This commit is contained in:
2025-04-23 20:24:12 +07:00
parent f933b5aad5
commit ef52d632bd
63 changed files with 3911 additions and 138 deletions

65
src/lib/api.ts Normal file
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import useSocketStore from "@/stores/socketSettingStore";
import { AvatarHakushiType, AvatarType } from "@/types/avatar";
export async function checkConnectTcpApi(): Promise<boolean> {
const { host, port, connectionType } = useSocketStore.getState()
let url = `${host}:${port}/check-tcp`
if (connectionType === "FireflyPSLocal") {
url = "http://localhost:21000/check-tcp"
}
const response = await fetch(url, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
});
if (response.ok) {
const data = await response.json();
return data.status
}
return false
}
export async function getCharacterListApi(): Promise<AvatarType[]> {
const res = await fetch('/api/hakushin', {
method: 'GET',
headers: {
'Content-Type': 'application/json',
},
});
if (!res.ok) {
console.log(`Error ${res.status}: ${res.statusText}`);
return [];
}
const data: Map<string, AvatarHakushiType> = new Map(Object.entries(await res.json()));
return Array.from(data.entries()).map(([id, it]) => convertAvatar(id, it));
}
function convertAvatar(id: string, item: AvatarHakushiType): AvatarType {
const lang = new Map<string, string>([
['en', item.en],
['kr', item.kr],
['cn', item.cn],
['jp', item.jp]
]);
const result: AvatarType = {
release: item.release,
icon: item.icon,
rank: item.rank,
baseType: item.baseType,
damageType: item.damageType,
desc: item.desc,
lang: lang,
id: id
};
return result;
}

125
src/lib/socket.ts Normal file
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import { io, Socket } from "socket.io-client";
import useSocketStore from "@/stores/socketSettingStore";
import { toast } from 'react-toastify';
import useBattleDataStore from "@/stores/battleDataStore";
let socket: Socket | null = null;
const onBattleBegin = () => {
notify("Battle Started!", "info")
}
const notify = (msg: string, type: 'info' | 'success' | 'error' = 'info') => {
if (type === 'success') toast.success(msg);
else if (type === 'error') toast.error(msg);
else toast.info(msg);
};
export const connectSocket = (): Socket => {
const { host, port, connectionType, setStatus } = useSocketStore.getState();
const {
onSetBattleLineupService,
onTurnEndService,
onUseSkillService,
onKillService,
onDamageService,
onBattleEndService,
onTurnBeginService
} = useBattleDataStore.getState();
let url = `${host}:${port}`;
if (connectionType === "FireflyPSLocal") {
url = "http://localhost:21000"
}
if (socket) {
socket.disconnect();
}
socket = io(url, {
reconnectionAttempts: 5,
timeout: 10000,
autoConnect: true,
});
socket.on("connect", () => {
console.log("Socket connected");
setStatus(true);
});
socket.on("disconnect", () => {
console.log("Socket disconnected");
setStatus(false);
});
socket.on("connect_error", (err) => {
console.error("Connection error:", err);
setStatus(false);
});
socket.on("connect_timeout", () => {
console.warn("Connection timeout");
setStatus(false);
});
socket.on("reconnect_failed", () => {
console.error("Reconnect failed");
setStatus(false);
});
const onConnect = () => {
setStatus(true);
notify(`Kết nối thành công với Socket ID: ${socket?.id}`, 'success');
};
if (isSocketConnected()) onConnect();
socket.on("SetBattleLineup", (json) => onSetBattleLineupService(JSON.parse(json)));
socket.on("TurnEnd", (json) => onTurnEndService(JSON.parse(json)));
socket.on("OnUseSkill", (json) => onUseSkillService(JSON.parse(json)));
socket.on("OnKill", (json) => onKillService(JSON.parse(json)));
socket.on("OnDamage", (json) => onDamageService(JSON.parse(json)));
socket.on('BattleBegin', () => onBattleBegin());
socket.on('TurnBegin', (json) => onTurnBeginService(JSON.parse(json)));
socket.on('BattleEnd', (json) => onBattleEndService(JSON.parse(json)));
socket.on("Error", (msg: string) => {
console.error("Server Error:", msg);
});
return socket;
};
export const disconnectSocket = (): void => {
const {
onSetBattleLineupService,
onTurnEndService,
onUseSkillService,
onKillService,
onDamageService,
onBattleEndService,
onTurnBeginService
} = useBattleDataStore.getState();
if (socket) {
socket.off("SetBattleLineup", (json) => onSetBattleLineupService(JSON.parse(json)));
socket.off("TurnEnd", (json) => onTurnEndService(JSON.parse(json)));
socket.off("OnUseSkill", (json) => onUseSkillService(JSON.parse(json)));
socket.off("OnKill", (json) => onKillService(JSON.parse(json)));
socket.off("OnDamage", (json) => onDamageService(JSON.parse(json)));
socket.off('BattleBegin', () => onBattleBegin());
socket.off('TurnBegin', (json) => onTurnBeginService(JSON.parse(json)));
socket.off('BattleEnd', (json) => onBattleEndService(JSON.parse(json)));
socket.offAny();
socket.disconnect();
useSocketStore.getState().setStatus(false);
}
};
export const isSocketConnected = (): boolean => {
return socket?.connected || false;
};
export const getSocket = (): Socket | null => {
return socket;
};