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        "Name": "少女的特权",
        "Desc": "当持有护盾的我方目标受到敌方目标攻击后，三月七立即向攻击者发起<u>反击</u>，对其造成等同于三月七<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害，该效果每回合可触发<unbreak>#2[i]</unbreak>次。",
        "SimpleDesc": "持有护盾的我方目标受到敌方攻击后，三月七<color=#f29e38ff>立即对其<u>反击</u></color>，造成少量冰属性伤害。",
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    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "danheng",
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    "BaseType": "Rogue",
    "DamageType": "Wind",
    "Ranks": {
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        "Desc": "当击中的敌方目标当前生命值百分比大于等于<unbreak>#1[i]%</unbreak>时，暴击率提高<unbreak>#2[i]%</unbreak>。",
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      "2": {
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      "3": {
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        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
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      "4": {
        "Id": 100204,
        "Name": "奋迅三昧，如日空居",
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      "5": {
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        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
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    },
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        "Desc": "对指定敌方单体造成等同于丹恒<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害。",
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        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
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        "Type": "MazeNormal",
        "Tag": "MazeAttack",
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        "Name": "破敌锋芒",
        "Desc": "使用秘技后，下一次战斗开始时丹恒攻击力提高<unbreak>#1[i]%</unbreak>，持续<unbreak>#2[i]</unbreak>回合。",
        "SimpleDesc": "使用秘技，下一次进战后攻击力提高。",
        "Type": "Maze",
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        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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    "AvatarVOTag": "welt",
    "SPNeed": 120,
    "BaseType": "Warlock",
    "DamageType": "Imaginary",
    "Ranks": {
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        "Desc": "施放终结技后，瓦尔特获得强化，在随后<unbreak>#3[i]</unbreak>次施放普攻或战技时额外对敌方目标造成1次<u>附加伤害</u>。施放普攻造成的<u>附加伤害</u>等同于普攻伤害倍率的<unbreak>#1[i]%</unbreak>，施放战技造成的<u>附加伤害</u>等同于战技伤害倍率的<unbreak>#2[i]%</unbreak>。",
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            "Desc": "使受击者额外受到1次伤害，本次伤害不视为造成了1次攻击。",
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        }
      },
      "2": {
        "Id": 100402,
        "Name": "星的凝聚",
        "Desc": "触发天赋时，瓦尔特恢复<unbreak>#1[i]</unbreak>点能量。",
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      "3": {
        "Id": 100403,
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        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
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        "Extra": {}
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      "4": {
        "Id": 100404,
        "Name": "义的名号",
        "Desc": "施放战技时，使受到攻击的敌方目标速度降低的<u>基础概率</u>提高<unbreak>#1[i]%</unbreak>。",
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        "Extra": {
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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        "Name": "善的力量",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
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        "Extra": {}
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        "Id": 100406,
        "Name": "光明的未来",
        "Desc": "施放战技时，对随机敌方单体额外造成1次伤害。",
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        "Extra": {}
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        "Id": 100401,
        "Name": "重力压制",
        "Desc": "对指定敌方单体造成等同于瓦尔特<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的虚数属性伤害。",
        "SimpleDesc": "对敌方单体造成少量虚数属性伤害。",
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        "Tag": "SingleAttack",
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        "SimpleDesc": "对敌方单体造成少量虚数属性伤害，共弹射3次，有概率对目标<color=#f29e38ff>施加减速状态</color>。",
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        "Name": "拟似黑洞",
        "Desc": "对敌方全体造成等同于瓦尔特<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的虚数属性伤害，有<unbreak>#3[i]%</unbreak>的<u>基础概率</u>使受到攻击的敌方目标陷入禁锢状态，持续1回合。\\n禁锢状态下，敌方目标<u>行动延后</u><color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>，速度降低<unbreak>#4[i]%</unbreak>。",
        "SimpleDesc": "对敌方全体造成虚数属性伤害，<color=#f29e38ff>大概率施加禁锢效果</color>。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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            "Desc": "使目标在下次行动前的等待间隔延长。",
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            "Name": "基础概率",
            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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        "Desc": "击中处于减速状态的敌方目标时，额外造成1次等同于瓦尔特<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的虚数属性<u>附加伤害</u>。",
        "SimpleDesc": "击中处于减速状态的敌方目标时，<color=#f29e38ff>额外造成少量虚数属性<u>附加伤害</u></color>。",
        "Type": null,
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        "BPAdd": null,
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            "Desc": "使受击者额外受到1次伤害，本次伤害不视为造成了1次攻击。",
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      "100406": {
        "Id": 100406,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "Level": {
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      "100407": {
        "Id": 100407,
        "Name": "画地为牢",
        "Desc": "使用秘技后，制造1片持续<unbreak>#4[i]</unbreak>秒的特殊领域。处于特殊领域内的敌人移动速度降低<unbreak>#5[i]%</unbreak>。与处于特殊领域内的敌人进入战斗后，有<unbreak>#1[i]%</unbreak>的<u>基础概率</u>使敌方目标陷入禁锢状态，持续1回合。\\n禁锢状态下，敌方目标<u>行动延后</u><unbreak>#2[i]%</unbreak>，速度降低<unbreak>#3[i]%</unbreak>。我方制造的领域效果最多存在1个。",
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            "Name": "基础概率",
            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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      },
      "2": {
        "Id": 100502,
        "Name": "狂想者，呜咽",
        "Desc": "卡芙卡在场时，我方全体造成的持续伤害提高<unbreak>#1[i]%</unbreak>。",
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        "Extra": {}
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      "3": {
        "Id": 100503,
        "Name": "我赞美，即兴",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 100504,
        "Name": "把宣叙呈献给",
        "Desc": "当敌方目标承受的由卡芙卡造成的触电状态产生伤害时，额外为卡芙卡恢复<unbreak>#1[i]</unbreak>点能量。",
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        "Extra": {}
      },
      "5": {
        "Id": 100505,
        "Name": "只有今晚奏鸣",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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      "6": {
        "Id": 100506,
        "Name": "回旋，悄悄地",
        "Desc": "终结技、秘技与天赋触发的<u>追加攻击</u>使敌方目标陷入的触电状态的伤害倍率提高<unbreak>#1[i]%</unbreak>，并使触电状态的持续时间增加<unbreak>#2[i]</unbreak>回合。",
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          "10000004": {
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        }
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    },
    "Skills": {
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        "SimpleDesc": "对敌方单体造成少量雷属性伤害。",
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        "Tag": "SingleAttack",
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      "100502": {
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        "Name": "月光摩挲连绵",
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        "SimpleDesc": "对敌方单体造成雷属性伤害，对相邻目标造成少量雷属性伤害。\\n若主目标处于持续伤害类负面状态，则使持续伤害类负面状态<color=#f29e38ff>额外产生1次伤害</color>。",
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        "Name": "温柔亦同残酷",
        "Desc": "当卡芙卡的队友对敌方目标施放普攻后，卡芙卡立即发动<u>追加攻击</u>，对该目标造成等同于卡芙卡<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的雷属性伤害，并有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>使受到攻击的敌方目标陷入与终结技相同的触电状态，持续<unbreak>#3[i]</unbreak>回合，该效果每回合只能触发1次。",
        "SimpleDesc": "当队友对敌方目标施放普攻后，卡芙卡立即发动<u>追加攻击</u>，对该目标造成雷属性伤害，并有大概率<color=#f29e38ff>施加触电状态</color>。该效果每回合只能触发1次。",
        "Type": null,
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        "BPAdd": null,
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          },
          "30000001": {
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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      "100506": {
        "Id": 100506,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
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        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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        "SimpleDesc": "攻击范围内的所有敌人，进入战斗后对敌方全体造成少量雷属性伤害，大概率<color=#f29e38ff>施加触电状态</color>。",
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        "Tag": "MazeAttack",
        "SPBase": null,
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        "BPAdd": null,
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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          "PointType": 1,
          "PrePoint": [
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          "StatusAddList": [
            {
              "$type": "AvatarPropertyValue",
              "PropertyType": "StatusProbabilityBase",
              "Value": 0.0800000000745058,
              "Name": "效果命中"
            }
          ],
          "Extra": {}
        }
      },
      "Point18": {
        "1": {
          "Anchor": "Point18",
          "AvatarPromotionLimit": null,
          "AvatarLevelLimit": 80,
          "DefaultUnlock": false,
          "Icon": "IconAttack.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 160000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110153,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 111013,
              "ItemNum": 8,
              "Rarity": "VeryRare"
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          ],
          "MaxLevel": 1,
          "ParamList": [],
          "PointID": 1005210,
          "PointName": "攻击强化",
          "PointDesc": null,
          "PointTriggerKey": 18,
          "PointType": 1,
          "PrePoint": [
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          "StatusAddList": [
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              "PropertyType": "AttackAddedRatio",
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              "Name": "攻击力"
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          ],
          "Extra": {}
        }
      }
    },
    "Enhanced": {
      "1": {
        "Descs": [
          "战技可以使<color=#f29e38ff>所有攻击目标</color>的持续伤害立即额外触发1次伤害",
          "追加攻击的<color=#f29e38ff>可触发次数增加</color>，追加攻击也能<color=#f29e38ff>使敌方的持续伤害立即额外触发1次伤害</color>",
          "可以使我方的<color=#f29e38ff>攻击力提高</color>"
        ],
        "ChangeRankList": {},
        "ChangeSkillTreeList": {},
        "Ranks": {
          "1": {
            "Id": 1100501,
            "Name": "无穷动！无穷",
            "Desc": "施放攻击时，有<unbreak>#1[i]%</unbreak>的<u>基础概率</u>使目标受到的持续伤害提高<unbreak>#2[i]%</unbreak>，持续<unbreak>#3[i]</unbreak>回合。",
            "ParamList": [
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            "Extra": {
              "30000001": {
                "Name": "基础概率",
                "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
                "Param": []
              }
            }
          },
          "2": {
            "Id": 1100502,
            "Name": "狂想者，呜咽",
            "Desc": "卡芙卡在场时，我方全体造成的持续伤害提高<unbreak>#1[i]%</unbreak>。",
            "ParamList": [
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            "Extra": {}
          },
          "3": {
            "Id": 1100503,
            "Name": "我赞美，即兴",
            "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
            "ParamList": [],
            "Extra": {}
          },
          "4": {
            "Id": 1100504,
            "Name": "把宣叙呈献给",
            "Desc": "当敌方目标承受的由卡芙卡造成的触电状态产生伤害时，额外为卡芙卡恢复<unbreak>#1[i]</unbreak>点能量。",
            "ParamList": [
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            "Extra": {}
          },
          "5": {
            "Id": 1100505,
            "Name": "只有今晚奏鸣",
            "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
            "ParamList": [],
            "Extra": {}
          },
          "6": {
            "Id": 1100506,
            "Name": "回旋，悄悄地",
            "Desc": "终结技、秘技与天赋触发的<u>追加攻击</u>使敌方目标陷入的触电状态的伤害倍率提高<unbreak>#1[i]%</unbreak>，并使触电状态的持续时间增加<unbreak>#2[i]</unbreak>回合。",
            "ParamList": [
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            "Extra": {
              "10000004": {
                "Name": "追加攻击",
                "Desc": "满足条件时自动触发的效果，对目标施放1次额外的攻击。",
                "Param": []
              }
            }
          }
        },
        "Skills": {
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            "Id": 1100501,
            "Name": "夜间喧嚣不止",
            "Desc": "对指定敌方单体造成等同于卡芙卡<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的雷属性伤害。",
            "SimpleDesc": "对敌方单体造成少量雷属性伤害。",
            "Type": "Normal",
            "Tag": "SingleAttack",
            "SPBase": 20,
            "BPNeed": -0.9999999997671694,
            "BPAdd": 1,
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            "SkillComboValueDelta": null,
            "Extra": {},
            "Level": {
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              "2": {
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              "3": {
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              "4": {
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              "5": {
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              "6": {
                "Level": 6,
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              "7": {
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              "8": {
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              "9": {
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              "10": {
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          },
          "1100502": {
            "Id": 1100502,
            "Name": "月光摩挲连绵",
            "Desc": "对指定敌方单体造成等同于卡芙卡<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的雷属性伤害，同时对其相邻目标造成等同于卡芙卡<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>攻击力的雷属性伤害。\\n若指定敌方单体或相邻目标处于持续伤害状态，其当前承受的所有持续伤害立即产生相当于原伤害<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>或<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>的伤害。",
            "SimpleDesc": "对敌方单体造成雷属性伤害，对相邻目标造成少量雷属性伤害。\\n若攻击目标处于持续伤害类负面状态，则使持续伤害类负面状态<color=#f29e38ff>额外产生1次伤害</color>。",
            "Type": "BPSkill",
            "Tag": "Blast",
            "SPBase": 30,
            "BPNeed": 1,
            "BPAdd": null,
            "ShowStanceList": [
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            "Level": {
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              "11": {
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              "12": {
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              "13": {
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          "1100503": {
            "Id": 1100503,
            "Name": "悲剧尽头的颤音",
            "Desc": "对敌方全体造成等同于卡芙卡<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的雷属性伤害，有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>使受到攻击的敌方目标陷入触电状态，并使其当前承受的持续伤害类负面状态立即产生相当于原伤害<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>的伤害。触电状态持续<unbreak>#3[i]</unbreak>回合。\\n触电状态下，敌方目标每回合开始时受到等同于卡芙卡<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>攻击力的雷属性持续伤害。",
            "SimpleDesc": "对敌方全体造成少量雷属性伤害，大概率<color=#f29e38ff>施加触电状态</color>。\\n若敌方目标处于持续伤害类负面状态，则使持续伤害类负面状态<color=#f29e38ff>额外产生1次伤害</color>。",
            "Type": "Ultra",
            "Tag": "AoEAttack",
            "SPBase": 5,
            "BPNeed": -0.9999999997671694,
            "BPAdd": null,
            "ShowStanceList": [
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            "SkillComboValueDelta": null,
            "Extra": {
              "30000001": {
                "Name": "基础概率",
                "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
                "Param": []
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            "Level": {
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          },
          "1100504": {
            "Id": 1100504,
            "Name": "温柔亦同残酷",
            "Desc": "当卡芙卡的队友对敌方目标施放攻击后，卡芙卡立即发动<u>追加攻击</u>，对主目标造成等同于卡芙卡<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的雷属性伤害，并有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>使受到攻击的敌方目标陷入与终结技相同的触电状态，持续<unbreak>#3[i]</unbreak>回合。该效果最多可触发<unbreak>#5[i]</unbreak>次，卡芙卡回合结束时恢复<unbreak>#4[i]</unbreak>次。",
            "SimpleDesc": "当队友对敌方目标施放攻击后，卡芙卡立即发动<u>追加攻击</u>，对主目标造成雷属性伤害，并有大概率<color=#f29e38ff>施加触电状态</color>。该效果最多可触发<color=#f29e38ff><unbreak>#5[i]</unbreak></color>次，卡芙卡回合结束时恢复<color=#f29e38ff><unbreak>#4[i]</unbreak></color>次。",
            "Type": null,
            "Tag": "SingleAttack",
            "SPBase": 10,
            "BPNeed": -0.9999999997671694,
            "BPAdd": null,
            "ShowStanceList": [
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                "Name": "追加攻击",
                "Desc": "满足条件时自动触发的效果，对目标施放1次额外的攻击。",
                "Param": []
              },
              "30000001": {
                "Name": "基础概率",
                "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
                "Param": []
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            "Level": {
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          },
          "1100506": {
            "Id": 1100506,
            "Name": "攻击",
            "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
            "SimpleDesc": null,
            "Type": "MazeNormal",
            "Tag": "MazeAttack",
            "SPBase": null,
            "BPNeed": -0.9999999997671694,
            "BPAdd": null,
            "ShowStanceList": [
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            "Extra": {},
            "Level": {
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                "ParamList": []
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          },
          "1100507": {
            "Id": 1100507,
            "Name": "宽恕无关慈悲",
            "Desc": "立即攻击一定范围内的所有敌人，进入战斗后对敌方全体造成等同于卡芙卡<unbreak>#3[i]%</unbreak>攻击力的雷属性伤害，同时有<unbreak>#1[i]%</unbreak>的<u>基础概率</u>使敌方每个单体目标陷入与终结技相同的触电状态，持续<unbreak>#2[i]</unbreak>回合。",
            "SimpleDesc": "攻击范围内的所有敌人，进入战斗后对敌方全体造成少量雷属性伤害，大概率<color=#f29e38ff>施加触电状态</color>。",
            "Type": "Maze",
            "Tag": "MazeAttack",
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          "PointTriggerKey": 7,
          "PointType": 3,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {}
        }
      },
      "Point08": {
        "1": {
          "Anchor": "Point08",
          "AvatarPromotionLimit": 6,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_1006_SkillTree3.png",
          "LevelUpSkillID": [],
          "MaterialList": [
            {
              "$type": "ItemConfigRow",
              "ItemID": 2,
              "ItemNum": 160000,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110153,
              "ItemNum": 8,
              "Rarity": "VeryRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 241,
              "ItemNum": 1,
              "Rarity": "SuperRare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110501,
              "ItemNum": 1,
              "Rarity": "VeryRare"
            }
          ],
          "MaxLevel": 1,
          "ParamList": [
            3,
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          ],
          "PointID": 1006103,
          "PointName": "旁注",
          "PointDesc": "施放战技时，若敌方目标的<u>负面效果</u>数量大于等于<unbreak>#1[i]</unbreak>个，则战技使目标全属性抗性降低的效果额外降低<unbreak>#2[i]%</unbreak>。",
          "PointTriggerKey": 8,
          "PointType": 3,
          "PrePoint": [],
          "StatusAddList": [],
          "Extra": {
            "10000010": {
              "Name": "负面效果",
              "Desc": "对战斗有负面效果的所有持续状态，若无特殊说明则可以被解除。",
              "Param": []
            }
          }
        }
      }
    },
    "Enhanced": {
      "1": {
        "Descs": [
          "终结技可以<color=#f29e38ff>群体攻击</color>",
          "战技<color=#f29e38ff>优先添加</color>我方编队第一位角色持有属性的弱点",
          "战斗开始和回合开始时<color=#f29e38ff>恢复能量</color>"
        ],
        "ChangeRankList": {},
        "ChangeSkillTreeList": {},
        "Ranks": {
          "1": {
            "Id": 1100601,
            "Name": "社会工程",
            "Desc": "施放终结技攻击敌方目标后，目标每有1个<u>负面效果</u>，银狼恢复<unbreak>#1[i]</unbreak>点能量。该效果在每次终结技攻击中最多生效<unbreak>#2[i]</unbreak>次。",
            "ParamList": [
              7,
              5
            ],
            "Extra": {
              "10000010": {
                "Name": "负面效果",
                "Desc": "对战斗有负面效果的所有持续状态，若无特殊说明则可以被解除。",
                "Param": []
              }
            }
          },
          "2": {
            "Id": 1100602,
            "Name": "僵尸网络",
            "Desc": "在敌方目标进入战斗时，使其受到的伤害提高<unbreak>#1[i]%</unbreak>。当敌方目标受到我方目标攻击时，银狼有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>给受到攻击的敌方目标植入1个随机【缺陷】。",
            "ParamList": [
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            ],
            "Extra": {
              "30000001": {
                "Name": "基础概率",
                "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
                "Param": []
              }
            }
          },
          "3": {
            "Id": 1100603,
            "Name": "攻击载荷",
            "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
            "ParamList": [],
            "Extra": {}
          },
          "4": {
            "Id": 1100604,
            "Name": "反弹端口",
            "Desc": "施放终结技攻击敌方目标后，目标每有1个<u>负面效果</u>，则额外造成等同于银狼<unbreak>#1[i]%</unbreak>攻击力的量子属性<u>附加伤害</u>。该效果在每次终结技攻击中对每个目标最多触发<unbreak>#2[i]</unbreak>次。",
            "ParamList": [
              0.20000000018626451,
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            "Extra": {
              "10000005": {
                "Name": "附加伤害",
                "Desc": "使受击者额外受到1次伤害，本次伤害不视为造成了1次攻击。",
                "Param": []
              },
              "10000010": {
                "Name": "负面效果",
                "Desc": "对战斗有负面效果的所有持续状态，若无特殊说明则可以被解除。",
                "Param": []
              }
            }
          },
          "5": {
            "Id": 1100605,
            "Name": "暴力破解",
            "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
            "ParamList": [],
            "Extra": {}
          },
          "6": {
            "Id": 1100606,
            "Name": "重叠网络",
            "Desc": "敌方目标每有1个<u>负面效果</u>，银狼对其造成的伤害提高<unbreak>#1[i]%</unbreak>，最多提高<unbreak>#2[i]%</unbreak>。",
            "ParamList": [
              0.20000000018626451,
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            "Extra": {
              "10000010": {
                "Name": "负面效果",
                "Desc": "对战斗有负面效果的所有持续状态，若无特殊说明则可以被解除。",
                "Param": []
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            }
          }
        },
        "Skills": {
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            "Id": 1100601,
            "Name": "|系统警告|",
            "Desc": "对指定敌方单体造成等同于银狼<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的量子属性伤害。",
            "SimpleDesc": "对敌方单体造成少量量子属性伤害。",
            "Type": "Normal",
            "Tag": "SingleAttack",
            "SPBase": 20,
            "BPNeed": -0.9999999997671694,
            "BPAdd": 1,
            "ShowStanceList": [
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            "SkillComboValueDelta": null,
            "Extra": {},
            "Level": {
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              "2": {
                "Level": 2,
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              "3": {
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              "4": {
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              "5": {
                "Level": 5,
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              "6": {
                "Level": 6,
                "ParamList": [
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              },
              "7": {
                "Level": 7,
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              },
              "8": {
                "Level": 8,
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              },
              "9": {
                "Level": 9,
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              "10": {
                "Level": 10,
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            }
          },
          "1100602": {
            "Id": 1100602,
            "Name": "是否允许更改？",
            "Desc": "有<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的<u>基础概率</u>为指定敌方单体目标添加1个场上我方目标持有属性的弱点（优先添加我方编队中的第一位角色持有属性的弱点），且该弱点对应属性的抗性降低<unbreak>#4[i]%</unbreak>，持续<unbreak>#3[i]</unbreak>回合。若添加的是敌方目标原有属性的弱点，则不会触发对应属性的抗性降低效果。\\n单个敌方目标仅能被银狼添加1个弱点，当银狼对其再次添加弱点时，仅保留最新添加的弱点。\\n有<unbreak>#5[i]%</unbreak>的<u>基础概率</u>额外使该目标的全属性抗性降低<color=#f29e38ff><unbreak>#6[f1]%</unbreak></color>，持续<unbreak>#7[i]</unbreak>回合。\\n对该目标造成等同于银狼<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的量子属性伤害。",
            "SimpleDesc": "大概率为敌方单体<color=#f29e38ff>添加额外的弱点</color>，并对其造成量子属性伤害。",
            "Type": "BPSkill",
            "Tag": "SingleAttack",
            "SPBase": 30,
            "BPNeed": 1,
            "BPAdd": null,
            "ShowStanceList": [
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            "SkillComboValueDelta": null,
            "Extra": {
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                "Name": "基础概率",
                "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
                "Param": []
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            "Level": {
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          "1100603": {
            "Id": 1100603,
            "Name": "|账号已封禁|",
            "Desc": "有<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的<u>基础概率</u>使敌方全体防御力降低<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>，持续<unbreak>#4[i]</unbreak>回合，同时对敌方全体造成等同于银狼<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的量子属性伤害。",
            "SimpleDesc": "大概率使敌方全体<color=#f29e38ff>防御力降低</color>，并对其造成大量量子属性伤害。",
            "Type": "Ultra",
            "Tag": "AoEAttack",
            "SPBase": 5,
            "BPNeed": -0.9999999997671694,
            "BPAdd": null,
            "ShowStanceList": [
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            "SkillComboValueDelta": null,
            "Extra": {
              "30000001": {
                "Name": "基础概率",
                "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
                "Param": []
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            },
            "Level": {
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              "15": {
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          },
          "1100604": {
            "Id": 1100604,
            "Name": "等待程序响应…",
            "Desc": "银狼能够制造：攻击力降低<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>、防御力降低<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>、速度降低<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>3种【缺陷】。\\n银狼每次施放攻击后有<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>的<u>基础概率</u>给受到攻击的敌方目标植入1个随机【缺陷】，持续<unbreak>#5[i]</unbreak>回合。\\n敌方目标被消灭时，银狼对其添加的弱点会转移给场上存活的未被银狼添加弱点的敌人，优先转移给精英级别及以上的目标。",
            "SimpleDesc": "攻击后有概率给目标植入1个随机<color=#f29e38ff>【缺陷】</color>。敌方目标被消灭时，添加的弱点会转移。",
            "Type": null,
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            "BPNeed": -0.9999999997671694,
            "BPAdd": null,
            "ShowStanceList": [
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            "Extra": {
              "30000001": {
                "Name": "基础概率",
                "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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        "Desc": "施放战技、终结技时，解除自身的1个<u>负面效果</u>。",
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          "10000010": {
            "Name": "负面效果",
            "Desc": "对战斗有负面效果的所有持续状态，若无特殊说明则可以被解除。",
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      "3": {
        "Id": 100803,
        "Name": "重剑强攻",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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      "4": {
        "Id": 100804,
        "Name": "绝处反击",
        "Desc": "进入战斗后，受到致命攻击时阿兰不会陷入<u>无法战斗状态</u>，并立即回复至自身生命上限的<unbreak>#1[i]%</unbreak>。该效果在触发1次后或持续<unbreak>#2[i]</unbreak>回合后自动解除。",
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      "5": {
        "Id": 100805,
        "Name": "全力倾注",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
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        "Id": 100806,
        "Name": "以身作引",
        "Desc": "当前生命值百分比小于等于<unbreak>50%</unbreak>时，终结技造成的伤害提高<unbreak>#1[i]%</unbreak>，且对相邻目标的伤害倍率提高到与主目标相同的伤害倍率。",
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        "SimpleDesc": "消耗自身部分生命值，对敌方单体造成雷属性伤害。",
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        "Id": 100806,
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        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
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        "SimpleDesc": "攻击敌人，进战后对敌方全体造成少量雷属性伤害。",
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        "Desc": "施放普攻时，若指定敌方单体生命值百分比小于等于<unbreak>#1[i]%</unbreak>，则额外造成等同于黑塔<unbreak>#2[i]%</unbreak>攻击力的冰属性<u>附加伤害</u>。",
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      "2": {
        "Id": 101302,
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        "Desc": "天赋每触发1次，自身暴击率提高<unbreak>#1[i]%</unbreak>，该效果最多叠加<unbreak>#2[i]</unbreak>层。",
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        "Id": 101304,
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        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
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        "Desc": "施放终结技后，攻击力提高<unbreak>#1[i]%</unbreak>，持续<unbreak>#2[i]</unbreak>回合。",
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        "SimpleDesc": "使用秘技，下一次战斗开始时使自身攻击力提高。",
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  "1014": {
    "Name": "Saber",
    "Desc": "孤独的英灵走过命运的长夜， 圆桌的旗帜仍在梦中舒展。卡美洛的骑士之王，此时尚未抵达理想乡。\\n仍是少女的她于这场特殊的「圣杯战争」中应召前来，当再度面临石中剑的抉择，她将如何突破过往的幻境？\\n——<i>「我未实现的愿望，也将在此作结。」</i>",
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        "Name": "失落的白垩坚城",
        "Desc": "<unbreak>Saber</unbreak>造成的终结技伤害提高<unbreak>#1[i]%</unbreak>。<unbreak>Saber</unbreak>施放普攻或战技后，获得<unbreak>#2[i]</unbreak>点【炉心共鸣】。",
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        "Desc": "本场战斗中每获得1点【炉心共鸣】，使<unbreak>Saber</unbreak>造成的伤害无视目标<unbreak>#2[f1]%</unbreak>的防御力，该效果最多叠加<unbreak>#3[i]</unbreak>层。触发【炉心共鸣】提高战技倍率的效果时，每点【炉心共鸣】额外使本次战技的伤害倍率提高<unbreak>#1[i]%</unbreak>。",
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        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
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        "Name": "十六个冬日的奇遇",
        "Desc": "<unbreak>Saber</unbreak>的风属性<u>抗性穿透</u>提高<unbreak>#1[i]%</unbreak>。施放终结技后，<unbreak>Saber</unbreak>的风属性<u>抗性穿透</u>提高<unbreak>#2[i]%</unbreak>，该效果最多叠加<unbreak>#3[i]</unbreak>层。",
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        "Name": "于抵达理想的黎明",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
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        "Desc": "<unbreak>Saber</unbreak>造成的终结技伤害的风属性<u>抗性穿透</u>提高<unbreak>#1[i]%</unbreak>，行迹【湖之祝福】可积攒的溢出能量提高到<unbreak>#4[i]</unbreak>点。进入战斗首次施放终结技后，为<unbreak>Saber</unbreak>固定恢复<unbreak>#3[i]</unbreak>点能量，该效果每再施放<unbreak>#2[i]</unbreak>次终结技可触发1次。",
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        "Id": 101401,
        "Name": "风王结界",
        "Desc": "对指定敌方单体造成等同于<unbreak>Saber</unbreak><color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害。",
        "SimpleDesc": "对指定敌方单体造成少量风属性伤害。",
        "Type": "Normal",
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        "Desc": "对指定敌方单体造成等同于<unbreak>Saber</unbreak><color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害，对相邻目标造成等同于<unbreak>Saber</unbreak><color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的风属性伤害。若当前持有【炉心共鸣】，且本次战技攻击后消耗【炉心共鸣】可为<unbreak>Saber</unbreak>恢复满能量，则使本次战技倍率提高，每有1点【炉心共鸣】使本次战技的伤害倍率提高<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>，并在攻击后消耗所有【炉心共鸣】为<unbreak>Saber</unbreak>恢复能量，否则立即获得<unbreak>#3[i]</unbreak>点【炉心共鸣】。",
        "SimpleDesc": "对指定敌方单体造成风属性伤害，对相邻目标造成少量风属性伤害。若攻击后消耗【炉心共鸣】可恢复满能量，则<color=#f29e38ff>根据【炉心共鸣】提高本次战技伤害倍率并在攻击后消耗所有【炉心共鸣】</color>，否则<color=#f29e38ff>获得<color=#f29e38ff><unbreak>#3[i]</unbreak></color>点【炉心共鸣】</color>。",
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        "Id": 101403,
        "Name": "誓约胜利之剑",
        "Desc": "对敌方全体造成等同于<unbreak>Saber</unbreak><color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害。并额外造成<unbreak>#3[i]</unbreak>次伤害，每次伤害对随机敌方单体造成等同于<unbreak>Saber</unbreak><color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的风属性伤害。施放终结技后下次普攻会被替换为【解放的金色王权】且仅能施放【解放的金色王权】。",
        "SimpleDesc": "对敌方全体造成大量风属性伤害。额外对敌方随机单体造成少量风属性伤害，共弹射<color=#f29e38ff><unbreak>#3[i]</unbreak></color>次，并强化下次普攻。",
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      "101404": {
        "Id": 101404,
        "Name": "龙之炉心",
        "Desc": "进入战斗时，获得<unbreak>#8[i]</unbreak>点【炉心共鸣】。我方任意目标施放终结技时，<unbreak>Saber</unbreak>造成的伤害提高<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>，持续<unbreak>#4[i]</unbreak>回合，并获得<unbreak>#1[i]</unbreak>点【炉心共鸣】。每消耗1点【炉心共鸣】为<unbreak>Saber</unbreak>固定恢复<unbreak>#5[f1]</unbreak>点能量。",
        "SimpleDesc": "进入战斗时，<color=#f29e38ff>获得<color=#f29e38ff><unbreak>#8[i]</unbreak></color>点【炉心共鸣】</color>。我方任意目标施放终结技时，<unbreak>Saber</unbreak>造成的伤害提高，并<color=#f29e38ff>获得<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点【炉心共鸣】</color>。消耗【炉心共鸣】可为<unbreak>Saber</unbreak><color=#f29e38ff>恢复能量</color>。",
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        "Desc": "退出【回路连接】状态，并结束回合。",
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        "Desc": "对当前生命值百分比小于等于<unbreak>#1[i]%</unbreak>的敌方目标造成伤害时，暴击率提高<unbreak>#2[i]%</unbreak>。",
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        "Type": "MazeNormal",
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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      },
      "3": {
        "Id": 110803,
        "Name": "大数字！",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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      "4": {
        "Id": 110804,
        "Name": "爱之深，恨之切",
        "Desc": "战技击中风化状态大于等于<unbreak>#1[i]</unbreak>层的敌方目标时，使其当前承受的风化状态立即产生相当于原伤害<unbreak>#2[i]%</unbreak>的伤害。",
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        "Extra": {}
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      "5": {
        "Id": 110805,
        "Name": "超大数字！",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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      "6": {
        "Id": 110806,
        "Name": "消费升级",
        "Desc": "天赋施加的风化状态的伤害倍率提高<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
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    },
    "Skills": {
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        "Desc": "对指定敌方单体造成等同于桑博<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害。",
        "SimpleDesc": "对敌方单体造成少量风属性伤害。",
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        "Tag": "SingleAttack",
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        "BPNeed": -0.9999999997671694,
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        "Name": "撕风的匕首",
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        "SimpleDesc": "自身击中敌方目标后有概率使目标<color=#f29e38ff>陷入风化状态</color>。",
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        "SPBase": null,
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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        "Id": 110806,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "Level": {
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      "110807": {
        "Id": 110807,
        "Name": "你最闪亮",
        "Desc": "使用秘技后使一定区域内的敌人陷入<unbreak>#1[i]</unbreak>秒的目盲状态，目盲状态下的敌人无法发现我方目标。\\n若主动攻击陷入目盲状态的敌人，进入战斗时有<unbreak>#2[i]%</unbreak><u>固定概率</u>使敌方每个单体目标<u>行动延后</u><unbreak>#3[i]%</unbreak>。",
        "SimpleDesc": "使一定区域内敌人陷入目盲状态。攻击陷入目盲状态敌人，进战后大概率使敌方每个单体目标<u>行动延后</u>。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Extra": {
          "10000002": {
            "Name": "行动延后",
            "Desc": "使目标在下次行动前的等待间隔延长。",
            "Param": []
          },
          "30000002": {
            "Name": "固定概率",
            "Desc": "不会被任何因素影响的固定概率。",
            "Param": []
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          "VoiceID": 72,
          "VoiceTitle": "…",
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          "VoiceID": 69,
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          "IsBattleVoice": true
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          "VoiceID": 74,
          "VoiceTitle": "…",
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          "IsBattleVoice": true
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    "Rarity": "CombatPowerAvatarRarityType4",
    "AvatarVOTag": "luka",
    "SPNeed": 130,
    "BaseType": "Warlock",
    "DamageType": "Physical",
    "Ranks": {
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        "Id": 111101,
        "Name": "争斗不休",
        "Desc": "当卢卡行动时，若指定的敌方目标处于裂伤状态，卢卡造成的伤害提高<unbreak>#1[i]%</unbreak>，持续<unbreak>#2[i]</unbreak>回合。",
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        "Extra": {}
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      "2": {
        "Id": 111102,
        "Name": "敌弱，我强",
        "Desc": "若战技击中的敌方目标弱点为物理属性，获得<unbreak>#1[i]</unbreak>层【斗志】。",
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      "3": {
        "Id": 111103,
        "Name": "为擂台而生",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
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        "Extra": {}
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      "4": {
        "Id": 111104,
        "Name": "百折不回",
        "Desc": "每获得1层【斗志】，攻击力提高<unbreak>#1[i]%</unbreak>，该效果最多叠加<unbreak>#2[i]</unbreak>层。",
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        "Extra": {}
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      "5": {
        "Id": 111105,
        "Name": "地火之魂",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
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        "Extra": {}
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      "6": {
        "Id": 111106,
        "Name": "冠军应得的喝彩",
        "Desc": "施放强化普攻的【碎天拳】击中陷入裂伤状态下的敌方目标后，本次强化普攻使用的【直冲拳】每施放过1段攻击，则额外使其当前承受的裂伤状态立即产生1次相当于原伤害<unbreak>#1[i]%</unbreak>的伤害。",
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        "Extra": {}
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    "Skills": {
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        "Id": 111101,
        "Name": "直冲拳",
        "Desc": "对指定敌方单体造成等同于卢卡<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害。",
        "SimpleDesc": "对敌方单体造成少量物理属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
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        "Name": "裂伤拳",
        "Desc": "对指定敌方单体造成等同于卢卡<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害，随后有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>使目标陷入裂伤状态，持续<unbreak>#5[i]</unbreak>回合。\\n裂伤状态下，敌方目标每回合开始时受到等同于自身<unbreak>#3[f1]%</unbreak>生命上限的物理属性持续伤害，最多不超过卢卡攻击力的<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>。",
        "SimpleDesc": "对敌方单体造成物理属性伤害，大概率对目标<color=#f29e38ff>施加裂伤状态</color>。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 30,
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        "BPAdd": null,
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        "Extra": {
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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      "111103": {
        "Id": 111103,
        "Name": "制胜一击",
        "Desc": "获得<unbreak>#5[i]</unbreak>层【斗志】，并有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>使指定敌方单体受到的伤害提高<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>，持续<unbreak>#4[i]</unbreak>回合，随后对该目标造成等同于卢卡<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害。",
        "SimpleDesc": "获得<color=#f29e38ff><unbreak>#5[i]</unbreak></color>层【斗志】，大概率使敌方单体受到的伤害提高，并对其造成大量物理属性伤害。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "Extra": {
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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      "111104": {
        "Id": 111104,
        "Name": "火花四溅",
        "Desc": "卢卡在施放普攻【直冲拳】和战技【裂伤拳】后，获得<unbreak>#1[i]</unbreak>层【斗志】，最多可持有4层【斗志】。当持有的【斗志】大于等于2层时，普攻【直冲拳】强化为【直冲碎天拳】。当强化普攻的【碎天拳】击中陷入裂伤状态下的敌方目标后，则使其当前承受的裂伤状态立即产生1次相当于原伤害<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的伤害。战斗开始时，卢卡持有1层【斗志】。",
        "SimpleDesc": "施放普攻【直冲拳】和战技【裂伤拳】后，获得1层【斗志】。当持有的【斗志】大于等于2层时，<color=#f29e38ff>获得强化普攻</color>。\\n若敌方目标处于裂伤状态，则强化普攻<color=#f29e38ff>使裂伤状态额外产生1次伤害</color>。",
        "Type": null,
        "Tag": "Enhance",
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        "Id": 111106,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
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        "Level": {
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      "111107": {
        "Id": 111107,
        "Name": "抢先者",
        "Desc": "立即攻击敌人，进入战斗后对敌方随机单体造成等同于卢卡<unbreak>#1[i]%</unbreak>攻击力的物理属性伤害，并有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>使目标陷入与战技相同的裂伤状态。随后卢卡额外获得1层【斗志】。",
        "SimpleDesc": "攻击敌人，进战后对敌方随机单体造成少量物理属性伤害，并有大概率使目标<color=#f29e38ff>陷入裂伤状态</color>，随后额外获得1层【斗志】。",
        "Type": "Maze",
        "Tag": "MazeAttack",
        "SPBase": null,
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        "BPAdd": null,
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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      "111108": {
        "Id": 111108,
        "Name": "直冲碎天拳",
        "Desc": "消耗2层【斗志】，先使用【直冲拳】施放3段攻击，每段攻击对指定敌方单体造成等同于卢卡<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害。\\n再使用【碎天拳】施放1段攻击，对指定敌方单体造成等同于卢卡<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的物理属性伤害。",
        "SimpleDesc": "消耗2层【斗志】并对敌方单体造成物理属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
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      "5": {
        "Id": 111205,
        "Name": "需求膨胀",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
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      "6": {
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        "Name": "激励机制",
        "Desc": "账账处于【涨幅惊人！】状态的攻击次数增加<unbreak>#1[i]</unbreak>次，且攻击时火属性<u>抗性穿透</u>提高<unbreak>#2[i]%</unbreak>。",
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        "Id": 111201,
        "Name": "赤字…",
        "Desc": "对指定敌方单体造成等同于托帕<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害。",
        "SimpleDesc": "对敌方单体造成少量火属性伤害。",
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        "Name": "支付困难？",
        "Desc": "使指定敌方单体陷入【负债证明】状态，使其受到的<u>追加攻击</u>伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。【负债证明】仅对最新被施加的目标生效，我方目标回合开始或行动时，若场上不存在陷入【负债证明】状态的敌方目标，托帕使随机敌方目标陷入【负债证明】状态。\\n使账账对该目标造成等同于托帕<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害。施放此战技造成伤害时，被视为发动了<u>追加攻击</u>。",
        "SimpleDesc": "使敌方单体陷入【负债证明】状态，<color=#f29e38ff>受到的追加攻击伤害提高</color>。账账对目标造成火属性伤害。",
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        "BPNeed": 1,
        "BPAdd": null,
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      "111204": {
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        "Name": "猪市？！",
        "Desc": "战斗开始时召唤账账。账账初始拥有<unbreak>#1[i]</unbreak>点速度，行动时发动<u>追加攻击</u>，对陷入【负债证明】状态下的敌方单体造成等同于托帕<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的火属性伤害。\\n陷入【负债证明】状态下的敌方目标受到我方的追加攻击时，账账行动提前<unbreak>#3[i]%</unbreak>。在账账自身回合内，无法触发行动提前效果。\\n当托帕陷入<u>无法战斗状态</u>时账账消失。",
        "SimpleDesc": "战斗开始<color=#f29e38ff>召唤账账</color>，账账行动时<color=#f29e38ff>对陷入【负债证明】的目标发动<u>追加攻击</u></color>，造成火属性伤害。\\n陷入【负债证明】的敌人受到<u>追加攻击</u>时账账<color=#f29e38ff>行动提前</color>。",
        "Type": null,
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            "Desc": "满足条件时自动触发的效果，对目标施放1次额外的攻击。",
            "Param": []
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          "10000007": {
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            "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态，处于该状态的目标无法继续战斗。",
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      "111206": {
        "Id": 111206,
        "Name": "攻击",
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        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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        "Name": "明补",
        "Desc": "托帕入场时召唤账账，账账会自动搜寻一定范围内的普通战利品与扑满。\\n主动施放秘技使下一场战斗中账账施放首次攻击后，托帕恢复<unbreak>#1[i]</unbreak>点能量。\\n主动施放秘技与大地图内的敌人战斗胜利后，若托帕仍在队伍中，则在获取信用点时额外获取少量信用点，每个地球日内最多额外获取<unbreak>#2[i]</unbreak>点。\\n主动施放秘技与模拟宇宙、差分宇宙内的敌人战斗胜利后，额外获取少量宇宙碎片并有小概率获得1个随机奇物。",
        "SimpleDesc": "迷宫内<color=#f29e38ff>召唤账账跟随移动</color>，账账会自动<color=#f29e38ff>搜寻附近的普通战利品和扑满</color>。施放秘技使下一场战斗中账账首次攻击后，托帕恢复能量。",
        "Type": "Maze",
        "Tag": "Enhance",
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        "SimpleDesc": "<color=#f29e38ff>抽牌</color>，使自身造成的伤害提高，且<color=#f29e38ff>本回合不会结束</color>。",
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        "Tag": "Restore",
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        "BPNeed": -0.9999999997671694,
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            "Desc": "将刃的当前生命值转化为生命上限的<unbreak>50%</unbreak>，并对敌方单体造成等同于刃<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>生命上限+<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>本场战斗中累计已损失生命值的风属性伤害，同时对其相邻目标造成等同于刃<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>生命上限+<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>本场战斗中累计已损失生命值的风属性伤害。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的<unbreak>#7[i]%</unbreak>，施放终结技后会清空并进行重新累计。",
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            "SimpleDesc": "攻击敌人，进战后消耗自身生命值，并对敌方全体造成风属性伤害。",
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            "Desc": "消耗等同于刃生命上限<unbreak>#1[i]%</unbreak>的生命值，对指定敌方单体造成等同于刃<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命上限的风属性伤害，同时对其相邻目标造成等同于刃<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>生命上限的风属性伤害。\\n若当前生命值不足，施放【无间剑树】时刃的当前生命值降低至1点。\\n【无间剑树】无法恢复战技点。",
            "SimpleDesc": "消耗自身生命值，对敌方单体造成风属性伤害的同时对相邻目标造成少量风属性伤害。",
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        "SimpleDesc": "使用秘技，下一次战斗开始时自身对生命值百分比大于等于<unbreak>50%</unbreak>的敌方目标造成的伤害提高。",
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        "Id": 121203,
        "Name": "半璧迫望",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 121204,
        "Name": "持秉玄烛",
        "Desc": "【转魄】状态下消耗队友生命值获得的攻击力额外提高，提高数值等同于我方全体生命值消耗总量的<unbreak>#1[i]%</unbreak>，获得的攻击力上限提高<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 121205,
        "Name": "晦入三台",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 121206,
        "Name": "蚀变于娄",
        "Desc": "镜流进入【转魄】状态时，【朔望】的上限层数提高1层并额外获得<unbreak>#1[i]</unbreak>层【朔望】。【转魄】状态下，暴击伤害提高<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      }
    },
    "Skills": {
      "121201": {
        "Id": 121201,
        "Name": "流影方晖",
        "Desc": "对指定敌方单体造成等同于镜流<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害。",
        "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": 10,
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        "Level": {
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          "2": {
            "Level": 2,
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          "3": {
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            "ParamList": [
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          "4": {
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          "5": {
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            "ParamList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
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          "8": {
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          "9": {
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          "10": {
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        }
      },
      "121202": {
        "Id": 121202,
        "Name": "无罅飞光",
        "Desc": "对指定敌方单体造成等同于镜流<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害，并获得<unbreak>#2[i]</unbreak>层【朔望】。",
        "SimpleDesc": "对指定敌方单体造成冰属性伤害，并获得<color=#f29e38ff>1层【朔望】</color>。",
        "Type": "BPSkill",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 10,
        "Extra": {},
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          "2": {
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          "3": {
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          "4": {
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          "5": {
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          "7": {
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          "10": {
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          "12": {
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          "13": {
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          "14": {
            "Level": 14,
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          "15": {
            "Level": 15,
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          }
        }
      },
      "121203": {
        "Id": 121203,
        "Name": "昙华生灭，天河泻梦",
        "Desc": "对指定敌方单体造成等同于镜流<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害，并对其相邻目标造成等同于镜流<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>攻击力的冰属性伤害。攻击结束后获得<unbreak>#2[i]</unbreak>层【朔望】。",
        "SimpleDesc": "对指定敌方单体造成大量冰属性伤害，对相邻目标造成冰属性伤害，并<color=#f29e38ff>获得1层【朔望】</color>。",
        "Type": "Ultra",
        "Tag": "Blast",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": 30,
        "Extra": {},
        "Level": {
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          },
          "2": {
            "Level": 2,
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          },
          "3": {
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          "4": {
            "Level": 4,
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          "5": {
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          "6": {
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          "7": {
            "Level": 7,
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          "8": {
            "Level": 8,
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          "9": {
            "Level": 9,
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          "10": {
            "Level": 10,
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          "11": {
            "Level": 11,
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          "12": {
            "Level": 12,
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          "13": {
            "Level": 13,
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          "14": {
            "Level": 14,
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          "15": {
            "Level": 15,
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          }
        }
      },
      "121204": {
        "Id": 121204,
        "Name": "澹月转魄",
        "Desc": "当拥有<unbreak>#5[i]</unbreak>层【朔望】时，镜流将进入【转魄】状态，并使行动提前<unbreak>#6[i]%</unbreak>、暴击率提高<color=#f29e38ff><unbreak>#7[i]%</unbreak></color>，随后战技【无罅飞光】强化为【寒川映月】且仅能使用该战技。【转魄】状态下施放攻击时，消耗队友<unbreak>#2[i]%</unbreak>生命上限的生命值（最多消耗到每位队友生命值等于1）。根据本次我方全体生命值消耗总量的<unbreak>#3[i]%</unbreak>提高镜流攻击力，最高不超过镜流基础攻击力的<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>，持续至本次攻击结束。【转魄】状态结束前无法再次进入【转魄】状态。【朔望】最多可累计3层，当【朔望】层数为0时，退出【转魄】状态。",
        "SimpleDesc": "当拥有<color=#f29e38ff><unbreak>#5[i]</unbreak></color>层【朔望】时，进入【转魄】状态，<color=#f29e38ff>使行动提前<unbreak>100%</unbreak></color>、提高自身暴击率，并获得<color=#f29e38ff>强化战技</color>。施放攻击时，消耗队友的生命值并根据消耗总量<color=#f29e38ff>提升镜流的攻击力</color>。当【朔望】层数为0时，退出【转魄】状态。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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            "Level": 12,
            "ParamList": [
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      },
      "121206": {
        "Id": 121206,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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            "Level": 1,
            "ParamList": []
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        }
      },
      "121207": {
        "Id": 121207,
        "Name": "古镜照神",
        "Desc": "使用秘技后，在自身周围制造1片持续<unbreak>#3[i]</unbreak>秒的特殊领域，处于特殊领域内的敌人陷入冻结状态。与处于特殊领域内的敌人进入战斗后，立即为自身恢复<unbreak>#6[i]</unbreak>点能量、获得<unbreak>#1[i]</unbreak>层【朔望】并有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>使敌方目标陷入冻结状态，持续<unbreak>#4[i]</unbreak>回合。冻结状态下，敌方目标无法行动，且每回合开始时受到等同于镜流<unbreak>#5[i]%</unbreak>攻击力的冰属性<u>附加伤害</u>。我方制造的领域效果最多存在1个。",
        "SimpleDesc": "在自身周围制造特殊领域。领域内敌人陷入<color=#f29e38ff>冻结状态</color>。与领域内敌人进入战斗后，恢复能量、获得1层【朔望】并大概率使敌方目标陷入<color=#f29e38ff>冻结状态</color>。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000005": {
            "Name": "附加伤害",
            "Desc": "使受击者额外受到1次伤害，本次伤害不视为造成了1次攻击。",
            "Param": []
          },
          "30000001": {
            "Name": "基础概率",
            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
            "Param": []
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        },
        "Level": {
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            "Level": 1,
            "ParamList": [
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        }
      },
      "121209": {
        "Id": 121209,
        "Name": "寒川映月",
        "Desc": "对指定敌方单体造成等同于镜流<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害，并对其相邻目标造成等同于镜流<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>攻击力的冰属性伤害。消耗<unbreak>#2[i]</unbreak>层【朔望】。施放本技能不消耗战技点。",
        "SimpleDesc": "对指定敌方单体造成冰属性伤害，对相邻目标造成冰属性伤害，并消耗1层【朔望】。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Extra": {},
        "Level": {
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        }
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    },
    "SkillTrees": {
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          "进入【转魄】状态后，<color=#f29e38ff>【朔望】上限提高并额外获得1层【朔望】</color>"
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        "ChangeSkillTreeList": {},
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    "AvatarVOTag": "danhengil",
    "SPNeed": 140,
    "BaseType": "Warrior",
    "DamageType": "Imaginary",
    "Ranks": {
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        "Name": "萦天",
        "Desc": "使【亢心】的可叠加层数增加<unbreak>#1[i]</unbreak>层。且每段攻击额外获得1层【亢心】。",
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      "2": {
        "Id": 121302,
        "Name": "九斿",
        "Desc": "施放终结技后丹恒•饮月<u>行动提前</u><unbreak>100%</unbreak>，并且会额外获得1个【逆鳞】。",
        "ParamList": [],
        "Extra": {
          "10000001": {
            "Name": "行动提前",
            "Desc": "使目标在下次行动前的等待间隔缩短。",
            "Param": []
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      "3": {
        "Id": 121303,
        "Name": "云旂",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
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      "4": {
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        "Name": "嘲风",
        "Desc": "【叱咤】的<u>增益效果</u>会持续到下一个自身回合结束。",
        "ParamList": [],
        "Extra": {
          "10000009": {
            "Name": "增益效果",
            "Desc": "对战斗有增益效果的所有持续状态，若无特殊说明则可以被解除。",
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        "Desc": "我方其他角色施放终结技后，丹恒•饮月下一次施放【盘拏耀跃】时虚数属性<u>抗性穿透</u>提高<unbreak>#1[i]%</unbreak>，该效果最多叠加<unbreak>#2[i]</unbreak>层。",
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        "Desc": "施放2段攻击对指定敌方单体造成等同于丹恒•饮月<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的虚数属性伤害。",
        "SimpleDesc": "对敌方单体造成少量虚数属性伤害。",
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        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
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        "SimpleDesc": "使普攻【泽芝】<color=#f29e38ff>分别强化为【瞬华】</color>、<color=#f29e38ff>【天矢阴】或【盘拏耀跃】</color>。",
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        "Tag": "Enhance",
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        "Name": "苍龙傲睨，劫水濯世",
        "Desc": "施放3段攻击对指定敌方单体造成等同于丹恒•饮月<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的虚数属性伤害，同时对其相邻目标造成等同于丹恒•饮月<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的虚数属性伤害。并使自身获得<unbreak>#3[i]</unbreak>个【逆鳞】。\\n【逆鳞】最多持有<unbreak>#4[i]</unbreak>个，可用来抵扣丹恒•饮月的战技点消耗。消耗【逆鳞】视为消耗战技点。",
        "SimpleDesc": "对敌方单体造成大量虚数属性伤害，对相邻目标造成虚数属性伤害。获得2个【逆鳞】：可<color=#f29e38ff>抵扣</color>丹恒•饮月的<color=#f29e38ff>战技点消耗</color>且视为消耗战技点。",
        "Type": "Ultra",
        "Tag": "Blast",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Name": "亢心",
        "Desc": "丹恒•饮月施放每段攻击后获得1层【亢心】，使自身造成的伤害提高<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>，该效果可以叠加<unbreak>#2[i]</unbreak>层，持续至自身回合结束。",
        "SimpleDesc": "施放每段攻击后，使自身造成的伤害提高，该效果可以叠加并持续至自身回合结束。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
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      "121306": {
        "Id": 121306,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "Name": "掣空如虹",
        "Desc": "使用秘技后进入持续<unbreak>#2[i]</unbreak>秒的【蟠跃】状态。【蟠跃】状态下使用攻击会快速向前移动一段距离并攻击接触到的敌人，在快速移动的过程中可抵挡敌人的所有攻击。【蟠跃】状态下主动攻击敌人进入战斗后，对敌方全体造成等同于丹恒•饮月<unbreak>#3[i]%</unbreak>攻击力的虚数属性伤害，并使自身获得<unbreak>#1[i]</unbreak>个【逆鳞】。",
        "SimpleDesc": "进入【蟠跃】状态，使用攻击会快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后，对敌方全体造成虚数属性伤害，并获得1个【逆鳞】。",
        "Type": "Maze",
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Name": "瞬华",
        "Desc": "施放3段攻击对指定敌方单体造成等同于丹恒•饮月<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的虚数属性伤害。",
        "SimpleDesc": "施放<color=#f29e38ff>3段</color>攻击对敌方单体造成虚数属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "Extra": {},
        "Level": {
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        "SimpleDesc": "对敌方单体造成大量量子属性伤害，本次攻击<color=#f29e38ff>无视弱点属性</color>削减敌方单体的韧性，削减的韧性越多造成的伤害越高。",
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        "Desc": "雪衣施放攻击削减敌方韧性时，会叠加【恶报】层数，削减的韧性越多叠加【恶报】层数越多，可以叠加<unbreak>#1[i]</unbreak>层。\\n当雪衣的队友施放攻击削减敌方韧性后，雪衣叠加<unbreak>#3[i]</unbreak>层【恶报】。\\n当【恶报】叠加至上限时消耗当前所有【恶报】，立即对敌方目标发动<u>追加攻击</u>，造成3次伤害，每次伤害对敌方随机单体造成等同于雪衣<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的量子属性伤害。本次追加攻击无法叠加【恶报】。",
        "SimpleDesc": "雪衣施放攻击时或雪衣的队友施放攻击后削减敌方韧性，雪衣会叠加【恶报】。当【恶报】叠加至上限时，<color=#f29e38ff>立即发动<u>追加攻击</u></color>，对敌方单体造成少量量子属性伤害，共弹射3次，并消耗全部【恶报】。",
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        "Type": "MazeNormal",
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        "SimpleDesc": "攻击敌人，进战后对敌方全体造成少量量子属性伤害。",
        "Type": "Maze",
        "Tag": "MazeAttack",
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        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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      "6": {
        "Id": 121806,
        "Name": "九沸九变，火为之纪",
        "Desc": "敌方目标被消灭时，其持有的【烬煨】会叠加给场上存活的【烬煨】层数最低的敌人。【烬煨】的层数上限提升至<unbreak>#2[i]</unbreak>，每层【烬煨】会使目标的全属性抗性降低<unbreak>#3[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
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    },
    "Skills": {
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        "Id": 121801,
        "Name": "仁火攻心",
        "Desc": "对指定敌方单体造成等同于椒丘<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害。",
        "SimpleDesc": "对敌方单体造成少量火属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
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      "121802": {
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        "Desc": "对指定敌方单体造成等同于椒丘<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害，同时对其相邻目标造成等同于椒丘<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的火属性伤害，有<unbreak>#3[i]%</unbreak>的<u>基础概率</u>对主目标施加1层【烬煨】。",
        "SimpleDesc": "对敌方单体造成火属性伤害，对相邻目标造成少量火属性伤害。有大概率对主目标施加1层【烬煨】。",
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        "Name": "鼎阵妙法，奇正相生",
        "Desc": "将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值，随后开启结界并对敌方全体造成等同于椒丘<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害。\\n处于结界中时，敌方目标受到的终结技伤害提高<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>，且行动时有<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的<u>基础概率</u>被施加1层【烬煨】，结界存在期间该效果最多触发<unbreak>#5[i]</unbreak>次，且每个敌方目标每回合只能触发1次。椒丘每次施放终结技时重置触发次数。\\n结界持续<unbreak>#4[i]</unbreak>回合，自身每回合开始时结界持续回合数减1。当椒丘陷入<u>无法战斗状态</u>时，结界也会被解除。",
        "SimpleDesc": "将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值，随后开启结界并对敌方全体造成火属性伤害。处于结界中时，敌方目标<color=#f29e38ff>受到的终结技伤害提高</color>，且行动时有概率被施加1层【烬煨】。",
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        "Tag": "AoEAttack",
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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        "Name": "四示八权，纤滋精味",
        "Desc": "椒丘使用普攻、战技、终结技击中敌人时，有<unbreak>#1[i]%</unbreak>的<u>基础概率</u>对其施加1层【烬煨】，1层时使敌人受到的伤害提高<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>，此后每叠加1层提高<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>。\\n【烬煨】最多叠加<unbreak>#4[i]</unbreak>层，持续<unbreak>#5[i]</unbreak>回合。\\n当敌方目标处于【烬煨】状态时，也会被视为同时陷入了灼烧状态，每回合开始时受到等同于椒丘<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>攻击力的火属性持续伤害。",
        "SimpleDesc": "施放普攻、战技、终结技击中敌人时有大概率对目标施加1层【烬煨】，使敌人受到的伤害提高，且会被视为同时陷入了灼烧状态。",
        "Type": null,
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        "Type": "MazeNormal",
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        "SPBase": null,
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        "SimpleDesc": "制造特殊领域。与领域内敌人进入战斗后，对敌方全体造成少量火属性伤害并大概率施加1层【烬煨】。",
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    "Name": "飞霄",
    "Desc": "仙舟「曜青」的天击将军，帝弓七天将之一，为人不拘一格，率直潇洒。\\n精通百般武艺，炼化躯体至极致，享有「大捷将军」美名，深受仙舟军民爱戴。\\n但身负「月狂」之症，如要在时限内猎尽孽物——飞霄唯一的敌手，便是自己。",
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        "Name": "镇绥天钧",
        "Desc": "发动【闪裂刃舞】或【钺贯天冲】后，使飞霄造成的终结技伤害额外提高，提高数值等同于原伤害的<unbreak>#1[i]%</unbreak>，最多叠加<unbreak>#2[i]</unbreak>层，持续至终结技行动结束。",
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        "Name": "景星出宿",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
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        "Name": "驱飓听冰",
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        "Name": "惟首正丘",
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        "SimpleDesc": "对敌方单体造成少量风属性伤害。",
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        "Name": "凿破大荒",
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        "SimpleDesc": "终结技期间可<color=#f29e38ff>无视弱点属性</color>削减敌方韧性，目标未被击破时飞霄<color=#f29e38ff>弱点击破效率提高</color>。\\n对敌方单体发动<color=#f29e38ff><unbreak>#3[i]</unbreak></color>次【闪裂刃舞】或【钺贯天冲】，最后造成风属性伤害。",
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        "Tag": "SingleAttack",
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            "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态，进入该状态的目标行动会被延后。",
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        "Id": 122004,
        "Name": "雷狩",
        "Desc": "【飞黄】达到<unbreak>#3[i]</unbreak>点时可激活终结技，最多累计<unbreak>#4[i]</unbreak>点。我方目标每施放<unbreak>#2[i]</unbreak>次攻击，飞霄获得1点【飞黄】，飞霄的终结技攻击不计入次数。\\n当飞霄的队友对敌方目标施放攻击后，飞霄立即对主目标发动<u>追加攻击</u>，造成等同于飞霄<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害。若不存在可攻击的主目标，则攻击敌方随机单体。该效果每回合最多触发1次，飞霄回合开始时重置可触发次数。发动此攻击时使自身造成的伤害提高<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>，持续<unbreak>#6[i]</unbreak>回合。",
        "SimpleDesc": "【飞黄】达到<color=#f29e38ff><unbreak>#3[i]</unbreak></color>点时可激活终结技，最多累计<color=#f29e38ff><unbreak>#4[i]</unbreak></color>点。我方目标每施放<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次攻击，飞霄获得<color=#f29e38ff>【飞黄】</color>。\\n队友施放攻击后，飞霄对主目标发动<color=#f29e38ff><u>追加攻击</u></color>，造成风属性伤害。该效果每回合最多触发1次，发动此攻击时使自身<color=#f29e38ff>造成的伤害提高</color>。",
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        "SimpleDesc": "进入【陷锋】状态，持续牵引敌人且移动速度提高，进战后获得【飞黄】。\\n【陷锋】状态下可主动攻击所有牵引的敌人，每个波次开始时对敌方全体造成风属性伤害，该伤害必定暴击。<color=#f29e38ff>牵引敌人越多，伤害倍率越高</color>。",
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        "SimpleDesc": "对敌方单体造成少量风属性伤害，对<color=#f29e38ff>被击破</color>的目标伤害倍率提高。",
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      "122009": {
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        "Desc": "对所选目标造成等同于飞霄<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害。若目标未处于<u>弱点击破状态</u>，伤害倍率提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "SimpleDesc": "对敌方单体造成少量风属性伤害，对<color=#f29e38ff>未被击破</color>的目标伤害倍率提高。",
        "Type": "Ultra",
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        "Extra": {}
      },
      "3": {
        "Id": 122203,
        "Name": "含芽细炷，浪蕊浓焚",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 122204,
        "Name": "横垂宝幄，半拂琼筵",
        "Desc": "【浮元】行动时，为当前生命值最低的我方目标回复等同于灵砂<unbreak>#1[i]%</unbreak>攻击力的生命值。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 122205,
        "Name": "纵横圆转，内常不倾",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 122206,
        "Name": "晓兰深藏，宿香暗贮",
        "Desc": "【浮元】在场时，使敌方全体全属性抗性降低<unbreak>#1[i]%</unbreak>，【浮元】攻击时，额外造成<unbreak>#2[i]</unbreak>次伤害，每次伤害对随机敌方单体造成等同于灵砂<unbreak>#3[i]%</unbreak>攻击力的火属性伤害和<unbreak>#4[i]</unbreak>点削韧值，优先选择韧性值大于0且有火属性弱点的目标。",
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        "Extra": {}
      }
    },
    "Skills": {
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        "Id": 122201,
        "Name": "肃香",
        "Desc": "对指定敌方单体造成等同于灵砂<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害。",
        "SimpleDesc": "对敌方单体造成少量火属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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          "3": {
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          "4": {
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          "5": {
            "Level": 5,
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          "7": {
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          "8": {
            "Level": 8,
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          "9": {
            "Level": 9,
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          "10": {
            "Level": 10,
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      "122202": {
        "Id": 122202,
        "Name": "识烟飞彩",
        "Desc": "对敌方全体造成等同于灵砂<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害，同时为我方全体回复等同于灵砂<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>攻击力+<color=#f29e38ff><unbreak>#3[i]</unbreak></color>的生命值，使【浮元】<u>行动提前</u><unbreak>#4[i]%</unbreak>。",
        "SimpleDesc": "对敌方全体造成少量火属性伤害，同时为我方全体<color=#f29e38ff>回复生命值</color>，使【浮元】<u>行动提前</u>。",
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        "Tag": "AoEAttack",
        "SPBase": 30,
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        "BPAdd": null,
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        "SkillComboValueDelta": null,
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            "Desc": "使目标在下次行动前的等待间隔缩短。",
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            "Level": 11,
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          "15": {
            "Level": 15,
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      },
      "122203": {
        "Id": 122203,
        "Name": "幔亭缭霞",
        "Desc": "使敌方全体陷入【醇醉】状态，【醇醉】状态下，使目标受到的<u>击破伤害</u>提高<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>，持续<unbreak>#5[i]</unbreak>回合。\\n对敌方全体造成等同于灵砂<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害，同时为我方全体回复等同于灵砂<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>攻击力+<color=#f29e38ff><unbreak>#3[i]</unbreak></color>的生命值，使【浮元】<u>行动提前</u><unbreak>#6[i]%</unbreak>。",
        "SimpleDesc": "使敌方全体<color=#f29e38ff>受到的击破伤害提高</color>，对敌方全体造成火属性伤害，同时为我方全体<color=#f29e38ff>回复生命值</color>，使【浮元】<u>行动提前</u>。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
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            "Name": "行动提前",
            "Desc": "使目标在下次行动前的等待间隔缩短。",
            "Param": []
          },
          "10000014": {
            "Name": "击破伤害",
            "Desc": "击破特攻、目标韧性上限、角色等级越高，造成的击破伤害越高。\\n击破伤害无法暴击，不受伤害提高类效果所影响。",
            "Param": []
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        "Level": {
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            "ParamList": [
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            "ParamList": [
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      "122204": {
        "Id": 122204,
        "Name": "烟斜雾横，氛氲化生",
        "Desc": "施放战技时召唤【浮元】，初始拥有<unbreak>#1[i]</unbreak>点速度以及<unbreak>#7[i]</unbreak>次行动次数。\\n【浮元】行动时发动<u>追加攻击</u>，对敌方全体造成等同于灵砂<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的火属性伤害。额外对随机敌方单体造成等同于灵砂<color=#f29e38ff><unbreak>#8[i]%</unbreak></color>攻击力的火属性伤害，本次伤害优先选择韧性值大于0且有火属性弱点的目标。解除我方全体的<unbreak>#6[i]</unbreak>个<u>负面效果</u>，并回复等同于灵砂<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>攻击力+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>的生命值。\\n【浮元】最多累计<unbreak>#5[i]</unbreak>次行动次数，当次数为0或灵砂陷入<u>无法战斗状态</u>时【浮元】消失。\\n【浮元】在场时，施放战技会增加<unbreak>#7[i]</unbreak>次【浮元】的行动次数。",
        "SimpleDesc": "施放战技召唤【浮元】：行动时发动<color=#f29e38ff><u>追加攻击</u></color>，对敌方全体造成少量火属性伤害。额外对随机敌方单体造成少量火属性伤害，优先选择韧性值大于0且有火属性弱点的目标。解除我方全体1个<u>负面效果</u>并<color=#f29e38ff>回复生命值</color>。\\n重复施放战技会增加【浮元】行动次数。",
        "Type": null,
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000004": {
            "Name": "追加攻击",
            "Desc": "满足条件时自动触发的效果，对目标施放1次额外的攻击。",
            "Param": []
          },
          "10000007": {
            "Name": "无法战斗状态",
            "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态，处于该状态的目标无法继续战斗。",
            "Param": []
          },
          "10000010": {
            "Name": "负面效果",
            "Desc": "对战斗有负面效果的所有持续状态，若无特殊说明则可以被解除。",
            "Param": []
          }
        },
        "Level": {
          "1": {
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      },
      "122206": {
        "Id": 122206,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Level": {
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        }
      },
      "122207": {
        "Id": 122207,
        "Name": "流翠散云",
        "Desc": "使用秘技后，下一次战斗开始时立即召唤【浮元】，并使敌方全体陷入【醇醉】状态，持续<unbreak>#1[i]</unbreak>回合。",
        "SimpleDesc": "使用秘技，下一次战斗开始时立即召唤【浮元】并使敌方全体<color=#f29e38ff>受到的击破伤害提高</color>。",
        "Type": "Maze",
        "Tag": "Support",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          }
        }
      }
    },
    "SkillTrees": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": true,
          "Icon": "SkillIcon_1222_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [],
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        "Name": "天下第一本姑娘",
        "Desc": "施放终结技后，下一次强化普攻造成的暴击伤害提高<unbreak>#1[i]%</unbreak>。",
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    "Skills": {
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        "Name": "荡涤妖邪琉璃剑",
        "Desc": "对指定敌方单体造成等同于三月七<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的虚数属性伤害，随后获得<unbreak>#2[i]</unbreak>点充能。",
        "SimpleDesc": "对敌方单体造成少量虚数属性伤害，获得<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点充能。",
        "Type": "Normal",
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        "SimpleDesc": "对敌方单体造成虚数属性伤害，并使<color=#f29e38ff>下一次强化普攻</color>的段数和造成伤害的概率<color=#f29e38ff>提高</color>。",
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        "Desc": "【师父】施放攻击或终结技后，三月七每次获得最多1点充能。\\n充能大于等于<unbreak>#1[i]</unbreak>点时，三月七立即行动，造成的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，普攻得到强化且无法施放战技。施放强化普攻后，消耗<unbreak>#1[i]</unbreak>点充能。充能上限<unbreak>#3[i]</unbreak>点。",
        "SimpleDesc": "<color=#f29e38ff>【师父】施放攻击或终结技</color>后，三月七获得充能。充能达到<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点时立即行动，造成的伤害提高，<color=#f29e38ff>普攻获得强化</color>。",
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        "Id": 122406,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
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        "SPBase": null,
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        "SimpleDesc": "每当队友施放秘技，下一次进战后三月七获得充能。使用秘技，下一次进战后恢复能量。",
        "Type": "Maze",
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        "Name": "一扎眉攒，二扎心",
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    "Name": "忘归人",
    "Desc": "八面玲珑的狐人少女，样貌、名字、身份皆被人夺去。\\n命运为她留下一线生机，而「毁灭」的烙印仍在蠢蠢欲动。\\n历经生死、重获新生的忘归人，何时才能返乡？",
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        "Japanese": null,
        "Korean": null,
        "English": null
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        "Desc": "当有敌方目标的弱点被击破时，为忘归人恢复<unbreak>#1[i]</unbreak>点能量。施放终结技后，我方全体<u>行动提前</u><unbreak>#2[i]%</unbreak>。",
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        "Name": "正色鸿焘，神思化伐",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
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        "Name": "自我离形，而今几姓",
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        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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        "Name": "肇素未来，晦明兴灭",
        "Desc": "忘归人的弱点击破效率提高<unbreak>#1[i]%</unbreak>。当忘归人处于【炽灼】状态时，【狐祈】效果对我方全体生效。",
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        "Desc": "对指定敌方单体造成等同于忘归人<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害。",
        "SimpleDesc": "对敌方单体造成少量火属性伤害。",
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        "SimpleDesc": "对敌方全体造成火属性伤害，本次攻击<color=#f29e38ff>无视弱点属性</color>削减敌方全体的韧性。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
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      "130702": {
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        "Name": "失坠，伪神的黄昏",
        "Desc": "对指定敌方单体及其相邻目标造成等同于黑天鹅<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害，同时有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>使目标与相邻目标陷入1层【<u>奥迹</u>】，此外有<unbreak>#3[i]%</unbreak>的<u>基础概率</u>使目标与相邻目标防御力降低<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>，持续<unbreak>#5[i]</unbreak>回合。",
        "SimpleDesc": "对敌方单体及其相邻目标造成少量风属性伤害，大概率对目标<color=#f29e38ff>施加【<u>奥迹</u>】</color>，并有大概率使目标防御力降低。",
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        "BPNeed": 1,
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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        "Name": "沉醉于彼界的臂湾",
        "Desc": "使敌方全体陷入【揭露】状态，持续<unbreak>#2[i]</unbreak>回合。\\n【揭露】状态下，敌方目标自身回合内受到的伤害提高<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>，且当敌方目标处于【<u>奥迹</u>】状态时，也会被视为同时陷入了风化、裂伤、灼烧、触电状态，并且【<u>奥迹</u>】每回合开始造成伤害后不会重置层数。【<u>奥迹</u>】不会重置层数的效果在【揭露】状态持续时间内最多触发<unbreak>#4[i]</unbreak>次，再次陷入【揭露】状态会刷新触发次数。\\n对敌方全体造成等同于黑天鹅<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害。",
        "SimpleDesc": "对敌方全体施加【揭露】状态，使目标回合内受到的伤害提高，并<color=#f29e38ff>将【<u>奥迹</u>】视为风化、裂伤、灼烧、触电</color>状态，此外使【<u>奥迹</u>】下一次回合开始造成伤害后不重置层数。对敌方全体造成风属性伤害。",
        "Type": "Ultra",
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        "SPBase": 5,
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            "Desc": "【奥迹】属于持续伤害类负面状态，该状态无法被解除。\\n处于【奥迹】状态时，也会被视为陷入了风化状态。【奥迹】状态下，目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。",
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      "130704": {
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        "Name": "无端命运的机杼",
        "Desc": "敌方目标每回合开始时每受到1次持续伤害，有<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的<u>基础概率</u>陷入1层【<u>奥迹</u>】。\\n【<u>奥迹</u>】状态下，敌方目标每回合开始时受到等同于黑天鹅<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性持续伤害，每层【<u>奥迹</u>】使此伤害倍率提高<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>，随后重置为1层。【<u>奥迹</u>】最多叠加<unbreak>#8[i]</unbreak>层。\\n仅在敌方目标回合开始【<u>奥迹</u>】造成伤害时，黑天鹅根据目标陷入的【<u>奥迹</u>】层数触发额外效果：\\n大于等于<unbreak>#4[i]</unbreak>层：对相邻目标造成等同于黑天鹅<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>攻击力的风属性持续伤害，并且有<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>的<u>基础概率</u>使相邻目标陷入1层【<u>奥迹</u>】。\\n大于等于<unbreak>#6[i]</unbreak>层：使本次造成的持续伤害无视该目标及其相邻目标<unbreak>#7[i]%</unbreak>的防御力。",
        "SimpleDesc": "敌方目标每回合开始受到持续伤害时，有概率陷入【<u>奥迹</u>】，在回合开始时受到<color=#f29e38ff>风属性持续伤害</color>，并且黑天鹅根据【<u>奥迹</u>】层数触发<color=#f29e38ff>额外效果</color>。",
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            "Desc": "【奥迹】属于持续伤害类负面状态，该状态无法被解除。\\n处于【奥迹】状态时，也会被视为陷入了风化状态。【奥迹】状态下，目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。",
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          "30000001": {
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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        "Id": 130706,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
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      "130707": {
        "Id": 130707,
        "Name": "取此真相，弃舍表征",
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            "Desc": "【奥迹】属于持续伤害类负面状态，该状态无法被解除。\\n处于【奥迹】状态时，也会被视为陷入了风化状态。【奥迹】状态下，目标每回合开始受到风属性持续伤害。\\n施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。",
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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        "Extra": {
          "10000010": {
            "Name": "负面效果",
            "Desc": "对战斗有负面效果的所有持续状态，若无特殊说明则可以被解除。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 130802,
        "Name": "霆鼓俱寂，瑟风亦止",
        "Desc": "行迹【奈落】最高数值所需求「虚无」命途角色的数量减少1名，自身回合开始时获得1点【残梦】，同时为【集真赤】最多的敌方附上1层【集真赤】。",
        "ParamList": [],
        "Extra": {}
      },
      "3": {
        "Id": 130803,
        "Name": "寒肃惊永蛰",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级，普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 130804,
        "Name": "亘焰燎照镜中人",
        "Desc": "在敌方目标进入战斗时，使其陷入终结技伤害易伤状态，受到的终结技伤害提高<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 130805,
        "Name": "崇岩支离，千身飘零",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级，天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 130806,
        "Name": "灾咎解桎梏",
        "Desc": "黄泉造成的终结技伤害全属性<u>抗性穿透</u>提高<unbreak>#1[i]%</unbreak>，施放普攻、战技造成的伤害同时视为终结技伤害，并无视弱点属性削减敌方韧性。击破弱点时，触发雷属性的弱点击破效果。",
        "ParamList": [
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        "Extra": {
          "30000005": {
            "Name": "抗性穿透",
            "Desc": "当造成伤害时，无视敌方目标的一部分对应伤害属性的抗性值。",
            "Param": []
          }
        }
      }
    },
    "Skills": {
      "130801": {
        "Id": 130801,
        "Name": "三途枯榷",
        "Desc": "对指定敌方单体造成等同于黄泉<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的雷属性伤害。",
        "SimpleDesc": "对敌方单体造成少量雷属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          "2": {
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            "ParamList": [
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          "3": {
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          "4": {
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          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          },
          "7": {
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            "ParamList": [
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          "8": {
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          "9": {
            "Level": 9,
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          },
          "10": {
            "Level": 10,
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          }
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      },
      "130802": {
        "Id": 130802,
        "Name": "八雷飞渡",
        "Desc": "获得<unbreak>#3[i]</unbreak>点【残梦】，为指定敌方单体附上<unbreak>#3[i]</unbreak>层【集真赤】，对其造成等同于黄泉<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的雷属性伤害，同时对其相邻目标造成等同于黄泉<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的雷属性伤害。",
        "SimpleDesc": "获得<color=#f29e38ff><color=#f29e38ff><unbreak>#3[i]</unbreak></color>点【残梦】</color>，为敌方单体附上<color=#f29e38ff><unbreak>#3[i]</unbreak></color>层【集真赤】，对其造成雷属性伤害，对相邻目标造成少量雷属性伤害。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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            "ParamList": [
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          "2": {
            "Level": 2,
            "ParamList": [
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          },
          "3": {
            "Level": 3,
            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
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          "5": {
            "Level": 5,
            "ParamList": [
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          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
            "ParamList": [
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          "10": {
            "Level": 10,
            "ParamList": [
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          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
            "Level": 14,
            "ParamList": [
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          "15": {
            "Level": 15,
            "ParamList": [
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        }
      },
      "130803": {
        "Id": 130803,
        "Name": "残梦尽染，一刀缭断",
        "Desc": "依次发动3次【啼泽雨斩】和1次【黄泉返渡】，对指定敌方单体最多造成等同于黄泉<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>攻击力的雷属性伤害，对其他目标最多造成等同于黄泉<color=#f29e38ff><unbreak>#7[i]%</unbreak></color>攻击力的雷属性伤害。\\n【啼泽雨斩】：对指定敌方单体造成等同于黄泉攻击力<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>的雷属性伤害，并消去目标最多3层【集真赤】。消去【集真赤】时，立即对敌方全体造成等同于黄泉<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>攻击力的雷属性伤害，每消去1层【集真赤】本次伤害倍率额外提高，最多提高至<color=#f29e38ff><unbreak>#5[f1]%</unbreak></color>。\\n【黄泉返渡】：对敌方全体造成等同于黄泉<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>攻击力的雷属性伤害并移除所有【集真赤】。\\n终结技期间无法为敌方附上【集真赤】。",
        "SimpleDesc": "对敌方单体造成3段少量雷属性伤害，若消去目标【集真赤】则对敌方全体造成少量雷属性伤害。最后对敌方全体造成1段雷属性伤害并移除所有【集真赤】。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          "2": {
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            "ParamList": [
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          "3": {
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          "4": {
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          "11": {
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            "ParamList": [
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          "12": {
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            "ParamList": [
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            "Level": 13,
            "ParamList": [
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      "130804": {
        "Id": 130804,
        "Name": "红叶时雨，万倾一空",
        "Desc": "【残梦】达到<unbreak>#1[i]</unbreak>点时可激活终结技。终结技期间可无视弱点属性削减敌方韧性，并使敌方全体全属性抗性降低<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续至终结技结束。\\n任意单位施放技能期间使敌方目标陷入负面效果，黄泉获得1点【残梦】并为目标附上1层【集真赤】，若使多个目标陷入负面效果，则为其中【集真赤】最多的敌方目标附上1层【集真赤】。该效果每次施放技能最多触发1次。\\n黄泉在场时，敌方目标离场或被任意单位消灭后，其持有的【集真赤】会转移至全场【集真赤】最多的敌方目标。",
        "SimpleDesc": "【残梦】达到上限时可激活终结技。终结技期间可<color=#f29e38ff>无视弱点属性</color>削减敌方韧性，并使敌方全体<color=#f29e38ff>全属性抗性降低</color>。\\n任意单位施放技能期间使敌方目标陷入负面效果，黄泉获得【残梦】并为敌方目标附上【集真赤】。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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            "Level": 1,
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          "5": {
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          "6": {
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          "7": {
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          "8": {
            "Level": 8,
            "ParamList": [
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          "9": {
            "Level": 9,
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            "ParamList": [
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          "11": {
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          "12": {
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          "13": {
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          "14": {
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          "15": {
            "Level": 15,
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          }
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      },
      "130806": {
        "Id": 130806,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Extra": {},
        "Level": {
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            "ParamList": []
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        }
      },
      "130807": {
        "Id": 130807,
        "Name": "四相断我",
        "Desc": "立即攻击敌人，每个波次开始时获得【四相断我】，对敌方全体造成等同于黄泉<unbreak>#1[i]%</unbreak>攻击力的雷属性伤害，且无视弱点属性削减敌方全体的韧性，击破弱点时，触发雷属性的弱点击破效果。\\n【四相断我】：施放终结技后黄泉获得<unbreak>#2[i]</unbreak>点【残梦】，并为敌方随机单体附上<unbreak>#2[i]</unbreak>层【集真赤】。\\n若攻击普通敌人则立即将其消灭，不会进入战斗。未击中敌人时不消耗秘技点。",
        "SimpleDesc": "攻击敌人，每个波次开始时获得【四相断我】，对敌方全体造成雷属性伤害，并<color=#f29e38ff>无视弱点属性</color>削减韧性。\\n若攻击普通敌人则<color=#f29e38ff>立即将其消灭</color>，不会进入战斗。未击中敌人时不消耗秘技点。",
        "Type": "Maze",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Extra": {},
        "Level": {
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            "ParamList": [
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          }
        }
      },
      "130814": {
        "Id": 130814,
        "Name": "啼泽雨斩",
        "Desc": null,
        "SimpleDesc": "对敌方单体造成少量雷属性伤害，并消去目标最多3层【集真赤】。消去【集真赤】时，对敌方全体造成1次少量雷属性伤害，每消去1层【集真赤】本次伤害倍率提高。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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    "RankIcon": [
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      "https://homdgcat.wiki/images/skillicons/avatar/1308/SkillIcon_1308_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1308/SkillIcon_1308_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1308/SkillIcon_1308_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1308/SkillIcon_1308_BP.png",
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    "Name": "知更鸟",
    "Desc": "出生于匹诺康尼，闻名银河的天环族歌者，举止从容优雅的少女。\\n此次受家族宴请回到故乡，在「谐乐大典」为众宾献歌一曲。\\n可以依靠「同谐」的力量传递歌声，在歌迷乃至万界生灵之中展现「共鸣」。",
    "CharaInfo": {
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      "VA": {
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        "Japanese": null,
        "Korean": null,
        "English": null
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "robin",
    "SPNeed": 160,
    "BaseType": "Shaman",
    "DamageType": "Physical",
    "Ranks": {
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        "Name": "微笑的国度",
        "Desc": "处于【协奏】状态时，我方全体全属性<u>抗性穿透</u>提高<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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            "Desc": "当造成伤害时，无视敌方目标的一部分对应伤害属性的抗性值。",
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      "2": {
        "Id": 130902,
        "Name": "两者的午茶",
        "Desc": "处于【协奏】状态时，我方全体速度提高<unbreak>#1[i]%</unbreak>。天赋的能量恢复效果额外提高<unbreak>#2[i]</unbreak>点。",
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        "Name": "倒悬的弦宫",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级，终结技等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
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        "Name": "雨滴的钥匙",
        "Desc": "施放终结技时，解除我方全体的<u>控制类负面状态</u>，使我方全体在知更鸟处于【协奏】状态期间的效果抵抗提高<unbreak>#1[i]%</unbreak>。",
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            "Desc": "冻结，纠缠，禁锢，支配，怒噪，强烈震荡，异梦，缠禁，恐惧。",
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        "Desc": "普攻等级+1，最多不超过<unbreak>10</unbreak>级，天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
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        "Extra": {}
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        "Name": "月隐的午夜",
        "Desc": "处于【协奏】状态时，终结技造成的物理属性<u>附加伤害</u>的暴击伤害额外提高<unbreak>#2[i]%</unbreak>。【月隐的午夜】效果最多触发<unbreak>#1[i]</unbreak>次，每次施放终结技时重置触发次数。",
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            "Desc": "使受击者额外受到1次伤害，本次伤害不视为造成了1次攻击。",
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        "SimpleDesc": "使我方全体<color=#f29e38ff>伤害提高</color>。",
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        "Name": "千音迭奏，群星赋格",
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        "SimpleDesc": "进入【协奏】状态，使我方全体<color=#f29e38ff>攻击力提高</color>，并使队友立即行动，攻击后知更鸟额外造成<color=#f29e38ff>物理属性<u>附加伤害</u></color>。【协奏】状态期间自身免疫<u>控制类负面状态</u>，状态结束前不会进入自己回合且无法行动，直至倒计时结束。",
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            "Param": []
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            "Desc": "冻结，纠缠，禁锢，支配，怒噪，强烈震荡，异梦，缠禁，恐惧。",
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        "Desc": "使我方全体暴击伤害提高<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>，且我方目标攻击敌方目标后，知更鸟额外为自身恢复<unbreak>#2[i]</unbreak>点能量。",
        "SimpleDesc": "使我方全体<color=#f29e38ff>暴击伤害</color>提高，且我方目标攻击敌方后知更鸟额外恢复能量。",
        "Type": null,
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        "Type": "MazeNormal",
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        "SPBase": null,
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        "SimpleDesc": "在自身周围制造特殊领域。领域内敌人不会攻击知更鸟。领域展开期间进入战斗后，每个波次开始时知更鸟额外恢复<color=#f29e38ff><unbreak>#2[i]</unbreak></color>点能量。",
        "Type": "Maze",
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    "Name": "流萤",
    "Desc": "星核猎手成员，身着机械装甲「萨姆」战斗。忠于任务，性格坚强。\\n作为战胜虫群的兵器而诞生，其生长速度异于常人，但生命非常短暂。\\n为了找寻「生」的机会而加入星核猎手，找寻违抗命运的方式。",
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        "Japanese": null,
        "Korean": null,
        "English": null
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        "Name": "我曾安眠，赤染之茧",
        "Desc": "施放强化战技时无视目标<unbreak>#1[i]%</unbreak>的防御，且强化战技不消耗战技点。",
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        "Desc": "「完全燃烧」状态下施放强化普攻、强化战技消灭敌方目标或使目标陷入<u>弱点击破状态</u>时，装甲「萨姆」立即获得1个<u>额外回合</u>。该效果在<unbreak>#2[i]</unbreak>回合后可再次触发。",
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        "Desc": "对指定敌方单体造成等同于装甲「萨姆」<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害。",
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        "Name": "火萤Ⅳ型-完全燃烧",
        "Desc": "进入「完全燃烧」状态，自身行动提前<unbreak>100%</unbreak>并获得强化普攻和强化战技。「完全燃烧」状态下速度提高<color=#f29e38ff><unbreak>#3[i]</unbreak></color>点，且施放强化普攻、强化战技时自身弱点击破效率提高<unbreak>#2[i]%</unbreak>、使敌方目标受到装甲「萨姆」造成的击破伤害提高<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>，持续至本次攻击结束。\\n行动序列上出现「完全燃烧」倒计时，倒计时回合开始时装甲「萨姆」解除「完全燃烧」状态，倒计时固定拥有<unbreak>#4[i]</unbreak>速度。\\n「完全燃烧」状态下装甲「萨姆」无法施放终结技。",
        "SimpleDesc": "进入「完全燃烧」状态，<color=#f29e38ff>使自身行动提前<unbreak>100%</unbreak></color>，获得<color=#f29e38ff>强化普攻</color>和<color=#f29e38ff>强化战技</color>，并提高自身<color=#f29e38ff>速度、弱点击破效率和敌方目标受到的击破伤害</color>，直至倒计时结束。",
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        "Name": "茧式源火中枢",
        "Desc": "生命值越低受到的伤害越低，生命值小于等于<unbreak>#3[i]%</unbreak>时减伤效果达到最大值，最多降低<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。「完全燃烧」状态下减伤效果维持最大值，效果抵抗提高<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>。\\n战斗开始时若能量不足<unbreak>#2[i]%</unbreak>则使其恢复至<unbreak>#2[i]%</unbreak>。当能量恢复至上限时解除自身所有<u>负面效果</u>。",
        "SimpleDesc": "生命值越低受到的伤害越低。「完全燃烧」状态下减伤效果维持最大值，效果抵抗提高。战斗开始时若能量不足<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>则使其恢复至<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。当能量恢复至上限时解除自身所有<u>负面效果</u>。",
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        "SimpleDesc": "跳跃至空中并自由移动，移动数秒后下落并攻击范围内的所有敌人，<color=#f29e38ff>每个波次</color>开始时为敌方全体<color=#f29e38ff>添加火属性弱点</color>，并对敌方全体造成火属性伤害。",
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        "Desc": "回复等同于自身<unbreak>#2[i]%</unbreak>生命上限的生命值。对指定敌方单体造成等同于装甲「萨姆」<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的火属性伤害。",
        "SimpleDesc": "回复自身部分生命值，对敌方单体造成火属性伤害。",
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        "Name": "火萤Ⅳ型-死星过载",
        "Desc": "回复等同于自身<unbreak>#3[i]%</unbreak>生命上限的生命值。为指定敌方单体添加火属性弱点，持续<unbreak>#4[i]</unbreak>回合。对该目标造成等同于装甲「萨姆」（<unbreak>#5[f1]</unbreak>*击破特攻+<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>）攻击力的火属性伤害。同时对其相邻目标造成等同于装甲「萨姆」（<unbreak>#6[f1]</unbreak>*击破特攻+<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>）攻击力的火属性伤害。最多计算<unbreak>#7[i]%</unbreak>击破特攻。",
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        "Name": "客…客房服务！",
        "Desc": "增加<unbreak>#3[i]</unbreak>段米沙下一次终结技的攻击段数。对指定敌方单体造成等同于米沙<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害，并对其相邻目标造成等同于米沙<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的冰属性伤害。",
        "SimpleDesc": "对敌方单体造成冰属性伤害，对相邻目标造成少量冰属性伤害，增加米沙下一次<color=#f29e38ff>终结技的攻击段数</color>。",
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        "Tag": "Blast",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
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        "Desc": "初始拥有<unbreak>#1[i]</unbreak>段攻击段数。首先施放1段攻击对指定敌方单体造成等同于米沙<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的冰属性伤害，其余每段攻击对敌方随机单体造成等同于米沙<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的冰属性伤害。每段攻击前有<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>的<u>基础概率</u>使目标陷入冻结状态，持续1回合。\\n冻结状态下，敌方目标不能行动，同时每回合开始时受到等同于米沙<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>攻击力的冰属性<u>附加伤害</u>。\\n终结技最多累计<unbreak>#5[i]</unbreak>段攻击段数，施放终结技后攻击段数恢复至初始状态。",
        "SimpleDesc": "对敌方单体造成少量冰属性伤害，初始共弹射<color=#f29e38ff><unbreak>#1[i]</unbreak></color>次，最多共弹射<color=#f29e38ff><unbreak>#5[i]</unbreak></color>次。每段攻击前小概率使目标<color=#f29e38ff>冻结</color>。",
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        "SimpleDesc": "我方全体每<color=#f29e38ff>消耗1个战技点</color>，增加米沙下一次<color=#f29e38ff>终结技的攻击段数</color>，同时米沙恢复能量。",
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        "Id": 131206,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "Id": 131207,
        "Name": "停一停吧，你真美丽！",
        "Desc": "使用秘技后，制造1片持续<unbreak>#1[i]</unbreak>秒的特殊领域。处于特殊领域内的敌人陷入【梦境监牢】状态。【梦境监牢】状态下的敌人会停止所有行动。与处于【梦境监牢】状态下的敌人进入战斗后，增加<unbreak>#2[i]</unbreak>段米沙下一次终结技的攻击段数。我方制造的领域效果最多存在1个。",
        "SimpleDesc": "制造特殊领域。领域内敌人行动停止。与领域内敌人进入战斗后，增加米沙下一次<color=#f29e38ff>终结技的攻击段数</color>。",
        "Type": "Maze",
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        "SimpleDesc": "使用秘技后，下一次战斗星期日首次对我方目标施放技能时，使目标造成的伤害提高。",
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    "Desc": "星际和平公司「战略投资部」的高级干部，「石心十人」之一，基石为「典贷翡翠」。\\n冷艳优雅的放贷人，善于洞悉人心，有着名为「慈玉典押」的个人爱好。\\n愿意为获取高价值的事物耐心等待，也擅长从看似一无所有的客户身上榨取价值。",
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      "VA": {
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        "Japanese": null,
        "Korean": null,
        "English": null
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    "SPNeed": 140,
    "BaseType": "Mage",
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        "Name": "无私？亦可交割",
        "Desc": "翡翠天赋的<u>追加攻击</u>伤害提高<unbreak>#1[i]%</unbreak>，持有【收债人】状态的角色施放攻击后击中敌方目标数量等于2/1名时，翡翠额外获得<unbreak>#2[i]</unbreak>/<unbreak>#3[i]</unbreak>点充能。",
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        "Name": "道德？谨此核押",
        "Desc": "【当品】叠加至<unbreak>#1[i]</unbreak>层时，翡翠暴击率提高<unbreak>#2[i]%</unbreak>。",
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        "Name": "坦率？只待典当",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级，天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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        "Name": "真诚？唯凭认沽",
        "Desc": "施放终结技时，使翡翠造成的伤害无视敌方目标<unbreak>#1[i]%</unbreak>的防御力，持续<unbreak>#2[i]</unbreak>回合。",
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        "Name": "希冀？已然绝卖",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级，普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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        "Name": "公平？仍须保荐",
        "Desc": "场上有【收债人】状态的角色时，翡翠量子属性<u>抗性穿透</u>提高<unbreak>#1[i]%</unbreak>，同时翡翠获得【收债人】状态。",
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            "Desc": "当造成伤害时，无视敌方目标的一部分对应伤害属性的抗性值。",
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        "Name": "挞楚抽薪",
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        "SimpleDesc": "对敌方单体造成少量量子属性伤害，对相邻目标造成少量量子属性伤害。",
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        "Tag": "Blast",
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        "Name": "恣肆吞併的担保",
        "Desc": "指定我方单体成为【收债人】，使其速度提高<unbreak>#1[i]</unbreak>点，持续<unbreak>#4[i]</unbreak>回合。\\n【收债人】施放攻击后，对每个击中的敌方目标造成1次等同于翡翠<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>攻击力的量子属性<u>附加伤害</u>，并消耗【收债人】生命上限<unbreak>#2[i]%</unbreak>的生命值，若当前生命值不足，当前生命值降至1点。\\n若翡翠成为【收债人】时，无法获得速度提高效果且攻击后不消耗生命值。\\n当场上存在【收债人】时，翡翠无法施放战技，翡翠每回合开始时【收债人】状态持续回合数减1。",
        "SimpleDesc": "使我方单体成为<color=#f29e38ff>【收债人】</color>，使其速度提高。<color=#f29e38ff>【收债人】</color>施放攻击后，对每个击中的敌方目标造成少量量子属性<u>附加伤害</u>并消耗自身生命值。翡翠成为【收债人】时，无法获得速度提高效果且攻击后不消耗生命值。",
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        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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            "Desc": "使受击者额外受到1次伤害，本次伤害不视为造成了1次攻击。",
            "Param": []
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      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1314/SkillIcon_1314_Ultra.png",
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  "1315": {
    "Name": "波提欧",
    "Desc": "浪迹银河的改造人牛仔，极度乐观、放荡不羁。\\n身为「巡海游侠」的一员，为惩奸除恶，可以无所不用其极——\\n高调行事的背后，渴望以此引起复仇对象「星际和平公司」的注意。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
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        "1": null,
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "boothill",
    "SPNeed": 115,
    "BaseType": "Rogue",
    "DamageType": "Physical",
    "Ranks": {
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        "Name": "扬尘孤星",
        "Desc": "战斗开始时，获得1层【优势口袋】。波提欧造成伤害时无视敌方目标<unbreak>#1[i]%</unbreak>的防御力。",
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      "2": {
        "Id": 131502,
        "Name": "里程碑贩子",
        "Desc": "处于【绝命对峙】并获得【优势口袋】时，恢复<unbreak>#1[i]</unbreak>个战技点，并且击破特攻提高<unbreak>#2[i]%</unbreak>，持续<unbreak>#3[i]</unbreak>回合。该效果单个回合内不可重复触发，在获得溢出的【优势口袋】时也会触发。",
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        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级，普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
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        "Name": "冷肉名厨",
        "Desc": "处于【绝命对峙】的敌方目标受到波提欧攻击时，受到的伤害额外提高<unbreak>#1[i]%</unbreak>。波提欧受到处于【绝命对峙】的敌方目标的攻击时，受到的伤害提高效果降低<unbreak>#2[i]%</unbreak>。",
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      "5": {
        "Id": 131505,
        "Name": "树桩演说家",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级，天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
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        "Id": 131506,
        "Name": "撬棍旅馆的浣熊",
        "Desc": "触发天赋造成<u>击破伤害</u>时，对目标额外造成等同于原伤害倍率<unbreak>#1[i]%</unbreak>的<u>击破伤害</u>，对相邻目标额外造成等同于原伤害倍率<unbreak>#2[i]%</unbreak>的<u>击破伤害</u>。",
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    "Skills": {
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        "SimpleDesc": "对敌方单体造成少量物理属性伤害。",
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        "Tag": "SingleAttack",
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        "BPNeed": -0.9999999997671694,
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        "Name": "炽砾舞者的探戈",
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        "SimpleDesc": "开启<color=#f29e38ff>【绝命对峙】</color>，【绝命对峙】的目标<color=#f29e38ff>被消灭或弱点被击破</color>后，波提欧获得【优势口袋】并解除【绝命对峙】。使自身<color=#f29e38ff>获得强化普攻</color>，且本回合不会结束。",
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      "131503": {
        "Id": 131503,
        "Name": "尘魔舞者的日落秀",
        "Desc": "为指定敌方单体添加物理弱点，持续<unbreak>#3[i]</unbreak>回合。\\n对该目标造成等同于波提欧<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害，并使其<u>行动延后</u><color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
        "SimpleDesc": "为敌方单体<color=#f29e38ff>添加物理弱点</color>，并对其造成大量物理属性伤害，使目标<u>行动延后</u>。",
        "Type": "Ultra",
        "Tag": "SingleAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "Extra": {
          "10000002": {
            "Name": "行动延后",
            "Desc": "使目标在下次行动前的等待间隔延长。",
            "Param": []
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        "Level": {
          "1": {
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            "ParamList": [
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        "Name": "轮中五豆",
        "Desc": "每层【优势口袋】使强化普攻的削韧值提高<unbreak>#4[i]%</unbreak>，最多叠加<unbreak>#5[i]</unbreak>层。\\n施放强化普攻期间，若目标处于<u>弱点击破状态</u>，基于【优势口袋】层数，对目标造成等同于波提欧<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>/<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>物理属性击破伤害的<u>击破伤害</u>，该伤害计入的韧性上限不超过普攻【蹄铁裂颅】基础削韧值的<unbreak>#6[i]</unbreak>倍。\\n战斗胜利后，波提欧能够将【优势口袋】保留至下一次战斗中。",
        "SimpleDesc": "【优势口袋】使强化普攻削韧值提高，并对<color=#f29e38ff>被击破的敌人</color>额外造成物理属性<color=#f29e38ff>击破伤害</color>。战斗胜利后，将【优势口袋】保留至下一次战斗中。",
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            "Desc": "当敌方目标的韧性被削减至0时进入的特殊状态，进入该状态的目标行动会被延后。",
            "Param": []
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          "10000014": {
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            "Desc": "击破特攻、目标韧性上限、角色等级越高，造成的击破伤害越高。\\n击破伤害无法暴击，不受伤害提高类效果所影响。",
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        "Id": 131506,
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        "SimpleDesc": "使用秘技，下一次进战首次施放战技为敌方单体<color=#f29e38ff>添加物理弱点</color>。",
        "Type": "Maze",
        "Tag": "Enhance",
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        "SimpleDesc": "对敌方单体造成物理属性伤害，仅能攻击【绝命对峙】的目标。",
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      "131712": {
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        "Tag": "AoEAttack",
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        "Name": "忍具•降魔花弁",
        "Desc": "发动【忍具•降魔花弁】，前2段攻击对指定敌方单体造成等同于乱破<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的虚数属性伤害，并对其相邻目标造成等同于乱破<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的虚数属性伤害，第3段对敌方全体造成等同于乱破<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>攻击力的虚数属性伤害。\\n强化普攻无法恢复战技点，攻击没有虚数弱点的敌人也可以削减韧性，效果等同于原削韧值的<unbreak>#4[i]%</unbreak>。击破弱点时，触发虚数属性的弱点击破效果。",
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    "Name": "大黑塔",
    "Desc": "尊贵的「天才俱乐部」#83，人类，女性，年轻，貌美，可爱。\\n传说她隐居在银河边境，几乎不踏出其间，想必此次现身——\\n一定是为了某个不得不亲自出马的问题吧？",
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        "Japanese": null,
        "Korean": null,
        "English": null
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    "BaseType": "Mage",
    "DamageType": "Ice",
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        "Name": "群星岸落之夜",
        "Desc": "强化战技计算【解读】层数时，额外计算主目标及相邻目标中层数最高的1个目标当前【解读】层数的<unbreak>#1[i]%</unbreak>。施放强化战技重置【解读】时，改为将层数重置为<unbreak>#2[i]</unbreak>层。",
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      "2": {
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        "Name": "穿过锁孔之风",
        "Desc": "大黑塔进入战斗和施放终结技后，额外获得1层【灵感】。施放强化战技后，大黑塔的下一次<u>行动提前</u><unbreak>#1[i]%</unbreak>。",
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            "Desc": "使目标在下次行动前的等待间隔缩短。",
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      "3": {
        "Id": 140103,
        "Name": "进入盛夏之门",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级，天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
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      "4": {
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        "Name": "第十六把钥匙",
        "Desc": "队伍中的「智识」命途角色的速度提高<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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      "5": {
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        "Name": "苦药似的真理",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级，普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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        "Name": "甜饵般的答案",
        "Desc": "大黑塔的冰属性抗性穿透提高<unbreak>#4[i]%</unbreak>，当场上敌方目标数量等于3或以上/2/1名时，终结技的伤害倍率提高<unbreak>#1[i]%</unbreak>/<unbreak>#2[i]%</unbreak>/<unbreak>#3[i]%</unbreak>。",
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        "Id": 140101,
        "Name": "开窍了吗",
        "Desc": "对指定敌方单体造成等同于大黑塔<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害。",
        "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
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        "Desc": "对指定敌方单体造成等同于大黑塔<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害并施加<unbreak>#2[i]</unbreak>层【解读】。对本次战技命中过的目标及其相邻目标造成等同于大黑塔<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害，该效果可重复2次。",
        "SimpleDesc": "对指定敌方单体造成伤害。对被本次战技击中的目标及其相邻目标造成伤害，重复2次。",
        "Type": "BPSkill",
        "Tag": "Blast",
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        "Name": "早说了是魔法吧",
        "Desc": "将敌方全体的【解读】层数重新排序，较高层数的【解读】将优先转移到精英级别及以上的目标，并对敌方全体造成等同于大黑塔<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害。终结技施放时，使大黑塔攻击力提高<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>，持续<unbreak>#5[i]</unbreak>回合，施放后使大黑塔立即行动，并获得1层【灵感】。【灵感】最多持有<unbreak>#6[i]</unbreak>层，持有【灵感】时，战技强化为【我有一个大胆的想法】。",
        "SimpleDesc": "将敌方全体的【解读】<color=#f29e38ff>层数重新排序</color>，较高层数的【解读】将优先转移到精英级别及以上的目标，并对敌方全体造成冰属性伤害。使用后获得强化战技并立即行动。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
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    "Name": "阿格莱雅",
    "Desc": "在那黎明照拂的圣城，织者抚弄金丝，连缀命运。\\n背负「浪漫」火种的黄金裔，召集世间英雄，带领他们再度踏上漫长的征程\\n——击落众神，归还神火，予以几近覆灭的翁法罗斯新生。",
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    "BaseType": "Memory",
    "DamageType": "Thunder",
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        "Name": "飘曳金星的行列",
        "Desc": "处于【间隙织线】状态下的敌人受到的伤害提高<unbreak>#1[i]%</unbreak>，阿格莱雅或衣匠攻击该目标后额外恢复<unbreak>#2[i]</unbreak>点能量。",
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        "Name": "行舟命运的眼睑",
        "Desc": "当阿格莱雅或衣匠行动时，使阿格莱雅与衣匠造成的伤害无视目标<unbreak>#1[i]%</unbreak>的防御力，该效果最多叠加<unbreak>#2[i]</unbreak>层，持续至除自身与衣匠以外的任意单位主动施放技能时。",
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        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级；忆灵天赋等级+1，最多不超过<unbreak>10</unbreak>级。",
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        "Id": 140204,
        "Name": "大理石内的闪烁",
        "Desc": "忆灵天赋的速度提高效果层数上限提高<unbreak>#1[i]</unbreak>层。阿格莱雅施放攻击后也能使衣匠获得忆灵天赋的速度提高效果。",
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        "Name": "漆黑苦难的织者",
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        "Name": "盈虚无常的金线",
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        "SimpleDesc": "为衣匠回复生命值。衣匠不在场时，<color=#f29e38ff><u>召唤忆灵</u></color>衣匠并使自身立即行动。",
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    "Name": "缇宝",
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        "Desc": "结界持续期间，我方目标攻击敌人后，对结界造成<u>附加伤害</u>的目标额外造成等同于本次攻击总伤害值<unbreak>#1[i]%</unbreak>的<u>真实伤害</u>。",
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      "2": {
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        "Desc": "结界造成的<u>附加伤害</u>提高至原伤害的<unbreak>#1[i]%</unbreak>。结界造成<u>附加伤害</u>时，会额外造成<unbreak>#2[i]</unbreak>次附加伤害。",
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      "3": {
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    "Name": "万敌",
    "Desc": "那沉入迷雾的悬锋，纷乱与战争之城！它的王室流着弑亲的血脉，它的神明以灾厄为名。\\n不死的迈德漠斯，离群的狮子，逐猎「纷争」火种的黄金裔。忍受万死，浴血还乡，孤身背负疯狂的宿命\\n——弑王成王，弑神登神。征战的铁蹄踏遍荒野，终归要沾上故乡的血。",
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        "English": null
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        "Desc": "【弑神登神】对主目标造成的伤害倍率提高<unbreak>#1[i]%</unbreak>，且变成对敌方全体造成等同于主目标伤害倍率的虚数属性伤害。",
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        "Name": "纷争见证尸骸的喉鸣",
        "Desc": "【血仇】状态期间，万敌造成的伤害无视敌方目标<unbreak>#1[i]%</unbreak>的防御力，且接受治疗后会将<unbreak>#2[i]%</unbreak>的治疗数值转化为充能，累计转化的充能不超过<unbreak>#3[i]</unbreak>点。任意单位行动后重置可累计的充能。",
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        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
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        "Id": 140404,
        "Name": "号角惊觉缄默的狂狮",
        "Desc": "【血仇】状态期间暴击伤害提高<unbreak>#2[i]%</unbreak>，且受到来自敌方目标的攻击后回复等同于自身<unbreak>#1[i]%</unbreak>生命上限的生命值。",
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        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
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        "Name": "往日攀陟沉积的血山",
        "Desc": "进入战斗时立刻进入【血仇】状态且【弑神登神】所需的充能值降低至<unbreak>#1[i]</unbreak>点。",
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        "Name": "踏破征途的誓言",
        "Desc": "对指定敌方单体造成等同于万敌<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>生命上限的虚数属性伤害。",
        "SimpleDesc": "对敌方单体造成少量虚数属性伤害。",
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        "Id": 140402,
        "Name": "万死无悔",
        "Desc": "消耗等同于万敌当前生命值<unbreak>#3[i]%</unbreak>的生命值，对指定敌方单体造成等同于万敌<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>生命上限的虚数属性伤害，同时对其相邻目标造成等同于万敌<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命上限的虚数属性伤害。\\n若当前生命值不足，施放战技时万敌的当前生命值降低至1点。",
        "SimpleDesc": "消耗生命值，对指定敌方单体造成虚数属性伤害，对相邻目标造成少量虚数属性伤害。",
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        "SimpleDesc": "<color=#f29e38ff>回复生命值</color>并积攒天赋充能，对指定敌方单体造成大量虚数属性伤害，对相邻目标造成虚数属性伤害，并使目标与相邻目标陷入<color=#f29e38ff>嘲讽</color>状态。",
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        "Id": 140404,
        "Name": "以血还血",
        "Desc": "每损失1%生命值积攒1点充能，最多积攒<unbreak>200</unbreak>点。充能达到<unbreak>100</unbreak>时消耗<unbreak>100</unbreak>点充能进入【血仇】状态并回复等同于万敌<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>生命上限的生命值，同时行动提前<unbreak>100%</unbreak>。【血仇】状态下生命上限提高，数值等同于当前生命上限的<unbreak>#5[i]%</unbreak>，防御力保持为0。自身回合开始时自动施放【弑王成王】。\\n【血仇】状态期间充能达到<unbreak>#3[i]</unbreak>点时，万敌立即获得1个<u>额外回合</u>并自动施放【弑神登神】。\\n【血仇】状态期间，万敌受到致命攻击时不会陷入<u>无法战斗状态</u>，但会清空充能退出【血仇】状态并回复等同于自身<unbreak>#4[i]%</unbreak>生命上限的生命值。",
        "SimpleDesc": "损失生命值时积攒充能，充能达到<unbreak>100</unbreak>时进入<color=#f29e38ff>【血仇】</color>状态，回复生命值且行动提前。【血仇】状态下当前生命上限提高，防御力保持为0。自身回合开始时<color=#f29e38ff>自动施放</color>【弑王成王】。\\n【血仇】状态期间充能达到<unbreak>150</unbreak>时，万敌立即获得1个<color=#f29e38ff><u>额外回合</u></color>并<color=#f29e38ff>自动施放</color>【弑神登神】。\\n万敌受到致命攻击时退出【血仇】状态。",
        "Type": null,
        "Tag": "Enhance",
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          "10000000": {
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            "Desc": "获得1个不消耗回合数的额外回合，在此回合中无法插入施放终结技。",
            "Param": []
          },
          "10000007": {
            "Name": "无法战斗状态",
            "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态，处于该状态的目标无法继续战斗。",
            "Param": []
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        "Desc": "敌方目标当前生命值小于等于自身生命上限<unbreak>#1[i]%</unbreak>/<unbreak>#2[i]%</unbreak>时，【骸爪，冥龙之环拥】、【擘裂冥茫的爪痕】、【燎尽黯泽的焰息】、【灼掠幽墟的晦翼】对其造成的伤害为原伤害的<unbreak>#3[i]%</unbreak>/<unbreak>#4[i]%</unbreak>。",
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        "Name": "亡喉怒哮，苏生之颂铃",
        "Desc": "<u>召唤忆灵</u>死龙使其<u>行动提前</u><unbreak>100%</unbreak>，同时展开<u>境界</u>【遗世冥域】，使敌方全体全属性抗性降低<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>，若遐蝶持有天赋的造成伤害提高效果，使该效果扩散至死龙。死龙初始拥有<unbreak>#1[i]</unbreak>点速度以及等同于【新蕊】上限<unbreak>#3[i]%</unbreak>的固定生命上限。\\n死龙<unbreak>#2[i]</unbreak>个回合后或生命值为0时消失，同时解除<u>境界</u>【遗世冥域】。",
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            "Desc": "将忆灵召唤到场上。若忆灵已在场，解除忆灵陷入的所有控制类负面状态。",
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          "10000020": {
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      "140704": {
        "Id": 140704,
        "Name": "掌心淌过的荒芜",
        "Desc": "【新蕊】上限与场上全体角色等级有关，我方全体每损失1点生命值遐蝶获得1点【新蕊】，当【新蕊】达到上限时可激活终结技。我方损失生命值时，遐蝶与死龙造成的伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，该效果最多叠加<unbreak>#3[i]</unbreak>层，持续<unbreak>#4[i]</unbreak>回合。\\n死龙在场时无法通过天赋获得【新蕊】，除死龙以外我方全体每损失1点生命值会转化为死龙同等的生命值。",
        "SimpleDesc": "我方损失生命值时遐蝶获得<color=#f29e38ff><u>【新蕊】</u></color>，同时使遐蝶与死龙<color=#f29e38ff><u>造成伤害提高</u></color>，当<color=#f29e38ff><u>【新蕊】</u></color>达到上限可激活终结技。死龙在场时，除死龙以外我方损失生命值会转化为死龙同等的生命值。",
        "Type": null,
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        "1140702": {
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          "Desc": "发动【燎尽黯泽的焰息】会消耗等同于死龙生命上限<unbreak>#1[i]%</unbreak>的生命值，对敌方全体造成等同于遐蝶<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>生命上限的量子属性伤害。\\n一次攻击中可重复发动【燎尽黯泽的焰息】，重复发动时，伤害倍率依次提高至<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>/<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>，达到<color=#f29e38ff><unbreak>#4[f1]%</unbreak></color>后不再提高，伤害倍率提高效果在死龙消失前不会降低。\\n死龙当前生命值小于等于自身生命上限<unbreak>#5[i]%</unbreak>时，发动该技能会主动将生命值降至1点后触发等同于天赋【灼掠幽墟的晦翼】的技能效果。",
          "SimpleDesc": "消耗自身生命值，对敌方全体造成量子属性伤害，且本回合不会结束。重复施放技能时，技能最多获得3次强化。生命值小于等于<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>时，施放该技能会主动触发忆灵天赋【灼掠幽墟的晦翼】的技能效果。",
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          "SimpleDesc": "死龙在场时为我方<u>后援</u>，我方当前生命值最多降至1点，此后受到伤害或消耗生命值由死龙承担。",
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              "Desc": "敌方无法主动选中后援单位，我方【扩散】类型的技能，无法扩散至后援单位 。",
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        "1140705": {
          "Name": "震彻寂壤的怒啸",
          "Desc": "死龙被召唤时，我方全体造成的伤害提高<unbreak>#1[i]%</unbreak>，持续<unbreak>#2[i]</unbreak>回合。",
          "SimpleDesc": "被召唤时，使我方全体造成的伤害提高。",
          "Type": null,
          "Tag": "Support",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
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          "Desc": "死龙消失时，造成<unbreak>#2[i]</unbreak>次伤害，每次伤害对敌方随机单体造成等同于遐蝶<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>生命上限的量子属性伤害，同时为我方全体回复等同于遐蝶<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>生命上限+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>点的生命值。",
          "SimpleDesc": "消失时，对敌方单体造成少量量子属性伤害，共弹射<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次，同时为我方全体回复生命值。",
          "Type": null,
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          "SimpleDesc": "消耗自身生命值，对敌方全体造成量子属性伤害，且本回合不会结束。重复施放技能时，技能最多获得3次强化。生命值小于等于<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>时，施放该技能会主动触发忆灵天赋【灼掠幽墟的晦翼】的技能效果。",
          "Type": "Servant",
          "Tag": "AoEAttack",
          "SPBase": null,
          "BPNeed": -0.9999999997671694,
          "BPAdd": null,
          "ShowStanceList": [
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          "Type": "Servant",
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          "SimpleDesc": "消耗全部生命值，对敌方单体造成少量量子属性伤害，共弹射<color=#f29e38ff><unbreak>#2[i]</unbreak></color>次，同时为我方全体回复生命值。",
          "Type": "Servant",
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        "Tag": "辅助",
        "Name": "月茧之庇",
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        "Extra": {
          "10000007": {
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            "Desc": "当我方目标的当前生命值被削减至0时进入的特殊状态，处于该状态的目标无法继续战斗。",
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      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1407/SkillIcon_1407_BP.png",
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  "1408": {
    "Name": "白厄",
    "Desc": "哀丽秘榭，遗世独立的边陲村落，如今只余晦涩的传说。\\n无名的英雄█████，容纳「负世」火种的黄金裔，铭记全世的理想，背负万众的命运，为新世界带来第一缕曙光\\n——<i>「但倘若黎明从不存在，就让怒火燃尽此身，化作明日的烈阳！」</i>",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "phainon",
    "SPNeed": 12,
    "BaseType": "Warrior",
    "DamageType": "Physical",
    "Ranks": {
      "1": {
        "Id": 140801,
        "Name": "火与光，善恶的化身",
        "Desc": "<u>卡厄斯兰那的额外回合</u>的基础速度继承比例提高至<unbreak>#5[i]%</unbreak>。单场战斗中每有1个敌方目标被消灭，使其额外提高<unbreak>#1[f1]%</unbreak>，最多提高至<unbreak>#4[i]%</unbreak>。\\n施放终结技时，暴击伤害提高<unbreak>#2[i]%</unbreak>，持续<unbreak>#3[i]</unbreak>回合。",
        "ParamList": [
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        "Extra": {
          "10014082": {
            "Name": "卡厄斯兰那的额外回合",
            "Desc": "白厄变身为卡厄斯兰那时，行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合，最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~<unbreak>100%</unbreak>之间，每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时，改为首个倒计时行动提前。",
            "Param": []
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      },
      "2": {
        "Id": 140802,
        "Name": "天与地，世间的泡沫",
        "Desc": "卡厄斯兰那的物理属性<u>抗性穿透</u>提高<unbreak>#2[i]%</unbreak>。单次施放【支柱•死星天裁】消耗<u>【毁伤】</u>点数达到<unbreak>#1[i]</unbreak>点时，获得1个<u>额外回合</u>。",
        "ParamList": [
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        "Extra": {
          "10000000": {
            "Name": "额外回合",
            "Desc": "获得1个不消耗回合数的额外回合，在此回合中无法插入施放终结技。",
            "Param": []
          },
          "10014081": {
            "Name": "毁伤",
            "Desc": "卡厄斯兰那的专属充能，上限为7点。未变身时也会保留。",
            "Param": []
          },
          "30000005": {
            "Name": "抗性穿透",
            "Desc": "当造成伤害时，无视敌方目标的一部分对应伤害属性的抗性值。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 140803,
        "Name": "几重寂静深埋归墟",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 140804,
        "Name": "多少泰坦面目模糊",
        "Desc": "施放【灾厄•弑魂焚诏】时，额外获得<unbreak>#1[i]</unbreak>层【弑魂之炽】。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 140805,
        "Name": "永劫时针，三千万转",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 140806,
        "Name": "亘古长升，蚀火残阳",
        "Desc": "【火种】的可溢出点数不再拥有上限。战斗开始时，获得<unbreak>#2[i]</unbreak>点【火种】。\\n施放【支柱•死星天裁】的攻击后，对生命值最高的敌方目标额外造成等同于本次攻击总伤害值<unbreak>#1[i]%</unbreak>的<u>真实伤害</u>。",
        "ParamList": [
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        "Extra": {
          "10000017": {
            "Name": "真实伤害",
            "Desc": "不受任何效果所影响的无属性伤害，本次伤害不视为造成了1次攻击。",
            "Param": []
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      }
    },
    "Skills": {
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        "Id": 140801,
        "Name": "逐火救世，行则将至",
        "Desc": "对指定敌方单体造成等同于白厄<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害。",
        "SimpleDesc": "对敌方单体造成少量物理属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "Level": {
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          "2": {
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          "3": {
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            "ParamList": [
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          "4": {
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          "5": {
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            "ParamList": [
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          "6": {
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          "9": {
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      "140802": {
        "Id": 140802,
        "Name": "黎明创世，地辟天开",
        "Desc": "获得<unbreak>#3[i]</unbreak>点【火种】，对指定敌方单体造成等同于白厄<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害，对相邻目标造成等同于白厄<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>攻击力的物理属性伤害。",
        "SimpleDesc": "获得<color=#f29e38ff><unbreak>#3[i]</unbreak></color>点<color=#f29e38ff>【火种】</color>，对敌方单体造成大量物理属性伤害，对相邻目标造成物理属性伤害。",
        "Type": "BPSkill",
        "Tag": "Blast",
        "SPBase": null,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
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        "Level": {
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          "5": {
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            "ParamList": [
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          "6": {
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          "8": {
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          "11": {
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          "12": {
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          "13": {
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            "ParamList": [
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          "14": {
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            "ParamList": [
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          }
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      },
      "140803": {
        "Id": 140803,
        "Name": "永劫燔世，其将背负",
        "Desc": "变身为卡厄斯兰那，变身期间展开<u>境界</u>【时墟铁墓】。<u>境界</u>内的其他队友<u>离场</u>且无法行动，敌方全体始终拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合，但拥有<unbreak>#4[i]</unbreak>个<u>卡厄斯兰那的额外回合</u>，速度固定为卡厄斯兰那基础速度的<unbreak>#3[i]%</unbreak>。最后的<u>卡厄斯兰那的额外回合</u>开始时立即发动最后一击，造成等同于卡厄斯兰那<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性终结技伤害，由敌方全体均分。",
        "SimpleDesc": "<color=#f29e38ff>变身为卡厄斯兰那</color>并展开<u>境界</u>：使队友<u>离场</u>且无法行动，敌方全体拥有物理属性弱点。\\n卡厄斯兰那不会进入自己的回合但拥有<color=#f29e38ff><unbreak>#4[i]</unbreak></color>个<u>卡厄斯兰那的<color=#f29e38ff>额外回合</color></u>，最后的回合内发动最后一击，造成由敌方全体均分的大量物理属性伤害。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000016": {
            "Name": "离场",
            "Desc": "处于离场状态的目标无法成为技能目标，且不会出现在行动序列上。",
            "Param": []
          },
          "10000020": {
            "Name": "境界",
            "Desc": "境界效果全场唯一，持续期间无法施放其他境界效果的技能。",
            "Param": []
          },
          "10014082": {
            "Name": "卡厄斯兰那的额外回合",
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        "SimpleDesc": "白厄的天赋。【火种】达到<color=#f29e38ff><unbreak>#4[i]</unbreak></color>点时可激活终结技。\\n当白厄成为<color=#f29e38ff>其他目标的技能目标</color>时，获得<color=#f29e38ff>【火种】</color>。成为队友的技能目标时，暴击伤害提高。",
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      "140805": {
        "Id": 140805,
        "Name": "命运•此躯即神",
        "Desc": "卡厄斯兰那的天赋。变身时获得<unbreak>#1[i]</unbreak>点<u>【毁伤】</u>。若此时处于我方目标的回合，则使该目标的所有<u>增益效果</u>延长1回合并结束本回合。\\n卡厄斯兰那免疫<u>控制类负面状态</u>，拥有1个强化普攻和2个强化战技，无法施放终结技。变身期间攻击力提高<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>，生命上限提高<color=#f29e38ff><unbreak>#5[i]%</unbreak></color>，施放攻击后回复等同于自身生命上限<unbreak>#7[i]%</unbreak>的生命值。卡厄斯兰那受到致命攻击时不会陷入<u>无法战斗状态</u>，而是回复等同于自身生命上限<unbreak>#2[i]%</unbreak>的生命值并立即发动最后一击。每剩余1个<u>卡厄斯兰那的额外回合</u>，最后一击的伤害倍率减少原倍率的<unbreak>#3[f1]%</unbreak>。\\n变身结束时，使我方全体速度提高<unbreak>#6[i]%</unbreak>，持续1回合。",
        "SimpleDesc": "卡厄斯兰那的天赋。变身时获得<u>【毁伤】</u>。\\n卡厄斯兰那免疫<u>控制类负面状态</u>并拥有<color=#f29e38ff>3个新技能</color>。变身期间攻击力和生命上限提高，施放攻击回复生命值，受到致命攻击时回复生命值并立即施放最后一击，剩余可行动次数越多伤害倍率越低。\\n结束变身时，使我方全体速度提高。",
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            "Name": "控制类负面状态",
            "Desc": "冻结，纠缠，禁锢，支配，怒噪，强烈震荡，异梦，缠禁，恐惧。",
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          "10014081": {
            "Name": "毁伤",
            "Desc": "卡厄斯兰那的专属充能，上限为7点。未变身时也会保留。",
            "Param": []
          },
          "10014082": {
            "Name": "卡厄斯兰那的额外回合",
            "Desc": "白厄变身为卡厄斯兰那时，行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合，最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。\\n倒计时的初始行动值平均设置在0~<unbreak>100%</unbreak>之间，每个波次开始时不重置行动值。\\n当卡厄斯兰那受到行动提前效果时，改为首个倒计时行动提前。",
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      "140806": {
        "Id": 140806,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
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      "140807": {
        "Id": 140807,
        "Name": "终结之始",
        "Desc": "白厄在队伍中时，使秘技点上限提高3点。\\n主动施放秘技消耗2点秘技点，立即攻击一定范围内的所有敌人。进入战斗后，为我方队友恢复<unbreak>#3[i]</unbreak>点能量，获得<unbreak>#2[i]</unbreak>点<u>【毁伤】</u>和<unbreak>#4[i]</unbreak>个战技点，并且每个波次开始时对敌方全体造成等同于白厄<unbreak>#1[i]%</unbreak>攻击力的物理属性伤害。\\n若攻击普通敌人则立即将其消灭，不会进入战斗。未击中敌人时不消耗秘技点。",
        "SimpleDesc": "<color=#f29e38ff>秘技点上限提高</color>3点。主动施放消耗2点秘技点攻击一定范围内的所有敌人。进入战斗后为我方恢复能量、战技点和<u>【毁伤】</u>，每个波次开始时对敌方全体造成物理属性伤害。\\n若攻击普通敌人则<color=#f29e38ff>立即将其消灭</color>，不会进入战斗。未击中敌人时不消耗秘技点。",
        "Type": "Maze",
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      "140808": {
        "Id": 140808,
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        "SimpleDesc": "获得<color=#f29e38ff><unbreak>#3[i]</unbreak></color>点<color=#f29e38ff><u>【毁伤】</u></color>，对指定敌方单体造成大量物理属性伤害，对相邻目标造成物理属性伤害。",
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      },
      "140809": {
        "Id": 140809,
        "Name": "灾厄•弑魂焚诏",
        "Desc": "获得等同于敌方全体数量的<u>【毁伤】</u>和1层【弑魂之炽】，随后使敌方全体立即行动。\\n【弑魂之炽】状态下，卡厄斯兰那受到的伤害降低<unbreak>#2[i]%</unbreak>，敌方目标攻击或行动后叠加1层【弑魂之炽】。上述敌方目标行动完毕后，立即发动<u>反击</u>，对敌方全体造成等同于卡厄斯兰那<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害，并额外造成<unbreak>#3[i]</unbreak>次伤害，每次对敌方随机单体造成等同于卡厄斯兰那<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>攻击力的物理属性伤害，随后解除【弑魂之炽】。每层【弑魂之炽】使本次<u>反击</u>的伤害倍率提高原倍率的<unbreak>#5[i]%</unbreak>。\\n通过此技能造成伤害时，被视为造成了战技伤害。若<u>卡厄斯兰那的额外回合</u>开始时仍持有【弑魂之炽】，立即发动<u>反击</u>。",
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            "10000010": {
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            "10000022": {
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        "1140905": {
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          "Desc": "被召唤时，为风堇恢复<unbreak>#1[i]</unbreak>点能量，首次被召唤时，额外恢复<unbreak>#2[i]</unbreak>点能量。",
          "SimpleDesc": "被召唤时，为风堇恢复能量。",
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          "Tag": "Enhance",
          "SPBase": null,
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            "2": {
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            "4": {
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        },
        "1140906": {
          "Name": "坠落，然后飞翔",
          "Desc": "消失时，使风堇<u>行动提前</u><unbreak>#1[i]%</unbreak>。",
          "SimpleDesc": "消失时，使风堇<u>行动提前</u>。",
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              "Desc": "使目标在下次行动前的等待间隔缩短。",
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          "Level": {
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      "PropertyList6": [
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          "PropertyType": "HealRatioBase"
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        {
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          "PropertyType": "SpeedDelta"
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        {
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        {
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      "LocalCriticalChance": 1
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      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1409/SkillIcon_1409_BP.png",
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  "1410": {
    "Name": "海瑟音",
    "Desc": "斯缇科西亚，醉与梦的海滨之城，旧日的歌声仍在浮浪间回荡。\\n大海的女儿海列屈拉，清洗「海洋」火种的黄金裔，驱散污浊的暗流，为天外的英雄奏响不醉不归的盛宴\\n——散场之时未到，纵然希望如泡沫般易碎，浪花也将一往无前。",
    "CharaInfo": {
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      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
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        "1": null,
        "2": null,
        "3": null,
        "4": null
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      "Voicelines": []
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "hysilens",
    "SPNeed": 110,
    "BaseType": "Warlock",
    "DamageType": "Physical",
    "Ranks": {
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        "Name": "你问我心为何悲伤",
        "Desc": "海瑟音在场时，我方目标造成的持续伤害为原伤害的<unbreak>#1[i]%</unbreak>，当海瑟音通过天赋使敌人陷入风化/裂伤/灼烧/触电状态时，有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>额外使其陷入一次与原天赋效果相同，且可同时存在的风化/裂伤/灼烧/触电状态。",
        "ParamList": [
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        "Extra": {
          "30000001": {
            "Name": "基础概率",
            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
            "Param": []
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      },
      "2": {
        "Id": 141002,
        "Name": "你说浪花为何喧响",
        "Desc": "结界持续期间，行迹【珍珠的琴弦】的造成伤害提高效果对我方全体生效。",
        "ParamList": [],
        "Extra": {}
      },
      "3": {
        "Id": 141003,
        "Name": "可知灯火为何遗忘",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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      "4": {
        "Id": 141004,
        "Name": "看呀，时间为何流淌",
        "Desc": "结界持续期间，使敌方全体全属性抗性降低<unbreak>#1[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
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      "5": {
        "Id": 141005,
        "Name": "于梳洗中，我轻吟浅唱",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 141006,
        "Name": "沉没的你，何日返乡",
        "Desc": "结界持续期间，每回合开始时或我方目标单次攻击后，触发海瑟音物理持续伤害效果的次数上限提高至<unbreak>#1[i]</unbreak>次，且造成的伤害倍率提高<unbreak>#2[i]%</unbreak>。",
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        "Extra": {}
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    },
    "Skills": {
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        "Id": 141001,
        "Name": "小调，止水中回响",
        "Desc": "对指定敌方单体造成等同于海瑟音<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害。",
        "SimpleDesc": "对敌方单体造成少量物理属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
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          "2": {
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          "4": {
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      "141002": {
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        "Name": "泛音，暗流后齐鸣",
        "Desc": "有<unbreak>#2[i]%</unbreak>的<u>基础概率</u>使敌方全体受到的伤害提高<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>，持续<unbreak>#4[i]</unbreak>回合，同时对敌方全体造成等同于海瑟音<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害。",
        "SimpleDesc": "大概率使敌方全体受到的伤害提高，并对其造成物理属性伤害。",
        "Type": "BPSkill",
        "Tag": "AoEAttack",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
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        "Extra": {
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            "Desc": "给受击者添加负面效果的基础概率。\\n最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。",
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  "1412": {
    "Name": "刻律德菈",
    "Desc": "北境帝国，失落的王朝，寒冷的疆土燃烧着征伐的野心。\\n君主刻律德菈，执握「律法」火种的黄金裔，布局设子，与神相弈，审判异心的罪囚，为此世奠定逐火的基业\\n——<i>「这绝非终点，翁法罗斯的征途，当是银河群星！」</i>",
    "CharaInfo": {
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      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
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      "Voicelines": []
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "cerydra",
    "SPNeed": 130,
    "BaseType": "Shaman",
    "DamageType": "Wind",
    "Ranks": {
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        "Name": "夺走一切王冠",
        "Desc": "持有【军功】的角色造成伤害时无视目标<unbreak>#1[i]%</unbreak>的防御力。若当前【军功】已升级为【爵位】，则该角色造成战技伤害时额外无视目标<unbreak>#2[i]%</unbreak>的防御力。刻律德菈施放战技时，为指定我方目标恢复<unbreak>#3[i]</unbreak>点能量。",
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      "2": {
        "Id": 141202,
        "Name": "凝聚万众宏愿",
        "Desc": "持有【军功】的角色造成的伤害提高<unbreak>#1[i]%</unbreak>。场上存在持有【军功】的队友时，刻律德菈造成的伤害提高<unbreak>#2[i]%</unbreak>。",
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        "Name": "燃尽旧日律法",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
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      "4": {
        "Id": 141204,
        "Name": "重塑天地人间",
        "Desc": "终结技的伤害倍率提高<unbreak>#1[i]%</unbreak>。",
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      "5": {
        "Id": 141205,
        "Name": "帮助与加害，全数奉还",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
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        "Id": 141206,
        "Name": "征途只在，星辰大海",
        "Desc": "持有【军功】的角色全属性<u>抗性穿透</u>提高<unbreak>#1[i]%</unbreak>，且【军功】触发的<u>附加伤害</u>倍率提高<unbreak>#2[i]%</unbreak>。场上存在持有【军功】的队友时，刻律德菈全属性<u>抗性穿透</u>提高<unbreak>#1[i]%</unbreak>。",
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            "Desc": "使受击者额外受到1次伤害，本次伤害不视为造成了1次攻击。",
            "Param": []
          },
          "30000005": {
            "Name": "抗性穿透",
            "Desc": "当造成伤害时，无视敌方目标的一部分对应伤害属性的抗性值。",
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        "Name": "易位，兵贵神速",
        "Desc": "对指定敌方单体造成等同于刻律德菈<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害。",
        "SimpleDesc": "对敌方单体造成少量风属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
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        "BPNeed": -0.9999999997671694,
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        "Desc": "使指定我方单体角色获得【军功】并使刻律德菈获得<unbreak>#2[i]</unbreak>点充能。充能上限<unbreak>#3[i]</unbreak>点。当充能达到<unbreak>#4[i]</unbreak>点时，自动使角色的【军功】升级为【爵位】并解除其<u>控制类负面状态</u>。持有【爵位】的角色被视为同时持有【军功】。持有【爵位】的角色造成的战技伤害的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>、全属性<u>抗性穿透</u>提高<color=#f29e38ff><unbreak>#5[f1]%</unbreak></color>，对敌方目标施放战技时触发<u>奇袭</u>。<u>奇袭</u>结束后，消耗<unbreak>#4[i]</unbreak>点充能使【爵位】变回【军功】。",
        "SimpleDesc": "使我方角色获得【军功】并使刻律德菈获得充能。当充能达到<color=#f29e38ff><unbreak>#4[i]</unbreak></color>点时，自动使角色的【军功】升级为【爵位】。持有【爵位】的角色造成的<color=#f29e38ff>战技伤害的暴击伤害、全属性<u>抗性穿透</u>提高</color>并可以触发<color=#f29e38ff><u>奇袭</u></color>。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
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            "Desc": "冻结，纠缠，禁锢，支配，怒噪，强烈震荡，异梦，缠禁，恐惧。",
            "Param": []
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          "10000023": {
            "Name": "奇袭",
            "Desc": "复制一次即将施放的技能并提前施放，随后施放原技能。\\n奇袭不会再次触发奇袭。",
            "Param": []
          },
          "30000005": {
            "Name": "抗性穿透",
            "Desc": "当造成伤害时，无视敌方目标的一部分对应伤害属性的抗性值。",
            "Param": []
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        "Name": "世事如棋，四步堪杀",
        "Desc": "获得<unbreak>#2[i]</unbreak>点充能。对敌方全体造成等同于刻律德菈<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的风属性伤害。若场上不存在持有【军功】的角色，优先使当前队伍中的第一位角色获得【军功】。",
        "SimpleDesc": "获得充能。对敌方全体造成风属性伤害。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
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        "Level": {
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      "141204": {
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        "Name": "荣光属于凯撒",
        "Desc": "持有【军功】的角色攻击力提高，提高数值等同于刻律德菈攻击力的<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>，施放普攻或战技时使刻律德菈获得<unbreak>#1[i]</unbreak>点充能，<u>奇袭</u>期间无法使刻律德菈获得充能。持有【军功】的角色施放攻击后刻律德菈额外造成1次等同于刻律德菈<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>攻击力的风属性<u>附加伤害</u>，该效果最多触发<unbreak>#4[i]</unbreak>次，刻律德菈每次施放终结技时重置可触发次数。【军功】仅对最新被施加的目标生效，目标改变时使刻律德菈充能重置为0点。",
        "SimpleDesc": "持有【军功】的角色<color=#f29e38ff>攻击力提高</color>，且施放普攻或战技时使刻律德菈获得充能。持有【军功】的角色施放攻击后，刻律德菈额外造成少量风属性<u>附加伤害</u>。",
        "Type": null,
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        "ShowStanceList": [
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            "Desc": "使受击者额外受到1次伤害，本次伤害不视为造成了1次攻击。",
            "Param": []
          },
          "10000023": {
            "Name": "奇袭",
            "Desc": "复制一次即将施放的技能并提前施放，随后施放原技能。\\n奇袭不会再次触发奇袭。",
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    "Name": "长夜月",
    "Desc": "与世相隔的忆域，烛火映出过往，于迷雾中悄然熄去。\\n自那影中而来的记忆之子长夜月，隐匿「岁月」火种的黄金裔，掀起「忘却」的浪潮，守护镜中人的心愿\\n——<i>「别担心，我会为你看护『开拓』的前路…不惜任何代价♭」</i>",
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        "Japanese": null,
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        "English": null
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "evernight",
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    "BaseType": "Memory",
    "DamageType": "Ice",
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        "Name": "睡吧，长夜有所梦",
        "Desc": "长夜月在场时，场上敌方目标数量等于4或以上/3/2/1名时，我方忆灵造成的伤害为原伤害的<unbreak>#1[i]%</unbreak>/<unbreak>#2[i]%</unbreak>/<unbreak>#3[i]%</unbreak>/<unbreak>#4[i]%</unbreak>。",
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        "Name": "听，沉眠中的呓语",
        "Desc": "每当长夜月获得【忆质】时，使获得的【忆质】量提高<unbreak>#1[i]</unbreak>点。施放终结技时，额外获得<unbreak>#2[i]</unbreak>点【至暗之谜】的充能。",
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        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级；忆灵天赋等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
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        "Name": "醒来，便是你的明天",
        "Desc": "长夜月在场时，我方忆灵的弱点击破效率提高<unbreak>#1[i]%</unbreak>，忆灵「长夜」的弱点击破效率额外提高<unbreak>#2[i]%</unbreak>。",
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        "Name": "就这样，一直",
        "Desc": "长夜月在场时，我方全体目标的全属性<u>抗性穿透</u>提高<unbreak>#2[i]%</unbreak>。忆灵「长夜」施放【迷梦，流失，如露】后，长夜月获得本次攻击消耗【忆质】量的<unbreak>#1[i]%</unbreak>。",
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            "Param": []
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    "Skills": {
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        "Desc": "对指定敌方单体造成等同于长夜月<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>生命上限的冰属性伤害。",
        "SimpleDesc": "对指定敌方单体造成少量冰属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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      "141302": {
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        "Name": "白昼悄然离去",
        "Desc": "消耗等同于长夜月生命上限<unbreak>#6[i]%</unbreak>的生命值<u>召唤忆灵</u>「长夜」，并使我方全体忆灵的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>，持续<unbreak>#2[i]</unbreak>回合，长夜月每回合开始时持续回合数减1。若忆灵「长夜」已在场，为其回复等同于其生命上限<unbreak>#4[i]%</unbreak>的生命值。施放时，获得<unbreak>#3[i]</unbreak>点【忆质】，若处于【至暗之谜】状态，额外获得<unbreak>#5[i]</unbreak>点【忆质】。\\n若当前生命值不足，施放战技时长夜月的当前生命值降低至1点。",
        "SimpleDesc": "消耗自身生命值<u>召唤忆灵</u>「长夜」，并使<color=#f29e38ff>我方全体忆灵的暴击伤害提高</color>。若忆灵「长夜」已在场，为其回复生命值。施放时，<color=#f29e38ff>获得<color=#f29e38ff><unbreak>#3[i]</unbreak></color>点【忆质】</color>，若处于【至暗之谜】状态，额外<color=#f29e38ff>获得<color=#f29e38ff><unbreak>#5[i]</unbreak></color>点【忆质】</color>。",
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        "Name": "晚安，全世界无眠",
        "Desc": "<u>召唤忆灵</u>「长夜」，随后使忆灵「长夜」对敌方全体造成等同于「长夜」<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>生命上限的冰属性伤害，并使长夜月进入【至暗之谜】状态，期间敌方全体受到的伤害提高<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>，长夜月和忆灵「长夜」造成的伤害提高<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>，且免疫<u>控制类负面状态</u>。获得<unbreak>#2[i]</unbreak>点【至暗之谜】的充能，忆灵「长夜」施放【迷梦，流失，如露】后消耗1点。长夜月回合开始时，若无剩余充能，退出【至暗之谜】状态。",
        "SimpleDesc": "对敌方全体造成冰属性伤害，<u>召唤忆灵</u>「长夜」并使长夜月进入【至暗之谜】状态，期间敌方受到的伤害提高，长夜月和忆灵造成的伤害提高，免疫<u>控制类负面状态</u>。",
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          "10000018": {
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            "Desc": "将忆灵召唤到场上。若忆灵已在场，解除忆灵陷入的所有控制类负面状态。",
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      "141304": {
        "Id": 141304,
        "Name": "今夜与我同行",
        "Desc": "进入战斗时<u>召唤忆灵</u>「长夜」。忆灵「长夜」初始拥有<unbreak>#4[i]</unbreak>点速度，生命上限为长夜月的<unbreak>#5[i]%</unbreak>。长夜月或忆灵「长夜」每次生命降低时，使自身和忆灵「长夜」的暴击伤害提高<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>，持续<unbreak>#3[i]</unbreak>回合，并获得<unbreak>#1[i]</unbreak>点【忆质】。该效果每个目标每次受到攻击最多触发1次。\\n长夜月持有的【忆质】大于等于<unbreak>#6[i]</unbreak>点时，解除并免疫<u>控制类负面状态</u>，若忆灵「长夜」在场，使其立即行动。立即行动效果在忆灵「长夜」施放【迷梦，流失，如露】后方可再次触发。",
        "SimpleDesc": "进入战斗时<u>召唤忆灵</u>「长夜」。自身或忆灵「长夜」每次<color=#f29e38ff>生命降低</color>时，使<color=#f29e38ff>自身和忆灵「长夜」的暴击伤害提高</color>，并<color=#f29e38ff>获得【忆质】</color>。\\n当长夜月持有的【忆质】数量大于等于<color=#f29e38ff><unbreak>#6[i]</unbreak></color>点时，使忆灵「长夜」立即行动。",
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          "10000018": {
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            "Desc": "将忆灵召唤到场上。若忆灵已在场，解除忆灵陷入的所有控制类负面状态。",
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        "Id": 141306,
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        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
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      "141307": {
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        "Name": "愿有冷雨落下",
        "Desc": "使用秘技后，下一次战斗开始时，获得与战技相同的提高我方全体忆灵暴击伤害的效果，并获得<unbreak>#1[i]</unbreak>点【忆质】。",
        "SimpleDesc": "下一次战斗开始时，获得与战技相同的提高忆灵暴击伤害的效果，并额外获得【忆质】。",
        "Type": "Maze",
        "Tag": "Support",
        "SPBase": null,
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      "141309": {
        "Id": 141309,
        "Name": "白昼悄然离去",
        "Desc": null,
        "SimpleDesc": "消耗自身生命值<u>召唤忆灵</u>「长夜」，并使<color=#f29e38ff>我方全体忆灵的暴击伤害提高</color>。若忆灵「长夜」已在场，为其回复生命值。施放时，<color=#f29e38ff>获得<color=#f29e38ff><unbreak>#3[i]</unbreak></color>点【忆质】</color>，若处于【至暗之谜】状态，额外<color=#f29e38ff>获得<color=#f29e38ff><unbreak>#5[i]</unbreak></color>点【忆质】</color>。",
        "Type": "BPSkill",
        "Tag": "Support",
        "SPBase": 30,
        "BPNeed": null,
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        },
        "1141306": {
          "Name": "与你，再见，无期",
          "Desc": "消失时，为长夜月恢复<color=#f29e38ff><unbreak>#1[i]</unbreak></color>点能量，并使长夜月<u>行动提前</u><color=#f29e38ff><unbreak>#2[i]%</unbreak></color>。",
          "SimpleDesc": "消失时，为长夜月恢复能量，并使其<u>行动提前</u>。",
          "Type": null,
          "Tag": "Enhance",
          "SPBase": null,
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        "1141307": {
          "Name": "迷梦，流失，如露",
          "Desc": "长夜月的【忆质】大于等于<unbreak>#3[i]</unbreak>点，且长夜月不处于控制状态时施放，消耗全部生命和【忆质】发动攻击，每消耗1点【忆质】对主目标造成等同于「长夜」<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>生命上限的冰属性伤害，对其他敌方目标造成等同于「长夜」<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>生命上限的冰属性伤害。施放后，「长夜」消失。",
          "SimpleDesc": "<color=#f29e38ff>消耗全部生命和【忆质】</color>，对主目标造成大量冰属性伤害，对其他敌方目标造成冰属性伤害，伤害根据消耗的【忆质】数量等比例提高。<color=#f29e38ff>施放后，长夜消失</color>。",
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    "RankIcon": [
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      "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank2.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/1413/SkillIcon_1413_Ultra.png",
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  "1414": {
    "Name": "丹恒•腾荒",
    "Desc": "吉奥里亚的胸膛，伏龙的身躯支撑破碎的大地，忍耐千年苦痛。\\n无名客丹恒，捍卫「大地」火种的黄金裔，扶八荒之将倾，将地上生灵送往远方的天地\\n——百川归海，群山合鸣，不朽的道途将绵延万里。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
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      "Voicelines": []
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "danhengpt",
    "SPNeed": 140,
    "BaseType": "Knight",
    "DamageType": "Physical",
    "Ranks": {
      "1": {
        "Id": 141401,
        "Name": "蜕却旧鳞的荒龙",
        "Desc": "丹恒•腾荒施放终结技时，恢复<unbreak>#1[i]</unbreak>个战技点，使【同袍】全属性<u>抗性穿透</u>提高<unbreak>#2[i]%</unbreak>，持续<unbreak>#3[i]</unbreak>回合。",
        "ParamList": [
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        "Extra": {
          "30000005": {
            "Name": "抗性穿透",
            "Desc": "当造成伤害时，无视敌方目标的一部分对应伤害属性的抗性值。",
            "Param": []
          }
        }
      },
      "2": {
        "Id": 141402,
        "Name": "守望开拓的赤子",
        "Desc": "终结技的强化次数额外增加<unbreak>#1[i]</unbreak>次，丹恒•腾荒施放终结技后【龙灵】<u>行动提前</u><unbreak>100%</unbreak>。强化【龙灵】行动时，造成的伤害倍率提高，提高数值等同于【同袍】<unbreak>#2[i]%</unbreak>攻击力，并额外对当前生命值最高的敌方单体造成等同于【同袍】<unbreak>#3[i]%</unbreak>攻击力的相应属性伤害。",
        "ParamList": [
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        "Extra": {
          "10000001": {
            "Name": "行动提前",
            "Desc": "使目标在下次行动前的等待间隔缩短。",
            "Param": []
          }
        }
      },
      "3": {
        "Id": 141403,
        "Name": "日月山河的托付",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
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      "4": {
        "Id": 141404,
        "Name": "金石立誓，此身为舟",
        "Desc": "成为【同袍】的目标造成伤害时，无视敌方目标<unbreak>#1[i]%</unbreak>的防御力。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 141405,
        "Name": "不朽之途万里绵延",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 141406,
        "Name": "草木微尘皆入梦中",
        "Desc": "场上存在【同袍】时，使敌方全体受到的伤害提高<unbreak>#1[i]%</unbreak>。丹恒•腾荒施放终结技时，【同袍】会对敌方全体造成等同于【同袍】<unbreak>#2[i]%</unbreak>攻击力的相应属性伤害，本次【同袍】造成的伤害视为1次攻击。",
        "ParamList": [
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        "Extra": {}
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    },
    "Skills": {
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        "Id": 141401,
        "Name": "镇恶护生",
        "Desc": "对指定敌方单体造成等同于丹恒•腾荒<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的物理属性伤害。",
        "SimpleDesc": "对指定敌方单体造成少量物理属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
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          "3": {
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          },
          "4": {
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            "ParamList": [
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          "5": {
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            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
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          "8": {
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      },
      "141402": {
        "Id": 141402,
        "Name": "渊渟岳峙，地载八荒",
        "Desc": "使指定我方单体角色成为【同袍】，为我方全体提供能够抵消等同于丹恒•腾荒<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>攻击力+<color=#f29e38ff><unbreak>#2[i]</unbreak></color>伤害的护盾，持续<unbreak>#3[i]</unbreak>回合。重复获得丹恒•腾荒的护盾时，护盾量可以叠加，最高不超过当前战技提供的护盾量的<unbreak>#4[i]%</unbreak>。\\n【同袍】仅对丹恒•腾荒战技最新施放的目标生效。",
        "SimpleDesc": "使指定我方角色成为【同袍】并为我方全体提供<color=#f29e38ff>可叠加护盾量</color>的护盾。",
        "Type": "BPSkill",
        "Tag": "Defence",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "Level": {
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          },
          "2": {
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          },
          "3": {
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            "ParamList": [
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          },
          "4": {
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          },
          "5": {
            "Level": 5,
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          "7": {
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        "ParamList": [],
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        "SimpleDesc": "为我方全体施加【伴舞】效果。持有【伴舞】的我方目标<color=#f29e38ff>击破特攻提高</color>，并且攻击处于<u>弱点击破状态</u>下的敌方目标后，额外造成1次<color=#f29e38ff><u>超击破伤害</u></color>。",
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      "https://homdgcat.wiki/images/skillicons/avatar/8005/SkillIcon_8005_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8005/SkillIcon_8005_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8005/SkillIcon_8005_Ultra.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8005/SkillIcon_8005_Rank6.png"
    ]
  },
  "8007": {
    "Name": "{NICKNAME}",
    "Desc": "登上星穹列车的{F#少女}{M#少年}。\\n为了消除星核带来的危机，选择与星穹列车同行。",
    "CharaInfo": {
      "Camp": null,
      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
      },
      "Stories": {
        "0": null,
        "1": null,
        "2": null,
        "3": null,
        "4": null
      },
      "Voicelines": []
    },
    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "playerboy4",
    "SPNeed": 160,
    "BaseType": "Memory",
    "DamageType": "Ice",
    "Ranks": {
      "1": {
        "Id": 800701,
        "Name": "现在的记叙者",
        "Desc": "持有【迷迷的声援】的我方目标暴击率提高<unbreak>#1[i]%</unbreak>。当我方目标持有【迷迷的声援】时，【迷迷的声援】的效果对该目标的忆灵/忆师也生效，该效果不可叠加。",
        "ParamList": [
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        "Extra": {}
      },
      "2": {
        "Id": 800702,
        "Name": "过往的拾遗者",
        "Desc": "除迷迷以外的我方忆灵行动时，开拓者恢复<unbreak>#1[i]</unbreak>点能量。该效果每回合最多触发<unbreak>#2[i]</unbreak>次，开拓者回合开始时重置可触发次数。",
        "ParamList": [
          8,
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        ],
        "Extra": {}
      },
      "3": {
        "Id": 800703,
        "Name": "未来的咏唱者",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级；忆灵天赋等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "4": {
        "Id": 800704,
        "Name": "缪斯的新舞伴",
        "Desc": "使能量上限为0的我方目标主动施放技能时，迷迷也能够获得<unbreak>#1[i]%</unbreak>充能，并且该目标通过【迷迷的声援】造成的真实伤害倍率额外提高<unbreak>#2[i]%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      },
      "5": {
        "Id": 800705,
        "Name": "诗篇的裁缝匠",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级；忆灵技等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
        "Extra": {}
      },
      "6": {
        "Id": 800706,
        "Name": "神启的转呈者",
        "Desc": "终结技的暴击率固定为<unbreak>100%</unbreak>。",
        "ParamList": [
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        "Extra": {}
      }
    },
    "Skills": {
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        "Id": 800701,
        "Name": "包在我身上！",
        "Desc": "对指定敌方单体造成等同于开拓者<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害。",
        "SimpleDesc": "对敌方单体造成少量冰属性伤害。",
        "Type": "Normal",
        "Tag": "SingleAttack",
        "SPBase": 20,
        "BPNeed": -0.9999999997671694,
        "BPAdd": 1,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
          "1": {
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            "ParamList": [
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          "2": {
            "Level": 2,
            "ParamList": [
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          "3": {
            "Level": 3,
            "ParamList": [
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          },
          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
              1
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          },
          "7": {
            "Level": 7,
            "ParamList": [
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          },
          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
            "ParamList": [
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          },
          "10": {
            "Level": 10,
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          }
        }
      },
      "800702": {
        "Id": 800702,
        "Name": "就决定是你了！",
        "Desc": "<u>召唤忆灵</u>迷迷。若迷迷已在场，为迷迷回复等同于迷迷生命上限<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的生命值，并且使迷迷获得<unbreak>#2[i]%</unbreak>充能。",
        "SimpleDesc": "<color=#f29e38ff><u>召唤忆灵</u></color>迷迷。若迷迷已在场，为迷迷回复生命值，并使迷迷获得<color=#f29e38ff>充能</color>。",
        "Type": "BPSkill",
        "Tag": "Summon",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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          0,
          0
        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000018": {
            "Name": "召唤忆灵",
            "Desc": "将忆灵召唤到场上。若忆灵已在场，解除忆灵陷入的所有控制类负面状态。",
            "Param": []
          }
        },
        "Level": {
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          "2": {
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          "3": {
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          },
          "4": {
            "Level": 4,
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          "5": {
            "Level": 5,
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
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          "9": {
            "Level": 9,
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          "10": {
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          },
          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
            "Level": 14,
            "ParamList": [
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          },
          "15": {
            "Level": 15,
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        }
      },
      "800703": {
        "Id": 800703,
        "Name": "一起上吧，迷迷！",
        "Desc": "<u>召唤忆灵</u>迷迷。使迷迷获得<unbreak>#2[i]%</unbreak>充能，随后使迷迷对敌方全体造成等同于迷迷<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害。",
        "SimpleDesc": "<color=#f29e38ff><u>召唤忆灵</u></color>迷迷。使迷迷获得<color=#f29e38ff>充能</color>，随后使迷迷对敌方全体造成大量冰属性伤害。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
        "SPBase": 5,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        ],
        "SkillComboValueDelta": null,
        "Extra": {
          "10000018": {
            "Name": "召唤忆灵",
            "Desc": "将忆灵召唤到场上。若忆灵已在场，解除忆灵陷入的所有控制类负面状态。",
            "Param": []
          }
        },
        "Level": {
          "1": {
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            "ParamList": [
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          "2": {
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          "3": {
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            "ParamList": [
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          "4": {
            "Level": 4,
            "ParamList": [
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          },
          "5": {
            "Level": 5,
            "ParamList": [
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          },
          "6": {
            "Level": 6,
            "ParamList": [
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          "7": {
            "Level": 7,
            "ParamList": [
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          "8": {
            "Level": 8,
            "ParamList": [
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          },
          "9": {
            "Level": 9,
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          "10": {
            "Level": 10,
            "ParamList": [
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          "11": {
            "Level": 11,
            "ParamList": [
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          "12": {
            "Level": 12,
            "ParamList": [
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          "13": {
            "Level": 13,
            "ParamList": [
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          "14": {
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            "ParamList": [
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          },
          "15": {
            "Level": 15,
            "ParamList": [
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          }
        }
      },
      "800704": {
        "Id": 800704,
        "Name": "无所不能的伙伴",
        "Desc": "忆灵迷迷初始拥有<unbreak>#1[i]</unbreak>点速度和等同于开拓者<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>生命上限+<color=#f29e38ff><unbreak>#4[i]</unbreak></color>的生命上限。我方全体每累计恢复<unbreak>#3[i]</unbreak>点能量，迷迷都会获得1%充能。",
        "SimpleDesc": "我方全体每<color=#f29e38ff>恢复一定能量</color>，迷迷都会获得<color=#f29e38ff>充能</color>。",
        "Type": null,
        "Tag": "Enhance",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Level": {
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            "ParamList": [
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          "3": {
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            "ParamList": [
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          "4": {
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            "ParamList": [
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          "5": {
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            "ParamList": [
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          "6": {
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            "ParamList": [
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          "7": {
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            "ParamList": [
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          "8": {
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            "ParamList": [
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          },
          "9": {
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            "ParamList": [
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          "10": {
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            "ParamList": [
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          },
          "11": {
            "Level": 11,
            "ParamList": [
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          },
          "12": {
            "Level": 12,
            "ParamList": [
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          "13": {
            "Level": 13,
            "ParamList": [
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          },
          "14": {
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            "ParamList": [
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          },
          "15": {
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            "ParamList": [
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          }
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      },
      "800706": {
        "Id": 800706,
        "Name": "攻击",
        "Desc": "攻击敌人，进入战斗后削弱敌方目标对应属性韧性。",
        "SimpleDesc": null,
        "Type": "MazeNormal",
        "Tag": "MazeAttack",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "Extra": {},
        "Level": {
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      },
      "800707": {
        "Id": 800707,
        "Name": "记忆如往日重现",
        "Desc": "使用秘技后，制造1片持续<unbreak>#1[i]</unbreak>秒的特殊领域。处于特殊领域内的敌人陷入时停状态。时停状态下的敌人会停止所有行动。\\n与处于时停状态下的敌人进入战斗后，使敌方全体<u>行动延后</u><unbreak>#2[i]%</unbreak>，随后对敌方全体造成等同于开拓者<unbreak>#3[i]%</unbreak>攻击力的冰属性伤害。\\n我方制造的领域效果最多存在1个。",
        "SimpleDesc": "制造特殊领域。领域内敌人<color=#f29e38ff>行动停止</color>。与领域内敌人进入战斗后，使敌方全体<u>行动延后</u>，并对敌方全体造成少量冰属性伤害。",
        "Type": "Maze",
        "Tag": "Impair",
        "SPBase": null,
        "BPNeed": -0.9999999997671694,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {
          "10000002": {
            "Name": "行动延后",
            "Desc": "使目标在下次行动前的等待间隔延长。",
            "Param": []
          }
        },
        "Level": {
          "1": {
            "Level": 1,
            "ParamList": [
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          }
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      },
      "800709": {
        "Id": 800709,
        "Name": "就决定是你了！",
        "Desc": null,
        "SimpleDesc": "<color=#f29e38ff><u>召唤忆灵</u></color>迷迷。若迷迷已在场，为迷迷回复生命值，并使迷迷获得<color=#f29e38ff>充能</color>。",
        "Type": "BPSkill",
        "Tag": "Restore",
        "SPBase": 30,
        "BPNeed": 1,
        "BPAdd": null,
        "ShowStanceList": [
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        "SkillComboValueDelta": null,
        "Extra": {},
        "Level": {
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          },
          "2": {
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          "3": {
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          },
          "4": {
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          },
          "5": {
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            "ParamList": []
          },
          "6": {
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            "ParamList": []
          },
          "7": {
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            "ParamList": []
          },
          "8": {
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          "9": {
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            "ParamList": []
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          "10": {
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          "11": {
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            "ParamList": []
          },
          "12": {
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            "ParamList": []
          },
          "13": {
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            "ParamList": []
          },
          "14": {
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            "ParamList": []
          },
          "15": {
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            "ParamList": []
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        }
      }
    },
    "SkillTrees": {
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          "AvatarLevelLimit": null,
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          "Icon": "SkillIcon_8007_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [],
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          "ParamList": [],
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          "PrePoint": [],
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        },
        "2": {
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          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_8007_Normal.png",
          "LevelUpSkillID": [
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          ],
          "MaterialList": [
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              "ItemNum": 2800,
              "Rarity": "Rare"
            },
            {
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              "ItemNum": 1,
              "Rarity": "NotNormal"
            },
            {
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              "ItemNum": 3,
              "Rarity": "NotNormal"
            }
          ],
          "MaxLevel": 6,
          "ParamList": [],
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          "PrePoint": [],
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          "Extra": {}
        },
        "3": {
          "Anchor": "Point01",
          "AvatarPromotionLimit": 3,
          "AvatarLevelLimit": null,
          "DefaultUnlock": false,
          "Icon": "SkillIcon_8007_Normal.png",
          "LevelUpSkillID": [
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          "MaterialList": [
            {
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              "ItemNum": 5600,
              "Rarity": "Rare"
            },
            {
              "$type": "ItemConfigRow",
              "ItemID": 110252,
              "ItemNum": 1,
              "Rarity": "Rare"
            },
            {
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              "ItemNum": 1,
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          ],
          "MaxLevel": 6,
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        "1800707": {
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          "Desc": "使指定我方单体<u>行动提前</u><unbreak>#3[i]%</unbreak>并附上【迷迷的声援】，持续<unbreak>#2[i]</unbreak>回合。\\n持有【迷迷的声援】的目标每造成1次伤害，都会再额外造成1次等同于原伤害<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的<u>真实伤害</u>。\\n当对自身施放该技能时，无法触发<u>行动提前</u>效果。",
          "SimpleDesc": "使我方单体<color=#f29e38ff><u>行动提前</u></color>并附上【迷迷的声援】：造成伤害后额外造成<color=#f29e38ff><u>真实伤害</u></color>。",
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              "Desc": "使目标在下次行动前的等待间隔缩短。",
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            "10000017": {
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              "Desc": "不受任何效果所影响的无属性伤害，本次伤害不视为造成了1次攻击。",
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      "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_BP.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Rank4.png",
      "https://homdgcat.wiki/images/skillicons/avatar/8007/SkillIcon_8007_Ultra.png",
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  "8008": {
    "Name": "{NICKNAME}",
    "Desc": "登上星穹列车的{F#少女}{M#少年}。\\n为了消除星核带来的危机，选择与星穹列车同行。",
    "CharaInfo": {
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      "VA": {
        "Chinese": null,
        "Japanese": null,
        "Korean": null,
        "English": null
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      "Stories": {
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      "Voicelines": []
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    "Rarity": "CombatPowerAvatarRarityType5",
    "AvatarVOTag": "playergirl4",
    "SPNeed": 160,
    "BaseType": "Memory",
    "DamageType": "Ice",
    "Ranks": {
      "1": {
        "Id": 800801,
        "Name": "现在的记叙者",
        "Desc": "持有【迷迷的声援】的我方目标暴击率提高<unbreak>#1[i]%</unbreak>。当我方目标持有【迷迷的声援】时，【迷迷的声援】的效果对该目标的忆灵/忆师也生效，该效果不可叠加。",
        "ParamList": [
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        "Extra": {}
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      "2": {
        "Id": 800802,
        "Name": "过往的拾遗者",
        "Desc": "除迷迷以外的我方忆灵行动时，开拓者恢复<unbreak>#1[i]</unbreak>点能量。该效果每回合最多触发<unbreak>#2[i]</unbreak>次，开拓者回合开始时重置可触发次数。",
        "ParamList": [
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      "3": {
        "Id": 800803,
        "Name": "未来的咏唱者",
        "Desc": "战技等级+2，最多不超过<unbreak>15</unbreak>级；天赋等级+2，最多不超过<unbreak>15</unbreak>级；忆灵天赋等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
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      "4": {
        "Id": 800804,
        "Name": "缪斯的新舞伴",
        "Desc": "使能量上限为0的我方目标主动施放技能时，迷迷也能够获得<unbreak>#1[i]%</unbreak>充能，并且该目标通过【迷迷的声援】造成的真实伤害倍率额外提高<unbreak>#2[i]%</unbreak>。",
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      "5": {
        "Id": 800805,
        "Name": "诗篇的裁缝匠",
        "Desc": "终结技等级+2，最多不超过<unbreak>15</unbreak>级；普攻等级+1，最多不超过<unbreak>10</unbreak>级；忆灵技等级+1，最多不超过<unbreak>10</unbreak>级。",
        "ParamList": [],
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      "6": {
        "Id": 800806,
        "Name": "神启的转呈者",
        "Desc": "终结技的暴击率固定为<unbreak>100%</unbreak>。",
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    "Skills": {
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        "Id": 800801,
        "Name": "包在我身上！",
        "Desc": "对指定敌方单体造成等同于开拓者<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害。",
        "SimpleDesc": "对敌方单体造成少量冰属性伤害。",
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      "800802": {
        "Id": 800802,
        "Name": "就决定是你了！",
        "Desc": "<u>召唤忆灵</u>迷迷。若迷迷已在场，为迷迷回复等同于迷迷生命上限<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>的生命值，并且使迷迷获得<unbreak>#2[i]%</unbreak>充能。",
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        "Type": "BPSkill",
        "Tag": "Summon",
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            "Desc": "将忆灵召唤到场上。若忆灵已在场，解除忆灵陷入的所有控制类负面状态。",
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      "800803": {
        "Id": 800803,
        "Name": "一起上吧，迷迷！",
        "Desc": "<u>召唤忆灵</u>迷迷。使迷迷获得<unbreak>#2[i]%</unbreak>充能，随后使迷迷对敌方全体造成等同于迷迷<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>攻击力的冰属性伤害。",
        "SimpleDesc": "<color=#f29e38ff><u>召唤忆灵</u></color>迷迷。使迷迷获得<color=#f29e38ff>充能</color>，随后使迷迷对敌方全体造成大量冰属性伤害。",
        "Type": "Ultra",
        "Tag": "AoEAttack",
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        "Extra": {
          "10000018": {
            "Name": "召唤忆灵",
            "Desc": "将忆灵召唤到场上。若忆灵已在场，解除忆灵陷入的所有控制类负面状态。",
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