{
	"TabTitle": {
		"title": "Firefly 分析器",
		"description": "Veritas 分析工具"
	},
	"DataAnalysisPage": {
		"useSkill": "使用技能",
		"totalDamage": "总伤害",
		"damagePerAV": "每行动值伤害",
		"totalAV": "总行动值",
		"skillType": "技能类型",
		"skillName": "技能名称",
		"actionValue": "行动值",
		"character": "角色",
		"id": "ID",
		"path": "命途",
		"rarity": "稀有度",
		"damageByActionValue": "此行动值的伤害",
		"element": "属性",
		"totalTurn": "总回合",
		"technique": "密技",
		"talent": "天赋",
		"basic": "普攻",
		"skill": "战技",
		"ultimate": "终结技",
		"servant": "忆灵",
		"skillDamageBreakdown": "技能类别",
		"skillUsageDistribution": "技能使用分布",
		"damageOverTime": "累计伤害",
		"damage": "伤害",
		"cumulativeDamage": "累计伤害量",
		"characterInformation": "角色信息",
		"turnDetail": "轮次详情",
		"damageDetails": "伤害详情",
		"cycleCount": "轮次",
		"chartInfo": "图表信息",
		"actionBar": "行动轴",
		"lineupInfo": "阵容信息",
		"loadData": "加载战斗数据",
		"exportData": "导出战斗数据",
		"connectSetting": "连接设置",
		"connected": "已连接",
		"unconnected": "未连接",
		"socketConnection": "socket连接",
		"connectionType": "连接类型",
		"status": "状态",
		"connect": "连接",
		"checkGameConnect": "检查游戏连接",
		"other": "其他",
		"host": "主机",
		"port": "端口",
		"hostPlaceHolder": "输入主机地址",
		"portPlaceHolder": "输入端口号",
		"noDamageDetail": "没有可用的伤害详情",
		"noCharactersInLineup": "队伍中没有角色",
		"noTurns": "尚未有回合",
		"type": "类型 ",
		"warrior": "毁灭",
		"knight": "存护",
		"mage": "智识",
		"priest": "丰饶",
		"rogue": "巡猎",
		"shaman": "同协",
		"warlock": "虚无",
		"memory": "记忆",
		"fire": "火",
		"ice": "冰",
		"imaginary": "虚数",
		"physical": "物理",
		"quantum": "量子",
		"thunder": "雷",
		"wind": "风",
		"cycle": "回合",
		"wave": "波次",
		"hp": "生命值",
		"atk": "攻击力",
		"speed": "速度",
		"critRate": "暴击率",
		"critDmg": "暴击伤害",
		"breakEffect": "击破特攻",
		"effectRes": "效果抵抗",
		"energyRegenerationRate": "能量回复效率",
		"effectHitRate": "效果命中",
		"outgoingHealingBoost": "治疗量加成",
		"fireDmgBoost": "火属性伤害提高",
		"iceDmgBoost": "冰属性伤害提高",
		"imaginaryDmgBoost": "虚数属性伤害提高",
		"physicalDmgBoost": "物理属性伤害提高",
		"quantumDmgBoost": "量子属性伤害提高",
		"thunderDmgBoost": "雷属性伤害提高",
		"windDmgBoost": "风属性伤害提高",
		"pursued": "附加伤害",
		"true damage": "真实伤害",
		"follow-up": "追加攻击",
		"elemental damage": "击破与超击破伤害",
		"dot": "持续伤害 ",
		"damagePerCycle": "每轮伤害",
		"damagePerCycleAndWave": "每轮/波伤害",
		"damagePerWave": "每波伤害",
		"lastTurn": "最后一回合",
		"qte": "QTE技能",
		"mazenormal": "普通迷宫",
		"level": "等级",
		"relics": "遗器",
		"eidolons": "星魂",
		"lightcones": "光锥"
	}
}
