          "MaterialList": [
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              "ItemNum": 8000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 2,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 112012,
              "ItemNum": 2,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1108001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "4": {
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          "AvatarPromotionLimit": 4,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1108_Normal.png",
          "LevelUpSkillID": [
            110801
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          "MaterialList": [
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              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 4,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 112012,
              "ItemNum": 3,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1108001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "5": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 5,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1108_Normal.png",
          "LevelUpSkillID": [
            110801
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          "MaterialList": [
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              "ItemNum": 36000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110153,
              "ItemNum": 2,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 112013,
              "ItemNum": 2,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 6,
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          "PointName": null,
          "PointDesc": null,
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          "PrePoint": [],
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          "Extra": {}
        },
        "6": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 6,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1108_Normal.png",
          "LevelUpSkillID": [
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          ],
          "MaterialList": [
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        "Name": "{RUBY_B#はやねはやお}早寝早起{RUBY_E#}きは{RUBY_B#けんこうてき}健康的{RUBY_E#}",
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Name": "ドカン！{RUBY_B#と}飛{RUBY_E#}んでけ{RUBY_B#はなび}花火{RUBY_E#}！",
        "Desc": "指定した敵単体にフックの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。\\n必殺技を発動した後、次に発動する戦闘スキルを強化、強化後の戦闘スキルは指定した敵単体および隣接する敵にダメージを与える。",
        "SimpleDesc": "敵単体に大量の炎属性ダメージを与え、<color=#f29e38ff>次に発動する戦闘スキルを強化する</color>。",
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        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
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        "Desc": "指定した敵単体にフックの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与え、<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で敵を燃焼状態にする、<unbreak>#3[i]</unbreak>ターン継続。さらに、その敵に隣接する敵にフックの攻撃力<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分の炎属性ダメージを与える。\\n燃焼状態の敵はターンが回ってくるたびに、フックの攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の炎属性持続ダメージを受ける。",
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    "Name": "リンクス",
    "Desc": "ベロブルグの雪原探検家、ランドゥー家の末っ子。\\n落ち着いた性格で、極めて強い行動力の持ち主。よく単身で雪原を探険する。",
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        "Name": "{RUBY_B#つえ}杖{RUBY_E#}を{RUBY_B#て}手{RUBY_E#}に{RUBY_B#ゆきみち}雪道{RUBY_E#}を{RUBY_B#い}行{RUBY_E#}く{RUBY_B#そうちょう}早朝{RUBY_E#}",
        "Desc": "残りHPが<unbreak>#1[i]%</unbreak>以下の味方に治癒を行う時、リンクスの治癒量+<unbreak>#2[i]%</unbreak>。この効果は持続治癒効果にも有効。",
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        "Desc": "「サバイバル反応」を持つターゲットは<u>デバフ</u>を付与された時、それを<unbreak>#1[i]</unbreak>回抵抗できる。",
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        "Name": "{RUBY_B#なだれ}雪崩{RUBY_E#}ビーコンの{RUBY_B#な}鳴{RUBY_E#}る{RUBY_B#ごご}午後{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Name": "{RUBY_B#やがい}野外{RUBY_E#}で{RUBY_B#かがりび}篝火{RUBY_E#}を{RUBY_B#た}焚{RUBY_E#}く{RUBY_B#ゆうぐ}夕暮{RUBY_E#}れ",
        "Desc": "「サバイバル反応」を獲得した時、ターゲットの攻撃力がリンクスの最大HPの<unbreak>#1[f1]%</unbreak>分アップする。<unbreak>#2[i]</unbreak>ターン継続。",
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        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "Extra": {}
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        "Name": "{RUBY_B#せいずちゅう}製図中{RUBY_E#}に{RUBY_B#むか}迎{RUBY_E#}える{RUBY_B#よあ}夜明{RUBY_E#}け",
        "Desc": "「サバイバル反応」の最大HPアップ効果が、さらにリンクスの最大HPの<unbreak>#1[f1]%</unbreak>分アップする。「サバイバル反応」を持つ味方の効果抵抗+<unbreak>#2[i]%</unbreak>。",
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        "Desc": "指定した敵単体に自身の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の量子属性ダメージを与える。",
        "Type": "Normal",
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        "SimpleDesc": "<color=#f29e38ff>味方全体の<u>デバフ</u>を1つ解除し</color>、味方全体のHPを回復する。",
        "Type": "Ultra",
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        "Id": 111101,
        "Name": "{RUBY_B#や}止{RUBY_E#}まぬ{RUBY_B#あらそ}争{RUBY_E#}い",
        "Desc": "ルカが行動する時、指定した敵が裂創状態の場合、ルカの与ダメージ+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
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        "Extra": {}
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        "Id": 111102,
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        "Desc": "物理属性の弱点がある敵に戦闘スキルが命中した場合、「闘志」を<unbreak>#1[i]</unbreak>層獲得する。",
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        "Name": "リングに{RUBY_B#た}立{RUBY_E#}つため{RUBY_B#う}生{RUBY_E#}まれた{RUBY_B#おとこ}男{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "Name": "{RUBY_B#ふとうふくつ}不撓不屈{RUBY_E#}",
        "Desc": "「闘志」を1層獲得するごとに、攻撃力+<unbreak>#1[i]%</unbreak>。この効果は最大で<unbreak>#2[i]</unbreak>層累積できる。",
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        "Name": "{RUBY_B#ちえんだましい}地炎魂{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Name": "チャンピオンに{RUBY_B#ふさわ}相応{RUBY_E#}しい{RUBY_B#かっさい}喝采{RUBY_E#}",
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        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
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        "SimpleDesc": "敵単体に物理属性ダメージを与え、高確率で敵を<color=#f29e38ff>裂創状態</color>にする。",
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        "Id": 111103,
        "Name": "{RUBY_B#しょうり}勝利{RUBY_E#}の{RUBY_B#いちげき}一撃{RUBY_E#}",
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        "SimpleDesc": "「闘志」を<color=#f29e38ff><unbreak>#5[i]</unbreak></color>層獲得する。高確率で敵単体の受けるダメージをアップし、大量の物理属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
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        "Desc": "ルカが通常攻撃「裂地拳」または戦闘スキル「裂創拳」を発動した後、「闘志」を<unbreak>#1[i]</unbreak>層獲得する。「闘志」は最大で4層累積できる。「闘志」が2層以上の時、通常攻撃「裂地拳」が「裂地砕天拳」に強化される。強化通常攻撃の「砕天拳」が裂創状態の敵に命中した後、その敵に付与された裂創状態が、本来のダメージ<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分のダメージを発生する。戦闘開始時、ルカは「闘志」を1層獲得する。",
        "SimpleDesc": "通常攻撃「裂地拳」または戦闘スキル「裂創拳」を発動した後、「闘志」を1層獲得。「闘志」が2層以上の時、<color=#f29e38ff>通常攻撃を強化</color>する。\\n敵が裂創状態の場合、強化通常攻撃「砕天拳」により<color=#f29e38ff>裂創状態がダメージを1回発生</color>する。",
        "Type": null,
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          "IsBattleVoice": true
        },
        {
          "VoiceID": 55,
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          "IsBattleVoice": true
        },
        {
          "VoiceID": 56,
          "VoiceTitle": "...",
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          "IsBattleVoice": true
        },
        {
          "VoiceID": 57,
          "VoiceTitle": "...",
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          "IsBattleVoice": true
        },
        {
          "VoiceID": 58,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 59,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 60,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 61,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 62,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 63,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 64,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 65,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 66,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 67,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 68,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 69,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 70,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 71,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 72,
          "VoiceTitle": "...",
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          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 73,
          "VoiceTitle": "...",
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          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 74,
          "VoiceTitle": "...",
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          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 75,
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          "UnlockDesc": null,
          "IsBattleVoice": true
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      ]
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "topaz",
    "SPNeed": 130,
    "BaseType": "Rogue",
    "DamageType": "Fire",
    "Ranks": {
      "1": {
        "Id": 111201,
        "Name": "フューチャーズ\\nマーケット",
        "Desc": "「負債証明」状態の敵が<u>追加攻撃ダメージ</u>を受ける時、「強制執行」状態を付与される。この効果は1回の攻撃で1回まで付与できる。\\n「強制執行」状態の敵が受ける<u>追加攻撃ダメージ</u>の会心ダメージ+<unbreak>#1[i]%</unbreak>、最大で<unbreak>#2[i]</unbreak>層累積できる。「負債証明」が解除される時、「強制執行」も解除される。",
        "ParamList": [
          0.25000000023283064,
          2
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 111202,
        "Name": "{RUBY_B#ゆうこうてきばいしゅう}友好的買収{RUBY_E#}",
        "Desc": "カブ自身が行動し、攻撃を行った後、トパーズのEPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          5
        ],
        "Extra": {}
      },
      "3": {
        "Id": 111203,
        "Name": "{RUBY_B#だい}大{RUBY_E#}を{RUBY_B#つか}掴{RUBY_E#}み{RUBY_B#しょう}小{RUBY_E#}を{RUBY_B#はな}放{RUBY_E#}つ",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 111204,
        "Name": "{RUBY_B#じんそくしょり}迅速処理{RUBY_E#}",
        "Desc": "カブ自身のターンが回ってきた時、トパーズの<u>行動順が<unbreak>#1[i]%</unbreak>早まる</u>。",
        "ParamList": [
          0.20000000018626451
        ],
        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          }
        }
      },
      "5": {
        "Id": 111205,
        "Name": "{RUBY_B#じゅよう}需要{RUBY_E#}インフレ",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 111206,
        "Name": "インセンティブ",
        "Desc": "「心躍る上昇幅！」状態のカブの攻撃回数+<unbreak>#1[i]</unbreak>、攻撃時の炎属性<u>耐性貫通</u>+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          1,
          0.10000000009313226
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        "Extra": {
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "111201": {
        "Id": 111201,
        "Name": "{RUBY_B#あかじ}赤字{RUBY_E#}…",
        "Desc": "指定した敵単体にトパーズの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の炎属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "111202": {
        "Id": 111202,
        "Name": "{RUBY_B#しはらいこんなん}支払困難{RUBY_E#}？",
        "Desc": "指定した敵単体に「負債証明」状態を付与し、その敵が受ける<u>追加攻撃</u>ダメージを<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>アップさせる。「負債証明」は最後に付与されたターゲットに対してのみ効果を発揮する。味方のターンが回ってきた時、または味方が行動する時、フィールド上に「負債証明」状態の敵が存在しない場合、トパーズはランダムな敵を「負債証明」状態にする。\\nカブがその敵にトパーズの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。この戦闘スキルがダメージを与える時、<u>追加攻撃</u>ダメージを与えると見なされる。",
        "SimpleDesc": "敵単体を「負債証明」状態にし、<color=#f29e38ff>受ける追加攻撃ダメージをアップさせる</color>。カブはその敵に炎属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": 20,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.7500000006984919,
              0.25000000023283064
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.8250000004190952,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.9000000008381903,
              0.3000000002793968
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.9750000005587935,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.0500000000465661,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.1249999997671694,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.3125000004656613,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.4062500004656613,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "111203": {
        "Id": 111203,
        "Name": "{RUBY_B#あかじ}赤字{RUBY_E#}を{RUBY_B#くろじ}黒字{RUBY_E#}に！",
        "Desc": "カブが「心躍る上昇幅！」状態に入り、ダメージ倍率+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、会心ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。「負債証明」状態の敵が味方の通常攻撃、戦闘スキル、または必殺技を受けた時、カブの行動順が<unbreak>#3[i]%</unbreak>早まる。カブが攻撃を<unbreak>#4[i]</unbreak>回行った後、「心躍る上昇幅！」状態が終了する。",
        "SimpleDesc": "カブを「心躍る上昇幅！」状態にし、<color=#f29e38ff>ダメージ倍率と会心ダメージをアップする</color>。",
        "Type": "Ultra",
        "Tag": "Enhance",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.7500000006984919,
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              2
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.8250000004190952,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.9000000008381903,
              0.1500000001396984,
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              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.9750000005587935,
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              0.5000000004656613,
              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.0500000000465661,
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              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.1249999997671694,
              0.1875,
              0.5000000004656613,
              2
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.2187500004656613,
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              2
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.3125000004656613,
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              2
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.4062500004656613,
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              0.5000000004656613,
              2
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.5000000004656613,
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              2
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              1.5750000001862645,
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              2
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.6500000006053597,
              0.27499999990686774,
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              2
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.725000000325963,
              0.28750000009313226,
              0.5000000004656613,
              2
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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              2
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          }
        }
      },
      "111204": {
        "Id": 111204,
        "Name": "ピッグ・マーケット！？",
        "Desc": "戦闘開始時にカブを召喚する。カブの初期速度は<unbreak>#1[i]</unbreak>。カブが行動すると<u>追加攻撃</u>を行い、「負債証明」状態の敵単体にトパーズの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の炎属性ダメージを与える。\\n「負債証明」状態の敵が味方の追加攻撃を受けた時、カブの行動順が<unbreak>#3[i]%</unbreak>早まる。カブ自身のターンでは、行動順を早める効果は発動できない。\\nトパーズが<u>戦闘不能状態</u>になるとカブは消える。",
        "SimpleDesc": "戦闘開始時に<color=#f29e38ff>カブを召喚する</color>。カブは行動時に<color=#f29e38ff>「負債証明」を付与された敵に<u>追加攻撃</u>を行い</color>、炎属性ダメージを与える。\\n「負債証明」を付与された敵が<u>追加攻撃</u>を受ける時、カブの<color=#f29e38ff>行動順が早まる</color>。",
        "Type": null,
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          },
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              80,
              0.7500000006984919,
              0.5000000004656613
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              80,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              80,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              80,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              80,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              80,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              80,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              80,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              80,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              80,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              80,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              80,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              80,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              80,
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          }
        }
      },
      "111206": {
        "Id": 111206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "111207": {
        "Id": 111207,
        "Name": "{RUBY_B#こうてきしえんきん}公的支援金{RUBY_E#}",
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        "SimpleDesc": "マップで<color=#f29e38ff>カブを召喚する</color>。カブは自動で<color=#f29e38ff>近くにある普通の戦利品とプーマンを捜索する</color>。秘技を発動すると、次の戦闘中にカブが初めて攻撃を行った後、トパーズはEPを回復する。",
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          "IsBattleVoice": true
        },
        {
          "VoiceID": 74,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 75,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 79,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 80,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 76,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 81,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 77,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 78,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        }
      ]
    },
    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "qingque",
    "SPNeed": 140,
    "BaseType": "Mage",
    "DamageType": "Quantum",
    "Ranks": {
      "1": {
        "Id": 120101,
        "Name": "{RUBY_B#ヤオユイ}幺魚{RUBY_E#}と{RUBY_B#たわむ}戯{RUBY_E#}れる{RUBY_B#こへい}孤兵{RUBY_E#}",
        "Desc": "必殺技によるダメージ+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.10000000009313226
        ],
        "Extra": {}
      },
      "2": {
        "Id": 120102,
        "Name": "{RUBY_B#ごばん}碁盤{RUBY_E#}は{RUBY_B#まくら}枕{RUBY_E#}、{RUBY_B#かいみん}快眠{RUBY_E#}の{RUBY_B#たす}助{RUBY_E#}け",
        "Desc": "青雀は牌を取るたびにEPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          1
        ],
        "Extra": {}
      },
      "3": {
        "Id": 120103,
        "Name": "{RUBY_B#むがむちゅう}無我夢中{RUBY_E#}に{RUBY_B#メンゼンチン}門前清{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 120104,
        "Name": "{RUBY_B#じごく}地獄{RUBY_E#}{RUBY_B#ま}待{RUBY_E#}ちも{RUBY_B#おだ}穏{RUBY_E#}やかに",
        "Desc": "戦闘スキルを発動した後、<unbreak>#1[i]%</unbreak>の<u>固定確率</u>で「門前ツモ」状態に入る、このターンが終了するまで継続。\\n「門前ツモ」状態では、通常攻撃または強化通常攻撃を行った後に<u>追加攻撃</u>を1回行い、敵にその通常攻撃または強化通常攻撃ダメージ<unbreak>100%</unbreak>分の量子属性ダメージを与える。",
        "ParamList": [
          0.24000000022351742
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          },
          "30000002": {
            "Name": "固定確率",
            "Desc": "どのような要因にも左右されない、固定された確率。",
            "Param": []
          }
        }
      },
      "5": {
        "Id": 120105,
        "Name": "{RUBY_B#よわた}世渡{RUBY_E#}りは{RUBY_B#ごううん}豪運{RUBY_E#}{RUBY_B#まか}任{RUBY_E#}せ",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 120106,
        "Name": "{RUBY_B#ゆうちょう}悠長{RUBY_E#}に{RUBY_B#かま}構{RUBY_E#}えて{RUBY_B#なが}流{RUBY_E#}れを{RUBY_B#ま}待{RUBY_E#}つ",
        "Desc": "強化通常攻撃を行った後、SPを1回復する。",
        "ParamList": [],
        "Extra": {}
      }
    },
    "Skills": {
      "120101": {
        "Id": 120101,
        "Name": "{RUBY_B#メンゼンチン}門前清{RUBY_E#}",
        "Desc": "数が一番少ない絵柄の美玉牌を1枚使用し、指定した敵単体に青雀の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "牌を1枚使用し、敵単体に少量の量子属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
            ]
          }
        }
      },
      "120102": {
        "Id": 120102,
        "Name": "{RUBY_B#ハイテイラオユエ}海底撈月{RUBY_E#}",
        "Desc": "牌を<unbreak>#1[i]</unbreak>枚取り、自身の与ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、このターンが終了するまで継続。この効果は最大で<unbreak>#3[i]</unbreak>層累積できる。この戦闘スキルを発動した後、ターンは終了しない。",
        "SimpleDesc": "<color=#f29e38ff>牌を取り</color>、自身の与ダメージをアップする。<color=#f29e38ff>ターンは終了しない</color>。",
        "Type": "BPSkill",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": 20,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              2,
              0.14000000013038516,
              4
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              2,
              0.1539999998640269,
              4
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              2,
              0.16799999959766865,
              4
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              2,
              0.18200000002980232,
              4
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              2,
              0.19599999976344407,
              4
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              2,
              0.21000000019557774,
              4
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              2,
              0.2275000000372529,
              4
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              2,
              0.24499999987892807,
              4
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              2,
              0.26250000041909516,
              4
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              2,
              0.2800000002607703,
              4
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              2,
              0.29399999999441206,
              4
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              2,
              0.3079999997280538,
              4
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              2,
              0.3220000001601875,
              4
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              2,
              0.3359999998938292,
              4
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              2,
              0.3500000003259629,
              4
            ]
          }
        }
      },
      "120103": {
        "Id": 120103,
        "Name": "{RUBY_B#ヤオユイアン}幺魚暗{RUBY_E#}カン？アガリ！",
        "Desc": "敵全体に青雀の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与え、同じ絵柄の美玉牌を4枚獲得する。",
        "SimpleDesc": "敵全体に量子属性ダメージを与え、同じ絵柄の牌を4枚獲得する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
        ],
        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.2800000002607703
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.3600000003352761
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.440000000409782
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.5200000004842877
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.6000000005587935
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.7000000006519258
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.800000000745058
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.9000000008381903
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              2
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              2.080000000074506
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              2.1600000001490116
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              2.2400000002235174
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              2.3200000002980232
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              2.400000000372529
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          }
        }
      },
      "120104": {
        "Id": 120104,
        "Name": "{RUBY_B#ていえんびぎょく}帝垣美玉{RUBY_E#}",
        "Desc": "味方のターンが回ってきた時、青雀は3つの絵柄の美玉牌の中からランダムに1枚取る、手持ちの美玉牌は最大で4枚まで。\\n青雀のターンが回ってきた時、手持ちに同じ絵柄の美玉牌が4枚ある場合、青雀はすべての美玉牌を消費して「暗カン」状態に入る。\\n「暗カン」状態の時は戦闘スキルを発動できず、自身の攻撃力+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、通常攻撃「門前清」が「嶺上開花！」に強化される。「暗カン」状態は「嶺上開花！」を発動した後に終了する。",
        "SimpleDesc": "味方のターンが回ってきた時、牌を取る。自身のターンが回ってきた時、同じ絵柄の牌が4つある場合、牌を全部消費してその回の<color=#f29e38ff>通常攻撃を強化</color>し、自身の攻撃力をアップする。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.3600000003352761
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.3959999999497086
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.43200000026263297
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.4679999998770654
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.5040000001899898
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.5400000005029142
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.5850000001955777
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.6300000005867332
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.6750000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.7200000006705523
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.7560000002849847
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.7920000005979091
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.8280000002123415
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.8640000005252659
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.9000000008381903
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          }
        }
      },
      "120106": {
        "Id": 120106,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "120107": {
        "Id": 120107,
        "Name": "{RUBY_B#どくえき}独奕{RUBY_E#}の{RUBY_B#たの}楽{RUBY_E#}しみ",
        "Desc": "秘技を使用した後、戦闘に入る時、青雀は美玉牌を<unbreak>#1[i]</unbreak>枚取る。",
        "SimpleDesc": "秘技を使用、次の戦闘に入った時に牌を取る。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              2
            ]
          }
        }
      },
      "120108": {
        "Id": 120108,
        "Name": "{RUBY_B#リンシャンカイホウ}嶺上開花{RUBY_E#}！",
        "Desc": "指定した敵単体に青雀の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与え、隣接する敵に青雀の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の量子属性ダメージを与える。\\n「嶺上開花！」はSPを回復できない。",
        "SimpleDesc": "敵単体に量子属性ダメージを与え、隣接する敵に少量の量子属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "Blast",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          30
        ],
        "SkillComboValueDelta": 20,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.2000000001862645,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.440000000409782,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.6800000006332994,
              0.7000000006519258
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.9200000008568168,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              2.1600000001490116,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              2.400000000372529,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              2.6400000005960464,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              2.880000000819564,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              3.1200000001117587,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              3.360000000335276,
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          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1201_Normal.png",
          "LevelUpSkillID": [
            120101,
            120108
          ],
          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1201001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1201_Normal.png",
          "LevelUpSkillID": [
            120101,
            120108
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 4000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110131,
              "ItemNum": 2,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 111011,
              "ItemNum": 4,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1201001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "3": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1201_Normal.png",
          "LevelUpSkillID": [
            120101,
            120108
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 8000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110132,
              "ItemNum": 2,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 111012,
              "ItemNum": 2,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1201001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "4": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 4,
          "AvatarLevelLimit": null,
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    "BaseType": "Shaman",
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        "Id": 120201,
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        "Desc": "「賜福」を与えられた味方単体は、必殺技を発動した後に速度+<unbreak>#1[i]%</unbreak>、1ターン継続。",
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "SimpleDesc": "敵単体に少量の雷属性ダメージを与える。",
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        "Id": 120202,
        "Name": "{RUBY_B#しょうおんわいん}祥音和韻{RUBY_E#}",
        "Desc": "指定した味方単体に「賜福」を付与し、その味方の攻撃力+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、攻撃力アップ量は停雲の現在の攻撃力の<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>を超えない。\\n「賜福」を付与された味方が攻撃を行った後、敵にその味方の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性<u>付加ダメージ</u>を1回与える。\\n「賜福」は<unbreak>#3[i]</unbreak>ターン継続し、停雲の戦闘スキルで最後に指定したターゲットにのみ効果を発揮する。",
        "SimpleDesc": "味方単体の<color=#f29e38ff>攻撃力をアップ</color>させ、「賜福」を与える。「賜福」がある味方は攻撃を行った時に少量の<color=#f29e38ff>雷属性<u>付加ダメージ</u></color>を与える。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": 10,
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
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        },
        "Level": {
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        "Id": 120203,
        "Name": "{RUBY_B#けいうんこうふうぎとう}慶雲光覆儀祷{RUBY_E#}",
        "Desc": "指定した味方単体のEPを<unbreak>#1[i]</unbreak>回復し、その味方の与ダメージ+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>、<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "味方単体の<color=#f29e38ff>EPを回復</color>し、その味方の<color=#f29e38ff>与ダメージをアップ</color>する。",
        "Type": "Ultra",
        "Tag": "Support",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
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        "SkillComboValueDelta": 30,
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      },
      "120204": {
        "Id": 120204,
        "Name": "{RUBY_B#ゆ}揺{RUBY_E#}れる{RUBY_B#しでん}紫電{RUBY_E#}",
        "Desc": "敵が停雲の攻撃を受けた後、「賜福」を付与された味方が、その敵に自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性<u>付加ダメージ</u>を与える。",
        "SimpleDesc": "敵が停雲の攻撃を受けた後、「賜福」を付与された味方が、その敵に少量の雷属性<u>付加ダメージ</u>を与える。",
        "Type": null,
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        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
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            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
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        },
        "Level": {
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      },
      "120206": {
        "Id": 120206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
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      },
      "120207": {
        "Id": 120207,
        "Name": "{RUBY_B#けいふうわちょう}恵風和暢{RUBY_E#}",
        "Desc": "秘技を使用した後、自身のEPを<unbreak>#1[i]</unbreak>回復する。",
        "SimpleDesc": "秘技を使用した後、自身のEPを回復する。",
        "Type": "Maze",
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Level": {
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        "BackupList3": [
          1217,
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    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1202/SkillIcon_1202_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1202/SkillIcon_1202_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1202/SkillIcon_1202_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1202/SkillIcon_1202_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1202/SkillIcon_1202_BP.png",
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      "Camp": "仙舟「羅浮」",
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        "Chinese": "...",
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        "Korean": "...",
        "English": "..."
      },
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    "AvatarVOTag": "luocha",
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    "BaseType": "Priest",
    "DamageType": "Imaginary",
    "Ranks": {
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        "Id": 120301,
        "Name": "{RUBY_B#しょうじゃ}生者{RUBY_E#}の{RUBY_B#じょうか}浄化{RUBY_E#}",
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        "ParamList": [
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        "Extra": {}
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      "2": {
        "Id": 120302,
        "Name": "{RUBY_B#じゅんてい}純庭{RUBY_E#}の{RUBY_B#れいし}礼賜{RUBY_E#}",
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        "Extra": {}
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        "Id": 120303,
        "Name": "{RUBY_B#ぐしゃ}愚者{RUBY_E#}の{RUBY_B#もさく}模索{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 120304,
        "Name": "{RUBY_B#いばら}荊{RUBY_E#}の{RUBY_B#しんぱん}審判{RUBY_E#}",
        "Desc": "結界が展開されている間、敵を虚弱状態にし、敵の与ダメージ-<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 120305,
        "Name": "{RUBY_B#じゅなん}受難{RUBY_E#}の{RUBY_B#あと}痕{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 120306,
        "Name": "{RUBY_B#みなかいじん}皆灰燼{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す",
        "Desc": "必殺技を発動した時、<unbreak>#1[i]%</unbreak>の<u>固定確率</u>で敵全体の全属性耐性-<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
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        "Extra": {
          "30000002": {
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          }
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      }
    },
    "Skills": {
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        "Id": 120301,
        "Name": "{RUBY_B#こくえん}黒淵{RUBY_E#}の{RUBY_B#とげ}棘{RUBY_E#}",
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        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": 10,
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      "120302": {
        "Id": 120302,
        "Name": "{RUBY_B#びゃっか}白花{RUBY_E#}の{RUBY_B#きぼう}祈望{RUBY_E#}",
        "Desc": "戦闘スキルを発動した後、指定した味方単体のHPを、羅刹の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復し、羅刹は「白花の刻」を1層獲得する。\\n任意の味方単体の残りHPが<unbreak>#3[i]%</unbreak>以下の時、その味方をターゲットとして、羅刹の戦闘スキルと同等の効果が1回発動される、この行動はSPを消費しない。この効果は<unbreak>#4[i]</unbreak>ターン後に再度発動できる。",
        "SimpleDesc": "味方単体のHPを<color=#f29e38ff>回復</color>し、「白花の刻」を1層獲得。",
        "Type": "BPSkill",
        "Tag": "Restore",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
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        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
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          },
          "2": {
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          "3": {
            "Level": 3,
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          },
          "4": {
            "Level": 4,
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              0.5000000004656613,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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              0.5000000004656613,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
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          },
          "8": {
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          },
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            "Level": 9,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
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      },
      "120303": {
        "Id": 120303,
        "Name": "{RUBY_B#きそう}帰葬{RUBY_E#}の{RUBY_B#じょうじゅ}成就{RUBY_E#}",
        "Desc": "敵全体の<u>バフ</u>を<unbreak>#2[i]</unbreak>つ解除し、敵全体に羅刹の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。羅刹は「白花の刻」を1層獲得する。",
        "SimpleDesc": "敵全体の<color=#f29e38ff><u>バフ</u></color>を1つ<color=#f29e38ff>解除</color>し、敵全体に虚数属性ダメージを与え、「白花の刻」を1層獲得する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000009": {
            "Name": "バフ",
            "Desc": "戦闘に有益な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
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          "10": {
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            "Level": 11,
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            "Level": 12,
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          "13": {
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            "Level": 15,
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        }
      },
      "120304": {
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        "Name": "{RUBY_B#いのち}生命{RUBY_E#}の{RUBY_B#りんね}輪廻{RUBY_E#}",
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "jingyuan",
    "SPNeed": 130,
    "BaseType": "Mage",
    "DamageType": "Thunder",
    "Ranks": {
      "1": {
        "Id": 120401,
        "Name": "{RUBY_B#りゅうせいらいてい}流星雷霆{RUBY_E#}\\n{RUBY_B#やま}山{RUBY_E#}をも{RUBY_B#くだ}砕{RUBY_E#}く",
        "Desc": "「神君」が攻撃を行う時、指定した敵単体に隣接する敵に対するダメージ倍率が、メインターゲットに対するダメージ倍率<unbreak>#1[i]%</unbreak>分アップする。",
        "ParamList": [
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        "Extra": {}
      },
      "2": {
        "Id": 120402,
        "Name": "{RUBY_B#ふ}振{RUBY_E#}るいし{RUBY_B#ほこ}矛{RUBY_E#}\\n{RUBY_B#ちうご}地動{RUBY_E#}かし{RUBY_B#てんひら}天開{RUBY_E#}く",
        "Desc": "「神君」が行動した後、景元の通常攻撃、戦闘スキル、および必殺技によるダメージ+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
          0.20000000018626451,
          2
        ],
        "Extra": {}
      },
      "3": {
        "Id": 120403,
        "Name": "{RUBY_B#みね}峰{RUBY_E#}を{RUBY_B#うつ}移{RUBY_E#}りし{RUBY_B#げきらい}激雷{RUBY_E#}\\n{RUBY_B#てんうが}天穿{RUBY_E#}つ",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 120404,
        "Name": "{RUBY_B#やいば}刃{RUBY_E#}、{RUBY_B#くも}雲{RUBY_E#}を{RUBY_B#ま}巻{RUBY_E#}き\\n{RUBY_B#ぎょくさ}玉沙{RUBY_E#}に{RUBY_B#お}落{RUBY_E#}ちる",
        "Desc": "「神君」が1段の攻撃を行うたび、景元はEPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          2
        ],
        "Extra": {}
      },
      "5": {
        "Id": 120405,
        "Name": "{RUBY_B#ひゃくせんへ}百戦経{RUBY_E#}て{RUBY_B#す}捨{RUBY_E#}てし{RUBY_B#み}躯{RUBY_E#}\\n{RUBY_B#せいしかろ}生死軽{RUBY_E#}んず",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 120406,
        "Name": "{RUBY_B#いこうまと}威光纏{RUBY_E#}う{RUBY_B#しんれい}神霊{RUBY_E#}\\n{RUBY_B#てきほふ}敵屠{RUBY_E#}る",
        "Desc": "「神君」が1段の攻撃を行うたびに、メインターゲットを被ダメージアップ状態にする。\\n被ダメージアップ状態の敵の受けるダメージ+<unbreak>#1[i]%</unbreak>、「神君」のその回の攻撃が終了するまで継続、最大で<unbreak>#2[i]</unbreak>回累積できる。",
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        "Extra": {}
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        "Id": 120401,
        "Name": "{RUBY_B#でんこうせっか}電光石火{RUBY_E#}",
        "Desc": "指定した敵単体に景元の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の雷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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            "ParamList": [
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          "8": {
            "Level": 8,
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          "9": {
            "Level": 9,
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            "Level": 10,
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      "120402": {
        "Id": 120402,
        "Name": "{RUBY_B#ししょう}紫霄{RUBY_E#}の{RUBY_B#らいめい}雷鳴{RUBY_E#}",
        "Desc": "敵全体に景元の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与え、「神君」の次ターンの攻撃段数+<unbreak>#2[i]</unbreak>。",
        "SimpleDesc": "敵全体に少量の雷属性ダメージを与え、<color=#f29e38ff>「神君」の攻撃段数をアップさせる</color>。",
        "Type": "BPSkill",
        "Tag": "AoEAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "Extra": {},
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          "9": {
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            "Level": 11,
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            "Level": 12,
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            "Level": 13,
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            "Level": 14,
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            "Level": 15,
            "ParamList": [
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      },
      "120403": {
        "Id": 120403,
        "Name": "{RUBY_B#わ}我{RUBY_E#}が{RUBY_B#み}身{RUBY_E#}の{RUBY_B#かがや}輝{RUBY_E#}き",
        "Desc": "敵全体に景元の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与え、「神君」の次ターンの攻撃段数+<unbreak>#2[i]</unbreak>。",
        "SimpleDesc": "敵全体に雷属性ダメージを与え、<color=#f29e38ff>「神君」の攻撃段数をアップさせる</color>。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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              3
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          "8": {
            "Level": 8,
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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              3
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          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
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          "13": {
            "Level": 13,
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            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
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      },
      "120404": {
        "Id": 120404,
        "Name": "{RUBY_B#たいま}退魔{RUBY_E#}の{RUBY_B#けいしん}形神{RUBY_E#}",
        "Desc": "戦闘開始時に「神君」を召喚する。「神君」の初期速度は<unbreak>#1[i]</unbreak>、初期攻撃段数は<unbreak>#4[i]</unbreak>。「神君」が行動すると<u>追加攻撃</u>を行い、1段の攻撃でランダムな敵単体に景元の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の雷属性ダメージを与え、隣接する敵にメインターゲットに対する<unbreak>#5[i]%</unbreak>分の雷属性ダメージを与える。\\n「神君」の攻撃段数は最大で<unbreak>#6[i]</unbreak>段。攻撃段数が1増えるごとに速度+<unbreak>#3[i]</unbreak>。神君の行動終了後、速度と攻撃段数が初期状態に戻る。\\n景元が<u>戦闘不能状態</u>になると「神君」は消える。\\n景元が<u>行動制限系デバフ</u>を受けている間、「神君」も行動できない。",
        "SimpleDesc": "戦闘開始時に「神君」を召喚する。「神君」が行動する時、<u>追加攻撃</u>を行い、<color=#f29e38ff>自動で</color>ランダムな敵単体および隣接する敵に<color=#f29e38ff>少量の雷属性ダメージを与える</color>。",
        "Type": null,
        "Tag": "Bounce",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          },
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          },
          "10000011": {
            "Name": "行動制限系デバフ",
            "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
            "Param": []
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        },
        "Level": {
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            "Level": 1,
            "ParamList": [
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            "Level": 4,
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          "5": {
            "Level": 5,
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          "6": {
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          }
        }
      },
      "120406": {
        "Id": 120406,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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        "Extra": {}
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      "2": {
        "Id": 120502,
        "Name": "{RUBY_B#しり}支離{RUBY_E#}の{RUBY_B#ゆめ}旧夢{RUBY_E#}\\n{RUBY_B#ばんじ}万事{RUBY_E#}が{RUBY_B#いこん}遺恨{RUBY_E#}",
        "Desc": "刃が「地獄変」状態の時、会心率+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.1500000001396984
        ],
        "Extra": {}
      },
      "3": {
        "Id": 120503,
        "Name": "{RUBY_B#たんぞう}鍛造{RUBY_E#}されし{RUBY_B#げんこう}玄鋼{RUBY_E#}\\n{RUBY_B#かんこうはな}寒光放{RUBY_E#}つ",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 120504,
        "Name": "{RUBY_B#めいふ}冥府{RUBY_E#}の{RUBY_B#きろこ}岐路越{RUBY_E#}え\\n{RUBY_B#かいせい}回生{RUBY_E#}せし{RUBY_B#むくろ}骸{RUBY_E#}",
        "Desc": "残りHPが<unbreak>50%</unbreak>を超える状態から、<unbreak>50%</unbreak>以下になった時、最大HP+<unbreak>#1[i]%</unbreak>、この効果は最大で<unbreak>#2[i]</unbreak>層累積できる。",
        "ParamList": [
          0.20000000018626451,
          2
        ],
        "Extra": {}
      },
      "5": {
        "Id": 120505,
        "Name": "{RUBY_B#じゅうおう}十王{RUBY_E#}の{RUBY_B#たいへき}大辟{RUBY_E#}\\n{RUBY_B#か}懸{RUBY_E#}かり{RUBY_B#て}照{RUBY_E#}らす{RUBY_B#ごうきょう}業鏡{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 120506,
        "Name": "{RUBY_B#か}涸{RUBY_E#}れし{RUBY_B#こんぱく}魂魄{RUBY_E#}\\n{RUBY_B#とど}留{RUBY_E#}まりて{RUBY_B#こ}此{RUBY_E#}の{RUBY_B#み}身{RUBY_E#}に{RUBY_B#もど}戻{RUBY_E#}る",
        "Desc": "チャージ層数の上限が4層になる。天賦による<u>追加攻撃</u>ダメージが、さらに刃の最大HP<unbreak>#1[i]%</unbreak>分アップする。",
        "ParamList": [
          0.5000000004656613
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "120501": {
        "Id": 120501,
        "Name": "{RUBY_B#しりけん}支離剣{RUBY_E#}",
        "Desc": "指定した敵単体に刃の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
            ]
          }
        }
      },
      "120502": {
        "Id": 120502,
        "Name": "{RUBY_B#じごくへん}地獄変{RUBY_E#}",
        "Desc": "刃のHPを最大HP<unbreak>#1[i]%</unbreak>分消費して「地獄変」状態に入る。\\n「地獄変」状態では戦闘スキルを発動できず、自身の与ダメージ+<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>、通常攻撃「支離剣」が「無間剣樹」に強化される、<unbreak>#2[i]</unbreak>ターン継続。\\n残りHPが足りない場合、戦闘スキルを発動した時、刃の残りHPが1になる。\\nこの戦闘スキルはEPを回復できない。この戦闘スキルを発動した後、ターンは終了しない。",
        "SimpleDesc": "自身のHPを消費し、<color=#f29e38ff>通常攻撃を強化</color>する。ターンは終了しない。",
        "Type": "BPSkill",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
              0.12000000011175871
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
              0.1479999995790422
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
              0.17599999974481761
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
              0.20399999991059303
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
              0.23200000007636845
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
              0.26000000024214387
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
              0.2949999999254942
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
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            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
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            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
              0.40000000037252903
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
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            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
              0.5120000003371388
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.3000000002793968,
              3,
              1,
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            ]
          }
        }
      },
      "120503": {
        "Id": 120503,
        "Name": "{RUBY_B#たいへきばんし}大辟万死{RUBY_E#}",
        "Desc": "刃の残りHPを最大HPの<unbreak>50%</unbreak>にし、敵単体に刃の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>+最大HP<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>+戦闘中失ったHPの累計<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分の風属性ダメージを与え、隣接する敵に刃の攻撃力<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>+最大HP<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>+戦闘中失ったHPの累計<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>分の風属性ダメージを与える。\\n戦闘中失ったHPの累計のカウントは、刃の最大HPの<color=#f29e38ff><unbreak>#7[i]%</unbreak></color>を超えず、必殺技を発動した後にクリアされる。",
        "SimpleDesc": "残りHPを最大HPの<unbreak>50%</unbreak>にし、敵単体に大量の風属性ダメージを与え、隣接する敵に風属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "Blast",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          60
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.24000000022351742,
              0.6000000005587935,
              0.09599999967031181,
              0.24000000022351742,
              0.6000000005587935,
              0.24000000022351742,
              0.9000000008381903
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.2559999998193234,
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              0.6400000005960464,
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            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.28799999970942736,
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              0.28799999970942736,
              0.7200000006705523,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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              1,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.41599999996833503,
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              1.040000000037253,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.43200000026263297,
              1.0800000000745058,
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              0.43200000026263297,
              1.0800000000745058,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.44799999985843897,
              1.1200000001117587,
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              0.44799999985843897,
              1.1200000001117587,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.4640000001527369,
              1.1600000001490116,
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              1.1600000001490116,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.48000000044703484,
              1.2000000001862645,
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              1.2000000001862645,
              0.48000000044703484,
              0.9000000008381903
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          }
        }
      },
      "120504": {
        "Id": 120504,
        "Name": "{RUBY_B#しゅっこつ}倏忽{RUBY_E#}の{RUBY_B#おんし}恩賜{RUBY_E#}",
        "Desc": "刃がダメージを受ける、またはHPを消費した時、チャージを1層獲得する。チャージは最大で5層累積できる。この効果は攻撃を1回受けるたびに1層まで累積できる。\\nチャージが上限に達した時、敵全体に<u>追加攻撃</u>を1回行い、刃の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>+最大HP<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の風属性ダメージを与え、刃の最大HP<unbreak>#3[i]%</unbreak>分のHPを回復する。追加攻撃を行った後、すべてのチャージを消費する。",
        "SimpleDesc": "刃のHPが減った時、チャージを1層獲得する。チャージが上限に達した時、<u>追加攻撃</u>を行い、<color=#f29e38ff>敵全体に風属性ダメージを与え</color>、HPを回復する。その後、チャージをすべて消費する。",
        "Type": null,
        "Tag": "AoEAttack",
        "SPBase": 10,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          30,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              3,
              0.22000000020489097,
              0.25000000023283064,
              0.5500000005122274
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              3,
              0.24200000008568168,
              0.25000000023283064,
              0.6050000002142042
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              3,
              0.2639999999664724,
              0.25000000023283064,
              0.6600000006146729
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              3,
              0.2859999998472631,
              0.25000000023283064,
              0.7150000003166497
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              3,
              0.3079999997280538,
              0.25000000023283064,
              0.7700000007171184
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              3,
              0.33000000030733645,
              0.25000000023283064,
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            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              3,
              0.35750000015832484,
              0.25000000023283064,
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            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              3,
              0.3850000000093132,
              0.25000000023283064,
              0.962500001071021
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              3,
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              0.25000000023283064,
              1.0312500004656613
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              3,
              0.44000000040978193,
              0.25000000023283064,
              1.1000000000931323
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              3,
              0.46200000029057264,
              0.25000000023283064,
              1.154999999795109
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              3,
              0.48400000017136335,
              0.25000000023283064,
              1.2100000001955777
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              3,
              0.5060000000521541,
              0.25000000023283064,
              1.2649999998975545
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              3,
              0.5279999999329448,
              0.25000000023283064,
              1.3200000002980232
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              3,
              0.5500000005122274,
              0.25000000023283064,
              1.375
            ]
          }
        }
      },
      "120506": {
        "Id": 120506,
        "Name": "攻撃",
        "Desc": "敵を攻撃、戦闘突入後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "120507": {
        "Id": 120507,
        "Name": "{RUBY_B#ごうとふう}業途風{RUBY_E#}",
        "Desc": "敵を攻撃。戦闘に入った後、刃の最大HP<unbreak>#2[i]%</unbreak>分のHPを消費し、敵全体に刃の最大HP<unbreak>#1[i]%</unbreak>分の風属性ダメージを与える。\\n残りHPが足りない場合、秘技を発動した時、刃の残りHPが1になる。",
        "SimpleDesc": "敵を攻撃。戦闘に入った後、自身のHPを消費し、敵全体に風属性ダメージを与える。",
        "Type": "Maze",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.40000000037252903,
              0.20000000018626451
            ]
          }
        }
      },
      "120508": {
        "Id": 120508,
        "Name": "{RUBY_B#むげんけんじゅ}無間剣樹{RUBY_E#}",
        "Desc": "刃のHPを最大HP<unbreak>#1[i]%</unbreak>分消費し、指定した敵単体に刃の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>+最大HP<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の風属性ダメージを与え、隣接する敵に刃の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>+最大HP<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分の風属性ダメージを与える。\\n残りHPが足りない場合、「無間剣樹」を発動した時、刃の残りHPが1になる。\\n「無間剣樹」はSPを回復できない。",
        "SimpleDesc": "自身のHPを消費し、敵単体に風属性ダメージを与え、隣接する敵に少量の風属性ダメージを与える。",
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          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1205204,
          "PointName": "効果抵抗強化",
          "PointDesc": null,
          "PointTriggerKey": 12,
          "PointType": 1,
          "PrePoint": [
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          "StatusAddList": [
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              "Name": "効果抵抗"
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          ],
          "Extra": {}
        }
      },
      "Point13": {
        "1": {
          "Anchor": "Point13",
          "AvatarPromotionLimit": 4,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "IconMaxHP.png",
          "LevelUpSkillID": [],
          "MaterialList": [
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              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 20000,
              "Rarity": "Rare"
            },
            {
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              "Rarity": "Rare"
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              "ItemNum": 4,
              "Rarity": "Rare"
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          "MaxLevel": 1,
          "ParamList": [],
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          "StatusAddList": [
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              "$type": "AvatarPropertyValue",
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              "Name": "HP"
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          ],
          "Extra": {}
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      },
      "Point14": {
        "1": {
          "Anchor": "Point14",
          "AvatarPromotionLimit": 5,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "IconCriticalChance.png",
          "LevelUpSkillID": [],
          "MaterialList": [
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              "$type": "ItemConfigRow",
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              "ItemNum": 45000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "Rarity": "VeryRare"
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          ],
          "MaxLevel": 1,
          "ParamList": [],
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          "PointType": 1,
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          "StatusAddList": [
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          "Extra": {}
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      "Point15": {
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          "DefaultUnlock": false,
          "Icon": "IconMaxHP.png",
          "LevelUpSkillID": [],
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            {
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          "MaxLevel": 1,
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          "StatusAddList": [
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          "Extra": {}
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      },
      "Point16": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "IconStatusResistance.png",
          "LevelUpSkillID": [],
          "MaterialList": [
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            {
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          "MaxLevel": 1,
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          "PointType": 1,
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          "Extra": {}
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      },
      "Point17": {
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          "Anchor": "Point17",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": 75,
          "DefaultUnlock": false,
          "Icon": "IconCriticalChance.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 160000,
              "Rarity": "Rare"
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            {
              "$type": "ItemConfigRow",
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              "Rarity": "VeryRare"
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              "$type": "ItemConfigRow",
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              "ItemNum": 8,
              "Rarity": "VeryRare"
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          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1205209,
          "PointName": "会心率強化",
          "PointDesc": null,
          "PointTriggerKey": 17,
          "PointType": 1,
          "PrePoint": [
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          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
              "PropertyType": "CriticalChanceBase",
              "Value": 0.05299999983981252,
              "Name": "会心率"
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          ],
          "Extra": {}
        }
      },
      "Point18": {
        "1": {
          "Anchor": "Point18",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": 80,
          "DefaultUnlock": false,
          "Icon": "IconMaxHP.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 160000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110113,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 8,
              "Rarity": "VeryRare"
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          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1205210,
          "PointName": "HP強化",
          "PointDesc": null,
          "PointTriggerKey": 18,
          "PointType": 1,
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          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
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              "Value": 0.0800000000745058,
              "Name": "HP"
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          ],
          "Extra": {}
        }
      }
    },
    "Enhanced": {
      "1": {
        "Descs": [
          "スキルダメージは<color=#f29e38ff>最大HP</color>を参照するようになる",
          "天賦による追加攻撃は<color=#f29e38ff>さらにEPを回復する</color>",
          "戦闘スキルを発動した後、<color=#f29e38ff>自身の攻撃を受ける確率がアップする</color>"
        ],
        "ChangeRankList": {},
        "ChangeSkillTreeList": {},
        "Ranks": {
          "1": {
            "Id": 1120501,
            "Name": "{RUBY_B#けいじゅしる}形寿記{RUBY_E#}せし{RUBY_B#けんしん}剣身{RUBY_E#}\\n{RUBY_B#じごくへん}地獄変{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}く",
            "Desc": "指定した敵単体に対する強化通常攻撃と必殺技によるダメージの数値が、必殺技で参照する失ったHPの累計値の<unbreak>#1[i]%</unbreak>分アップする。",
            "ParamList": [
              1.5000000004656613,
              0.9000000008381903
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            "Extra": {}
          },
          "2": {
            "Id": 1120502,
            "Name": "{RUBY_B#しり}支離{RUBY_E#}の{RUBY_B#ゆめ}旧夢{RUBY_E#}\\n{RUBY_B#ばんじ}万事{RUBY_E#}が{RUBY_B#いこん}遺恨{RUBY_E#}",
            "Desc": "刃が「地獄変」状態の時、会心率+<unbreak>#1[i]%</unbreak>。",
            "ParamList": [
              0.1500000001396984
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            "Extra": {}
          },
          "3": {
            "Id": 1120503,
            "Name": "{RUBY_B#たんぞう}鍛造{RUBY_E#}されし{RUBY_B#げんこう}玄鋼{RUBY_E#}\\n{RUBY_B#かんこうはな}寒光放{RUBY_E#}つ",
            "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
            "ParamList": [],
            "Extra": {}
          },
          "4": {
            "Id": 1120504,
            "Name": "{RUBY_B#めいふ}冥府{RUBY_E#}の{RUBY_B#きろこ}岐路越{RUBY_E#}え\\n{RUBY_B#かいせい}回生{RUBY_E#}せし{RUBY_B#むくろ}骸{RUBY_E#}",
            "Desc": "残りHPが<unbreak>50%</unbreak>を超える状態から、<unbreak>50%</unbreak>以下になった時、最大HP+<unbreak>#1[i]%</unbreak>、この効果は最大で<unbreak>#2[i]</unbreak>層累積できる。",
            "ParamList": [
              0.20000000018626451,
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            "Extra": {}
          },
          "5": {
            "Id": 1120505,
            "Name": "{RUBY_B#じゅうおう}十王{RUBY_E#}の{RUBY_B#たいへき}大辟{RUBY_E#}\\n{RUBY_B#か}懸{RUBY_E#}かり{RUBY_B#て}照{RUBY_E#}らす{RUBY_B#ごうきょう}業鏡{RUBY_E#}",
            "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
            "ParamList": [],
            "Extra": {}
          },
          "6": {
            "Id": 1120506,
            "Name": "{RUBY_B#か}涸{RUBY_E#}れし{RUBY_B#こんぱく}魂魄{RUBY_E#}\\n{RUBY_B#とど}留{RUBY_E#}まりて{RUBY_B#こ}此{RUBY_E#}の{RUBY_B#み}身{RUBY_E#}に{RUBY_B#もど}戻{RUBY_E#}る",
            "Desc": "チャージ層数の上限が4層になる。天賦による<u>追加攻撃</u>ダメージが、さらに刃の最大HP<unbreak>#1[i]%</unbreak>分アップする。",
            "ParamList": [
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            "Extra": {
              "10000004": {
                "Name": "追加攻撃",
                "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
                "Param": []
              }
            }
          }
        },
        "Skills": {
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            "Id": 1120501,
            "Name": "{RUBY_B#しりけん}支離剣{RUBY_E#}",
            "Desc": "指定した敵単体に刃の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
            "SimpleDesc": "敵単体に少量の風属性ダメージを与える。",
            "Type": "Normal",
            "Tag": "SingleAttack",
            "SPBase": 20,
            "BPNeed": -0.9999999997671694,
            "BPAdd": 1,
            "ShowStanceList": [
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              0,
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            "SkillComboValueDelta": null,
            "Extra": {},
            "Level": {
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                "Level": 1,
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              "2": {
                "Level": 2,
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              },
              "3": {
                "Level": 3,
                "ParamList": [
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              "4": {
                "Level": 4,
                "ParamList": [
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              },
              "5": {
                "Level": 5,
                "ParamList": [
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              "6": {
                "Level": 6,
                "ParamList": [
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              },
              "7": {
                "Level": 7,
                "ParamList": [
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              },
              "8": {
                "Level": 8,
                "ParamList": [
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              },
              "9": {
                "Level": 9,
                "ParamList": [
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              },
              "10": {
                "Level": 10,
                "ParamList": [
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              }
            }
          },
          "1120502": {
            "Id": 1120502,
            "Name": "{RUBY_B#じごくへん}地獄変{RUBY_E#}",
            "Desc": "刃のHPを最大HP<unbreak>#1[i]%</unbreak>分消費して「地獄変」状態に入る。\\n「地獄変」状態では戦闘スキルを発動できず、自身の与ダメージ+<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>。敵に攻撃される確率が大幅に上がり、通常攻撃「支離剣」が「無間剣樹」に強化される、<unbreak>#2[i]</unbreak>ターン継続。\\n残りHPが足りない場合、戦闘スキルを発動した時、刃の残りHPが1になる。\\nこの戦闘スキルはEPを回復できない。この戦闘スキルを発動した後、ターンは終了しない。",
            "SimpleDesc": "自身のHPを消費し、<color=#f29e38ff>通常攻撃を強化する</color>。攻撃される確率がアップし、ターンは終了しない。",
            "Type": "BPSkill",
            "Tag": "Enhance",
            "SPBase": null,
            "BPNeed": 1,
            "BPAdd": null,
            "ShowStanceList": [
              0,
              0,
              0
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            "SkillComboValueDelta": null,
            "Extra": {},
            "Level": {
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                "Level": 1,
                "ParamList": [
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              },
              "2": {
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                "ParamList": [
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              },
              "3": {
                "Level": 3,
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              },
              "4": {
                "Level": 4,
                "ParamList": [
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              },
              "5": {
                "Level": 5,
                "ParamList": [
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              },
              "6": {
                "Level": 6,
                "ParamList": [
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              },
              "7": {
                "Level": 7,
                "ParamList": [
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              },
              "8": {
                "Level": 8,
                "ParamList": [
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              },
              "9": {
                "Level": 9,
                "ParamList": [
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              },
              "10": {
                "Level": 10,
                "ParamList": [
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              },
              "11": {
                "Level": 11,
                "ParamList": [
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              },
              "12": {
                "Level": 12,
                "ParamList": [
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              },
              "13": {
                "Level": 13,
                "ParamList": [
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              },
              "14": {
                "Level": 14,
                "ParamList": [
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              },
              "15": {
                "Level": 15,
                "ParamList": [
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              }
            }
          },
          "1120503": {
            "Id": 1120503,
            "Name": "{RUBY_B#たいへきばんし}大辟万死{RUBY_E#}",
            "Desc": "刃の残りHPを最大HPの<unbreak>50%</unbreak>にし、敵単体に刃の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>+戦闘中失ったHPの累計値<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分の風属性ダメージを与え、隣接する敵に刃の最大HP<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>+戦闘中失ったHPの累計値<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>分の風属性ダメージを与える。\\n戦闘中失ったHPの累計値は、刃の最大HPの<unbreak>#7[i]%</unbreak>を超えず、必殺技を発動した後にクリアされる。",
            "SimpleDesc": "残りHPを最大HPの<unbreak>50%</unbreak>にし、敵単体に大量の風属性ダメージを与え、隣接する敵に風属性ダメージを与える。",
            "Type": "Ultra",
            "Tag": "Blast",
            "SPBase": 5,
            "BPNeed": -0.9999999997671694,
            "BPAdd": null,
            "ShowStanceList": [
              60,
              0,
              60
            ],
            "SkillComboValueDelta": null,
            "Extra": {},
            "Level": {
              "1": {
                "Level": 1,
                "ParamList": [
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              "2": {
                "Level": 2,
                "ParamList": [
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              "3": {
                "Level": 3,
                "ParamList": [
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              "4": {
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                "ParamList": [
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                "ParamList": [
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      "https://homdgcat.wiki/images/skillicons/avatar/1205/SkillIcon_1205_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1205/SkillIcon_1205_Ultra.png",
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        "Chinese": "...",
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    "AvatarVOTag": "sushang",
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    "BaseType": "Rogue",
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        "Name": "{RUBY_B#そ}其{RUBY_E#}の{RUBY_B#み}身{RUBY_E#}、{RUBY_B#ひゃくれん}百煉{RUBY_E#}",
        "Desc": "「剣勢」発動後、素裳の被ダメージ-<unbreak>#1[i]%</unbreak>、1ターン継続。",
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        "Name": "{RUBY_B#でんこけんりゅう}伝古剣流{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
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        "Id": 120604,
        "Name": "{RUBY_B#そ}其{RUBY_E#}の{RUBY_B#こころ}心{RUBY_E#}、{RUBY_B#ひゃくへき}百闢{RUBY_E#}",
        "Desc": "素裳の撃破特効+<unbreak>#1[i]%</unbreak>。",
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
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        "Id": 120606,
        "Name": "{RUBY_B#じょうぜんじゃくすい}上善若水{RUBY_E#}",
        "Desc": "天賦の加速効果が累積できるようになる、最大で2層累積できる。戦闘に入った後、素裳は天賦の加速効果を1層獲得する。",
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    "Skills": {
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        "Desc": "指定した敵単体に素裳の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
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        "BPNeed": -0.9999999997671694,
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        "SimpleDesc": "敵単体に物理属性ダメージを与え、<color=#f29e38ff>低確率で「剣勢」を発動</color>する。敵が<u>弱点撃破状態</u>なら<color=#f29e38ff>「剣勢」は必ず発動</color>する。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
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        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 20,
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            "Param": []
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          "10000006": {
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            "Desc": "敵の靭性が0まで削られた時に入る特殊状態。この状態になった敵は行動順が遅延する。",
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          "VoiceID": 58,
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          "VoiceID": 61,
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          "IsBattleVoice": true
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          "VoiceID": 62,
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          "IsBattleVoice": true
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        {
          "VoiceID": 63,
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          "IsBattleVoice": true
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        {
          "VoiceID": 64,
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          "IsBattleVoice": true
        },
        {
          "VoiceID": 65,
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          "IsBattleVoice": true
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          "VoiceID": 66,
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          "IsBattleVoice": true
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        {
          "VoiceID": 67,
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          "IsBattleVoice": true
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        {
          "VoiceID": 68,
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          "IsBattleVoice": true
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        {
          "VoiceID": 72,
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          "IsBattleVoice": true
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        {
          "VoiceID": 73,
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          "IsBattleVoice": true
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        {
          "VoiceID": 69,
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          "IsBattleVoice": true
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          "IsBattleVoice": true
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          "IsBattleVoice": true
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          "VoiceID": 71,
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          "IsBattleVoice": true
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      ]
    },
    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "yukong",
    "SPNeed": 130,
    "BaseType": "Shaman",
    "DamageType": "Imaginary",
    "Ranks": {
      "1": {
        "Id": 120701,
        "Name": "{RUBY_B#てんしゅう}天舟{RUBY_E#}の{RUBY_B#ひしょう}飛将{RUBY_E#}\\n{RUBY_B#ゆみま}弓枕{RUBY_E#}き{RUBY_B#いくさ}戦{RUBY_E#}を{RUBY_B#ま}待{RUBY_E#}つ",
        "Desc": "戦闘に入る時、味方全体の速度+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
          0.10000000009313226,
          2
        ],
        "Extra": {}
      },
      "2": {
        "Id": 120702,
        "Name": "{RUBY_B#せいしょう}青霄{RUBY_E#}を{RUBY_B#か}駆{RUBY_E#}け\\n{RUBY_B#そうきゅう}蒼穹{RUBY_E#}を{RUBY_B#ぎょ}御{RUBY_E#}す",
        "Desc": "任意の味方のEPが満タンの時、御空はさらにEPを<unbreak>#1[i]</unbreak>回復する。この効果は味方1名につき1回まで発動できる。御空が必殺技を発動した後、この効果の発動可能回数がリセットされる。",
        "ParamList": [
          5
        ],
        "Extra": {}
      },
      "3": {
        "Id": 120703,
        "Name": "{RUBY_B#だんぜつ}断絶{RUBY_E#}せぬ{RUBY_B#ききゅう}危弓{RUBY_E#}\\n{RUBY_B#や}止{RUBY_E#}まぬ{RUBY_B#ひし}飛矢{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 120704,
        "Name": "{RUBY_B#ひゃくり}百里{RUBY_E#}の{RUBY_B#かぜひろ}風拾{RUBY_E#}い\\n{RUBY_B#きゅうきょく}九曲{RUBY_E#}の{RUBY_B#かぶらな}鏑鳴{RUBY_E#}らす",
        "Desc": "「鳴弦号令」がある時、御空の与ダメージ+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.3000000002793968
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        "Extra": {}
      },
      "5": {
        "Id": 120705,
        "Name": "{RUBY_B#せいぎ}井儀{RUBY_E#}の{RUBY_B#よつや}四矢{RUBY_E#}\\n{RUBY_B#さんれん}参連{RUBY_E#}の{RUBY_B#しつう}疾羽{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 120706,
        "Name": "{RUBY_B#いかづち}雷{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}き{RUBY_B#ゆみづる}弓弦{RUBY_E#}\\n{RUBY_B#げきどう}激動{RUBY_E#}する{RUBY_B#つくゆみ}銑弓{RUBY_E#}",
        "Desc": "御空が必殺技を発動した時、先に「鳴弦号令」を<unbreak>#1[i]</unbreak>層獲得する。",
        "ParamList": [
          1
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "120701": {
        "Id": 120701,
        "Name": "{RUBY_B#りゅうてき}流鏑{RUBY_E#}",
        "Desc": "指定した敵単体に御空の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "120702": {
        "Id": 120702,
        "Name": "{RUBY_B#てんきゅう}天宮{RUBY_E#}に{RUBY_B#な}鳴{RUBY_E#}り{RUBY_B#とよ}響{RUBY_E#}む{RUBY_B#つる}弦{RUBY_E#}",
        "Desc": "「鳴弦号令」を<unbreak>#1[i]</unbreak>層獲得する。「鳴弦号令」は最大で2層累積できる。御空に「鳴弦号令」がある時、味方全体の攻撃力+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。味方のターンが終了するたびに、御空の「鳴弦号令」が1層減る。\\n御空が戦闘スキルで「鳴弦号令」を獲得したターン、「鳴弦号令」は減らない。",
        "SimpleDesc": "「鳴弦号令」を2層獲得。自身に「鳴弦号令」がある場合、味方全体の<color=#f29e38ff>攻撃力アップ</color>。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              2,
              0.40000000037252903
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              2,
              0.44000000040978193
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              2,
              0.48000000044703484
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              2,
              0.5200000004842877
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              2,
              0.5600000005215406
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              2,
              0.6000000005587935
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              2,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              2,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              2,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              2,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              2,
              1
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          }
        }
      },
      "120703": {
        "Id": 120703,
        "Name": "{RUBY_B#かんうんせん}貫雲箭{RUBY_E#}",
        "Desc": "必殺技を発動した時、御空に「鳴弦号令」がある場合、さらに味方全体の会心率+<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>、会心ダメージ+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>。指定した敵単体に御空の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "自身に「鳴弦号令」がある時、味方全体の<color=#f29e38ff>会心率と会心ダメージアップ</color>。敵単体に大量の虚数属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "120704": {
        "Id": 120704,
        "Name": "{RUBY_B#てっさつや}徹札矢{RUBY_E#}",
        "Desc": "通常攻撃を行うと、追加で御空の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、その回の攻撃の削靭値+<unbreak>#2[i]%</unbreak>。この効果は<unbreak>#3[i]</unbreak>ターン後に再度発動できる。",
        "SimpleDesc": "通常攻撃がさらに少量のダメージを与え、削靭値がアップする。この効果は1ターン後に再度発動できる。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
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        "SkillComboValueDelta": 20,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              1,
              1
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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              1,
              1
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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              1
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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              1
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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              1,
              1
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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              1
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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              1
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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              1
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          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          "13": {
            "Level": 13,
            "ParamList": [
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              1
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1,
              1,
              1
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          }
        }
      },
      "120706": {
        "Id": 120706,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "120707": {
        "Id": 120707,
        "Name": "{RUBY_B#かぜ}風{RUBY_E#}{RUBY_B#お}追{RUBY_E#}う{RUBY_B#うんえん}雲鳶{RUBY_E#}",
        "Desc": "秘技を使用した後、<unbreak>#1[i]</unbreak>秒の疾走状態に入る。疾走状態では、自身の移動速度+<unbreak>#2[i]%</unbreak>、敵を先制攻撃して戦闘に入る時、御空は「鳴弦号令」を<unbreak>#3[i]</unbreak>層獲得する。",
        "SimpleDesc": "自身の<color=#f29e38ff>移動速度アップ</color>。敵を先制攻撃して戦闘に入った後、「鳴弦号令」を2層獲得。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              20,
              0.3500000003259629,
              2
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          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1207_Normal.png",
          "LevelUpSkillID": [
            120701
          ],
          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1207001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1207_Normal.png",
          "LevelUpSkillID": [
            120701
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 4000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110161,
              "ItemNum": 2,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 113011,
              "ItemNum": 4,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1207001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "3": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 3,
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      "120801": {
        "Id": 120801,
        "Name": "{RUBY_B#しげきさいせい}始撃歳星{RUBY_E#}",
        "Desc": "指定した敵単体に符玄の最大HPの<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の量子属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.3000000002793968
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.3500000003259629
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.40000000037252903
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.45000000041909516
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.5500000005122274
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          }
        }
      },
      "120802": {
        "Id": 120802,
        "Name": "{RUBY_B#たいび}太微{RUBY_E#}の{RUBY_B#ぎょうき}行棋{RUBY_E#}、{RUBY_B#かげ}影{RUBY_E#}{RUBY_B#しめ}示{RUBY_E#}す{RUBY_B#れいだい}霊台{RUBY_E#}",
        "Desc": "「窮観の陣」を起動し、符玄以外の味方が受ける、バリアに防がれる前のダメージの<unbreak>#1[i]%</unbreak>を符玄が<u>分担</u>する、<unbreak>#3[i]</unbreak>ターン継続。\\n「窮観の陣」の中にいる味方全体は「鑑知」を得る。「鑑知」状態の味方は、最大HPが符玄の最大HPの<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>分アップし、会心率+<color=#f29e38ff><unbreak>#5[f1]%</unbreak></color>。\\n符玄が<u>戦闘不能状態</u>になった時、「窮観の陣」は解除される。",
        "SimpleDesc": "「窮観の陣」を起動し、味方が<color=#f29e38ff>受けたダメージを符玄が<u>分担</u></color>する。味方全体の最大HP、<color=#f29e38ff>会心率</color>をアップさせる。",
        "Type": "BPSkill",
        "Tag": "Defence",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": 20,
        "Extra": {
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          },
          "10000013": {
            "Name": "分担",
            "Desc": "ダメージが発生する前に、一部のダメージを他の1名、または複数名のターゲットに分け与え、攻撃を受けたターゲットが残りの部分を引き受ける。他のターゲットに分担したダメージを再度分担することはできない。",
            "Param": []
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        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          "7": {
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            "Level": 8,
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            "Level": 9,
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            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
            "ParamList": [
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        }
      },
      "120803": {
        "Id": 120803,
        "Name": "{RUBY_B#てんりつたいえん}天律大衍{RUBY_E#}、{RUBY_B#れきごうきいつ}歴劫帰一{RUBY_E#}",
        "Desc": "敵全体に符玄の最大HPの<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与え、天賦によるHP回復の発動回数+1。",
        "SimpleDesc": "敵全体に量子属性ダメージを与え、符玄の天賦の発動可能回数アップ。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
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        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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        }
      },
      "120804": {
        "Id": 120804,
        "Name": "{RUBY_B#けんこんせいい}乾坤清夷{RUBY_E#}、{RUBY_B#いちようらいふく}一陽来復{RUBY_E#}",
        "Desc": "符玄が戦闘可能状態の時、味方全体に「避邪」を付与する。「避邪」状態の味方の受けるダメージ-<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>。\\n符玄の残りHP割合が<unbreak>#2[i]%</unbreak>以下になった時、自身の失ったHP<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分のHPを回復する。HPが0になる攻撃を受けた時、この効果は発動できない。この効果の初期の発動可能回数は1回、最大で2回まで累積できる。",
        "SimpleDesc": "符玄が戦闘可能状態の時、味方全体の受けるダメージダウン。\\n残りHPが少ない時、失ったHPの割合に応じて、<color=#f29e38ff>自動で自身のHPを回復</color>する。この効果の発動可能回数は最大で2回累積できる。",
        "Type": null,
        "Tag": "Restore",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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            "Level": 1,
            "ParamList": [
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          },
          "2": {
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "120806": {
        "Id": 120806,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "120807": {
        "Id": 120807,
        "Name": "{RUBY_B#ひたいしる}否泰記{RUBY_E#}す{RUBY_B#しかくこ}四郭固{RUBY_E#}",
        "Desc": "秘技を使用した後、味方全体は<unbreak>#1[i]</unbreak>秒間継続するバリアを獲得する。このバリアは敵のすべての攻撃を防ぎ、敵の攻撃を受けても戦闘に入らない。バリア継続期間中、戦闘に入る時、符玄は自動で「窮観の陣」を起動する、<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "バリアを展開し、敵の攻撃を受けても戦闘に入らない。戦闘に入る時、自動で「窮観の陣」を起動する。",
        "Type": "Maze",
        "Tag": "Defence",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          }
        }
      }
    },
    "SkillTrees": {
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          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1208_Normal.png",
          "LevelUpSkillID": [
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          "MaxLevel": 6,
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          "DefaultUnlock": false,
          "Icon": "SkillIcon_1208_Normal.png",
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          "DefaultUnlock": false,
          "Icon": "SkillIcon_1208_Normal.png",
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          ],
          "MaxLevel": 6,
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      },
      "Point02": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1208_BP.png",
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          "MaterialList": [],
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          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1208_BP.png",
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          "MaterialList": [
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              "Rarity": "Rare"
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            {
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              "Rarity": "NotNormal"
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          ],
          "MaxLevel": 10,
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          "PrePoint": [],
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    "BaseType": "Rogue",
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        "Id": 120901,
        "Name": "{RUBY_B#そじん}素刃{RUBY_E#}",
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        "Extra": {
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
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      "4": {
        "Id": 120904,
        "Name": "{RUBY_B#そうれい}霜厲{RUBY_E#}",
        "Desc": "残りHPが<unbreak>#1[i]%</unbreak>以上の時、自身の氷属性<u>耐性貫通</u>+<unbreak>#2[i]%</unbreak>。",
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      "5": {
        "Id": 120905,
        "Name": "{RUBY_B#ぶこつ}武骨{RUBY_E#}",
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        "Extra": {}
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      "6": {
        "Id": 120906,
        "Name": "{RUBY_B#じざい}自在{RUBY_E#}",
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        "Extra": {
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        "Id": 120903,
        "Name": "{RUBY_B#かいう}快雨{RUBY_E#}に{RUBY_B#たわむ}戯{RUBY_E#}れる{RUBY_B#つばめ}燕{RUBY_E#}",
        "Desc": "自身の会心率+<unbreak>#1[i]%</unbreak>、彦卿に「智剣連心」がある場合、さらに会心ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、<u>バフ</u>は1ターン継続。その後、指定した敵単体に彦卿の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "自身の会心率アップ、「智剣連心」を強化、敵単体に大量の氷属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
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            "Desc": "戦闘に有益な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
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      },
      "120904": {
        "Id": 120904,
        "Name": "{RUBY_B#こえいけん}呼影剣{RUBY_E#}",
        "Desc": "彦卿に「智剣連心」がある場合、攻撃を受ける確率ダウン、自身の会心率+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、会心ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。敵に攻撃を行った後、<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>の<u>固定確率</u>で<u>追加攻撃</u>を行い、敵に彦卿の攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の氷属性ダメージを与え、<unbreak>#6[i]%</unbreak>の<u>基礎確率</u>で敵を凍結状態にする、1ターン継続。\\n凍結状態の敵は行動できず、ターンが回ってくるたびに彦卿の攻撃力<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分の氷属性<u>付加ダメージ</u>を受ける。\\n彦卿がダメージを受けると「智剣連心」が解除される。",
        "SimpleDesc": "<color=#f29e38ff>「智剣連心」がある時</color>、攻撃を受ける確率がダウンし、自身の<color=#f29e38ff>会心率と会心ダメージがアップする</color>。敵に<color=#f29e38ff>攻撃を行った後</color>、確率で<u>追加攻撃</u>を発動して氷属性ダメージを与え、確率で凍結状態にする。\\n自身がダメージを受けた後、「智剣連心」は解除される。",
        "Type": null,
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        "SPBase": 10,
        "BPNeed": -0.9999999997671694,
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            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
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          "10000005": {
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            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
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            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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          "30000002": {
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            "Desc": "どのような要因にも左右されない、固定された確率。",
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      "120906": {
        "Id": 120906,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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      },
      "120907": {
        "Id": 120907,
        "Name": "{RUBY_B#ぎょけんしんけつ}御剣真訣{RUBY_E#}",
        "Desc": "秘技を使用した後、次の戦闘開始時、残りHPが<unbreak>#1[i]%</unbreak>以上の敵に対して、彦卿の与ダメージ+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "秘技を使用、次の戦闘開始時、残りHPが<unbreak>50%</unbreak>以上の敵に対して、自身の与ダメージがアップする。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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      "PropertyList6": [
        "AttackAddedRatio"
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      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "CriticalDamageBase"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "IceAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "AttackAddedRatio"
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      ],
      "SubAffixPropertyList": [
        "CriticalChanceBase",
        "CriticalDamageBase",
        "AttackAddedRatio",
        "SpeedDelta"
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      "ScoreRankList": [
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      "LocalCriticalChance": 0.5000000004656613
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    "Lightcones": [
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    "Teams": [
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        "AvatarID": 1209,
        "TeamID": 1,
        "MemberList": [
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        "BackupList1": [
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        "BackupList2": [
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        "BackupList3": [
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    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1209/SkillIcon_1209_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1209/SkillIcon_1209_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1209/SkillIcon_1209_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1209/SkillIcon_1209_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1209/SkillIcon_1209_Ultra.png",
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    "Name": "{RUBY_B#ケイナイフン}桂乃芬{RUBY_E#}",
    "Desc": "仙舟「羅浮」に滞在するパフォーマンスアーティスト——あるいは、大道芸人。\\n衣食住を賄うついでに、羅浮での新生活を送っている。",
    "CharaInfo": {
      "Camp": "仙舟「羅浮」",
      "VA": {
        "Chinese": "...",
        "Japanese": "...",
        "Korean": "...",
        "English": "..."
      },
      "Stories": {
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        "1": "...",
        "2": "...",
        "3": "...",
        "4": "..."
      },
      "Voicelines": [
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          "IsBattleVoice": true
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    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "guinaifen",
    "SPNeed": 120,
    "BaseType": "Warlock",
    "DamageType": "Fire",
    "Ranks": {
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        "Id": 121001,
        "Name": "{RUBY_B#さかだ}逆立{RUBY_E#}ち{RUBY_B#めんく}麺食{RUBY_E#}い",
        "Desc": "戦闘スキルを発動した時、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>で攻撃を受けた敵の効果抵抗-<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
        "ParamList": [
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          0.10000000009313226,
          2
        ],
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 121002,
        "Name": "{RUBY_B#は}歯{RUBY_E#}を{RUBY_B#みが}磨{RUBY_E#}きながら{RUBY_B#くちぶえ}口笛{RUBY_E#}を{RUBY_B#ふ}吹{RUBY_E#}く",
        "Desc": "敵が燃焼状態の時、桂乃芬の通常攻撃と戦闘スキルがその敵に付与する燃焼状態のダメージ倍率+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "3": {
        "Id": 121003,
        "Name": "{RUBY_B#むなもと}胸元{RUBY_E#}で{RUBY_B#いわくだ}岩砕{RUBY_E#}き",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 121004,
        "Name": "{RUBY_B#のどもと}喉元{RUBY_E#}で{RUBY_B#やりさきう}槍先受{RUBY_E#}け{RUBY_B#と}止{RUBY_E#}め",
        "Desc": "桂乃芬が付与した燃焼状態がダメージを与えるたびに、桂乃芬のEPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          2
        ],
        "Extra": {}
      },
      "5": {
        "Id": 121005,
        "Name": "{RUBY_B#けんの}剣呑{RUBY_E#}み",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 121006,
        "Name": "{RUBY_B#すで}素手{RUBY_E#}で{RUBY_B#じゅうだん}銃弾{RUBY_E#}つかみ",
        "Desc": "「火喰い」の累積可能層数+<unbreak>#1[i]</unbreak>。",
        "ParamList": [
          1
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "121001": {
        "Id": 121001,
        "Name": "{RUBY_B#かっさいまんじょう}喝采満場{RUBY_E#}",
        "Desc": "指定した敵単体に桂乃芬の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の炎属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          0,
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        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
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            "Level": 1,
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            "Level": 6,
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            "Level": 10,
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      "121002": {
        "Id": 121002,
        "Name": "{RUBY_B#で}出{RUBY_E#}だし{RUBY_B#こうちょう}好調{RUBY_E#}",
        "Desc": "指定した敵単体に桂乃芬の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与え、隣接する敵に桂乃芬の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の炎属性ダメージを与える。<unbreak>#3[i]%</unbreak>の<u>基礎確率</u>で指定した敵とその隣接する敵に燃焼状態を付与する。燃焼状態の敵は、ターンが回ってくるたびに桂乃芬の攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の炎属性持続ダメージを受ける、<unbreak>#5[i]</unbreak>ターン継続。",
        "SimpleDesc": "敵単体に炎属性ダメージを与え、隣接する敵に少量の炎属性ダメージを与え、高確率で<color=#f29e38ff>燃焼状態</color>を付与する。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
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        "SkillComboValueDelta": 20,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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        },
        "Level": {
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            "ParamList": [
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            "Level": 8,
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            "Level": 9,
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        "Id": 121003,
        "Name": "{RUBY_B#おはこ}十八番{RUBY_E#}を{RUBY_B#ひろう}披露{RUBY_E#}するね",
        "Desc": "敵全体に桂乃芬の攻撃力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分の炎属性ダメージを与える。敵が燃焼状態の場合、付与された燃焼状態が本来のダメージ<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分のダメージを発生する。",
        "SimpleDesc": "敵全体に炎属性ダメージを与え、敵が燃焼状態の場合、燃焼状態がさらにダメージを1回発生する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
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            "Level": 4,
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            "Level": 5,
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            "Level": 6,
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    "BaseType": "Priest",
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        "Id": 121101,
        "Name": "{RUBY_B#ひゃくみゃくしず}百脈静{RUBY_E#}める{RUBY_B#かんろ}甘露{RUBY_E#}",
        "Desc": "「生生」効果が終了する時、味方のHPが満タンの場合、さらにEPを<unbreak>#1[i]</unbreak>回復させる。",
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        "Extra": {}
      },
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        "Id": 121102,
        "Name": "{RUBY_B#こちゅう}壺中{RUBY_E#}の{RUBY_B#てん}天{RUBY_E#}には{RUBY_B#うんりゅうねむ}雲龍眠{RUBY_E#}る",
        "Desc": "必殺技を発動した後、白露の治癒量+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
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        "Name": "{RUBY_B#ここちやす}心地安{RUBY_E#}らぐ{RUBY_B#かいしゅん}回春{RUBY_E#}の{RUBY_B#みょうしゅ}妙手{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
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        "Name": "{RUBY_B#がいしょういや}外傷癒{RUBY_E#}す{RUBY_B#ちゅうご}肘後{RUBY_E#}の{RUBY_B#びきゅう}備急{RUBY_E#}",
        "Desc": "戦闘スキルによる治癒を受けるたび、その味方の与ダメージ+<unbreak>#1[i]%</unbreak>、最大で<unbreak>#2[i]</unbreak>層累積できる、<unbreak>#3[i]</unbreak>ターン継続。",
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        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Name": "{RUBY_B#りゅうぜんせんやく}龍涎仙薬{RUBY_E#}、{RUBY_B#きんたん}金丹{RUBY_E#}に{RUBY_B#まさ}勝{RUBY_E#}る",
        "Desc": "一度の戦闘で、白露がHPが0になる攻撃を受けた味方を治癒する効果の発動可能回数+<unbreak>#1[i]</unbreak>。",
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        "Desc": "指定した敵単体に白露の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の雷属性ダメージを与える。",
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        "Desc": "指定した味方単体のHPを白露の最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復し、さらに<unbreak>#4[i]</unbreak>回、ランダムに味方単体を治癒する。治癒するたびに、次の治癒で回復するHP-<unbreak>#3[i]%</unbreak>。",
        "SimpleDesc": "味方単体のHPを回復し、さらにランダムに味方単体を治癒。",
        "Type": "BPSkill",
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        "Id": 121103,
        "Name": "{RUBY_B#らいめい}雷鳴{RUBY_E#}{RUBY_B#ひき}率{RUBY_E#}いる{RUBY_B#やくえん}躍渊{RUBY_E#}の{RUBY_B#こうりゅう}蛟龍{RUBY_E#}",
        "Desc": "味方全体のHPを白露の最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する。\\n「生生」が付与されていない味方に「生生」を付与する。「生生」が付与されている味方の「生生」の継続時間+1ターン。\\n「生生」は<unbreak>#3[i]</unbreak>ターン継続でき、効果は累積できない。",
        "SimpleDesc": "味方全体を回復し、「生生」を付与、または「生生」の効果ターンを延長。",
        "Type": "Ultra",
        "Tag": "Restore",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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      "121104": {
        "Id": 121104,
        "Name": "{RUBY_B#けんこさいせい}懸壺済世{RUBY_E#}",
        "Desc": "「生生」を持つ味方が攻撃を受けた後、HPを白露の最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する、この効果は<unbreak>#5[i]</unbreak>回発動できる。\\n白露以外の味方は、HPが0になる攻撃を受けても<u>戦闘不能状態</u>にならず、白露がその味方を治癒し、白露の最大HP<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>のHPを回復させる。この効果は一度の戦闘で1回発動できる。",
        "SimpleDesc": "<color=#f29e38ff>「生生」</color>を持つ味方は攻撃を受けた後に<color=#f29e38ff>HPを回復する</color>。\\n白露以外の味方が、<color=#f29e38ff>HPが0になる攻撃を受けた時</color>、白露は<color=#f29e38ff>その味方のHPを回復する</color>。この効果は一度の戦闘で1回まで発動できる。",
        "Type": null,
        "Tag": "Restore",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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        "Extra": {
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
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        "Level": {
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          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 75,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 76,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 77,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 78,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 79,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        }
      ]
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "jingliu",
    "SPNeed": 140,
    "BaseType": "Warrior",
    "DamageType": "Ice",
    "Ranks": {
      "1": {
        "Id": 121201,
        "Name": "{RUBY_B#てんかん}天関{RUBY_E#}を{RUBY_B#おか}犯{RUBY_E#}す{RUBY_B#つき}月{RUBY_E#}",
        "Desc": "必殺技または強化戦闘スキルを発動した時、鏡流の会心ダメージ+<unbreak>#1[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。敵1体のみを攻撃した場合、さらにその敵に鏡流の攻撃力<unbreak>#2[i]%</unbreak>分の氷属性ダメージを1回与える。",
        "ParamList": [
          0.24000000022351742,
          1,
          1
        ],
        "Extra": {}
      },
      "2": {
        "Id": 121202,
        "Name": "{RUBY_B#げつうん}月暈{RUBY_E#}に{RUBY_B#しちせい}七星{RUBY_E#}",
        "Desc": "必殺技を発動した後、次の強化戦闘スキルによるダメージ+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.8000000007450581
        ],
        "Extra": {}
      },
      "3": {
        "Id": 121203,
        "Name": "{RUBY_B#もちづき}望月{RUBY_E#}に{RUBY_B#せま}迫{RUBY_E#}る{RUBY_B#はんぺき}半璧{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 121204,
        "Name": "{RUBY_B#てのひら}掌{RUBY_E#}の{RUBY_B#げっこう}月光{RUBY_E#}",
        "Desc": "「転魄」状態で味方のHPを消費して獲得する攻撃力が、さらに味方全体が消費したHPの<unbreak>#1[i]%</unbreak>分アップする。獲得できる攻撃力の上限+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          0.9000000008381903,
          0.3000000002793968
        ],
        "Extra": {}
      },
      "5": {
        "Id": 121205,
        "Name": "{RUBY_B#さんだい}三台{RUBY_E#}を{RUBY_B#むしば}蝕{RUBY_E#}む{RUBY_B#ぎょくきょう}玉鏡{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 121206,
        "Name": "{RUBY_B#ろうしゅく}婁宿{RUBY_E#}を{RUBY_B#むしば}蝕{RUBY_E#}む{RUBY_B#ひょうりん}氷輪{RUBY_E#}",
        "Desc": "鏡流が「転魄」状態に入った時、「朔望」の上限+1層、鏡流がさらに「朔望」を<unbreak>#1[i]</unbreak>層獲得する。「転魄」状態の時、会心ダメージ+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          1,
          0.5000000004656613
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "121201": {
        "Id": 121201,
        "Name": "{RUBY_B#りゅうえいせん}流影穿{RUBY_E#}",
        "Desc": "指定した敵単体に鏡流の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の氷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
            ]
          }
        }
      },
      "121202": {
        "Id": 121202,
        "Name": "{RUBY_B#むか}無罅{RUBY_E#}の{RUBY_B#ひこう}飛光{RUBY_E#}",
        "Desc": "指定した敵単体に鏡流の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与え、「朔望」を<unbreak>#2[i]</unbreak>層獲得する。",
        "SimpleDesc": "指定した敵単体に氷属性ダメージを与え、<color=#f29e38ff>「朔望」を1層</color>獲得する。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1,
              1
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.1000000000931323,
              1
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.2000000001862645,
              1
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.3000000002793968,
              1
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.400000000372529,
              1
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.5000000004656613,
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.6250000002328306,
              1
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.750000000698492,
              1
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.8750000004656613,
              1
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              2,
              1
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              2.1000000000931323,
              1
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              2.2000000001862645,
              1
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              2.3000000002793968,
              1
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              2.400000000372529,
              1
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              2.5000000004656613,
              1
            ]
          }
        }
      },
      "121203": {
        "Id": 121203,
        "Name": "{RUBY_B#どんげしょうめつ}曇華生滅{RUBY_E#}、{RUBY_B#ゆめくだ}夢瀉{RUBY_E#}す{RUBY_B#てんが}天河{RUBY_E#}",
        "Desc": "指定した敵単体に鏡流の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与え、隣接する敵に鏡流の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の氷属性ダメージを与える。攻撃を行った後に「朔望」を<unbreak>#2[i]</unbreak>層獲得する。",
        "SimpleDesc": "指定した敵単体に大量の氷属性ダメージを与え、隣接する敵に氷属性ダメージを与える。<color=#f29e38ff>「朔望」を1層獲得する</color>。",
        "Type": "Ultra",
        "Tag": "Blast",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          60
        ],
        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.800000000745058,
              1,
              0.9000000008381903,
              1
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.9200000008568168,
              1,
              0.9600000008940697,
              1
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              2.040000000037253,
              1,
              1.0200000000186265,
              1
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              2.1600000001490116,
              1,
              1.0800000000745058,
              1
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              2.2800000002607703,
              1,
              1.1400000001303852,
              1
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              2.400000000372529,
              1,
              1.2000000001862645,
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              2.5500000005122274,
              1,
              1.2749999999068677,
              1
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              2.700000000651926,
              1,
              1.350000000325963,
              1
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              2.850000000791624,
              1,
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              1
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              3,
              1,
              1.5000000004656613,
              1
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              3.1200000001117587,
              1,
              1.5600000005215406,
              1
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              3.2400000002235174,
              1,
              1.62000000057742,
              1
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              3.360000000335276,
              1,
              1.6800000006332994,
              1
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              3.480000000447035,
              1,
              1.7400000006891787,
              1
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              3.6000000005587935,
              1,
              1.800000000745058,
              1
            ]
          }
        }
      },
      "121204": {
        "Id": 121204,
        "Name": "{RUBY_B#たんげつてんはく}淡月転魄{RUBY_E#}",
        "Desc": "「朔望」を<unbreak>#5[i]</unbreak>層所持する時、鏡流は「転魄」状態に入り、会心率+<color=#f29e38ff><unbreak>#7[i]%</unbreak></color>。同時に行動順を<unbreak>#6[i]%</unbreak>早め、戦闘スキル「無罅の飛光」が「寒川映月」に強化される。「転魄」状態の鏡流はこの強化戦闘スキルのみを使用できる。「転魄」状態で攻撃を行った時、自身以外の味方のHPをそれぞれの最大HP<unbreak>#2[i]%</unbreak>分消費し（残りHPが足りない場合、攻撃を行った時、自身以外の味方の残りHPが1になる）、鏡流の攻撃力が、その回に消費したHP<unbreak>#3[i]%</unbreak>分アップする。攻撃力アップ量は鏡流の基礎攻撃力の<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>を超えず、その回の攻撃が終了するまで継続。「転魄」状態が終了するまで、再度「転魄」状態に入ることはできない。「朔望」は最大で3層累積できる。「朔望」が0層になると、「転魄」状態が解除される。",
        "SimpleDesc": "「朔望」を<color=#f29e38ff><unbreak>#5[i]</unbreak></color>層持つと「転魄」状態に入り、<color=#f29e38ff>行動順を<unbreak>100%</unbreak>早め</color>、自身の会心率をアップして<color=#f29e38ff>戦闘スキルを強化</color>する。攻撃を行った時、自身以外の味方のHPを消費し、消費したHPに応じて<color=#f29e38ff>鏡流の攻撃力をアップ</color>する。「朔望」が0層になると「転魄」状態は終了する。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
              5.400000000372529,
              0.9000000008381903,
              2,
              1,
              0.40000000037252903
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
              5.400000000372529,
              0.9900000009220093,
              2,
              1,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.3000000002793968,
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              5.400000000372529,
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              2,
              1,
              0.4200000003911555
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
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              2,
              1,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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              2,
              1,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.3000000002793968,
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              5.400000000372529,
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              2,
              1,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.3000000002793968,
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              5.400000000372529,
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              2,
              1,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.3000000002793968,
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              5.400000000372529,
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              2,
              1,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
              5.400000000372529,
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              2,
              1,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
              5.400000000372529,
              1.800000000745058,
              2,
              1,
              0.5000000004656613
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
              5.400000000372529,
              1.890000000828877,
              2,
              1,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
              5.400000000372529,
              1.9800000009126961,
              2,
              1,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
              5.400000000372529,
              2.0700000000651926,
              2,
              1,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
              5.400000000372529,
              2.1600000001490116,
              2,
              1,
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            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.3000000002793968,
              0.0400000000372529,
              5.400000000372529,
              2.2500000002328306,
              2,
              1,
              0.5500000005122274
            ]
          }
        }
      },
      "121206": {
        "Id": 121206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "121207": {
        "Id": 121207,
        "Name": "{RUBY_B#しんしきて}神識照{RUBY_E#}らす{RUBY_B#げつえい}月影{RUBY_E#}",
        "Desc": "秘技を使用した後、自身の周囲に<unbreak>#3[i]</unbreak>秒間継続する特殊領域を作り出す。特殊領域内の敵は凍結状態になる。特殊領域内の敵と戦闘に入った後、自身のEPを<unbreak>#6[i]</unbreak>回復し、「朔望」を<unbreak>#1[i]</unbreak>層獲得して<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で敵を凍結状態にする、<unbreak>#4[i]</unbreak>ターン継続。凍結状態の敵は行動できず、ターンが回ってくるたびに鏡流の攻撃力<unbreak>#5[i]%</unbreak>分の氷属性<u>付加ダメージ</u>を受ける。味方が作り出した領域は1つまで存在できる。",
        "SimpleDesc": "自身の周囲に特殊領域を作り出す。領域内の敵は<color=#f29e38ff>凍結状態</color>になる。領域内の敵と戦闘に入った後、EPを回復し、「朔望」を1層獲得して高確率で敵を<color=#f29e38ff>凍結状態</color>にする。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1,
              1,
              20,
              1,
              0.8000000007450581,
              15
            ]
          }
        }
      },
      "121209": {
        "Id": 121209,
        "Name": "{RUBY_B#かんせんえいげつ}寒川映月{RUBY_E#}",
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        "SimpleDesc": "指定した敵単体と隣接する敵に氷属性ダメージを与え、「朔望」を1層消費する。",
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          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "IconMaxHP.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 10000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110112,
              "ItemNum": 3,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 113002,
              "ItemNum": 3,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1212204,
          "PointName": "HP強化",
          "PointDesc": null,
          "PointTriggerKey": 12,
          "PointType": 1,
          "PrePoint": [
            1212203
          ],
          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
              "PropertyType": "HPAddedRatio",
              "Value": 0.0400000000372529,
              "Name": "HP"
            }
          ],
          "Extra": {}
        }
      },
      "Point13": {
        "1": {
          "Anchor": "Point13",
          "AvatarPromotionLimit": 4,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "IconCriticalDamage.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 20000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110112,
              "ItemNum": 5,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 113002,
              "ItemNum": 4,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1212205,
          "PointName": "会心ダメージ強化",
          "PointDesc": null,
          "PointTriggerKey": 13,
          "PointType": 1,
          "PrePoint": [
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          ],
          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
              "PropertyType": "CriticalDamageBase",
              "Value": 0.0800000000745058,
              "Name": "会心ダメージ"
            }
          ],
          "Extra": {}
        }
      },
      "Point14": {
        "1": {
          "Anchor": "Point14",
          "AvatarPromotionLimit": 5,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "IconSpeed.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 45000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110113,
              "ItemNum": 3,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 113003,
              "ItemNum": 3,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1212206,
          "PointName": "速度強化",
          "PointDesc": null,
          "PointTriggerKey": 14,
          "PointType": 1,
          "PrePoint": [
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          ],
          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
              "PropertyType": "SpeedDelta",
              "Value": 3,
              "Name": "速度"
            }
          ],
          "Extra": {}
        }
      },
      "Point15": {
        "1": {
          "Anchor": "Point15",
          "AvatarPromotionLimit": 5,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "IconCriticalDamage.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 45000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110113,
              "ItemNum": 3,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 113003,
              "ItemNum": 3,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1212207,
          "PointName": "会心ダメージ強化",
          "PointDesc": null,
          "PointTriggerKey": 15,
          "PointType": 1,
          "PrePoint": [
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          ],
          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
              "PropertyType": "CriticalDamageBase",
              "Value": 0.0800000000745058,
              "Name": "会心ダメージ"
            }
          ],
          "Extra": {}
        }
      },
      "Point16": {
        "1": {
          "Anchor": "Point16",
          "AvatarPromotionLimit": 6,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "IconMaxHP.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 160000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110113,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 113003,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1212208,
          "PointName": "HP強化",
          "PointDesc": null,
          "PointTriggerKey": 16,
          "PointType": 1,
          "PrePoint": [
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          ],
          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
              "PropertyType": "HPAddedRatio",
              "Value": 0.060000000055879354,
              "Name": "HP"
            }
          ],
          "Extra": {}
        }
      },
      "Point17": {
        "1": {
          "Anchor": "Point17",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": 75,
          "DefaultUnlock": false,
          "Icon": "IconSpeed.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 160000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110113,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 113003,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1212209,
          "PointName": "速度強化",
          "PointDesc": null,
          "PointTriggerKey": 17,
          "PointType": 1,
          "PrePoint": [
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          ],
          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
              "PropertyType": "SpeedDelta",
              "Value": 4,
              "Name": "速度"
            }
          ],
          "Extra": {}
        }
      },
      "Point18": {
        "1": {
          "Anchor": "Point18",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": 80,
          "DefaultUnlock": false,
          "Icon": "IconCriticalDamage.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 160000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110113,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 113003,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1212210,
          "PointName": "会心ダメージ強化",
          "PointDesc": null,
          "PointTriggerKey": 18,
          "PointType": 1,
          "PrePoint": [
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          ],
          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
              "PropertyType": "CriticalDamageBase",
              "Value": 0.10699999961070716,
              "Name": "会心ダメージ"
            }
          ],
          "Extra": {}
        }
      }
    },
    "Enhanced": {
      "1": {
        "Descs": [
          "スキルダメージは<color=#f29e38ff>最大HP</color>を参照するようになる",
          "自身以外の味方のHPが減った時、鏡流は<color=#f29e38ff>会心ダメージがアップし、「朔望」を獲得</color>する",
          "「転魄」状態に入ると、<color=#f29e38ff>「朔望」の上限がアップし、追加で1層獲得する</color>"
        ],
        "ChangeRankList": {},
        "ChangeSkillTreeList": {},
        "Ranks": {
          "1": {
            "Id": 1121201,
            "Name": "{RUBY_B#てんかん}天関{RUBY_E#}を{RUBY_B#おか}犯{RUBY_E#}す{RUBY_B#つき}月{RUBY_E#}",
            "Desc": "必殺技または強化戦闘スキルを発動する時、鏡流の会心ダメージ+<unbreak>#1[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。さらにメインターゲットに鏡流の最大HP<unbreak>#2[i]%</unbreak>分の氷属性ダメージを1回与える。",
            "ParamList": [
              0.3600000003352761,
              0.8000000007450581,
              1
            ],
            "Extra": {}
          },
          "2": {
            "Id": 1121202,
            "Name": "{RUBY_B#げつうん}月暈{RUBY_E#}に{RUBY_B#しちせい}七星{RUBY_E#}",
            "Desc": "必殺技を発動した後、次の強化戦闘スキルダメージ+<unbreak>#1[i]%</unbreak>。",
            "ParamList": [
              0.8000000007450581
            ],
            "Extra": {}
          },
          "3": {
            "Id": 1121203,
            "Name": "{RUBY_B#もちづき}望月{RUBY_E#}に{RUBY_B#せま}迫{RUBY_E#}る{RUBY_B#はんぺき}半璧{RUBY_E#}",
            "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
            "ParamList": [],
            "Extra": {}
          },
          "4": {
            "Id": 1121204,
            "Name": "{RUBY_B#てのひら}掌{RUBY_E#}の{RUBY_B#げっこう}月光{RUBY_E#}",
            "Desc": "「転魄」状態の時、「月光」1層につき、さらに会心ダメージ+<unbreak>#1[i]%</unbreak>。",
            "ParamList": [
              0.20000000018626451
            ],
            "Extra": {}
          },
          "5": {
            "Id": 1121205,
            "Name": "{RUBY_B#さんだい}三台{RUBY_E#}を{RUBY_B#むしば}蝕{RUBY_E#}む{RUBY_B#ぎょくきょう}玉鏡{RUBY_E#}",
            "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
            "ParamList": [],
            "Extra": {}
          },
          "6": {
            "Id": 1121206,
            "Name": "{RUBY_B#ろうしゅく}婁宿{RUBY_E#}を{RUBY_B#むしば}蝕{RUBY_E#}む{RUBY_B#ひょうりん}氷輪{RUBY_E#}",
            "Desc": "鏡流が「転魄」状態に入った時、「朔望」の上限+1層、さらに「朔望」を<unbreak>#1[i]</unbreak>層獲得する。「転魄」状態の時、氷属性<u>耐性貫通</u>+<unbreak>#2[i]%</unbreak>。",
            "ParamList": [
              2,
              0.3000000002793968
            ],
            "Extra": {
              "30000005": {
                "Name": "耐性貫通",
                "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
                "Param": []
              }
            }
          }
        },
        "Skills": {
          "1121201": {
            "Id": 1121201,
            "Name": "{RUBY_B#りゅうえいせん}流影穿{RUBY_E#}",
            "Desc": "指定した敵単体に鏡流の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
            "SimpleDesc": "指定した敵単体に少量の氷属性ダメージを与える。",
            "Type": "Normal",
            "Tag": "SingleAttack",
            "SPBase": 20,
            "BPNeed": -0.9999999997671694,
            "BPAdd": 1,
            "ShowStanceList": [
              30,
              0,
              0
            ],
            "SkillComboValueDelta": null,
            "Extra": {},
            "Level": {
              "1": {
                "Level": 1,
                "ParamList": [
                  0.25000000023283064
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              },
              "2": {
                "Level": 2,
                "ParamList": [
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              },
              "3": {
                "Level": 3,
                "ParamList": [
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              },
              "4": {
                "Level": 4,
                "ParamList": [
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              },
              "5": {
                "Level": 5,
                "ParamList": [
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              },
              "6": {
                "Level": 6,
                "ParamList": [
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              },
              "7": {
                "Level": 7,
                "ParamList": [
                  0.5500000005122274
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              },
              "8": {
                "Level": 8,
                "ParamList": [
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              },
              "9": {
                "Level": 9,
                "ParamList": [
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              },
              "10": {
                "Level": 10,
                "ParamList": [
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              }
            }
          },
          "1121202": {
            "Id": 1121202,
            "Name": "{RUBY_B#むか}無罅{RUBY_E#}の{RUBY_B#ひこう}飛光{RUBY_E#}",
            "Desc": "指定した敵単体に鏡流の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与え、「朔望」を<unbreak>#2[i]</unbreak>層獲得する。",
            "SimpleDesc": "指定した敵単体に大量の氷属性ダメージを与え、<color=#f29e38ff>「朔望」を1層</color>獲得する。",
            "Type": "BPSkill",
            "Tag": "SingleAttack",
            "SPBase": 20,
            "BPNeed": 1,
            "BPAdd": null,
            "ShowStanceList": [
              60,
              0,
              0
            ],
            "SkillComboValueDelta": null,
            "Extra": {},
            "Level": {
              "1": {
                "Level": 1,
                "ParamList": [
                  0.7500000006984919,
                  1
                ]
              },
              "2": {
                "Level": 2,
                "ParamList": [
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                  1
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              },
              "3": {
                "Level": 3,
                "ParamList": [
                  0.9000000008381903,
                  1
                ]
              },
              "4": {
                "Level": 4,
                "ParamList": [
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              },
              "5": {
                "Level": 5,
                "ParamList": [
                  1.0500000000465661,
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              },
              "6": {
                "Level": 6,
                "ParamList": [
                  1.1249999997671694,
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              },
              "7": {
                "Level": 7,
                "ParamList": [
                  1.2187500004656613,
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              },
              "8": {
                "Level": 8,
                "ParamList": [
                  1.3125000004656613,
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              },
              "9": {
                "Level": 9,
                "ParamList": [
                  1.4062500004656613,
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              },
              "10": {
                "Level": 10,
                "ParamList": [
                  1.5000000004656613,
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              },
              "11": {
                "Level": 11,
                "ParamList": [
                  1.5750000001862645,
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              },
              "12": {
                "Level": 12,
                "ParamList": [
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              },
              "13": {
                "Level": 13,
                "ParamList": [
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              },
              "14": {
                "Level": 14,
                "ParamList": [
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                ]
              },
              "15": {
                "Level": 15,
                "ParamList": [
                  1.8750000004656613,
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                ]
              }
            }
          },
          "1121203": {
            "Id": 1121203,
            "Name": "{RUBY_B#どんげしょうめつ}曇華生滅{RUBY_E#}、{RUBY_B#ゆめくだ}夢瀉{RUBY_E#}す{RUBY_B#てんが}天河{RUBY_E#}",
            "Desc": "指定した敵単体に鏡流の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与え、隣接する敵に鏡流の最大HP<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の氷属性ダメージを与える。攻撃を行った後に「朔望」を<unbreak>#2[i]</unbreak>層獲得する。",
            "SimpleDesc": "指定した敵単体に大量の氷属性ダメージを与え、隣接する敵に氷属性ダメージを与える。<color=#f29e38ff>「朔望」を1層獲得する</color>。",
            "Type": "Ultra",
            "Tag": "Blast",
            "SPBase": 5,
            "BPNeed": -0.9999999997671694,
            "BPAdd": null,
            "ShowStanceList": [
              60,
              0,
              60
            ],
            "SkillComboValueDelta": null,
            "Extra": {},
            "Level": {
              "1": {
                "Level": 1,
                "ParamList": [
                  0.9000000008381903,
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              },
              "2": {
                "Level": 2,
                "ParamList": [
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              },
              "3": {
                "Level": 3,
                "ParamList": [
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              },
              "4": {
                "Level": 4,
                "ParamList": [
                  1.1700000001583248,
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              },
              "5": {
                "Level": 5,
                "ParamList": [
                  1.2600000002421439,
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              },
              "6": {
                "Level": 6,
                "ParamList": [
                  1.350000000325963,
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              },
              "7": {
                "Level": 7,
                "ParamList": [
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              },
              "8": {
                "Level": 8,
                "ParamList": [
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              },
              "9": {
                "Level": 9,
                "ParamList": [
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              },
              "10": {
                "Level": 10,
                "ParamList": [
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              },
              "11": {
                "Level": 11,
                "ParamList": [
                  1.890000000828877,
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              },
              "12": {
                "Level": 12,
                "ParamList": [
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              },
              "13": {
                "Level": 13,
                "ParamList": [
                  2.0700000000651926,
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              },
              "14": {
                "Level": 14,
                "ParamList": [
                  2.1600000001490116,
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              },
              "15": {
                "Level": 15,
                "ParamList": [
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                ]
              }
            }
          },
          "1121204": {
            "Id": 1121204,
            "Name": "{RUBY_B#たんげつてんはく}淡月転魄{RUBY_E#}",
            "Desc": "「朔望」を<unbreak>#5[i]</unbreak>層所持する時、鏡流は「転魄」状態に入り、追加で「朔望」を1層獲得し、会心率+<color=#f29e38ff><unbreak>#7[i]%</unbreak></color>。同時に行動順を<unbreak>#6[i]%</unbreak>早め、戦闘スキル「無罅の飛光」が「寒川映月」に強化される。「転魄」状態の鏡流はこの強化戦闘スキルのみを使用できる。「転魄」状態で攻撃を行った時、自身以外の味方のHPをそれぞれの最大HP<unbreak>#2[i]%</unbreak>分消費する（残りHPが足りない場合、攻撃を行った時、自身以外の味方の残りHPが1になる）。「転魄」状態中、味方がダメージを受ける、またはHPを消費するたびに、鏡流は「月光」を1層獲得する。獲得した「月光」1層につき、鏡流の会心ダメージ+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>、最大<unbreak>#4[i]</unbreak>層まで所持することが可能。「転魄」状態が終了するまで、再度「転魄」状態に入ることはできない。「朔望」は最大で4層累積できる。「朔望」が0層になると、「転魄」状態が解除され、「月光」をすべて失う。味方が累計で<unbreak>#8[i]</unbreak>回ダメージを受けた、またはHPを消費した後、鏡流は「朔望」を1層獲得する。味方それぞれが攻撃を受けるたびにカウントされる被撃回数は最大1回まで。",
            "SimpleDesc": "「朔望」を<color=#f29e38ff><unbreak>#5[i]</unbreak></color>層持つと「転魄」状態に入り、<color=#f29e38ff>行動順を<unbreak>100%</unbreak>早め</color>、自身の会心率をアップして<color=#f29e38ff>戦闘スキルを強化する</color>。「転魄」状態中、攻撃を行った時、自身以外の味方のHPを消費する。味方がダメージを受けた、またはHPを消費した時、鏡流の<color=#f29e38ff>会心ダメージがアップする</color>。「朔望」が0層になると「転魄」状態は終了する。",
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            "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
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            "Name": "{RUBY_B#しんしきて}神識照{RUBY_E#}らす{RUBY_B#げつえい}月影{RUBY_E#}",
            "Desc": "秘技を使用した後、自身の周囲に<unbreak>#3[i]</unbreak>秒間継続する特殊領域を作り出す。特殊領域内の敵は凍結状態になる。特殊領域内の敵と戦闘に入った後、自身のEPを<unbreak>#6[i]</unbreak>回復し、「朔望」を<unbreak>#1[i]</unbreak>層獲得して<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で敵を凍結状態にする、<unbreak>#4[i]</unbreak>ターン継続。凍結状態の敵は行動できず、ターンが回ってくるたびに鏡流の最大HP<unbreak>#5[i]%</unbreak>分の氷属性<u>付加ダメージ</u>を受ける。味方が作り出した領域は1つまで存在できる。",
            "SimpleDesc": "自身の周囲に特殊領域を作り出す。領域内の敵は<color=#f29e38ff>凍結状態</color>になる。領域内の敵と戦闘に入った後、EPを回復し、「朔望」を1層獲得して高確率で敵を<color=#f29e38ff>凍結状態</color>にする。",
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            "Name": "{RUBY_B#かんせんえいげつ}寒川映月{RUBY_E#}",
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            "SimpleDesc": "指定した敵単体と隣接する敵に大量の氷属性ダメージを与え、「朔望」を1層消費する。",
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    "Skin": {},
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      "https://homdgcat.wiki/images/skillicons/avatar/1212/SkillIcon_1212_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1212/SkillIcon_1212_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1212/SkillIcon_1212_Ultra.png",
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    "Name": "{RUBY_B#タンコウ}丹恒{RUBY_E#}・{RUBY_B#インゲツ}飲月{RUBY_E#}",
    "Desc": "持明族としての丹恒の本相、その前世である「飲月君」が残した力。\\n崢嶸たる角冠を受け継いだ以上、咎人の功罪をすべて受け継がなければならない。",
    "CharaInfo": {
      "Camp": "仙舟「羅浮」",
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        "Chinese": "...",
        "Japanese": "...",
        "Korean": "...",
        "English": "..."
      },
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "danhengil",
    "SPNeed": 140,
    "BaseType": "Warrior",
    "DamageType": "Imaginary",
    "Ranks": {
      "1": {
        "Id": 121301,
        "Name": "{RUBY_B#きゅうてん}九天{RUBY_E#}",
        "Desc": "「亢心」の累積可能層数+<unbreak>#1[i]</unbreak>。1段の攻撃を行うたび、さらに「亢心」を1層獲得する。",
        "ParamList": [
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        ],
        "Extra": {}
      },
      "2": {
        "Id": 121302,
        "Name": "{RUBY_B#きゅうりゅう}九旒{RUBY_E#}",
        "Desc": "必殺技を発動した後、丹恒・飲月の<u>行動順</u>が<unbreak>100%</unbreak>早まり、さらに「逆鱗」を1獲得する。",
        "ParamList": [],
        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 121303,
        "Name": "{RUBY_B#うんき}雲旗{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 121304,
        "Name": "{RUBY_B#ちょうふう}嘲風{RUBY_E#}",
        "Desc": "「叱咤」の<u>バフ効果</u>が、自身の次のターンが終了するまで継続するようになる。",
        "ParamList": [],
        "Extra": {
          "10000009": {
            "Name": "バフ",
            "Desc": "戦闘に有益な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
          }
        }
      },
      "5": {
        "Id": 121305,
        "Name": "{RUBY_B#りょううん}凌雲{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 121306,
        "Name": "{RUBY_B#こうりゅう}黄龍{RUBY_E#}",
        "Desc": "丹恒・飲月以外の味方が必殺技を発動した後、丹恒・飲月が発動する次の「躍動せし耀鱗」の虚数属性<u>耐性貫通</u>+<unbreak>#1[i]%</unbreak>。この効果は最大で<unbreak>#2[i]</unbreak>層累積できる。",
        "ParamList": [
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          3
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        "Extra": {
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "121301": {
        "Id": 121301,
        "Name": "{RUBY_B#すいか}水華{RUBY_E#}",
        "Desc": "2段の攻撃を行い、指定した敵単体に丹恒・飲月の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": 10,
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        "Level": {
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        "Name": "{RUBY_B#りゅうりきじざい}龍力自在{RUBY_E#}",
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        "SimpleDesc": "通常攻撃「水華」を<color=#f29e38ff>それぞれ「瞬華」</color>、<color=#f29e38ff>「天矢陰」または「躍動せし耀鱗」に強化する</color>。",
        "Type": "BPSkill",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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      "121303": {
        "Id": 121303,
        "Name": "{RUBY_B#ごうげい}傲睨{RUBY_E#}せし{RUBY_B#そうりゅう}蒼龍{RUBY_E#}、{RUBY_B#よ}世{RUBY_E#}を{RUBY_B#そそ}濯{RUBY_E#}ぐ{RUBY_B#ごうすい}劫水{RUBY_E#}",
        "Desc": "3段の攻撃を行い、指定した敵単体に丹恒・飲月の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、隣接する敵に丹恒・飲月の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の虚数属性ダメージを与える。自身は「逆鱗」を<unbreak>#3[i]</unbreak>獲得する。\\n「逆鱗」は最大で<unbreak>#4[i]</unbreak>まで所持でき、丹恒・飲月のSPの代わりとして消費できる。また、「逆鱗」の消費はSP消費と見なされる。",
        "SimpleDesc": "敵単体に大量の虚数属性ダメージを与え、隣接する敵に虚数属性ダメージを与える。「逆鱗」を2獲得する。「逆鱗」は丹恒・飲月の<color=#f29e38ff>SP消費</color>の<color=#f29e38ff>代わりとして消費</color>できる。「逆鱗」消費はSP消費と見なされる。",
        "Type": "Ultra",
        "Tag": "Blast",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
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        "SkillComboValueDelta": 30,
        "Extra": {},
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      "121304": {
        "Id": 121304,
        "Name": "{RUBY_B#こうしん}亢心{RUBY_E#}",
        "Desc": "丹恒・飲月は1段の攻撃を行うたびに「亢心」を1層獲得する。「亢心」1層につき自身の与ダメージ+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、この効果は最大で<unbreak>#2[i]</unbreak>層獲得できる。「亢心」の効果は自身のターンが終了するまで継続。",
        "SimpleDesc": "1段の攻撃を行うたびに、自身の与ダメージアップ。この効果は累積でき、自身のターンが終了するまで継続。",
        "Type": null,
        "Tag": "Enhance",
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        "BPNeed": -0.9999999997671694,
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        "Id": 121307,
        "Name": "{RUBY_B#せいくう}掣空{RUBY_E#}、{RUBY_B#にじ}虹{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}し",
        "Desc": "秘技を使用した後、<unbreak>#2[i]</unbreak>秒間継続する「遊龍」状態に入る。「遊龍」状態で攻撃すると、素早く前方に一定距離移動し、触れた敵を攻撃する。その間、敵のすべての攻撃を防げる。「遊龍」状態で敵を先制攻撃して戦闘に入った後、敵全体に丹恒・飲月の攻撃力<unbreak>#3[i]%</unbreak>分の虚数属性ダメージを与え、自身は「逆鱗」を<unbreak>#1[i]</unbreak>獲得する。",
        "SimpleDesc": "「遊龍」状態に入り、攻撃すると素早く前方に一定距離移動し、触れた敵を攻撃する。敵を先制攻撃して戦闘に入った後、敵全体に虚数属性ダメージを与え、「逆鱗」を1獲得する。",
        "Type": "Maze",
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        "Name": "{RUBY_B#しゅんか}瞬華{RUBY_E#}",
        "Desc": "3段の攻撃を行い、指定した敵単体に丹恒・飲月の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "<color=#f29e38ff>3段</color>の攻撃を行い、敵単体に虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 30,
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        "Name": "キャンセル",
        "Desc": "強化をキャンセルする。",
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        "Type": "BPSkill",
        "Tag": "Enhance",
        "SPBase": null,
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        "Id": 121310,
        "Name": "{RUBY_B#てんしいん}天矢陰{RUBY_E#}",
        "Desc": "5段の攻撃を行い、指定した敵単体に丹恒・飲月の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。4段目以降の攻撃は隣接する敵にも丹恒・飲月の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "<color=#f29e38ff>5段</color>の攻撃を行い、敵単体に大量の虚数属性ダメージを与え、隣接する敵に少量の虚数属性ダメージを与える。4段目以降の攻撃の前に、それぞれ「叱咤」を1層獲得する。「叱咤」は会心ダメージをアップする。",
        "Type": "Normal",
        "Tag": "Blast",
        "SPBase": 35,
        "BPNeed": 2,
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        "Id": 121312,
        "Name": "{RUBY_B#やくどう}躍動{RUBY_E#}せし{RUBY_B#ようりん}耀鱗{RUBY_E#}",
        "Desc": "7段の攻撃を行い、指定した敵単体に丹恒・飲月の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。4段目以降の攻撃は隣接する敵にも丹恒・飲月の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "<color=#f29e38ff>7段</color>の攻撃を行い、敵単体に大量の虚数属性ダメージを与え、隣接する敵に虚数属性ダメージを与える。4段目以降の攻撃の前に、それぞれ「叱咤」を1層獲得する。「叱咤」は会心ダメージをアップする。",
        "Type": "Normal",
        "Tag": "Blast",
        "SPBase": 40,
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        "Desc": "指定した敵単体に雪衣の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与え、弱点属性を無視して敵の靭性を削る。敵を弱点撃破した時、量子属性の弱点撃破効果を触発する。\\n削った靭性が多いほど、その回の攻撃の与ダメージがアップする、最大で与ダメージ+<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>。",
        "SimpleDesc": "敵単体に大量の量子属性ダメージを与える。その回の攻撃は<color=#f29e38ff>弱点属性を無視</color>して敵単体の靭性を削る。削った靭性が多いほど、与ダメージがアップする。",
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        "Name": "{RUBY_B#じゅうおう}十王{RUBY_E#}の{RUBY_B#せいさい}聖裁{RUBY_E#}、{RUBY_B#ごうほう}業報{RUBY_E#}は{RUBY_B#つね}常{RUBY_E#}に{RUBY_B#あ}在{RUBY_E#}り",
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        "SimpleDesc": "敵を攻撃。戦闘に入った後、敵全体に少量の量子属性ダメージを与える。",
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    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "hanya",
    "SPNeed": 140,
    "BaseType": "Shaman",
    "DamageType": "Physical",
    "Ranks": {
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        "Id": 121501,
        "Name": "{RUBY_B#いっしん}一心{RUBY_E#}",
        "Desc": "寒鴉の必殺技のバフを持つ味方が敵を倒した時、寒鴉の<u>行動順</u>が<unbreak>#1[i]%</unbreak>早まる。この効果はターンが回ってくるたびに<unbreak>#2[i]</unbreak>回まで発動できる。",
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        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
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          }
        }
      },
      "2": {
        "Id": 121502,
        "Name": "{RUBY_B#にかん}二観{RUBY_E#}",
        "Desc": "戦闘スキルを発動した後、速度+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
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        "Extra": {}
      },
      "3": {
        "Id": 121503,
        "Name": "{RUBY_B#さんじん}三塵{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 121504,
        "Name": "{RUBY_B#したい}四諦{RUBY_E#}",
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        "Extra": {}
      },
      "5": {
        "Id": 121505,
        "Name": "{RUBY_B#ごおん}五陰{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 121506,
        "Name": "{RUBY_B#ろくしょう}六正{RUBY_E#}",
        "Desc": "天賦のダメージアップ効果がさらに<unbreak>#1[i]%</unbreak>アップ。",
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        "Id": 121501,
        "Name": "{RUBY_B#めいちょうてんひつ}冥兆天筆{RUBY_E#}",
        "Desc": "指定した敵単体に寒鴉の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": 10,
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        "SimpleDesc": "敵単体に「承負」状態を付与して、物理属性ダメージを与える。味方が「承負」状態の敵に通常攻撃、戦闘スキルまたは必殺技のうち任意のスキルを合わせて2回発動した後、<color=#f29e38ff>SPを1回復</color>する。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "Desc": "指定した味方の速度を、寒鴉の速度の<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>分アップし、その味方の攻撃力+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "味方単体の<color=#f29e38ff>速度と攻撃力をアップ</color>する。",
        "Type": "Ultra",
        "Tag": "Enhance",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Id": 121504,
        "Name": "{RUBY_B#ちょうあく}懲悪{RUBY_E#}",
        "Desc": "味方が「承負」状態の敵に通常攻撃、戦闘スキル、または必殺技を発動した時、与ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "味方が「承負」状態の敵に通常攻撃、戦闘スキル、または必殺技を発動する時、与ダメージがアップする",
        "Type": null,
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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        "ShowStanceList": [
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          "5": {
            "Level": 5,
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            "Level": 9,
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            "Level": 10,
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            "Level": 15,
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      },
      "121506": {
        "Id": 121506,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Extra": {},
        "Level": {
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      },
      "121507": {
        "Id": 121507,
        "Name": "{RUBY_B#はんめい}判冥{RUBY_E#}",
        "Desc": "敵を攻撃。戦闘に入った後、ランダムな敵単体に戦闘スキルが与えるものと同じ「承負」状態を付与する。",
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            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 121703,
        "Name": "{RUBY_B#ていきょう}貞凶{RUBY_E#}の{RUBY_B#しょっか}燭火{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 121704,
        "Name": "{RUBY_B#はな}離{RUBY_E#}れぬ{RUBY_B#あっき}悪鬼{RUBY_E#}\\n{RUBY_B#た}絶{RUBY_E#}えぬ{RUBY_B#も}揉{RUBY_E#}め{RUBY_B#ごと}事{RUBY_E#}",
        "Desc": "戦闘スキルまたは天賦を発動し、味方に治癒を行った時、その味方の残りHPが少ないほど治癒量がアップする、最大でフォフォの治癒量+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 121705,
        "Name": "{RUBY_B#ちょくれい}勅令{RUBY_E#}のままに{RUBY_B#ようまたいじ}妖魔退治{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 121706,
        "Name": "{RUBY_B#くらく}苦楽{RUBY_E#}を{RUBY_B#とも}共{RUBY_E#}にする{RUBY_B#なかま}仲間{RUBY_E#}",
        "Desc": "味方に治癒を行った時、その味方の与ダメージ+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
          0.5000000004656613,
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        ],
        "Extra": {}
      }
    },
    "Skills": {
      "121701": {
        "Id": 121701,
        "Name": "{RUBY_B#れいき}令旗{RUBY_E#}・{RUBY_B#ふううしょうらい}風雨招来{RUBY_E#}",
        "Desc": "指定した敵単体にフォフォの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          0,
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        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          }
        }
      },
      "121702": {
        "Id": 121702,
        "Name": "{RUBY_B#れいふ}霊符{RUBY_E#}・{RUBY_B#ごしん}護身{RUBY_E#}",
        "Desc": "指定した味方単体の<u>デバフ</u>を<unbreak>#5[i]</unbreak>つ解除し、フォフォの最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>のHPを回復する。同時にターゲットに隣接する味方のHPをフォフォの最大HP<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>回復する。",
        "SimpleDesc": "味方単体の<u>デバフ</u>を1つ解除し、その味方および隣接する味方の<color=#f29e38ff>HPを回復</color>する。",
        "Type": "BPSkill",
        "Tag": "Restore",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {
          "10000010": {
            "Name": "デバフ",
            "Desc": "戦闘に不利な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
          }
        },
        "Level": {
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            "ParamList": [
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          "2": {
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            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          "11": {
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            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
            "ParamList": [
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      },
      "121703": {
        "Id": 121703,
        "Name": "シッポ・{RUBY_B#しんきしえき}神鬼使役{RUBY_E#}",
        "Desc": "自身以外の味方のEPをそれぞれの最大EP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分回復し、それら味方の攻撃力+<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "自身以外の味方の<color=#f29e38ff>EPを回復</color>し、それら味方の<color=#f29e38ff>攻撃力をアップ</color>する。",
        "Type": "Ultra",
        "Tag": "Support",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.1937500007916242,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.20499999984167516,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.2149999998509884,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.22000000020489097,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "121704": {
        "Id": 121704,
        "Name": "{RUBY_B#ひょうい}憑依{RUBY_E#}・{RUBY_B#しんきつうてん}真気通天{RUBY_E#}",
        "Desc": "戦闘スキルを発動した後、フォフォは<unbreak>#1[i]</unbreak>ターン継続する「厄払い」を獲得する。フォフォのターンが回ってくるたびに「厄払い」の継続時間-1ターン。フォフォに「厄払い」がある場合、味方のターンが回ってきた時、または味方が必殺技を発動した時に、その味方のHPをフォフォの最大HP<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#5[i]</unbreak></color>回復する。同時に、残りHPが<unbreak>#6[i]%</unbreak>以下の味方それぞれに回復効果を1回発動する。\\n「厄払い」が発動され、味方が治癒された時、その味方に付与された<u>デバフ</u>を<unbreak>#2[i]</unbreak>つ解除する。この効果は<unbreak>#7[i]</unbreak>回発動できる。再度戦闘スキルを発動すると、発動可能回数がリセットされる。",
        "SimpleDesc": "戦闘スキルを発動した後、フォフォは「厄払い」を獲得する。フォフォに「厄払い」がある場合、味方のターンが回ってきた時、または味方が必殺技を発動した時に、<color=#f29e38ff>自身のHPを回復</color>し、同時にHPが低い味方<color=#f29e38ff>それぞれ</color>に<color=#f29e38ff>回復効果を1回発動</color>する。「厄払い」が発動され、味方が治癒された時、<color=#f29e38ff>その味方に付与された<u>デバフ</u>を1つ解除する</color>。",
        "Type": null,
        "Tag": "Restore",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000010": {
            "Name": "デバフ",
            "Desc": "戦闘に不利な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
            "Level": 5,
            "ParamList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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            "Level": 10,
            "ParamList": [
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          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "121706": {
        "Id": 121706,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "121707": {
        "Id": 121707,
        "Name": "{RUBY_B#きょうそう}凶相{RUBY_E#}・{RUBY_B#きぶつあっぷく}鬼物圧伏{RUBY_E#}",
        "Desc": "フォフォが周囲の敵を威嚇し、敵を「魂魄飛散」状態にする。「魂魄飛散」状態の敵はフォフォの反対方向に向けて逃げる、<unbreak>#4[i]</unbreak>秒継続。「魂魄飛散」状態の敵と戦闘に入った後、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>で敵それぞれの攻撃力-<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "周囲の敵を「魂魄飛散」状態にする。「魂魄飛散」状態の敵と戦闘に入った後、高確率で敵の<color=#f29e38ff>攻撃力をダウン</color>する。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          }
        }
      }
    },
    "SkillTrees": {
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          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1217_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1217001,
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          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
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        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1217_Normal.png",
          "LevelUpSkillID": [
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          ],
          "MaterialList": [
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              "ItemNum": 5000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110171,
              "ItemNum": 3,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 6,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1217001,
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          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
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          "Extra": {}
        },
        "3": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1217_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
            {
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              "ItemNum": 10000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110172,
              "ItemNum": 3,
              "Rarity": "Rare"
            },
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      "https://homdgcat.wiki/images/skillicons/avatar/1217/SkillIcon_1217_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1217/SkillIcon_1217_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1217/SkillIcon_1217_BP.png",
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  "1218": {
    "Name": "{RUBY_B#ショウキュウ}椒丘{RUBY_E#}",
    "Desc": "仙舟「曜青」の狐族。医士であり、策士でもある。いつも笑顔で人に接するが、実際はかなり狡猾。\\n丹鼎司の名家の出。一時は心が折れ医士を辞めたが、「天撃将軍」飛霄を治療するため、再び表舞台に舞い戻った。\\n医食同源の丹方の研究に精通しており、特に人に痛みを与える辛味においての造詣が深い。「九宮格」という名の火鍋薬を発明している。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "jiaoqiu",
    "SPNeed": 100,
    "BaseType": "Warlock",
    "DamageType": "Fire",
    "Ranks": {
      "1": {
        "Id": 121801,
        "Name": "{RUBY_B#ごみごぞう}五味五臓{RUBY_E#}",
        "Desc": "「焼尽」状態の敵に対する味方の与ダメージ+<unbreak>#1[i]%</unbreak>。天賦を発動して敵に「焼尽」状態を付与する時、さらにその回に付与する「焼尽」状態層数+<unbreak>#2[i]</unbreak>層。",
        "ParamList": [
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        "Extra": {}
      },
      "2": {
        "Id": 121802,
        "Name": "{RUBY_B#こうみ}厚味{RUBY_E#}、{RUBY_B#まんびょう}万病{RUBY_E#}の{RUBY_B#もと}元{RUBY_E#}",
        "Desc": "敵が「焼尽」状態にある時、「焼尽」状態による炎属性持続ダメージの倍率+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "3": {
        "Id": 121803,
        "Name": "{RUBY_B#わごう}和合{RUBY_E#}の{RUBY_B#しんずい}神髄{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 121804,
        "Name": "{RUBY_B#きけつじゅういつ}気血充溢{RUBY_E#}",
        "Desc": "結界が展開されている間、敵の攻撃力-<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 121805,
        "Name": "{RUBY_B#めぐ}巡{RUBY_E#}らせる{RUBY_B#きさく}奇策{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 121806,
        "Name": "{RUBY_B#きゅうふつきゅうへん}九沸九変{RUBY_E#}",
        "Desc": "敵が倒される時、その敵にある「焼尽」状態の層数が、フィールド上の「焼尽」状態層数が最も低い敵に移る。「焼尽」状態の累積上限が<unbreak>#2[i]</unbreak>層にアップする。「焼尽」1層につき、敵の全属性耐性-<unbreak>#3[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
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    },
    "Skills": {
      "121801": {
        "Id": 121801,
        "Name": "{RUBY_B#しんかけい}心火計{RUBY_E#}",
        "Desc": "指定した敵単体に椒丘の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の炎属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          "2": {
            "Level": 2,
            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
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            "ParamList": [
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          "5": {
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            "ParamList": [
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            "ParamList": [
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            "ParamList": [
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          "8": {
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            "ParamList": [
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          "10": {
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      },
      "121802": {
        "Id": 121802,
        "Name": "{RUBY_B#りょうげんほんしゅう}燎原奔襲{RUBY_E#}",
        "Desc": "指定した敵単体に椒丘の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与え、隣接する敵に椒丘の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の炎属性ダメージを与える。<unbreak>#3[i]%</unbreak>の<u>基礎確率</u>で指定した敵単体に「焼尽」を1層付与する。",
        "SimpleDesc": "敵単体に炎属性ダメージを与え、隣接する敵に少量の炎属性ダメージを与える。高確率でメインターゲットに「焼尽」を1層付与する。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          30
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        "SkillComboValueDelta": null,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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          },
          "3": {
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            "ParamList": [
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              1
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
            "Level": 5,
            "ParamList": [
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              1
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          },
          "6": {
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            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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              1
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          "11": {
            "Level": 11,
            "ParamList": [
              1.5750000001862645,
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              1
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.6500000006053597,
              0.9900000009220093,
              1
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.725000000325963,
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              1
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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              1
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            "Level": 15,
            "ParamList": [
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              1
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          }
        }
      },
      "121803": {
        "Id": 121803,
        "Name": "{RUBY_B#すいじんみょうほう}炊陣妙法{RUBY_E#}、{RUBY_B#きせいそうせい}詭正相生{RUBY_E#}",
        "Desc": "敵それぞれにある「焼尽」状態の層数を、フィールド上で最高層数の「焼尽」状態の層数と同じにする。その後、結界を展開し、敵全体に椒丘の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。\\n結界が展開されている間、敵の受ける必殺技ダメージ+<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>。敵が行動する時、<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>の<u>基礎確率</u>で「焼尽」状態を1層付与される。この効果は結界が展開されている間、<unbreak>#5[i]</unbreak>回まで発動でき、敵それぞれにつき、その敵のターンが回ってくるたびに1回まで発動できる。椒丘が必殺技を発動するたびに、この効果の発動可能回数がリセットされる。\\n結界は<unbreak>#4[i]</unbreak>ターン継続する。椒丘のターンが回ってくるたびに結界の継続時間-1ターン。椒丘が<u>戦闘不能状態</u>になった時、結界は解除される。",
        "SimpleDesc": "敵それぞれにある「焼尽」状態の層数を、フィールド上で最高層数の「焼尽」状態の層数と同じにする。その後、結界を展開し、敵全体に炎属性ダメージを与える。結界が展開されている間、敵の<color=#f29e38ff>受ける必殺技ダメージがアップ</color>する。敵が行動する時、確率で「焼尽」を1層付与される。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          60,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
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      "https://homdgcat.wiki/images/skillicons/avatar/1218/SkillIcon_1218_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1218/SkillIcon_1218_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1218/SkillIcon_1218_Rank6.png"
    ]
  },
  "1220": {
    "Name": "{RUBY_B#ヒショウ}飛霄{RUBY_E#}",
    "Desc": "仙舟「曜青」の天撃将軍、帝弓七天将の1人。形式にとらわれない、真っ直ぐでさっぱりとした武人。\\n武芸百般を修め、その身体を極限まで鍛え上げた彼女は、「大捷将軍」という名で仙舟の人々に慕われている。\\nしかし、飛霄は「月狂い」の病を患っている——残された時間の中で、果たして彼女は忌み物を狩り尽くせるのだろうか。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "feixiao",
    "SPNeed": 12,
    "BaseType": "Rogue",
    "DamageType": "Wind",
    "Ranks": {
      "1": {
        "Id": 122001,
        "Name": "{RUBY_B#きょくちちんてい}極地鎮定{RUBY_E#}",
        "Desc": "「閃裂刃舞」または「斧貫衝天」を発動した後、飛霄の与える必殺技ダメージがさらに本来のダメージの<unbreak>#1[i]%</unbreak>分アップする。最大<unbreak>#2[i]</unbreak>層累積でき、必殺技の行動終了まで継続する。",
        "ParamList": [
          0.10000000009313226,
          5
        ],
        "Extra": {}
      },
      "2": {
        "Id": 122002,
        "Name": "{RUBY_B#げっけいらいさん}月桂礼賛{RUBY_E#}",
        "Desc": "天賦効果が強化される。味方の行った攻撃が<u>追加攻撃</u>だった場合、飛霄は直接「飛黄」を1層獲得する。この効果はターンが回ってくるたびに<unbreak>#1[i]</unbreak>回まで発動できる。",
        "ParamList": [
          6
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 122003,
        "Name": "{RUBY_B#うつ}移{RUBY_E#}ろいゆく{RUBY_B#けいせい}景星{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 122004,
        "Name": "{RUBY_B#たんだいしんしょう}胆大心小{RUBY_E#}",
        "Desc": "天賦による<u>追加攻撃</u>の削靭値+<unbreak>#1[i]%</unbreak>。天賦による追加攻撃を行う時、自身の速度+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
        "ParamList": [
          1,
          0.0800000000745058,
          2
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        }
      },
      "5": {
        "Id": 122005,
        "Name": "{RUBY_B#せいてんとうは}星天踏破{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 122006,
        "Name": "{RUBY_B#こししゅきゅう}狐死首丘{RUBY_E#}",
        "Desc": "飛霄が与える必殺技ダメージの全属性<u>耐性貫通</u>+<unbreak>#1[i]%</unbreak>。天賦による<u>追加攻撃</u>ダメージが同時に必殺技ダメージと見なされ、ダメージ倍率+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          0.20000000018626451,
          1.400000000372529
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          },
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "122001": {
        "Id": 122001,
        "Name": "{RUBY_B#せんれつ}閃裂{RUBY_E#}",
        "Desc": "指定した敵単体に飛霄の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
            ]
          }
        }
      },
      "122002": {
        "Id": 122002,
        "Name": "{RUBY_B#ふかん}斧貫{RUBY_E#}",
        "Desc": "指定した敵単体に飛霄の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与え、その後、その敵に天賦による<u>追加攻撃</u>を即座に1回発動する。",
        "SimpleDesc": "敵単体に風属性ダメージを与え、その後、天賦による<u>追加攻撃</u>を1回発動する。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.400000000372529
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.5000000004656613
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.6250000002328306
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.750000000698492
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.8750000004656613
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              2
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              2.1000000000931323
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              2.2000000001862645
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              2.3000000002793968
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              2.400000000372529
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              2.5000000004656613
            ]
          }
        }
      },
      "122003": {
        "Id": 122003,
        "Name": "{RUBY_B#だいこうめっぱさい}大荒滅破砕{RUBY_E#}",
        "Desc": "指定した敵単体に最大で飛霄の攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の風属性ダメージを与える。必殺技発動中は弱点属性を無視して敵の靭性を削る。敵が<u>弱点撃破状態</u>にない時、飛霄の弱点撃破効率+<unbreak>#2[i]%</unbreak>。\\n飛霄はターゲットの敵に「閃裂刃舞」または「斧貫衝天」を合計で<unbreak>#3[i]</unbreak>回発動し、最後に飛霄の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "必殺技発動中、<color=#f29e38ff>弱点属性を無視</color>して敵の靭性を削る。敵が弱点撃破状態にない時、飛霄の<color=#f29e38ff>弱点撃破効率がアップ</color>する。\\n敵単体に「閃裂刃舞」または「斧貫衝天」を合計で<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回発動し、最後に風属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000006": {
            "Name": "弱点撃破状態",
            "Desc": "敵の靭性が0まで削られた時に入る特殊状態。この状態になった敵は行動順が遅延する。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.9600000008940697,
              1,
              6,
              4.0200000000186265
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.023999999742955,
              1,
              6,
              4.317999999737367
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.0879999995231628,
              1,
              6,
              4.6160000001545995
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.1520000000018626,
              1,
              6,
              4.914000000571832
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.2159999997820705,
              1,
              6,
              5.212000000057742
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.2800000002607703,
              1,
              6,
              5.5100000004749745
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.3600000003352761,
              1,
              6,
              5.882500000996515
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.440000000409782,
              1,
              6,
              6.254999999888241
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.5200000004842877,
              1,
              6,
              6.627500000409782
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.6000000005587935,
              1,
              6,
              7
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              1.6640000003390014,
              1,
              6,
              7.297999999718741
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.7280000001192093,
              1,
              6,
              7.596000000135973
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.792000000597909,
              1,
              6,
              7.894000000553206
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.856000000378117,
              1,
              6,
              8.192000000039116
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.9200000008568168,
              1,
              6,
              8.490000000456348
            ]
          }
        }
      },
      "122004": {
        "Id": 122004,
        "Name": "{RUBY_B#らいしゅ}雷狩{RUBY_E#}",
        "Desc": "「飛黄」が<unbreak>#3[i]</unbreak>層に達すると必殺技が発動可能になる。「飛黄」は最大で<unbreak>#4[i]</unbreak>層累積できる。味方が<unbreak>#2[i]</unbreak>回攻撃を行うたびに、飛霄は「飛黄」を1層獲得する。なお、飛霄の必殺技での攻撃は回数にカウントされない。\\n飛霄以外の味方が敵に攻撃を行った後、味方のメインターゲットとなった敵に飛霄が<u>追加攻撃</u>を行い、飛霄の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。攻撃可能なメインターゲットがいない場合、ランダムな敵単体を攻撃する。この効果はターンが回ってくるたびに1回まで発動でき、飛霄のターンが回ってくるたびに発動可能回数がリセットされる。この攻撃を行う時、自身の与ダメージ+<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>、<unbreak>#6[i]</unbreak>ターン継続。",
        "SimpleDesc": "「飛黄」が<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層に達すると必殺技が発動可能になる。「飛黄」は最大で<color=#f29e38ff><unbreak>#4[i]</unbreak></color>層累積できる。味方が<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回攻撃を行うたびに、飛霄は<color=#f29e38ff>「飛黄」</color>を獲得する。\\n自身以外の味方が攻撃を行った後、味方のメインターゲットとなった敵に飛霄が<color=#f29e38ff><u>追加攻撃</u></color>を発動し、風属性ダメージを与える。この効果はターンが回ってくるたびに1回まで発動できる。また、この攻撃を発動する時、自身の<color=#f29e38ff>与ダメージがアップする</color>。",
        "Type": null,
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          15,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5500000005122274,
              2,
              6,
              12,
              0.3000000002793968,
              2
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6050000002142042,
              2,
              6,
              12,
              0.33000000030733645,
              2
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.6600000006146729,
              2,
              6,
              12,
              0.3600000003352761,
              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.7150000003166497,
              2,
              6,
              12,
              0.3900000003632158,
              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.7700000007171184,
              2,
              6,
              12,
              0.4200000003911555,
              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.8250000004190952,
              2,
              6,
              12,
              0.45000000041909516,
              2
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.89375000144355,
              2,
              6,
              12,
              0.4875000002793968,
              2
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.962500001071021,
              2,
              6,
              12,
              0.5250000001396984,
              2
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.0312500004656613,
              2,
              6,
              12,
              0.5625000006984919,
              2
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.1000000000931323,
              2,
              6,
              12,
              0.6000000005587935,
              2
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              1.154999999795109,
              2,
              6,
              12,
              0.6300000005867332,
              2
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.2100000001955777,
              2,
              6,
              12,
              0.6600000006146729,
              2
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.2649999998975545,
              2,
              6,
              12,
              0.6900000006426126,
              2
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.3200000002980232,
              2,
              6,
              12,
              0.7200000006705523,
              2
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.375,
              2,
              6,
              12,
              0.7500000006984919,
              2
            ]
          }
        }
      },
      "122006": {
        "Id": 122006,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "122007": {
        "Id": 122007,
        "Name": "{RUBY_B#らんしん}嵐身{RUBY_E#}",
        "Desc": "秘技を使用した後、<unbreak>#1[i]</unbreak>秒間継続する「陥陣」状態に入る。「陥陣」状態の間は一定範囲内の敵を引き寄せられるほか、自身の移動速度+<unbreak>#2[i]%</unbreak>。戦闘に入った後、「飛黄」を<unbreak>#4[i]</unbreak>層獲得する。\\n「陥陣」状態の時に敵を攻撃すると、引き寄せたすべての敵と戦闘に入る。戦闘開始後、各ウェーブ開始時に敵全体に飛霄の攻撃力<unbreak>#3[i]%</unbreak>分の風属性ダメージを与える。なお、このダメージは必ず会心が発生する。引き寄せた敵の数が1体以上の場合、超過分1体につき、このダメージの倍率+<unbreak>#5[i]%</unbreak>。このダメージ倍率の上限は<unbreak>#6[i]%</unbreak>。",
        "SimpleDesc": "「陥陣」状態に入り、一定範囲内の敵を継続的に引き寄せ、自身の移動速度をアップする。戦闘に入った後、「飛黄」を獲得する。\\n「陥陣」状態では引き寄せたすべての敵を攻撃でき、各ウェーブ開始時、敵全体に風属性ダメージを与える。このダメージは必ず会心が発生する。なお、<color=#f29e38ff>引き寄せた敵が多いほど、ダメージ倍率がアップ</color>する。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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      "122008": {
        "Id": 122008,
        "Name": "{RUBY_B#せんれつじんぶ}閃裂刃舞{RUBY_E#}",
        "Desc": "指定した敵単体に飛霄の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。敵が<u>弱点撃破状態</u>にある場合、ダメージ倍率+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。<color=#f29e38ff>弱点撃破状態</color>の敵に対するダメージ倍率がアップする。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "Extra": {
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            "Desc": "敵の靭性が0まで削られた時に入る特殊状態。この状態になった敵は行動順が遅延する。",
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      "122009": {
        "Id": 122009,
        "Name": "{RUBY_B#ふかんしょうてん}斧貫衝天{RUBY_E#}",
        "Desc": "指定した敵単体に飛霄の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。敵が<u>弱点撃破状態</u>でない場合、ダメージ倍率+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。<color=#f29e38ff>弱点撃破状態でない</color>敵に対するダメージ倍率がアップする。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
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        "Name": "{RUBY_B#だいこうめっぱさい}大荒滅破砕{RUBY_E#}",
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      "PropertyList": [
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          "$type": "RelicRecommendProperty",
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        {
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          "RelicType": "FOOT",
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          "RelicType": "NECK",
          "PropertyType": "WindAddedRatio"
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        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "AttackAddedRatio"
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      "SubAffixPropertyList": [
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      "ScoreRankList": [
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    "Lightcones": [
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    "Teams": [
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        "BackupList1": [
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      }
    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1220/SkillIcon_1220_Rank6.png"
    ]
  },
  "1221": {
    "Name": "{RUBY_B#ウンリ}雲璃{RUBY_E#}",
    "Desc": "仙舟「朱明」の猟剣士。素直な性格で、「燭淵将軍」懐炎の孫娘。彼の寵愛を一身に受けている。\\n幼い頃から懐炎より剣術と鍛造技術を学び、「焔輪八葉」の中で2番目に若い天才剣士。\\n朱明から流出した魔剣を心底嫌悪しており、「魔剣を狩り尽くす」と誓いを立てている。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "yunli",
    "SPNeed": 240,
    "BaseType": "Warrior",
    "DamageType": "Physical",
    "Ranks": {
      "1": {
        "Id": 122101,
        "Name": "{RUBY_B#むく}無垢{RUBY_E#}なる{RUBY_B#れきじん}歴刃{RUBY_E#}",
        "Desc": "「看破・斬」の与ダメージと「看破・滅」の与ダメージ+<unbreak>#1[i]%</unbreak>。「看破・滅」の追加のヒット数+<unbreak>#2[i]</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "2": {
        "Id": 122102,
        "Name": "{RUBY_B#あら}新{RUBY_E#}たに{RUBY_B#う}生{RUBY_E#}まれた{RUBY_B#ひかり}光{RUBY_E#}",
        "Desc": "<u>カウンター</u>を発動してダメージを与える時、敵の防御力を<unbreak>#1[i]%</unbreak>無視する。",
        "ParamList": [
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        "Extra": {
          "10000003": {
            "Name": "カウンター",
            "Desc": "対象が攻撃を受けた後に自動で効果を発動する。攻撃者に対し、さらに攻撃を1回行う。\\nカウンターも追加攻撃と見なされる。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 122103,
        "Name": "{RUBY_B#きゅうしゃくうんきん}九尺運斤{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 122104,
        "Name": "{RUBY_B#たいしょうげきちん}大匠撃砧{RUBY_E#}",
        "Desc": "「看破・斬」または「看破・滅」を発動した後、自身の効果抵抗+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 122105,
        "Name": "{RUBY_B#わ}我{RUBY_E#}が{RUBY_B#つるぎ}剣{RUBY_E#}、{RUBY_B#いし}石{RUBY_E#}に{RUBY_B#あら}匪{RUBY_E#}ず",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 122106,
        "Name": "{RUBY_B#きんしんけんたん}琴心剣胆{RUBY_E#}",
        "Desc": "「構え」状態の間、敵が能動的にスキルを発動する時、雲璃を攻撃していなくても雲璃は「看破・滅」を発動し、「構え」状態を解除する。「看破・斬」または「看破・滅」を発動してダメージを与える時、会心率+<unbreak>#1[i]%</unbreak>、物理属性<u>耐性貫通</u>+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "122101": {
        "Id": 122101,
        "Name": "{RUBY_B#しんてんどうち}震天動地{RUBY_E#}",
        "Desc": "指定した敵単体に雲璃の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          "2": {
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            "ParamList": [
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          "3": {
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            "ParamList": [
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          "4": {
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            "ParamList": [
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          "5": {
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            "ParamList": [
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          "6": {
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            "ParamList": [
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          "7": {
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          "8": {
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            "ParamList": [
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          "9": {
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            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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      },
      "122102": {
        "Id": 122102,
        "Name": "{RUBY_B#てんいこうこう}天威煌々{RUBY_E#}",
        "Desc": "雲璃の攻撃力<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>のHPを回復し、指定した敵単体に雲璃の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵に雲璃の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "自身のHPを回復し、敵単体に物理属性ダメージを与え、隣接する敵に少量の物理属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          30
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
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            "ParamList": [
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          "2": {
            "Level": 2,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.5000000004656613,
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          }
        }
      },
      "122103": {
        "Id": 122103,
        "Name": "{RUBY_B#てん}天{RUBY_E#}を{RUBY_B#ゆ}揺{RUBY_E#}るがす{RUBY_B#だいち}大地{RUBY_E#}の{RUBY_B#つるぎ}剣{RUBY_E#}",
        "Desc": "EPを<unbreak>#8[i]</unbreak>消費し、雲璃が「構え」状態に入り、敵全体を挑発状態にする。次に行動する味方または敵のターンが終了する時まで継続。雲璃の次のカウンターダメージの会心ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。\\n天賦によるカウンターを発動する時、代わりに<u>カウンター</u>「看破・滅」を発動し、「構え」状態を解除する。「構え」状態の間、カウンターを発動しなかった場合、「構え」状態が解除される時、雲璃はランダムな敵に<u>カウンター</u>「看破・斬」を発動する。\\n\\n「看破・斬」：敵に雲璃の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵に雲璃の攻撃力<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>分の物理属性ダメージを与える。\\n「看破・滅」：敵に雲璃の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵に雲璃の攻撃力<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>分の物理属性ダメージを与える。その後、追加で<unbreak>#4[i]</unbreak>ヒットする。1ヒットにつき、ランダムな敵単体に雲璃の攻撃力<color=#f29e38ff><unbreak>#7[i]%</unbreak></color>分の物理属性ダメージを与える。\\n\\n雲璃がこのスキルでダメージを与える時、必殺技ダメージを与えると見なされる。",
        "SimpleDesc": "「構え」状態に入り敵全体を挑発する。「構え」状態の継続期間中に攻撃を受けると、<color=#f29e38ff>強力な<u>カウンター</u></color>を発動し、攻撃者と隣接する敵に<color=#f29e38ff>物理属性ダメージを与える</color>。その後、敵単体に少量の物理属性ダメージを与える。計6回バウンドする。「構え」状態の継続期間中にカウンターが発動しなかった場合、状態が終了する時にランダムな敵と隣接する敵に物理属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "Enhance",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          30
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000003": {
            "Name": "カウンター",
            "Desc": "対象が攻撃を受けた後に自動で効果を発動する。攻撃者に対し、さらに攻撃を1回行う。\\nカウンターも追加攻撃と見なされる。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.3200000002980232,
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              0,
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          "2": {
            "Level": 2,
            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
            "Level": 5,
            "ParamList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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              0,
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          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
            "ParamList": [
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      },
      "122104": {
        "Id": 122104,
        "Name": "{RUBY_B#せんよう}閃熔{RUBY_E#}",
        "Desc": "雲璃が敵の攻撃を受けた後、さらにEPを<unbreak>#3[i]</unbreak>回復し、即座に攻撃者に<u>カウンター</u>を発動し、雲璃の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵に雲璃の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与える。\\nカウンターの対象となるはずの敵がすでにいない場合、ランダムな敵にカウンターを発動する。",
        "SimpleDesc": "雲璃が敵の攻撃を受けた時、さらにEPを回復して<u>カウンター</u>を発動し、攻撃者に物理属性ダメージを与え、隣接する敵に少量の物理属性ダメージを与える。",
        "Type": null,
        "Tag": "Blast",
        "SPBase": 10,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        ],
        "SkillComboValueDelta": null,
        "Extra": {
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            "Level": 6,
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          "8": {
            "Level": 8,
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          "9": {
            "Level": 9,
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          "10": {
            "Level": 10,
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        }
      },
      "122202": {
        "Id": 122202,
        "Name": "{RUBY_B#さいえん}彩煙{RUBY_E#}",
        "Desc": "敵全体に霊砂の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与え、味方全体のHPを霊砂の攻撃力<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回復する。また、「浮元」の<u>行動順</u>を<unbreak>#4[i]%</unbreak>早める。",
        "SimpleDesc": "敵全体に少量の炎属性ダメージを与えると同時に、味方全体の<color=#f29e38ff>HPを回復</color>し、「浮元」の<u>行動順を早める</u>。",
        "Type": "BPSkill",
        "Tag": "AoEAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          30,
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          }
        },
        "Level": {
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            "ParamList": [
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      },
      "122203": {
        "Id": 122203,
        "Name": "{RUBY_B#さいうん}彩雲{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}く{RUBY_B#めぐ}巡{RUBY_E#}る{RUBY_B#かすみ}霞{RUBY_E#}",
        "Desc": "敵全体を「芳酔」状態にする。「芳酔」状態の敵が受ける<u>弱点撃破ダメージ</u>+<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>、<unbreak>#5[i]</unbreak>ターン継続。\\n敵全体に霊砂の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与え、同時に味方全体のHPを霊砂の攻撃力<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回復する。また、「浮元」の<u>行動順</u>を<unbreak>#6[i]%</unbreak>早める。",
        "SimpleDesc": "敵全体の<color=#f29e38ff>受ける弱点撃破ダメージをアップ</color>させる。また、敵全体に炎属性ダメージを与えると同時に、味方全体の<color=#f29e38ff>HPを回復</color>し、「浮元」の<u>行動順を早める</u>。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          },
          "10000014": {
            "Name": "弱点撃破ダメージ",
            "Desc": "撃破特効、ターゲットの最大靭性またはキャラクターのレベルが高いほど、与える弱点撃破ダメージがアップする。\\n弱点撃破ダメージは会心が発生せず、ダメージアップ系効果の影響を受けない。",
            "Param": []
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        "Level": {
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      "122204": {
        "Id": 122204,
        "Name": "{RUBY_B#べにぎり}紅霧{RUBY_E#}より{RUBY_B#い}出{RUBY_E#}づる{RUBY_B#えんじゅう}煙獣{RUBY_E#}",
        "Desc": "戦闘スキルを発動する時、「浮元」を召喚する。「浮元」の初期速度は<unbreak>#1[i]</unbreak>、初期行動可能回数は<unbreak>#7[i]</unbreak>回。\\n行動時、「浮元」は敵全体に<u>追加攻撃</u>を行い、霊砂の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の炎属性ダメージを与える。\\nさらに、ランダムな敵単体に霊砂の攻撃力<color=#f29e38ff><unbreak>#8[i]%</unbreak></color>分の炎属性ダメージを与える。この時、「浮元」は炎属性弱点を持ち、かつ残り靭性値が0より大きいいずれかの敵を優先的にターゲットにする。\\nまた、味方それぞれの<u>デバフ</u>を<unbreak>#6[i]</unbreak>つ解除すると同時に、霊砂の攻撃力<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>のHPを回復する。\\n「浮元」の行動可能回数は最大で<unbreak>#5[i]</unbreak>回まで累積できる。行動可能回数が0になる、または霊砂が<u>戦闘不能状態</u>になると「浮元」は消える。\\n「浮元」がフィールド上にいる時に戦闘スキルを発動すると、「浮元」の行動可能回数+<unbreak>#7[i]</unbreak>回。",
        "SimpleDesc": "戦闘スキルを発動する時、「浮元」を召喚する。「浮元」が行動する時は<color=#f29e38ff><u>追加攻撃</u></color>を行い、敵全体に少量の炎属性ダメージを与える。さらに、ランダムな敵単体に少量の炎属性ダメージを与える。この時、「浮元」は炎属性弱点を持ち、かつ残り靭性値が0より大きいいずれかの敵を優先的にターゲットにする。また、味方それぞれの<u>デバフ</u>を1つ解除し、<color=#f29e38ff>HPを回復</color>させる。\\n「浮元」がフィールド上にいる時に戦闘スキルを発動すると、「浮元」の行動回数がアップする。",
        "Type": null,
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          },
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          },
          "10000010": {
            "Name": "デバフ",
            "Desc": "戦闘に不利な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
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        },
        "Level": {
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        }
      },
      "122206": {
        "Id": 122206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Extra": {},
        "Level": {
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      },
      "122207": {
        "Id": 122207,
        "Name": "{RUBY_B#りゅうすいさんうん}流翠散雲{RUBY_E#}",
        "Desc": "秘技を使用した後、次の戦闘開始時に即座に「浮元」を召喚し、敵全体を「芳酔」状態にする、<unbreak>#1[i]</unbreak>ターン継続。",
        "SimpleDesc": "秘技を使用、次の戦闘開始時、即座に「浮元」を召喚し、敵全体の<color=#f29e38ff>受ける弱点撃破ダメージ</color>をアップする。",
        "Type": "Maze",
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          "DefaultUnlock": true,
          "Icon": "SkillIcon_1222_Normal.png",
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          "Icon": "SkillIcon_1222_Normal.png",
          "LevelUpSkillID": [
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          "AvatarPromotionLimit": null,
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          "Icon": "IconMaxHP.png",
          "LevelUpSkillID": [],
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      "Point18": {
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          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": 80,
          "DefaultUnlock": false,
          "Icon": "IconBreakUp.png",
          "LevelUpSkillID": [],
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            {
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          "MaxLevel": 1,
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          "PointID": 1222210,
          "PointName": "撃破強化",
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              "$type": "AvatarPropertyValue",
              "PropertyType": "BreakDamageAddedRatioBase",
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          ],
          "Extra": {}
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    },
    "Enhanced": {},
    "Memosprite": {},
    "Unique": {},
    "Stats": {
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        "AttackBase": 92.40000000037253,
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        "DefenceBase": 59.40000000037253,
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      "1": {
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        "DefenceBase": 106.92000000085682,
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        "HPBase": 332.64000000059605,
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        "SpeedBase": 98,
        "CriticalChance": 0.05000000004656613,
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        "Cost": [
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          {
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          },
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      "3": {
        "AttackBase": 203.28000000026077,
        "AttackAdd": 4.62000000057742,
        "DefenceBase": 130.6800000006333,
        "DefenceAdd": 2.970000000903383,
        "HPBase": 406.56000000052154,
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        "SpeedBase": 98,
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        "Cost": [
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      "4": {
        "AttackBase": 240.24000000022352,
        "AttackAdd": 4.62000000057742,
        "DefenceBase": 154.44000000040978,
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        "HPBase": 480.48000000044703,
        "HPAdd": 9.240000000223517,
        "SpeedBase": 98,
        "CriticalChance": 0.05000000004656613,
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        "BaseAggro": 100,
        "Cost": [
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      "5": {
        "AttackBase": 277.20000000018626,
        "AttackAdd": 4.62000000057742,
        "DefenceBase": 178.20000000018626,
        "DefenceAdd": 2.970000000903383,
        "HPBase": 554.4000000003725,
        "HPAdd": 9.240000000223517,
        "SpeedBase": 98,
        "CriticalChance": 0.05000000004656613,
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        "BaseAggro": 100,
        "Cost": [
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      "6": {
        "AttackBase": 314.160000000149,
        "AttackAdd": 4.62000000057742,
        "DefenceBase": 201.96000000089407,
        "DefenceAdd": 2.970000000903383,
        "HPBase": 628.320000000298,
        "HPAdd": 9.240000000223517,
        "SpeedBase": 98,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": []
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    },
    "Relics": {
      "AvatarID": 1222,
      "Set4IDList": [
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        101
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      "Set2IDList": [
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      ],
      "PropertyList3": [
        "HealRatioBase"
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      "PropertyList4": [
        "SpeedDelta"
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      "PropertyList5": [
        "AttackAddedRatio"
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      "PropertyList6": [
        "SPRatioBase",
        "BreakDamageAddedRatioBase"
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      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "HealRatioBase"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "AttackAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "SPRatioBase"
        }
      ],
      "SubAffixPropertyList": [
        "BreakDamageAddedRatioBase",
        "SpeedDelta",
        "AttackAddedRatio"
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      "ScoreRankList": [
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    },
    "Lightcones": [
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    "Teams": [
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        "AvatarID": 1222,
        "TeamID": 1,
        "MemberList": [
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        "BackupList1": [
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        "BackupList2": [
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        "BackupList3": [
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        "AvatarID": 1222,
        "TeamID": 2,
        "MemberList": [
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        "BackupList1": [],
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    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1222/SkillIcon_1222_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1222/SkillIcon_1222_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1222/SkillIcon_1222_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1222/SkillIcon_1222_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1222/SkillIcon_1222_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1222/SkillIcon_1222_Rank6.png"
    ]
  },
  "1223": {
    "Name": "モゼ",
    "Desc": "仙舟「曜青」の影護衛、寡黙な一匹狼。\\n情報工作など公にはできない仕事を担っているため、人前には滅多に姿を現さない。モゼが武器を抜く時は、敵が死ぬ時でもある。\\nあらゆる暗殺術に精通している彼は、清潔であること、規則的であることに並々ならぬこだわりを持っているようだ。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "moze",
    "SPNeed": 120,
    "BaseType": "Rogue",
    "DamageType": "Thunder",
    "Ranks": {
      "1": {
        "Id": 122301,
        "Name": "{RUBY_B#りっし}立志{RUBY_E#}",
        "Desc": "戦闘に入った後、モゼはEPを<unbreak>#2[i]</unbreak>回復する。天賦による<u>付加ダメージ</u>を1回発動するたびに、EPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          2,
          20
        ],
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 122302,
        "Name": "{RUBY_B#ちょうばつ}懲罰{RUBY_E#}",
        "Desc": "味方が「獲物」状態の敵にダメージを与える時、会心ダメージ+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.40000000037252903
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        "Extra": {}
      },
      "3": {
        "Id": 122303,
        "Name": "{RUBY_B#ついげき}追撃{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 122304,
        "Name": "{RUBY_B#おんみつ}隠密{RUBY_E#}",
        "Desc": "必殺技を発動する時、モゼの与ダメージ+<unbreak>#1[f1]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
          0.3000000002793968,
          2
        ],
        "Extra": {}
      },
      "5": {
        "Id": 122305,
        "Name": "{RUBY_B#ぎまん}欺瞞{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 122306,
        "Name": "{RUBY_B#ちゅうせい}忠誠{RUBY_E#}",
        "Desc": "天賦による<u>追加攻撃</u>のダメージ倍率+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.25000000023283064
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "122301": {
        "Id": 122301,
        "Name": "{RUBY_B#あんき}暗器{RUBY_E#}",
        "Desc": "指定した敵単体にモゼの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の雷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "122302": {
        "Id": 122302,
        "Name": "{RUBY_B#きゅうしゅう}急襲{RUBY_E#}する{RUBY_B#じんう}迅羽{RUBY_E#}",
        "Desc": "指定した敵単体を「獲物」状態にし、モゼの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与え、チャージを<unbreak>#2[i]</unbreak>獲得する。\\nフィールド上に戦闘可能な他の味方キャラがいない時、モゼは戦闘スキルを発動できず、敵の「獲物」状態も解除される。",
        "SimpleDesc": "<color=#f29e38ff>敵単体を「獲物」状態にし</color>、雷属性ダメージを与え、チャージを<color=#f29e38ff><unbreak>#2[i]</unbreak></color>獲得する。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.7500000006984919,
              9
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.8250000004190952,
              9
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.9000000008381903,
              9
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.9750000005587935,
              9
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.0500000000465661,
              9
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.1249999997671694,
              9
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.2187500004656613,
              9
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.3125000004656613,
              9
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.4062500004656613,
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            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.5000000004656613,
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            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              1.5750000001862645,
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            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.6500000006053597,
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.725000000325963,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.800000000745058,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.8750000004656613,
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          }
        }
      },
      "122303": {
        "Id": 122303,
        "Name": "{RUBY_B#ひそ}潜{RUBY_E#}む{RUBY_B#やいば}刃{RUBY_E#}、{RUBY_B#するど}鋭{RUBY_E#}い{RUBY_B#かげ}影{RUBY_E#}",
        "Desc": "指定した敵単体にモゼの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与え、天賦による<u>追加攻撃</u>を行う。この回の<u>追加攻撃</u>を行う前にターゲットが倒された場合、ランダムな敵単体に<u>追加攻撃</u>を行う。",
        "SimpleDesc": "敵単体に雷属性ダメージを与え、天賦による<color=#f29e38ff><u>追加攻撃</u></color>を発動する。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.62000000057742
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              2.808000000193715
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "122304": {
        "Id": 122304,
        "Name": "{RUBY_B#つばさ}翼{RUBY_E#}を{RUBY_B#お}折{RUBY_E#}りて{RUBY_B#ほうぼう}鋒鋩{RUBY_E#}とす",
        "Desc": "フィールド上に「獲物」状態の敵がいる時、モゼは<u>一時離脱</u>状態に入る。\\n味方が「獲物」状態の敵を攻撃した後、モゼはその敵に自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性<u>付加ダメージ</u>を与え、チャージを1消費する。チャージを<unbreak>#2[i]</unbreak>消費するたびに、モゼは「獲物」状態の敵に対して<u>追加攻撃</u>を1回行い、自身の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の雷属性ダメージを与える。チャージが0になると敵の「獲物」状態が解除され、<u>追加攻撃</u>発動に必要なチャージ数がリセットされる。なお、天賦による<u>追加攻撃</u>はチャージを消費しない。",
        "SimpleDesc": "フィールド上に「獲物」状態の敵がいる時、モゼは<color=#f29e38ff><u>一時離脱</u></color>状態に入る。\\n味方が「獲物」状態の敵を攻撃した後、モゼはその敵に雷属性<color=#f29e38ff><u>付加ダメージ</u></color>を与え、チャージを1消費する。チャージを<color=#f29e38ff><unbreak>#2[i]</unbreak></color>消費するたびに、モゼは「獲物」状態の敵に<color=#f29e38ff><u>追加攻撃</u></color>を行い、雷属性ダメージを与える。チャージが0になると、敵の「獲物」状態が解除される。",
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          "10000005": {
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            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
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          "10000016": {
            "Name": "一時離脱",
            "Desc": "一時離脱状態のターゲットはスキルのターゲットにはならず、アクションバーにも表示されない。",
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        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
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        "Name": "{RUBY_B#み}見{RUBY_E#}えざる{RUBY_B#きょうい}脅威{RUBY_E#}",
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      "3": {
        "Id": 122403,
        "Name": "{RUBY_B#さ}冴{RUBY_E#}えた{RUBY_B#あたま}頭{RUBY_E#}と{RUBY_B#すぐ}優{RUBY_E#}れた{RUBY_B#うでまえ}腕前{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 122404,
        "Name": "{RUBY_B#りょうしょうほうし}竜章鳳姿{RUBY_E#}",
        "Desc": "ターンが回ってきた時、EPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          5
        ],
        "Extra": {}
      },
      "5": {
        "Id": 122405,
        "Name": "{RUBY_B#けいこ}稽古{RUBY_E#}を{RUBY_B#ふ}増{RUBY_E#}やして\\n{RUBY_B#かんみ}甘味{RUBY_E#}は{RUBY_B#ひか}控{RUBY_E#}える",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 122406,
        "Name": "ウチが{RUBY_B#せかいいち}世界一{RUBY_E#}！",
        "Desc": "必殺技を発動した後、次の強化通常攻撃「一に眉間、二に心臓」によるダメージの会心ダメージ+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.5000000004656613
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "122401": {
        "Id": 122401,
        "Name": "{RUBY_B#ようま}妖魔{RUBY_E#}を{RUBY_B#はら}祓{RUBY_E#}う{RUBY_B#るりけん}瑠璃剣{RUBY_E#}",
        "Desc": "指定した敵単体に三月なのかの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、チャージを<unbreak>#2[i]</unbreak>獲得する。",
        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与え、チャージを<color=#f29e38ff><unbreak>#2[i]</unbreak></color>獲得する。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613,
              1
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935,
              1
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258,
              1
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581,
              1
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903,
              1
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1,
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323,
              1
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645,
              1
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968,
              1
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529,
              1
            ]
          }
        }
      },
      "122402": {
        "Id": 122402,
        "Name": "{RUBY_B#ししょう}師匠{RUBY_E#}、お{RUBY_B#ちゃ}茶{RUBY_E#}をどうぞ！",
        "Desc": "指定した自身以外の味方単体を「師匠」にする。「師匠」の速度+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>。戦闘スキルで最後に指定したターゲットのみ、三月なのかの「師匠」と見なされる。\\n通常攻撃を行う、または強化通常攻撃「一に眉間、二に心臓」によるダメージを1段与える時、フィールド上に特定の運命を歩む「師匠」が存在する場合、「師匠」の歩む運命に応じて特定の効果を発動する。\\n\\n「師匠」の歩む運命が「知恵」、「壊滅」、「巡狩」または「記憶」の場合：三月なのかの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の、「師匠」の属性に応じた<u>付加ダメージ</u>を与える。\\n\\n「師匠」の歩む運命が「調和」、「虚無」、「存護」または「豊穣」の場合：その回の攻撃の削靭値+<unbreak>#3[i]%</unbreak>。",
        "SimpleDesc": "味方単体を「師匠」にする。通常攻撃、または強化通常攻撃を行ってダメージを与える時、<color=#f29e38ff>「師匠」の運命</color>に応じて以下の効果を発動する：\\n「師匠」の運命が「知恵」、「壊滅」、「巡狩」、「記憶」の場合：「師匠」の属性に応じた<color=#f29e38ff><u>付加ダメージ</u></color>をさらに与える。\\n「師匠」の運命が「調和」、「虚無」、「存護」、「豊穣」の場合：<color=#f29e38ff>削靭値</color>がアップする。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.060000000055879354,
              0.10000000009313226,
              1
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.06399999978020787,
              0.11000000010244548,
              1
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.06799999950453639,
              0.12000000011175871,
              1
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.07199999992735684,
              0.13000000012107193,
              1
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.07599999965168536,
              0.14000000013038516,
              1
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.0800000000745058,
              0.1500000001396984,
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.08499999972991645,
              0.1625000003259629,
              1
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.09000000008381903,
              0.17499999981373549,
              1
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.09499999973922968,
              0.1875,
              1
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.10000000009313226,
              0.20000000018626451,
              1
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.10399999981746078,
              0.21000000019557774,
              1
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.1079999995417893,
              0.22000000020489097,
              1
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.11199999996460974,
              0.2300000002142042,
              1
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.11599999968893826,
              0.24000000022351742,
              1
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.12000000011175871,
              0.25000000023283064,
              1
            ]
          }
        }
      },
      "122403": {
        "Id": 122403,
        "Name": "{RUBY_B#がいせい}蓋世{RUBY_E#}の{RUBY_B#けつぶつ}傑物{RUBY_E#}、{RUBY_B#みつき}三月{RUBY_E#}なのか",
        "Desc": "指定した敵単体に三月なのかの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。\\n次の強化通常攻撃「一に眉間、二に心臓」の初期攻撃段数+<unbreak>#2[i]</unbreak>。また、攻撃段数が増加する<u>固定確率</u>+<unbreak>#3[i]%</unbreak>。",
        "SimpleDesc": "敵単体に虚数属性ダメージを与え、<color=#f29e38ff>次の強化通常攻撃</color>の攻撃段数、および段数が増加する確率が<color=#f29e38ff>アップ</color>する。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "30000002": {
            "Name": "固定確率",
            "Desc": "どのような要因にも左右されない、固定された確率。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.440000000409782,
              2,
              0.20000000018626451
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.5360000000800937,
              2,
              0.20000000018626451
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.6320000004488975,
              2,
              0.20000000018626451
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.7280000001192093,
              2,
              0.20000000018626451
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.824000000488013,
              2,
              0.20000000018626451
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.9200000008568168,
              2,
              0.20000000018626451
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              2.040000000037253,
              2,
              0.20000000018626451
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              2.1600000001490116,
              2,
              0.20000000018626451
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              2.2800000002607703,
              2,
              0.20000000018626451
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              2.400000000372529,
              2,
              0.20000000018626451
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              2.496000000042841,
              2,
              0.20000000018626451
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              2.5920000004116446,
              2,
              0.20000000018626451
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              2.6880000000819564,
              2,
              0.20000000018626451
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              2.78400000045076,
              2,
              0.20000000018626451
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              2.880000000819564,
              2,
              0.20000000018626451
            ]
          }
        }
      },
      "122404": {
        "Id": 122404,
        "Name": "{RUBY_B#ししょう}師匠{RUBY_E#}、わかりました！",
        "Desc": "「師匠」が攻撃を行う、または必殺技を発動した後、三月なのかは一度に最大でチャージを1獲得する。\\nチャージが<unbreak>#1[i]</unbreak>以上の時、三月なのかは即座に行動し、与ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。通常攻撃が「一に眉間、二に心臓」に強化され、戦闘スキルが発動できなくなる。強化通常攻撃を行った後、チャージを<unbreak>#1[i]</unbreak>消費する。チャージの上限は<unbreak>#3[i]</unbreak>。",
        "SimpleDesc": "<color=#f29e38ff>「師匠」が攻撃を行う、または必殺技を発動した後</color>、三月なのかはチャージを獲得する。チャージが<color=#f29e38ff><unbreak>#1[i]</unbreak></color>に達すると即座に行動して与ダメージをアップし、<color=#f29e38ff>通常攻撃を強化</color>する。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              7,
              0.40000000037252903,
              10
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              7,
              0.44000000040978193,
              10
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              7,
              0.48000000044703484,
              10
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              7,
              0.5200000004842877,
              10
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              7,
              0.5600000005215406,
              10
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              7,
              0.6000000005587935,
              10
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              7,
              0.6500000006053597,
              10
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              7,
              0.7000000006519258,
              10
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              7,
              0.7500000006984919,
              10
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              7,
              0.8000000007450581,
              10
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              7,
              0.840000000782311,
              10
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              7,
              0.8800000008195639,
              10
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              7,
              0.9200000008568168,
              10
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              7,
              0.9600000008940697,
              10
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              7,
              1,
              10
            ]
          }
        }
      },
      "122406": {
        "Id": 122406,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "122407": {
        "Id": 122407,
        "Name": "{RUBY_B#いっき}一気{RUBY_E#}に{RUBY_B#さんしょく}三食{RUBY_E#}",
        "Desc": "三月なのかがパーティに編成されている場合、三月なのか以外の味方が秘技を使用した回数1回につき、次の戦闘開始時、三月なのかはチャージを1獲得する、最大で<unbreak>#1[i]</unbreak>獲得できる。\\n三月なのかが秘技を使用した後、次の戦闘開始時、三月なのかはEPを<unbreak>#2[i]</unbreak>回復する。",
        "SimpleDesc": "自身以外の味方が秘技を使用するたびに、次の戦闘開始時、三月なのかはチャージを獲得する。秘技を使用すると、次の戦闘開始時にEPを回復する。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              3,
              30
            ]
          }
        }
      },
      "122408": {
        "Id": 122408,
        "Name": "{RUBY_B#いち}一{RUBY_E#}に{RUBY_B#みけん}眉間{RUBY_E#}、{RUBY_B#に}二{RUBY_E#}に{RUBY_B#しんぞう}心臓{RUBY_E#}",
        "Desc": "初期攻撃段数は<unbreak>#4[i]</unbreak>。1段の攻撃につき、指定した敵単体に三月なのかの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。最後の1段の攻撃を行うたびに、<unbreak>#2[i]%</unbreak>の<u>固定確率</u>でさらに1段の攻撃を行う、追加で行える攻撃は最大<unbreak>#3[i]</unbreak>段まで。攻撃段数の増加は、強化通常攻撃によるEP回復に影響しない。\\nまた、強化通常攻撃はSPを回復できない。",
        "SimpleDesc": "敵単体に虚数属性ダメージを与える、初期攻撃段数は<color=#f29e38ff><unbreak>#4[i]</unbreak></color>。<color=#f29e38ff>確率でさらに<color=#f29e38ff><unbreak>#3[i]</unbreak></color>段までの攻撃を行う</color>。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 30,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          15,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "30000002": {
            "Name": "固定確率",
            "Desc": "どのような要因にも左右されない、固定された確率。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.40000000037252903,
              0.6000000005587935,
              3,
              3
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.48000000044703484,
              0.6000000005587935,
              3,
              3
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.5600000005215406,
              0.6000000005587935,
              3,
              3
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.6400000005960464,
              0.6000000005587935,
              3,
              3
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.7200000006705523,
              0.6000000005587935,
              3,
              3
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.8000000007450581,
              0.6000000005587935,
              3,
              3
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.8800000008195639,
              0.6000000005587935,
              3,
              3
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.9600000008940697,
              0.6000000005587935,
              3,
              3
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.040000000037253,
              0.6000000005587935,
              3,
              3
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.1200000001117587,
              0.6000000005587935,
              3,
              3
            ]
          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1224_Normal.png",
          "LevelUpSkillID": [
            122401,
            122408
          ],
          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1224001,
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      "https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1224/SkillIcon_1224_Ultra.png",
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  "1225": {
    "Name": "{RUBY_B#きぼう}帰忘{RUBY_E#}の{RUBY_B#さすらいびと}流離人{RUBY_E#}",
    "Desc": "八方美人な狐族の少女。外見も名前も、身分さえも奪われてしまった。\\n運命は彼女にわずかな生の可能性を残したが、「壊滅」の烙印は今も燻っている。\\n死の淵から蘇り生まれ変わった帰忘の流離人は、いつ故郷に帰ることができるのだろうか？",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
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        "1": null,
        "2": null,
        "3": null,
        "4": null
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      "Voicelines": []
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "fugue",
    "SPNeed": 130,
    "BaseType": "Warlock",
    "DamageType": "Fire",
    "Ranks": {
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        "Id": 122501,
        "Name": "{RUBY_B#こじん}狐塵{RUBY_E#}とうに{RUBY_B#ち}散{RUBY_E#}り、{RUBY_B#くも}雲{RUBY_E#}を{RUBY_B#が}駕{RUBY_E#}とすればその{RUBY_B#き}期{RUBY_E#}あり",
        "Desc": "「狐の祈り」状態の味方の弱点撃破効率+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "2": {
        "Id": 122502,
        "Name": "{RUBY_B#ずいおう}瑞応{RUBY_E#}{RUBY_B#きた}来{RUBY_E#}れば、{RUBY_B#かなら}必{RUBY_E#}ず{RUBY_B#ゆうとく}有徳{RUBY_E#}を{RUBY_B#あ}明{RUBY_E#}かす",
        "Desc": "敵が弱点撃破された時、帰忘の流離人はEPを<unbreak>#1[i]</unbreak>回復する。必殺技を発動した後、味方全体の<u>行動順</u>が<unbreak>#2[i]%</unbreak><u>早まる</u>。",
        "ParamList": [
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        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 122503,
        "Name": "{RUBY_B#せいしょく}正色{RUBY_E#}の{RUBY_B#こうじゅ}鴻寿{RUBY_E#}、\\n{RUBY_B#しんし}神思{RUBY_E#}は{RUBY_B#か}化{RUBY_E#}して{RUBY_B#う}伐{RUBY_E#}つ",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 122504,
        "Name": "{RUBY_B#じがかたち}自我形{RUBY_E#}を{RUBY_B#はな}離{RUBY_E#}れ、\\n{RUBY_B#いま}今{RUBY_E#}や{RUBY_B#あまた}数多{RUBY_E#}の{RUBY_B#せい}姓{RUBY_E#}となる",
        "Desc": "「狐の祈り」状態の味方の弱点撃破ダメージ+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 122505,
        "Name": "{RUBY_B#ごしき}五色{RUBY_E#}の{RUBY_B#くも}雲{RUBY_E#}、\\n{RUBY_B#そうきゅう}蒼穹{RUBY_E#}は{RUBY_B#あと}後{RUBY_E#}を{RUBY_B#ほどこ}施{RUBY_E#}す",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 122506,
        "Name": "{RUBY_B#はじ}肇{RUBY_E#}めて{RUBY_B#みらい}未来{RUBY_E#}を{RUBY_B#さと}悟{RUBY_E#}り、\\n{RUBY_B#めいあん}明暗{RUBY_E#}の{RUBY_B#こうぼう}興亡{RUBY_E#}を{RUBY_B#し}知{RUBY_E#}る",
        "Desc": "帰忘の流離人の弱点撃破効率+<unbreak>#1[i]%</unbreak>。帰忘の流離人が「灼熱」状態の時、「狐の祈り」が味方全体に効果を発揮するようになる。",
        "ParamList": [
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        "Extra": {}
      }
    },
    "Skills": {
      "122501": {
        "Id": 122501,
        "Name": "{RUBY_B#さんぜん}燦然{RUBY_E#}たる{RUBY_B#じつげつ}日月{RUBY_E#}の{RUBY_B#お}尾{RUBY_E#}",
        "Desc": "指定した敵単体に帰忘の流離人の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の炎属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          "4": {
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            "ParamList": [
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          },
          "5": {
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            "ParamList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
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            "ParamList": [
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          }
        }
      },
      "122502": {
        "Id": 122502,
        "Name": "{RUBY_B#ぎ}義{RUBY_E#}を{RUBY_B#ゆう}有{RUBY_E#}せば{RUBY_B#きっちょう}吉兆{RUBY_E#}を{RUBY_B#まね}招{RUBY_E#}く",
        "Desc": "指定した味方単体に「狐の祈り」を付与し、自身は「灼熱」状態になる、<unbreak>#1[i]</unbreak>ターン継続。帰忘の流離人のターンが回ってくるたびに継続時間-1ターン。「狐の祈り」は最後に指定したスキルターゲットにのみ効果を発揮する。\\n「狐の祈り」が付与されている味方の撃破特効+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、かつ攻撃を行う際、対応する弱点属性を持たない敵の靭性値を、本来の削靭値<unbreak>#6[i]%</unbreak>分削る。この効果は、他の弱点属性を無視して靭性を削る効果と重ね掛けできない。\\n帰忘の流離人が「灼熱」状態の時、通常攻撃「燦然たる日月の尾」が「緩緩たる熾炎」に強化される。「狐の祈り」が付与されている味方が攻撃を行う時、<unbreak>#3[i]%</unbreak>の<u>基礎確率</u>で攻撃を受ける敵の防御力-<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>、<unbreak>#5[i]</unbreak>ターン継続。なお、防御力ダウン効果の付与は帰忘の流離人が行ったものとして扱う。",
        "SimpleDesc": "味方単体に「狐の祈り」を付与する。「狐の祈り」状態の味方の<color=#f29e38ff>撃破特効がアップ</color>し、<color=#f29e38ff>対応する弱点属性がない敵の靭性を削れるようになる</color>。\\n自身は「灼熱」状態になる。「灼熱」状態では通常攻撃が強化される。「狐の祈り」状態の味方が攻撃を行う時、高確率でその敵の防御力をダウンさせる。なお、防御力ダウン効果の付与は帰忘の流離人が行ったものとして扱う。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
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            "ParamList": [
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              1,
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            "ParamList": [
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            "ParamList": [
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            "Level": 11,
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            "Level": 12,
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            "Level": 14,
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            "Level": 15,
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        }
      },
      "122503": {
        "Id": 122503,
        "Name": "{RUBY_B#きょくよう}極陽{RUBY_E#}は{RUBY_B#あまね}遍{RUBY_E#}く{RUBY_B#よ}世{RUBY_E#}を{RUBY_B#て}照{RUBY_E#}らす",
        "Desc": "敵全体に帰忘の流離人の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与え、弱点属性を無視して敵全体の靭性を削る。敵を弱点撃破する時、炎属性の弱点撃破効果を発動する。",
        "SimpleDesc": "敵全体に炎属性ダメージを与える。この攻撃は<color=#f29e38ff>弱点属性を無視</color>して敵全体の靭性を削る。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          "3": {
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      "122504": {
        "Id": 122504,
        "Name": "{RUBY_B#ぜん}善{RUBY_E#}{RUBY_B#み}満{RUBY_E#}ちる{RUBY_B#ところふくき}所福来{RUBY_E#}たる",
        "Desc": "帰忘の流離人がフィールド上にいる時、敵は自身の最大靭性値<unbreak>#2[i]%</unbreak>分の「雲火昭瑞」を付与される。初期靭性が0まで削られた後、引き続き「雲火昭瑞」が削られる。「雲火昭瑞」が0まで削られた時、敵は再度弱点撃破ダメージを受ける。\\n帰忘の流離人がフィールド上にいる時、味方が<u>弱点撃破状態</u>の敵に攻撃を行った後、その回の攻撃の削靭値を1回の<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の<u>超撃破ダメージ</u>に転換する。",
        "SimpleDesc": "帰忘の流離人がフィールド上にいる時、敵は<color=#f29e38ff>「雲火昭瑞」を付与される</color>。「雲火昭瑞」が0に削られる時、敵は<color=#f29e38ff>再度弱点撃破ダメージを受ける</color>。味方が<u>弱点撃破状態</u>の敵に攻撃を行った後、追加で<color=#f29e38ff><u>超撃破ダメージ</u></color>を与える。",
        "Type": null,
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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            "Desc": "敵の靭性が0まで削られた時に入る特殊状態。この状態になった敵は行動順が遅延する。",
            "Param": []
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            "Name": "超撃破ダメージ",
            "Desc": "撃破特効、この回の攻撃の削靭値、またはキャラクターのレベルが高いほど、与える超撃破ダメージがアップする。\\n超撃破ダメージは会心が発生せず、ダメージアップ系効果の影響を受けない。\\n超撃破ダメージは一種の弱点撃破ダメージ。",
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      },
      "122506": {
        "Id": 122506,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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      "122507": {
        "Id": 122507,
        "Name": "{RUBY_B#しょうしょう}照照{RUBY_E#}たる{RUBY_B#こうき}光輝{RUBY_E#}",
        "Desc": "秘技を使用した後、一定範囲内の敵を<unbreak>#1[i]</unbreak>秒間の目眩状態にする。目眩状態の敵は味方を攻撃しない。\\n目眩状態の敵を先制攻撃して戦闘に入った後、帰忘の流離人は<u>行動順が<unbreak>#4[i]%</unbreak>早まる</u>。また、<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で敵それぞれに帰忘の流離人の戦闘スキルと同じ防御力ダウン状態を付与する。<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "一定範囲内の敵を目眩状態にする。目眩状態の敵を攻撃して戦闘に入った後、帰忘の流離人の<u>行動順が早まる</u>。さらに、高確率で敵それぞれに帰忘の流離人の戦闘スキルと同じ防御力ダウン状態を付与する。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
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          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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        "Name": "{RUBY_B#かんかん}緩緩{RUBY_E#}たる{RUBY_B#しえん}熾炎{RUBY_E#}",
        "Desc": "指定した敵単体に帰忘の流離人の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与え、隣接する敵に帰忘の流離人の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の炎属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の炎属性ダメージを与え、隣接する敵に少量の炎属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "Blast",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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    "Relics": {
      "AvatarID": 1225,
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      "Set2IDList": [
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          "RelicType": "FOOT",
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      "SubAffixPropertyList": [
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        "BackupList3": [
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      "https://homdgcat.wiki/images/skillicons/avatar/1225/SkillIcon_1225_Rank1.png",
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      "https://homdgcat.wiki/images/skillicons/avatar/1225/SkillIcon_1225_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1225/SkillIcon_1225_Rank4.png",
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    "Name": "ギャラガー",
    "Desc": "ピノコニーのハウンド家の保安官。来賓には礼儀正しく接しているが、常に警戒心を持っている。何やら複雑な過去があるようだが、自分からそれについて言及することはない。",
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      "Camp": "ピノコニー",
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        "Chinese": "...",
        "Japanese": "...",
        "Korean": "...",
        "English": "..."
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      "Stories": {
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        "1": "...",
        "2": "...",
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    "AvatarVOTag": "gallagher",
    "SPNeed": 110,
    "BaseType": "Priest",
    "DamageType": "Fire",
    "Ranks": {
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        "Id": 130101,
        "Name": "ソルティ・ドッグ",
        "Desc": "戦闘に入った後、ギャラガーはEPを<unbreak>#1[i]</unbreak>回復する。同時にギャラガーの効果抵抗+<unbreak>#2[i]%</unbreak>。",
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        "Extra": {}
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        "Desc": "戦闘スキルを発動した時、指定した味方単体の<u>デバフ</u>を<unbreak>#1[i]</unbreak>つ解除し、その味方の効果抵抗+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
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        "Extra": {
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            "Name": "デバフ",
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            "Param": []
          }
        }
      },
      "3": {
        "Id": 130103,
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 130104,
        "Name": "ラスト・ワード",
        "Desc": "ギャラガーの必殺技が付与する「酩酊」状態の継続時間+<unbreak>#1[i]</unbreak>ターン。",
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        "Extra": {}
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        "Id": 130105,
        "Name": "デス・イン・ジ・\\nアフタヌーン",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 130106,
        "Name": "ブラッド・アンド・\\nサンド",
        "Desc": "ギャラガーの撃破特効+<unbreak>#1[i]%</unbreak>、弱点撃破効率+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
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        "Desc": "指定した敵単体にギャラガーの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の炎属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
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        "SkillComboValueDelta": null,
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      "130102": {
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        "Desc": "指定した味方単体のHPを<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回復する。",
        "SimpleDesc": "味方単体のHPを回復する。",
        "Type": "BPSkill",
        "Tag": "Restore",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
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        "SimpleDesc": "敵全体を<color=#f29e38ff>「酩酊」状態</color>にし、敵全体に炎属性ダメージを与える。次の通常攻撃を「極上の泡立ち」に強化する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
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      "130104": {
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "argenti",
    "SPNeed": 180,
    "BaseType": "Mage",
    "DamageType": "Physical",
    "Ranks": {
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        "Id": 130201,
        "Name": "{RUBY_B#しんびおうこく}審美王国{RUBY_E#}の{RUBY_B#けっかん}欠陥{RUBY_E#}",
        "Desc": "「栄達」1層につき、さらに会心ダメージ+<unbreak>#1[i]%</unbreak>。",
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      "2": {
        "Id": 130202,
        "Name": "メノウの{RUBY_B#けんそん}謙遜{RUBY_E#}",
        "Desc": "必殺技を発動した時、フィールド上の敵が<unbreak>#1[i]</unbreak>体以上の場合、攻撃力+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "Name": "トランペットの{RUBY_B#ほうけん}奉献{RUBY_E#}",
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        "Id": 130205,
        "Name": "{RUBY_B#うちゅう}宇宙{RUBY_E#}のどこかで{RUBY_B#ふ}降{RUBY_E#}る{RUBY_B#ゆき}雪{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Id": 130206,
        "Name": "「{RUBY_B#あなた}貴女{RUBY_E#}」の{RUBY_B#かがや}輝{RUBY_E#}き",
        "Desc": "必殺技を発動した時、敵の防御力を<unbreak>#1[i]%</unbreak>無視する。",
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        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
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        "SimpleDesc": "通常攻撃、戦闘スキル、または必殺技を発動した時、攻撃が敵1体に命中するごとにアルジェンティの<color=#f29e38ff>EPを回復</color>し、<color=#f29e38ff>会心率</color>をアップする。",
        "Type": null,
        "Tag": "Enhance",
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        "ShowStanceList": [
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        "Id": 130206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
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        "BPNeed": -0.9999999997671694,
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        "Id": 130207,
        "Name": "{RUBY_B#じゅんすい}純粋{RUBY_E#}で{RUBY_B#こうけつ}高潔{RUBY_E#}なる{RUBY_B#せんげん}宣言{RUBY_E#}",
        "Desc": "秘技を使用した後、一定区域内の敵を<unbreak>#1[i]</unbreak>秒間の目眩状態にする。目眩状態の敵は味方を攻撃しない。\\n目眩状態の敵を先制攻撃して戦闘に入った時、敵全体にアルジェンティの攻撃力<unbreak>#2[i]%</unbreak>分の物理属性ダメージを与え、アルジェンティのEPを<unbreak>#3[i]</unbreak>回復する。",
        "SimpleDesc": "一定範囲内の敵を目眩状態にする。目眩状態の敵を攻撃して戦闘に入った後、敵全体に少量の物理属性ダメージを与え、アルジェンティのEPを回復する。",
        "Type": "Maze",
        "Tag": "Impair",
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        "BPNeed": -0.9999999997671694,
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        "ShowStanceList": [
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        "Name": "「{RUBY_B#われ}我{RUBY_E#}」が{RUBY_B#さず}授{RUBY_E#}けし{RUBY_B#しじょう}至上{RUBY_E#}の{RUBY_B#くんしょう}勲章{RUBY_E#}",
        "Desc": "EPを<unbreak>#4[i]</unbreak>消費し、敵全体にアルジェンティの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、さらに<unbreak>#2[i]</unbreak>ヒットする。1ヒットごとに、ランダムな敵単体にアルジェンティの攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "EPを<color=#f29e38ff><unbreak>#4[i]</unbreak></color>消費し、敵全体に物理属性ダメージを与える。さらにランダムな敵単体に少量の物理属性ダメージを与える、6回バウンドする。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
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        "Name": "{RUBY_B#とお}通{RUBY_E#}りし{RUBY_B#すすき}芒{RUBY_E#}の{RUBY_B#みち}道{RUBY_E#}",
        "Desc": "ルアン・メェイがフィールド上にいる場合、<u>弱点撃破状態</u>の敵に対する味方全体の攻撃力+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.40000000037252903
        ],
        "Extra": {
          "10000006": {
            "Name": "弱点撃破状態",
            "Desc": "敵の靭性が0まで削られた時に入る特殊状態。この状態になった敵は行動順が遅延する。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 130303,
        "Name": "{RUBY_B#えんさん}煙衫{RUBY_E#}を{RUBY_B#あやど}綾取{RUBY_E#}る{RUBY_B#りょくい}緑意{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 130304,
        "Name": "{RUBY_B#どうきょうまえ}銅鏡前{RUBY_E#}にて{RUBY_B#かみ}神{RUBY_E#}を{RUBY_B#さが}探{RUBY_E#}す",
        "Desc": "敵が弱点撃破された時、ルアン・メェイの撃破特効+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
          1,
          3
        ],
        "Extra": {}
      },
      "5": {
        "Id": 130305,
        "Name": "{RUBY_B#けだる}気怠{RUBY_E#}く{RUBY_B#いじ}弄{RUBY_E#}る{RUBY_B#れいろうさい}玲瓏釵{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 130306,
        "Name": "{RUBY_B#さきんぬ}紗巾脱{RUBY_E#}ぎかけ\\n{RUBY_B#うちわ}団扇{RUBY_E#}に{RUBY_B#お}落{RUBY_E#}ちる",
        "Desc": "必殺技を発動して展開する結界の継続時間+<unbreak>#1[i]</unbreak>ターン。天賦による<u>弱点撃破ダメージ</u>倍率+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          1,
          2
        ],
        "Extra": {
          "10000014": {
            "Name": "弱点撃破ダメージ",
            "Desc": "撃破特効、ターゲットの最大靭性またはキャラクターのレベルが高いほど、与える弱点撃破ダメージがアップする。\\n弱点撃破ダメージは会心が発生せず、ダメージアップ系効果の影響を受けない。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "130301": {
        "Id": 130301,
        "Name": "{RUBY_B#ゆうらん}幽蘭{RUBY_E#}の{RUBY_B#しら}調{RUBY_E#}べ",
        "Desc": "指定した敵単体にルアン・メェイの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の氷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
            ]
          }
        }
      },
      "130302": {
        "Id": 130302,
        "Name": "{RUBY_B#ゆる}緩{RUBY_E#}く{RUBY_B#ひね}捻{RUBY_E#}りて",
        "Desc": "戦闘スキルを発動した後、ルアン・メェイは<unbreak>#3[i]</unbreak>ターン継続する「弦外の音」を獲得する。ルアン・メェイのターンが回ってくるたびに、「弦外の音」の継続時間-1ターン。ルアン・メェイに「弦外の音」がある時、味方全体の与ダメージ+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、弱点撃破効率+<unbreak>#2[i]%</unbreak>。",
        "SimpleDesc": "戦闘スキルを発動した後に「弦外の音」を獲得する。ルアン・メェイに「弦外の音」がある時、味方全体の<color=#f29e38ff>与ダメージ</color>と<color=#f29e38ff>弱点撃破効率</color>をアップする。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              3
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.17599999974481761,
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              3
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.19200000003911555,
              0.5000000004656613,
              3
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.20799999963492155,
              0.5000000004656613,
              3
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.22399999992921948,
              0.5000000004656613,
              3
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.24000000022351742,
              0.5000000004656613,
              3
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.26000000024214387,
              0.5000000004656613,
              3
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.2800000002607703,
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              3
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.3000000002793968,
              0.5000000004656613,
              3
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.3200000002980232,
              0.5000000004656613,
              3
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.3359999998938292,
              0.5000000004656613,
              3
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.35200000018812716,
              0.5000000004656613,
              3
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.36799999978393316,
              0.5000000004656613,
              3
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.3840000000782311,
              0.5000000004656613,
              3
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.40000000037252903,
              0.5000000004656613,
              3
            ]
          }
        }
      },
      "130303": {
        "Id": 130303,
        "Name": "{RUBY_B#はな}花{RUBY_E#}に{RUBY_B#ぬ}濡{RUBY_E#}れても{RUBY_B#しずく}雫{RUBY_E#}は{RUBY_B#はら}払{RUBY_E#}わず",
        "Desc": "ルアン・メェイが結界を展開する、<unbreak>#2[i]</unbreak>ターン継続。ルアン・メェイのターンが回ってくるたびに結界の継続時間-1ターン。\\n結界が展開されている間、味方全体の全属性耐性貫通+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、かつ味方が攻撃を行った後、敵に「残梅」を付与する。\\n敵が<u>弱点撃破状態</u>から回復しようとする時に「残梅」が発動する。敵の<u>弱点撃破状態</u>を<u>延長</u>し、行動順をルアン・メェイの撃破特効<unbreak>#3[i]%</unbreak>+<unbreak>#4[i]%</unbreak>遅延させ、ルアン・メェイの氷属性弱点撃破ダメージ<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分の<u>弱点撃破ダメージ</u>を与える。\\n敵が<u>弱点撃破状態</u>から回復するまで、再度「残梅」を付与することはできない。",
        "SimpleDesc": "味方全体の<color=#f29e38ff>全属性耐性貫通</color>をアップし、味方が攻撃を行った後、敵に「残梅」を付与する。",
        "Type": "Ultra",
        "Tag": "Support",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {
          "10000002": {
            "Name": "行動遅延",
            "Desc": "対象の次の行動までの間隔が長くなる。",
            "Param": []
          },
          "10000006": {
            "Name": "弱点撃破状態",
            "Desc": "敵の靭性が0まで削られた時に入る特殊状態。この状態になった敵は行動順が遅延する。",
            "Param": []
          },
          "10000014": {
            "Name": "弱点撃破ダメージ",
            "Desc": "撃破特効、ターゲットの最大靭性またはキャラクターのレベルが高いほど、与える弱点撃破ダメージがアップする。\\n弱点撃破ダメージは会心が発生せず、ダメージアップ系効果の影響を受けない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.1500000001396984,
              2,
              0.20000000018626451,
              0.10000000009313226,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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              2,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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              2,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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              2,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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              2,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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              2,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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              2,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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              2,
              0.20000000018626451,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.23750000004656613,
              2,
              0.20000000018626451,
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            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.25000000023283064,
              2,
              0.20000000018626451,
              0.10000000009313226,
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            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.26000000024214387,
              2,
              0.20000000018626451,
              0.10000000009313226,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.2700000002514571,
              2,
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              0.10000000009313226,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.2800000002607703,
              2,
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              0.10000000009313226,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.29000000027008355,
              2,
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              0.10000000009313226,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.3000000002793968,
              2,
              0.20000000018626451,
              0.10000000009313226,
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          }
        }
      },
      "130304": {
        "Id": 130304,
        "Name": "フラクタルの{RUBY_B#らせん}螺旋{RUBY_E#}",
        "Desc": "自身を除く味方全体の速度<color=#f29e38ff>+<unbreak>#1[f1]%</unbreak></color>。敵を弱点撃破した後、その敵にルアン・メェイの氷属性弱点撃破ダメージ<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>分の<u>弱点撃破ダメージ</u>を与える。",
        "SimpleDesc": "自身以外の味方の<color=#f29e38ff>速度</color>をアップする。味方が敵を弱点撃破した時、<color=#f29e38ff>さらに氷属性弱点撃破ダメージを与える</color>。",
        "Type": null,
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000014": {
            "Name": "弱点撃破ダメージ",
            "Desc": "撃破特効、ターゲットの最大靭性またはキャラクターのレベルが高いほど、与える弱点撃破ダメージがアップする。\\n弱点撃破ダメージは会心が発生せず、ダメージアップ系効果の影響を受けない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.0800000000745058,
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            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.08199999993667006,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.08399999979883432,
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            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.08599999966099858,
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            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.08799999952316284,
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            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.09000000008381903,
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            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.09250000026077032,
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            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.09499999973922968,
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            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.09749999991618097,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.10000000009313226,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.10199999995529652,
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            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.10399999981746078,
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.10599999967962503,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.1079999995417893,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.11000000010244548,
              1.5000000004656613
            ]
          }
        }
      },
      "130306": {
        "Id": 130306,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "130307": {
        "Id": 130307,
        "Name": "{RUBY_B#ことぬぐ}琴拭{RUBY_E#}い、{RUBY_B#げいしょうな}霓裳撫{RUBY_E#}でる",
        "Desc": "秘技を使用した後、「琴拭い、霓裳撫でる」を獲得し、次の戦闘開始時に自動で戦闘スキルを<unbreak>#1[i]</unbreak>回発動する。この効果発動はSPを消費しない。\\n模擬宇宙、階差宇宙の中で、ルアン・メェイが「琴拭い、霓裳撫でる」を所有し、味方が敵を先制攻撃して戦闘に入った場合、弱点属性を攻撃して戦闘に入ったと見なされる。また、その回の攻撃は弱点属性を無視して敵全体の靭性を削る。敵を弱点撃破した場合、攻撃者の属性に対応する弱点撃破効果を触発する。所持する祝福1つにつき、さらにその回の攻撃の削靭値+<unbreak>#2[i]%</unbreak>、敵を弱点撃破した後、さらにルアン・メェイの氷属性弱点撃破ダメージ<unbreak>#3[i]%</unbreak>分の弱点撃破ダメージを与える。祝福は最大で<unbreak>#4[i]</unbreak>つまでカウントされる。",
        "SimpleDesc": "次の戦闘開始後、自動で戦闘スキルを<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回発動する。秘技を使用した後、味方が模擬宇宙、階差宇宙内の敵を先制攻撃して戦闘に入る場合、弱点属性を攻撃して戦闘に入ったと見なされ、<color=#f29e38ff>弱点属性を無視して</color>靭性を削る。所持する祝福1つにつき、削靭値がアップし、弱点撃破した時に追加で弱点撃破ダメージを与える。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1,
              1,
              1,
              20
            ]
          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1303_Normal.png",
          "LevelUpSkillID": [
            130301
          ],
          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1303001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
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        "Desc": "天賦の<u>追加攻撃</u>を発動する前にアベンチュリンの防御力+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。さらに天賦の<u>追加攻撃</u>の攻撃段数+<unbreak>#3[i]</unbreak>。",
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          0.40000000037252903,
          2,
          3
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        }
      },
      "5": {
        "Id": 130405,
        "Name": "{RUBY_B#あいまいせいきひ}曖昧性忌避{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 130406,
        "Name": "スタグハントゲーム",
        "Desc": "バリアを持つ自身以外の味方1名につき、アベンチュリンの与ダメージ+<unbreak>#1[i]%</unbreak>、最大で+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          0.5000000004656613,
          1.5000000004656613
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "130401": {
        "Id": 130401,
        "Name": "ストレートべット",
        "Desc": "指定した敵単体にアベンチュリンの防御力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "指定した敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "130402": {
        "Id": 130402,
        "Name": "{RUBY_B#はんえい}繁栄{RUBY_E#}の{RUBY_B#きせき}基石{RUBY_E#}",
        "Desc": "味方全体にアベンチュリンの防御力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>の耐久値を持つ「堅固なチップ」バリアを付与する、<unbreak>#3[i]</unbreak>ターン継続。「堅固なチップ」を重複して獲得する時、バリア耐久値は累積される。「堅固なチップ」の耐久値は、戦闘スキルが付与できるバリア耐久値の<unbreak>#4[i]%</unbreak>を超えない。",
        "SimpleDesc": "味方全体に<color=#f29e38ff>耐久値を累積できる</color>「堅固なチップ」バリアを付与する。",
        "Type": "BPSkill",
        "Tag": "Defence",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.1600000001490116,
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              3,
              2
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.17000000015832484,
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              3,
              2
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.18000000016763806,
              164,
              3,
              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.1900000001769513,
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              3,
              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.20000000018626451,
              224,
              3,
              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.20799999963492155,
              248,
              3,
              2
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.21599999978207052,
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              3,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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              2
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          }
        }
      },
      "130403": {
        "Id": 130403,
        "Name": "ロード・オブ・ルーレット",
        "Desc": "ランダムで「ブラインドベット」を1～<unbreak>#1[i]</unbreak>獲得し、指定した敵単体を「動揺」状態にする、<unbreak>#4[i]</unbreak>ターン継続。指定した敵単体にアベンチュリンの防御力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の虚数属性ダメージを与える。味方の攻撃が「動揺」状態の敵に命中する時、会心ダメージ+<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>。",
        "SimpleDesc": "ランダムで「ブラインドベット」を獲得し、敵単体を「動揺」状態にして、その敵に虚数属性ダメージを与える。味方が「動揺」状態の敵を攻撃した時、与える<color=#f29e38ff>会心ダメージがアップ</color>する。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
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            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              7,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              7,
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              7,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              7,
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          }
        }
      },
      "130404": {
        "Id": 130404,
        "Name": "{RUBY_B#じゅうこう}銃口{RUBY_E#}の{RUBY_B#みぎ}右{RUBY_E#}には…",
        "Desc": "「堅固なチップ」を持つ味方単体の効果抵抗+<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>、攻撃を受けた後にアベンチュリンの「ブラインドベット」+1。\\nアベンチュリンに「堅固なチップ」がある時、<u>行動制限系デバフ</u>に1回抵抗できる。この効果は<unbreak>#5[i]</unbreak>ターン後に再度発動できる。また、アベンチュリンが攻撃を受けた後、さらに「ブラインドベット」+<unbreak>#1[i]</unbreak>。\\n「ブラインドベット」が7に到達した後、アベンチュリンは「ブラインドベット」を7消費して<unbreak>#2[i]</unbreak>段の<u>追加攻撃</u>を行い、1段の攻撃につき、ランダムな敵単体にアベンチュリンの防御力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の虚数属性ダメージを与える。「ブラインドベット」の上限は<unbreak>10</unbreak>。",
        "SimpleDesc": "「堅固なチップ」を持つ味方単体の効果抵抗がアップし、攻撃を受けた後にアベンチュリンの「ブラインドベット」がアップする。アベンチュリンに「堅固なチップ」がある時、<u>行動制限系デバフ</u>に抵抗できる。「ブラインドベット」が7に到達した後、アベンチュリンは「ブラインドベット」を7消費して<color=#f29e38ff><u>追加攻撃</u></color>を行い、ランダムな敵単体に少量の虚数属性ダメージを与える、7回バウンドする。",
        "Type": null,
        "Tag": "Bounce",
        "SPBase": 1,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          },
          "10000011": {
            "Name": "行動制限系デバフ",
            "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
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            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1,
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              2
            ]
          }
        }
      },
      "130406": {
        "Id": 130406,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
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        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "130407": {
        "Id": 130407,
        "Name": "{RUBY_B#あか}赤{RUBY_E#}と{RUBY_B#くろ}黒{RUBY_E#}の{RUBY_B#はざま}狭間{RUBY_E#}で",
        "Desc": "秘技を使用すると以下の効果の中からランダムで1つ獲得する：\\n確率で防御力+<unbreak>#1[i]%</unbreak>。\\n高確率で防御力+<unbreak>#2[i]%</unbreak>。\\n低確率で防御力+<unbreak>#3[i]%</unbreak>。\\n繰り返し使用した時、獲得した最高数値の効果のみ保留される。\\n次の戦闘開始時、味方全体の防御力を対応する数値分アップさせる、<unbreak>#4[i]</unbreak>ターン継続。",
        "SimpleDesc": "秘技を使用すると、3種類の防御力アップ効果の中からランダムで1つ獲得する。次の戦闘開始時、味方全体の防御力を対応する数値分アップさせる。",
        "Type": "Maze",
        "Tag": "Defence",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              3
            ]
          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1304_Normal.png",
          "LevelUpSkillID": [
            130401
          ],
          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1304001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1304_Normal.png",
          "LevelUpSkillID": [
            130401
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 5000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 3,
              "Rarity": "NotNormal"
            },
            {
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              "ItemID": 114011,
              "ItemNum": 6,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1304001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "3": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1304_Normal.png",
          "LevelUpSkillID": [
            130401
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 10000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110212,
              "ItemNum": 3,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 114012,
              "ItemNum": 3,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1304001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "4": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 4,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1304_Normal.png",
          "LevelUpSkillID": [
            130401
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 20000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110212,
              "ItemNum": 5,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 114012,
              "ItemNum": 4,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1304001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "5": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 5,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1304_Normal.png",
          "LevelUpSkillID": [
            130401
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 45000,
              "Rarity": "Rare"
            },
            {
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        "Name": "{RUBY_B#ごうまん}傲慢{RUBY_E#}は{RUBY_B#わざわ}災{RUBY_E#}いを{RUBY_B#う}生{RUBY_E#}む",
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        "Name": "ただ{RUBY_B#しんり}真理{RUBY_E#}のみが{RUBY_B#えいえん}永遠{RUBY_E#}",
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        "Type": "Normal",
        "Tag": "SingleAttack",
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        "BPNeed": -0.9999999997671694,
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      "130502": {
        "Id": 130502,
        "Name": "{RUBY_B#さんばじゅつ}産婆術{RUBY_E#}",
        "Desc": "指定した敵単体にDr.レイシオの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "指定した敵単体に虚数属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "Desc": "指定した敵単体にDr.レイシオの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、「智者の短慮」を付与する。Dr.レイシオ以外の味方が「智者の短慮」を持つ敵に攻撃を行う時、Dr.レイシオはその敵に天賦の<u>追加攻撃</u>を1回行う。\\n「智者の短慮」の効果は<unbreak>#2[i]</unbreak>回まで発動でき、Dr.レイシオの必殺技の最後のターゲットにのみ効果を発揮する。必殺技を発動した後にこの効果の発動可能回数がリセットされる。",
        "SimpleDesc": "指定した敵単体に虚数属性ダメージを与え、「智者の短慮」を付与する。Dr.レイシオ以外の味方が「智者の短慮」を持つ敵に攻撃を行う時、Dr.レイシオはその敵に<color=#f29e38ff><u>追加攻撃</u></color>を1回行う。",
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            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
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        "Id": 130506,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
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        "Name": "{RUBY_B#ぐうぞう}偶像{RUBY_E#}の{RUBY_B#たんじょう}誕生{RUBY_E#}",
        "Desc": "秘技を使用した後、<unbreak>#1[i]</unbreak>秒間継続する敵を挑発できる特殊領域を作り出す。特殊領域内の敵と戦闘に入った後、<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で敵それぞれの速度-<unbreak>#3[i]%</unbreak>、<unbreak>#4[i]</unbreak>ターン継続。味方が作り出した領域は1つまで存在できる。",
        "SimpleDesc": "特殊領域を作り出す。領域内の敵を挑発する。領域内の敵と戦闘に入った後、高確率で敵の<color=#f29e38ff>速度をダウン</color>する。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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      "PropertyList6": [
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      "ScoreRankList": [
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      "LocalCriticalChance": 0.10000000009313226
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    "Lightcones": [
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        "AvatarID": 1305,
        "TeamID": 1,
        "MemberList": [
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        "BackupList1": [],
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    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1305/SkillIcon_1305_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1305/SkillIcon_1305_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1305/SkillIcon_1305_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1305/SkillIcon_1305_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1305/SkillIcon_1305_BP.png",
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  "1306": {
    "Name": "{RUBY_B#はなび}花火{RUBY_E#}",
    "Desc": "「仮面の愚者」の1人。つかみどころがなく、手段を選ばない人物。\\n危険な演劇のマスターで、役作りに夢中になっている。千の仮面を持ち、万の顔を演じることができる。\\n富、地位、権力…これらは花火にとって重要ではない。彼女を動かせるのは「愉しいこと」だけである。",
    "CharaInfo": {
      "Camp": "仮面の愚者",
      "VA": {
        "Chinese": "...",
        "Japanese": "...",
        "Korean": "...",
        "English": "..."
      },
      "Stories": {
        "0": "...",
        "1": "...",
        "2": "...",
        "3": "...",
        "4": "..."
      },
      "Voicelines": [
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          "IsBattleVoice": false
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "sparkle",
    "SPNeed": 110,
    "BaseType": "Shaman",
    "DamageType": "Quantum",
    "Ranks": {
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        "Id": 130601,
        "Name": "{RUBY_B#す}捨{RUBY_E#}て{RUBY_B#お}置{RUBY_E#}かれた{RUBY_B#ぎねん}疑念{RUBY_E#}",
        "Desc": "必殺技が付与する「奇怪な謎」の継続時間+1ターン。「奇怪な謎」を持つ味方の攻撃力+<unbreak>#1[i]%</unbreak>。",
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        "Extra": {}
      },
      "2": {
        "Id": 130602,
        "Name": "{RUBY_B#いわ}謂{RUBY_E#}れなき{RUBY_B#きょこう}虚構{RUBY_E#}",
        "Desc": "天賦の効果1層につき、味方がダメージを与える時、さらに敵の防御力を<unbreak>#1[i]%</unbreak>無視する。",
        "ParamList": [
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        "Extra": {}
      },
      "3": {
        "Id": 130603,
        "Name": "{RUBY_B#むげんほうよう}夢幻泡影{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 130604,
        "Name": "{RUBY_B#ぞくせゆうきょう}俗世遊興{RUBY_E#}",
        "Desc": "必殺技がさらにSPを1回復する。天賦の最大SPアップ効果がさらに1アップする。",
        "ParamList": [],
        "Extra": {}
      },
      "5": {
        "Id": 130605,
        "Name": "{RUBY_B#うらおもて}裏表{RUBY_E#}の{RUBY_B#しんそう}真相{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 130606,
        "Name": "{RUBY_B#かさ}重{RUBY_E#}なる{RUBY_B#かいとう}解答{RUBY_E#}",
        "Desc": "戦闘スキルの会心ダメージアップ効果が、さらに花火の会心ダメージ<unbreak>#1[i]%</unbreak>分アップする。花火が戦闘スキルを発動する時、戦闘スキルの会心ダメージアップ効果が、「奇怪な謎」を持つすべての味方に対して有効になる。花火が必殺技を発動する時、花火の戦闘スキルによる会心ダメージアップ効果を持つ味方が存在する場合、「奇怪な謎」を持つ味方にその効果を拡散する。",
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    },
    "Skills": {
      "130601": {
        "Id": 130601,
        "Name": "{RUBY_B#ひと}独{RUBY_E#}り{RUBY_B#しばい}芝居{RUBY_E#}",
        "Desc": "指定した敵単体に花火の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の量子属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          "5": {
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        "Id": 130602,
        "Name": "{RUBY_B#ゆめ}夢{RUBY_E#}を{RUBY_B#およ}泳{RUBY_E#}ぐ{RUBY_B#さかな}魚{RUBY_E#}",
        "Desc": "指定した味方単体の会心ダメージを、花火の会心ダメージ<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分+<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>アップする、<unbreak>#3[i]</unbreak>ターン継続。その味方の行動順を<unbreak>#4[i]%</unbreak>早める。\\n自身に対してこのスキルを発動した時、行動順を早める効果は発動しない。",
        "SimpleDesc": "味方単体の<color=#f29e38ff>会心ダメージ</color>をアップし、その味方の行動順を早める。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
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        "Id": 130603,
        "Name": "{RUBY_B#ひとりせんやく}一人千役{RUBY_E#}",
        "Desc": "SPを<unbreak>#2[i]</unbreak>回復し、味方全体に「奇怪な謎」を付与する。「奇怪な謎」が付与されている味方は、花火の天賦の与ダメージアップ効果がさらに各層<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>アップする、<unbreak>#4[i]</unbreak>ターン継続。",
        "SimpleDesc": "<color=#f29e38ff>SP</color>を回復し、花火の天賦による与ダメージアップ効果を強化する。",
        "Type": "Ultra",
        "Tag": "Support",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 17,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 18,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 19,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
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          "VoiceID": 20,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 21,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 22,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 23,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 24,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 25,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 26,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": false
        },
        {
          "VoiceID": 51,
          "VoiceTitle": "...",
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          "UnlockDesc": null,
          "IsBattleVoice": true
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        {
          "VoiceID": 52,
          "VoiceTitle": "...",
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          "IsBattleVoice": true
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        {
          "VoiceID": 53,
          "VoiceTitle": "...",
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          "IsBattleVoice": true
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          "VoiceID": 54,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
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        {
          "VoiceID": 55,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 56,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
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          "VoiceID": 57,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
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          "VoiceID": 58,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
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          "VoiceID": 59,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
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          "IsBattleVoice": true
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          "VoiceID": 61,
          "VoiceTitle": "...",
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          "UnlockDesc": null,
          "IsBattleVoice": true
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          "IsBattleVoice": true
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          "IsBattleVoice": true
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          "IsBattleVoice": true
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          "VoiceID": 65,
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          "UnlockDesc": null,
          "IsBattleVoice": true
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          "VoiceID": 66,
          "VoiceTitle": "...",
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          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 67,
          "VoiceTitle": "...",
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          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 68,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 69,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 70,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 71,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 72,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 73,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
        },
        {
          "VoiceID": 74,
          "VoiceTitle": "...",
          "VoiceM": "...",
          "UnlockDesc": null,
          "IsBattleVoice": true
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      ]
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "blackswan",
    "SPNeed": 120,
    "BaseType": "Warlock",
    "DamageType": "Wind",
    "Ranks": {
      "1": {
        "Id": 130701,
        "Name": "{RUBY_B#ちえ}知恵{RUBY_E#}の{RUBY_B#ななはしら}七柱{RUBY_E#}",
        "Desc": "ブラックスワンが戦闘可能状態の時、風化、裂創、燃焼、感電状態の敵の対応する風、物理、炎、雷属性の耐性がそれぞれ<unbreak>#1[i]%</unbreak>ダウンする。",
        "ParamList": [
          0.25000000023283064
        ],
        "Extra": {}
      },
      "2": {
        "Id": 130702,
        "Name": "{RUBY_B#こひつじ}子羊{RUBY_E#}よ、\\n{RUBY_B#わたし}私{RUBY_E#}のために{RUBY_B#な}泣{RUBY_E#}くなかれ",
        "Desc": "「<u>アルカナ</u>」状態の敵が倒された時、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>で隣接する敵に「<u>アルカナ</u>」を<unbreak>#2[i]</unbreak>層付与する。",
        "ParamList": [
          1,
          6
        ],
        "Extra": {
          "10013071": {
            "Name": "アルカナ",
            "Desc": "「アルカナ」は一種の持続ダメージ系デバフ。このデバフは解除されない。\\n「アルカナ」状態の敵は風化状態にあると見なされる。「アルカナ」状態の敵はターンが回ってくるたびに風属性持続ダメージを受ける。\\n「アルカナ」を付与する時、ターゲットの風化抵抗、裂創抵抗、燃焼抵抗、感電抵抗を無視する。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 130703,
        "Name": "{RUBY_B#げかい}下界{RUBY_E#}は{RUBY_B#じょうかい}上界{RUBY_E#}に{RUBY_B#なら}倣{RUBY_E#}う",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 130704,
        "Name": "{RUBY_B#なみだ}涙{RUBY_E#}もまた{RUBY_B#おく}贈{RUBY_E#}り{RUBY_B#もの}物{RUBY_E#}",
        "Desc": "「開示」状態の敵の効果抵抗-<unbreak>#1[i]%</unbreak>。「開示」状態の敵のターンが回ってきた時、または倒された時、ブラックスワンのEPを<unbreak>#2[i]</unbreak>回復する。EP回復効果は「開示」状態の継続時間内に1回まで発動できる。再度「開示」状態を付与すると、発動可能回数がリセットされる。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 130705,
        "Name": "{RUBY_B#わた}渡{RUBY_E#}り{RUBY_B#どり}鳥{RUBY_E#}の{RUBY_B#みち}道{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 130706,
        "Name": "{RUBY_B#かみ}神{RUBY_E#}は{RUBY_B#ぜん}善{RUBY_E#}、\\n{RUBY_B#くえきしゃ}苦役者{RUBY_E#}は{RUBY_B#いま}未{RUBY_E#}だ{RUBY_B#し}知{RUBY_E#}らず",
        "Desc": "ブラックスワン以外の味方が敵に攻撃を行った後、ブラックスワンは<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で敵に「<u>アルカナ</u>」を1層付与する。\\nブラックスワンが敵に「<u>アルカナ</u>」を付与する時、<unbreak>#1[i]%</unbreak>の<u>固定確率</u>でその回に付与する「<u>アルカナ</u>」の層数+<unbreak>#3[i]</unbreak>層。",
        "ParamList": [
          0.5000000004656613,
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        "Extra": {
          "10013071": {
            "Name": "アルカナ",
            "Desc": "「アルカナ」は一種の持続ダメージ系デバフ。このデバフは解除されない。\\n「アルカナ」状態の敵は風化状態にあると見なされる。「アルカナ」状態の敵はターンが回ってくるたびに風属性持続ダメージを受ける。\\n「アルカナ」を付与する時、ターゲットの風化抵抗、裂創抵抗、燃焼抵抗、感電抵抗を無視する。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          },
          "30000002": {
            "Name": "固定確率",
            "Desc": "どのような要因にも左右されない、固定された確率。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "130701": {
        "Id": 130701,
        "Name": "{RUBY_B#どうさつ}洞察{RUBY_E#}、{RUBY_B#かんもく}緘黙{RUBY_E#}の{RUBY_B#れいめい}黎明{RUBY_E#}",
        "Desc": "指定した敵単体にブラックスワンの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与え、<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>の<u>基礎確率</u>で「<u>アルカナ</u>」を1層付与する。風化、裂創、燃焼、または感電状態の敵に攻撃を行った後、それぞれ<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>の<u>基礎確率</u>でさらに「<u>アルカナ</u>」を1層付与する。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与え、確率で敵に「<u>アルカナ</u>」を付与する。<color=#f29e38ff>風化、裂創、燃焼、または感電</color>状態の敵に攻撃を行った後、それぞれ確率で<color=#f29e38ff>さらに「<u>アルカナ</u>」を付与</color>する。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {
          "10013071": {
            "Name": "アルカナ",
            "Desc": "「アルカナ」は一種の持続ダメージ系デバフ。このデバフは解除されない。\\n「アルカナ」状態の敵は風化状態にあると見なされる。「アルカナ」状態の敵はターンが回ってくるたびに風属性持続ダメージを受ける。\\n「アルカナ」を付与する時、ターゲットの風化抵抗、裂創抵抗、燃焼抵抗、感電抵抗を無視する。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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        }
      },
      "130702": {
        "Id": 130702,
        "Name": "{RUBY_B#しっつい}失墜{RUBY_E#}、{RUBY_B#ぎしん}偽神{RUBY_E#}の{RUBY_B#たそがれ}黄昏{RUBY_E#}",
        "Desc": "指定した敵単体、および隣接する敵にブラックスワンの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与え、<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>でターゲット、および隣接する敵に「<u>アルカナ</u>」を1層付与する。さらに、<unbreak>#3[i]%</unbreak>の<u>基礎確率</u>でターゲット、および隣接する敵の防御力-<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>、<unbreak>#5[i]</unbreak>ターン継続。",
        "SimpleDesc": "敵単体および隣接する敵に少量の風属性ダメージを与え、高確率で敵に<color=#f29e38ff>「<u>アルカナ</u>」を付与</color>し、高確率で敵の防御力をダウンさせる。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          30
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10013071": {
            "Name": "アルカナ",
            "Desc": "「アルカナ」は一種の持続ダメージ系デバフ。このデバフは解除されない。\\n「アルカナ」状態の敵は風化状態にあると見なされる。「アルカナ」状態の敵はターンが回ってくるたびに風属性持続ダメージを受ける。\\n「アルカナ」を付与する時、ターゲットの風化抵抗、裂創抵抗、燃焼抵抗、感電抵抗を無視する。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              1,
              1,
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              3
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.4950000001117587,
              1,
              1,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.5400000005029142,
              1,
              1,
              0.1600000001490116,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.5850000001955777,
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              1,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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              1,
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          "6": {
            "Level": 6,
            "ParamList": [
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              1,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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              1,
              1,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.7875000005587935,
              1,
              1,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.8437500013969839,
              1,
              1,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.9000000008381903,
              1,
              1,
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              3
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.9450000005308539,
              1,
              1,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.9900000009220093,
              1,
              1,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.0349999996833503,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "130703": {
        "Id": 130703,
        "Name": "{RUBY_B#かなた}彼方{RUBY_E#}の{RUBY_B#ほうよう}抱擁{RUBY_E#}に{RUBY_B#よ}酔{RUBY_E#}いしれて",
        "Desc": "敵全体に「開示」状態を付与する、<unbreak>#2[i]</unbreak>ターン継続。\\n「開示」状態の敵は、自身のターンでの受けるダメージ+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>。また同時に「<u>アルカナ</u>」状態にある場合、風化、裂創、燃焼、感電をすべて付与されていると見なされ、「<u>アルカナ</u>」がターン開始時にダメージを発生した後、層数がリセットされなくなる。「<u>アルカナ</u>」の層数をリセットしない効果は、「開示」状態の継続時間内に<unbreak>#4[i]</unbreak>回まで発動できる。再度「開示」状態を付与すると、発動可能回数がリセットされる。\\n敵全体にブラックスワンの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵全体に「開示」状態を付与する。「開示」状態の敵は自身のターンでの受けるダメージがアップし、付与されている<color=#f29e38ff>「<u>アルカナ</u>」を風化、裂創、燃焼、感電</color>状態と見なす。敵のターンが回って「<u>アルカナ</u>」がダメージを発生した後、層数がリセットされなくなる。敵全体に風属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10013071": {
            "Name": "アルカナ",
            "Desc": "「アルカナ」は一種の持続ダメージ系デバフ。このデバフは解除されない。\\n「アルカナ」状態の敵は風化状態にあると見なされる。「アルカナ」状態の敵はターンが回ってくるたびに風属性持続ダメージを受ける。\\n「アルカナ」を付与する時、ターゲットの風化抵抗、裂創抵抗、燃焼抵抗、感電抵抗を無視する。",
            "Param": []
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        },
        "Level": {
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            "Level": 1,
            "ParamList": [
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          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
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          "4": {
            "Level": 4,
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          "5": {
            "Level": 5,
            "ParamList": [
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          "6": {
            "Level": 6,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.0200000000186265,
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          "8": {
            "Level": 8,
            "ParamList": [
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            "Level": 9,
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            "Level": 10,
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            "Level": 11,
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            "Level": 12,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.39200000022538,
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            "Level": 15,
            "ParamList": [
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        }
      },
      "130704": {
        "Id": 130704,
        "Name": "{RUBY_B#は}果{RUBY_E#}てなき{RUBY_B#さだめ}運命{RUBY_E#}の{RUBY_B#はたお}機織{RUBY_E#}り",
        "Desc": "敵のターンが回ってきた時、その敵は持続ダメージを1回受けるたびに、<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>の<u>基礎確率</u>で「<u>アルカナ</u>」を1層付与される。\\n「<u>アルカナ</u>」状態の敵はターンが回ってくるたびにブラックスワンの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性持続ダメージを受ける、「<u>アルカナ</u>」1層につき、ダメージ倍率+<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>。持続ダメージが発生した後、「<u>アルカナ</u>」は1層にリセットされる。「<u>アルカナ</u>」は最大で<unbreak>#8[i]</unbreak>層累積できる。\\n敵のターンが回って「<u>アルカナ</u>」がダメージを発生した時にのみ、ブラックスワンはその敵が持つ「<u>アルカナ</u>」層数に応じて追加効果を発動する：\\n<unbreak>#4[i]</unbreak>層以上：隣接する敵にブラックスワンの攻撃力<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分の風属性持続ダメージを与え、<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>の<u>基礎確率</u>で「<u>アルカナ</u>」を1層付与する。\\n<unbreak>#6[i]</unbreak>層以上：今回発生する持続ダメージが、ターゲットおよび隣接する敵の防御力を<unbreak>#7[i]%</unbreak>無視する。",
        "SimpleDesc": "敵のターンが回ってきた時、その敵が持続ダメージを受けた場合、確率で「<u>アルカナ</u>」を付与され、ターンが回ってくるたびに<color=#f29e38ff>風属性持続ダメージ</color>を受ける。また、ブラックスワンは「<u>アルカナ</u>」の層数に応じて<color=#f29e38ff>追加効果</color>を発動する。",
        "Type": null,
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {
          "10013071": {
            "Name": "アルカナ",
            "Desc": "「アルカナ」は一種の持続ダメージ系デバフ。このデバフは解除されない。\\n「アルカナ」状態の敵は風化状態にあると見なされる。「アルカナ」状態の敵はターンが回ってくるたびに風属性持続ダメージを受ける。\\n「アルカナ」を付与する時、ターゲットの風化抵抗、裂創抵抗、燃焼抵抗、感電抵抗を無視する。",
            "Param": []
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          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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        },
        "Level": {
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      },
      "130706": {
        "Id": 130706,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Level": {
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      },
      "130707": {
        "Id": 130707,
        "Name": "{RUBY_B#しんそう}真相{RUBY_E#}を{RUBY_B#と}取{RUBY_E#}り、{RUBY_B#ひょうしょう}表象{RUBY_E#}を{RUBY_B#す}捨{RUBY_E#}てる",
        "Desc": "秘技を使用した後、次の戦闘開始時、<unbreak>#1[i]%</unbreak>の<u>基礎確率</u>で敵それぞれに「<u>アルカナ</u>」を1層付与する。また、「<u>アルカナ</u>」の付与が成功した敵に、さらに「<u>アルカナ</u>」を1層付与する。その敵への「<u>アルカナ</u>」の付与は、失敗するまで繰り返される。付与が成功するたび、次に「<u>アルカナ</u>」を付与する<u>基礎確率</u>が前回の<unbreak>#2[i]%</unbreak>になる（敵それぞれで分けて計算される）。",
        "SimpleDesc": "秘技を使用した後、次の戦闘開始時、高確率で敵それぞれに<color=#f29e38ff>「<u>アルカナ</u>」を付与する。「アルカナ」の付与は失敗するまで繰り返される。</color>",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
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        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10013071": {
            "Name": "アルカナ",
            "Desc": "「アルカナ」は一種の持続ダメージ系デバフ。このデバフは解除されない。\\n「アルカナ」状態の敵は風化状態にあると見なされる。「アルカナ」状態の敵はターンが回ってくるたびに風属性持続ダメージを受ける。\\n「アルカナ」を付与する時、ターゲットの風化抵抗、裂創抵抗、燃焼抵抗、感電抵抗を無視する。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
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            "Level": 1,
            "ParamList": [
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          }
        }
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    "SkillTrees": {
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          "DefaultUnlock": true,
          "Icon": "SkillIcon_1307_Normal.png",
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          "Icon": "SkillIcon_1307_Normal.png",
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          "MaxLevel": 6,
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          "Icon": "SkillIcon_1307_Normal.png",
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          "DefaultUnlock": false,
          "Icon": "SkillIcon_1307_Normal.png",
          "LevelUpSkillID": [
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        },
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          "Icon": "SkillIcon_1307_Normal.png",
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            },
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          "DefaultUnlock": true,
          "Icon": "SkillIcon_1307_BP.png",
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          "Icon": "SkillIcon_1307_BP.png",
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          "MaterialList": [
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            },
            {
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    "BaseType": "Warlock",
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      "130802": {
        "Id": 130802,
        "Name": "{RUBY_B#はちらい}八雷{RUBY_E#}{RUBY_B#わた}渡{RUBY_E#}り",
        "Desc": "「残夢」を<unbreak>#3[i]</unbreak>層獲得する。指定した敵単体に「集真赤」を<unbreak>#3[i]</unbreak>層付与し、黄泉の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与え、隣接する敵に黄泉の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の雷属性ダメージを与える。",
        "SimpleDesc": "<color=#f29e38ff>「残夢」</color>を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層獲得する。敵単体に「集真赤」を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層付与し、雷属性ダメージを与え、隣接する敵に少量の雷属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          30
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          "2": {
            "Level": 2,
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          "3": {
            "Level": 3,
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          "4": {
            "Level": 4,
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          "5": {
            "Level": 5,
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          "6": {
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          "7": {
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          "8": {
            "Level": 8,
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
            "Level": 14,
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          "15": {
            "Level": 15,
            "ParamList": [
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      },
      "130803": {
        "Id": 130803,
        "Name": "{RUBY_B#ざんむ}残夢{RUBY_E#}{RUBY_B#そ}染{RUBY_E#}める{RUBY_B#りょうらん}繚乱{RUBY_E#}の{RUBY_B#ひとたち}一太刀{RUBY_E#}",
        "Desc": "「啼沢斬り」を3回、「黄泉返り」を1回の順で発動し、指定した敵単体に最大で黄泉の攻撃力<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>分の雷属性ダメージを与え、その他の敵に最大で黄泉の攻撃力<color=#f29e38ff><unbreak>#7[i]%</unbreak></color>分の雷属性ダメージを与える。\\n「啼沢斬り」：指定した敵単体に黄泉の攻撃力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分の雷属性ダメージを与え、その敵にある「集真赤」を最大で3層消去する。「集真赤」が消去された時、敵全体に黄泉の攻撃力<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>分の雷属性ダメージを与える。消去した「集真赤」1層につき、ダメージ倍率がさらにアップする、最大で+<color=#f29e38ff><unbreak>#5[f1]%</unbreak></color>。\\n「黄泉返り」：敵全体に黄泉の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の雷属性ダメージを与え、すべての「集真赤」をクリアする。\\n必殺技の間、敵に「集真赤」を付与することはできない。",
        "SimpleDesc": "敵単体に3段の攻撃を行い、それぞれ少量の雷属性ダメージを与える。敵にある「集真赤」を消去した場合、敵全体に少量の雷属性ダメージを与える。最後に敵全体に1段の攻撃を行い、雷属性ダメージを与え、すべての「集真赤」をクリアする。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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            "ParamList": [
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      },
      "130804": {
        "Id": 130804,
        "Name": "{RUBY_B#もみじ}紅葉{RUBY_E#}に{RUBY_B#しぐれ}時雨{RUBY_E#}、{RUBY_B#ばんり}万里{RUBY_E#}の{RUBY_B#そら}空{RUBY_E#}",
        "Desc": "「残夢」が<unbreak>#1[i]</unbreak>層に達すると必殺技を発動できる。必殺技の発動中は弱点属性を無視して敵の靭性を削ることができ、敵全体の全属性耐性-<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、必殺技が終了するまで継続。\\n任意のユニットがスキルを発動した際に敵にデバフを付与すると、黄泉は「残夢」を1層獲得し、敵に「集真赤」を1層付与する。複数の敵にデバフを与えた場合、そのうちの「集真赤」が最も多い敵に「集真赤」を1層付与する。この効果はスキルを発動するたびに1回まで発動できる。\\n黄泉がフィールド上にいる時、敵が退場するか、または任意のユニットに倒されると、その敵が持つ「集真赤」はフィールド上にいる「集真赤」の最も多い敵に引き継がれる。",
        "SimpleDesc": "「残夢」が上限に達すると必殺技を発動できる。必殺技の発動中は<color=#f29e38ff>弱点属性を無視して</color>敵の靭性を削ることができ、敵全体の<color=#f29e38ff>全属性耐性をダウンさせる</color>。\\n任意のユニットがスキル発動期間中に敵にデバフを付与すると、黄泉は「残夢」を獲得し、敵に「集真赤」を付与する。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              9,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "130806": {
        "Id": 130806,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
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        }
      },
      "130807": {
        "Id": 130807,
        "Name": "{RUBY_B#しそうだんが}四相断我{RUBY_E#}",
        "Desc": "敵を攻撃。各ウェーブ開始時、「四相断我」を獲得し、敵全体に黄泉の攻撃力<unbreak>#1[i]%</unbreak>分の雷属性ダメージを与え、弱点属性を無視して靭性を削る。敵を弱点撃破した時、雷属性の弱点撃破効果を触発する。\\n「四相断我」：黄泉が必殺技を発動した後、「残夢」を<unbreak>#2[i]</unbreak>層獲得し、同時にランダムな敵単体に「集真赤」を<unbreak>#2[i]</unbreak>層付与する。\\n通常エネミーを攻撃した場合、戦闘には入らず即座にターゲットを撃破する。敵に命中しなかった場合、秘技ポイントは消費されない。",
        "SimpleDesc": "敵を攻撃。各ウェーブ開始時、「四相断我」を獲得する。敵全体に雷属性ダメージを与え、<color=#f29e38ff>弱点属性を無視して</color>靭性を削る。\\n通常エネミーを攻撃する時<color=#f29e38ff>ターゲットはその場で倒され</color>、戦闘に入らない。敵に命中しなかった場合、秘技PTは消費されない。",
        "Type": "Maze",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              2,
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            ]
          }
        }
      },
      "130814": {
        "Id": 130814,
        "Name": "啼沢斬り",
        "Desc": null,
        "SimpleDesc": "敵単体に少量の雷属性ダメージを与え、その敵にある「集真赤」を最大で3層消去する。「集真赤」を消去した時、敵全体に少量の雷属性ダメージを1回与える。消去した「集真赤」1層につき、ダメージ倍率がアップする。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          15,
          15,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          "2": {
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        }
      },
      "130815": {
        "Id": 130815,
        "Name": "啼沢斬り",
        "Desc": null,
        "SimpleDesc": "敵単体に少量の雷属性ダメージを与え、その敵にある「集真赤」を最大で3層消去する。「集真赤」を消去した時、敵全体に少量の雷属性ダメージを1回与える。消去した「集真赤」1層につき、ダメージ倍率がアップする。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          "5": {
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          "6": {
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          "8": {
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      "2": {
        "Id": 130902,
        "Name": "{RUBY_B#ふたり}2人{RUBY_E#}のアフタヌーンティー",
        "Desc": "「協奏」状態の時、味方全体の速度+<unbreak>#1[i]%</unbreak>、天賦のEP回復効果がさらに<unbreak>#2[i]</unbreak>アップする。",
        "ParamList": [
          0.1600000001490116,
          1
        ],
        "Extra": {}
      },
      "3": {
        "Id": 130903,
        "Name": "{RUBY_B#さか}逆{RUBY_E#}さまの{RUBY_B#しゅおん}主音{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 130904,
        "Name": "{RUBY_B#あまつぶ}雨粒{RUBY_E#}のカギ",
        "Desc": "必殺技を発動する時、味方全体の<u>行動制限系デバフ</u>を解除する。ロビンが「協奏」状態の時、味方全体の効果抵抗+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.5000000004656613
        ],
        "Extra": {
          "10000011": {
            "Name": "行動制限系デバフ",
            "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
            "Param": []
          }
        }
      },
      "5": {
        "Id": 130905,
        "Name": "{RUBY_B#こどく}孤独{RUBY_E#}な{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#なみだ}涙{RUBY_E#}",
        "Desc": "通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 130906,
        "Name": "{RUBY_B#つきごも}月隠{RUBY_E#}りの{RUBY_B#まよなか}真夜中{RUBY_E#}",
        "Desc": "「協奏」状態の時、必殺技による物理属性<u>付加ダメージ</u>の会心ダメージ+<unbreak>#2[i]%</unbreak>。「月隠りの真夜中」の効果は<unbreak>#1[i]</unbreak>回まで発動できる。必殺技を発動すると、この効果の発動可能回数がリセットされる。",
        "ParamList": [
          8,
          4.500000000465661
        ],
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "130901": {
        "Id": 130901,
        "Name": "{RUBY_B#は}羽{RUBY_E#}ばたくホワイトノイズ",
        "Desc": "指定した敵単体にロビンの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "130902": {
        "Id": 130902,
        "Name": "{RUBY_B#ひしょう}飛翔{RUBY_E#}のアリア",
        "Desc": "味方全体の与ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、<unbreak>#2[i]</unbreak>ターン継続。ロビンのターンが回ってくるたびに継続時間-1ターン。",
        "SimpleDesc": "味方全体の<color=#f29e38ff>与ダメージをアップ</color>する。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.25000000023283064,
              3
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.27499999990686774,
              3
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.3000000002793968,
              3
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.32499999995343387,
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            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.3500000003259629,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.375,
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            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.4062500004656613,
              3
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.43750000023283064,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.46875000069849193,
              3
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.5000000004656613,
              3
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.5250000001396984,
              3
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.5500000005122274,
              3
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.5750000001862645,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.6000000005587935,
              3
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.6250000002328306,
              3
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          }
        }
      },
      "130903": {
        "Id": 130903,
        "Name": "{RUBY_B#せん}千{RUBY_E#}の{RUBY_B#おと}音{RUBY_E#}で、{RUBY_B#ぐんせい}群星{RUBY_E#}にフーガを",
        "Desc": "ロビンが「協奏」状態に入り、自身以外の味方を即座に行動させる。\\n「協奏」状態の時、味方全体の攻撃力を、ロビンの攻撃力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分+<color=#f29e38ff><unbreak>#3[i]</unbreak></color>アップする。また、味方が攻撃を行った後、ロビンは自身の攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の物理属性<u>付加ダメージ</u>を敵に1回与える、このダメージの会心率は<unbreak>#5[i]%</unbreak>、会心ダメージは<unbreak>#6[i]%</unbreak>に固定される。\\n「協奏」状態の時、ロビンは<u>行動制限系デバフ</u>に抵抗できる。ロビンは「協奏」状態が終了するまで自身のターンに入らず、行動できない。\\nアクションバーに「協奏」のカウントダウンが出現する。カウントダウンのターンが回ってきた時、ロビンは「協奏」状態を解除し、即座に行動する。カウントダウンの速度は<unbreak>#2[i]</unbreak>に固定される。",
        "SimpleDesc": "「協奏」状態に入り、味方全体の<color=#f29e38ff>攻撃力をアップ</color>し、自身以外の味方を即座に行動させる。味方が攻撃を行った後、ロビンは<color=#f29e38ff>物理属性<u>付加ダメージ</u></color>を敵に与える。「協奏」状態の間、自身は<u>行動制限系デバフ</u>に抵抗できる。ロビンは「協奏」状態が終了するまで自身のターンに入らず、行動できない。",
        "Type": "Ultra",
        "Tag": "Support",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          },
          "10000011": {
            "Name": "行動制限系デバフ",
            "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              50,
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          "2": {
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.16719999979250133,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.18240000028163195,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.1900000001769513,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.19949999987147748,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.20899999956600368,
              90,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.2184999999590218,
              90,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.227999999653548,
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              200,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.23560000024735928,
              90,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.2508000007364899,
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              245,
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              1,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.2583999999333173,
              90,
              260,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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              1,
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          }
        }
      },
      "130904": {
        "Id": 130904,
        "Name": "{RUBY_B#ちょうわ}調和{RUBY_E#}の{RUBY_B#じゅんせいりつ}純正律{RUBY_E#}",
        "Desc": "味方全体の会心ダメージ+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>。味方が敵に攻撃を行った後、ロビンは自身のEPを<unbreak>#2[i]</unbreak>回復する。",
        "SimpleDesc": "味方全体の<color=#f29e38ff>会心ダメージ</color>をアップする。味方が敵を攻撃した後ロビンが追加でEPを回復する。",
        "Type": null,
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.06499999971129,
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            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.0800000000745058,
              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.09499999973922968,
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            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.11000000010244548,
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            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.12499999976716936,
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            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.14375000074505806,
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            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.1625000003259629,
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            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.18125000060535967,
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            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.20000000018626451,
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            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.2149999998509884,
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            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.2300000002142042,
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.24499999987892807,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.26000000024214387,
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            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.27499999990686774,
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          }
        }
      },
      "130906": {
        "Id": 130906,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "130907": {
        "Id": 130907,
        "Name": "{RUBY_B#めいてい}酩酊{RUBY_E#}のオーバーチュア",
        "Desc": "秘技を発動した後、自身の周囲に<unbreak>#1[i]</unbreak>秒間継続する特殊領域を作り出す。特殊領域内の敵はロビンを攻撃せず、領域が存在する間はロビンに追随する。領域展開中に戦闘に入った後、各ウェーブ開始時にロビンはEPを<unbreak>#2[i]</unbreak>回復する。味方が作り出した領域は1つまで存在できる。",
        "SimpleDesc": "自身の周囲に特殊領域を作り出す。領域内の敵はロビンを攻撃しない。領域展開中に戦闘に入った後、各ウェーブ開始時にロビンはEPを<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する。",
        "Type": "Maze",
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              15,
              5
            ]
          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
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          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1309_Normal.png",
          "LevelUpSkillID": [
            130901
          ],
          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1309001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1309_Normal.png",
          "LevelUpSkillID": [
            130901
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 5000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110231,
              "ItemNum": 3,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 114001,
              "ItemNum": 6,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1309001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "3": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1309_Normal.png",
          "LevelUpSkillID": [
            130901
          ],
          "MaterialList": [
            {
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              "ItemNum": 10000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110232,
              "ItemNum": 3,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 3,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1309001,
          "PointName": null,
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          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "4": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 4,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1309_Normal.png",
          "LevelUpSkillID": [
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          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 20000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110232,
              "ItemNum": 5,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 114002,
              "ItemNum": 4,
              "Rarity": "Rare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1309001,
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          "PrePoint": [],
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          "Extra": {}
        },
        "5": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 5,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1309_Normal.png",
          "LevelUpSkillID": [
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          ],
          "MaterialList": [
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              "ItemNum": 45000,
              "Rarity": "Rare"
            },
            {
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          "$type": "RelicRecommendProperty",
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        "BackupList1": [],
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    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_Normal.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1309/SkillIcon_1309_Rank6.png"
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  "1310": {
    "Name": "ホタル",
    "Desc": "星核ハンターの一員、装甲「サム」を身に纏って戦う。任務に忠実で、粘り強い性格。\\nスウォームに打ち勝つための兵器として生まれた彼女は、成長速度が一般人とは異なり、寿命が非常に短い。\\n「生」を求めて星核ハンターに加わり、運命に抗う方法を探している。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "sam",
    "SPNeed": 240,
    "BaseType": "Warrior",
    "DamageType": "Fire",
    "Ranks": {
      "1": {
        "Id": 131001,
        "Name": "かつて{RUBY_B#あんみん}安眠{RUBY_E#}せし\\n{RUBY_B#あかぞめ}赤染{RUBY_E#}の{RUBY_B#まゆ}繭{RUBY_E#}",
        "Desc": "強化戦闘スキル「ファイアフライ-IV-死星オーバーロード」を発動する時、ターゲットの防御力を<unbreak>#1[i]%</unbreak>無視し、SPを消費しない。",
        "ParamList": [
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        "Extra": {}
      },
      "2": {
        "Id": 131002,
        "Name": "{RUBY_B#くだ}砕{RUBY_E#}かれし{RUBY_B#そら}空{RUBY_E#}からの{RUBY_B#ついらく}墜落{RUBY_E#}",
        "Desc": "「完全燃焼」状態で強化通常攻撃「ファイアフライ-IV-底火斬撃」か強化戦闘スキル「ファイアフライ-IV-死星オーバーロード」を発動して敵を倒す、または敵を<u>弱点撃破状態</u>にする時、装甲「サム」が<u>追加ターン</u>を1獲得する。この効果は<unbreak>#2[i]</unbreak>ターン後に再度発動できる。",
        "ParamList": [
          1,
          1
        ],
        "Extra": {
          "10000000": {
            "Name": "追加ターン",
            "Desc": "ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。",
            "Param": []
          },
          "10000006": {
            "Name": "弱点撃破状態",
            "Desc": "敵の靭性が0まで削られた時に入る特殊状態。この状態になった敵は行動順が遅延する。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 131003,
        "Name": "{RUBY_B#しず}静{RUBY_E#}かな{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#かわ}川{RUBY_E#}で{RUBY_B#ねむ}眠{RUBY_E#}る",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 131004,
        "Name": "いつか{RUBY_B#ほたるび}蛍火{RUBY_E#}を\\nこの{RUBY_B#め}目{RUBY_E#}に",
        "Desc": "「完全燃焼」状態の時、装甲「サム」の効果抵抗+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.5000000004656613
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        "Extra": {}
      },
      "5": {
        "Id": 131005,
        "Name": "{RUBY_B#ゆめ}夢{RUBY_E#}なき{RUBY_B#なが}長{RUBY_E#}い{RUBY_B#よる}夜{RUBY_E#}が\\n{RUBY_B#あ}明{RUBY_E#}ける",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 131006,
        "Name": "{RUBY_B#お}終{RUBY_E#}わりの{RUBY_B#あす}明日{RUBY_E#}に\\n{RUBY_B#さ}咲{RUBY_E#}き{RUBY_B#ほこ}誇{RUBY_E#}る",
        "Desc": "「完全燃焼」状態の時、装甲「サム」の炎属性<u>耐性貫通</u>+<unbreak>#1[i]%</unbreak>。強化通常攻撃「ファイアフライ-IV-底火斬撃」または強化戦闘スキル「ファイアフライ-IV-死星オーバーロード」を発動する時、弱点撃破効率+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
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        ],
        "Extra": {
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "131001": {
        "Id": 131001,
        "Name": "コマンド-フラッシュオーバー{RUBY_B#すいしん}推進{RUBY_E#}",
        "Desc": "指定した敵単体に装甲「サム」の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の炎属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
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            "ParamList": [
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          }
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      },
      "131002": {
        "Id": 131002,
        "Name": "コマンド-{RUBY_B#てんかごうげき}天火轟撃{RUBY_E#}",
        "Desc": "自身の最大HP<unbreak>#2[i]%</unbreak>分のHPを消費し、自身の最大EP<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分のEPを固定で回復する。指定した敵単体に装甲「サム」の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。残りHPが足りない場合、戦闘スキルを発動する時、装甲「サム」の残りHPが1になる。自身の次の<u>行動順</u>を<unbreak>#4[i]%</unbreak><u>早める</u>。",
        "SimpleDesc": "自身のHPを一部消費してEPを回復し、指定した敵単体に炎属性ダメージを与える。自身の次の<u>行動順を早める</u>。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          }
        },
        "Level": {
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            "Level": 1,
            "ParamList": [
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          "7": {
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          "8": {
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          "9": {
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          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "131003": {
        "Id": 131003,
        "Name": "ファイアフライ-IV-{RUBY_B#かんぜんねんしょう}完全燃焼{RUBY_E#}",
        "Desc": "「完全燃焼」状態に入り、自身の行動順を<unbreak>100%</unbreak>早める。また、通常攻撃が「ファイアフライ-IV-底火斬撃」に、戦闘スキルが「ファイアフライ-IV-死星オーバーロード」に強化される。「完全燃焼」状態の時、速度+<color=#f29e38ff><unbreak>#3[i]</unbreak></color>。さらに、強化通常攻撃または強化戦闘スキルを発動する時、自身の弱点撃破効率+<unbreak>#2[i]%</unbreak>、敵が装甲「サム」から受ける弱点撃破ダメージ+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、その回の攻撃が終了するまで継続。\\nアクションバーに「完全燃焼」のカウントダウンが出現する。カウントダウンのターンが回ってきた時、装甲「サム」は「完全燃焼」状態を解除する。カウントダウンの速度は<unbreak>#4[i]</unbreak>に固定される。\\n「完全燃焼」状態の装甲「サム」は必殺技を発動できない。",
        "SimpleDesc": "「完全燃焼」状態に入り、<color=#f29e38ff>自身の行動順を<unbreak>100%</unbreak>早める</color>。<color=#f29e38ff>強化通常攻撃</color>と<color=#f29e38ff>強化戦闘スキル</color>を獲得し、カウントダウンが終了するまで自身の<color=#f29e38ff>速度、弱点撃破効率、敵の受ける弱点撃破ダメージ</color>をアップする。",
        "Type": "Ultra",
        "Tag": "Enhance",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          },
          "2": {
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          "5": {
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          "6": {
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            "Level": 7,
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          "8": {
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          "9": {
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          "10": {
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          },
          "13": {
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          },
          "14": {
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          }
        }
      },
      "131004": {
        "Id": 131004,
        "Name": "ホタル{RUBY_B#しき}式{RUBY_E#}{RUBY_B#げんかちゅうすう}源火中枢{RUBY_E#}",
        "Desc": "残りHPが少ないほど受けるダメージがダウンする。残りHPが<unbreak>#3[i]%</unbreak>以下の時、ダメージ軽減効果が最大値に達する、最大で受けるダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。「完全燃焼」状態の時、ダメージ軽減効果は最大値を維持し、効果抵抗+<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>。\\n戦闘開始時、EPが<unbreak>#2[i]%</unbreak>未満の場合、EPを<unbreak>#2[i]%</unbreak>まで回復する。EPが満タンになる時、自身にある<u>デバフ</u>をすべて解除する。",
        "SimpleDesc": "残りHPが少ないほど受けるダメージがダウンする。「完全燃焼」状態の時、ダメージ軽減効果は最大値を維持し、効果抵抗がアップする。戦闘開始時、EPが<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>未満の場合、EPを<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>まで回復する。EPが満タンになる時、自身にある<u>デバフ</u>をすべて解除する。",
        "Type": null,
        "Tag": "Defence",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000010": {
            "Name": "デバフ",
            "Desc": "戦闘に不利な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
          }
        },
        "Level": {
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        }
      },
      "131006": {
        "Id": 131006,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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      },
      "131007": {
        "Id": 131007,
        "Name": "Δコマンド-{RUBY_B#しょうどいんげき}焦土隕撃{RUBY_E#}",
        "Desc": "空中に跳び上がり、自由に移動する、<unbreak>#1[i]</unbreak>秒間継続。継続時間終了後、落下攻撃を行い、一定範囲内のすべての敵を攻撃する。継続時間中に攻撃を行うと、直ちに落下攻撃を行うことができる。各ウェーブ開始時、敵全体に炎属性弱点を付与する、<unbreak>#3[i]</unbreak>ターン継続。その後、敵全体に装甲「サム」の攻撃力<unbreak>#2[i]%</unbreak>分の炎属性ダメージを与える。",
        "SimpleDesc": "空中に跳び上がって自由に移動する。数秒移動した後、着地して範囲内のすべての敵を攻撃する。<color=#f29e38ff>各ウェーブ</color>開始時、敵全体に<color=#f29e38ff>炎属性弱点を付与し</color>、敵全体に炎属性ダメージを与える。",
        "Type": "Maze",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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        }
      },
      "131008": {
        "Id": 131008,
        "Name": "ファイアフライ-IV-{RUBY_B#ていかざんげき}底火斬撃{RUBY_E#}",
        "Desc": "自身の最大HP<unbreak>#2[i]%</unbreak>分のHPを回復する。指定した敵単体に装甲「サム」の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与える。",
        "SimpleDesc": "自身のHPを回復し、敵単体に炎属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          "2": {
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          "3": {
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          },
          "4": {
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      },
      "131009": {
        "Id": 131009,
        "Name": "ファイアフライ-IV-{RUBY_B#しせい}死星{RUBY_E#}オーバーロード",
        "Desc": "自身の最大HP<unbreak>#3[i]%</unbreak>分のHPを回復する。指定した敵単体に炎属性弱点を付与する、<unbreak>#4[i]</unbreak>ターン継続。その敵に装甲「サム」の攻撃力（<unbreak>#5[f1]</unbreak>×撃破特効+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>）分の炎属性ダメージを与え、隣接する敵に装甲「サム」の攻撃力（<unbreak>#6[f1]</unbreak>×撃破特効+<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>）分の炎属性ダメージを与える。撃破特効は最大で<unbreak>#7[i]%</unbreak>までカウントされる。",
        "SimpleDesc": "自身のHPを回復する。敵単体に<color=#f29e38ff>炎属性弱点を付与し</color>、大量の炎属性ダメージを与え、隣接する敵に炎属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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              "Rarity": "NotNormal"
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "Desc": "必殺技を発動する時、自身の与ダメージ+<unbreak>#2[i]%</unbreak>、自身の次のターンが終了するまで継続。次の戦闘スキルを発動した後、SPを<unbreak>#1[i]</unbreak>回復する。",
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      "131201": {
        "Id": 131201,
        "Name": "ど…{RUBY_B#ど}退{RUBY_E#}いてくださーい！",
        "Desc": "指定した敵単体にミーシャの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の氷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "Extra": {},
        "Level": {
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          "2": {
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          "4": {
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          "5": {
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          "6": {
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          "7": {
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          "8": {
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          "9": {
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          "10": {
            "Level": 10,
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        }
      },
      "131202": {
        "Id": 131202,
        "Name": "ル…ルームサービスです！",
        "Desc": "ミーシャの次の必殺技の攻撃段数+<unbreak>#3[i]</unbreak>。指定した敵単体にミーシャの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与え、隣接する敵にミーシャの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体に氷属性ダメージを与える。隣接する敵に少量の氷属性ダメージを与え、ミーシャの次の<color=#f29e38ff>必殺技の攻撃段数をアップ</color>する。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
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        "SkillComboValueDelta": null,
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          "2": {
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          "3": {
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          "4": {
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          "5": {
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          "6": {
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          "7": {
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          "8": {
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          "9": {
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          "14": {
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            "Level": 15,
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        }
      },
      "131203": {
        "Id": 131203,
        "Name": "ち…{RUBY_B#ちこく}遅刻{RUBY_E#}する！",
        "Desc": "初期状態の攻撃段数は<unbreak>#1[i]</unbreak>。最初に1段の攻撃を行い、指定した敵単体にミーシャの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の氷属性ダメージを与え、以降の各段攻撃は、ランダムな敵単体にミーシャの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の氷属性ダメージを与える。各段攻撃の前に、<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>の<u>基礎確率</u>で敵を凍結状態にする、1ターン継続。\\n凍結状態の敵は行動できず、ターンが回ってくるたびにミーシャの攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の氷属性<u>付加ダメージ</u>を受ける。\\n必殺技の最大攻撃段数は<unbreak>#5[i]</unbreak>。必殺技を発動した後、攻撃段数が初期状態にリセットされる。",
        "SimpleDesc": "敵単体に少量の氷属性ダメージを与える。初期状態では<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回バウンドする。最大で<color=#f29e38ff><unbreak>#5[i]</unbreak></color>回バウンドできる。各段攻撃の前に、低確率で敵を<color=#f29e38ff>凍結</color>状態にする。",
        "Type": "Ultra",
        "Tag": "Bounce",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          },
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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        },
        "Level": {
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      },
      "131204": {
        "Id": 131204,
        "Name": "{RUBY_B#だっしんき}脱進機{RUBY_E#}",
        "Desc": "味方がSPを1消費するたびに、ミーシャの次の必殺技の攻撃段数+<unbreak>#2[i]</unbreak>、ミーシャのEPを<color=#f29e38ff><unbreak>#1[f1]</unbreak></color>回復する。",
        "SimpleDesc": "味方が<color=#f29e38ff>SPを1消費</color>するたびに、ミーシャの次の<color=#f29e38ff>必殺技の攻撃段数</color>がアップし、ミーシャのEPを回復する。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          "3": {
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          "4": {
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          "5": {
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          "7": {
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          "8": {
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          },
          "9": {
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      },
      "131206": {
        "Id": 131206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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      },
      "131207": {
        "Id": 131207,
        "Name": "{RUBY_B#とき}時{RUBY_E#}よ{RUBY_B#と}止{RUBY_E#}まれ、アナタは{RUBY_B#うつく}美{RUBY_E#}しい",
        "Desc": "秘技を使用した後、<unbreak>#1[i]</unbreak>秒間継続する特殊領域を作り出す。特殊領域内にいる敵は「夢の牢屋」を付与される。「夢の牢屋」状態の敵は行動を停止する。「夢の牢屋」状態の敵と戦闘に入った後、ミーシャの次の必殺技の攻撃段数+<unbreak>#2[i]</unbreak>。味方が作り出した領域は1つまで存在できる。",
        "SimpleDesc": "特殊領域を作り出す。領域内の敵は行動を停止する。領域内の敵と戦闘に入った後、ミーシャの次の<color=#f29e38ff>必殺技の攻撃段数</color>がアップする。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
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        "Level": {
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          "Icon": "SkillIcon_1312_BP.png",
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        "HPAdd": 8.640000000596046,
        "SpeedBase": 96,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 125,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 32000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 114002,
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          {
            "$type": "ItemConfigRow",
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      "4": {
        "AttackBase": 212.160000000149,
        "AttackAdd": 4.080000000074506,
        "DefenceBase": 140.40000000037253,
        "DefenceAdd": 2.700000000651926,
        "HPBase": 449.28000000026077,
        "HPAdd": 8.640000000596046,
        "SpeedBase": 96,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 125,
        "Cost": [
          {
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            "ItemNum": 64000
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          {
            "$type": "ItemConfigRow",
            "ItemID": 114003,
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          {
            "$type": "ItemConfigRow",
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            "ItemNum": 15
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        ]
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      "5": {
        "AttackBase": 244.80000000074506,
        "AttackAdd": 4.080000000074506,
        "DefenceBase": 162,
        "DefenceAdd": 2.700000000651926,
        "HPBase": 518.4000000003725,
        "HPAdd": 8.640000000596046,
        "SpeedBase": 96,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 125,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 128000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 114003,
            "ItemNum": 7
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110423,
            "ItemNum": 28
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        ]
      },
      "6": {
        "AttackBase": 277.4400000004098,
        "AttackAdd": 4.080000000074506,
        "DefenceBase": 183.6000000005588,
        "DefenceAdd": 2.700000000651926,
        "HPBase": 587.5200000004843,
        "HPAdd": 8.640000000596046,
        "SpeedBase": 96,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 125,
        "Cost": []
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    },
    "Relics": {
      "AvatarID": 1312,
      "Set4IDList": [
        104,
        122,
        102
      ],
      "Set2IDList": [
        306,
        301,
        311
      ],
      "PropertyList3": [
        "CriticalChanceBase",
        "CriticalDamageBase"
      ],
      "PropertyList4": [
        "SpeedDelta",
        "AttackAddedRatio"
      ],
      "PropertyList5": [
        "IceAddedRatio"
      ],
      "PropertyList6": [
        "AttackAddedRatio"
      ],
      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "CriticalChanceBase"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "IceAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "AttackAddedRatio"
        }
      ],
      "SubAffixPropertyList": [
        "CriticalChanceBase",
        "CriticalDamageBase",
        "AttackAddedRatio",
        "SpeedDelta"
      ],
      "ScoreRankList": [
        337,
        282
      ]
    },
    "Lightcones": [
      24000,
      21005
    ],
    "Teams": [
      {
        "AvatarID": 1312,
        "TeamID": 1,
        "MemberList": [
          1313,
          1403,
          1409
        ],
        "BackupList1": [
          1403,
          8007
        ],
        "BackupList2": [
          1309,
          8007,
          1306
        ],
        "BackupList3": [
          1414,
          1222,
          1304,
          1217,
          1208,
          1203,
          1301
        ]
      }
    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1312/SkillIcon_1312_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1312/SkillIcon_1312_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1312/SkillIcon_1312_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1312/SkillIcon_1312_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1312/SkillIcon_1312_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1312/SkillIcon_1312_Rank6.png"
    ]
  },
  "1313": {
    "Name": "サンデー",
    "Desc": "「秩序」の美しい夢は散ったが、それでも最初の願いを諦めない者がいる。\\n——翼を失い地に落ちた旅人よ、その足で次はどこへ向かう？",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "sunday",
    "SPNeed": 130,
    "BaseType": "Shaman",
    "DamageType": "Imaginary",
    "Ranks": {
      "1": {
        "Id": 131301,
        "Name": "{RUBY_B#せんねん}千年{RUBY_E#}の{RUBY_B#せいじゃく}静寂{RUBY_E#}の{RUBY_B#は}果{RUBY_E#}て",
        "Desc": "サンデーが戦闘スキルを発動する時、スキルターゲットに以下の効果を付与する。\\nキャラがダメージを与える時、敵の防御力を<unbreak>#2[i]%</unbreak>無視する。召喚物がダメージを与える時、敵の防御力を<unbreak>#3[i]%</unbreak>無視する。<unbreak>#1[i]</unbreak>ターン継続。",
        "ParamList": [
          2,
          0.1600000001490116,
          0.40000000037252903
        ],
        "Extra": {}
      },
      "2": {
        "Id": 131302,
        "Name": "{RUBY_B#かきん}瑕瑾{RUBY_E#}を{RUBY_B#おぎな}補{RUBY_E#}う{RUBY_B#しんこう}信仰{RUBY_E#}",
        "Desc": "初めて必殺技を発動した後、SPを<unbreak>#2[i]</unbreak>回復する。「祝福されし者」状態の味方の与ダメージ+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.3000000002793968,
          2
        ],
        "Extra": {}
      },
      "3": {
        "Id": 131303,
        "Name": "{RUBY_B#せいひつ}静謐{RUBY_E#}な{RUBY_B#いばら}茨{RUBY_E#}の{RUBY_B#かく}隠{RUBY_E#}れ{RUBY_B#が}家{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 131304,
        "Name": "{RUBY_B#ちょうぞう}彫像{RUBY_E#}の{RUBY_B#じょげん}序言{RUBY_E#}",
        "Desc": "ターンが回ってきた時、EPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          8
        ],
        "Extra": {}
      },
      "5": {
        "Id": 131305,
        "Name": "{RUBY_B#ぎんわん}銀湾{RUBY_E#}に{RUBY_B#ただよ}漂{RUBY_E#}う{RUBY_B#かみ}紙{RUBY_E#}の{RUBY_B#ふね}船{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 131306,
        "Name": "{RUBY_B#ぐんせいけんそう}群星喧騒{RUBY_E#}の{RUBY_B#れいめい}黎明{RUBY_E#}",
        "Desc": "天賦の会心率アップ効果が累積可能になる。最大で<unbreak>#1[i]</unbreak>層。また、天賦効果の継続時間+<unbreak>#3[i]</unbreak>ターン。サンデーが必殺技を発動する時、ターゲットに天賦による会心率アップ効果を付与する。また、天賦による会心率アップ効果が発動する時、ターゲットの会心率が<unbreak>100%</unbreak>を超えている場合、1%超過するごとに会心ダメージが<unbreak>#2[i]%</unbreak>アップする。",
        "ParamList": [
          3,
          0.02000000001862645,
          1
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "131301": {
        "Id": 131301,
        "Name": "{RUBY_B#ひかり}光{RUBY_E#}を{RUBY_B#まと}纏{RUBY_E#}う{RUBY_B#こくゆ}告諭{RUBY_E#}",
        "Desc": "指定した敵単体にサンデーの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "指定した敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "131302": {
        "Id": 131302,
        "Name": "{RUBY_B#かみ}紙{RUBY_E#}と{RUBY_B#しきてん}式典{RUBY_E#}の{RUBY_B#たまもの}賜物{RUBY_E#}",
        "Desc": "指定した味方キャラ単体とその召喚物を即座に行動させ、与ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。ターゲットが召喚物をすでに召喚していた場合、与ダメージアップ効果がさらに+<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>、<unbreak>#3[i]</unbreak>ターン継続。\\n「祝福されし者」状態の味方に戦闘スキルを発動した後、SPを1回復する。\\nなお、「調和」の運命を歩むキャラをターゲットにした場合、即座に行動させる効果は発動しない。",
        "SimpleDesc": "指定した<color=#f29e38ff>味方キャラ単体およびその召喚物を即座に行動させ</color>、与ダメージをアップする。その味方キャラが召喚物をすでに召喚していた場合、与ダメージをアップする効果がさらにアップする。\\n「祝福されし者」が付与されている味方に戦闘スキルを発動した後、SPを1回復する。\\nなお、「調和」の運命を歩むキャラをターゲットにした場合、即座に行動させる効果は発動しない。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1,
              0.1500000001396984,
              2,
              0.25000000023283064
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              1,
              0.16499999980442226,
              2,
              0.27499999990686774
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              1,
              0.18000000016763806,
              2,
              0.3000000002793968
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1,
              0.19499999983236194,
              2,
              0.32499999995343387
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              1,
              0.21000000019557774,
              2,
              0.3500000003259629
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1,
              0.2249999998603016,
              2,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              1,
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              2,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1,
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              2,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1,
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              2,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1,
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              2,
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            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              1,
              0.31499999994412065,
              2,
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            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              1,
              0.33000000030733645,
              2,
              0.5500000005122274
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              1,
              0.3449999999720603,
              2,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              1,
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              2,
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            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              1,
              0.375,
              2,
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          }
        }
      },
      "131303": {
        "Id": 131303,
        "Name": "{RUBY_B#ほうよう}抱擁{RUBY_E#}と{RUBY_B#しょうこん}傷痕{RUBY_E#}の{RUBY_B#さんか}賛歌{RUBY_E#}",
        "Desc": "指定した味方キャラ単体の最大EP<unbreak>#1[f1]%</unbreak>分のEPを回復させ、ターゲットとその召喚物に「祝福されし者」状態を付与する。「祝福されし者」状態の味方の会心ダメージが、サンデーの会心ダメージ<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>分+<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>アップする。\\n「祝福されし者」状態は<unbreak>#3[i]</unbreak>ターン継続。サンデー自身のターンが回ってくるたびに「祝福されし者」状態の継続時間-1ターン。\\nまた、スキルの効果は必殺技で最後に指定したサンデー以外のターゲットにのみ発揮される。サンデーが戦闘不能状態になる時、「祝福されし者」状態も解除される。",
        "SimpleDesc": "味方キャラ単体の<color=#f29e38ff>EPを回復</color>し、ターゲットおよびその召喚物を「祝福されし者」にする。「祝福されし者」は会心ダメージアップ。",
        "Type": "Ultra",
        "Tag": "Support",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.20000000018626451,
              0.12000000011175871,
              3,
              0.0800000000745058
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.20000000018626451,
              0.13799999956972897,
              3,
              0.08399999979883432
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.20000000018626451,
              0.15599999972619116,
              3,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.20000000018626451,
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              3,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.20000000018626451,
              0.19200000003911555,
              3,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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              3,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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              3,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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              3,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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              3,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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              3,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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              3,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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              0.3359999998938292,
              3,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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              0.3540000000502914,
              3,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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              3,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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              3,
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          }
        }
      },
      "131304": {
        "Id": 131304,
        "Name": "{RUBY_B#にくたい}肉体{RUBY_E#}の{RUBY_B#こっかい}告解{RUBY_E#}",
        "Desc": "戦闘スキルを発動する時、ターゲットの会心率+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "戦闘スキルを発動する時、ターゲットの会心率アップ。",
        "Type": null,
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.10000000009313226,
              3
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.11000000010244548,
              3
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.12000000011175871,
              3
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.13000000012107193,
              3
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.14000000013038516,
              3
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.1500000001396984,
              3
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
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              3
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.1875,
              3
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
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      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "Id": 131405,
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        "BPNeed": -0.9999999997671694,
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      "131402": {
        "Id": 131402,
        "Name": "ほしいままに{RUBY_B#の}呑{RUBY_E#}み{RUBY_B#こ}込{RUBY_E#}む{RUBY_B#ばいしゅう}買収{RUBY_E#}",
        "Desc": "指定した味方単体を「債権回収者」状態にし、その味方の速度+<unbreak>#1[i]</unbreak>、<unbreak>#4[i]</unbreak>ターン継続。\\n「債権回収者」状態の味方単体が攻撃を行った後、命中した敵にジェイドの攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の量子属性<u>付加ダメージ</u>を1回与え、その味方のHPを最大HP<unbreak>#2[i]%</unbreak>分消費する。残りHPが足りない場合、その味方の残りHPが1になる。\\nジェイドが「債権回収者」状態の時、ジェイドは速度アップ効果を獲得せず、攻撃を行った後にHPを消費しない。\\nフィールド上に「債権回収者」状態の味方が存在する時、ジェイドは戦闘スキルを発動できない。ジェイドのターンが回ってくるたびに、「債権回収者」状態の継続時間-1ターン。",
        "SimpleDesc": "味方単体を<color=#f29e38ff>「債権回収者」</color>状態にし、その味方の速度をアップさせる。<color=#f29e38ff>「債権回収者」</color>状態の味方は攻撃を行った後にHPを消費し、命中した敵に少量の量子属性<u>付加ダメージ</u>を与える。ジェイドが「債権回収者」状態の時、速度アップ効果を獲得せず、攻撃後もHPを消費しない。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              30,
              0.02000000001862645,
              0.1500000001396984,
              3
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              30,
              0.02000000001862645,
              0.1600000001490116,
              3
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              30,
              0.02000000001862645,
              0.17000000015832484,
              3
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              30,
              0.02000000001862645,
              0.18000000016763806,
              3
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              30,
              0.02000000001862645,
              0.1900000001769513,
              3
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              30,
              0.02000000001862645,
              0.20000000018626451,
              3
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              30,
              0.02000000001862645,
              0.21250000037252903,
              3
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              30,
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              3
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              30,
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              0.23750000004656613,
              3
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              30,
              0.02000000001862645,
              0.25000000023283064,
              3
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              30,
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              3
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              30,
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              30,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              30,
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            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              30,
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          }
        }
      },
      "131403": {
        "Id": 131403,
        "Name": "{RUBY_B#よくぼう}欲望{RUBY_E#}の{RUBY_B#ふち}淵{RUBY_E#}での{RUBY_B#じごく}地獄{RUBY_E#}の{RUBY_B#ちぎ}契{RUBY_E#}り",
        "Desc": "敵全体にジェイドの攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の量子属性ダメージを与える。ジェイドの天賦の<u>追加攻撃</u>を強化し、追加攻撃のダメージ倍率+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、この強化追加攻撃は<unbreak>#2[i]</unbreak>回まで発動できる。",
        "SimpleDesc": "敵全体に量子属性ダメージを与え、天賦の<color=#f29e38ff><u>追加攻撃</u></color>ダメージ倍率をアップする。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.40000000037252903,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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              2,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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              2,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1,
              2,
              3
            ]
          }
        }
      },
      "131404": {
        "Id": 131404,
        "Name": "{RUBY_B#とみ}富{RUBY_E#}を{RUBY_B#そ}削{RUBY_E#}ぐ{RUBY_B#どくが}毒牙{RUBY_E#}",
        "Desc": "ジェイドまたは「債権回収者」状態の味方が攻撃を行った後、命中した敵1体につき、チャージを1獲得する。チャージが<unbreak>#3[i]</unbreak>に到達した後、チャージを<unbreak>#3[i]</unbreak>消費して<u>追加攻撃</u>を1回行い、敵全体にジェイドの攻撃力<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分の量子属性ダメージを与える。この<u>追加攻撃</u>はチャージを獲得しない。\\nジェイドが天賦の<u>追加攻撃</u>を行う時、即座に「質草」を<unbreak>#4[i]</unbreak>層獲得する。「質草」1層につき、会心ダメージ+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、最大で<unbreak>#2[i]</unbreak>層累積できる。",
        "SimpleDesc": "ジェイドまたは<color=#f29e38ff>「債権回収者」</color>状態の味方が攻撃を行った後、命中した敵1体につき、チャージを1獲得する。チャージが<color=#f29e38ff><unbreak>#3[i]</unbreak></color>に到達した後、チャージを<color=#f29e38ff><unbreak>#3[i]</unbreak></color>消費して<color=#f29e38ff><u>追加攻撃</u></color>を1回行い、敵全体に量子属性ダメージを与える。\\nジェイドが<color=#f29e38ff><u>追加攻撃</u></color>を行う時、「質草」を獲得し、会心ダメージがアップする、最大で<color=#f29e38ff><unbreak>#2[i]</unbreak></color>層累積できる。",
        "Type": null,
        "Tag": "AoEAttack",
        "SPBase": 10,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          30,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.011999999871477485,
              50,
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              5,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.014399999985471368,
              50,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.01560000004246831,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.01680000009946525,
              50,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.02099999994970858,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.02250000019557774,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.02519999979995191,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "131406": {
        "Id": 131406,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "131407": {
        "Id": 131407,
        "Name": "ハンターの{RUBY_B#しかい}視界{RUBY_E#}",
        "Desc": "秘技を使用した後、一定範囲内の敵を<unbreak>#1[i]</unbreak>秒間の「盲従」状態にする。「盲従」状態の敵は味方を攻撃しない。「盲従」状態の敵を先制攻撃すると、すべての「盲従」状態の敵と戦闘に入る。戦闘開始後、敵全体にジェイドの攻撃力<unbreak>#2[i]%</unbreak>分の量子属性ダメージを与え、「質草」を<unbreak>#3[i]</unbreak>層獲得する。",
        "SimpleDesc": "一定範囲内の敵を「盲従」状態にする。「盲従」状態の敵を攻撃すると、すべての「盲従」状態の敵と戦闘に入る。戦闘に入った後、敵全体に少量の量子属性ダメージを与え、「質草」を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層獲得する。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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            "Level": 1,
            "ParamList": [
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          }
        }
      }
    },
    "SkillTrees": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1314_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [],
          "MaxLevel": 6,
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          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1314_Normal.png",
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        },
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          "DefaultUnlock": false,
          "Icon": "SkillIcon_1314_Normal.png",
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          ],
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        },
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          "DefaultUnlock": false,
          "Icon": "SkillIcon_1314_Normal.png",
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            },
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              "Rarity": "Rare"
            },
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              "Rarity": "Rare"
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          ],
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          "DefaultUnlock": false,
          "Icon": "SkillIcon_1314_Normal.png",
          "LevelUpSkillID": [
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          ],
          "MaterialList": [
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              "Rarity": "Rare"
            },
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              "ItemNum": 3,
              "Rarity": "VeryRare"
            },
            {
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              "ItemNum": 3,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
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          "PointType": 2,
          "PrePoint": [],
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        },
        "6": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 6,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1314_Normal.png",
          "LevelUpSkillID": [
            131401
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 160000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110203,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 114003,
              "ItemNum": 4,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1314001,
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          "PointType": 2,
          "PrePoint": [],
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          "Extra": {}
        }
      },
      "Point02": {
        "1": {
          "Anchor": "Point02",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1314_BP.png",
          "LevelUpSkillID": [
            131402
          ],
          "MaterialList": [],
          "MaxLevel": 10,
          "ParamList": [],
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          "PointType": 2,
          "PrePoint": [],
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        },
        "2": {
          "Anchor": "Point02",
          "AvatarPromotionLimit": 1,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1314_BP.png",
          "LevelUpSkillID": [
            131402
          ],
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        "HPBase": 266.1119999999646,
        "HPAdd": 7.39200000022538,
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      "4": {
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        "HPBase": 384.38400000007823,
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        "Cost": [
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            "ItemNum": 35
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        "DefenceBase": 235.62000000057742,
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        "HPBase": 502.65600000019185,
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        "SpeedBase": 103,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
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    "Relics": {
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      "Set2IDList": [
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      "PropertyList3": [
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      "PropertyList4": [
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      "PropertyList5": [
        "QuantumAddedRatio"
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      "PropertyList6": [
        "SPRatioBase",
        "AttackAddedRatio"
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      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "CriticalChanceBase"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "AttackAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "QuantumAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "SPRatioBase"
        }
      ],
      "SubAffixPropertyList": [
        "CriticalChanceBase",
        "CriticalDamageBase",
        "AttackAddedRatio",
        "SpeedDelta"
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      "ScoreRankList": [
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    },
    "Lightcones": [
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    "Teams": [
      {
        "AvatarID": 1314,
        "TeamID": 1,
        "MemberList": [
          1401,
          1403,
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        "BackupList1": [],
        "BackupList2": [
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        "BackupList3": [
          1414,
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      }
    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank6.png"
    ]
  },
  "1315": {
    "Name": "ブートヒル",
    "Desc": "宇宙を放浪するサイボーグカウボーイ。かなり楽観的で、自由奔放。\\n「巡海レンジャー」の一員で、悪を懲らしめるためなら手段を選ばない——\\nその派手な行動は、復讐の対象である「スターピースカンパニー」の注意を引くためである。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "boothill",
    "SPNeed": 115,
    "BaseType": "Rogue",
    "DamageType": "Physical",
    "Ranks": {
      "1": {
        "Id": 131501,
        "Name": "{RUBY_B#さじん}砂塵{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#いっとうせい}一等星{RUBY_E#}",
        "Desc": "戦闘開始時、「ポケットアドバンテージ」を1層獲得する。ブートヒルがダメージを与える時、敵の防御力を<unbreak>#1[i]%</unbreak>無視する。",
        "ParamList": [
          0.1600000001490116
        ],
        "Extra": {}
      },
      "2": {
        "Id": 131502,
        "Name": "マイルストーン・\\nマンガー",
        "Desc": "「九死の決闘」状態で「ポケットアドバンテージ」を獲得する時、SPを<unbreak>#1[i]</unbreak>回復する。同時に撃破特効+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。この効果はターンが回ってくるたびに1回まで発動でき、獲得する「ポケットアドバンテージ」が上限を超える時にも触発される。",
        "ParamList": [
          1,
          0.3000000002793968,
          2
        ],
        "Extra": {}
      },
      "3": {
        "Id": 131503,
        "Name": "{RUBY_B#はかもり}墓守{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 131504,
        "Name": "{RUBY_B#さ}冷{RUBY_E#}めた{RUBY_B#にく}肉{RUBY_E#}の{RUBY_B#りょうりにん}料理人{RUBY_E#}",
        "Desc": "「九死の決闘」状態の敵がブートヒルの攻撃を受ける時、被ダメージアップ効果さらに+<unbreak>#1[i]%</unbreak>。ブートヒルが「九死の決闘」状態の敵の攻撃を受ける時、被ダメージアップ効果-<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          0.12000000011175871,
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        "Extra": {}
      },
      "5": {
        "Id": 131505,
        "Name": "{RUBY_B#き}切{RUBY_E#}り{RUBY_B#かぶ}株{RUBY_E#}の{RUBY_B#えんぜつか}演説家{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 131506,
        "Name": "{RUBY_B#てつごうし}鉄格子{RUBY_E#}ホテルの{RUBY_B#じょうれん}常連{RUBY_E#}",
        "Desc": "天賦を触発して<u>弱点撃破ダメージ</u>を与える時、ターゲットに対してさらに本来のダメージ倍率<unbreak>#1[i]%</unbreak>分の<u>弱点撃破ダメージ</u>を与え、隣接する敵に本来のダメージ倍率<unbreak>#2[i]%</unbreak>分の<u>弱点撃破ダメージ</u>を与える。",
        "ParamList": [
          0.40000000037252903,
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        ],
        "Extra": {
          "10000014": {
            "Name": "弱点撃破ダメージ",
            "Desc": "撃破特効、ターゲットの最大靭性またはキャラクターのレベルが高いほど、与える弱点撃破ダメージがアップする。\\n弱点撃破ダメージは会心が発生せず、ダメージアップ系効果の影響を受けない。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "131501": {
        "Id": 131501,
        "Name": "スパーズ・クラッシュ",
        "Desc": "指定した敵単体にブートヒルの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "131502": {
        "Id": 131502,
        "Name": "{RUBY_B#ねっさ}熱砂{RUBY_E#}のタンゴ",
        "Desc": "指定した敵単体と自身を「九死の決闘」状態にする。この状態のブートヒルは戦闘スキルを発動できず、通常攻撃が「ファニング」に強化される、<unbreak>#3[i]</unbreak>ターン継続。ブートヒルのターンが回ってくるたびに、「九死の決闘」の継続時間-1ターン。\\n「九死の決闘」状態にある敵は、挑発状態と見なされる。その敵がブートヒルの攻撃を受ける時、受けるダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。また、ブートヒルがその敵の攻撃を受ける時、受けるダメージ+<unbreak>#2[i]%</unbreak>。\\nその敵が倒される、または弱点撃破された後、ブートヒルは「ポケットアドバンテージ」を1層獲得し、「九死の決闘」状態を解除する。\\nこの戦闘スキルはEPを回復できない。また、この戦闘スキルを発動した後、ターンは終了しない。",
        "SimpleDesc": "<color=#f29e38ff>「九死の決闘」</color>を始める。「九死の決闘」のターゲットが<color=#f29e38ff>倒される、または弱点撃破された</color>後、ブートヒルは「ポケットアドバンテージ」を獲得し、「九死の決闘」を解除する。<color=#f29e38ff>通常攻撃を強化</color>する。ターンは終了しない。",
        "Type": "BPSkill",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.1500000001396984,
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              2
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.16499999980442226,
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              2
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.18000000016763806,
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              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.19499999983236194,
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              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.21000000019557774,
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              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
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              2
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
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              2
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.26250000041909516,
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              2
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
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              2
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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              2
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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              2
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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              2
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
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              2
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
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              2
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.375,
              0.1500000001396984,
              2
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          }
        }
      },
      "131503": {
        "Id": 131503,
        "Name": "ダストデビル・ダンサー",
        "Desc": "指定した敵単体に物理属性弱点を付与する、<unbreak>#3[i]</unbreak>ターン継続。\\nその敵にブートヒルの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、<u>行動順</u>を<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>遅延させる。",
        "SimpleDesc": "敵単体に<color=#f29e38ff>物理属性弱点を付与</color>し、大量の物理属性ダメージを与え、<u>行動順を遅延させる</u>。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000002": {
            "Name": "行動遅延",
            "Desc": "対象の次の行動までの間隔が長くなる。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              2.400000000372529,
              0.3000000002793968,
              2
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
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              2
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              2.7200000006705523,
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              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              2.880000000819564,
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              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              3.040000000037253,
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              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              3.2000000001862645,
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              2
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              3.400000000372529,
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              2
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              3.6000000005587935,
              0.375,
              2
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              3.800000000745058,
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              2
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              4,
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              2
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              4.160000000149012,
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              2
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              4.320000000298023,
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              2
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              4.480000000447035,
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              2
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              4.6400000005960464,
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              2
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
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              2
            ]
          }
        }
      },
      "131504": {
        "Id": 131504,
        "Name": "{RUBY_B#ごはつ}5発{RUBY_E#}の{RUBY_B#じゅうだん}銃弾{RUBY_E#}",
        "Desc": "「ポケットアドバンテージ」1層につき、「ファニング」の削靭値+<unbreak>#4[i]%</unbreak>、最大で<unbreak>#5[i]</unbreak>累積できる。\\n強化通常攻撃を行っている間、敵が<u>弱点撃破状態</u>の場合、「ポケットアドバンテージ」の層数に応じて、その敵にブートヒルの物理属性弱点撃破ダメージ<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の<u>弱点撃破ダメージ</u>を与える。この弱点撃破ダメージにカウントされる靭性は、通常攻撃「スパーズ・クラッシュ」の基礎削靭値の<unbreak>#6[i]</unbreak>倍を超えない。\\n戦闘に勝利した後、ブートヒルは「ポケットアドバンテージ」を次の戦闘に持ち越せる。",
        "SimpleDesc": "「ポケットアドバンテージ」は「ファニング」の削靭値をアップし、<color=#f29e38ff>弱点撃破された敵</color>にさらに物理属性<color=#f29e38ff>弱点撃破ダメージ</color>を与える。戦闘に勝利した後、「ポケットアドバンテージ」を次の戦闘に持ち越せる。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
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      "2": {
        "Id": 131702,
        "Name": "{RUBY_B#ハイク}俳句{RUBY_E#}ノ{RUBY_B#アンキ}暗記{RUBY_E#}、\\n{RUBY_B#ユウシキ}有識{RUBY_E#}ニ{RUBY_B#ケイゲナ}罣礙無{RUBY_E#}シ",
        "Desc": "指定した敵単体に対する、強化通常攻撃の1、2段目の削靭値+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.5000000004656613
        ],
        "Extra": {}
      },
      "3": {
        "Id": 131703,
        "Name": "{RUBY_B#ガラン}伽藍{RUBY_E#}ノ{RUBY_B#ドウ}堂{RUBY_E#}、\\n{RUBY_B#ムゲンゴク}無間獄{RUBY_E#}ニ{RUBY_B#ショウホウナ}正法無{RUBY_E#}シ",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 131704,
        "Name": "{RUBY_B#ケイネンレッカ}経年劣化{RUBY_E#}、\\n{RUBY_B#ニンキョウ}任侠{RUBY_E#}ニ{RUBY_B#ニンギナ}忍義無{RUBY_E#}シ",
        "Desc": "「結印」状態の間、味方全体の速度+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.12000000011175871
        ],
        "Extra": {}
      },
      "5": {
        "Id": 131705,
        "Name": "{RUBY_B#イッシンフラン}一心不乱{RUBY_E#}、\\n{RUBY_B#メイゲン}鳴弦{RUBY_E#}ニ{RUBY_B#アダヤナ}徒矢無{RUBY_E#}シ",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 131706,
        "Name": "{RUBY_B#ハジャケンショウ}破邪顕正{RUBY_E#}、\\n{RUBY_B#アクト}悪徒{RUBY_E#}ニ{RUBY_B#ジヒナ}慈悲無{RUBY_E#}シ",
        "Desc": "天賦の効果で獲得できるチャージを戦闘開始時に<unbreak>#1[i]</unbreak>獲得し、さらに上限を+<unbreak>#2[i]</unbreak>する。また、「忍具・降魔の花弁」の3段目の攻撃を行った後、チャージ+<unbreak>#1[i]</unbreak>。",
        "ParamList": [
          5,
          5
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "131701": {
        "Id": 131701,
        "Name": "{RUBY_B#にんぽう}忍法{RUBY_E#}・{RUBY_B#しちてんはっき}七転八起{RUBY_E#}",
        "Desc": "指定した敵単体に乱破の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "指定した敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
            ]
          }
        }
      },
      "131702": {
        "Id": 131702,
        "Name": "{RUBY_B#にんせつ}忍切{RUBY_E#}・{RUBY_B#しょしかんてつ}初志貫徹{RUBY_E#}",
        "Desc": "敵全体に乱破の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "敵全体に虚数属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "AoEAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          30,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6600000006146729
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7200000006705523
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.7800000007264316
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.840000000782311
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.9750000005587935
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.0500000000465661
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.1249999997671694
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              1.2600000002421439
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.3200000002980232
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.3800000003539026
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.440000000409782
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.5000000004656613
            ]
          }
        }
      },
      "131703": {
        "Id": 131703,
        "Name": "{RUBY_B#にんどう}忍道{RUBY_E#}・{RUBY_B#きわみ}極{RUBY_E#}・{RUBY_B#あいしてる}愛死天流{RUBY_E#}",
        "Desc": "「結印」状態に入り、即座に<u>追加ターン</u>を1ターン、「彩墨」を<unbreak>#3[i]</unbreak>獲得する。同時に弱点撃破効率+<unbreak>#1[i]%</unbreak>、撃破特効+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。\\n「結印」状態の間、通常攻撃が強化されるが、戦闘スキルおよび必殺技は発動できない。強化通常攻撃を行うと「彩墨」が1消費され、0になると「結印」状態が終了する。",
        "SimpleDesc": "「結印」状態に入り、<color=#f29e38ff><u>追加ターン</u></color>と「彩墨」を3層獲得し、<color=#f29e38ff>弱点撃破効率および撃破特効がアップ</color>する。\\n「結印」状態では、<color=#f29e38ff>通常攻撃が強化</color>される。強化通常攻撃を行うと「彩墨」が1層消費され、層数が0になると「結印」状態が終了する。",
        "Type": "Ultra",
        "Tag": "Enhance",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000000": {
            "Name": "追加ターン",
            "Desc": "ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613,
              0.10000000009313226,
              3
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.5000000004656613,
              0.12000000011175871,
              3
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.5000000004656613,
              0.14000000013038516,
              3
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.5000000004656613,
              0.1600000001490116,
              3
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.5000000004656613,
              0.18000000016763806,
              3
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.5000000004656613,
              0.20000000018626451,
              3
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.5000000004656613,
              0.2249999998603016,
              3
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.5000000004656613,
              0.25000000023283064,
              3
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.5000000004656613,
              0.27499999990686774,
              3
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.5000000004656613,
              0.3000000002793968,
              3
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.5000000004656613,
              0.3200000002980232,
              3
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.5000000004656613,
              0.3400000003166497,
              3
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.5000000004656613,
              0.3600000003352761,
              3
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.5000000004656613,
              0.3800000003539026,
              3
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.5000000004656613,
              0.40000000037252903,
              3
            ]
          }
        }
      },
      "131704": {
        "Id": 131704,
        "Name": "シノビ・サイエンス・{RUBY_B#かんにんぶくろ}堪忍袋{RUBY_E#}",
        "Desc": "敵が弱点撃破される時、乱破はチャージを1獲得する。最大で<unbreak>#1[i]</unbreak>まで獲得可能。\\n乱破が次の「忍具・降魔の花弁」による3段目の攻撃を行う時、すべてのチャージを消費し、敵全体に乱破の虚数属性弱点撃破ダメージ<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の弱点撃破ダメージを与え、弱点属性を無視して靭性を<unbreak>#4[i]</unbreak>削る。この3段目の攻撃は消費したチャージ1につき、弱点撃破ダメージの倍率+<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>、削靭値+<unbreak>#6[i]</unbreak>。\\n敵を弱点撃破する時、虚数属性の弱点撃破効果を発動する。",
        "SimpleDesc": "敵が弱点撃破される時、乱破はチャージを1獲得する。\\n「忍具・降魔の花弁」の3段目の攻撃を行う時、すべてのチャージを消費し、敵全体に虚数属性弱点撃破ダメージを与え、<color=#f29e38ff>弱点属性を無視して靭性を削る</color>。消費したチャージに応じて、この3段目の攻撃の弱点撃破ダメージの倍率と削靭値がアップする。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          6,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              10,
              0,
              0.3000000002793968,
              2,
              0.25000000023283064,
              1
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              10,
              0,
              0.33000000030733645,
              2,
              0.27499999990686774,
              1
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              10,
              0,
              0.3600000003352761,
              2,
              0.3000000002793968,
              1
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              10,
              0,
              0.3900000003632158,
              2,
              0.32499999995343387,
              1
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              10,
              0,
              0.4200000003911555,
              2,
              0.3500000003259629,
              1
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              10,
              0,
              0.45000000041909516,
              2,
              0.375,
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              10,
              0,
              0.4875000002793968,
              2,
              0.4062500004656613,
              1
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              10,
              0,
              0.5250000001396984,
              2,
              0.43750000023283064,
              1
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              10,
              0,
              0.5625000006984919,
              2,
              0.46875000069849193,
              1
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              10,
              0,
              0.6000000005587935,
              2,
              0.5000000004656613,
              1
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              10,
              0,
              0.6300000005867332,
              2,
              0.5250000001396984,
              1
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              10,
              0,
              0.6600000006146729,
              2,
              0.5500000005122274,
              1
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              10,
              0,
              0.6900000006426126,
              2,
              0.5750000001862645,
              1
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              10,
              0,
              0.7200000006705523,
              2,
              0.6000000005587935,
              1
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              10,
              0,
              0.7500000006984919,
              2,
              0.6250000002328306,
              1
            ]
          }
        }
      },
      "131706": {
        "Id": 131706,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "131707": {
        "Id": 131707,
        "Name": "シノビ・{RUBY_B#ぶっちぎり}歩血義理{RUBY_E#}",
        "Desc": "秘技を使用した後、<unbreak>#1[i]</unbreak>秒間継続する「スプラッシュ」状態に入る。「スプラッシュ」状態の間、前方に素早く一定距離移動し、触れた敵を攻撃する。移動中は敵からの攻撃をすべて防ぐことができるが、この状態で攻撃を行うと「スプラッシュ」状態は終了する。敵を先制攻撃して戦闘に入った後、弱点属性を無視して敵それぞれの靭性を<unbreak>#5[i]</unbreak>削り、乱破の虚数属性弱点撃破ダメージ<unbreak>#2[i]%</unbreak>分の弱点撃破ダメージを与え、敵それぞれと隣接する敵に乱破の虚数属性弱点撃破ダメージ<unbreak>#3[i]%</unbreak>分の弱点撃破ダメージを与え、自身のEPを<unbreak>#4[i]</unbreak>回復する。",
        "SimpleDesc": "「スプラッシュ」状態に入り、素早く前方に一定距離移動し、触れた敵を攻撃する。敵を先制攻撃して戦闘に入った後、<color=#f29e38ff>弱点属性を無視</color>して敵それぞれの<color=#f29e38ff>靭性を削る</color>。さらに、すべての敵および隣接する敵に虚数属性弱点撃破ダメージを与え、自身のEPを回復する。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              20,
              2,
              1.800000000745058,
              10,
              30
            ]
          }
        }
      },
      "131708": {
        "Id": 131708,
        "Name": "{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#}",
        "Desc": null,
        "SimpleDesc": "指定した敵単体および隣接する敵に少量の虚数属性ダメージを与える。この攻撃は虚数属性弱点を持たない敵の靱性も削ることができる。",
        "Type": "Normal",
        "Tag": "Blast",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          15
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.6000000005587935,
              0.3000000002793968,
              0.6000000005587935,
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6800000006332994,
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              0.5000000004656613
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7600000007078052,
              0.3800000003539026,
              0.7600000007078052,
              0.5000000004656613
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.840000000782311,
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            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9200000008568168,
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            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1,
              0.5000000004656613,
              1,
              0.5000000004656613
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.0800000000745058,
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            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.1600000001490116,
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            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.2400000002235174,
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            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.3200000002980232,
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              1.3200000002980232,
              0.5000000004656613
            ]
          }
        }
      },
      "131710": {
        "Id": 131710,
        "Name": "{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#}",
        "Desc": null,
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        "SimpleDesc": "敵全体に少量の虚数属性ダメージを与える。この攻撃は虚数属性弱点を持たない敵の靱性も削ることができる。",
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        "Desc": "「忍具・降魔の花弁」を発動する。1、2段目の攻撃は指定した敵単体に乱破の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、隣接する敵に乱破の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の虚数属性ダメージを与える。3段目の攻撃は敵全体に乱破の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の虚数属性ダメージを与える。\\n強化通常攻撃はSPを回復できないが、虚数属性弱点を持たない敵に対しても本来の削靭値<unbreak>#4[i]%</unbreak>分の靭性を削ることができる。乱破が敵を弱点撃破する時、虚数属性の弱点撃破効果が発動する。",
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  "1401": {
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    "Desc": "尊貴なる「天才クラブ」#83。人類で、女性で、若く、美しく、そして可愛い。\\n噂によると、彼女は銀河の辺境でひっそりと暮らしており、そこから離れることは滅多にないという。そんな彼女が今回姿を現したのは、おそらく——\\n自ら対処しなければならない問題が起きたからだろう。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "theherta",
    "SPNeed": 220,
    "BaseType": "Mage",
    "DamageType": "Ice",
    "Ranks": {
      "1": {
        "Id": 140101,
        "Name": "{RUBY_B#ぐんせい}群星{RUBY_E#}が{RUBY_B#ふ}降{RUBY_E#}る{RUBY_B#よる}夜{RUBY_E#}",
        "Desc": "強化戦闘スキルで「解読」の層数を計算する時、スキルのメインターゲットおよび隣接する敵の中で、最も「解読」の層数が多い敵1体の層数<unbreak>#1[i]%</unbreak>分を計算に加える。強化戦闘スキルを発動して「解読」をリセットした時、「解読」の層数は<unbreak>#2[i]</unbreak>層にリセットされる。",
        "ParamList": [
          0.5000000004656613,
          15
        ],
        "Extra": {}
      },
      "2": {
        "Id": 140102,
        "Name": "{RUBY_B#かぎあな}鍵穴{RUBY_E#}を{RUBY_B#ふ}吹{RUBY_E#}き{RUBY_B#ぬ}抜{RUBY_E#}ける{RUBY_B#かぜ}風{RUBY_E#}",
        "Desc": "マダム・ヘルタが戦闘に入る、または必殺技を発動した後、追加で「第六感」を1層獲得する。強化戦闘スキルを発動した後、マダム・ヘルタの次の<u>行動順</u>が<unbreak>#1[i]%</unbreak><u>早まる</u>。",
        "ParamList": [
          0.3500000003259629,
          42,
          0.25000000023283064
        ],
        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 140103,
        "Name": "{RUBY_B#まなつ}真夏{RUBY_E#}の{RUBY_B#とびら}扉{RUBY_E#}の{RUBY_B#む}向{RUBY_E#}こう",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 140104,
        "Name": "{RUBY_B#じゅうろっぽんめ}十六本目{RUBY_E#}の{RUBY_B#かぎ}鍵{RUBY_E#}",
        "Desc": "パーティ内の「知恵」の運命を歩むキャラクターの速度+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.12000000011175871
        ],
        "Extra": {}
      },
      "5": {
        "Id": 140105,
        "Name": "{RUBY_B#しんじつ}真実{RUBY_E#}は\\n{RUBY_B#りょうやく}良薬{RUBY_E#}のように{RUBY_B#にが}苦{RUBY_E#}い",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 140106,
        "Name": "{RUBY_B#こた}答{RUBY_E#}えは\\n{RUBY_B#ゆうわく}誘惑{RUBY_E#}のように{RUBY_B#あま}甘{RUBY_E#}い",
        "Desc": "マダム・ヘルタの氷属性耐性貫通+<unbreak>#4[i]%</unbreak>。\\nまた、必殺技のダメージ倍率がフィールド上の敵の数に応じてアップする。\\n敵の数が3体以上の場合、必殺技のダメージ倍率+<unbreak>#1[i]%</unbreak>。\\n敵の数が2体の場合、必殺技のダメージ倍率+<unbreak>#2[i]%</unbreak>。\\n敵の数が1体の場合、必殺技のダメージ倍率+<unbreak>#3[i]%</unbreak>。",
        "ParamList": [
          1.400000000372529,
          2.5000000004656613,
          4,
          0.20000000018626451
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "140101": {
        "Id": 140101,
        "Name": "これでわかった？",
        "Desc": "指定した敵単体にマダム・ヘルタの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の氷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613,
              3,
              1,
              0.3000000002793968
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935,
              3,
              1,
              0.3000000002793968
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258,
              3,
              1,
              0.3000000002793968
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581,
              3,
              1,
              0.3000000002793968
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903,
              3,
              1,
              0.3000000002793968
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1,
              3,
              1,
              0.3000000002793968
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323,
              3,
              1,
              0.3000000002793968
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645,
              3,
              1,
              0.3000000002793968
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968,
              3,
              1,
              0.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529,
              3,
              1,
              0.3000000002793968
            ]
          }
        }
      },
      "140102": {
        "Id": 140102,
        "Name": "{RUBY_B#しや}視野{RUBY_E#}が{RUBY_B#せま}狭{RUBY_E#}いよ",
        "Desc": "指定した敵単体にマダム・ヘルタの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与え、「解読」を<unbreak>#2[i]</unbreak>層付与する。\\nその回の戦闘スキルが命中した敵および隣接する敵に、マダム・ヘルタの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。2回繰り返す。",
        "SimpleDesc": "指定した敵単体にダメージを与える。\\nその回の戦闘スキルが命中した敵および隣接する敵にダメージを与える。2回繰り返す。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          45,
          15,
          30
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.3500000003259629,
              1
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.3850000000093132,
              1
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.4200000003911555,
              1
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.4550000000745058,
              1
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.49000000045634806,
              1
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.5250000001396984,
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.5687500007916242,
              1
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.6125000007450581,
              1
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.6562500006984919,
              1
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.7000000006519258,
              1
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.7350000003352761,
              1
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.7700000007171184,
              1
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.8050000004004687,
              1
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.840000000782311,
              1
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.8750000004656613,
              1
            ]
          }
        }
      },
      "140103": {
        "Id": 140103,
        "Name": "{RUBY_B#まほう}魔法{RUBY_E#}だって{RUBY_B#い}言{RUBY_E#}ったでしょ",
        "Desc": "敵それぞれが持つ「解読」の層数を並び替える。なお、精鋭エネミー以上の敵にはより多い層数を優先的に転移させる。また、敵全体にマダム・ヘルタの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。\\n必殺技を発動する時、マダム・ヘルタの攻撃力+<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>、<unbreak>#5[i]</unbreak>ターン継続。\\n必殺技を発動した後、マダム・ヘルタが即座に行動し、「第六感」を1層獲得する。「第六感」は最大で<unbreak>#6[i]</unbreak>層累積できる。「第六感」を持つ時、戦闘スキル「視野が狭いよ」が「大胆なアイデア」に強化される。",
        "SimpleDesc": "敵それぞれが持つ「解読」の<color=#f29e38ff>層数を並び替える</color>。なお、精鋭エネミー以上の敵にはより多い層数を優先的に転移させる。\\nまた、敵全体に氷属性ダメージを与え、発動した後に戦闘スキルを強化し、即座に行動する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1,
              2,
              1,
              0.40000000037252903,
              3,
              4
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.1000000000931323,
              2,
              1,
              0.44000000040978193,
              3,
              4
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.2000000001862645,
              2,
              1,
              0.48000000044703484,
              3,
              4
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.3000000002793968,
              2,
              1,
              0.5200000004842877,
              3,
              4
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.400000000372529,
              2,
              1,
              0.5600000005215406,
              3,
              4
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.5000000004656613,
              2,
              1,
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              3,
              4
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.6250000002328306,
              2,
              1,
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              3,
              4
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.750000000698492,
              2,
              1,
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              3,
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            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.8750000004656613,
              2,
              1,
              0.7500000006984919,
              3,
              4
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              2,
              2,
              1,
              0.8000000007450581,
              3,
              4
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              2.1000000000931323,
              2,
              1,
              0.840000000782311,
              3,
              4
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              2.2000000001862645,
              2,
              1,
              0.8800000008195639,
              3,
              4
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              2.3000000002793968,
              2,
              1,
              0.9200000008568168,
              3,
              4
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              2.400000000372529,
              2,
              1,
              0.9600000008940697,
              3,
              4
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              2.5000000004656613,
              2,
              1,
              1,
              3,
              4
            ]
          }
        }
      },
      "140104": {
        "Id": 140104,
        "Name": "{RUBY_B#わたし}私{RUBY_E#}がもらうね",
        "Desc": "敵が戦闘に入る時、マダム・ヘルタはその敵に「解読」を1層付与する。各ウェーブ開始時、ランダムな敵1体に「解読」を<unbreak>#6[i]</unbreak>層付与する。この時、「解読」は精鋭エネミー以上の敵に優先的に付与される。\\n強化戦闘スキルのメインターゲットに「解読」がある時、強化戦闘スキルのダメージ倍率がアップする。「解読」1層につき、メインターゲットに対するダメージ倍率+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、他のターゲットに対するダメージ倍率+<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>。パーティ内の「知恵」の運命を歩むキャラクターが2名以上の場合、さらに「解読」1層につき、メインターゲットに対するダメージ倍率+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、他のターゲットに対するダメージ倍率+<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>。\\n「解読」は最大で<unbreak>#3[i]</unbreak>層累積できる。強化戦闘スキルを発動した後、メインターゲットの「解読」層数を1層にリセットし、敵が一時離脱、あるいは任意のユニットに倒された後、「解読」が転移する。なお、「解読」は精鋭エネミー以上の敵を優先して転移する。",
        "SimpleDesc": "ターゲットにある<color=#f29e38ff>「解読」の層数に応じて</color>、強化戦闘スキルの<color=#f29e38ff>ダメージ倍率がアップ</color>する。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": 30,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.0400000000372529,
              0.02000000001862645,
              42,
              1,
              42,
              25
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.04399999976158142,
              0.02199999988079071,
              42,
              1,
              42,
              25
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.04799999948590994,
              0.02399999974295497,
              42,
              1,
              42,
              25
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.05199999990873039,
              0.02599999960511923,
              42,
              1,
              42,
              25
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.055999999633058906,
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              42,
              1,
              42,
              25
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.060000000055879354,
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              42,
              1,
              42,
              25
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.06499999971129,
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              42,
              1,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.07000000006519258,
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              42,
              1,
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              25
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.07499999972060323,
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              42,
              1,
              42,
              25
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.0800000000745058,
              0.0400000000372529,
              42,
              1,
              42,
              25
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.08399999979883432,
              0.04199999989941716,
              42,
              1,
              42,
              25
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.08799999952316284,
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              42,
              1,
              42,
              25
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.09199999994598329,
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              42,
              1,
              42,
              25
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.09599999967031181,
              0.04799999948590994,
              42,
              1,
              42,
              25
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.10000000009313226,
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              42,
              1,
              42,
              25
            ]
          }
        }
      },
      "140106": {
        "Id": 140106,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "140107": {
        "Id": 140107,
        "Name": "{RUBY_B#おもしろ}面白{RUBY_E#}いの{RUBY_B#み}見{RUBY_E#}せてよ",
        "Desc": "秘技を使用した後、次の戦闘開始時、マダム・ヘルタの攻撃力+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。\\nマップ内に普通の戦利品がある場合、秘技を使用すると普通の戦利品の位置を最大で<unbreak>#3[i]</unbreak>箇所マークする。\\n模擬宇宙、または階差宇宙で秘技を使用して戦闘に入った後、各ウェーブ開始時に通常エネミーそれぞれに、その敵の最大HP<unbreak>#4[i]%</unbreak>分の<u>確定ダメージ</u>を与え、精鋭エネミー以上の敵それぞれに、その敵の最大HP<unbreak>#5[i]%</unbreak>分の<u>確定ダメージ</u>を与える。",
        "SimpleDesc": "秘技を使用した後、<color=#f29e38ff>普通の戦利品の位置を数ヶ所マーク</color>する。また、次の戦闘開始時にマダム・ヘルタの攻撃力がアップする。\\n模擬宇宙、または階差宇宙で秘技を使用して戦闘に入った後、各ウェーブ開始時に敵全体に大量の<u>確定ダメージ</u>を与える。",
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            "Desc": "いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。",
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        "Name": "{RUBY_B#だいたん}大胆{RUBY_E#}なアイデア",
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        "Id": 140203,
        "Name": "{RUBY_B#かれい}華麗{RUBY_E#}な{RUBY_B#つゆ}露{RUBY_E#}の{RUBY_B#たまもの}賜物{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。精霊天賦のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 140204,
        "Name": "{RUBY_B#だいりせき}大理石{RUBY_E#}の{RUBY_B#うち}内{RUBY_E#}なる{RUBY_B#かがや}輝{RUBY_E#}き",
        "Desc": "精霊天賦の速度アップ効果の累積上限+<unbreak>#1[i]</unbreak>層。「ラフトラ」はアグライアが攻撃を行った後にも、精霊天賦の速度アップ効果を獲得できる。",
        "ParamList": [
          1,
          2
        ],
        "Extra": {}
      },
      "5": {
        "Id": 140205,
        "Name": "{RUBY_B#しっこく}漆黒{RUBY_E#}の{RUBY_B#くなん}苦難{RUBY_E#}の{RUBY_B#お}織{RUBY_E#}り{RUBY_B#て}手{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。精霊スキルのLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 140206,
        "Name": "{RUBY_B#くうきょ}空虚{RUBY_E#}で{RUBY_B#むじょう}無常{RUBY_E#}なる{RUBY_B#きんし}金糸{RUBY_E#}",
        "Desc": "アグライアが「至高の姿」状態の時、自身と「ラフトラ」の雷属性<u>耐性貫通</u>+<unbreak>#1[i]%</unbreak>。\\nこの状態中、アグライアの速度が<unbreak>160</unbreak>/<unbreak>240</unbreak>/<unbreak>320</unbreak>を超える時、自身の<u>連携攻撃</u>ダメージ+<unbreak>#2[i]%</unbreak>/<unbreak>#3[i]%</unbreak>/<unbreak>#4[i]%</unbreak>。\\nさらに、ラフトラの速度が<unbreak>160</unbreak>/<unbreak>240</unbreak>/<unbreak>320</unbreak>を超える時、自身の<u>連携攻撃</u>ダメージ+<unbreak>#2[i]%</unbreak>/<unbreak>#3[i]%</unbreak>/<unbreak>#4[i]%</unbreak>。",
        "ParamList": [
          0.20000000018626451,
          0.10000000009313226,
          0.3000000002793968,
          0.6000000005587935
        ],
        "Extra": {
          "10000019": {
            "Name": "連携攻撃",
            "Desc": "複数の味方が、1回の行動で敵に対してそれぞれ攻撃を行う。",
            "Param": []
          },
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "140201": {
        "Id": 140201,
        "Name": "サイフォスの{RUBY_B#みつ}蜜{RUBY_E#}",
        "Desc": "指定した敵単体にアグライアの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の雷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613,
              1
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935,
              1
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258,
              1
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581,
              1
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903,
              1
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1,
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323,
              1
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645,
              1
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968,
              1
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529,
              1
            ]
          }
        }
      },
      "140202": {
        "Id": 140202,
        "Name": "{RUBY_B#かか}掲{RUBY_E#}げよ、{RUBY_B#しょうか}昇華{RUBY_E#}せし{RUBY_B#な}名{RUBY_E#}を",
        "Desc": "「ラフトラ」のHPを最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分回復する。ラフトラがフィールド上にいない場合、<u>記憶の精霊</u>ラフトラを<u>召喚</u>し、自身が即座に行動する。",
        "SimpleDesc": "ラフトラのHPを回復する。ラフトラがフィールド上にいない場合、<color=#f29e38ff><u>記憶の精霊</u></color>「ラフトラ」を<color=#f29e38ff><u>召喚</u></color>し、自身が即座に行動する。",
        "Type": "BPSkill",
        "Tag": "Summon",
        "SPBase": 20,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.25000000023283064,
              0,
              5
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.27499999990686774,
              0,
              5
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.3000000002793968,
              0,
              5
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.32499999995343387,
              0,
              5
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.3500000003259629,
              0,
              5
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.375,
              0,
              5
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.4062500004656613,
              0,
              5
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.43750000023283064,
              0,
              5
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.46875000069849193,
              0,
              5
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.5000000004656613,
              0,
              5
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.5250000001396984,
              0,
              5
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.5500000005122274,
              0,
              5
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.5750000001862645,
              0,
              5
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.6000000005587935,
              0,
              5
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.6250000002328306,
              0,
              5
            ]
          }
        }
      },
      "140203": {
        "Id": 140203,
        "Name": "{RUBY_B#とも}共{RUBY_E#}に{RUBY_B#ま}舞{RUBY_E#}え、{RUBY_B#うんめい}運命{RUBY_E#}のラフトラ",
        "Desc": "<u>記憶の精霊</u>「ラフトラ」を<u>召喚</u>する。なお、ラフトラがすでにフィールド上にいる場合、そのHPを最大値まで回復する。アグライアは「至高の姿」状態に入り、即座に行動する。\\n「至高の姿」状態のアグライアは速度アップ効果を獲得する。この速度アップ効果の層数は、ラフトラの精霊天賦による速度アップ効果の層数と同数になる。1層につき、自身の速度+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>。\\n通常攻撃「サイフォスの蜜」が「剣先より千の口付けを」に強化され、戦闘スキルが発動できなくなる。また、ラフトラが<u>行動制限系デバフ</u>に抵抗するようになる。\\nアクションバーにカウントダウンが出現する。カウントダウンの速度は<unbreak>#4[i]</unbreak>に固定される。カウントダウンの間に必殺技を発動すると、カウントダウンがリセットされる。カウントダウンのターンが回ってきた時、ラフトラは退場し、アグライアは「至高の姿」状態を解除する。",
        "SimpleDesc": "<color=#f29e38ff><u>記憶の精霊</u></color>「ラフトラ」を<color=#f29e38ff><u>召喚</u></color>する。アグライアは「至高の姿」状態に入り、即座に行動する。また、通常攻撃を強化する。",
        "Type": "Ultra",
        "Tag": "Enhance",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000011": {
            "Name": "行動制限系デバフ",
            "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
            "Param": []
          },
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.10000000009313226,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.1049999997485429,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.11000000010244548,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.11499999975785613,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.12000000011175871,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.12499999976716936,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.13125000055879354,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.13749999995343387,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.14375000074505806,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.1500000001396984,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.15499999979510903,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.1600000001490116,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.16499999980442226,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.17000000015832484,
              0,
              0,
              100,
              0,
              0
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.17499999981373549,
              0,
              0,
              100,
              0,
              0
            ]
          }
        }
      },
      "140204": {
        "Id": 140204,
        "Name": "{RUBY_B#ばらいろ}薔薇色{RUBY_E#}の{RUBY_B#ゆびさき}指先{RUBY_E#}",
        "Desc": "記憶の精霊「ラフトラ」の初期速度は、アグライアの速度の<unbreak>#4[i]%</unbreak>分となり、初期最大HPは、アグライアの最大HP<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>分+<color=#f29e38ff><unbreak>#6[i]</unbreak></color>となる。\\nラフトラがフィールド上にいる場合、アグライアが攻撃を行う時、敵に「隙を縫う糸」状態を付与する。また、「隙を縫う糸」状態の敵を攻撃した後、追加でアグライアの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性<u>付加ダメージ</u>を与える。「隙を縫う糸」状態は最後に付与されたターゲットにのみ効果を発揮する。",
        "SimpleDesc": "ラフトラがフィールド上にいる場合、アグライアが攻撃を行う時、敵に「隙を縫う糸」状態を付与する。「隙を縫う糸」状態の敵に攻撃を行った後、少量の雷属性<u>付加ダメージ</u>を与える。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": 10,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.12000000011175871,
              0,
              0,
              0.3500000003259629,
              0.44000000040978193,
              180
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.13799999956972897,
              0,
              0,
              0.3500000003259629,
              0.4675000002607703,
              247.50000000046566
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.15599999972619116,
              0,
              0,
              0.3500000003259629,
              0.4950000001117587,
              315
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.17399999988265336,
              0,
              0,
              0.3500000003259629,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.19200000003911555,
              0,
              0,
              0.3500000003259629,
              0.5500000005122274,
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            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.21000000019557774,
              0,
              0,
              0.3500000003259629,
              0.5720000003930181,
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            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.23250000039115548,
              0,
              0,
              0.3500000003259629,
              0.5940000002738088,
              558
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.2549999998882413,
              0,
              0,
              0.3500000003259629,
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            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.27750000008381903,
              0,
              0,
              0.3500000003259629,
              0.6380000000353903,
              666
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.3000000002793968,
              0,
              0,
              0.3500000003259629,
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            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.31799999973736703,
              0,
              0,
              0.3500000003259629,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.3359999998938292,
              0,
              0,
              0.3500000003259629,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.3540000000502914,
              0,
              0,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.3720000002067536,
              0,
              0,
              0.3500000003259629,
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            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.3900000003632158,
              0,
              0,
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              0.7700000007171184,
              990
            ]
          }
        }
      },
      "140206": {
        "Id": 140206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "140207": {
        "Id": 140207,
        "Name": "{RUBY_B#ほし}星{RUBY_E#}を{RUBY_B#まと}纏{RUBY_E#}いし{RUBY_B#れっけん}烈剣{RUBY_E#}",
        "Desc": "<u>記憶の精霊</u>「ラフトラ」を召喚し、共に攻撃する。戦闘に入った後、EPを<unbreak>#2[i]</unbreak>回復し、敵全体にアグライアの攻撃力<unbreak>#1[i]%</unbreak>分の雷属性ダメージを与え、ランダムな敵に「隙を縫う糸」状態を付与する。",
        "SimpleDesc": "<color=#f29e38ff><u>記憶の精霊</u></color>「ラフトラ」を<color=#f29e38ff><u>召喚</u></color>し、共に攻撃する。戦闘に入った後、EPを回復し、敵全体に少量の雷属性ダメージを与え、ランダムな敵を「隙を縫う糸」状態にする。",
        "Type": "Maze",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1,
              30
            ]
          }
        }
      },
      "140208": {
        "Id": 140208,
        "Name": "{RUBY_B#けんさき}剣先{RUBY_E#}より{RUBY_B#せん}千{RUBY_E#}の{RUBY_B#くちづ}口付{RUBY_E#}けを",
        "Desc": "アグライアと「ラフトラ」が<u>連携攻撃</u>を行い、指定した敵単体にアグライアの攻撃力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分の雷属性ダメージとラフトラの攻撃力<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>分の雷属性ダメージを与え、隣接する敵にアグライアの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の雷属性ダメージとラフトラの攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の雷属性ダメージを与える。\\nなお、「剣先より千の口付けを」はSPを回復できない。",
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          "PointName": "{RUBY_B#なみだ}涙{RUBY_E#}で{RUBY_B#きた}鍛{RUBY_E#}えし{RUBY_B#たくみ}匠{RUBY_E#}の{RUBY_B#むくろ}躯{RUBY_E#}",
          "PointDesc": null,
          "PointTriggerKey": 20,
          "PointType": 4,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "6": {
          "Anchor": "Point20",
          "AvatarPromotionLimit": 6,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_11402_ServantPassive.png",
          "LevelUpSkillID": [
            1140203,
            1140205,
            1140206
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 140000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110253,
              "ItemNum": 6,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 115003,
              "ItemNum": 2,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1402302,
          "PointName": "{RUBY_B#なみだ}涙{RUBY_E#}で{RUBY_B#きた}鍛{RUBY_E#}えし{RUBY_B#たくみ}匠{RUBY_E#}の{RUBY_B#むくろ}躯{RUBY_E#}",
          "PointDesc": null,
          "PointTriggerKey": 20,
          "PointType": 4,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        }
      }
    },
    "Enhanced": {},
    "Memosprite": {
      "Name": "ラフトラ",
      "Icon": "SpriteOutput/ServantIconTeam/11402B.png",
      "HPBase": "#6",
      "HPInherit": "#5",
      "HPSkill": 140204,
      "SpeedBase": "0",
      "SpeedInherit": "#4",
      "SpeedSkill": 140204,
      "Aggro": 125,
      "Skills": {
        "1140201": {
          "Name": "サイフォスの{RUBY_B#わな}罠{RUBY_E#}",
          "Desc": "敵単体に攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の雷属性ダメージを与え、隣接する敵に攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の雷属性ダメージを与える。",
          "SimpleDesc": "敵単体および隣接する敵に少量の雷属性ダメージを与える。",
          "Type": "Servant",
          "Tag": "Blast",
          "SPBase": 10,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            30,
            0,
            15
          ],
          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                0.5500000005122274,
                0.33000000030733645,
                1
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                0.6600000006146729,
                0.3959999999497086,
                1
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                0.7700000007171184,
                0.46200000029057264,
                1
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                0.8800000008195639,
                0.5279999999329448,
                1
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                0.9900000009220093,
                0.5940000002738088,
                1
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                1.1000000000931323,
                0.6600000006146729,
                1
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                1.2100000001955777,
                0.726000000257045,
                1
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                1.3200000002980232,
                0.7920000005979091,
                1
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                1.4300000004004687,
                0.8580000002402812,
                1
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                1.5400000005029142,
                0.9240000005811453,
                1
              ]
            }
          }
        },
        "1140203": {
          "Name": "{RUBY_B#なみだ}涙{RUBY_E#}で{RUBY_B#きた}鍛{RUBY_E#}えし{RUBY_B#たくみ}匠{RUBY_E#}の{RUBY_B#むくろ}躯{RUBY_E#}",
          "Desc": "「隙を縫う糸」状態の敵を攻撃した後、自身の速度+<color=#f29e38ff><unbreak>#1[i]</unbreak></color>。この効果は最大で<unbreak>#3[i]</unbreak>層累積できる。\\n「ラフトラ」は行動時に自動で「サイフォスの罠」を発動し、「隙を縫う糸」状態の敵を優先的に攻撃する。",
          "SimpleDesc": "「隙を縫う糸」状態の敵を攻撃した後、<color=#f29e38ff>自身の速度がアップ</color>する。行動時に自動で攻撃を行う。なお、「隙を縫う糸」状態の敵を優先的に攻撃する。",
          "Type": null,
          "Tag": "Enhance",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            0,
            0,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                44,
                3,
                6
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                46.200000000186265,
                3,
                6
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                48.40000000037253,
                3,
                6
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                50.60000000055879,
                3,
                6
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                52.80000000074506,
                3,
                6
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                55,
                3,
                6
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                57.200000000186265,
                3,
                6
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                59.40000000037253,
                3,
                6
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                61.60000000055879,
                3,
                6
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                63.80000000074506,
                3,
                6
              ]
            }
          }
        },
        "1140205": {
          "Name": "{RUBY_B#す}過{RUBY_E#}ぎ{RUBY_B#さ}去{RUBY_E#}りし{RUBY_B#なつかげ}夏影{RUBY_E#}",
          "Desc": "「ラフトラ」が召喚された時、自身の<u>行動順が<unbreak>#1[i]%</unbreak>早まる</u>。",
          "SimpleDesc": "召喚された時、自身の<u>行動順が早まる</u>。",
          "Type": null,
          "Tag": "Enhance",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            0,
            0,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {
            "10000001": {
              "Name": "行動前倒し",
              "Desc": "対象の次の行動までの間隔が短くなる。",
              "Param": []
            }
          },
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                1
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                1
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                1
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                1
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                1
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                1
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                1
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                1
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                1
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                1
              ]
            }
          }
        },
        "1140206": {
          "Name": "{RUBY_B#か}枯{RUBY_E#}れ{RUBY_B#くさ}草{RUBY_E#}の{RUBY_B#いぶき}息吹{RUBY_E#}",
          "Desc": "「ラフトラ」が退場する時、アグライアのEPを<unbreak>#1[i]</unbreak>回復する。",
          "SimpleDesc": "退場する時、アグライアのEPを回復する。",
          "Type": null,
          "Tag": "Enhance",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            0,
            0,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                20
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                20
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                20
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                20
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                20
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                20
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                20
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                20
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                20
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                20
              ]
            }
          }
        }
      },
      "Talent": {}
    },
    "Unique": {},
    "Stats": {
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        "AttackBase": 95.04000000003725,
        "AttackAdd": 4.752000000560656,
        "DefenceBase": 66,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 168.96000000089407,
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        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
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            "$type": "ItemConfigRow",
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            "ItemNum": 4000
          },
          {
            "$type": "ItemConfigRow",
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        "DefenceBase": 92.40000000037253,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 236.54400000022724,
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        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
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            "$type": "ItemConfigRow",
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            "ItemNum": 8000
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          {
            "$type": "ItemConfigRow",
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            "ItemNum": 10
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        "AttackBase": 171.07199999992736,
        "AttackAdd": 4.752000000560656,
        "DefenceBase": 118.80000000074506,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 304.1279999995604,
        "HPAdd": 8.447999999858439,
        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 16000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115002,
            "ItemNum": 6
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110424,
            "ItemNum": 3
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        ]
      },
      "3": {
        "AttackBase": 209.08799999952316,
        "AttackAdd": 4.752000000560656,
        "DefenceBase": 145.20000000018626,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 371.7120000005234,
        "HPAdd": 8.447999999858439,
        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 40000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115002,
            "ItemNum": 9
          },
          {
            "$type": "ItemConfigRow",
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            "ItemNum": 7
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      "4": {
        "AttackBase": 247.10399999981746,
        "AttackAdd": 4.752000000560656,
        "DefenceBase": 171.6000000005588,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 439.2959999998566,
        "HPAdd": 8.447999999858439,
        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 80000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115003,
            "ItemNum": 6
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110424,
            "ItemNum": 20
          }
        ]
      },
      "5": {
        "AttackBase": 285.12000000011176,
        "AttackAdd": 4.752000000560656,
        "DefenceBase": 198,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 506.88000000081956,
        "HPAdd": 8.447999999858439,
        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 160000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115003,
            "ItemNum": 9
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110424,
            "ItemNum": 35
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        ]
      },
      "6": {
        "AttackBase": 323.13599999970756,
        "AttackAdd": 4.752000000560656,
        "DefenceBase": 224.40000000037253,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 574.4640000001527,
        "HPAdd": 8.447999999858439,
        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": []
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    },
    "Relics": {
      "AvatarID": 1402,
      "Set4IDList": [
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        102,
        109
      ],
      "Set2IDList": [
        318,
        302,
        301
      ],
      "PropertyList3": [
        "CriticalChanceBase",
        "CriticalDamageBase"
      ],
      "PropertyList4": [
        "SpeedDelta"
      ],
      "PropertyList5": [
        "ThunderAddedRatio"
      ],
      "PropertyList6": [
        "SPRatioBase",
        "AttackAddedRatio"
      ],
      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "CriticalChanceBase"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "ThunderAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "SPRatioBase"
        }
      ],
      "SubAffixPropertyList": [
        "CriticalChanceBase",
        "CriticalDamageBase",
        "AttackAddedRatio",
        "SpeedDelta"
      ],
      "ScoreRankList": [
        346,
        287
      ]
    },
    "Lightcones": [
      23036,
      21051,
      21052
    ],
    "Teams": [
      {
        "AvatarID": 1402,
        "TeamID": 1,
        "MemberList": [
          1313,
          1309,
          1217
        ],
        "BackupList1": [
          1403,
          8007
        ],
        "BackupList2": [
          1403,
          8007,
          1306
        ],
        "BackupList3": [
          1409,
          1414,
          1222,
          1304,
          1208,
          1203,
          1301
        ]
      }
    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1402/SkillIcon_1402_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1402/SkillIcon_1402_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1402/SkillIcon_1402_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1402/SkillIcon_1402_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1402/SkillIcon_1402_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1402/SkillIcon_1402_Rank6.png"
    ]
  },
  "1403": {
    "Name": "トリビー",
    "Desc": "使者は三相の神託の憐れみを受けた聖地を後にし、無数の破片となって、長い旅路についた。\\nヤヌサポリスの聖女トリスビアス、「門と道」の火種を奪った黄金裔。人々に仕えるために奔走し、救世の便りを大地の隅々まで届ける者である\\n——黄金の血を宿す人の子らを見つけ、この世界で最も暗い闇を打ち砕き、星が煌めく明日に向かって進むのだ。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "tribbie",
    "SPNeed": 120,
    "BaseType": "Shaman",
    "DamageType": "Quantum",
    "Ranks": {
      "1": {
        "Id": 140301,
        "Name": "{RUBY_B#さとう}砂糖{RUBY_E#}を{RUBY_B#ひろ}拾{RUBY_E#}い{RUBY_B#あ}上{RUBY_E#}げる{RUBY_B#さいてん}祭典{RUBY_E#}",
        "Desc": "結界が展開されている間、味方が敵を攻撃した後、結界により<u>付加ダメージ</u>を与えられた敵に、その回の攻撃の総ダメージ<unbreak>#1[i]%</unbreak>分の<u>確定ダメージ</u>を追加で与える。",
        "ParamList": [
          0.24000000022351742
        ],
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          },
          "10000017": {
            "Name": "確定ダメージ",
            "Desc": "いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 140302,
        "Name": "{RUBY_B#すてき}素敵{RUBY_E#}な{RUBY_B#ゆめ}夢{RUBY_E#}への{RUBY_B#あんないにん}案内人{RUBY_E#}",
        "Desc": "結界による<u>付加ダメージ</u>が本来のダメージの<unbreak>#1[i]%</unbreak>分にアップする。結界による<u>付加ダメージ</u>を与える時、さらに<unbreak>#2[i]</unbreak>回付加ダメージを与える。",
        "ParamList": [
          1.2000000001862645,
          1
        ],
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 140303,
        "Name": "{RUBY_B#あさや}朝焼{RUBY_E#}けの{RUBY_B#たからもの}宝物{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 140304,
        "Name": "{RUBY_B#こころかよ}心通{RUBY_E#}い{RUBY_B#あ}合{RUBY_E#}う{RUBY_B#やす}安{RUBY_E#}らぎ",
        "Desc": "「神の啓示」が継続している間、味方全体がダメージを与える時、敵の防御力を<unbreak>#1[i]%</unbreak>無視する。",
        "ParamList": [
          0.18000000016763806
        ],
        "Extra": {}
      },
      "5": {
        "Id": 140305,
        "Name": "{RUBY_B#きせき}奇跡{RUBY_E#}を{RUBY_B#お}起{RUBY_E#}こす{RUBY_B#とけい}時計{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "Extra": {}
      },
      "6": {
        "Id": 140306,
        "Name": "{RUBY_B#ほし}星{RUBY_E#}が{RUBY_B#きら}煌{RUBY_E#}めく{RUBY_B#あした}明日{RUBY_E#}",
        "Desc": "トリビーが必殺技を発動した後、敵全体に天賦による<u>追加攻撃</u>を行う。天賦による<u>追加攻撃</u>ダメージ+<unbreak>#1[i]%</unbreak>。",
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        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
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        "Id": 140301,
        "Name": "{RUBY_B#ひゃっぱつぶん}百発分{RUBY_E#}のピラヴロス",
        "Desc": "指定した敵単体にトリビーの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与え、隣接する敵にトリビーの最大HP<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "敵単体および隣接する敵に少量の量子属性ダメージを与える。",
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        "Desc": "「神の啓示」を獲得する。<unbreak>#2[i]</unbreak>ターン継続。自身のターンが回ってくるたびに、「神の啓示」の継続時間-1ターン。トリビーに「神の啓示」がある時、味方全体の全属性<u>耐性貫通</u>+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>。",
        "SimpleDesc": "「神の啓示」を獲得し、効果継続中、味方全体の全属性<u>耐性貫通</u>をアップする。",
        "Type": "BPSkill",
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        "Name": "ここに{RUBY_B#す}住{RUBY_E#}んでるのは{RUBY_B#だれ}誰{RUBY_E#}でしょう！",
        "Desc": "結界を展開し、敵全体にトリビーの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。\\n結界が展開されている間、敵の受けるダメージ+<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>。敵が味方の攻撃を受けた後、攻撃を受けた敵1体につき、その敵の中で残りHPが最も高い敵に、トリビーの最大HP<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>分の量子属性<u>付加ダメージ</u>を1回与える。\\n結界は<unbreak>#4[i]</unbreak>ターン継続。自身のターンが回ってくるたびに結界の継続時間-1ターン。",
        "SimpleDesc": "<color=#f29e38ff>結界を展開し</color>、敵全体に少量の量子属性ダメージを与える。結界が継続している間、敵の被ダメージがアップし、攻撃した<color=#f29e38ff>敵の数</color>に応じて、その中の残りHPが最も高い敵に少量の量子属性<color=#f29e38ff>付加ダメージを与える</color>。",
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        "Id": 140304,
        "Name": "どたばたトリビー",
        "Desc": "自身以外の味方キャラが必殺技を発動した後、トリビーが<u>追加攻撃</u>を行い、敵全体にトリビーの最大HPの<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分の量子属性ダメージを与える。この効果はトリビーを除いた味方キャラ1人につき1回のみ発動でき、トリビーが必殺技を発動するとこの回数がリセットされる。<u>追加攻撃</u>を行う前に、ターゲットがすでに倒された場合、新たに登場した敵に<u>追加攻撃</u>を発動する。",
        "SimpleDesc": "自身以外の味方キャラが必殺技を発動した後、トリビーが<color=#f29e38ff><u>追加攻撃</u></color>を行い、<color=#f29e38ff>敵全体</color>に少量の量子属性ダメージを与える。この効果はトリビーを除いた味方1人につき1回のみ発動でき、トリビーが必殺技を発動するとこの回数がリセットされる。",
        "Type": null,
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      "140306": {
        "Id": 140306,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
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        "Id": 140307,
        "Name": "{RUBY_B#たの}楽{RUBY_E#}しいなら{RUBY_B#て}手{RUBY_E#}を{RUBY_B#たた}叩{RUBY_E#}こう",
        "Desc": "秘技を使用した後、戦闘に入る時に「神の啓示」を獲得する。<unbreak>#1[i]</unbreak>ターン継続。",
        "SimpleDesc": "戦闘に入る時、「神の啓示」を獲得する。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1403/SkillIcon_1403_BP.png",
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  "1404": {
    "Name": "モーディス",
    "Desc": "霧に包まれた混乱と戦争の都市国家、クレムノス！その王家には親殺しの血が流れており、その神は災厄の名を冠する。\\n不死なるメデイモス、孤高の獅子、「紛争」の火種を追う黄金裔。数多の死を耐え、血を浴びて帰郷し、そして狂気の宿命を1人で背負う者である。\\n——王を殺め王となり、神を殺め神となる。荒野を駆け巡った征戦の鉄蹄は、やがて故郷の血で染めなければならないのだ。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "mydei",
    "SPNeed": 160,
    "BaseType": "Warrior",
    "DamageType": "Imaginary",
    "Ranks": {
      "1": {
        "Id": 140401,
        "Name": "{RUBY_B#かんぷう}寒風{RUBY_E#}に{RUBY_B#みが}磨{RUBY_E#}かれし\\n{RUBY_B#ふくつ}不屈{RUBY_E#}の{RUBY_B#せきちゅう}脊柱{RUBY_E#}",
        "Desc": "「神を殺め神となる」のメインターゲットに対するダメージ倍率+<unbreak>#1[i]%</unbreak>、また、「神を殺め神となる」はメインターゲットに対するダメージ倍率で敵全体に虚数属性ダメージを与えるようになる。",
        "ParamList": [
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        "Extra": {}
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      "2": {
        "Id": 140402,
        "Name": "{RUBY_B#ふんそう}紛争{RUBY_E#}が{RUBY_B#みとど}見届{RUBY_E#}けし\\n{RUBY_B#しかばね}屍{RUBY_E#}の{RUBY_B#きょき}歔欷{RUBY_E#}",
        "Desc": "「血の報復」状態の間、モーディスが与えるダメージは敵の防御力を<unbreak>#1[i]%</unbreak>無視する。治癒を受けた後、治癒量の<unbreak>#2[i]%</unbreak>分がチャージに変換され、累計で<unbreak>#3[i]</unbreak>まで変換できる。任意のユニットが行動した後、変換できるチャージのカウントはリセットされる。",
        "ParamList": [
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        "Extra": {}
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      "3": {
        "Id": 140403,
        "Name": "{RUBY_B#えいこう}栄光{RUBY_E#}を{RUBY_B#たた}称{RUBY_E#}えし\\n{RUBY_B#ばんごう}万劫{RUBY_E#}の{RUBY_B#きょうえん}饗宴{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 140404,
        "Name": "{RUBY_B#つのぶえ}角笛{RUBY_E#}で{RUBY_B#めざ}目覚{RUBY_E#}めし\\n{RUBY_B#ちんもく}沈黙{RUBY_E#}の{RUBY_B#しし}獅子{RUBY_E#}",
        "Desc": "「血の報復」状態の間、会心ダメージ+<unbreak>#2[i]%</unbreak>。敵から攻撃を受けた後、自身の最大HP<unbreak>#1[i]%</unbreak>分のHPを回復する。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 140405,
        "Name": "{RUBY_B#へいか}兵戈{RUBY_E#}で{RUBY_B#きざ}刻{RUBY_E#}まれし\\n{RUBY_B#しんく}身躯{RUBY_E#}の{RUBY_B#れつえん}烈炎{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 140406,
        "Name": "{RUBY_B#おうじつ}往日{RUBY_E#}に{RUBY_B#とうはん}登攀{RUBY_E#}せし\\n{RUBY_B#こうけつ}紅血{RUBY_E#}の{RUBY_B#やま}山{RUBY_E#}",
        "Desc": "戦闘に入る時、「血の報復」状態に入り、「神を殺め神となる」に必要なチャージが<unbreak>#1[i]</unbreak>になる。",
        "ParamList": [
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        "Extra": {}
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    "Skills": {
      "140401": {
        "Id": 140401,
        "Name": "{RUBY_B#せいととうは}征途踏破{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い",
        "Desc": "指定した敵単体にモーディスの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
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          "9": {
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      "140402": {
        "Id": 140402,
        "Name": "{RUBY_B#ばんし}万死{RUBY_E#}に{RUBY_B#く}悔{RUBY_E#}いなし",
        "Desc": "モーディスの残りHP<unbreak>#3[i]%</unbreak>分のHPを消費し、指定した敵単体にモーディスの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、隣接する敵にモーディスの最大HP<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の虚数属性ダメージを与える。\\n残りHPが足りない場合、戦闘スキルを発動した時、モーディスの残りHPが1になる。",
        "SimpleDesc": "HPを消費し、指定した敵単体に虚数属性ダメージを与え、隣接する敵に少量の虚数属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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      },
      "140403": {
        "Id": 140403,
        "Name": "{RUBY_B#てん}天{RUBY_E#}を{RUBY_B#めっ}滅{RUBY_E#}す{RUBY_B#えんこつ}炎骨{RUBY_E#}の{RUBY_B#おうざ}王座{RUBY_E#}",
        "Desc": "モーディスの最大HP<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>分のHPを回復し、天賦のチャージを<unbreak>#5[i]</unbreak>獲得する。指定した敵単体にモーディスの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、隣接する敵にモーディスの最大HP<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の虚数属性ダメージを与える。さらに、ターゲットおよび隣接する敵を挑発状態にする、<unbreak>#4[i]</unbreak>ターン継続。なお、次の「神を殺め神となる」はこの攻撃で指定した敵単体を優先的に攻撃する。この効果は最後のターゲットにのみ有効。",
        "SimpleDesc": "<color=#f29e38ff>HPを回復し</color>、天賦のチャージを獲得する。指定した敵単体に大量の虚数属性ダメージを与え、隣接する敵にも虚数属性ダメージを与える。さらに、ターゲットおよび隣接する敵を<color=#f29e38ff>挑発</color>状態にする。",
        "Type": "Ultra",
        "Tag": "Blast",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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            "Level": 15,
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        }
      },
      "140404": {
        "Id": 140404,
        "Name": "{RUBY_B#ち}血{RUBY_E#}を{RUBY_B#も}以{RUBY_E#}って{RUBY_B#ち}血{RUBY_E#}を{RUBY_B#せい}制{RUBY_E#}す",
        "Desc": "HPを1%失うごとにチャージを1獲得する、最大<unbreak>200</unbreak>までチャージ可能。チャージが<unbreak>100</unbreak>になると、チャージを<unbreak>100</unbreak>消費して「血の報復」状態に入り、モーディスの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分のHPを回復し、行動順が<unbreak>100%</unbreak>早まる。「血の報復」状態の間、最大HPが現在の最大HPの<unbreak>#5[i]%</unbreak>分アップし、防御力が0に固定される。自身のターンが回ってきた時、自動で「王を殺め王となる」を発動する。\\n「血の報復」状態の間、チャージが<unbreak>#3[i]</unbreak>に達した時、モーディスは<u>追加ターン</u>を1獲得し、「神を殺め神となる」を発動する。\\n「血の報復」状態の間、HPが0になる攻撃を受けた時、<u>戦闘不能状態</u>にならない代わりにチャージをクリアし、「血の報復」状態を解除、最大HPの<unbreak>#4[i]%</unbreak>分を回復する。",
        "SimpleDesc": "HPを失う時にチャージを獲得する。チャージが<unbreak>100</unbreak>になると<color=#f29e38ff>「血の報復」</color>状態に入り、HPを回復して行動順が早まる。「血の報復」状態の間、現在の最大HPがアップし、防御力が0に固定される。自身のターンが回ってきた時に「王を殺め王となる」を<color=#f29e38ff>自動で発動</color>する。\\n「血の報復」状態の間、チャージが<unbreak>150</unbreak>になると、モーディスが<color=#f29e38ff><u>追加ターン</u></color>を1獲得し、「神を殺め神となる」を<color=#f29e38ff>自動で発動</color>する。\\nモーディスがHPが0になる攻撃を受けた時、「血の報復」状態を解除する。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000000": {
            "Name": "追加ターン",
            "Desc": "ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。",
            "Param": []
          },
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
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        "Level": {
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      "140406": {
        "Id": 140406,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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      "140407": {
        "Id": 140407,
        "Name": "{RUBY_B#さいせつ}砕折{RUBY_E#}の{RUBY_B#ほこ}矛{RUBY_E#}、{RUBY_B#しんぷく}臣服{RUBY_E#}の{RUBY_B#ろうごく}牢獄{RUBY_E#}",
        "Desc": "秘技を使用した後、一定範囲内の敵を引き寄せ、<unbreak>#1[i]</unbreak>秒間の目眩状態にする。目眩状態の敵は味方を攻撃しない。\\n目眩状態の敵を先制攻撃して戦闘に入った後、敵全体にモーディスの最大HP<unbreak>#2[i]%</unbreak>分の虚数属性ダメージを与え、敵を挑発状態にする。<unbreak>#4[i]</unbreak>ターン継続。また、自身は天賦のチャージを<unbreak>#5[i]</unbreak>獲得する。",
        "SimpleDesc": "一定範囲内の敵を引き寄せ、目眩状態にする。目眩状態の敵を攻撃して戦闘に入った後、敵全体に少量の虚数属性ダメージを与え、敵を挑発状態にする。自身は天賦によるチャージを獲得する。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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      "140409": {
        "Id": 140409,
        "Name": "{RUBY_B#おう}王{RUBY_E#}を{RUBY_B#あや}殺{RUBY_E#}め{RUBY_B#おう}王{RUBY_E#}となる",
        "Desc": "モーディスの残りHP<unbreak>#3[i]%</unbreak>分のHPを消費する。敵単体にモーディスの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、隣接する敵にモーディスの最大HP<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の虚数属性ダメージを与える。\\n残りHPが足りない場合、戦闘スキルを発動した時、モーディスの残りHPが1になる。\\nこのスキルは自動で発動する。",
        "SimpleDesc": "HPを消費し、指定した敵単体に虚数属性ダメージを与え、隣接する敵に虚数属性ダメージを与える。\\nこのスキルは<color=#f29e38ff>自動で発動</color>する。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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            "ParamList": [
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      },
      "140411": {
        "Id": 140411,
        "Name": "{RUBY_B#かみ}神{RUBY_E#}を{RUBY_B#あや}殺{RUBY_E#}め{RUBY_B#かみ}神{RUBY_E#}となる",
        "Desc": "チャージを<unbreak>#3[i]</unbreak>消費して、敵単体にモーディスの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、隣接する敵にモーディスの最大HP<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の虚数属性ダメージを与える。\\nこのスキルは自動で発動し、発動している間はチャージを獲得できなくなる。",
        "SimpleDesc": "<color=#f29e38ff>チャージを消費し</color>、指定した敵単体に大量の虚数属性ダメージを与え、隣接する敵に大量の虚数属性ダメージを与える。\\nこのスキルは<color=#f29e38ff>自動で発動</color>する。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 10,
        "BPNeed": -0.9999999997671694,
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        "AttackBase": 151.00799999944866,
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        "Cost": [
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            "$type": "ItemConfigRow",
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        "AttackBase": 174.24000000022352,
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        "DefenceBase": 79.20000000018626,
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        "HPBase": 633.6000000005588,
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        "CriticalChance": 0.05000000004656613,
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        "Cost": [
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        "AttackBase": 197.4720000002999,
        "AttackAdd": 2.904000000562519,
        "DefenceBase": 89.7600000007078,
        "DefenceAdd": 1.3200000002980232,
        "HPBase": 718.0800000000745,
        "HPAdd": 10.56000000052154,
        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 125,
        "Cost": []
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    "Relics": {
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      "Set2IDList": [
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      "PropertyList3": [
        "HPAddedRatio",
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      "PropertyList4": [
        "SpeedDelta",
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      "PropertyList5": [
        "ImaginaryAddedRatio",
        "HPAddedRatio"
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      "PropertyList6": [
        "HPAddedRatio"
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      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "HPAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "ImaginaryAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "HPAddedRatio"
        }
      ],
      "SubAffixPropertyList": [
        "CriticalChanceBase",
        "CriticalDamageBase",
        "HPAddedRatio",
        "SpeedDelta"
      ],
      "ScoreRankList": [
        333,
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      "LocalCriticalChance": 0.45000000041909516
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    "Lightcones": [
      23039,
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      22003
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    "Teams": [
      {
        "AvatarID": 1404,
        "TeamID": 1,
        "MemberList": [
          1403,
          1313,
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        "BackupList1": [
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        "BackupList2": [
          1306,
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        "BackupList3": [
          1222,
          1217,
          1203,
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      }
    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1404/SkillIcon_1404_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1404/SkillIcon_1404_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1404/SkillIcon_1404_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1404/SkillIcon_1404_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1404/SkillIcon_1404_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1404/SkillIcon_1404_Rank6.png"
    ]
  },
  "1405": {
    "Name": "アナイクス",
    "Desc": "神悟の樹庭、それは知恵を培う学府であり、哲人を育む揺籃でもある。\\n神を冒涜するアナクサゴラス、「理性」の火種を問いただす黄金裔。汚名を甘受し預言に背き、懐疑の枝を知性の聖樹に突き刺す者である。\\n——<i>「滑稽ですね。偽りに満ちているこの世界でただ1人、私だけが真実なのですよ」</i>",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "anaxa",
    "SPNeed": 140,
    "BaseType": "Mage",
    "DamageType": "Wind",
    "Ranks": {
      "1": {
        "Id": 140501,
        "Name": "{RUBY_B#えんぺい}掩蔽{RUBY_E#}の{RUBY_B#まじゅつし}魔術師{RUBY_E#}",
        "Desc": "戦闘スキルを初めて発動した後、SPを<unbreak>#3[i]</unbreak>回復する。戦闘スキルが敵に命中する時、敵の防御力-<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
          0.1600000001490116,
          2,
          1
        ],
        "Extra": {}
      },
      "2": {
        "Id": 140502,
        "Name": "{RUBY_B#しじつ}史実{RUBY_E#}の{RUBY_B#しぜんじん}自然人{RUBY_E#}",
        "Desc": "敵が戦闘に入る時、天賦の弱点付与効果を1回発動し、その敵の全属性耐性を<unbreak>#1[i]%</unbreak>ダウンさせる。",
        "ParamList": [
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        "Extra": {}
      },
      "3": {
        "Id": 140503,
        "Name": "{RUBY_B#しんうちゅう}深宇宙{RUBY_E#}に{RUBY_B#きざ}刻{RUBY_E#}まれた{RUBY_B#ひとみ}瞳{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 140504,
        "Name": "{RUBY_B#きょうこく}峡谷{RUBY_E#}に{RUBY_B#お}落{RUBY_E#}ちる{RUBY_B#しゃくねつ}灼熱{RUBY_E#}",
        "Desc": "戦闘スキルを発動する時、攻撃力+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。この効果は最大で<unbreak>#3[i]</unbreak>層累積できる。",
        "ParamList": [
          0.3000000002793968,
          2,
          2
        ],
        "Extra": {}
      },
      "5": {
        "Id": 140505,
        "Name": "{RUBY_B#かじょうわんがい}渦状腕外{RUBY_E#}の{RUBY_B#はいしゅ}胚種{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 140506,
        "Name": "{RUBY_B#ばんぶつ}万物{RUBY_E#}は{RUBY_B#ばんぶつ}万物{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}",
        "Desc": "アナイクスの与ダメージは本来の<unbreak>#1[i]%</unbreak>になる。軌跡「必要な空白」の2つの効果は同時に直接発動するようになり、パーティ内の「知恵」の運命を歩むキャラクターの数に依存しなくなる。",
        "ParamList": [
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        "Extra": {}
      }
    },
    "Skills": {
      "140501": {
        "Id": 140501,
        "Name": "{RUBY_B#くつう}苦痛{RUBY_E#}、{RUBY_B#にんしき}認識{RUBY_E#}の{RUBY_B#ぞうせい}造成{RUBY_E#}",
        "Desc": "指定した敵単体にアナイクスの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          }
        }
      },
      "140502": {
        "Id": 140502,
        "Name": "{RUBY_B#ぶんけい}分形{RUBY_E#}、{RUBY_B#ごびゅう}誤謬{RUBY_E#}の{RUBY_B#くちく}駆逐{RUBY_E#}",
        "Desc": "指定した敵単体にアナイクスの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与え、さらに<unbreak>#2[i]</unbreak>ヒットする。1ヒットごとに、ランダムな敵単体にアナイクスの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。バウンドはその回の戦闘スキルの攻撃を受けていない敵が優先される。\\n発動時、フィールド上に攻撃可能な敵が1体いるごとに、その回の戦闘スキルによるダメージ+<unbreak>#3[i]%</unbreak>。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与え、5回バウンドする。バウンドはその回の戦闘スキルの攻撃を受けていない敵が優先される。フィールドの敵が多いほど、与ダメージがアップする。",
        "Type": "BPSkill",
        "Tag": "Bounce",
        "SPBase": 6,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.3500000003259629,
              4,
              0.20000000018626451
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.3850000000093132,
              4,
              0.20000000018626451
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.4200000003911555,
              4,
              0.20000000018626451
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.4550000000745058,
              4,
              0.20000000018626451
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.49000000045634806,
              4,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.5250000001396984,
              4,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.5687500007916242,
              4,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.6125000007450581,
              4,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.6562500006984919,
              4,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.7000000006519258,
              4,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.7350000003352761,
              4,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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              4,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.8050000004004687,
              4,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.840000000782311,
              4,
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            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
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              4,
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          }
        }
      },
      "140503": {
        "Id": 140503,
        "Name": "{RUBY_B#かいく}化育{RUBY_E#}、{RUBY_B#せかい}世界{RUBY_E#}の{RUBY_B#そうぞう}創造{RUBY_E#}",
        "Desc": "敵全体を「昇華」状態にした後、アナイクスの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。\\n「昇華」状態の敵は、物理、炎、氷、雷、風、量子、虚数属性を弱点として付与される。この効果はその敵のターンが回ってくるまで継続。敵が行動制限抵抗を持たない場合、「昇華」状態での行動はできない。",
        "SimpleDesc": "敵全体に「昇華」状態を付与し、風属性ダメージを与える。「昇華」状態の敵は<color=#f29e38ff>7つの弱点属性</color>を付与され、行動制限抵抗がない場合は行動できなくなる。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.8000000007450581
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.8800000008195639
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.9600000008940697
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.040000000037253
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.1200000001117587
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.2000000001862645
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.3000000002793968
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.400000000372529
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.5000000004656613
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.6000000005587935
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              1.6800000006332994
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.7600000007078052
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.840000000782311
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.9200000008568168
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              2
            ]
          }
        }
      },
      "140504": {
        "Id": 140504,
        "Name": "{RUBY_B#しち}四智{RUBY_E#}、{RUBY_B#さんじゅう}三重{RUBY_E#}の{RUBY_B#むじょう}無上{RUBY_E#}",
        "Desc": "アナイクスの攻撃が敵に1回命中するたびに、ターゲットに弱点属性をランダムで1つ付与する。<unbreak>#2[i]</unbreak>ターン継続。この時ターゲットが持っていない弱点属性を優先的に付与する。\\nアナイクスがフィールドにいる時、異なる弱点属性を<unbreak>#3[i]</unbreak>つ以上持つ敵は「本質暴露」状態になる。「本質暴露」状態の敵に対して、アナイクスの与ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。さらにアナイクスが「本質暴露」状態の敵に通常攻撃または戦闘スキルを発動した後、ターゲットに戦闘スキルを追加で1回発動する。なお、追加の戦闘スキルはSPが消費されず、この効果も再度発動されない。追加の戦闘スキルを発動する前にターゲットが倒された場合、ランダムな敵単体に対して発動する。",
        "SimpleDesc": "攻撃が敵に命中した後、<color=#f29e38ff>弱点属性をランダムに</color>1つ付与する。<color=#f29e38ff>弱点属性の数</color>が<color=#f29e38ff><unbreak>#3[i]</unbreak></color>に達した時、敵は「本質暴露」状態になる。また、この状態の敵に対して、アナイクスの与ダメージがアップする。さらにこの状態の敵に通常攻撃または戦闘スキルを発動した後、追加で1回<color=#f29e38ff>SPを消費しない戦闘スキルを発動する</color>。",
        "Type": null,
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
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        "Extra": {}
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        "Id": 140606,
        "Name": "{RUBY_B#だいとう}大盗{RUBY_E#}、\\n{RUBY_B#な}名{RUBY_E#}も{RUBY_B#な}無{RUBY_E#}き{RUBY_B#てんち}天地{RUBY_E#}の{RUBY_B#ま}間{RUBY_E#}",
        "Desc": "サフェルの天賦による<u>追加攻撃</u>ダメージ+<unbreak>#2[i]%</unbreak>。なお、このダメージを記録する際、非超過ダメージの<unbreak>#3[i]%</unbreak>分を追加で記録する。必殺技を発動してダメージ記録値がクリアされた後、その回でクリアされたダメージ記録値の<unbreak>#1[i]%</unbreak>分が返還される。",
        "ParamList": [
          0.20000000018626451,
          3.5000000004656613,
          0.1600000001490116
        ],
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "140601": {
        "Id": 140601,
        "Name": "おっと！{RUBY_B#さかな}魚{RUBY_E#}は{RUBY_B#に}逃{RUBY_E#}がさないよ",
        "Desc": "指定した敵単体にサフェルの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の量子属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          }
        }
      },
      "140602": {
        "Id": 140602,
        "Name": "へへっ！お{RUBY_B#たから}宝{RUBY_E#}いただき～！",
        "Desc": "<unbreak>#6[i]%</unbreak>の<u>基礎確率</u>で指定した敵単体および隣接する敵を虚弱状態にする。虚弱状態の敵の与ダメージ-<unbreak>#3[i]%</unbreak>、<unbreak>#4[i]</unbreak>ターン継続。同時に、サフェルの攻撃力+<unbreak>#5[i]%</unbreak>、<unbreak>#4[i]</unbreak>ターン継続。\\nさらに、指定した敵単体にサフェルの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与え、隣接する敵にサフェルの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の量子属性ダメージを与える。",
        "SimpleDesc": "高確率で敵単体および隣接する敵の与ダメージダウン、サフェルの攻撃力アップ、指定した敵単体に量子属性ダメージを与え、隣接する敵に少量の量子属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
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        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1,
              0.5000000004656613,
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          "2": {
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            "ParamList": [
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          "4": {
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          "6": {
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            "ParamList": [
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          "7": {
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            "ParamList": [
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          "8": {
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
              2.2000000001862645,
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              2,
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          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
            "ParamList": [
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      },
      "140603": {
        "Id": 140603,
        "Name": "{RUBY_B#かいとう}怪盗{RUBY_E#}ニャンコ、{RUBY_B#さんじょう}参上{RUBY_E#}！",
        "Desc": "指定した敵単体にサフェルの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。その後、指定した敵単体に現在の天賦のダメージ記録値<unbreak>#2[i]%</unbreak>分の<u>確定ダメージ</u>を与える。\\nさらに、指定した敵単体および隣接する敵にサフェルの攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の量子属性ダメージと現在の天賦のダメージ記録値<unbreak>#3[i]%</unbreak>分の<u>確定ダメージ</u>を与える（この<u>確定ダメージ</u>はすべてのスキルターゲットに均等に分けられる）。",
        "SimpleDesc": "敵単体に量子属性ダメージおよび天賦のダメージ記録値の一定割合分の<u>確定ダメージ</u>を与える。さらに、敵単体および隣接する敵に少量の量子属性ダメージと天賦のダメージ記録値の一定割合分の<u>確定ダメージ</u>を与える（この<u>確定ダメージ</u>はすべてのスキルターゲットに均等に分けられる）。",
        "Type": "Ultra",
        "Tag": "Blast",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          60
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000017": {
            "Name": "確定ダメージ",
            "Desc": "いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
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            "ParamList": [
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          "2": {
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          "3": {
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            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "140604": {
        "Id": 140604,
        "Name": "{RUBY_B#しんせつ}親切{RUBY_E#}なドロス{RUBY_B#じん}人{RUBY_E#}",
        "Desc": "フィールド上に「お得意様」状態の敵が存在しない時、サフェルはフィールド上にいる最大HPが最も高い敵単体を「お得意様」にする。戦闘スキルまたは必殺技を発動する時、メインターゲットを「お得意様」にする。「お得意様」状態は最後に付与したターゲットにのみ有効。\\n「お得意様」が他の味方の攻撃を受けた後、サフェルは即座に「お得意様」に<u>追加攻撃</u>を行い、自身の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の量子属性ダメージを与える。この効果はターンが回ってくるたびに<unbreak>#3[i]</unbreak>回まで発動でき、サフェルのターンが回ってきた時に発動可能回数がリセットされる。\\nサフェルは味方が「お得意様」に与えた<u>確定ダメージ</u>以外のダメージの<unbreak>#2[i]%</unbreak>分を記録する。なお、その際超過ダメージは記録しない。必殺技を発動した後、ダメージ記録値がクリアされる。",
        "SimpleDesc": "サフェルは敵1体を「お得意様」状態にする。サフェル以外の味方が「お得意様」状態の敵を攻撃した後、サフェルはそのターゲットに<u>追加攻撃</u>を行い、量子属性ダメージを与える。この効果はターンが回ってくるたびに<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回まで発動できる。\\nサフェルは味方が「お得意様」状態の敵に与えたダメージを記録し、必殺技を発動した後に記録値をクリアする。",
        "Type": null,
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          },
          "10000017": {
            "Name": "確定ダメージ",
            "Desc": "いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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              1,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
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          },
          "8": {
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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              1,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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              1,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.800000000745058,
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              1,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.8750000004656613,
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              1,
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          }
        }
      },
      "140606": {
        "Id": 140606,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
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        }
      },
      "140607": {
        "Id": 140607,
        "Name": "{RUBY_B#ながぐつ}長靴{RUBY_E#}をはいた{RUBY_B#ねこ}猫{RUBY_E#}",
        "Desc": "秘技を使用した後、<unbreak>#1[i]</unbreak>秒間継続する「ザグレウスの祝福」を獲得する。「ザグレウスの祝福」が継続している間、サフェルは敵に発見されず、かつ移動速度+<unbreak>50%</unbreak>。マップ/模擬宇宙/階差宇宙内の敵に近づくと、ランダムな消耗品を獲得できるが、1日に最大<unbreak>#4[i]</unbreak>回までの制限がある。\\n「ザグレウスの祝福」を持った状態で戦闘に入ると、敵全体にサフェルの攻撃力<unbreak>#3[i]%</unbreak>分の量子属性ダメージを与える。また、このダメージで獲得するダメージ記録値+<unbreak>#2[i]%</unbreak>。",
        "SimpleDesc": "「ザグレウスの祝福」を獲得する。「ザグレウスの祝福」が存在している間、サフェルは敵に発見されない。敵に近づくとランダムな消耗品を獲得する。戦闘に入った時、サフェルは敵全体に少量の量子属性ダメージを与える。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              15,
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          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1406_Normal.png",
          "LevelUpSkillID": [
            140601
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          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1406001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1406_Normal.png",
          "LevelUpSkillID": [
            140601
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          "MaterialList": [
            {
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              "ItemID": 2,
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    "Desc": "死を崇める都市国家、絶えず雪が舞うエイジリアは、すでに甘美で安らかな眠りに就いた。\\nステュクスの娘キャストリス、「死」の火種を探し求める黄金裔。世の魂の慟哭を慰め、運命の孤独に抱擁を与える者である。\\n——旅立つといい。生も死も等しき旅路。蝶が枝にとまる時、凋落したものは新生するのだ。",
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        "Chinese": null,
        "Japanese": null,
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        "Id": 140701,
        "Name": "{RUBY_B#ゆきじ}雪地{RUBY_E#}の{RUBY_B#せいじょ}聖女{RUBY_E#}、\\n{RUBY_B#きおく}記憶{RUBY_E#}を{RUBY_B#ひつぎ}棺{RUBY_E#}に{RUBY_B#と}閉{RUBY_E#}じ{RUBY_B#こ}込{RUBY_E#}めて",
        "Desc": "敵の残りHPが最大HP<unbreak>#1[i]%</unbreak>/<unbreak>#2[i]%</unbreak>以下の時、その敵に対する「骸爪、冥竜の抱擁」、「冥茫裂く爪痕」、「晦冥焼き払う息吹」、「幽墟奪略の晦翼」の与ダメージは本来の<unbreak>#3[i]%</unbreak>/<unbreak>#4[i]%</unbreak>になる。",
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        "Name": "{RUBY_B#よくし}翼翅{RUBY_E#}と{RUBY_B#はな}花{RUBY_E#}の{RUBY_B#かんむり}冠{RUBY_E#}を{RUBY_B#いただ}戴{RUBY_E#}く",
        "Desc": "記憶の精霊「死竜」を召喚した後、キャストリスは「熾意」を<unbreak>#1[i]</unbreak>層獲得する。「熾意」は最大で<unbreak>#2[i]</unbreak>層累積でき、死竜の精霊スキル「晦冥焼き払う息吹」が消費するHPの代わりとして消費できる。さらにキャストリスの<u>行動順が<unbreak>100%</unbreak>早まり</u>、次の強化戦闘スキル発動後、キャストリスは「新蕾」の上限<unbreak>#3[i]%</unbreak>分の「新蕾」を獲得する。",
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            "Name": "行動前倒し",
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      "3": {
        "Id": 140703,
        "Name": "{RUBY_B#けいけん}敬虔{RUBY_E#}な{RUBY_B#たびびと}旅人{RUBY_E#}、\\n{RUBY_B#しきょう}死境{RUBY_E#}で{RUBY_B#かろ}軽{RUBY_E#}やかに{RUBY_B#ま}舞{RUBY_E#}って",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。精霊天賦のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
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        "Extra": {}
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        "Id": 140704,
        "Name": "{RUBY_B#あいか}哀歌{RUBY_E#}を{RUBY_B#いだ}抱{RUBY_E#}く\\n{RUBY_B#やす}安{RUBY_E#}らかな{RUBY_B#ねむ}眠{RUBY_E#}り",
        "Desc": "キャストリスがフィールドにいる時、味方全体が治癒を受けた場合、回復量+<unbreak>#1[i]%</unbreak>。",
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        "Extra": {}
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      "5": {
        "Id": 140705,
        "Name": "{RUBY_B#じゅんぱく}純白{RUBY_E#}の{RUBY_B#しんぺん}新編{RUBY_E#}、\\n{RUBY_B#よげん}預言{RUBY_E#}で{RUBY_B#いろど}彩{RUBY_E#}られて",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。精霊スキルのLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
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        "Id": 140706,
        "Name": "{RUBY_B#りゅうねん}流年{RUBY_E#}を{RUBY_B#ま}待{RUBY_E#}ち{RUBY_B#まゆ}繭{RUBY_E#}を{RUBY_B#やぶ}破{RUBY_E#}る",
        "Desc": "キャストリスと死竜がダメージを与える時、量子属性<u>耐性貫通</u>+<unbreak>#1[i]%</unbreak>。死竜は攻撃時、弱点属性を無視して敵の靭性を削ることができる。敵を弱点撃破した時、量子属性の弱点撃破効果を発動する。また、精霊天賦「幽墟奪略の晦翼」のバウンド回数+<unbreak>#2[i]</unbreak>。",
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        "Id": 140701,
        "Name": "{RUBY_B#あいとう}哀悼{RUBY_E#}、{RUBY_B#しかい}死海{RUBY_E#}の{RUBY_B#さざなみ}小波{RUBY_E#}",
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        "SimpleDesc": "敵単体に少量の量子属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
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        "BPNeed": -0.9999999997671694,
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      "140702": {
        "Id": 140702,
        "Name": "{RUBY_B#ちんもく}沈黙{RUBY_E#}、{RUBY_B#ゆうちょう}幽蝶{RUBY_E#}の{RUBY_B#いつく}慈{RUBY_E#}しみ",
        "Desc": "味方それぞれの残りHP<unbreak>#1[i]%</unbreak>分のHPを消費し、指定した敵単体にキャストリスの最大HP<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の量子属性ダメージを与え、さらに隣接する敵にキャストリスの最大HPの<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の量子属性ダメージを与える。\\n残りHPが足りない場合、残りHPが1になる。\\n死竜がフィールドにいる時、戦闘スキルは「骸爪、冥竜の抱擁」に切り替わる。",
        "SimpleDesc": "味方それぞれの残りHPを消費し、敵単体に量子属性ダメージを与え、隣接する敵に少量の量子属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
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          "5": {
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          "6": {
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
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          "10": {
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          "11": {
            "Level": 11,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "140703": {
        "Id": 140703,
        "Name": "{RUBY_B#もうじゃ}亡者{RUBY_E#}の{RUBY_B#どこう}怒哮{RUBY_E#}、{RUBY_B#そせい}蘇生{RUBY_E#}の{RUBY_B#かね}鐘{RUBY_E#}",
        "Desc": "<u>記憶の精霊「死竜」を召喚</u>し、その<u>行動順を<unbreak>100%</unbreak>早める</u>。同時に、<u>境界</u>「遺世の冥域」を展開し、敵全体の全属性耐性を<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>ダウンさせる。キャストリスが天賦のダメージアップ効果を持っている場合、死竜にその効果を拡散する。死竜は<unbreak>#1[i]</unbreak>の初期速度と、「新蕾」の上限<unbreak>#3[i]%</unbreak>分の固定最大HPを持つ。\\n死竜は自身のターンが<unbreak>#2[i]</unbreak>回経過した後、またはHPが0になった時にフィールドから消え、同時に<u>境界</u>「遺世の冥域」を解除する。",
        "SimpleDesc": "<color=#f29e38ff><u>記憶の精霊「死竜」を召喚</u></color>し、その<u>行動順を<unbreak>100%</unbreak>早める</u>。同時に<u>境界</u>を展開し、敵全体の<color=#f29e38ff>全属性耐性をダウンさせる</color>。",
        "Type": "Ultra",
        "Tag": "Summon",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          },
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
            "Param": []
          },
          "10000020": {
            "Name": "境界",
            "Desc": "フィールドに境界は1つしか展開できない。また、境界が持続している間、他の境界を展開するスキルは発動できない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              165,
              3,
              1,
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          },
          "2": {
            "Level": 2,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
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          "6": {
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          "7": {
            "Level": 7,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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              1,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
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          "13": {
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          "14": {
            "Level": 14,
            "ParamList": [
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          }
        }
      },
      "140704": {
        "Id": 140704,
        "Name": "{RUBY_B#て}手{RUBY_E#}のひらを{RUBY_B#つた}伝{RUBY_E#}う{RUBY_B#すいぼう}衰亡{RUBY_E#}",
        "Desc": "「新蕾」の上限はフィールド上にいるすべてのキャラのレベルと関係している。味方全体がHPを1失うたびに、キャストリスは「新蕾」を1獲得する。「新蕾」が上限に達すると必殺技を発動できる。味方がHPを失った時、キャストリスと死竜の与ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、この効果は最大で<unbreak>#3[i]</unbreak>層累積できる。<unbreak>#4[i]</unbreak>ターン継続。\\n死竜がフィールドにいる時、キャストリスは天賦を通じて「新蕾」を獲得することはできず、死竜以外の味方がHPを1失うたびに、失ったのと同等のHPが死竜のHPに変換される。",
        "SimpleDesc": "味方がHPを失った時、キャストリスは<color=#f29e38ff><u>「新蕾」</u></color>を獲得し、同時にキャストリスと死竜の<color=#f29e38ff><u>与ダメージがアップ</u></color>する。<color=#f29e38ff><u>「新蕾」</u></color>が上限に達すると必殺技を発動できる。死竜がフィールドにいる時、死竜以外の味方が失ったHPは、死竜のHPに変換される。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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            "ParamList": [
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          },
          "3": {
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          },
          "4": {
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          },
          "5": {
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          "6": {
            "Level": 6,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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              3,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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              3,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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              3,
              3
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          }
        }
      },
      "140706": {
        "Id": 140706,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "140707": {
        "Id": 140707,
        "Name": "{RUBY_B#どうこく}慟哭{RUBY_E#}、{RUBY_B#し}死{RUBY_E#}の{RUBY_B#きざ}兆{RUBY_E#}しを{RUBY_B#おく}贈{RUBY_E#}る",
        "Desc": "秘技を使用した後、<unbreak>#3[i]</unbreak>秒間継続する「冥茫」状態に入る。「冥茫」状態の敵はキャストリスに近づくことができない。\\n「冥茫」状態で攻撃を行うと、範囲内のすべての敵が戦闘に入る。同時に<u>記憶の精霊「死竜」を召喚</u>し、その<u>行動順を<unbreak>100%</unbreak>早め</u>、<u>境界</u>「遺世の冥域」を展開する。「死竜」の残りHPは「新蕾」の上限<unbreak>#2[i]%</unbreak>分となる。戦闘に入った後、死竜以外の味方全体の残りHPを<unbreak>#1[i]%</unbreak>消費する。\\nなお、戦闘に入った後、死竜を召喚しなかった場合、キャストリスは「新蕾」の上限<unbreak>#4[i]%</unbreak>分の「新蕾」を獲得する。",
        "SimpleDesc": "「冥茫」状態に入ると、敵はキャストリスに近づくことができなくなる。\\n「冥茫」状態で攻撃を行うと、範囲内のすべての敵が戦闘に入り、同時に<color=#f29e38ff><u>記憶の精霊「死竜」を召喚</u></color>し、その<u>行動順を<unbreak>100%</unbreak>早める</u>。戦闘に入った時、死竜以外の味方全体のHPを消費する。\\n戦闘に入った後、死竜を召喚しなかった場合、キャストリスは「新蕾」の上限<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の「新蕾」を回復する。",
        "Type": "Maze",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          },
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
            "Param": []
          },
          "10000020": {
            "Name": "境界",
            "Desc": "フィールドに境界は1つしか展開できない。また、境界が持続している間、他の境界を展開するスキルは発動できない。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.40000000037252903,
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              20,
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          }
        }
      },
      "140709": {
        "Id": 140709,
        "Name": "{RUBY_B#がいそう}骸爪{RUBY_E#}、{RUBY_B#めいりゅう}冥竜{RUBY_E#}の{RUBY_B#ほうよう}抱擁{RUBY_E#}",
        "Desc": "死竜以外の味方の残りHP<unbreak>#1[i]%</unbreak>分のHPを消費し、キャストリスと死竜が<u>連携攻撃</u>を行い、敵全体にキャストリスの最大HP<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>分と<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>分の量子属性ダメージを与える。\\n残りHPが足りない場合、残りHPが1になる。",
        "SimpleDesc": "味方全体のHPを消費し、キャストリスと死竜が<u>連携攻撃</u>を行い、敵全体に量子属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000019": {
            "Name": "連携攻撃",
            "Desc": "複数の味方が、1回の行動で敵に対してそれぞれ攻撃を行う。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          "2": {
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          "3": {
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          "4": {
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            "ParamList": [
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          "5": {
            "Level": 5,
            "ParamList": [
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          "6": {
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            "ParamList": [
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          },
          "7": {
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            "ParamList": [
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          "8": {
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            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
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            "ParamList": [
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          },
          "11": {
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            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
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            "ParamList": [
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          },
          "14": {
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          },
          "15": {
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          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1407_Normal.png",
          "LevelUpSkillID": [
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          ],
          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1407001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
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          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1407_Normal.png",
          "LevelUpSkillID": [
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          ],
          "MaterialList": [
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              "ItemNum": 3500,
              "Rarity": "Rare"
            },
            {
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              "ItemID": 110251,
              "ItemNum": 2,
              "Rarity": "NotNormal"
            },
            {
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              "ItemNum": 4,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 6,
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        "3": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1407_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
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              "Rarity": "Rare"
            },
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              "Rarity": "Rare"
            },
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          ],
          "MaxLevel": 6,
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          "PrePoint": [],
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        },
        "4": {
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          "AvatarLevelLimit": null,
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            "9": {
              "Level": 9,
              "ParamList": [
                0.25000000023283064,
                0.31200000015087426,
                0.36400000005960464,
                0.4420000002719462,
                0.25000000023283064
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                0.25000000023283064,
                0.3359999998938292,
                0.39200000022538006,
                0.4760000000242144,
                0.25000000023283064
              ]
            }
          }
        },
        "1140703": {
          "Name": "{RUBY_B#つき}月{RUBY_E#}の{RUBY_B#まゆ}繭{RUBY_E#}が{RUBY_B#おお}覆{RUBY_E#}う{RUBY_B#しんく}身躯{RUBY_E#}",
          "Desc": "死竜がフィールドにいる時、味方の<u>後陣</u>となる。味方がダメージを受けるまたはHPを消費する時、残りHPが1を下回ることはない。以降のダメージは死竜が負担するが、死竜が消えるまで、本来の数値の<unbreak>#1[i]%</unbreak>に相当するHPを消費する。",
          "SimpleDesc": "死竜がフィールドにいる時、味方の<u>後陣</u>となる。味方の残りHPが1になった後、以降の受けたダメージと消費したHPは死竜が負担する。",
          "Type": null,
          "Tag": "Support",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            0,
            0,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {
            "10000021": {
              "Name": "後陣",
              "Desc": "敵は後陣の味方を選択できず、また、味方の「拡散」タイプのスキルは後陣に拡散できない。",
              "Param": []
            }
          },
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                5
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                5
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                5
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                5
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                5
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                5
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                5
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                5
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                5
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                5
              ]
            }
          }
        },
        "1140705": {
          "Name": "{RUBY_B#しじま}静寂{RUBY_E#}を{RUBY_B#ゆ}揺{RUBY_E#}るがす{RUBY_B#どこう}怒哮{RUBY_E#}",
          "Desc": "死竜が召喚された時、味方全体の与ダメージ+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
          "SimpleDesc": "召喚された時、味方全体の与ダメージをアップする。",
          "Type": null,
          "Tag": "Support",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            0,
            0,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                0.10000000009313226,
                3
              ]
            }
          }
        },
        "1140706": {
          "Name": "{RUBY_B#ゆうきょだつりゃく}幽墟奪略{RUBY_E#}の{RUBY_B#かいよく}晦翼{RUBY_E#}",
          "Desc": "死竜が消える時、敵に<unbreak>#2[i]</unbreak>回ダメージを与える。1ヒットごとにランダムな敵単体にキャストリスの最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分の量子属性ダメージを与える。同時に味方全体のHPをキャストリスの最大HP<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>回復する。",
          "SimpleDesc": "消える時、敵単体に少量の量子属性ダメージを与え、<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回バウンドする。同時に味方全体のHPを回復する。",
          "Type": null,
          "Tag": "Bounce",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            15,
            0,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                0.20000000018626451,
                6,
                0.030000000027939677,
                400
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                0.24000000022351742,
                6,
                0.035999999614432454,
                480
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                0.2800000002607703,
                6,
                0.04199999989941716,
                560
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                0.3200000002980232,
                6,
                0.04799999948590994,
                640
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                0.3600000003352761,
                6,
                0.05399999977089465,
                720
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                0.40000000037252903,
                6,
                0.060000000055879354,
                800
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                0.44000000040978193,
                6,
                0.06599999964237213,
                880
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                0.48000000044703484,
                6,
                0.07199999992735684,
                960
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                0.5200000004842877,
                6,
                0.07799999951384962,
                1040
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                0.5600000005215406,
                6,
                0.08399999979883432,
                1120
              ]
            }
          }
        },
        "1140710": {
          "Name": "{RUBY_B#かいめいや}晦冥焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}う{RUBY_B#いぶき}息吹{RUBY_E#}",
          "Desc": null,
          "SimpleDesc": "自身のHPを消費し、敵全体に量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>以下の時にこのスキルを発動すると、記憶の精霊の天賦「幽墟奪略の晦翼」の効果が発動する。",
          "Type": "Servant",
          "Tag": "AoEAttack",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            0,
            30,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                0.25000000023283064
              ]
            }
          }
        },
        "1140711": {
          "Name": "{RUBY_B#かいめいや}晦冥焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}う{RUBY_B#いぶき}息吹{RUBY_E#}",
          "Desc": null,
          "SimpleDesc": "自身のHPを消費し、敵全体に量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>以下の時にこのスキルを発動すると、記憶の精霊の天賦「幽墟奪略の晦翼」の効果が発動する。",
          "Type": "Servant",
          "Tag": "AoEAttack",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            0,
            30,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                0.25000000023283064
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                0.25000000023283064
              ]
            }
          }
        },
        "1140712": {
          "Name": "{RUBY_B#ゆうきょだつりゃく}幽墟奪略{RUBY_E#}の{RUBY_B#かいよく}晦翼{RUBY_E#}",
          "Desc": "HPをすべて消費し、敵に<unbreak>#2[i]</unbreak>回ダメージを与える。1ヒットごとにランダムな敵単体にキャストリスの最大HPの<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分の量子属性ダメージを与える。同時に味方全体のHPをキャストリスの最大HP<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>回復する。",
          "SimpleDesc": "HPをすべて消費し、敵単体に少量の量子属性ダメージを与え、<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回バウンドする。同時に味方全体のHPを回復する。",
          "Type": "Servant",
          "Tag": "Bounce",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            15,
            0,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                0.20000000018626451,
                6,
                0.030000000027939677,
                400
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                0.24000000022351742,
                6,
                0.035999999614432454,
                480
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                0.2800000002607703,
                6,
                0.04199999989941716,
                560
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                0.3200000002980232,
                6,
                0.04799999948590994,
                640
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                0.3600000003352761,
                6,
                0.05399999977089465,
                720
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                0.40000000037252903,
                6,
                0.060000000055879354,
                800
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                0.44000000040978193,
                6,
                0.06599999964237213,
                880
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                0.48000000044703484,
                6,
                0.07199999992735684,
                960
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                0.5200000004842877,
                6,
                0.07799999951384962,
                1040
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                0.5600000005215406,
                6,
                0.08399999979883432,
                1120
              ]
            }
          }
        }
      },
      "Talent": {}
    },
    "Unique": {
      "140704": {
        "Tag": "サポート",
        "Name": "{RUBY_B#つき}月{RUBY_E#}の{RUBY_B#まゆ}繭{RUBY_E#}の{RUBY_B#ひご}庇護{RUBY_E#}",
        "Desc": "キャラクター「キャストリス」を持っている、またはパーティ内にキャストリスがいる場合、以下の効果を獲得する：\\n戦闘中、味方キャラがHPが0になる攻撃を受けた時、その回の行動でHPが0になる攻撃を受けた味方キャラは「月の繭」状態を得る。「月の繭」状態のキャラは<u>戦闘不能状態</u>になるのを遅延させ、通常通り行動することができる。キャラが行動した後、次のターンが回ってくる前に残りHPが上昇する、もしくはバリアを獲得した場合、「月の繭」状態は解除される。それ以外の場合は、即座に<u>戦闘不能状態</u>となる。この効果は一度の戦闘で1回まで発動できる。",
        "Param": [
          0.10000000009313226
        ],
        "Extra": {
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          }
        }
      }
    },
    "Stats": {
      "0": {
        "AttackBase": 71.28000000026077,
        "AttackAdd": 3.564000000245869,
        "DefenceBase": 66,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 221.7600000007078,
        "HPAdd": 11.087999999523163,
        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 4000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115011,
            "ItemNum": 5
          }
        ]
      },
      "1": {
        "AttackBase": 99.79200000059791,
        "AttackAdd": 3.564000000245869,
        "DefenceBase": 92.40000000037253,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 310.46400000015274,
        "HPAdd": 11.087999999523163,
        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 8000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115011,
            "ItemNum": 10
          }
        ]
      },
      "2": {
        "AttackBase": 128.30400000000373,
        "AttackAdd": 3.564000000245869,
        "DefenceBase": 118.80000000074506,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 399.16799999959767,
        "HPAdd": 11.087999999523163,
        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 16000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115012,
            "ItemNum": 6
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110436,
            "ItemNum": 3
          }
        ]
      },
      "3": {
        "AttackBase": 156.81600000034086,
        "AttackAdd": 3.564000000245869,
        "DefenceBase": 145.20000000018626,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 487.8720000006724,
        "HPAdd": 11.087999999523163,
        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 40000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115012,
            "ItemNum": 9
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110436,
            "ItemNum": 7
          }
        ]
      },
      "4": {
        "AttackBase": 185.32799999974668,
        "AttackAdd": 3.564000000245869,
        "DefenceBase": 171.6000000005588,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 576.5760000001173,
        "HPAdd": 11.087999999523163,
        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 80000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115013,
            "ItemNum": 6
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110436,
            "ItemNum": 20
          }
        ]
      },
      "5": {
        "AttackBase": 213.8400000007823,
        "AttackAdd": 3.564000000245869,
        "DefenceBase": 198,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 665.2800000002608,
        "HPAdd": 11.087999999523163,
        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 160000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115013,
            "ItemNum": 9
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110436,
            "ItemNum": 35
          }
        ]
      },
      "6": {
        "AttackBase": 242.35200000018813,
        "AttackAdd": 3.564000000245869,
        "DefenceBase": 224.40000000037253,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 753.984000000637,
        "HPAdd": 11.087999999523163,
        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": []
      }
    },
    "Relics": {
      "AvatarID": 1407,
      "Set4IDList": [
        124,
        108,
        113
      ],
      "Set2IDList": [
        319,
        302,
        318
      ],
      "PropertyList3": [
        "CriticalDamageBase",
        "CriticalChanceBase"
      ],
      "PropertyList4": [
        "HPAddedRatio"
      ],
      "PropertyList5": [
        "QuantumAddedRatio"
      ],
      "PropertyList6": [
        "HPAddedRatio"
      ],
      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "CriticalDamageBase"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "HPAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "QuantumAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "HPAddedRatio"
        }
      ],
      "SubAffixPropertyList": [
        "CriticalChanceBase",
        "CriticalDamageBase",
        "HPAddedRatio"
      ],
      "ScoreRankList": [
        319,
        261
      ]
    },
    "Lightcones": [
      23040,
      21052,
      21057
    ],
    "Teams": [
      {
        "AvatarID": 1407,
        "TeamID": 1,
        "MemberList": [
          1403,
          1413,
          1409
        ],
        "BackupList1": [
          1406,
          1303,
          8007,
          1218,
          1006,
          1106
        ],
        "BackupList2": [
          1406,
          1303,
          8007,
          1006,
          1106
        ],
        "BackupList3": [
          1222,
          1217,
          1203,
          1301
        ]
      }
    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank6.png"
    ]
  },
  "1408": {
    "Name": "ファイノン",
    "Desc": "エリュシオンは世界から切り離された辺境の村であり、今では複雑で謎めいた伝説しか残されていない。\\n無名の英雄█████、「世負い」の火種を宿す黄金裔。全世界の理想をその胸に刻み、万人の運命を背負い、新たな世界に最初の曙光をもたらす者である\\n——<i>「もし黎明が未だ訪れていないというのなら、この身を心火で燃やし尽くし、明日の烈日となろう！」</i>",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "phainon",
    "SPNeed": 12,
    "BaseType": "Warrior",
    "DamageType": "Physical",
    "Ranks": {
      "1": {
        "Id": 140801,
        "Name": "{RUBY_B#ほのお}炎{RUBY_E#}と{RUBY_B#ひかり}光{RUBY_E#}、{RUBY_B#ぜん}善{RUBY_E#}と{RUBY_B#あく}悪{RUBY_E#}の{RUBY_B#けしん}化身{RUBY_E#}",
        "Desc": "<u>カスライナの追加ターン</u>の基礎速度継承率が<unbreak>#5[i]%</unbreak>まで上がる。一度の戦闘で、敵が1体倒されるたびに、さらに+<unbreak>#1[f1]%</unbreak>、最大<unbreak>#4[i]%</unbreak>まで。\\n必殺技を発動する時、会心ダメージ+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
        "ParamList": [
          0.014999999664723873,
          0.5000000004656613,
          3,
          0.840000000782311,
          0.6600000006146729
        ],
        "Extra": {
          "10014082": {
            "Name": "カスライナの追加ターン",
            "Desc": "ファイノンがカスライナに変身した時にアクションバーに現れるカウントダウン。カウントダウンのターンが回ってきた時、カスライナは追加ターンを1獲得する。最後のカウントダウンのターンが回ってきた時、カスライナは追加ターンを獲得する代わりにラストアタックを発動し、変身を解除する。\\nカウントダウンの初期行動値は0～<unbreak>100%</unbreak>の間の値に設定され、各ウェーブ開始時に行動値はリセットされない。\\nカスライナが行動順を早める効果を受けた時は、代わりに1つ目のカウントダウンの行動順が早まる。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 140802,
        "Name": "{RUBY_B#てん}天{RUBY_E#}と{RUBY_B#ち}地{RUBY_E#}、すべては{RUBY_B#ほうえい}泡影{RUBY_E#}",
        "Desc": "カスライナの物理属性<u>耐性貫通</u>+<unbreak>#2[i]%</unbreak>。1回の「支柱・死星の天裁」の発動で、消費した<u>「壊傷」</u>が<unbreak>#1[i]</unbreak>層に達した場合、<u>追加ターン</u>を1獲得する。",
        "ParamList": [
          4,
          0.20000000018626451
        ],
        "Extra": {
          "10000000": {
            "Name": "追加ターン",
            "Desc": "ターン数を消費しない追加ターンを1回獲得する。このターンでは、必殺技を発動できない。",
            "Param": []
          },
          "10014081": {
            "Name": "壊傷",
            "Desc": "カスライナの専用チャージ。最大7まで貯められる。変身していない時は保留される。",
            "Param": []
          },
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 140803,
        "Name": "{RUBY_B#しんえん}深淵{RUBY_E#}に{RUBY_B#う}埋{RUBY_E#}もれし\\n{RUBY_B#いくえ}幾重{RUBY_E#}もの{RUBY_B#せいじゃく}静寂{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 140804,
        "Name": "{RUBY_B#かす}霞{RUBY_E#}みゆくタイタンたちの{RUBY_B#おもかげ}面影{RUBY_E#}",
        "Desc": "「災厄・魂命の滅却」を発動する時、追加で「魂を殺す熾炎」を<unbreak>#1[i]</unbreak>層獲得する。",
        "ParamList": [
          4
        ],
        "Extra": {}
      },
      "5": {
        "Id": 140805,
        "Name": "{RUBY_B#さんぜんまん}三千万{RUBY_E#}の{RUBY_B#かいき}回帰{RUBY_E#}と\\n{RUBY_B#えいごう}永劫{RUBY_E#}の{RUBY_B#じしん}時針{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 140806,
        "Name": "{RUBY_B#えいえん}永遠{RUBY_E#}を{RUBY_B#て}照{RUBY_E#}らす\\n{RUBY_B#ふめつ}不滅{RUBY_E#}の{RUBY_B#ざんしょう}残照{RUBY_E#}",
        "Desc": "保存できる超過分の「火種」の上限がなくなる。戦闘開始時、「火種」を<unbreak>#2[i]</unbreak>個獲得する。\\n「支柱・死星の天裁」を発動後、残りHPが最も高い敵に、その回の攻撃の合計ダメージ<unbreak>#1[i]%</unbreak>分の<u>確定ダメージ</u>を与える。",
        "ParamList": [
          0.3600000003352761,
          6
        ],
        "Extra": {
          "10000017": {
            "Name": "確定ダメージ",
            "Desc": "いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "140801": {
        "Id": 140801,
        "Name": "{RUBY_B#ひおい}火追{RUBY_E#}いの{RUBY_B#きゅうせい}救世{RUBY_E#}、{RUBY_B#かなら}必{RUBY_E#}ずや{RUBY_B#は}果{RUBY_E#}たさん",
        "Desc": "指定した敵単体にファイノンの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
            ]
          }
        }
      },
      "140802": {
        "Id": 140802,
        "Name": "{RUBY_B#れいめい}黎明{RUBY_E#}の{RUBY_B#そうせい}創世{RUBY_E#}、{RUBY_B#てんち}天地{RUBY_E#}を{RUBY_B#かいびゃく}開闢{RUBY_E#}す",
        "Desc": "「火種」を<unbreak>#3[i]</unbreak>個獲得し、指定した敵単体にファイノンの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵にファイノンの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "<color=#f29e38ff>「火種」</color>を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>個獲得する。敵単体に大量の物理属性ダメージを与え、隣接する敵に物理属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          30
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.5000000004656613,
              0.6000000005587935,
              2
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.6500000006053597,
              0.6600000006146729,
              2
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.800000000745058,
              0.7200000006705523,
              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.9500000008847564,
              0.7800000007264316,
              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              2.1000000000931323,
              0.840000000782311,
              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              2.2500000002328306,
              0.9000000008381903,
              2
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              2.4375000002328306,
              0.9750000005587935,
              2
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              2.6250000002328306,
              1.0500000000465661,
              2
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              2.8125000009313226,
              1.1249999997671694,
              2
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              3,
              1.2000000001862645,
              2
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              3.1500000001396984,
              1.2600000002421439,
              2
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              3.3000000002793968,
              1.3200000002980232,
              2
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              3.450000000419095,
              1.3800000003539026,
              2
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              3.6000000005587935,
              1.440000000409782,
              2
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              3.750000000698492,
              1.5000000004656613,
              2
            ]
          }
        }
      },
      "140803": {
        "Id": 140803,
        "Name": "{RUBY_B#えいごう}永劫{RUBY_E#}の{RUBY_B#しょうせい}焼世{RUBY_E#}、{RUBY_B#せお}背負{RUBY_E#}うべき{RUBY_B#みらい}未来{RUBY_E#}",
        "Desc": "カスライナに変身する。変身している間、<u>境界</u>「時墟鉄墓」を展開する。<u>境界</u>内では、自身以外の味方が<u>一時離脱</u>となり、行動できなくなる。境界継続中、敵全体は物理属性弱点を持つ。\\nカスライナは自身のターンには入らず、その代わりに<u>カスライナの追加ターン</u>を<unbreak>#4[i]</unbreak>ターン持つ。速度はカスライナの基礎速度の<unbreak>#3[i]%</unbreak>に固定される。最後の<u>カスライナの追加ターン</u>が回ってきた時、即座にラストアタックを発動し、カスライナの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性必殺技ダメージを与える。なお、このダメージは敵全体で均等に分担される。",
        "SimpleDesc": "<color=#f29e38ff>カスライナに変身し</color>、<u>境界</u>を展開する。境界は自身以外の味方を<u>一時離脱</u>状態にして行動できなくし、敵全体に物理属性弱点を付与する。\\nカスライナは自身のターンに入らず、その代わり<u>カスライナの<color=#f29e38ff>追加ターン</color></u>を<color=#f29e38ff><unbreak>#4[i]</unbreak></color>ターン持つ。最後のターンでラストアタックを発動し、敵全体に大量の物理属性ダメージを与える。このダメージは敵全体で均等に分担される。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000016": {
            "Name": "一時離脱",
            "Desc": "一時離脱状態のターゲットはスキルのターゲットにはならず、アクションバーにも表示されない。",
            "Param": []
          },
          "10000020": {
            "Name": "境界",
            "Desc": "フィールドに境界は1つしか展開できない。また、境界が持続している間、他の境界を展開するスキルは発動できない。",
            "Param": []
          },
          "10014082": {
            "Name": "カスライナの追加ターン",
            "Desc": "ファイノンがカスライナに変身した時にアクションバーに現れるカウントダウン。カウントダウンのターンが回ってきた時、カスライナは追加ターンを1獲得する。最後のカウントダウンのターンが回ってきた時、カスライナは追加ターンを獲得する代わりにラストアタックを発動し、変身を解除する。\\nカウントダウンの初期行動値は0～<unbreak>100%</unbreak>の間の値に設定され、各ウェーブ開始時に行動値はリセットされない。\\nカスライナが行動順を早める効果を受けた時は、代わりに1つ目のカウントダウンの行動順が早まる。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              4.800000000745058,
              12,
              0.6000000005587935,
              8
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              5.28000000026077,
              12,
              0.6000000005587935,
              8
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              5.760000000707805,
              12,
              0.6000000005587935,
              8
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              6.240000000223517,
              12,
              0.6000000005587935,
              8
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              6.720000000670552,
              12,
              0.6000000005587935,
              8
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              7.2000000001862645,
              12,
              0.6000000005587935,
              8
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              7.800000000745058,
              12,
              0.6000000005587935,
              8
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              8.400000000372529,
              12,
              0.6000000005587935,
              8
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              9,
              12,
              0.6000000005587935,
              8
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              9.600000000558794,
              12,
              0.6000000005587935,
              8
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              10.080000000074506,
              12,
              0.6000000005587935,
              8
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              10.56000000052154,
              12,
              0.6000000005587935,
              8
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              11.040000000037253,
              12,
              0.6000000005587935,
              8
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              11.520000000484288,
              12,
              0.6000000005587935,
              8
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              12,
              12,
              0.6000000005587935,
              8
            ]
          }
        }
      },
      "140804": {
        "Id": 140804,
        "Name": "この{RUBY_B#み}身{RUBY_E#}を{RUBY_B#きょか}炬火{RUBY_E#}とす",
        "Desc": "ファイノンの天賦。「火種」が<unbreak>#4[i]</unbreak>個に達すると必殺技を発動できる。「火種」の数が上限を超えた時、最大<unbreak>#3[i]</unbreak>個まで保存でき、変身終了時に保存された数を基に「火種」を獲得できる。\\nファイノンが自身以外の任意のユニットのスキルターゲットになった時、「火種」を1個獲得する。さらに、味方のスキルターゲットになった場合、会心ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "ファイノンの天賦。「火種」が<color=#f29e38ff><unbreak>#4[i]</unbreak></color>個に達すると必殺技を発動できる。\\nファイノンが<color=#f29e38ff>自身以外のユニットのスキルターゲット</color>になった時、<color=#f29e38ff>「火種」</color>を獲得する。さらに、味方のスキルターゲットになった場合、会心ダメージがアップする。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.1500000001396984,
              3,
              3,
              12
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.16499999980442226,
              3,
              3,
              12
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.18000000016763806,
              3,
              3,
              12
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.21000000019557774,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.2249999998603016,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.24375000083819032,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.26250000041909516,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.28125000069849193,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.3000000002793968,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.31499999994412065,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.33000000030733645,
              3,
              3,
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.3449999999720603,
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              3,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.3600000003352761,
              3,
              3,
              12
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.375,
              3,
              3,
              12
            ]
          }
        }
      },
      "140805": {
        "Id": 140805,
        "Name": "{RUBY_B#うんめい}運命{RUBY_E#}・この{RUBY_B#み}身{RUBY_E#}は{RUBY_B#かみ}神{RUBY_E#}なり",
        "Desc": "カスライナの天賦。変身する時、<u>「壊傷」</u>を<unbreak>#1[i]</unbreak>層獲得する。味方のターンで変身した場合、その味方が所持しているすべての<u>バフ</u>の継続時間を1ターン延長して、そのターンを終了させる。\\nカスライナは<u>行動制限系デバフ</u>を無効化し、強化通常攻撃を1つ、強化戦闘スキルを2つ持つ。必殺技を発動することはできない。変身している間、攻撃力+<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>、最大HP+<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>。攻撃を行った後、自身の最大HP<unbreak>#7[i]%</unbreak>分のHPを回復する。カスライナはHPが0になる攻撃を受けた時、<u>戦闘不能状態</u>にはならず、自身の最大HP<unbreak>#2[i]%</unbreak>分のHPを回復し、即座にラストアタックを発動する。その際、残っている<u>カスライナの追加ターン</u>1ターンにつき、ラストアタックのダメージ倍率が本来の倍率の<unbreak>#3[f1]%</unbreak>分ダウンする。\\n変身終了時、味方全体の速度+<unbreak>#6[i]%</unbreak>、1ターン継続。",
        "SimpleDesc": "カスライナの天賦。変身する時、<u>「壊傷」</u>を獲得する。\\nカスライナは<u>行動制限系デバフ</u>に抵抗し、<color=#f29e38ff>3つの新しいスキル</color>を持つ。変身している間、攻撃力と最大HPがアップし、攻撃を行うとHPを回復する。また、HPが0になる攻撃を受けた時、HPを回復して即座にラストアタックを発動する。その際、残りの行動回数が多いほどダメージ倍率が低くなる。\\n変身を解除する時、味方全体の速度がアップする。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          },
          "10000009": {
            "Name": "バフ",
            "Desc": "戦闘に有益な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
          },
          "10000011": {
            "Name": "行動制限系デバフ",
            "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
            "Param": []
          },
          "10014081": {
            "Name": "壊傷",
            "Desc": "カスライナの専用チャージ。最大7まで貯められる。変身していない時は保留される。",
            "Param": []
          },
          "10014082": {
            "Name": "カスライナの追加ターン",
            "Desc": "ファイノンがカスライナに変身した時にアクションバーに現れるカウントダウン。カウントダウンのターンが回ってきた時、カスライナは追加ターンを1獲得する。最後のカウントダウンのターンが回ってきた時、カスライナは追加ターンを獲得する代わりにラストアタックを発動し、変身を解除する。\\nカウントダウンの初期行動値は0～<unbreak>100%</unbreak>の間の値に設定され、各ウェーブ開始時に行動値はリセットされない。\\nカスライナが行動順を早める効果を受けた時は、代わりに1つ目のカウントダウンの行動順が早まる。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              4,
              0.25000000023283064,
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              1.350000000325963,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              4,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              4,
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              1.62000000057742,
              0.1500000001396984,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              4,
              0.25000000023283064,
              0.12499999976716936,
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              1.7550000003539026,
              0.1500000001396984,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              4,
              0.25000000023283064,
              0.12499999976716936,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              4,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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              2.193750000791624,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              4,
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              2.3625000005122274,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              4,
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              2.5312500009313226,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              4,
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              0.12499999976716936,
              0.8000000007450581,
              2.700000000651926,
              0.1500000001396984,
              0.20000000018626451
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              4,
              0.25000000023283064,
              0.12499999976716936,
              0.840000000782311,
              2.8350000004284084,
              0.1500000001396984,
              0.20000000018626451
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              4,
              0.25000000023283064,
              0.12499999976716936,
              0.8800000008195639,
              2.970000000903383,
              0.1500000001396984,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              4,
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              3.104999999748543,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              4,
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              0.12499999976716936,
              0.9600000008940697,
              3.2400000002235174,
              0.1500000001396984,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              4,
              0.25000000023283064,
              0.12499999976716936,
              1,
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              0.1500000001396984,
              0.20000000018626451
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          }
        }
      },
      "140806": {
        "Id": 140806,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "140807": {
        "Id": 140807,
        "Name": "{RUBY_B#お}終{RUBY_E#}わりの{RUBY_B#はじ}始{RUBY_E#}まり",
        "Desc": "ファイノンがパーティにいる時、秘技PT上限+3。\\n秘技を使用すると、秘技PTを2消費し、即座に一定範囲内にいるすべての敵を攻撃する。戦闘に入った後、自身以外の味方のEPを<unbreak>#3[i]</unbreak>回復し、<u>「壊傷」</u>を<unbreak>#2[i]</unbreak>層、SPを<unbreak>#4[i]</unbreak>獲得する。さらに各ウェーブ開始時、敵全体にファイノンの攻撃力<unbreak>#1[i]%</unbreak>分の物理属性ダメージを与える。\\n通常エネミーを攻撃するとターゲットはその場で倒され、戦闘に入らない。敵に命中しなかった場合、秘技PTは消費されない。",
        "SimpleDesc": "<color=#f29e38ff>秘技PT上限</color>+3。発動すると秘技PTを2消費し、一定範囲内のすべての敵を攻撃する。戦闘に入った後、味方のEP、SPを回復し、<u>「壊傷」</u>を獲得する。各ウェーブ開始時に敵全体に物理属性ダメージを与える。\\n通常エネミーを攻撃すると<color=#f29e38ff>ターゲットはその場で倒され</color>、戦闘に入らない。敵に命中しなかった場合、秘技PTは消費されない。",
        "Type": "Maze",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10014081": {
            "Name": "壊傷",
            "Desc": "カスライナの専用チャージ。最大7まで貯められる。変身していない時は保留される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              2,
              2,
              25,
              1
            ]
          }
        }
      },
      "140808": {
        "Id": 140808,
        "Name": "{RUBY_B#そうせい}創生{RUBY_E#}・{RUBY_B#けっけい}血荊{RUBY_E#}の{RUBY_B#そうそう}葬送{RUBY_E#}",
        "Desc": "<u>「壊傷」</u>を<unbreak>#3[i]</unbreak>層獲得し、指定した敵単体にカスライナの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵にカスライナの攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "<color=#f29e38ff><u>「壊傷」</u></color>を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>層獲得する。指定した敵単体に大量の物理属性ダメージを与え、隣接する敵に物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "Blast",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          60
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10014081": {
            "Name": "壊傷",
            "Desc": "カスライナの専用チャージ。最大7まで貯められる。変身していない時は保留される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.2500000002328306,
              0.375,
              2
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.5000000004656613,
              0.45000000041909516,
              2
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.750000000698492,
              0.5250000001396984,
              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              2,
              0.6000000005587935,
              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              2.2500000002328306,
              0.6750000002793968,
              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              2.5000000004656613,
              0.7500000006984919,
              2
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              2.750000000698492,
              0.8250000004190952,
              2
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              3,
              0.9000000008381903,
              2
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              3.2500000002328306,
              0.9750000005587935,
              2
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              3.5000000004656613,
              1.0500000000465661,
              2
            ]
          }
        }
      },
      "140809": {
        "Id": 140809,
        "Name": "{RUBY_B#さいやく}災厄{RUBY_E#}・{RUBY_B#こんめい}魂命{RUBY_E#}の{RUBY_B#めっきゃく}滅却{RUBY_E#}",
        "Desc": "敵の数と同数の<u>「壊傷」</u>と、「魂を殺す熾炎」を1層獲得し、その後敵全体を即座に行動させる。\\n「魂を殺す熾炎」状態中、カスライナの受けるダメージ-<unbreak>#2[i]%</unbreak>、敵が攻撃または行動すると、「魂を殺す熾炎」を1層獲得する。敵が全員行動した後、即座に<u>カウンター</u>を発動し、敵全体にカスライナの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、さらに<unbreak>#3[i]</unbreak>ヒットする。1ヒットごとにランダムな敵単体にカスライナの攻撃力<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>分の物理属性ダメージを与える。その後「魂を殺す熾炎」状態を解除する。「魂を殺す熾炎」1層につき、その回の<u>カウンター</u>のダメージ倍率が本来の倍率の<unbreak>#5[i]%</unbreak>分アップする。\\nこのスキルでダメージを与える時、戦闘スキルダメージを与えると見なされる。<u>カスライナの追加ターン</u>が回ってきた時、「魂を殺す熾炎」を所持している場合、即座に<u>カウンター</u>を発動する。",
        "SimpleDesc": "敵の数と同等の<color=#f29e38ff><u>「壊傷」</u></color>を獲得し、敵全体を即座に行動させる。「魂を殺す熾炎」を獲得する。「魂を殺す熾炎」の効果：受けるダメージがダウン、敵が全員行動した後<color=#f29e38ff><u>カウンター</u></color>を発動し、敵全体に少量の物理属性ダメージを与え、さらに<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回バウンドする。1ヒットごとにランダムな敵単体に少量の物理属性ダメージを与える。敵が行動した回数が多いほどダメージが高くなる。",
        "Type": "BPSkill",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          15,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000003": {
            "Name": "カウンター",
            "Desc": "対象が攻撃を受けた後に自動で効果を発動する。攻撃者に対し、さらに攻撃を1回行う。\\nカウンターも追加攻撃と見なされる。",
            "Param": []
          },
          "10014081": {
            "Name": "壊傷",
            "Desc": "カスライナの専用チャージ。最大7まで貯められる。変身していない時は保留される。",
            "Param": []
          },
          "10014082": {
            "Name": "カスライナの追加ターン",
            "Desc": "ファイノンがカスライナに変身した時にアクションバーに現れるカウントダウン。カウントダウンのターンが回ってきた時、カスライナは追加ターンを1獲得する。最後のカウントダウンのターンが回ってきた時、カスライナは追加ターンを獲得する代わりにラストアタックを発動し、変身を解除する。\\nカウントダウンの初期行動値は0～<unbreak>100%</unbreak>の間の値に設定され、各ウェーブ開始時に行動値はリセットされない。\\nカスライナが行動順を早める効果を受けた時は、代わりに1つ目のカウントダウンの行動順が早まる。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.20000000018626451,
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              4,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.2800000002607703,
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              4,
              0.21000000019557774,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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              0.2249999998603016,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.32499999995343387,
              0.7500000006984919,
              4,
              0.24375000083819032,
              0.20000000018626451
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.3500000003259629,
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              4,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.375,
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              4,
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          },
          "10": {
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        "Name": "{RUBY_B#しちゅう}支柱{RUBY_E#}・{RUBY_B#しせい}死星{RUBY_E#}の{RUBY_B#てんさい}天裁{RUBY_E#}",
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        "Id": 140903,
        "Name": "{RUBY_B#しゅっぱつ}出発{RUBY_E#}！\\n{RUBY_B#たいよう}太陽{RUBY_E#}へ{RUBY_B#む}向{RUBY_E#}かう{RUBY_B#ぼうけん}冒険{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。精霊スキルのLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 140904,
        "Name": "お{RUBY_B#ひさまいろ}日様色{RUBY_E#}の{RUBY_B#こはく}琥珀{RUBY_E#}を\\nあなたに",
        "Desc": "軌跡「凪いだ暴風」が強化される。超過した速度<unbreak>#1[i]</unbreak>につき、さらにヒアンシーと「イカルン」の会心ダメージ+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 140905,
        "Name": "{RUBY_B#うみ}海{RUBY_E#}に{RUBY_B#ゆ}揺{RUBY_E#}らぐ{RUBY_B#あか}赤{RUBY_E#}い{RUBY_B#かすみ}霞{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。精霊天賦のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 140906,
        "Name": "{RUBY_B#てんくう}天空{RUBY_E#}よ…\\n{RUBY_B#ねが}願{RUBY_E#}いを{RUBY_B#かな}叶{RUBY_E#}えたまえ",
        "Desc": "「イカルン」が精霊スキルを発動した後、クリアされる累計治癒量の割合が<unbreak>#1[i]%</unbreak>になる。イカルンがフィールド上にいる時、味方全体の全属性<u>耐性貫通</u>+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "140901": {
        "Id": 140901,
        "Name": "{RUBY_B#くも}雲{RUBY_E#}を{RUBY_B#な}撫{RUBY_E#}でるそよ{RUBY_B#かぜ}風{RUBY_E#}",
        "Desc": "指定した敵単体にヒアンシーの最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          "7": {
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        "Id": 140902,
        "Name": "{RUBY_B#ふ}降{RUBY_E#}り{RUBY_B#そそ}注{RUBY_E#}ぐ{RUBY_B#さいこう}彩虹{RUBY_E#}の{RUBY_B#あい}愛{RUBY_E#}",
        "Desc": "<u>記憶の精霊</u>「イカルン」を召喚する。イカルン以外の味方全体のHPを、ヒアンシーの最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する。イカルンのHPをヒアンシーの最大HP<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>回復する。",
        "SimpleDesc": "<color=#f29e38ff><u>記憶の精霊</u></color>「イカルン」を召喚し、味方全体のHPを回復する。",
        "Type": "BPSkill",
        "Tag": "Restore",
        "SPBase": 30,
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        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000018": {
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            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
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        "Level": {
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      "140903": {
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        "Name": "{RUBY_B#しんこん}晨昏{RUBY_E#}に{RUBY_B#と}飛{RUBY_E#}び{RUBY_B#こ}込{RUBY_E#}むわたしたち",
        "Desc": "<u>記憶の精霊</u>「イカルン」を召喚する。イカルン以外の味方全体のHPを、ヒアンシーの最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回復する。イカルンのHPをヒアンシーの最大HP<color=#f29e38ff><unbreak>#6[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#7[i]</unbreak></color>回復する。ヒアンシーは「雨上がり」状態に入る。<unbreak>#5[i]</unbreak>ターン継続。ヒアンシーのターンが回ってくるたびに継続時間-1ターン。ヒアンシーが「雨上がり」状態の時、味方それぞれの最大HPが<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak>アップ</color>。",
        "SimpleDesc": "<color=#f29e38ff><u>記憶の精霊「イカルン」を召喚</u></color>し、味方全体のHPを回復し、「雨上がり」状態に入る。ヒアンシーがこの状態の時、<color=#f29e38ff>味方全体の最大HPがアップする</color>。",
        "Type": "Ultra",
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        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
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            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
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        "Level": {
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      "140904": {
        "Id": 140904,
        "Name": "{RUBY_B#せかい}世界{RUBY_E#}を{RUBY_B#い}癒{RUBY_E#}やす{RUBY_B#あかつき}暁{RUBY_E#}の{RUBY_B#ひかり}光{RUBY_E#}",
        "Desc": "記憶の精霊「イカルン」の初期最大HPは、ヒアンシーの最大HP<unbreak>#1[i]%</unbreak>分となる。ヒアンシーまたはイカルンが治癒を行う時、イカルンの与ダメージ+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>、<unbreak>#4[i]</unbreak>ターン継続。最大で<unbreak>#5[i]</unbreak>層累積できる。",
        "SimpleDesc": "ヒアンシーまたは「イカルン」が治癒を行う時、イカルンの与ダメージがアップする。",
        "Type": null,
        "Tag": "Enhance",
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      "140906": {
        "Id": 140906,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
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      "140907": {
        "Id": 140907,
        "Name": "お{RUBY_B#ひさま}日様{RUBY_E#}ぽかぽか、{RUBY_B#かがや}輝{RUBY_E#}くみんな！",
        "Desc": "次の戦闘開始時、味方全体のHPをヒアンシーの最大HP<unbreak>#1[i]%</unbreak>+<unbreak>#2[i]</unbreak>回復する。また、味方それぞれの最大HP+<unbreak>#3[i]%</unbreak>、<unbreak>#4[i]</unbreak>ターン継続。",
        "SimpleDesc": "次の戦闘開始時、味方全体のHPを回復する。また、味方それぞれの<color=#f29e38ff>最大HPをアップする</color>。",
        "Type": "Maze",
        "Tag": "Restore",
        "SPBase": null,
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          "SimpleDesc": "「イカルン」以外の味方の<color=#f29e38ff>HPが減った</color>時、イカルンは自身のHPを消費して、その味方の<color=#f29e38ff>HPを回復</color>する。ヒアンシーが「雨上がり」状態の時、イカルンはヒアンシーがスキルを発動した後に<u>追加ターン</u>を1獲得し、自動で精霊スキルを発動する。イカルンがスキルを発動後、自身の<u>持続効果</u>の継続時間-1ターン。",
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              "Param": []
            },
            "10000022": {
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                0.015999999595806003,
                16
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            },
            "5": {
              "Level": 5,
              "ParamList": [
                0.0400000000372529,
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                18,
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              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
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                20,
                0.02000000001862645,
                20
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                0.0400000000372529,
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                22,
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            },
            "8": {
              "Level": 8,
              "ParamList": [
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            },
            "9": {
              "Level": 9,
              "ParamList": [
                0.0400000000372529,
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            },
            "10": {
              "Level": 10,
              "ParamList": [
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            }
          }
        },
        "1140905": {
          "Name": "{RUBY_B#は}羽{RUBY_E#}ばたけ、{RUBY_B#かがや}輝{RUBY_E#}く{RUBY_B#たいよう}太陽{RUBY_E#}へ",
          "Desc": "召喚された時、ヒアンシーのEPを<unbreak>#1[i]</unbreak>回復する。戦闘中に初めて召喚された時は、さらにEPを<unbreak>#2[i]</unbreak>回復する。",
          "SimpleDesc": "召喚された時、ヒアンシーのEPを回復する。",
          "Type": null,
          "Tag": "Enhance",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            0,
            0,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                15,
                30
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
                15,
                30
              ]
            },
            "3": {
              "Level": 3,
              "ParamList": [
                15,
                30
              ]
            },
            "4": {
              "Level": 4,
              "ParamList": [
                15,
                30
              ]
            },
            "5": {
              "Level": 5,
              "ParamList": [
                15,
                30
              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
                15,
                30
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
                15,
                30
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                15,
                30
              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                15,
                30
              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                15,
                30
              ]
            }
          }
        },
        "1140906": {
          "Name": "{RUBY_B#お}墜{RUBY_E#}ちてなお、{RUBY_B#てんくう}天空{RUBY_E#}を{RUBY_B#か}翔{RUBY_E#}けよ",
          "Desc": "退場する時、ヒアンシーの<u>行動順</u>を<unbreak>#1[i]%</unbreak><u>早める</u>。",
          "SimpleDesc": "退場する時、ヒアンシーの<u>行動順を早める</u>。",
          "Type": null,
          "Tag": "Enhance",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
            0,
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            0
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          "SkillComboValueDelta": null,
          "Extra": {
            "10000001": {
              "Name": "行動前倒し",
              "Desc": "対象の次の行動までの間隔が短くなる。",
              "Param": []
            }
          },
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                0.3000000002793968
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            },
            "2": {
              "Level": 2,
              "ParamList": [
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            },
            "3": {
              "Level": 3,
              "ParamList": [
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            },
            "4": {
              "Level": 4,
              "ParamList": [
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            },
            "5": {
              "Level": 5,
              "ParamList": [
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            },
            "6": {
              "Level": 6,
              "ParamList": [
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            },
            "7": {
              "Level": 7,
              "ParamList": [
                0.3000000002793968
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            },
            "8": {
              "Level": 8,
              "ParamList": [
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            },
            "9": {
              "Level": 9,
              "ParamList": [
                0.3000000002793968
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            },
            "10": {
              "Level": 10,
              "ParamList": [
                0.3000000002793968
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            }
          }
        }
      },
      "Talent": {}
    },
    "Unique": {},
    "Stats": {
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        "AttackBase": 52.80000000074506,
        "AttackAdd": 2.6400000005960464,
        "DefenceBase": 85.80000000074506,
        "DefenceAdd": 4.2900000002700835,
        "HPBase": 147.8400000007823,
        "HPAdd": 7.39200000022538,
        "SpeedBase": 110,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
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            "ItemID": 2,
            "ItemNum": 4000
          },
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      "1": {
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        "SpeedBase": 110,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
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            "ItemID": 2,
            "ItemNum": 8000
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          {
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      "2": {
        "AttackBase": 95.04000000003725,
        "AttackAdd": 2.6400000005960464,
        "DefenceBase": 154.44000000040978,
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        "HPBase": 266.1119999999646,
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        "SpeedBase": 110,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
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            "ItemID": 2,
            "ItemNum": 16000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115002,
            "ItemNum": 6
          },
          {
            "$type": "ItemConfigRow",
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      "3": {
        "AttackBase": 116.16000000014901,
        "AttackAdd": 2.6400000005960464,
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      "4": {
        "AttackBase": 137.28000000026077,
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        "SpeedBase": 110,
        "CriticalChance": 0.05000000004656613,
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        "Cost": [
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            "$type": "ItemConfigRow",
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            "ItemNum": 80000
          },
          {
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            "ItemID": 115003,
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          },
          {
            "$type": "ItemConfigRow",
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      "5": {
        "AttackBase": 158.40000000037253,
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        "HPBase": 443.5200000004843,
        "HPAdd": 7.39200000022538,
        "SpeedBase": 110,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 160000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115003,
            "ItemNum": 9
          },
          {
            "$type": "ItemConfigRow",
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            "ItemNum": 35
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        ]
      },
      "6": {
        "AttackBase": 179.5200000004843,
        "AttackAdd": 2.6400000005960464,
        "DefenceBase": 291.72000000067055,
        "DefenceAdd": 4.2900000002700835,
        "HPBase": 502.65600000019185,
        "HPAdd": 7.39200000022538,
        "SpeedBase": 110,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": []
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    },
    "Relics": {
      "AvatarID": 1409,
      "Set4IDList": [
        125,
        101,
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      ],
      "Set2IDList": [
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        308
      ],
      "PropertyList3": [
        "HealRatioBase"
      ],
      "PropertyList4": [
        "SpeedDelta"
      ],
      "PropertyList5": [
        "HPAddedRatio",
        "WindAddedRatio"
      ],
      "PropertyList6": [
        "SPRatioBase",
        "HPAddedRatio"
      ],
      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "HealRatioBase"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "HPAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "SPRatioBase"
        }
      ],
      "SubAffixPropertyList": [
        "HPAddedRatio",
        "SpeedDelta",
        "StatusResistanceBase",
        "CriticalDamageBase"
      ],
      "ScoreRankList": [
        292,
        238
      ],
      "LocalCriticalChance": 1
    },
    "Lightcones": [
      23042,
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    ],
    "Teams": [
      {
        "AvatarID": 1409,
        "TeamID": 1,
        "MemberList": [
          1407,
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        ],
        "BackupList1": [],
        "BackupList2": [
          1406,
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          1303,
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        ],
        "BackupList3": [
          8007,
          1303,
          1106
        ]
      },
      {
        "AvatarID": 1409,
        "TeamID": 2,
        "MemberList": [
          1403,
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        ],
        "BackupList1": [],
        "BackupList2": [
          8007,
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        ],
        "BackupList3": [
          1014,
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          1402,
          1405,
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      }
    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank6.png"
    ]
  },
  "1410": {
    "Name": "セイレンス",
    "Desc": "スティコシア――酔いと夢が溢れる海辺の街。古き歌声は今も波間に響いている。\\n海の娘ヘレクトラ、「海洋」の火種を清める黄金裔。濁りし暗流を払い、天外より来たる英雄のために、盛大な酒宴の旋律を奏でる者である。\\n――まだ閉幕の時ではない。たとえ希望が泡のように儚いものだとしても、波は前へと進み続けるのだ。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "hysilens",
    "SPNeed": 110,
    "BaseType": "Warlock",
    "DamageType": "Physical",
    "Ranks": {
      "1": {
        "Id": 141001,
        "Name": "{RUBY_B#なにゆえ}何故{RUBY_E#}、\\n{RUBY_B#こころ}心{RUBY_E#}は{RUBY_B#かな}悲{RUBY_E#}しむか",
        "Desc": "セイレンスがフィールド上にいる時、味方が与える持続ダメージは本来の<unbreak>#1[i]%</unbreak>になる。セイレンスが天賦で敵に風化/裂創/燃焼/感電状態を付与する時、<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で、元の天賦効果と同じ、かつ同時に存在可能な風化/裂創/燃焼/感電状態を追加で1つ付与する。",
        "ParamList": [
          1.1600000001490116,
          1
        ],
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 141002,
        "Name": "{RUBY_B#なにゆえ}何故{RUBY_E#}、\\n{RUBY_B#しお}潮{RUBY_E#}はさんざめく",
        "Desc": "結界が展開されている間、軌跡「真珠の琴線」による与ダメージアップ効果が味方全体に適用される。",
        "ParamList": [],
        "Extra": {}
      },
      "3": {
        "Id": 141003,
        "Name": "{RUBY_B#なにゆえ}何故{RUBY_E#}、\\n{RUBY_B#あかり}灯{RUBY_E#}は{RUBY_B#わす}忘{RUBY_E#}らるる",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 141004,
        "Name": "{RUBY_B#なにゆえ}何故{RUBY_E#}、\\n{RUBY_B#とき}時{RUBY_E#}は{RUBY_B#なが}流{RUBY_E#}れるか",
        "Desc": "結界が展開されている間、敵全体の全属性耐性-<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.20000000018626451
        ],
        "Extra": {}
      },
      "5": {
        "Id": 141005,
        "Name": "{RUBY_B#かみ}髪{RUBY_E#}を{RUBY_B#す}梳{RUBY_E#}き、\\n{RUBY_B#くち}口{RUBY_E#}ずさむ",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 141006,
        "Name": "{RUBY_B#しず}沈{RUBY_E#}みし{RUBY_B#きみ}君{RUBY_E#}、\\nいずれ{RUBY_B#ききょう}帰郷{RUBY_E#}せん",
        "Desc": "結界が展開されている間、敵のターンが回ってきた時に、または味方が攻撃を1回行った後に発動する、セイレンスの物理属性持続ダメージの発動可能回数の上限が<unbreak>#1[i]</unbreak>回になる。またそのダメージ倍率+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          12,
          0.20000000018626451
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "141001": {
        "Id": 141001,
        "Name": "{RUBY_B#たんちょう}短調{RUBY_E#}、{RUBY_B#しすい}止水{RUBY_E#}に{RUBY_B#ひび}響{RUBY_E#}く",
        "Desc": "指定した敵単体にセイレンスの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613,
              1,
              3
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935,
              1,
              3
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
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              1,
              3
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581,
              1,
              3
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903,
              1,
              3
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1,
              1,
              3
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323,
              1,
              3
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
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              1,
              3
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
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              1,
              3
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
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              1,
              3
            ]
          }
        }
      },
      "141002": {
        "Id": 141002,
        "Name": "{RUBY_B#ばいおん}倍音{RUBY_E#}、{RUBY_B#あんりゅう}暗流{RUBY_E#}の{RUBY_B#さき}先{RUBY_E#}の{RUBY_B#せいしょう}斉唱{RUBY_E#}",
        "Desc": "<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で敵全体の受けるダメージ+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>、<unbreak>#4[i]</unbreak>ターン継続。同時に敵全体にセイレンスの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "高確率で敵全体の受けるダメージをアップし、物理属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "AoEAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          30,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.7000000006519258,
              1,
              0.10000000009313226,
              3
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.7700000007171184,
              1,
              0.11000000010244548,
              3
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.840000000782311,
              1,
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              3
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.9100000008475035,
              1,
              0.13000000012107193,
              3
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
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      "141003": {
        "Id": 141003,
        "Name": "{RUBY_B#ぜっかい}絶海{RUBY_E#}の{RUBY_B#うずしお}渦潮{RUBY_E#}、{RUBY_B#どんこん}呑魂{RUBY_E#}の{RUBY_B#ぶきょく}舞曲{RUBY_E#}",
        "Desc": "セイレンスが結界を展開し、敵の攻撃力-<unbreak>#6[f1]%</unbreak>、防御力-<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>、敵全体にセイレンスの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。\\n結界の中にいる敵が持続ダメージを1回受けるたびに、セイレンスはその敵に自身の攻撃力<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>分の物理属性持続ダメージを与える。このダメージは、敵のターンが回ってきた時に、または味方が攻撃を1回行った後に、最大<unbreak>#5[i]</unbreak>回発動できる。なお、この効果で発動したセイレンスの物理属性持続ダメージが、さらにこの効果を発動させることはない。\\n結界は<unbreak>#2[i]</unbreak>ターン継続する。セイレンスのターンが回ってくるたび、結界の継続時間-1ターン。セイレンスが<u>戦闘不能状態</u>になった時、結界は解除される。",
        "SimpleDesc": "結界を展開し、敵全体の<color=#f29e38ff>攻撃力と防御力をダウンさせ</color>、物理属性ダメージを与える。結界が展開されている間、敵が持続ダメージを1回受けるたびに、その敵に<color=#f29e38ff>物理属性持続ダメージを1回与える</color>。",
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        "SimpleDesc": "味方が攻撃する時、セイレンスは高確率でその回の攻撃を受けた敵に<color=#f29e38ff>風化/裂創/燃焼/感電</color>状態のいずれか1種類を付与する。",
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      "141006": {
        "Id": 141006,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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      "141007": {
        "Id": 141007,
        "Name": "{RUBY_B#す}棲{RUBY_E#}まう{RUBY_B#うみ}海{RUBY_E#}にて",
        "Desc": "秘技を使用した後、前方へ移動する特殊領域を<unbreak>#1[i]</unbreak>秒間作り出す。特殊領域内に入った敵は「酔心」状態を付与される。「酔心」状態の敵は味方を攻撃せず、領域継続中は領域に追随する。\\n「酔心」状態の敵と戦闘に入った後、<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で、敵単体それぞれにセイレンスの天賦と同じ効果を持つ風化/裂創/燃焼/感電状態の中から、<unbreak>#3[i]</unbreak>種類の状態を付与する。味方が作り出した領域は1つまで存在できる。",
        "SimpleDesc": "特殊領域を作り出す。領域内の敵は味方を攻撃しない。領域内の敵と戦闘に入った後、高確率で敵それぞれに<color=#f29e38ff>風化/裂創/燃焼/感電</color>状態の中から<color=#f29e38ff><unbreak>#3[i]</unbreak></color>種類の状態を付与する。",
        "Type": "Maze",
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        "SPBase": null,
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          }
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            "$type": "ItemConfigRow",
            "ItemID": 115002,
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          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110431,
            "ItemNum": 3
          }
        ]
      },
      "3": {
        "AttackBase": 180.0479999994859,
        "AttackAdd": 4.091999999945983,
        "DefenceBase": 145.20000000018626,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 360.0959999996703,
        "HPAdd": 8.183999999891967,
        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 40000
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          {
            "$type": "ItemConfigRow",
            "ItemID": 115002,
            "ItemNum": 9
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110431,
            "ItemNum": 7
          }
        ]
      },
      "4": {
        "AttackBase": 212.78400000045076,
        "AttackAdd": 4.091999999945983,
        "DefenceBase": 171.6000000005588,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 425.5679999999702,
        "HPAdd": 8.183999999891967,
        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 80000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115003,
            "ItemNum": 6
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 110431,
            "ItemNum": 20
          }
        ]
      },
      "5": {
        "AttackBase": 245.5200000004843,
        "AttackAdd": 4.091999999945983,
        "DefenceBase": 198,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 491.04000000003725,
        "HPAdd": 8.183999999891967,
        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": [
          {
            "$type": "ItemConfigRow",
            "ItemID": 2,
            "ItemNum": 160000
          },
          {
            "$type": "ItemConfigRow",
            "ItemID": 115003,
            "ItemNum": 9
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          {
            "$type": "ItemConfigRow",
            "ItemID": 110431,
            "ItemNum": 35
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        ]
      },
      "6": {
        "AttackBase": 278.2559999998193,
        "AttackAdd": 4.091999999945983,
        "DefenceBase": 224.40000000037253,
        "DefenceAdd": 3.3000000002793968,
        "HPBase": 556.5120000003371,
        "HPAdd": 8.183999999891967,
        "SpeedBase": 102,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 100,
        "Cost": []
      }
    },
    "Relics": {
      "AvatarID": 1410,
      "Set4IDList": [
        116,
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        102
      ],
      "Set2IDList": [
        322,
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        311
      ],
      "PropertyList3": [
        "StatusProbabilityBase",
        "AttackAddedRatio"
      ],
      "PropertyList4": [
        "SpeedDelta",
        "AttackAddedRatio"
      ],
      "PropertyList5": [
        "PhysicalAddedRatio"
      ],
      "PropertyList6": [
        "SPRatioBase",
        "AttackAddedRatio"
      ],
      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "StatusProbabilityBase"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "PhysicalAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "SPRatioBase"
        }
      ],
      "SubAffixPropertyList": [
        "StatusProbabilityBase",
        "SpeedDelta",
        "AttackAddedRatio"
      ],
      "ScoreRankList": [
        323,
        268
      ]
    },
    "Lightcones": [
      23047,
      22000,
      21061
    ],
    "Teams": [
      {
        "AvatarID": 1410,
        "TeamID": 1,
        "MemberList": [
          1005,
          1307,
          1409
        ],
        "BackupList1": [],
        "BackupList2": [
          1403,
          1309,
          1303
        ],
        "BackupList3": [
          1217,
          1222,
          1304,
          1414,
          1208,
          1203,
          1301
        ]
      }
    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/1410/SkillIcon_1410_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1410/SkillIcon_1410_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1410/SkillIcon_1410_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1410/SkillIcon_1410_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1410/SkillIcon_1410_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1410/SkillIcon_1410_Rank6.png"
    ]
  },
  "1412": {
    "Name": "ケリュドラ",
    "Desc": "北境の帝国、失われた王朝——その凍てつく大地で征服の野心が燃え上がる。\\n君主ケリュドラ、「法」の火種を掌握する黄金裔。盤上に駒を配して神々に相対し、異心を抱く咎人を裁き、火を追う旅の礎を築く者である。\\n——<i>「これは終点ではない。オンパロスから始まる征途は、必ずや銀河の群星へと至るだろう！」</i>",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "cerydra",
    "SPNeed": 130,
    "BaseType": "Shaman",
    "DamageType": "Wind",
    "Ranks": {
      "1": {
        "Id": 141201,
        "Name": "{RUBY_B#すべ}全{RUBY_E#}ての{RUBY_B#おうかん}王冠{RUBY_E#}を{RUBY_B#うば}奪{RUBY_E#}え",
        "Desc": "「軍功」を所持しているキャラが敵にダメージを与える時、ターゲットの防御力を<unbreak>#1[i]%</unbreak>無視する。「軍功」が「爵位」に昇格している間、そのキャラが敵に戦闘スキルダメージを与える時、さらにターゲットの防御力を<unbreak>#2[i]%</unbreak>無視する。\\nケリュドラが戦闘スキルを発動する時、指定した味方のEPを<unbreak>#3[i]</unbreak>回復する。",
        "ParamList": [
          0.1600000001490116,
          0.20000000018626451,
          2
        ],
        "Extra": {}
      },
      "2": {
        "Id": 141202,
        "Name": "{RUBY_B#ばんみん}万民{RUBY_E#}の{RUBY_B#ねが}願{RUBY_E#}いをここに",
        "Desc": "「軍功」を所持しているキャラの与ダメージ+<unbreak>#1[i]%</unbreak>。フィールド上に、ケリュドラ以外に「軍功」を所持している味方がいる場合、ケリュドラの与ダメージ+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          0.40000000037252903,
          1.6000000005587935
        ],
        "Extra": {}
      },
      "3": {
        "Id": 141203,
        "Name": "{RUBY_B#ふる}旧{RUBY_E#}き{RUBY_B#りっぽう}律法{RUBY_E#}を{RUBY_B#や}焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}え",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 141204,
        "Name": "{RUBY_B#てんち}天地{RUBY_E#}も{RUBY_B#じんかい}人界{RUBY_E#}も{RUBY_B#あらた}改{RUBY_E#}めよう",
        "Desc": "必殺技のダメージ倍率+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          2.400000000372529
        ],
        "Extra": {}
      },
      "5": {
        "Id": 141205,
        "Name": "{RUBY_B#おん}恩{RUBY_E#}も{RUBY_B#あだ}仇{RUBY_E#}も{RUBY_B#ひと}等{RUBY_E#}しく{RUBY_B#かえ}返{RUBY_E#}そう",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 141206,
        "Name": "{RUBY_B#われ}我{RUBY_E#}は{RUBY_B#ゆ}征{RUBY_E#}く、{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#たいかい}大海{RUBY_E#}へ",
        "Desc": "「軍功」を所持しているキャラの全属性<u>耐性貫通</u>+<unbreak>#1[i]%</unbreak>、「軍功」による<u>付加ダメージ</u>の倍率+<unbreak>#2[i]%</unbreak>。フィールド上に、ケリュドラ以外に「軍功」を所持している味方がいる場合、ケリュドラの全属性<u>耐性貫通</u>+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.20000000018626451,
          3
        ],
        "Extra": {
          "10000005": {
            "Name": "付加ダメージ",
            "Desc": "攻撃を受けたターゲットがさらにダメージを1回受ける。このダメージは攻撃とは見なされない。",
            "Param": []
          },
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "141201": {
        "Id": 141201,
        "Name": "{RUBY_B#ゆ}征{RUBY_E#}け、{RUBY_B#へい}兵{RUBY_E#}は{RUBY_B#しんそく}神速{RUBY_E#}を{RUBY_B#たっと}尊{RUBY_E#}ぶ",
        "Desc": "指定した敵単体にケリュドラの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の風属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "141202": {
        "Id": 141202,
        "Name": "{RUBY_B#な}名{RUBY_E#}を{RUBY_B#は}馳{RUBY_E#}せよ、{RUBY_B#ほへい}歩兵{RUBY_E#}も{RUBY_B#しょう}将{RUBY_E#}の{RUBY_B#うつわ}器{RUBY_E#}",
        "Desc": "指定した味方単体キャラに「軍功」を付与し、ケリュドラはチャージを<unbreak>#2[i]</unbreak>獲得する。チャージの最大値は<unbreak>#3[i]</unbreak>。チャージが<unbreak>#4[i]</unbreak>に達した時、味方キャラの「軍功」は自動で「爵位」へと昇格し、その状態を所持しているキャラの<u>行動制限系デバフ</u>を解除する。「爵位」を所持しているキャラは「軍功」も同時に所持しているものとみなし、戦闘スキルの会心ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、全属性<u>耐性貫通</u>+<color=#f29e38ff><unbreak>#5[f1]%</unbreak></color>。敵ターゲットに戦闘スキルを発動する時、<u>奇襲</u>が発動する。<u>奇襲</u>終了後、チャージを<unbreak>#4[i]</unbreak>消費し、「爵位」を「軍功」に戻す。",
        "SimpleDesc": "味方キャラに「軍功」を付与し、ケリュドラはチャージを獲得する。チャージが<color=#f29e38ff><unbreak>#4[i]</unbreak></color>に達した時、「軍功」が自動で「爵位」へと昇格する。「爵位」を所持しているキャラの<color=#f29e38ff>戦闘スキルの会心ダメージ、全属性<u>耐性貫通</u>がアップし、</color><color=#f29e38ff><u>奇襲</u></color>が発動可能になる。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000011": {
            "Name": "行動制限系デバフ",
            "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
            "Param": []
          },
          "10000023": {
            "Name": "奇襲",
            "Desc": "これから発動するスキルをコピーし、そのスキルが発動する前に、先行して1回発動させる。その後、本来のスキルが発動する。\\nなお、奇襲で奇襲が触発することはない。",
            "Param": []
          },
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.3600000003352761,
              1,
              8,
              6,
              0.0800000000745058
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.3959999999497086,
              1,
              8,
              6,
              0.08199999993667006
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.43200000026263297,
              1,
              8,
              6,
              0.08399999979883432
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.4679999998770654,
              1,
              8,
              6,
              0.08599999966099858
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.5040000001899898,
              1,
              8,
              6,
              0.08799999952316284
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.5400000005029142,
              1,
              8,
              6,
              0.09000000008381903
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.5850000001955777,
              1,
              8,
              6,
              0.09250000026077032
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.6300000005867332,
              1,
              8,
              6,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.6750000002793968,
              1,
              8,
              6,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.7200000006705523,
              1,
              8,
              6,
              0.10000000009313226
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.7560000002849847,
              1,
              8,
              6,
              0.10199999995529652
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.7920000005979091,
              1,
              8,
              6,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.8280000002123415,
              1,
              8,
              6,
              0.10599999967962503
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.8640000005252659,
              1,
              8,
              6,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.9000000008381903,
              1,
              8,
              6,
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          }
        }
      },
      "141203": {
        "Id": 141203,
        "Name": "{RUBY_B#よ}世{RUBY_E#}は{RUBY_B#ばんじょう}盤上{RUBY_E#}、チェックメイト",
        "Desc": "チャージを<unbreak>#2[i]</unbreak>獲得する。敵全体にケリュドラの攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の風属性ダメージを与える。フィールド上に「軍功」を所持しているキャラがいない場合、現在1枠目にいるキャラに優先して「軍功」を付与する。",
        "SimpleDesc": "チャージを獲得し、敵全体に風属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.440000000409782,
              2
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              1.5360000000800937,
              2
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.6320000004488975,
              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              1.7280000001192093,
              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              1.824000000488013,
              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              1.9200000008568168,
              2
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              2.040000000037253,
              2
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              2.1600000001490116,
              2
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              2.2800000002607703,
              2
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              2.400000000372529,
              2
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              2.496000000042841,
              2
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              2.5920000004116446,
              2
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              2.6880000000819564,
              2
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              2.78400000045076,
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            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              2.880000000819564,
              2
            ]
          }
        }
      },
      "141204": {
        "Id": 141204,
        "Name": "{RUBY_B#えいこう}栄光{RUBY_E#}をカイザーに",
        "Desc": "「軍功」を所持しているキャラの攻撃力が、ケリュドラの攻撃力<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>分アップする。そのキャラが通常攻撃または戦闘スキルを発動する時、ケリュドラはチャージを<unbreak>#1[i]</unbreak>獲得する。なお、<u>奇襲</u>期間中の場合、ケリュドラはこの方法でチャージを獲得できない。「軍功」を所持しているキャラが攻撃を行った後、ケリュドラは追加で自身の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の風属性<u>付加ダメージ</u>を1回与える。この効果は最大で<unbreak>#4[i]</unbreak>回発動でき、ケリュドラが必殺技を発動するたびに、効果の発動可能回数をリセットする。「軍功」は最後に付与したターゲットにのみ有効。ターゲットが変更された時、ケリュドラのチャージは0にリセットされる。",
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        "Name": "目覚めれば、アンタの明日は訪れる",
        "Desc": "長夜月がフィールド上にいる時、味方記憶の精霊の弱点撃破効率+<unbreak>#1[i]%</unbreak>、記憶の精霊「長夜」の弱点撃破効率はさらに+<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
          0.25000000023283064,
          0.25000000023283064
        ],
        "Extra": {}
      },
      "5": {
        "Id": 141305,
        "Name": "忘れて、記憶の中の「アタシ」",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。精霊スキルのLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 141306,
        "Name": "このまま、ずっと",
        "Desc": "長夜月がフィールド上にいる時、味方全体の全属性<u>耐性貫通</u>+<unbreak>#2[i]%</unbreak>。記憶の精霊「長夜」が「露のように消える儚き夢」を発動した後、その回の攻撃で消費された「憶質」の<unbreak>#1[i]%</unbreak>分を獲得する。",
        "ParamList": [
          0.3000000002793968,
          0.20000000018626451
        ],
        "Extra": {
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "141301": {
        "Id": 141301,
        "Name": "これから歳月は霞んでいく",
        "Desc": "指定した敵単体に長夜月の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "指定した敵単体に少量の氷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.25000000023283064
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.3000000002793968
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.3500000003259629
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.40000000037252903
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.45000000041909516
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.5000000004656613
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.5500000005122274
            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.6000000005587935
            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.6500000006053597
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.7000000006519258
            ]
          }
        }
      },
      "141302": {
        "Id": 141302,
        "Name": "白昼が静かに去っていく",
        "Desc": "長夜月の最大HP<unbreak>#6[i]%</unbreak>分のHPを消費して、<u>記憶の精霊</u>「長夜」を<u>召喚</u>する。味方記憶の精霊全体の会心ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、<unbreak>#2[i]</unbreak>ターン継続、長夜月のターンが回ってくるたびに継続時間-1ターン。長夜がすでにフィールド上にいる場合、長夜のHPをその最大HP<unbreak>#4[i]%</unbreak>分回復する。発動する時、「憶質」を<unbreak>#3[i]</unbreak>獲得する。「最暗の謎」状態の場合、追加で「憶質」を<unbreak>#5[i]</unbreak>獲得する。\\n残りHPが足りない場合、戦闘スキルを発動すると長夜月の残りHPが1になる。",
        "SimpleDesc": "自身のHPを消費して<u>記憶の精霊</u>「長夜」を<u>召喚</u>し、<color=#f29e38ff>味方記憶の精霊全体の会心ダメージをアップする</color>。長夜がすでにフィールド上にいる場合、そのHPを回復する。発動する時、<color=#f29e38ff>「憶質」を<color=#f29e38ff><unbreak>#3[i]</unbreak></color>獲得する</color>。「最暗の謎」状態の場合、追加で<color=#f29e38ff>「憶質」を<color=#f29e38ff><unbreak>#5[i]</unbreak></color>獲得する</color>。",
        "Type": "BPSkill",
        "Tag": "Summon",
        "SPBase": 30,
        "BPNeed": null,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              2,
              2,
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              12,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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              2,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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              2,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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              2,
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              12,
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            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
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              2,
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              12,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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              2,
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              12,
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            ]
          },
          "9": {
            "Level": 9,
            "ParamList": [
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              2,
              2,
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              12,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.40000000037252903,
              2,
              2,
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              12,
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            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.4200000003911555,
              2,
              2,
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              12,
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            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
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              2,
              2,
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              12,
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.4600000004284084,
              2,
              2,
              0.5000000004656613,
              12,
              0.12000000011175871
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.48000000044703484,
              2,
              2,
              0.5000000004656613,
              12,
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            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.5000000004656613,
              2,
              2,
              0.5000000004656613,
              12,
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            ]
          }
        }
      },
      "141303": {
        "Id": 141303,
        "Name": "おやすみ、眠れぬ世界",
        "Desc": "<u>記憶の精霊</u>「長夜」を<u>召喚</u>する。その後、長夜は敵全体に自身の最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。長夜月は「最暗の謎」状態に入る。状態中、敵全体の受けるダメージ+<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>、長夜月と「長夜」の与ダメージ+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>、<u>行動制限系デバフ</u>に抵抗できるようになる。また、「最暗の謎」のチャージを<unbreak>#2[i]</unbreak>獲得する。長夜が「露のように消える儚き夢」を発動した後チャージを1消費する。長夜月のターンが回ってきた時、チャージがない場合、「最暗の謎」状態を解除する。",
        "SimpleDesc": "敵全体に氷属性ダメージを与え、<u>記憶の精霊</u>「長夜」を召喚し、長夜月を「最暗の謎」状態にする。この状態の間、敵の受けるダメージがアップし、長夜月と記憶の精霊の与ダメージがアップする。さらに、<u>行動制限系デバフ</u>を無効化する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          90,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000011": {
            "Name": "行動制限系デバフ",
            "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
            "Param": []
          },
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.6000000005587935,
              2,
              0.5000000004656613,
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            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
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              2,
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              0.11000000010244548
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7200000006705523,
              2,
              0.6000000005587935,
              0.12000000011175871
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.7800000007264316,
              2,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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              2,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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              2,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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              2,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.0500000000465661,
              2,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.1249999997671694,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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              2,
              1,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              1.2600000002421439,
              2,
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            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.3200000002980232,
              2,
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.3800000003539026,
              2,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.440000000409782,
              2,
              1.2000000001862645,
              0.24000000022351742
            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.5000000004656613,
              2,
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          }
        }
      },
      "141304": {
        "Id": 141304,
        "Name": "今夜はアタシと共に",
        "Desc": "戦闘に入る時、<u>記憶の精霊</u>「長夜」を<u>召喚</u>する。長夜の初期速度は<unbreak>#4[i]</unbreak>、初期最大HPは長夜月の最大HP<unbreak>#5[i]%</unbreak>分となる。長夜月または長夜のHPが減少するたびに、それぞれの会心ダメージ+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>、<unbreak>#3[i]</unbreak>ターン継続。また、「憶質」を<unbreak>#1[i]</unbreak>獲得する。この効果は長夜月または長夜が攻撃を受けるたびに最大で1回発動できる。\\n長夜月の「憶質」が<unbreak>#6[i]</unbreak>以上になった時、<u>行動制限系デバフ</u>を解除し、抵抗できるようになる。その時、長夜がフィールド上にいる場合、長夜を即座に行動させる。なお、即座に行動させる効果は長夜が「露のように消える儚き夢」を発動するまで再度発動できない。",
        "SimpleDesc": "戦闘に入る時、<u>記憶の精霊</u>「長夜」を召喚する。自身または長夜の<color=#f29e38ff>HPが減少する</color>たびに、<color=#f29e38ff>自身と長夜の会心ダメージがアップし</color>、<color=#f29e38ff>「憶質」を獲得する</color>。\\n長夜月が所持している「憶質」が<color=#f29e38ff><unbreak>#6[i]</unbreak></color>以上になった時、長夜を即座に行動させる。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000011": {
            "Name": "行動制限系デバフ",
            "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
            "Param": []
          },
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              2,
              0.3000000002793968,
              2,
              160,
              1,
              16,
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            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              2,
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              2,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              2,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              2,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              2,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              2,
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              2,
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              2,
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              2,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              2,
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              2,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              2,
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              2,
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              2,
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              2,
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              2,
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              2,
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              2,
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              2,
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              2,
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              2,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              2,
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              2,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              2,
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              2,
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              1,
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            ]
          }
        }
      },
      "141306": {
        "Id": 141306,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "141307": {
        "Id": 141307,
        "Name": "冷たい雨が降るように",
        "Desc": "秘技を発動した後、次の戦闘開始時に戦闘スキルと同様の味方記憶の精霊全体の会心ダメージをアップする効果が発動し、「憶質」を<unbreak>#1[i]</unbreak>獲得する。",
        "SimpleDesc": "次の戦闘開始時、戦闘スキルと同様の記憶の精霊の会心ダメージをアップする効果が発動し、追加で「憶質」を獲得する。",
        "Type": "Maze",
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              2,
              1
            ]
          }
        }
      },
      "141309": {
        "Id": 141309,
        "Name": "白昼が静かに去っていく",
        "Desc": null,
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              "Level": 1,
              "ParamList": [
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            },
            "2": {
              "Level": 2,
              "ParamList": [
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            },
            "3": {
              "Level": 3,
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            "4": {
              "Level": 4,
              "ParamList": [
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            "5": {
              "Level": 5,
              "ParamList": [
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            "6": {
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            "7": {
              "Level": 7,
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            },
            "8": {
              "Level": 8,
              "ParamList": [
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            },
            "9": {
              "Level": 9,
              "ParamList": [
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            },
            "10": {
              "Level": 10,
              "ParamList": [
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                4,
                1
              ]
            }
          }
        },
        "1141303": {
          "Name": "暗闇に浮かぶ孤独",
          "Desc": "「長夜」は<u>行動制限系デバフ</u>に抵抗でき、攻撃される確率がアップする。長夜がフィールド上にいる時、長夜月と「長夜」の与ダメージ+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。スキルを発動する時、自身の最大HP<unbreak>#2[i]%</unbreak>分のHPを消費する。その時に残りHPが足りない場合は、残りHPが1になる。",
          "SimpleDesc": "記憶の精霊「長夜」は<u>行動制限系デバフ</u>に抵抗でき、攻撃される確率が大幅にアップする。フィールド上にいる時、自身と長夜月の与ダメージがアップする。スキルを発動する時、HPを消費する。",
          "Type": null,
          "Tag": "Support",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
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            0,
            0
          ],
          "SkillComboValueDelta": null,
          "Extra": {
            "10000011": {
              "Name": "行動制限系デバフ",
              "Desc": "凍結、もつれ、禁錮、支配、怒噪、強烈震とう、異夢、縛り、恐怖。",
              "Param": []
            }
          },
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
                0.25000000023283064,
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                3,
                3,
                4
              ]
            },
            "2": {
              "Level": 2,
              "ParamList": [
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                3,
                4
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            },
            "3": {
              "Level": 3,
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                3,
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            },
            "4": {
              "Level": 4,
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                3,
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            },
            "5": {
              "Level": 5,
              "ParamList": [
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              ]
            },
            "6": {
              "Level": 6,
              "ParamList": [
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                3,
                4
              ]
            },
            "7": {
              "Level": 7,
              "ParamList": [
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                3,
                3,
                4
              ]
            },
            "8": {
              "Level": 8,
              "ParamList": [
                0.6000000005587935,
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                3,
                3,
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              ]
            },
            "9": {
              "Level": 9,
              "ParamList": [
                0.6500000006053597,
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                3,
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              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
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                3,
                3,
                4
              ]
            }
          }
        },
        "1141305": {
          "Name": "影と形のように夜と寄り添う",
          "Desc": "召喚された時、長夜月のHPを長夜月の最大HP<unbreak>#1[i]%</unbreak>分回復し、自身は即座に行動する。",
          "SimpleDesc": "召喚された時、長夜月のHPを回復し、自身は即座に行動する。",
          "Type": null,
          "Tag": "Enhance",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
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            0
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          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
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            },
            "2": {
              "Level": 2,
              "ParamList": [
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            },
            "3": {
              "Level": 3,
              "ParamList": [
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            },
            "4": {
              "Level": 4,
              "ParamList": [
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            },
            "5": {
              "Level": 5,
              "ParamList": [
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            },
            "6": {
              "Level": 6,
              "ParamList": [
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            },
            "7": {
              "Level": 7,
              "ParamList": [
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            },
            "8": {
              "Level": 8,
              "ParamList": [
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            },
            "9": {
              "Level": 9,
              "ParamList": [
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              ]
            },
            "10": {
              "Level": 10,
              "ParamList": [
                0.20000000018626451
              ]
            }
          }
        },
        "1141306": {
          "Name": "さようなら、永遠に",
          "Desc": "退場する時、長夜月のEPを<color=#f29e38ff><unbreak>#1[i]</unbreak></color>回復し、長夜月の<u>行動順を</u><color=#f29e38ff><unbreak>#2[i]%</unbreak></color>早める。",
          "SimpleDesc": "退場する時、長夜月のEPを回復し、その<u>行動順を早める</u>。",
          "Type": null,
          "Tag": "Enhance",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
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            0
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          "SkillComboValueDelta": null,
          "Extra": {
            "10000001": {
              "Name": "行動前倒し",
              "Desc": "対象の次の行動までの間隔が短くなる。",
              "Param": []
            }
          },
          "Level": {
            "1": {
              "Level": 1,
              "ParamList": [
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            },
            "2": {
              "Level": 2,
              "ParamList": [
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            },
            "3": {
              "Level": 3,
              "ParamList": [
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            },
            "4": {
              "Level": 4,
              "ParamList": [
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            },
            "5": {
              "Level": 5,
              "ParamList": [
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            },
            "6": {
              "Level": 6,
              "ParamList": [
                30,
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            },
            "7": {
              "Level": 7,
              "ParamList": [
                33,
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            },
            "8": {
              "Level": 8,
              "ParamList": [
                36,
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            },
            "9": {
              "Level": 9,
              "ParamList": [
                39,
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            },
            "10": {
              "Level": 10,
              "ParamList": [
                42,
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            }
          }
        },
        "1141307": {
          "Name": "露のように消える儚き夢",
          "Desc": "長夜月の「憶質」が<unbreak>#3[i]</unbreak>以上であり、かつ長夜月が行動制限状態でない時に発動する。HPと「憶質」をすべて消費して攻撃を行う。消費された「憶質」1につき、メインターゲットに「長夜」の最大HP<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分の氷属性ダメージを与え、その他のターゲットに「長夜」の最大HP<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>分の氷属性ダメージを与える。発動後、「長夜」は消える。",
          "SimpleDesc": "<color=#f29e38ff>HPと「憶質」をすべて消費し</color>、メインターゲットに大量の氷属性ダメージを与え、その他のターゲットに氷属性ダメージを与える。消費された「憶質」が多いほど、ダメージが高くなる。<color=#f29e38ff>発動後、「長夜」は消える</color>。",
          "Type": "Servant",
          "Tag": "AoEAttack",
          "SPBase": 10,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
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          "SkillComboValueDelta": null,
          "Extra": {},
          "Level": {
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              "ParamList": [
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            },
            "2": {
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              "ParamList": [
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            },
            "3": {
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              "ParamList": [
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            },
            "4": {
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            },
            "5": {
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            "6": {
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            "7": {
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            "8": {
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            "9": {
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              "ParamList": [
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      },
      "Talent": {}
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      "PropertyList3": [
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      "PropertyList5": [
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      "PropertyList6": [
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      "PropertyList": [
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        {
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          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
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        {
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          "RelicType": "NECK",
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        {
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          "RelicType": "OBJECT",
          "PropertyType": "HPAddedRatio"
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      ],
      "SubAffixPropertyList": [
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      "ScoreRankList": [
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    },
    "Lightcones": [
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    "Teams": [
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        "BackupList1": [],
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      },
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        "BackupList1": [],
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        "BackupList3": [
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      }
    ],
    "Skin": {},
    "RankIcon": [
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      "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank6.png"
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  },
  "1414": {
    "Name": "丹恒・騰荒",
    "Desc": "ジョーリアの胸——伏竜は、その身体で砕けた大地を支え、千年もの間苦痛に耐え続けている。\\nナナシビト丹恒、「大地」の火種を守る黄金裔。崩れゆく世界を支え、地上の生命を遠くの天地へと連れていく者である。\\n——百の川が海へと帰り、山々が響きあう。不朽の道は遥か彼方まで続いていく。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "danhengpt",
    "SPNeed": 140,
    "BaseType": "Knight",
    "DamageType": "Physical",
    "Ranks": {
      "1": {
        "Id": 141401,
        "Name": "古き鱗を脱した荒龍",
        "Desc": "丹恒・騰荒が必殺技を発動する時、SPを<unbreak>#1[i]</unbreak>回復し、「戦友」の全属性<u>耐性貫通</u>+<unbreak>#2[i]%</unbreak>、<unbreak>#3[i]</unbreak>ターン継続。",
        "ParamList": [
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        ],
        "Extra": {
          "30000005": {
            "Name": "耐性貫通",
            "Desc": "ダメージを与える時、敵の対応属性の耐性値を一部無視できる。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 141402,
        "Name": "開拓を見守る赤子",
        "Desc": "必殺技の強化回数がさらに+<unbreak>#1[i]</unbreak>回。丹恒・騰荒が必殺技を発動した後、「龍霊」の<u>行動順</u>が<unbreak>100%</unbreak><u>早まる</u>。強化後の「龍霊」は行動時、与ダメージの倍率が「戦友」の攻撃力の<unbreak>#2[i]%</unbreak>分と同じ値だけアップする。さらに、追加で残りHPが最も高い敵単体に「戦友」の攻撃力<unbreak>#3[i]%</unbreak>分の、対応する属性のダメージを与える。",
        "ParamList": [
          2,
          0.8000000007450581,
          0.8000000007450581
        ],
        "Extra": {
          "10000001": {
            "Name": "行動前倒し",
            "Desc": "対象の次の行動までの間隔が短くなる。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 141403,
        "Name": "日月山河より託されしもの",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 141404,
        "Name": "金石に誓い、この身を舟に",
        "Desc": "「戦友」になった味方が敵にダメージを与える時、ターゲットの防御力を<unbreak>#1[i]%</unbreak>無視する。",
        "ParamList": [
          0.12000000011175871
        ],
        "Extra": {}
      },
      "5": {
        "Id": 141405,
        "Name": "不朽の道は万里に続く",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 141406,
        "Name": "草木も塵も、すべて夢の中へ",
        "Desc": "フィールド上に「戦友」がいる場合、敵全体の受けるダメージ+<unbreak>#1[i]%</unbreak>。丹恒・騰荒が必殺技を発動した時、「戦友」は敵全体に自身の攻撃力<unbreak>#2[i]%</unbreak>分の対応する属性のダメージを与える。なお、その際戦友は攻撃を1回行ったとみなされる。",
        "ParamList": [
          0.20000000018626451,
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        ],
        "Extra": {}
      }
    },
    "Skills": {
      "141401": {
        "Id": 141401,
        "Name": "悪を討ち、命を守る",
        "Desc": "指定した敵単体に丹恒・騰荒の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "指定した敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          }
        }
      },
      "141402": {
        "Id": 141402,
        "Name": "堂々とそびえ立つ山岳、八荒を支える大地",
        "Desc": "指定した味方キャラ単体を「戦友」にし、味方全体に丹恒・騰荒の攻撃力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>の耐久値を持つバリアを付与する、<unbreak>#3[i]</unbreak>ターン継続。丹恒・騰荒のバリアを重複して獲得する時、バリア耐久値は累積される。バリアの耐久値は、戦闘スキルが付与できるバリア耐久値の<unbreak>#4[i]%</unbreak>を超えない。\\n「戦友」は丹恒・騰荒が最後に戦闘スキルを使用した対象にのみ有効。",
        "SimpleDesc": "指定した味方キャラを「戦友」にし、味方全体に<color=#f29e38ff>耐久値を累積できる</color>バリアを付与する。",
        "Type": "BPSkill",
        "Tag": "Defence",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.21250000037252903,
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              3,
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            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.2249999998603016,
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            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.23750000004656613,
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            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.25000000023283064,
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            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
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            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.31000000028871,
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              3,
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            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
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            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
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              3,
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            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
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              3,
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            ]
          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.3500000003259629,
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          }
        }
      },
      "141403": {
        "Id": 141403,
        "Name": "悔い無き亢竜、天地を切り拓く",
        "Desc": "敵全体に丹恒・騰荒の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、味方全体に丹恒・騰荒の攻撃力<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>分+<color=#f29e38ff><unbreak>#5[i]</unbreak></color>の耐久値を持つバリアを付与する、<unbreak>#6[i]</unbreak>ターン継続。丹恒・騰荒のバリアを重複して獲得した時、バリア耐久値は累積される。バリアの耐久値は現在の戦闘スキルが付与するバリアの耐久値の<unbreak>#7[i]%</unbreak>分を超えない。\\n「龍霊」を強化する。「龍霊」が行動する時、<u>追加攻撃</u>を行い、敵全体に「戦友」と同じ属性の、「戦友」の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分のダメージを与える。強化効果は「龍霊」が<unbreak>#3[i]</unbreak>回行動するまで継続する。",
        "SimpleDesc": "敵全体に物理属性ダメージを与え、味方全体に<color=#f29e38ff>耐久値を累積できる</color>バリアを付与し、「龍霊」を強化する。「龍霊」が行動する時、<color=#f29e38ff><u>追加攻撃</u></color>を行い、敵全体に「戦友」と同じ属性のダメージを少量与える。強化効果は「龍霊」が<color=#f29e38ff><unbreak>#3[i]</unbreak></color>回行動するまで継続する。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻撃",
            "Desc": "条件を満たした時に自動で発動し、さらにターゲットに攻撃を1回行う。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          "2": {
            "Level": 2,
            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
            "Level": 5,
            "ParamList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
            "ParamList": [
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        }
      },
      "141404": {
        "Id": 141404,
        "Name": "尊き生命、万物流転",
        "Desc": "味方が「戦友」になった時、丹恒・騰荒はその味方に「龍霊」を召喚する。「龍霊」の初期速度は<unbreak>#5[i]</unbreak>。\\n「龍霊」が行動する時、味方それぞれが持つ<u>デバフ</u>を<unbreak>#6[i]</unbreak>個解除し、丹恒・騰荒の攻撃力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>の耐久値を持つバリアを付与する、<unbreak>#3[i]</unbreak>ターン継続。丹恒・騰荒と「龍霊」のバリアの耐久値は累積できるが、丹恒・騰荒の戦闘スキルが付与するバリア耐久値の<unbreak>#4[i]%</unbreak>分を超えない。\\n丹恒・騰荒または「戦友」が<u>戦闘不能状態</u>になった時「龍霊」は消える。",
        "SimpleDesc": "味方が「戦友」になった時、丹恒・騰荒は<color=#f29e38ff>その味方に「龍霊」を召喚する</color>。\\n「龍霊」が行動する時、味方それぞれが持つ<u>デバフ</u>を1つ解除し、<color=#f29e38ff>耐久値を累積できる</color>バリアを付与する。",
        "Type": null,
        "Tag": "Defence",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          60,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000007": {
            "Name": "戦闘不能状態",
            "Desc": "味方の残りHPが0になるとこの特殊状態に入る。この状態のキャラは戦闘を続けることができない。",
            "Param": []
          },
          "10000010": {
            "Name": "デバフ",
            "Desc": "戦闘に不利な効果をもたらす持続状態。特殊な説明がない限り解除可能。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.10000000009313226,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "141406": {
        "Id": 141406,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "141407": {
        "Id": 141407,
        "Name": "地割れ",
        "Desc": "秘技を使用すると「戦友」を獲得し、一定範囲内の敵を<unbreak>#1[i]</unbreak>秒間目眩状態にする。目眩状態の敵は味方を攻撃しない。\\nキャラを切り替えると「戦友」は現在行動中のキャラに移る。次の戦闘開始時、「戦友」を所持しているキャラに戦闘スキルを自動で1回発動する。この発動はSPを消費しない。",
        "SimpleDesc": "一定の範囲内の敵を目眩状態にし、現在行動中のキャラに「戦友」を付与する。次の戦闘開始時、「戦友」を所持しているキャラに自動で戦闘スキルを発動する。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              10
            ]
          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1414_Normal.png",
          "LevelUpSkillID": [
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          ],
          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 1414001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1414_Normal.png",
          "LevelUpSkillID": [
            141401
          ],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 5000,
              "Rarity": "Rare"
            },
            {
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        "Name": "{RUBY_B#ぜんろ}前路{RUBY_E#}を{RUBY_B#しめ}示{RUBY_E#}す{RUBY_B#ことだま}言霊{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 800104,
        "Name": "{RUBY_B#きめつ}毀滅{RUBY_E#}の{RUBY_B#しゅんかん}瞬間{RUBY_E#}を{RUBY_B#ぎょうし}凝視{RUBY_E#}する{RUBY_B#ひとみ}瞳{RUBY_E#}",
        "Desc": "<u>弱点撃破状態</u>の敵に攻撃が命中した時、会心率+<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
          0.25000000023283064
        ],
        "Extra": {
          "10000006": {
            "Name": "弱点撃破状態",
            "Desc": "敵の靭性が0まで削られた時に入る特殊状態。この状態になった敵は行動順が遅延する。",
            "Param": []
          }
        }
      },
      "5": {
        "Id": 800105,
        "Name": "{RUBY_B#さいごう}災劫{RUBY_E#}に{RUBY_B#も}燃{RUBY_E#}える{RUBY_B#さいせい}再生{RUBY_E#}の{RUBY_B#きぼう}希望{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 800106,
        "Name": "{RUBY_B#たくうぎょうてん}拓宇行天{RUBY_E#}の{RUBY_B#いし}意志{RUBY_E#}",
        "Desc": "開拓者が敵を倒した時も、天賦が発動する。",
        "ParamList": [
          1
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "800101": {
        "Id": 800101,
        "Name": "サヨナラ{RUBY_B#あんだ}安打{RUBY_E#}",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.5000000004656613
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6000000005587935
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7000000006519258
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.400000000372529
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          }
        }
      },
      "800102": {
        "Id": 800102,
        "Name": "{RUBY_B#あんそく}安息{RUBY_E#}ホームラン",
        "Desc": "指定した敵単体および隣接する敵に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体および隣接する敵に物理属性ダメージを与える。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          30
        ],
        "SkillComboValueDelta": 20,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.6250000002328306
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.6875000004656613
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.7500000006984919
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8125000009313226
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.8750000004656613
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.9375000006984919
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.0156250002328306
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.093750000698492
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.1718750011641532
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          },
          "10": {
            "Level": 10,
            "ParamList": [
              1.2500000002328306
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          },
          "11": {
            "Level": 11,
            "ParamList": [
              1.3125000004656613
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              1.375
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              1.4375000002328306
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              1.5000000004656613
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              1.562500000698492
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          }
        }
      },
      "800103": {
        "Id": 800103,
        "Name": "スターダストエース",
        "Desc": "2つの攻撃モードの内の1つを選択し全力のバッティングをお見舞いする。\\n「全勝・サヨナラ安打」：指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。\\n「全勝・安息ホームラン」：指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵に開拓者の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "単体攻撃または拡散攻撃を選択し、全力のバッティングを振り出す。",
        "Type": "Ultra",
        "Tag": "Enhance",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              3,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              3.1500000001396984,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              3.3000000002793968,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              3.450000000419095,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              3.6000000005587935,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              4.9500000008847564,
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          },
          "14": {
            "Level": 14,
            "ParamList": [
              5.100000000093132,
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "800104": {
        "Id": 800104,
        "Name": "{RUBY_B#とうるいけんせい}盗塁牽制{RUBY_E#}",
        "Desc": "敵を弱点撃破した後、攻撃力+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、最大で<unbreak>#2[i]</unbreak>回累積できる。",
        "SimpleDesc": "敵を弱点撃破した後、攻撃力がアップする。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
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          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.10000000009313226,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.11000000010244548,
              2
            ]
          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.12000000011175871,
              2
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.13000000012107193,
              2
            ]
          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.14000000013038516,
              2
            ]
          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.1500000001396984,
              2
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              0.1625000003259629,
              2
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              0.17499999981373549,
              2
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              0.1875,
              2
            ]
          },
          "10": {
            "Level": 10,
            "ParamList": [
              0.20000000018626451,
              2
            ]
          },
          "11": {
            "Level": 11,
            "ParamList": [
              0.21000000019557774,
              2
            ]
          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.22000000020489097,
              2
            ]
          },
          "13": {
            "Level": 13,
            "ParamList": [
              0.2300000002142042,
              2
            ]
          },
          "14": {
            "Level": 14,
            "ParamList": [
              0.24000000022351742,
              2
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              0.25000000023283064,
              2
            ]
          }
        }
      },
      "800106": {
        "Id": 800106,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "800107": {
        "Id": 800107,
        "Name": "{RUBY_B#ふめつさんしん}不滅三振{RUBY_E#}",
        "Desc": "秘技を使用した後、味方全体のHPをそれぞれの最大HP<unbreak>#1[i]%</unbreak>分回復する。",
        "SimpleDesc": "秘技を使用した後、味方全体の<color=#f29e38ff>HPを回復</color>する。",
        "Type": "Maze",
        "Tag": "Restore",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          0,
          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.1500000001396984
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          }
        }
      },
      "800108": {
        "Id": 800108,
        "Name": "{RUBY_B#ぜんしょう}全勝{RUBY_E#}・サヨナラ{RUBY_B#あんだ}安打{RUBY_E#}",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に大量の物理属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          90,
          0,
          0
        ],
        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              3
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              3.1500000001396984
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              3.3000000002793968
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              3.450000000419095
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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            ]
          },
          "8": {
            "Level": 8,
            "ParamList": [
              4.124999999767169
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
              4.9500000008847564
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
              5.250000000232831
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          }
        }
      },
      "800109": {
        "Id": 800109,
        "Name": "{RUBY_B#ぜんしょう}全勝{RUBY_E#}・{RUBY_B#あんそく}安息{RUBY_E#}ホームラン",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵に開拓者の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体および隣接する敵に物理属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "Blast",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
          60,
          0,
          60
        ],
        "SkillComboValueDelta": 20,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              1.800000000745058,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              1.9800000009126961,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              2.0700000000651926,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
              2.3625000005122274,
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              2.4750000000931323,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_8001_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 8001001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
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        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_8001_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 4000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110111,
              "ItemNum": 2,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 111011,
              "ItemNum": 4,
              "Rarity": "NotNormal"
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          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 8001001,
          "PointName": null,
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          "PrePoint": [],
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        },
        "3": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_8001_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
            {
              "$type": "ItemConfigRow",
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              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110112,
              "ItemNum": 2,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
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              "ItemNum": 2,
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          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 8001001,
          "PointName": null,
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          "PointTriggerKey": 1,
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          "PrePoint": [],
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        },
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        "Name": "サヨナラ{RUBY_B#あんだ}安打{RUBY_E#}",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の物理属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
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      "800202": {
        "Id": 800202,
        "Name": "{RUBY_B#あんそく}安息{RUBY_E#}ホームラン",
        "Desc": "指定した敵単体および隣接する敵に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体および隣接する敵に物理属性ダメージを与える。",
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        "Tag": "Blast",
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        "BPNeed": 1,
        "BPAdd": null,
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      "800203": {
        "Id": 800203,
        "Name": "スターダストエース",
        "Desc": "2つの攻撃モードの内の1つを選択し全力のバッティングをお見舞いする。\\n「全勝・サヨナラ安打」：指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。\\n「全勝・安息ホームラン」：指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵に開拓者の攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "単体攻撃または拡散攻撃を選択し、全力のバッティングを振り出す。",
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      "800204": {
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        "Name": "{RUBY_B#とうるいけんせい}盗塁牽制{RUBY_E#}",
        "Desc": "敵を弱点撃破した後、攻撃力+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、最大で<unbreak>#2[i]</unbreak>回累積できる。",
        "SimpleDesc": "敵を弱点撃破した後、攻撃力がアップする。",
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      "800206": {
        "Id": 800206,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
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      },
      "800207": {
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        "Name": "{RUBY_B#ふめつさんしん}不滅三振{RUBY_E#}",
        "Desc": "秘技を使用した後、味方全体のHPをそれぞれの最大HP<unbreak>#1[i]%</unbreak>分回復する。",
        "SimpleDesc": "秘技を使用した後、味方全体の<color=#f29e38ff>HPを回復</color>する。",
        "Type": "Maze",
        "Tag": "Restore",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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      "800208": {
        "Id": 800208,
        "Name": "{RUBY_B#ぜんしょう}全勝{RUBY_E#}・サヨナラ{RUBY_B#あんだ}安打{RUBY_E#}",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体に大量の物理属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "Id": 800209,
        "Name": "{RUBY_B#ぜんしょう}全勝{RUBY_E#}・{RUBY_B#あんそく}安息{RUBY_E#}ホームラン",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の物理属性ダメージを与え、隣接する敵に開拓者の攻撃力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の物理属性ダメージを与える。",
        "SimpleDesc": "敵単体および隣接する敵に物理属性ダメージを与える。",
        "Type": "Ultra",
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        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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    "Relics": {
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      "PropertyList3": [
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      "PropertyList4": [
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      "PropertyList5": [
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      "PropertyList6": [
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      "PropertyList": [
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          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "CriticalChanceBase"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "PhysicalAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "AttackAddedRatio"
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      ],
      "SubAffixPropertyList": [
        "CriticalChanceBase",
        "CriticalDamageBase",
        "AttackAddedRatio",
        "SpeedDelta"
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      "ScoreRankList": [
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    },
    "Lightcones": [
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      21019
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    "Teams": [
      {
        "AvatarID": 8002,
        "TeamID": 1,
        "MemberList": [
          1313,
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        "BackupList1": [
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        "BackupList2": [
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          1217,
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    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/8001/SkillIcon_8001_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8001/SkillIcon_8001_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8001/SkillIcon_8001_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8001/SkillIcon_8001_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8001/SkillIcon_8001_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8001/SkillIcon_8001_Rank6.png"
    ]
  },
  "8003": {
    "Name": "{NICKNAME}",
    "Desc": "星穹列車に乗車した{F#少女}{M#少年}。\\n星核がもたらす危機を回避するため、星穹列車に同行することを選択した。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "playerboy2",
    "SPNeed": 120,
    "BaseType": "Knight",
    "DamageType": "Fire",
    "Ranks": {
      "1": {
        "Id": 800301,
        "Name": "{RUBY_B#だいちしんずい}大地芯髄{RUBY_E#}の{RUBY_B#めいどう}鳴動{RUBY_E#}",
        "Desc": "通常攻撃を行った時、さらに開拓者の防御力<unbreak>#1[i]%</unbreak>分の炎属性ダメージを与える。強化通常攻撃を行った時、さらに開拓者の防御力<unbreak>#2[i]%</unbreak>分の炎属性ダメージを与える。",
        "ParamList": [
          0.25000000023283064,
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        "Extra": {}
      },
      "2": {
        "Id": 800302,
        "Name": "{RUBY_B#ふる}古{RUBY_E#}き{RUBY_B#かんてつ}寒鉄{RUBY_E#}の{RUBY_B#けんしゅ}堅守{RUBY_E#}",
        "Desc": "天賦発動時、味方全体に付与するバリアの耐久値が、開拓者の防御力<unbreak>#1[i]%</unbreak>+<unbreak>#2[i]</unbreak>アップする。",
        "ParamList": [
          0.02000000001862645,
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        "Extra": {}
      },
      "3": {
        "Id": 800303,
        "Name": "{RUBY_B#みらい}未来{RUBY_E#}を{RUBY_B#きづ}築{RUBY_E#}く{RUBY_B#あおず}青図{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 800304,
        "Name": "{RUBY_B#ぶんめい}文明{RUBY_E#}に{RUBY_B#とど}留{RUBY_E#}まる{RUBY_B#ちか}誓{RUBY_E#}い",
        "Desc": "戦闘開始時、「灼熱意志」を<unbreak>#1[i]</unbreak>層獲得する。",
        "ParamList": [
          4
        ],
        "Extra": {}
      },
      "5": {
        "Id": 800305,
        "Name": "{RUBY_B#こうえん}光焔{RUBY_E#}を{RUBY_B#も}燃{RUBY_E#}やす{RUBY_B#ゆうき}勇気{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 800306,
        "Name": "{RUBY_B#えいせい}永世{RUBY_E#}に{RUBY_B#そび}聳{RUBY_E#}える{RUBY_B#へきるい}壁塁{RUBY_E#}",
        "Desc": "強化通常攻撃または必殺技を発動した後、開拓者の防御力+<unbreak>#1[i]%</unbreak>、最大で<unbreak>#2[i]</unbreak>層累積できる。",
        "ParamList": [
          0.10000000009313226,
          3
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "800301": {
        "Id": 800301,
        "Name": "{RUBY_B#けんぴょう}堅氷{RUBY_E#}を{RUBY_B#つらぬ}貫{RUBY_E#}く{RUBY_B#れっか}烈火{RUBY_E#}",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の炎属性ダメージを与え、「灼熱意志」を1層獲得する。",
        "SimpleDesc": "敵単体に少量の炎属性ダメージを与え、「灼熱意志」を獲得。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
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        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          }
        }
      },
      "800302": {
        "Id": 800302,
        "Name": "{RUBY_B#ふめつ}不滅{RUBY_E#}のアンバー",
        "Desc": "戦闘スキルを発動した後、開拓者の受けるダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、「灼熱意志」を1層獲得、さらに<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で敵全体を挑発状態にする、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "自身の受けるダメージダウン、「灼熱意志」を獲得、高確率で敵全体を挑発状態にする。",
        "Type": "BPSkill",
        "Tag": "Defence",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": 20,
        "Extra": {
          "30000001": {
            "Name": "基礎確率",
            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
            "Param": []
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        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              1,
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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              1,
              1
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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              1,
              1
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "800303": {
        "Id": 800303,
        "Name": "{RUBY_B#かんじんむき}陥陣無帰{RUBY_E#}の{RUBY_B#えんそう}炎槍{RUBY_E#}",
        "Desc": "敵全体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>+防御力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の炎属性ダメージを与える。次の通常攻撃を強化、その強化通常攻撃は「灼熱意志」を消費しない。",
        "SimpleDesc": "敵全体に炎属性ダメージを与え、次の通常攻撃を強化。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
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            "ParamList": [
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            "ParamList": [
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          "3": {
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            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
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            "ParamList": [
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            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
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            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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            "Level": 11,
            "ParamList": [
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            "Level": 12,
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            "Level": 13,
            "ParamList": [
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            "ParamList": [
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            "Level": 15,
            "ParamList": [
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      },
      "800304": {
        "Id": 800304,
        "Name": "{RUBY_B#けんそうしゃ}建創者{RUBY_E#}の{RUBY_B#うしな}失{RUBY_E#}われし{RUBY_B#たから}宝{RUBY_E#}",
        "Desc": "攻撃を1回受けるごとに、「灼熱意志」を1層獲得、最大で<unbreak>#3[i]</unbreak>層累積できる。\\n「灼熱意志」の層数が4以上である場合は通常攻撃が強化され、指定した敵単体および隣接する敵にダメージを与える。\\n開拓者が通常攻撃、戦闘スキル、必殺技を発動した後、味方全体に開拓者の防御力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>の耐久値を持つバリアを付与する。バリアは<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "攻撃を受けると「灼熱意志」を獲得する。「灼熱意志」が4層以上の時、通常攻撃が<color=#f29e38ff>強化</color>される。通常攻撃、戦闘スキル、または必殺技を発動した後、味方全体にバリアを付与する。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
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      "800402": {
        "Id": 800402,
        "Name": "{RUBY_B#ふめつ}不滅{RUBY_E#}のアンバー",
        "Desc": "戦闘スキルを発動した後、開拓者の受けるダメージ-<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、「灼熱意志」を1層獲得、さらに<unbreak>#2[i]%</unbreak>の<u>基礎確率</u>で敵全体を挑発状態にする、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "自身の受けるダメージダウン、「灼熱意志」を獲得、高確率で敵全体を挑発状態にする。",
        "Type": "BPSkill",
        "Tag": "Defence",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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            "Desc": "攻撃を受けたターゲットにデバフを付与できる基礎確率。\\n最終的な確率は攻撃者の効果命中と敵の効果抵抗に影響される。",
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      "800403": {
        "Id": 800403,
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        "Desc": "敵全体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>+防御力<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>分の炎属性ダメージを与える。次の通常攻撃を強化、その強化通常攻撃は「灼熱意志」を消費しない。",
        "SimpleDesc": "敵全体に炎属性ダメージを与え、次の通常攻撃を強化。",
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        "Name": "{RUBY_B#けんそうしゃ}建創者{RUBY_E#}の{RUBY_B#うしな}失{RUBY_E#}われし{RUBY_B#たから}宝{RUBY_E#}",
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        "SimpleDesc": "攻撃を受けると「灼熱意志」を獲得する。「灼熱意志」が4層以上の時、通常攻撃が<color=#f29e38ff>強化</color>される。通常攻撃、戦闘スキル、または必殺技を発動した後、味方全体にバリアを付与する。",
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        "Id": 800406,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
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        "Name": "{RUBY_B#しゅごしゃめいれい}守護者命令{RUBY_E#}",
        "Desc": "秘技を使用した後、次の戦闘開始時、自身に開拓者の防御力<unbreak>#1[i]%</unbreak>+<unbreak>#2[i]</unbreak>の耐久値を持つバリアを付与する、<unbreak>#3[i]</unbreak>ターン継続。",
        "SimpleDesc": "秘技を使用した後、次の戦闘開始時に自身にバリアを付与する。",
        "Type": "Maze",
        "Tag": "Defence",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SimpleDesc": "「灼熱意志」を消費し、敵単体に炎属性ダメージを与え、隣接する敵に少量の炎属性ダメージを与える。",
        "Type": "Normal",
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            "$type": "ItemConfigRow",
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        "AttackBase": 212.78400000045076,
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        "DefenceBase": 214.50000000046566,
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        "HPBase": 439.2959999998566,
        "HPAdd": 8.447999999858439,
        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 150,
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            "ItemNum": 64000
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            "$type": "ItemConfigRow",
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          {
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        "AttackBase": 245.5200000004843,
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        "HPBase": 506.88000000081956,
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        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
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        "BaseAggro": 150,
        "Cost": [
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        "AttackBase": 278.2559999998193,
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        "DefenceBase": 280.50000000046566,
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        "HPBase": 574.4640000001527,
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        "SpeedBase": 95,
        "CriticalChance": 0.05000000004656613,
        "CriticalDamage": 0.5000000004656613,
        "BaseAggro": 150,
        "Cost": []
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    },
    "Relics": {
      "AvatarID": 8004,
      "Set4IDList": [
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      "Set2IDList": [
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      "PropertyList3": [
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      "PropertyList4": [
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      "PropertyList5": [
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      "PropertyList6": [
        "DefenceAddedRatio"
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      "PropertyList": [
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "BODY",
          "PropertyType": "DefenceAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "FOOT",
          "PropertyType": "SpeedDelta"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "NECK",
          "PropertyType": "DefenceAddedRatio"
        },
        {
          "$type": "RelicRecommendProperty",
          "RelicType": "OBJECT",
          "PropertyType": "DefenceAddedRatio"
        }
      ],
      "SubAffixPropertyList": [
        "DefenceAddedRatio",
        "SpeedDelta",
        "StatusResistanceBase"
      ],
      "ScoreRankList": [
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    },
    "Lightcones": [
      23005,
      24002,
      21016
    ],
    "Teams": [
      {
        "AvatarID": 8004,
        "TeamID": 1,
        "MemberList": [
          1408,
          1412,
          1313
        ],
        "BackupList1": [],
        "BackupList2": [
          1313,
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          1309,
          1303
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        "BackupList3": [
          1403,
          1309,
          1303
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      }
    ],
    "Skin": {},
    "RankIcon": [
      "https://homdgcat.wiki/images/skillicons/avatar/8003/SkillIcon_8003_Rank1.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8003/SkillIcon_8003_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8003/SkillIcon_8003_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8003/SkillIcon_8003_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8003/SkillIcon_8003_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8003/SkillIcon_8003_Rank6.png"
    ]
  },
  "8005": {
    "Name": "{NICKNAME}",
    "Desc": "星穹列車に乗車した{F#少女}{M#少年}。\\n星核がもたらす危機を回避するため、星穹列車に同行することを選択した。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "playerboy3",
    "SPNeed": 140,
    "BaseType": "Shaman",
    "DamageType": "Imaginary",
    "Ranks": {
      "1": {
        "Id": 800501,
        "Name": "{RUBY_B#さいこう}最高{RUBY_E#}の{RUBY_B#かんきゃくせき}観客席{RUBY_E#}",
        "Desc": "初めて戦闘スキルを発動した後、SPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
          1
        ],
        "Extra": {}
      },
      "2": {
        "Id": 800502,
        "Name": "{RUBY_B#ろう}牢{RUBY_E#}を{RUBY_B#う}打{RUBY_E#}ち{RUBY_B#やぶ}破{RUBY_E#}る{RUBY_B#にじ}虹{RUBY_E#}",
        "Desc": "戦闘開始時、開拓者のEP回復効率+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "ParamList": [
          0.25000000023283064,
          3
        ],
        "Extra": {}
      },
      "3": {
        "Id": 800503,
        "Name": "{RUBY_B#きゅうしふ}休止符{RUBY_E#}の{RUBY_B#りょうよういん}療養院{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 800504,
        "Name": "ハトを{RUBY_B#かく}隠{RUBY_E#}す{RUBY_B#かんむり}冠{RUBY_E#}",
        "Desc": "開拓者がフィールド上にいる時、自身以外の味方の撃破特効を、開拓者の撃破特効<unbreak>#1[i]%</unbreak>分アップする。",
        "ParamList": [
          0.1500000001396984
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        "Extra": {}
      },
      "5": {
        "Id": 800505,
        "Name": "{RUBY_B#ふる}古{RUBY_E#}き{RUBY_B#せんりつ}旋律{RUBY_E#}を{RUBY_B#いだ}抱{RUBY_E#}く{RUBY_B#しへん}詩篇{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 800506,
        "Name": "{RUBY_B#あす}明日{RUBY_E#}\\nスポットライトの{RUBY_B#した}下{RUBY_E#}で",
        "Desc": "戦闘スキルのヒット数+<unbreak>#1[i]</unbreak>。",
        "ParamList": [
          2
        ],
        "Extra": {}
      }
    },
    "Skills": {
      "800501": {
        "Id": 800501,
        "Name": "{RUBY_B#ゆ}揺{RUBY_E#}らめく{RUBY_B#れいぎ}礼儀{RUBY_E#}",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
          30,
          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
              0.8000000007450581
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.9000000008381903
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
            ]
          },
          "7": {
            "Level": 7,
            "ParamList": [
              1.1000000000931323
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          },
          "8": {
            "Level": 8,
            "ParamList": [
              1.2000000001862645
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          },
          "9": {
            "Level": 9,
            "ParamList": [
              1.3000000002793968
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          }
        }
      },
      "800502": {
        "Id": 800502,
        "Name": "{RUBY_B#かんそうきょく}間奏曲{RUBY_E#}が{RUBY_B#ふ}降{RUBY_E#}らす{RUBY_B#あめ}雨{RUBY_E#}",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与え、さらに4ヒットする。1ヒットごとに、ランダムな敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える、5回バウンドする。",
        "Type": "BPSkill",
        "Tag": "Bounce",
        "SPBase": 6,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
          30,
          0,
          30
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
              0.25000000023283064,
              2
            ]
          },
          "2": {
            "Level": 2,
            "ParamList": [
              0.27499999990686774,
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              0.3000000002793968,
              2
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          "4": {
            "Level": 4,
            "ParamList": [
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              2
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              0.3500000003259629,
              2
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              0.375,
              2
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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              2
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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              2
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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              2
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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              2
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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              2
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          },
          "12": {
            "Level": 12,
            "ParamList": [
              0.5500000005122274,
              2
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "800503": {
        "Id": 800503,
        "Name": "{RUBY_B#にぎ}賑{RUBY_E#}やかなパレード",
        "Desc": "味方全体に「バックダンス」を付与する、<unbreak>#1[i]</unbreak>ターン継続。開拓者のターンが回ってくるたびに「バックダンス」の継続時間-1ターン。「バックダンス」を持つ味方の撃破特効+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>、<u>弱点撃破状態</u>の敵に攻撃を行った後、その回の攻撃の削靭値を1回の<u>超撃破ダメージ</u>に転換する。",
        "SimpleDesc": "味方全体に「バックダンス」を付与する。「バックダンス」を持つ味方の<color=#f29e38ff>撃破特効がアップする</color>。また、<u>弱点撃破状態</u>の敵に攻撃を行った後、さらに<color=#f29e38ff><u>超撃破ダメージ</u></color>を1回与える。",
        "Type": "Ultra",
        "Tag": "Support",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000006": {
            "Name": "弱点撃破状態",
            "Desc": "敵の靭性が0まで削られた時に入る特殊状態。この状態になった敵は行動順が遅延する。",
            "Param": []
          },
          "10000015": {
            "Name": "超撃破ダメージ",
            "Desc": "撃破特効、この回の攻撃の削靭値、またはキャラクターのレベルが高いほど、与える超撃破ダメージがアップする。\\n超撃破ダメージは会心が発生せず、ダメージアップ系効果の影響を受けない。\\n超撃破ダメージは一種の弱点撃破ダメージ。",
            "Param": []
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        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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              1,
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          "2": {
            "Level": 2,
            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
              3,
              1,
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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              1,
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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              1,
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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              1,
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          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "800504": {
        "Id": 800504,
        "Name": "エアリアルステップ",
        "Desc": "敵が弱点撃破された時、開拓者はEPを<color=#f29e38ff><unbreak>#1[f1]</unbreak></color>回復する。",
        "SimpleDesc": "敵が弱点撃破された時、開拓者はEPを回復する。",
        "Type": null,
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          },
          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
              6
            ]
          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
              7
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "800506": {
        "Id": 800506,
        "Name": "攻撃",
        "Desc": "敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": []
          }
        }
      },
      "800507": {
        "Id": 800507,
        "Name": "{RUBY_B#そっきょう}即興{RUBY_E#}！{RUBY_B#どくそうだん}独奏団{RUBY_E#}",
        "Desc": "秘技を使用した後、次の戦闘開始時、味方全体の撃破特効+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
        "SimpleDesc": "次の戦闘開始時、味方全体の撃破特効をアップする。",
        "Type": "Maze",
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          }
        }
      }
    },
    "SkillTrees": {
      "Point01": {
        "1": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_8005_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 8005001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        },
        "2": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 2,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_8005_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 4000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110231,
              "ItemNum": 2,
              "Rarity": "NotNormal"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 111011,
              "ItemNum": 4,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
          "PointID": 8005001,
          "PointName": null,
          "PointDesc": null,
          "PointTriggerKey": 1,
          "PointType": 2,
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    "Name": "{NICKNAME}",
    "Desc": "星穹列車に乗車した{F#少女}{M#少年}。\\n星核がもたらす危機を回避するため、星穹列車に同行することを選択した。",
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      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
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      "Voicelines": []
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "playergirl3",
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    "BaseType": "Shaman",
    "DamageType": "Imaginary",
    "Ranks": {
      "1": {
        "Id": 800601,
        "Name": "{RUBY_B#さいこう}最高{RUBY_E#}の{RUBY_B#かんきゃくせき}観客席{RUBY_E#}",
        "Desc": "初めて戦闘スキルを発動した後、SPを<unbreak>#1[i]</unbreak>回復する。",
        "ParamList": [
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      "2": {
        "Id": 800602,
        "Name": "{RUBY_B#ろう}牢{RUBY_E#}を{RUBY_B#う}打{RUBY_E#}ち{RUBY_B#やぶ}破{RUBY_E#}る{RUBY_B#にじ}虹{RUBY_E#}",
        "Desc": "戦闘開始時、開拓者のEP回復効率+<unbreak>#1[i]%</unbreak>、<unbreak>#2[i]</unbreak>ターン継続。",
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        "Extra": {}
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      "3": {
        "Id": 800603,
        "Name": "{RUBY_B#きゅうしふ}休止符{RUBY_E#}の{RUBY_B#りょうよういん}療養院{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 800604,
        "Name": "ハトを{RUBY_B#かく}隠{RUBY_E#}す{RUBY_B#かんむり}冠{RUBY_E#}",
        "Desc": "開拓者がフィールド上にいる時、自身以外の味方の撃破特効を、開拓者の撃破特効<unbreak>#1[i]%</unbreak>分アップする。",
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      "5": {
        "Id": 800605,
        "Name": "{RUBY_B#ふる}古{RUBY_E#}き{RUBY_B#せんりつ}旋律{RUBY_E#}を{RUBY_B#いだ}抱{RUBY_E#}く{RUBY_B#しへん}詩篇{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 800606,
        "Name": "{RUBY_B#あす}明日{RUBY_E#}\\nスポットライトの{RUBY_B#した}下{RUBY_E#}で",
        "Desc": "戦闘スキルのヒット数+<unbreak>#1[i]</unbreak>。",
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        "Id": 800601,
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        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の虚数属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える。",
        "Type": "Normal",
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        "Id": 800602,
        "Name": "{RUBY_B#かんそうきょく}間奏曲{RUBY_E#}が{RUBY_B#ふ}降{RUBY_E#}らす{RUBY_B#あめ}雨{RUBY_E#}",
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        "SimpleDesc": "敵単体に少量の虚数属性ダメージを与える、5回バウンドする。",
        "Type": "BPSkill",
        "Tag": "Bounce",
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        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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      },
      "800603": {
        "Id": 800603,
        "Name": "{RUBY_B#にぎ}賑{RUBY_E#}やかなパレード",
        "Desc": "味方全体に「バックダンス」を付与する、<unbreak>#1[i]</unbreak>ターン継続。開拓者のターンが回ってくるたびに「バックダンス」の継続時間-1ターン。「バックダンス」を持つ味方の撃破特効+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>、<u>弱点撃破状態</u>の敵に攻撃を行った後、その回の攻撃の削靭値を1回の<u>超撃破ダメージ</u>に転換する。",
        "SimpleDesc": "味方全体に「バックダンス」を付与する。「バックダンス」を持つ味方の<color=#f29e38ff>撃破特効がアップする</color>。また、<u>弱点撃破状態</u>の敵に攻撃を行った後、さらに<color=#f29e38ff><u>超撃破ダメージ</u></color>を1回与える。",
        "Type": "Ultra",
        "Tag": "Support",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
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            "Param": []
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          "10000015": {
            "Name": "超撃破ダメージ",
            "Desc": "撃破特効、この回の攻撃の削靭値、またはキャラクターのレベルが高いほど、与える超撃破ダメージがアップする。\\n超撃破ダメージは会心が発生せず、ダメージアップ系効果の影響を受けない。\\n超撃破ダメージは一種の弱点撃破ダメージ。",
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        "Level": {
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          "SimpleDesc": "敵単体に少量の氷属性ダメージを与える、<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回バウンドする。最後に敵全体に少量の氷属性ダメージを与える。",
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          "SimpleDesc": "退場する時、開拓者の<u>行動順を早める</u>。",
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          "SimpleDesc": "味方単体の<color=#f29e38ff><u>行動順を早め</u></color>、「ミュリオンの応援」を付与する。\\n「ミュリオンの応援」を持つ味方は、ダメージを与えた後に追加で<color=#f29e38ff><u>確定ダメージ</u></color>を与える。",
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            "10000001": {
              "Name": "行動前倒し",
              "Desc": "対象の次の行動までの間隔が短くなる。",
              "Param": []
            },
            "10000017": {
              "Name": "確定ダメージ",
              "Desc": "いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。",
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      "Talent": {}
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    "Unique": {},
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    "Teams": [
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        "BackupList1": [],
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    "Skin": {},
    "RankIcon": [
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      "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank6.png"
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  "8008": {
    "Name": "{NICKNAME}",
    "Desc": "星穹列車に乗車した{F#少女}{M#少年}。\\n星核がもたらす危機を回避するため、星穹列車に同行することを選択した。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "playergirl4",
    "SPNeed": 160,
    "BaseType": "Memory",
    "DamageType": "Ice",
    "Ranks": {
      "1": {
        "Id": 800801,
        "Name": "{RUBY_B#げんざい}現在{RUBY_E#}を{RUBY_B#きろく}記録{RUBY_E#}する{RUBY_B#もの}者{RUBY_E#}",
        "Desc": "「ミュリオンの応援」を持つ味方の会心率+<unbreak>#1[i]%</unbreak>。味方が「ミュリオンの応援」を持つ時、その効果はその味方の記憶の精霊/召喚者、両方に適用される。なお、この効果は累積できない。",
        "ParamList": [
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        "Extra": {}
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      "2": {
        "Id": 800802,
        "Name": "{RUBY_B#かこ}過去{RUBY_E#}を{RUBY_B#ひろ}拾{RUBY_E#}う{RUBY_B#もの}者{RUBY_E#}",
        "Desc": "「ミュリオン」以外の味方の記憶の精霊が行動する時、開拓者のEPを<unbreak>#1[i]</unbreak>回復する。この効果はターンが回ってくるたびに<unbreak>#2[i]</unbreak>回まで発動でき、開拓者のターンが回ってきた時に発動可能回数がリセットされる。",
        "ParamList": [
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        "Extra": {}
      },
      "3": {
        "Id": 800803,
        "Name": "{RUBY_B#みらい}未来{RUBY_E#}を{RUBY_B#うた}詠{RUBY_E#}う{RUBY_B#もの}者{RUBY_E#}",
        "Desc": "戦闘スキルのLv.+2、最大Lv.<unbreak>15</unbreak>まで。天賦のLv.+2、最大Lv.<unbreak>15</unbreak>まで。精霊天賦のLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 800804,
        "Name": "ミューズの{RUBY_B#あら}新{RUBY_E#}たな\\n{RUBY_B#おど}踊{RUBY_E#}り{RUBY_B#て}手{RUBY_E#}",
        "Desc": "最大EPが0の味方がスキルを発動する時、「ミュリオン」はチャージを<unbreak>#1[i]%</unbreak>獲得し、その味方が「ミュリオンの応援」による確定ダメージのダメージ倍率がさらに+<unbreak>#2[i]%</unbreak>。",
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        "Extra": {}
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      "5": {
        "Id": 800805,
        "Name": "{RUBY_B#しへん}詩篇{RUBY_E#}の{RUBY_B#つむ}紡{RUBY_E#}ぎ{RUBY_B#て}手{RUBY_E#}",
        "Desc": "必殺技のLv.+2、最大Lv.<unbreak>15</unbreak>まで。通常攻撃のLv.+1、最大Lv.<unbreak>10</unbreak>まで。精霊スキルのLv.+1、最大Lv.<unbreak>10</unbreak>まで。",
        "ParamList": [],
        "Extra": {}
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      "6": {
        "Id": 800806,
        "Name": "{RUBY_B#けいじ}啓示{RUBY_E#}の{RUBY_B#かた}語{RUBY_E#}り{RUBY_B#て}手{RUBY_E#}",
        "Desc": "必殺技の会心率が<unbreak>100%</unbreak>に固定される。",
        "ParamList": [
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        "Extra": {}
      }
    },
    "Skills": {
      "800801": {
        "Id": 800801,
        "Name": "お{RUBY_B#まか}任{RUBY_E#}せあれ！",
        "Desc": "指定した敵単体に開拓者の攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "敵単体に少量の氷属性ダメージを与える。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
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          "6": {
            "Level": 6,
            "ParamList": [
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          "8": {
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      },
      "800802": {
        "Id": 800802,
        "Name": "ミュリオンに{RUBY_B#き}決{RUBY_E#}めた！",
        "Desc": "<u>記憶の精霊</u>「ミュリオン」を<u>召喚</u>する。ミュリオンがすでにフィールド上にいる場合、ミュリオンはHPを最大HP<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分回復し、チャージを<unbreak>#2[i]%</unbreak>獲得する。",
        "SimpleDesc": "<color=#f29e38ff><u>記憶の精霊</u></color>「ミュリオン」を<u>召喚</u>する。ミュリオンがすでにフィールド上にいる場合、ミュリオンはHPを回復し、<color=#f29e38ff>チャージ</color>を獲得する。",
        "Type": "BPSkill",
        "Tag": "Summon",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
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      },
      "800803": {
        "Id": 800803,
        "Name": "やっちゃえミュリオン！",
        "Desc": "<u>記憶の精霊</u>「ミュリオン」を<u>召喚</u>する。ミュリオンがチャージを<unbreak>#2[i]%</unbreak>獲得し、敵全体に自身攻撃力<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の氷属性ダメージを与える。",
        "SimpleDesc": "<color=#f29e38ff><u>記憶の精霊</u></color>「ミュリオン」を<u>召喚</u>する。ミュリオンは<color=#f29e38ff>チャージ</color>を獲得し、その後、敵全体に大量の氷属性ダメージを与える。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000018": {
            "Name": "記憶の精霊を召喚",
            "Desc": "記憶の精霊をフィールドに召喚する。記憶の精霊がフィールド上にいる場合、記憶の精霊に付与されているすべての行動制限系デバフを解除する。",
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          "Icon": "SkillIcon_18007_ServantPassive.png",
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    "Memosprite": {
      "Name": "ミュリオン",
      "Icon": "SpriteOutput/ServantIconTeam/18007B.png",
      "HPBase": "#4",
      "HPInherit": "#2",
      "HPSkill": 800704,
      "SpeedBase": "#1",
      "SpeedInherit": "0",
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          "Desc": "<unbreak>#2[i]</unbreak>回ダメージを与える。毎回ランダムな敵単体に「ミュリオン」の攻撃力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分の氷属性ダメージを与え、最後に敵全体にミュリオンの攻撃力<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>分の氷属性ダメージを与える。",
          "SimpleDesc": "敵単体に少量の氷属性ダメージを与える、<color=#f29e38ff><unbreak>#2[i]</unbreak></color>回バウンドする。最後に敵全体に少量の氷属性ダメージを与える。",
          "Type": "Servant",
          "Tag": "AoEAttack",
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          "Desc": "味方全体の会心ダメージを、「ミュリオン」の会心ダメージ<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>分+<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>アップする。\\nチャージが<unbreak>100%</unbreak>未満の場合、ミュリオンは行動する時に自動で「厄介な悪者さん！」を発動する。チャージが<unbreak>100%</unbreak>に達した時、ミュリオンは即座に行動し、指定した味方単体に「あたしが助ける！」を発動できるようになる。",
          "SimpleDesc": "味方全体の会心ダメージをアップする。\\n行動時に自動で攻撃を行う。チャージが<unbreak>100%</unbreak>に達すると即座に行動し、別のスキルを発動できる。別スキルの効果：味方単体の<color=#f29e38ff><u>行動順を早め</u></color>、<color=#f29e38ff><u>確定ダメージ</u></color>を与えられるようにする。",
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          "Desc": "「ミュリオン」が召喚された時、即座にチャージを<unbreak>#1[i]%</unbreak>獲得する。",
          "SimpleDesc": "ミュリオンが召喚された時、即座にチャージを獲得する。",
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        "1800706": {
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          "Desc": "「ミュリオン」が退場する時、開拓者の<u>行動順</u>を<unbreak>#1[i]%</unbreak><u>早める</u>。",
          "SimpleDesc": "退場する時、開拓者の<u>行動順を早める</u>。",
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              "Desc": "対象の次の行動までの間隔が短くなる。",
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          "Desc": "指定した味方単体の<u>行動順</u>を<unbreak>#3[i]%</unbreak><u>早め</u>、「ミュリオンの応援」を付与する、<unbreak>#2[i]</unbreak>ターン継続。\\n「ミュリオンの応援」を持つ味方はダメージを1回与えるたびに、追加で本来のダメージ<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>分の<u>確定ダメージ</u>を1回与える。\\nスキルターゲットがミュリオン自身の場合、<u>行動順を早める</u>効果は発動しない。",
          "SimpleDesc": "味方単体の<color=#f29e38ff><u>行動順を早め</u></color>、「ミュリオンの応援」を付与する。\\n「ミュリオンの応援」を持つ味方は、ダメージを与えた後に追加で<color=#f29e38ff><u>確定ダメージ</u></color>を与える。",
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            "10000017": {
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              "Desc": "いかなる効果にも影響されない無属性ダメージ。このダメージは攻撃を1回行ったと見なされない。",
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